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Products found in this section... Sort by: 
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Clement Sector Third Edition

Clement Sector Third Edition


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in the vast diversity of the universe? Over...   [click here for more]
Independence Games  $24.99

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Bounded Fortune: Independent Merchants in Clement Sector

Bounded Fortune: Independent Merchants in Clement Sector


Are you ready to live the independent life? Bounded Fortune is the sourcebook for the independent merchants of Clement Sector.  This book builds on the trade and merchant rules in Clement Sector providing more detail and additional insight into how to be an independent merchant. This includes sections on how to buy a starship and how to obtain funds for an item that is expensive...   [click here for more]
Independence Games  $12.99

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GEAR: General Equipment Adventurers Require

GEAR: General Equipment Adventurers Require


The stuff you need! GEAR: General Equipment Adventurers Require brings you a wide assortment of gear for you to personalize your Clement Sector or Earth Sector character.  If your character is shopping in a Tudo's, a Lucky's, or any department store in Clement Sector or Earth Sector, this is the sort of thing you will find! Do you need survival gear?  It's here!  Do you need...   [click here for more]
Independence Games  $12.99

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Cybersneaks:  Hacking in Clement Sector

Cybersneaks: Hacking in Clement Sector


Shall we play a game? As long as there have been computers, there have been those who wanted to hack them.  From those who are committing criminal acts for profit to those who are doing so in support of a cause, cybersneaks are out there lurking. A companion piece to Outlaw: Crime in Clement Sector, Cybersneaks: Hacking in Clement Sector gives the background and history...   [click here for more]
Independence Games  $9.99

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Anderson and Felix Guide to Naval Architecture Third Edition

Anderson and Felix Guide to Naval Architecture Third Edition


Your project gets the green light! Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies.  And now that expertise...   [click here for more]
Independence Games  $19.99

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Port of Entry: Starports in Clement Sector

Port of Entry: Starports in Clement Sector


Visitors welcome! Starports are often said to be a planet's welcome mat.  It's where the world puts their best foot forward and tries to drum up potential trade, impress folks into settling on their world, fish for investments, or make a weary spacer welcome (and to take their currency, of course!). Port of Entry: Starports in Clement Sector details everything...   [click here for more]
Independence Games  $12.99

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Earth Sector

Earth Sector


Welcome to Earth Sector! Earth Sector is an extension of Independence Games’ Clement Sector setting. For those familiar with the Clement Sector setting, Earth Sector is set in Earth Sector in 2350 after the Conduit Collapse in 2331. Earth Sector, while it can be played without knowledge of or familiarity with the Clement Sector setting, is best experienced if you are conversant...   [click here for more]
Independence Games  $19.99

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Diverse Roles Third Edition

Diverse Roles Third Edition


Independence Games is proud to present the third edition of our career catalog, Diverse Roles.  This book presents 21 career tracks for use in building Clement Sector characters. These include careers such as Belters, Clergy, Marines, Politicians, Scavengers, Scientists, and much more. While these career tracks are specifically designed for use with Independence Games' Clement Sector setting, they...   [click here for more]
Independence Games  $12.99

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Ship Book:Type A Free Trader

Ship Book:Type A Free Trader


The Type A free trader is a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. This publication details probably the most common class of the Free Trader, the ubiquitous Beowulf class and two variants, the A-P and A-J2. It is neither a primer on the upkeep of the Beowulf Type A free trader nor a detailed tutorial on how to engage in trade...   [click here for more]
Moon Toad Publishing  $2.50

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Ship Book:A2L Far Trader

Ship Book:A2L Far Trader


The A2 Far Trader; a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. Perhaps the most recognisable far trader design, the Empress Marava and the Jayhawk class provide the basis for a bigger and more capable class of far trader, the A2L and the A3L.This publication provides details for these new far trader designs. Contains: A Description...   [click here for more]
Moon Toad Publishing  $4.89

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Ship Book:Type S Scout/Courier

Ship Book:Type S Scout/Courier


Standard Imperial classification for a small starship purposed specifically for use within the Imperial interstellar Scout Service or operated by detached scouts of said service. These ships are typically of one hundred displacement tonnes and capable of a two parsec jump. Source: A Guide for Interstellar Ships within the Third Imperium, Consolidated Press of Regina 1101. The Type S scout/courier...   [click here for more]
Moon Toad Publishing  $4.89

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Unmerciful Frontier: The CCA Sourcebook Third Edition

Unmerciful Frontier: The CCA Sourcebook Third Edition


Brave the frontier! Unmerciful Frontier covers the Cascadia Colonization Authority,  the most famous of many organizations in Clement Sector dedicated to scouting the unknown and determining where future colonies might be placed.  Unmerciful Frontier gives detailed descriptions of the CCA and features career tracks to allow your players to become members of this storied group. Unmerciful...   [click here for more]
Independence Games  $12.99

