Title |
Publisher |
Price |
Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…... [click here for more] |
EDGE Studio |
$19.95 $9.98
|
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
The world is a dark and dangerous place.
It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries... [click here for more] |
White Wolf |
$5.99
|
GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages and... [click here for more] |
Steve Jackson Games |
$30.00
|
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades.... [click here for more] |
Steve Jackson Games |
$25.00
|
ENnie Nominee Best Rules Best Game Best d20 Product Best Product
License to Improvise. Beyond espionage, beyond military mayhem, Spycraft 2.0 is your gateway to an unlimited world of modern action-adventure! It takes the wildly popular Spycraft RPG d20 system to a whole new level: expanding and updating character options, condensing and refining the rules set, and providing the platform... [click here for more] |
Crafty Games |
$19.95
|
Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game... [click here for more] |
White Wolf |
$19.99
|
A Village Lost To Fate
The citizens of Wolfsheim are literally caught in the middle of a supernatural turf war between the fae monsters known as goblins and the Titan-serving werewolves of one Werner Krieger. For untold years the citizens were forced by the goblins to participate in a yearly ritual, a macabre version of trick or treat called Kindernacht. When Werner Krieger came to the town’s mayor... [click here for more] |
Onyx Path Publishing |
$6.99
|
I know that look of disgust in your eyes. You can't hide it from me. I've seen all its expressions in many faces like your own. I am intimately familiar with rejection. Yes, these scars and stitched wounds are horrifying to behold. Were I truly alive, they'd be enough to kill me. But I am not alive. Not yet. Not in the way you know it. A fire burns within me and animates this dead... [click here for more] |
White Wolf |
$14.99
|
One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality.
They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world,... [click here for more] |
White Wolf |
$13.99
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$25.00
|
A World of Infinite Shadows The world has a Shadow, an invisible reflection where archetypes are made solid. Too often, the spirits of the Shadow slip unseen through the cracks in the wall between worlds, manipulating or possessing luckless humans to alien ends. Are you willing to look into the broken mirror and see what awaits? A Setting Book for The World of Darkness™... [click here for more] |
White Wolf |
$17.99
|
Nature is FED UP with us. In fact, she’d like to have a chat With you. So lay right there And let’s begin. I’ll do the talking And you do the SCREAMING. This book is for The Beast inside Each one of us. This book includes: • A thrilling and revealing run through the hidden world of shapechanging werebeasts. • Complete rules and insightful advice for creating shapechanging... [click here for more] |
White Wolf |
$17.99
|
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$25.00
|
Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$25.00
|
A cold war between Spring and Winter threatens to tear the freehold apart.
Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold... [click here for more] |
White Wolf |
$6.99
|
"Who are we? Are we who we choose to be? Or do we have no choice at all? Mother Moon The Crazy Queen It's her game A rigged game The world is a playing field These are her mad rules And we are her pieces Each of us knows her face And yet, she has five faces So what do we do? Who are we?"
This book includes: • Chapters devoted to each of the five auspices. In each, you'll find in-character artifacts... [click here for more] |
White Wolf |
$14.99
|
The Savage Fury Unleashed The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them? A Character Book for Werewolf: The Forsaken™ •... [click here for more] |
White Wolf |
$18.99
|
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled... [click here for more] |
Paizo |
$40.69
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more] |
Steve Jackson Games |
$28.00
|
The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™
The history, society and culture of... [click here for more] |
White Wolf |
$18.99
|
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or... [click here for more] |
Steve Jackson Games |
$25.00
|
Heart of the Predator What's it like to have the soul of a beast and the calling of a monster, all concealed within the skin of a person? How do you live among the human herd when your instincts tell you they're prey? What sort of strain does shapeshifting have on your system? What does it mean to have the blood of the wolf? A character book for Werewolf: The Forsaken™
Practical... [click here for more] |
White Wolf |
$16.99
|
"We stand as brothers and sisters tonight. Pack beside pack, rival beside rival, bound by blood and moon against the forces that would come here and murder us all and our kin. Someday we may have the luxury of fighting amongst ourselves again, but not tonight. Tonight we are one. Tonight we go to war." --Ruth Hundred-Scars, Blood Talon This book includes: * Tactics, tools, weaponry and... [click here for more] |
White Wolf |
$15.99
|
Hunt or be Hunted The world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these horrific threats, and pit themselves against their enemies when the moon rises. But are werewolves the predators... or are they the prey? Blood Flows Under a Full Moon An antagonists supplement for Werewolf: The Forsaken,... [click here for more] |
White Wolf |
$14.99
|
"We lie when we call them Gifts. A gift is something given freely, an act of love or friendship. We tell each other, and ourselves, that the power we pull from the Shadow was meant to be ours, that each time a spirit deigns to grant us a portion of its power then we're one step closer to salvation. It's funny. You wouldn't think we were such good liars." Brokedown Val, Crescent Moon THIS... [click here for more] |
White Wolf |
$16.99
|
They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now.
For millennia, supernatural creatures have walked these islands.
From the Scottish Highlands to the London streets, danger waits for the unwary.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small... [click here for more] |
White Wolf |
$17.99
|
"Is there some sort of appeal to being ignorant? Do you sleep better without the knowledge of things outside your tiny boundaries? Perhaps it suits you not knowing why you should be afraid. If you die having only known a single beautiful lie, perhaps you'll be happier. Or perhaps that will be the worst regret to haunt you in hell." -- Olivia Citysmith Blasphemies is a supplement for... [click here for more] |
White Wolf |
$16.99
|
Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they... [click here for more] |
Steve Jackson Games |
$25.00
|
It's really only a matter of time, he thinks, twirling his gun around his index finger. The girl's moves are obvious, rote. She's a teenager; she doesn't know any better. She'll reach out for the only type of protection she's ever really known.
