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Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman

Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman


Hex Flower Cookbook  | Hex Flower Game Engines - an overview and some thoughts. In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design. This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. ...   [click here for more]
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In the Heart of the Unknown - Procedural Hex Crawling Engine

In the Heart of the Unknown - Procedural Hex Crawling Engine


In the Heart of the Unknown – contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling. It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’. Basically, in In the Heart of the Unknown there are three 'game engines' in the form of Hex Flowers. One engine drives navigation and encounters....   [click here for more]
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In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine

In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine


In the Heart of the Delve & Dangerous – Procedural point crawl adventure engine for exploring a network of interconnected spaces - e.g. dungeons, space stations or eldritch structures It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’ and ‘In the Heart of the Unknown' a procedural wilderness Hex Crawling Engine. Basically,...   [click here for more]
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In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’

In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’


In the Heart of the Sea is a procedural High Seas ‘Hex Crawl’. I made this thing for the 2019 One Page Dungeon Contest, because I figured there is a ‘need’ out there in RPG-land for a procedurally generated sea-going adventure. This is my take on it.  Basically, there are three 'game engines' in the form of a Hex Flower. One engine drives navigation and encounters. The other two are related...   [click here for more]
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100 NPC Personality Profiles (and with 2000 names and 2000 traits) - Zine

100 NPC Personality Profiles (and with 2000 names and 2000 traits) - Zine


100 NPC Personality Profiles (and with 2000 names and 2000 personality traits) Giving NPCs personality profiles in RPGs can be difficult, especially on the fly. So, I wondered if a set of pregenerated cards with personality profiles on then might be  useful 2000 Names for NPC / Characters The work also contains 2000 names that could be used for NPCs (or characters)...   [click here for more]
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Field Guide to Random Table Design in RPGs

Field Guide to Random Table Design in RPGs


Field Guide to Random Table Design in RPGs This is about selecting and modifying different random table structures, and not how to make more creative content to go into random tables.  Layout - - - I'm very happy for you to pay nothing for this PDF; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum...   [click here for more]
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In the Heart of the Earth - Random / Procedural Cave / Cavern Exploration

In the Heart of the Earth - Random / Procedural Cave / Cavern Exploration


  In the Heart of the Earth – Procedural point crawl adventure engine for exploring caves / caverns underground  Basically, in 'In the Heart of the Earth' there are two 'game engines' in the form of Hex Flowers. One engine drives locations in the cavern comples and the other determines what is in them, e.g. encounters. Each time you move to a new location, you procedurally...   [click here for more]
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Weather Hex Flower | Random weather generation - by Goblin's Henchman

Weather Hex Flower | Random weather generation - by Goblin's Henchman


Weather Hex Flower This Hex Flower enables you to generate weather in a random yet reasonably consistent way. Hex Flowers are a bit like a random table, but with a 'memory'. Hex Flower Procedural Products you might be interested in :: In the Heart of Oz - procedural sandbox in the Land of Oz :: In the Heart of the Unknown -  procedural wilderness (Hex) exploration...   [click here for more]
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In the Heart of the Eternal Forest

In the Heart of the Eternal Forest


  In the Heart of the Eternal Forest – Procedural point crawl adventure engine for exploring clearings in a Forest  Basically, in 'In the Heart of the Eternal Forest' there are two 'game engines' in the form of Hex Flowers. One engine drives locations in the forest and the other determines what is in them, e.g. encounters. Each time you move to a new location, you procedurally...   [click here for more]
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Hex Flower Template

Hex Flower Template


Hopefully this tempate is useful in making new Hex Flower game engines like the ones used in 'In the Heart of the Sea' and 'Carapace' (please see my other titles More on Hex Flowers You can read more about Hex Flower Game Engines here: https://www.drivethrurpg.com/product/295083/Hex-Flower-Cookbook--an-overview-and-some-thoughts-on-Hex-Flower-Game-Engines-by-Goblins-Henchman and on my Blog: https://goblinshenchman.wordpress.com/2018/10/25/2d6-hex-power-flower...   [click here for more]
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Random Social Interaction Hex Flower Generator

Random Social Interaction Hex Flower Generator


Random Social Interaction Hex Flower Generator – provides a procedural way to generate NPC-NPC social interactions/entanglements. Basically, add a number of NPCs to a Hex Flower structure, roll 3D6 for each and link them up in a web of intrigue using the suggested rules. There are sample social interactions, but of course you can customise these to make your own. Example...   [click here for more]
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Combat Morale Tracker - Simple Hex Flower Engine

