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 Hottest Titles from Galileo Games
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Bulldogs! Paper Miniatures

Bulldogs! Paper Miniatures


An accessory for your Bulldogs! game: paper miniatures featuring the 10 core species. Two minis of each species are included, one for each gender if applicable, as well as a dozen enemy tokens. ...   [click here for more]
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Stormy Weather: A Bulldogs! Adventure Scenario

Stormy Weather: A Bulldogs! Adventure Scenario


The planet Yentsin, wholly owned subsidiary of the Ion Mining Company, has a problem. Some of the workers on the planet don’t like how Ion runs things. They’ve started a revolution to try and get Ion to make a few adjustments. Despite the troubles, Ion still needs supplies delivered, and TransGalaxy Class D is the only outfit willing to brave the storms and the rebels. Good luck! Stormy Weather...   [click here for more]
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The Lost Heir: A Bulldogs! Adventure Scenario

The Lost Heir: A Bulldogs! Adventure Scenario


The Frontier planet Quellim has been wracked by civil war for a decade, ever since the last king died without an heir. Now there is someone claiming to be the rightful successor of the king, but no one is willing to dive into the deadly competing factions to bring her home. What's a lost heir to do? Hire Class D hazardous shipping to do the job! You've just got to keep her alive long enough to...   [click here for more]
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The Show Must Go On: A Bulldogs! Adventure Scenario

The Show Must Go On: A Bulldogs! Adventure Scenario


The FZBLZ are famous for their adorable stage act and infamous for backstage antics that have left more than one venue radioactive slag. Their reputation is so bad that no respectable passenger line will take their money. TransGalaxy PgC Class D Freight has no such qualms. Your mission is to extract… um… escort the FZBLZ from their current gig and deliver them (alive) to their next. Easy Galactic...   [click here for more]
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Three Weeks or Less: A Bulldogs! Adventure Scenario

Three Weeks or Less: A Bulldogs! Adventure Scenario


Just another day in the life of a TransGalaxy Class D freight hauler. You’ve got to get these cryopods to a mining penal colony, but it looks like the timer on the pods is going to expire before you get there. Will you still get paid if your cargo is spoiled? Maybe you can get this hunk of junk to go a little faster… Three Weeks or Less is an adventure scenario for the Bulldogs! role-playing game....   [click here for more]
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Trouble at the Gun Bazaar: A Bulldogs! Adventure Scenario

Trouble at the Gun Bazaar: A Bulldogs! Adventure Scenario


Time for some R&R, and where better to spend it that the famous Kaoch Yokun Gun Bazaar? The Bulldogs visit the infamous Kaoch Yokon Gun Bazaar on the teeming planet Arsubar. Their hoped-for pleasant day of shopping in the Arsubaran slums takes a turn for the worse, of course, and all they get is trouble. Trouble at the Gun Bazaar is an adventure scenario for the Bulldogs! role-playing game. ...   [click here for more]
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Spacenoir: A Bulldogs! Technoir Transmission

Spacenoir: A Bulldogs! Technoir Transmission


TransGalaxy Pangalactic Corporation. One of the largest and most powerful entities in the galaxy. Though the Company has their fingers in everything these days, they started out as a shipping service, and that’s still a core part of their business. Class D Shipping Division. The difficult and hazardous cargo section of the Company’s shipping arm. Home of the desperate, the unqualified, and...   [click here for more]
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No References Required: A Bulldogs! Fiasco Playset

No References Required: A Bulldogs! Fiasco Playset


TransGalaxy Pangalactic Corporation. One of the largest and most powerful entities in the galaxy. Though the Company has their fingers in everything these days, they started out as a shipping service, and that’s still a core part of their business. Class D Shipping Division. The difficult and hazardous cargo section of the Company’s shipping arm. Home of the desperate, the unqualified, and...   [click here for more]
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Backstory Cards Setting Grid: A Land of Ice & Peril

Backstory Cards Setting Grid: A Land of Ice & Peril


The wolves stalk the edges of our village, watchful for the stray. Darker monsters stalk the night, watchful for the wayward. Wickedness stalks around our hearts, whispering for us to turn on each other in moments of weakness. We all must be the everburning fire that keeps peril at bay. A Land of Ice & Peril is a Backstory Cards Setting Grid to use during the Backstory...   [click here for more]
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Backstory Cards Setting Grid: Defenders in the Mist