Which means they'll be coming.
But that's just fine, the man thinks as his badge glistening in the moonlight.... [click here for more] |
White Wolf |
$4.19
|
"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves Channel the primal... [click here for more] |
White Wolf |
$16.99
|
"At the moment of our birth - if that's the word - we make a choice. Life of Death. Division or Unity. Madness or Sanity. Flux or Azoth. Do we really make that choice? Does something in a creator's makeup determine whether we sunder our flesh and slither away, or rise up to begin a new Pilgrimage? I don't know. But I do plan to find out, with your help. Yes, it might hurt a bit." - Dr. Brine,... [click here for more] |
White Wolf |
$16.00
|
"Welcome to our land, my brothers in the blood of the wolf. It was wise of you to approach us humbly, for we are generous and kind to those who do not draw our anger. Come and tell us stories of the beasts you have torn apart, the foes you have defeated, the men and women you have loved. And then we shall hunt together, host and guest, and we shall see who the dakini fear more." Karna Blood-Armor,... [click here for more] |
White Wolf |
$14.99
|
Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight... [click here for more] |
White Wolf |
$16.99
|
 Humans Are Only A Suggestion
A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines... [click here for more] |
Steve Jackson Games |
$11.00
|
Give the night something to fear.
Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially... [click here for more] |
Steve Jackson Games |
$6.00
|
 In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities:
"The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them?
"Gangs... [click here for more] |
Steve Jackson Games |
$9.00
|
 Stylish Spell-Slingers
Some traditional fantasy wizards learn their art as apprentices to archmages, some attend formal academies, and still others are guided by philosophies rather than teachers. This influences what spells and tricks of the trade the magic-user learns, and what guild, brotherhood, or order he eventually joins. Two equally talented mages might master specialties so different that... [click here for more] |
Steve Jackson Games |
$9.00
|
 ¡Entra en un mundo de aventuras fantásticas!
El juego de rol Pathfinder te pone a ti en el papel de un valiente aventurero, que lucha por sobrevivir en un mundo asediado por la magia y por el mal. ¿Te abrirás paso a través de ruinas infestadas de monstruos y de ciudades llenas de intrigas políticas, hasta emerger como un famoso héroe, cargado de tesoros fabulosos?, ¿o caerás víctima... [click here for more] |
Devir |
$20.00
|
 Plus que des esprits et des sorts...
La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveillés. Il couvre également certaines choses qui restent inconnues -... [click here for more] |
Black Book Editions |
$10.46 $5.23
|
 UPGRADE-TOI OU CRÈVE !
Augmentations est le supplément des règles médicales avancées de Shadowrun, Quatrième édition. Il couvre tout ce que vous avez toujours rêvé de connaître sur les implants, les nouveautés en matière de cyberware et de bioware, et les endroits où vous faire opérer. Cet ouvrage aborde également la génétique et la nanotechnologie, de la reconstruction... [click here for more] |
Black Book Editions |
$10.46 $5.23
|
The Kingdom, having known settled peace for over 1,000 years faces its direst enemy. The Kharadmon Empire is on the move, supported by the Cult of Manrosh. However, Seers foretell that a more dangerous foe exists. Awoken from a slumber of 1,000 years, he has risen to challenge the right of mortal man to rule.
Will the Elemental Brothers take these portents to recapture the World they lost to the... [click here for more] |
Peter E Murray |
$6.30
|
 Some mysteries are begging to be solved.
Others will destroy those who try.
The Edge of Midnight is full of mysteries. Some hold the key to abilities that let you stop bullets in midair and ignite gas tanks with a wave of your hand. Others lead to the identity of a killer or a trail of dirty money. But whatever the mystery, there are men and women who simply can't let it be. Whether pursuing raw... [click here for more] |
Studio 2 Publishing |
$29.99 $18.00
|
 In The Edge of Midnight universe, crime pays. Con artists bilk the rich of untold wealth, thieves and robbers snatch purses or steal priceless works of art, and organized crime rings control entire cities from behind the scenes. No one has mastered the fine art of crime better than the gaunts, real-life monsters whose hideous appearance makes them targets of hatred and prejudice. What the world refuses... [click here for more] |
Studio 2 Publishing |
$29.99 $18.00
|
Edizione Italiana - Italian Editio
Studia, Fai Baldoria, Salva il Mondo!
L’East Texas University vi offre docenti prestigiosi, ex-alunni influenti, lo splendido clima di Pinebox in Texas... e compagni di camera fastidiosi, professori che vogliono la vostra morte (in senso letterale) e creature che si aggirano nel cuore della notte. Iscrivetevi a vostro rischio e pericolo.
East... [click here for more] |
SpaceOrange42 |
$10.41
|
 L'évolution de se paie une mise à jour !
Le Crash de 2064 a ruiné la vie de millions de personnes. Ceux qui ne sont pas morts dans la Matrice ont perdu tout ce qu'ils possédaient ou vu toute trace de leur identité effacée. Mais une fraction des survivants s'est transformée en quelque chose de complètement différent, dotée de l'étrange et inexplicable capacité d'influencer la Matrice... [click here for more] |
Black Book Editions |
$15.70 $3.92
|