Combat Morale Tracker - Simple Hex Flower Engine


Combat Morale Tracker - Simple Hex Flower Engine A simple Hex Flower used as AI to track the moral of monsters and henchmen in combat. Once the system is understood, tracking morale should be simple, and may even speed up combat due to monster failing moral checks More on Hex Flowers You can read more about Hex Flower Game Engines here: https://www.drivethrurpg.com/product/295083/Hex-Flower-Cookbook--an-overview-and-some-thoughts-on-Hex-Flower-Game-Engines-by-Goblins-Henchman...   [click here for more]
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Mythic-Style Hex Flower Chaos Emulator

Mythic-Style Hex Flower Chaos Emulator


Mythic-Style Hex Flower Chaos Emulator This engine is intended for use with the Mythic Game Master Emulator (MGME). It introduces a new way to track the Chaos Factor (CF) using a Hex Flower; and a different option for the YES / NO engine.  This product is in no way endorsed or approved by MGME’s creators/owners. More on Hex Flowers You can read...   [click here for more]
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Carapace (basic version)

Carapace (basic version)


PLEASE NOTE - there is an update expanded at version of this product >> HERE << An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze.  The procedural methods have been applied to the exploration of a maze-like giant insect colony. That said, these methods could easily be retrofitted to any...   [click here for more]
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Law & (In)Justice - A Procedural Trial

Law & (In)Justice - A Procedural Trial


Law & (In)Justice - A Procedural Trial A 'game engine' in the form of a 2D6 19 Hex Flower. This game engine is used to decide the outcome of a trial, will the PCs be found guilty or innocent? A series of events occurs during the trial, ultimately resulting in the PC(s) being acquitted or found guilty. The trial is influenced by several factors:  If the PCs are actually innocent or guilty  If...   [click here for more]
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Simple Excel Mapper

Simple Excel Mapper


A simple tool for making D&D / RPG maps. The Excel Mapper is a workbook for use in Microsoft Excel. The cells have been formatted into squares. Individual keystrokes entered into individual cells will generate simple graphic results, generating walls, shaded walls, water etc., and so allowing for simple but rapid generation of maps. You can also create your own conditional formatting for more/different...   [click here for more]
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IT Came from Below (or Above) - Hex Flower 3D Tracker

IT Came from Below (or Above) - Hex Flower 3D Tracker


IT Came from Below (or Above) - Hex Flower 3D Tracker A 'game engine' in the form of a 2D6 19 Hex Flower. There must be the odd occasion you want to track ‘something’ e.g. a monster, relative to the PC’s location in three dimensions. The PCs might be in an airship or underwater. This Hex Flower is designed to do just that More on Hex Flowers You can read more about Hex Flower...   [click here for more]
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Point Crawl Template

Point Crawl Template


This is a simple Point Crawl Template. Use the grid and optional rules to make a simple and quick point crawl. - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me to make more things like this!...   [click here for more]
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H'Excel Crawler - a random 'hex crawl' map generator using Excel

H'Excel Crawler - a random 'hex crawl' map generator using Excel


This Excel widget can generate random ‘hex’ terrain maps. Features: Randomly generates a 'Hex' map (i.e. squares in a hexagonal array) Global settings – raise or lower the terrain of the whole map Regional settings – raise or lower the terrain in a portion of the map Screen capture mode (‘Snap Map’) Edit mode – generate a map and tweak it, or build the map from scratch Customisable...   [click here for more]
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Race & Class Hex Flower Generator

Race & Class Hex Flower Generator


Race & Class Hex Flower Generator This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower. Maybe this is a good excuse to play a class-race combination that you would not normally try More on Hex Flowers You can read more about Hex Flower Game Engines here: https://www.drivethrurpg.com/product/295083/Hex-Flower-Cookbook--an-overview-and-some-thoughts-on-Hex-Flower-Game-Engines-by-Goblins-Henchman...   [click here for more]
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Attack on the Death Moon - Hex Flower

Attack on the Death Moon - Hex Flower


  Attack on the Death Moon - Hex Flower – A mini-game for procedurally attacking a Death Moon. The idea is that you are in a ship trying to attack a Death Moon. You use the Hex Flower (HF) to procedurally map your progress toward the Death Moon’s Exhaust Port, so that you can attack it and destroy the Death Moon. On the journey to the Exhaust Port, you will encounter events/outcomes...   [click here for more]
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20 Unexpected Rooms