Backstory Cards Setting Grid: Defenders in the Mist


You’re ghosts who for some reason linger around today, and who inhabit animals to protect those still living from otherworldly peril. Defenders in the Mist is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers the prompt on the card, referring to the setting grid for...   [click here for more]
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Backstory Cards Setting Grid: Los Días Últimos

Backstory Cards Setting Grid: Los Días Últimos


Mix Texan individuality and Mexican community, with a dash of existential crises and threats to their way of life, and you get the dying oil town of Rio Libre. Los Días Últimos is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers the prompt on the card, referring...   [click here for more]
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Backstory Cards Setting Grid: Pipes & Pistons

Backstory Cards Setting Grid: Pipes & Pistons


Terra Aveyon. A floating city built on archaic technology that has much to offer and even more to see. Explore the back alleys and access tubes that make up this Steampunk urban fantasy setting. Pipes & Pistons is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card...   [click here for more]
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Backstory Cards Setting Grid: Scourge of Fire

Backstory Cards Setting Grid: Scourge of Fire


The Fire Giants came in a fury, centuries of rage and hate exploding in each burning fist that smashed building and bunker alike. It’s time to turn the tide of battle and extinguish the flames. Scourge of Fire is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers...   [click here for more]
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Backstory Cards Setting Grid: Suitors in Starlight

Backstory Cards Setting Grid: Suitors in Starlight


Suitors in Starlight Fleeing extermination, you’ve orbited Earth. To make the planet home, you need to adapt, but human etiquette remains—alien. Unfortunately, your enemies followed you and want Earth for themselves. Now you’re mankind’s last hope! Britain, 1865 – Alien exiles, and nearly identical to humans genetically, your people are infiltrating Earth society...   [click here for more]
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Backstory Cards Setting Grid: The Day Magic Died

Backstory Cards Setting Grid: The Day Magic Died


Magic has died and bureaucracy has taken hold of the known world. But something deeper and darker is growing and seeping into the world. And only the rare souls that can speak to spirits can see the truth to do anything about it. The Day Magic Died is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table,...   [click here for more]
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Backstory Cards Setting Grid: The Extra Secret Service

Backstory Cards Setting Grid: The Extra Secret Service


Backstory Cards: The Extra Secret Service Nobody knows the President is really a werewolf. It’s okay, he takes pills for that. But for those who don’t—for those whose supernatural powers would endanger the populace—he calls upon...The Extra Secret Service.  The Extra Secret Service is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking...   [click here for more]
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Backstory Cards Setting Grid: The Fall

Backstory Cards Setting Grid: The Fall


Elite soldiers drop from space to take on harsh enemies, but the real drama happens when the gunfire stops. The Fall is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers the prompt on the card, referring to the setting grid for random elements. Think of...   [click here for more]
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Backstory Cards Setting Grid: Third Stringers

Backstory Cards Setting Grid: Third Stringers


Being a hero is easy if you have laser vision, invulnerability, or super-strength. It’s a lot harder if you’re a bunch of nobodies with crappy powers, and you make up for that with a lot of heart—because by golly, you’re heroes too. Third Stringers is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each...   [click here for more]
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Backstory Cards Setting Grid: Zapia to Alimor

Backstory Cards Setting Grid: Zapia to Alimor


Zapia to Alimor A murder mystery with all the court intrigue and possible romance that could come up when two warring nations attempt to unite through marriage. The Crown Princex Timone of Alimor is found dead in the council chambers during a ball to celebrate their engagement to Crown Princex Amalia of Zapia, a union that would have ended centuries of war between their nations....   [click here for more]
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The Fox Playbook

The Fox Playbook


China calls you húlijīng, “fox spirit.” In Korea, you’re gumiho, “nine-tailed fox”—or you will be, when you grow up (if you ever grow up). But like every fox, you can transform into a beautiful human, or something between human and fox—though relatively few foxes bother with such things. What fascinates you about humans’ strange ambitions and bizarre customs? Perhaps you have sworn...   [click here for more]
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