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Artificial: Robots in Clement Sector Third Edition

Artificial: Robots in Clement Sector Third Edition


Designed to excel! Robots are a common sight in Clement Sector.  They are often seen taking on not only the jobs that humans, altrants, and uplifts cannot do but also the jobs where biological lifeforms are unwanted.  Often seen as tools and machines rather than entities, few care if you endanger the existence of a robot. Artificial: Robots in Clement Sector...   [click here for more]
Independence Games  $12.99

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Interface:  Cybernetics in Clement Sector Third Edition

Interface: Cybernetics in Clement Sector Third Edition


We can rebuild you... In Clement Sector, cybernetics are considered unfashionable on most worlds.  On the majority of planets, they'll provide you with a replacement grown to order.  However, like all things in Clement Sector, there's always a difference of opinion. Interface: Cybernetics in Clement Sector details the use of cybernetics in the Clement Sector setting.  From those...   [click here for more]
Independence Games  $9.99

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Outlaw: Crime in Clement Sector Third Edition

Outlaw: Crime in Clement Sector Third Edition


Crime pays! As with all societies, crime is a part of Clement Sector.  It is a constant throughout history and the future is no different. Some player characters may be engaged in criminal activities while other characters may be members of law enforcement trying to stop such criminals.  Outlaw: Crime in Clement Sector details crime throughout the setting and how each...   [click here for more]
Independence Games  $12.99

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Skull and Crossbones: Piracy in Clement Sector Third Edition

Skull and Crossbones: Piracy in Clement Sector Third Edition


ARRRR!  Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened.  In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector.  The act has been part of the fabric of the sector and continues to be so despite the best efforts...   [click here for more]
Independence Games  $12.99

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Tech Update: 2350

Tech Update: 2350


The future is here! Nothing stays the same!  Time marches onward and so do technological advances.  Clement Sector and Earth Sector are no different. Though nearly twenty years have passed since the Conduit Collapse event forever isolated Clement Sector from Earth, the pace of research into new technologies continues unabated.  On both sides of the long-vanished...   [click here for more]
Independence Games  $5.99

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Wondrous Menagerie: Uplifts in Clement Sector Third Edition

Wondrous Menagerie: Uplifts in Clement Sector Third Edition


Time to get wild! Ever since the earliest days of genetic manipulation, humanity has been breeding animals to make them more useful tools for humanity.  Dogs and cats became domesticated.  Horses were made to be larger and stronger.  Cows bred to give more milk.  Rats have been used in scientific experimentation.   As targeted genetic manipulation began to be used in conjunction with body manipulation...   [click here for more]
Independence Games  $12.99

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Type R Subsidised Merchant Operators Manual

Type R Subsidised Merchant Operators Manual


Lifeblood of the interstellar economy, the 400-ton Subsidized Merchant works the trade routes hauling everything from live cattle to processed diamonds – in bulk. Few other cargo ships have the Type R’s versatility and capacity. It boasts a 200 ton roll-on/roll-off cargo deck, a streamlined hull allowing to touchdown exactly where that cargo is needed and a 20-ton launch for fast passenger turnaround....   [click here for more]
Moon Toad Publishing  $9.80

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Wendy's Guide to the Fleets of Earth Sector, Volume 1

Wendy's Guide to the Fleets of Earth Sector, Volume 1


Get your intel! Incoming intelligence! Ship captains need information about the systems to which they are traveling. These captains depend on Wendy’s Naval Weekly as their primary source of naval fleet information.  It is rare to find a ship captain that doesn’t have Wendy’s Naval Weekly on their handcomps or mindcomps. Wendy’s Guide to the Fleets of Earth Sector...   [click here for more]
Independence Games  $9.99

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21 Vehicles Third Edition

21 Vehicles Third Edition


Need a ride? 21 Vehicles is the first book in a new series set within our Clement Sector setting.  Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within Clement Sector. All the vehicles have been designed using the Cepheus Engine Vehicle Design Guide (also written by the author of this book)...   [click here for more]
Independence Games  $7.99

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Hell's Paradise

Hell's Paradise


Hell's Paradise is a adventure involving a CCA (Cascadia Colonization Authority) team being sent on a rescue mission to an unexplored world in the Dawn Subsector of Tranquility Sector.  One of Clement Sector's most popular adventures, this exciting excursion has caused havoc with convention groups for years! TXE-605b, known to some as Calliope, is an untapped planet whose barren surface but breathable...   [click here for more]
Independence Games  $6.99

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Ship Book:Lune Class Freelancer