20 Unexpected Rooms


20 Unexpected Rooms System-Neutral, Fantasy, Non-Balanced, Dungeon, Room Encounters The idea here is that if you want to throw a room at some PCs, perhaps this is an unexpected room/encounter, then here is a list of rooms for inspiration, or useful for a solo gamer. My Blog https://goblinshenchman.wordpress.com...   [click here for more]
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Rubik’s Cube Random Dungeon

Rubik’s Cube Random Dungeon


An alternative and fun way to generate a random dungeon using a Rubik’s Cube.  Overview I made this for the 2020 One Page Dungeon Contest. The idea here is that you spin the cube, apply the rules, and generate 6 aspects of the dungeon location, i.e.: Structure (blue) Exits (white) Dressing (green)          Special (orange) Encounters (red) Reward (yellow) This...   [click here for more]
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Caterpillar Method for Character (PC) Stat Generation

Caterpillar Method for Character (PC) Stat Generation


An alternative and fun way to generate D&D character stats  Cheats and ne'er-do-wells Any method of character generation is open to abuse. Simply put, don’t play with cheats. Comparisons with other methods This method compares quite well with the traditional 3D6 (or 4D6 drop the lowest) method for stat generation. However, the method has some self-balancing mechanics inbuilt. In...   [click here for more]
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Hit Points replaced with 'Usage Dice'

Hit Points replaced with 'Usage Dice'


Hit Points replaced with 'Usage Dice' Usage Dice (UD) As I understand it, in the Black Hack you don’t track things like individual arrows. Instead, you use a ‘usage dice’ (UD). At the end of the relevant turn, you roll the UD: if you fail, you move down one UD, otherwise you keep the same/current UD. Applying this to Hit Points Why - who wants to track pesky Hit Points (HPs) anyway 
?...   [click here for more]
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S.M.A.R.T. RPG

S.M.A.R.T. RPG


S.M.A.R.T. RPG S.M.A.R.T. RPG is a one page rules light RPG system that uses a simple 1d6 resolution mechanic. This single 1d6 roll mechanic resolves both the success and the magnitude of that success - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like...   [click here for more]
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Veins of the Earth compatible Excel Random Cave Generator

Veins of the Earth compatible Excel Random Cave Generator


An Excel widget to generate random caves based on the rule set in Patrick’s Stuart’s Vein's of the Earth (VotE) VotE can be purchased here http://www.lotfp.com/store/index.php?route=product/product&product_id=262). What this product does You can run this as a standalone Cave Generator, use it in your VotE game, or it can be used to check you are using Patrick’s dice method ‘correctly’...   [click here for more]
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Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template

Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template


Battleships Dungeon Using the Battleships game as a template to procedurally generate a 20 room, 2 level (Grid‑Crawl) dungeon. Once the method is understood, making a map should take less than 5 minutes.  Possible uses/advantage: :: Useful for solo gamers. :: The physical game version might (I presume) be useful for partially sighted gamers, it’s tactile like Braille. :: If combined with...   [click here for more]
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The Master’s Hoard

The Master’s Hoard


A System Neutral Collection of 22 Magic items Hopefully most of the items are fairly original and are often accompanied by a quirk or two! - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me to...   [click here for more]
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Grimbo Grotto - Christmas Farcical Horror Adventure

Grimbo Grotto - Christmas Farcical Horror Adventure


Grimbo Grotto It twas the night before a crisp mass snowfall and nothing was stirring, except a drunken ‘potty-mouthed’ were-reindeer high on psychedelic mushrooms   A system neutral 4 page one-shot adventure with a farcical X-Mas horror vibe UPDATE: 1 page version now also available Featuring:...   [click here for more]
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Horror is the Hill  - Giant Halloween Jack o Lantern

Horror is the Hill - Giant Halloween Jack o Lantern


Horror is the Hill - is a one page system nuetral point crawl set in a giant jack o'lantern. Perhaps perfect for a Halloween?  Overview This system neutral one shot could be a good option for a Halloween. It's a point crawl with a horror vibe. Why there is a giant rotting giant jack o'lantern in yours setting is anyones guess.  - - - I'm very happy...   [click here for more]
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Monopoly Hex Flower Board

Monopoly Hex Flower Board


Monopoly Hex Flower Board This Hex Flower Game Engine is intended to be used in conjunction with the board game Monopoly, and presents the Monopoly board in a new way, using a ‘Hex Flower Game Engine’. Therefore, you will need the board game Monopoly with its rules, money, tokens and cards. Contains two layouts and for both UK and US versions. Important: This work is not affiliated...   [click here for more]
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Advent(ure) Calendar - Christmas Advent Calendar

