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Shadowrun: Street Wyrd (Core Magic Rulebook)

Shadowrun: Street Wyrd (Core Magic Rulebook)


Power Surge The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,...   [click here for more]
Catalyst Game Labs  $19.99

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MechWarrior: Destiny

MechWarrior: Destiny


The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars...   [click here for more]
Catalyst Game Labs  $14.99

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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
Catalyst Game Labs  $22.99

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Shadowrun: Slip Streams (Plot Sourcebook)

Shadowrun: Slip Streams (Plot Sourcebook)


NOTHING BUT SHREDS NOTHING IS REAL. EVERYTHING IS REAL. What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real. Reality is...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth...   [click here for more]
Catalyst Game Labs  $25.00

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CAL2 Calidar On Wings of Darkness

CAL2 Calidar On Wings of Darkness


A 132 pg. Gazetteer packed with info about a realm of wizards and demons for use with any RPG. Remember the Voyage of the Princess Ark episodes from Dragon Magazine? Along the same general idea, "On Wings of Darkness" blends a new skyship episode in a 132 pg. geographic Gazetteer packed with info about a realm of wizards and demons. The following chapters follow the introductory...   [click here for more]
Calidar Publishing  $8.50

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PG2 A Players' Guide to Caldwen

PG2 A Players' Guide to Caldwen


The perfect complement to CAL2 "On Wings of Darkness," this supplement describes the magiocracy of Caldwen from different points of view of particular interest to player characters. PG2 provides a summary of Caldwen's geography, climate, and economy. It reveals the attitudes of Caldweners toward other cultures, and their bloodlines. It explains how to create characters for this...   [click here for more]
Calidar Publishing  $2.99

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $14.99

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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $27.99

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Planar Handbook (3.5)

Planar Handbook (3.5)


Explore Never-Ending Realms of Adventure Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little...   [click here for more]
Wizards of the Coast  $14.99

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GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and...   [click here for more]
Steve Jackson Games  $24.99

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Soldier's Companion

Soldier's Companion


One Step At A Time This rules supplement is a comprehensive collection of options, rules and background for infantry, special forces and intelligence operatives in the Armageddon 2089 Roleplaying Game. While their methods and focus may differ, they have one thing in common: They meet combat face to face, unprotected by tons of armour and weaponry. Whether working for a nation state, a coporation...   [click here for more]
Mongoose  $4.99

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Kaiser's Gate

Kaiser's Gate


This alternate history, genre-blending setting for the True20 game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. * Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. * Heroic griffin riders of the French Air Service fight...   [click here for more]
Vigilance Press  $1.99

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Eric Flint's 1632 Resource Guide and Role Playing Game (Flaws and All edition)

Eric Flint's 1632 Resource Guide and Role Playing Game (Flaws and All edition)


In anticipation for the 2008 release of the new edition of the 1632 RPG we present our "Flaws and All" edition of 1632. This book contains no corrections, eratta or additional materials. All of the above will be presented in a new package sometime this year. In the year 1632 things couldn't get much worse in northern Germany. There was no food. Disease was rampant. For over a decade...   [click here for more]
Battlefield Press  $4.95

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The Vampire's Codex Starter Adventure

The Vampire's Codex Starter Adventure


Based on J.A. Dohm's refreshing setting, this Starter Adventure RPG is a fully contained background, adventure and description of what is detailed in The Vampire's Codex Role-Playing Game. Included are three (3) pre-made characters for use as well as Game Masters' tools and characters. The Vampire's Codex is a D%(percentile) system which matches the grittiness associated with J.A. Dohm's setting, webisodes...   [click here for more]
5th Epoch Publishing, LLC  $1.95 $0.99

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A Matter of Honor Rulebook

A Matter of Honor Rulebook


In the provinces of the Lion Clan, the peace of the plains is shattered by the appearance of an oni, a monstrosity from the Realm of Evil. Once the beast is defeated, at the cost of many samurai’s lives, the Lion’s ire turns to the Crab Clan. Are the Crab not the guardians who protect the Empire from such nightmares? Surely such a terrible thing would never have occurred if the Lion...   [click here for more]
Fantasy Flight Games   FREE 

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THE BOOK OF DARK SECRETS D&D5e & Pathfinder

THE BOOK OF DARK SECRETS D&D5e & Pathfinder


THE BOOK OF DARK SECRETS D&D5e & Pathfinder 100% FREE Preview Book THE BOOK OF DARK SECRETS is a project that I have been working on behind the scenes for over 2 years now. This project began before the publishing of my current 6 titles, and it is has already been successfully funded on KS but is currently on the last 10 days of IGG, and...   [click here for more]
DARK BY DEZIGN   FREE 

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