Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here!
Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG... [click here for more]
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.... [click here for more]
The Exasperating Cadaver
(& sundry explorations of Kaiin Old Town)
A Cugel-Level scenario for The Dying Earth RPG"Such flourishing prose and tangible flavor. It's almost as if I was there!"
(Lesorix of Perne)
The bulk of this publication is 'The Exasperating Cadaver' scenario, wherein our rascally protagonists are hired to take a mysterious package from... [click here for more]
The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG.
ContentsEditorial Jim WebsterThe Dying Earth: Colourful Play Lynne HardyThe Pirates of the Jhardine Coast M D JacksonZaramanth, Turjan-level... [click here for more]
A Night on the Town has been written as a demonstration scenario for The Esoterrorists RPG. It arose after the author realised that the GUMSHOE system brought a specific set of expectations to the gaming table. These skills, while easy to learn, can be difficult to explain without examples, and are best demonstrated in play.
About A Night on the Town
Ordos Veritatis runs an extensive... [click here for more]
A TANGLED WEB
A Tangled Web is a short introductory scenario for the 2nd Edition of the Mutant City Blues role-playing game by Pelgrane Press.
This scenario is a two to four hour case designed to be played in a single session, perfect for convention play or to introduce players to the world of Mutant City Blues and the GUMSHOE investigative role-playing system.
Inside you'll find:... [click here for more]
A short system for making free form spells, keeping a quick paced and engaging style of play allowing for narritive moments and a condensed combat system.
This sytsem uses only D6's to determine the flow of play, aiming to stay very simple to play but allowing for lots of space to experiemnt. ... [click here for more]
A scenario for Ashen Stars. The crew is tasked with tracking down a long-forgotten cyborg deserter and data thief. Neither her motivations nor what she stole from the Combine navy turn out to be quite what the crew might have expected.
Dr. Martin Rundkvist is a Swedish archaeologist. He has been playing RPGs and designer boardgames since 1984. Previous published scenarios of his are for Drakar... [click here for more]
Behind Iron Doors, a Gateway to Doom!
Paris, 1895. A sensation-seeking band of art students confronts supernatural invasion from an alien realm. A play called The King in Yellow circulates in the city’s secret, decadent circles, twisting the ordinary and corrupting the sacred. In the students’ latest case, a fellow student’s disappearance draws them to the Notre-Dame Cathedral. Legend claims... [click here for more]