Advent(ure) Calendar - Christmas Advent Calendar


Advent(ure) Calendar - Christmas Advent Calendar  24 Days of Festive Dungeoneering Fun  Each day scan the QR code to "open" the advent(ure) door and see what D&D themed fun is behind it.  - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 20 cents seems...   [click here for more]
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Isometric map template in Excel

Isometric map template in Excel


Using Excel to make an isometric map template. Its a bit clunky (see demo video), but might suit your needs. Important To the best of my knowledge, this worksheet is safe to use. However, it is used at the users own risk. By downloading this product, you accept that risk.   ...   [click here for more]
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Session Zero - 'Consequences-Style’ Background Builder

Session Zero - 'Consequences-Style’ Background Builder


Session Zero - ‘Consequences-Style’ Background Builder You must have played the “Consequences” game at some point. A group of people take turns to answer a series of questions on a sheet of paper, without seeing the previous answers, and so a random narrative is generated as a result. I’ve come up with my version of this for RPGs. This is it. The idea is that each PC gets...   [click here for more]
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Flooding Complex

Flooding Complex


A puzzle, escape the complex before the place floods ... Includes: Colour version Black & white version Simple line version - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me to make more things...   [click here for more]
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Class Ideas 1e (Art Sketch Version)

Class Ideas 1e (Art Sketch Version)


UPDATE: This is an updated version of my Class Ideas 1e, which now contains some concept sketches from the talented artist MARCINs. This document offers 8 new classes written for AD&D, and below is a summary of each: Augur – beardless dwarves with an innate sense for metal detection. To use their abilities, they must be free of metal items. Catabolyist – a...   [click here for more]
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1988 Dungeon

1988 Dungeon


This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets 
 not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve signed up for the wrong adventure! ...   [click here for more]
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IsoExcel | Pseudo-Isometric mapping in Excel

IsoExcel | Pseudo-Isometric mapping in Excel


An Excel widget to help generate random a 3D-looking dungeon with the aid of a macro-button (see video demo below) What this product does Shades cells in Excel to make a 2D floor plan You might need to space the rooms/passageways out a bit (in the vertical plane) to avoid overwriting areas when the macro does the 3D shading. Click a button and it makes it look all 3D-ish There's also a button...   [click here for more]
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The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions

The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions


The Gambler  The Gambler is a person ruled by fates, omens and fortunes. They perceive everything through the lens of luck and chance. For a Gambler, everything happens for a reason. For a Gambler Luck: is as real as a baked potato; is cat-fickle and has a mood; is flattered by rituals and appeased by signs; is consistently unpredictable; is offended and implacable; is passionately...   [click here for more]
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Rubik’s Cube Character Stat Generator

Rubik’s Cube Character Stat Generator


An alternative and fun way to generate D&D character stats using a Rubik’s Cube Introduction Like rolling dice this method is intended to be a random method. The idea is to spin the wheel (i.e. the cube) and see what you get. The idea is not to try and “solve” the cube, to obtain the best result. Probabilty purists and cheats If you are a probability purist and/or strongly believe...   [click here for more]
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Draw an Icosahedron by Hand - Simple and Stepwise

Draw an Icosahedron by Hand - Simple and Stepwise


Drawing an Icosahedron by Hand - simple and stepwise how to guide This is intended to be a simple and stepwise process to draw an icosahedrao - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me...   [click here for more]
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QR Code Random Room Encounter Table

QR Code Random Room Encounter Table


QR Code Random Room Encounter Table (random drop-die like, system-neutral, non-balanced, dungeon fantasy room encounters, useful for DM inspiration or for solo-gamers)   Basically Treat this table of QR codes like a drop-die table, but instead of dropping a die on a picture you scan the table of QR codes and it links to a random room encounter....   [click here for more]
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Battleships board game to setup the Scenic Dunnsmouth village

Battleships board game to setup the Scenic Dunnsmouth village


Battleships board game to setup the Scenic Dunnsmouth village Using the Battleships board game as a template to procedurally generate the village in Lamentations of the Flame Princess Module Scenic Dunnsmouth. Requirements Two ‘Battleships’ boardgame 10 × 10 grids A good handful of roughly 50:50 mixture of red and white pegs Scenic Dunnsmouth; Lamentations of the Flame...   [click here for more]
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