Ship Book:Lune Class Freelancer


The Lune is a multirole ship designed with small groups in mind such as freelancers, agents and adventurers. With decent armour, weapons and engines, she can fulfil a number of roles. Contains: A description and guided tour of the vessel Details of 6 notable ships of the class 3 versions of the Lune with complete deckplans, specification and game sheets The Gillow Class launch with one variant with...   [click here for more]
Moon Toad Publishing  $8.81

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21 Characters: Clement Sector Third Edition

21 Characters: Clement Sector Third Edition


Characters for all seasons! 21 Characters brings you 21 denizens of Clement Sector.  These can be used as player characters or non-player characters.  They may be allies, contacts, rivals, or enemies. Within these pages you'll meet a Cascadian Congressman, a young thief from a wartorn world, a racing commentator, a pilot which happens to be an uplifted Panda, a bounty hunter,...   [click here for more]
Independence Games  $5.99

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Hercules-class Heavy Freighter

Hercules-class Heavy Freighter


Winner of the 2018 Zhodani Base Award for Best Ship or Deckplan!   Along with James Lancaster’s ubiquitous Atlas-class freighter design, the Hercules-class heavy freighter is considered to be a second generation gravitic drive design with the first generation being simple conversions of existing reaction drive vessels without internal gravity fields and inertial compensators....   [click here for more]
Independence Games  $9.99

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Lance-class Gunboat

Lance-class Gunboat


Ready to fire! The Lance-class is a 300-ton Royal Navy gunboat that revived the concept of a gunboat.    Armed with a 50-ton particle beam spinal mount and a railgun barbette, the Lance had the capability to be a serious threat to larger warships.  The Lance was used by the British to defend their colonial holdings in Earth Sector and inspired several nations...   [click here for more]
Independence Games  $9.99

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Manhunters: Bounty Hunters in Clement Sector Third Edition

Manhunters: Bounty Hunters in Clement Sector Third Edition


Bring 'em back alive! With the many independent governments of Clement Sector, it is necessary to have a method to capture criminals who take advantage of the lack of a ruling interstellar polity and go on the run from justice.  For most governments in Clement Sector, the answer is the manhunter.   Manhunters include those who have dedicated their lives to tracking down criminals...   [click here for more]
Independence Games  $12.99

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Ships of Clement Sector 17: Atlas-class Freighter

Ships of Clement Sector 17: Atlas-class Freighter


Independence Games is proud to present the seventeenth entry in our line of products dedicated to the starships of Clement Sector.  Ships of Clement Sector 17 covers the Atlas-class freighter which is the second most commonly found ship in Clement Sector.  Building on the information found in The Clement Sector Core Setting Book, Ships of Clement...   [click here for more]
Independence Games  $9.99

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Wendy's Guide to the Fleets of The Colonies Third Edition

Wendy's Guide to the Fleets of The Colonies Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $9.99

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Tree of Life: Altrants in Clement Sector Third Edition

Tree of Life: Altrants in Clement Sector Third Edition


Are you ready to alter your experience? Altrants are defined as groups of humans which have been genetically manipulated to have abilities different than a baseline human. These changes were most often made to allow humans to be able to perform tasks or live in environments which would be difficult or impossible for baseline humans. Tree of Life: Altrants in Clement Sector details...   [click here for more]
Independence Games  $12.99

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21 Pirate Groups

21 Pirate Groups


Ahoy, mateys! Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders.  The worst of the worst.  21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes. Have your characters face off against the growing Red Talon Cartel, the fanatics of The Righteous Few or the horror...   [click here for more]
Independence Games  $5.99

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Tim's Guide to the Ground Forces of Hub Subsector

Tim's Guide to the Ground Forces of Hub Subsector


Stay informed! In an ever-changing universe, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the general public relies on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space navies, the Tim’s...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 15: Milligan-class Hospital Ship

Ships of Clement Sector 15: Milligan-class Hospital Ship


Independence Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector. Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully exported even before the new ship design had been accepted and entered service,...   [click here for more]
Independence Games  $5.99

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series.  Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully detailed...   [click here for more]
Independence Games  $19.99

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Wendy's Guide to the Fleets of Hub Subsector Third Edition

Wendy's Guide to the Fleets of Hub Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $9.99

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Wendy's Guide to the Fleets of Sequoyah Subsector Third Edition

Wendy's Guide to the Fleets of Sequoyah Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 10-12: Workhorses

Ships of Clement Sector 10-12: Workhorses


The workhorses get it done! Ships of Clement Sector 10-12 compiles the tenth, eleventh and twelfth volumes of our popular PDF series. Included within this book are the Lee-class merchant vessel, the Fedpost mail courier, and the Broken Hill-class Prospector. We have also included the Wraith-class Intruder and the Venture-class Troop Transport, variants of the courier and the prospector respectively....   [click here for more]
Independence Games  $19.99

