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 Hottest Titles from Old Bones Publishing
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Guidelines: Setting Up Tasks

Guidelines: Setting Up Tasks


This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges...   [click here for more]
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Guidelines: Skill Points by Age

Guidelines: Skill Points by Age


This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a...   [click here for more]
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Guidelines: Wealth, Status, and Society

Guidelines: Wealth, Status, and Society


This game aid is meant to transform the tracking of character wealth from an accounting exercise that can feel rather divorced from the rest of the game, to an integrated piece of the narrative that many prefer to be the backbone of a campaign.  Using this system, the Games Master and players alike might more naturally identify opportunities for further adventures and character development. In addition...   [click here for more]
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Individuals:  Denizens of Tozer

Individuals: Denizens of Tozer


This game aid presents ten characters who could be used in the Old Bones scenario Savage Swords Against the Necromancer, as alternates to those provided, or for additional personae if there were more than three players. Of course they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre,...   [click here for more]
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Interludes:  Homecoming

Interludes: Homecoming


This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so.  Because it is meant to be tied so intimately to the particular...   [click here for more]
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Interludes:  Stalked on the Mountainside

Interludes: Stalked on the Mountainside


This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between "real" episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do offer a beginning,...   [click here for more]
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Peoples and Paths:  The Travelers

Peoples and Paths: The Travelers


This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s Treasure....   [click here for more]
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