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Hub Federation Navy Third Edition

Hub Federation Navy Third Edition


Join the Hub Federation Navy! Over eleven years after the collapse of the Conduit which led back to Earth Sector, the Hub Federation Navy remains the largest military force within Clement Sector. With dozens of vessels ranging from cruisers to lowly sloops, The Hub Federation Navy is a reassuring bulwark of security to the citizens of the Hub Federation many of whom are still shaken by the severing...   [click here for more]
Independence Games  $12.99

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Hub Federation Ground Forces Third Edition

Hub Federation Ground Forces Third Edition


Join the adventure! Strength Through Unity.  That's the motto of the Hub Federation Defence Force Militias.  Banded together after the collapse of the Conduit back to Earth Sector, the planetary defense forces of the six worlds of the Hub Federation have united to fight the fear and chaos they see as rampant in Clement Sector.   By Space, Air and Land.  That's the motto of the Hub Federation...   [click here for more]
Independence Games  $12.99

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Wendy's Guide to the Fleets of Franklin Subsector Third Edition

Wendy's Guide to the Fleets of Franklin Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 16: Rucker-class Merchant

Ships of Clement Sector 16: Rucker-class Merchant


Independence Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector.  Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector.  Building on the information found in Clement Sector, Ships of Clement Sector 16 lovingly...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 1-3: Hub Federation Warships

Ships of Clement Sector 1-3: Hub Federation Warships


            This book is a compilation of the first three entries in the Ships of Clement Sector series.  The vessels featured within these pages are all warships used by The Hub Federation in Independence Games’ Clement Sector setting.              The first vessel detailed here is the Kiviat-class patrol corvette.   The Kiviat-class is a patrol corvette...   [click here for more]
Independence Games  $19.99

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Long Road to Redemption (Third Edition)

Long Road to Redemption (Third Edition)


Assistance requested... In this two-part campaign adventure which has now been updated to be compatible with Clement Sector Third Edition, the characters are asked to take some unusual cargo from Boone in Sequoyah Subsector to Dashwood in Dade Subsector.  No problem there, right?  Just a standard run. Then when the characters arrive at Dashwood they are asked for assistance from...   [click here for more]
Independence Games  $9.99

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A Fifth of 21 Plots

A Fifth of 21 Plots


Have a shot of adventure! Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! A Fifth of 21 Plots is the fifth in our puntastically named and...   [click here for more]
Independence Games  $5.99

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Subsector Sourcebook: Cascadia

Subsector Sourcebook: Cascadia


Welcome to Cascadia! An entire subsector at your fingertips! The third edition of Subsector Sourcebook: Cascadia covers subsector H of our Clement Sector setting.  The book details the twenty populated systems within the Cascadia subsector.  Within the pages of this book you will learn about the religious democracy on Roskilde, the expansionists of the Cascadia system, the beloved dictatorship...   [click here for more]
Independence Games  $19.99

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Subsector Sourcebook: The Colonies

Subsector Sourcebook: The Colonies


Welcome to the frontier! The Colonies are worlds located on the cutting edge of civilization.  From Dade, Superior, and Winston Subsectors inside Clement Sector to Peel and Solon Subsectors in Ariel Sector and Dawn Subsector in Tranquility Sector, these are the most recently settled systems and packed full of adventure.   Settlers living on the edge.  Pirates attacking shipping.  Marauders attacking...   [click here for more]
Independence Games  $19.99

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Wendy's Guide to the Fleets of Cascadia Subsector Third Edition

Wendy's Guide to the Fleets of Cascadia Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 7-9: Defense Boats and Light Warships

Ships of Clement Sector 7-9: Defense Boats and Light Warships


Ships of Clement Sector 7-9: Defense Boats and Light Warships compiles the seventh, eighth and ninth volumes of our popular PDF starship series.  Included within this book are the Perth-class frigate, the Berlin-class, the Type 2 System Security Cutter, and the Rattlesnake-class Attack Craft. Each ship is beautifully detailed with multiple views, detailed deckplans and...   [click here for more]
Independence Games  $19.99

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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Independence Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Independence Games  $5.99

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Subsector Sourcebook: Hub

Subsector Sourcebook: Hub


Visit the central worlds of Clement Sector! The Hub Subsector is the location of the first settlements of Clement Sector dating back to the early 2200s and remains the central, most cosmopolitan of the four fully settled subsectors.  It is the former location of the Conduit, the wormhole that once led across the galaxy back to Earth Sector and is home to The Hub Federation,...   [click here for more]
Independence Games  $19.99

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