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D&D 5th Edition Monster Cards

D&D 5th Edition Monster Cards


Disclaimer: These files contain every monster available in the D&D 5th Edition SRD, and are published under the Open Gaming License. The SRD only allows certain monsters from the Monster Manual. If you want cards for non-SRD monsters or custom content, use the blank document and build your stat library by hand. My goodness! Index cards for every SRD monster? Yes please! I...   [click here for more]
Matthew Perkins  Pay What You Want

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D&D 5th Edition Spell Cards

D&D 5th Edition Spell Cards


Disclaimer: These files contain every spell available in the D&D 5th Edition SRD, and are published under the Open Gaming License. The SRD only allows spells from the Players Handbook. If you want spell cards for non-SRD spells or custom content, use the form-fillable Custom document. Updates 1. A single PDF contains every spell 2....   [click here for more]
Matthew Perkins  Pay What You Want

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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

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d20 Future (d20M)

d20 Future (d20M)


High Tech Meets High Adventure The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the...   [click here for more]
Wizards of the Coast  $14.99

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D&D 5th Edition Character Sheet

D&D 5th Edition Character Sheet


Oh my goodness! It's a few form-fillable, custom character sheets!  UPDATED JUNE 2018 The first sheet is for experienced players. I really liked the aesthetics of the official sheets (they're super nice!), but I often ran out of room where I needed it, and found myself keeping track of things in the margins. The purpose of this redesign is to...   [click here for more]
Matthew Perkins  Pay What You Want

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D&D 5th Edition Initiative Tracker

D&D 5th Edition Initiative Tracker


Customizable trackers to hang from the DM screen? Hot damn! Plug in your information, import your character portrait, print, laminate and fold along the black line.  If you choose to pay $0 for this product, that's totally okay, but if you get any use out of my work, I hope you'll consider revisiting and tipping a few bucks for the labor. Other products Spell cards Monster...   [click here for more]
Matthew Perkins  Pay What You Want

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Expanded Stat Blocks 5E

Expanded Stat Blocks 5E


These are A4 D&D 5E stat blocks expanded to include tick boxes for spell slots and legendary abilities. Expanded to include all skill scores and resistances — not just the ones the creature's proficient with. Expanded, so every element has a designated place, and you can visually clock the information you need on the fly. All the artwork is hand-drawn in Photoshop, with a twenty unique borders...   [click here for more]
Matthew Perkins  Pay What You Want

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Dark Sun Creature Catalog (4e)

Dark Sun Creature Catalog (4e)


Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Fallout: Wasteland Warfare - Accessories: Homestead Rules Expansion PDF

Fallout: Wasteland Warfare - Accessories: Homestead Rules Expansion PDF


The Wasteland is rife with many dangers for the unwary, and few of those that travel through its deadly expanse tend to stray far from the nearest shelter. For though the great cities of the United States now lie in ruin, there are numerous settlements scattered throughout the Wasteland, built upon the ashes of what once stood before.   Those that dwell within such structures rely...   [click here for more]
Modiphius  $14.00

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Fallout: Wasteland Warfare – Caught in the Crossfire Campaign book

Fallout: Wasteland Warfare – Caught in the Crossfire Campaign book


Things are changing in the wasteland. Heavy weapons are being brought to bear, factions are clashing over military installations, and below ground a desperate action is being taken in a struggle to survive. Creaking factories are raided for scrap, leaking tankers stage running gun battles, and Pre-war weapons and contraptions are hastily patched up. There’s a storm coming, the whole wasteland can...   [click here for more]
Modiphius  $7.00

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Cityscape (3.5)

Cityscape (3.5)


As Deadly as Any Dungeon. There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the Dungeons...   [click here for more]
Wizards of the Coast  $14.99

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EBERRON: Five Nations (3.5)

EBERRON: Five Nations (3.5)


Danger knows no borders Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward...   [click here for more]
Wizards of the Coast  $14.99

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Book of Exalted Deeds (3.5)

Book of Exalted Deeds (3.5)


Strike Down Evil with the Sword of Enlightenment   This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just....   [click here for more]
Wizards of the Coast  $15.99 $9.59

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Elder Scrolls: Call to Arms - Into the Dark

Elder Scrolls: Call to Arms - Into the Dark


The ancient Tombs and Darkened Caves of Skyrim are home to many treasures - and many dangers. Dare you venture into the dark to claim them? Take on the foes and threats that the world of Elder Scrolls throws at you, where ancient enemies and fierce creatures the outcome is all up to you. Into The Dark is a 17 page PDF Delve Mode rules expansion and three page PDF Card Expansion for the Elder Scrolls:...   [click here for more]
Modiphius  $15.00

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Monster Vault: Threats to the Nentir Vale (4e)

Monster Vault: Threats to the Nentir Vale (4e)


Terrifying monsters and villains for your heroic- and paragon-tier campaign. The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir...   [click here for more]
Wizards of the Coast  $14.99

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Dragonmarked (3.5)

Dragonmarked (3.5)


The Mark of Dragons - A Sign of Destiny You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. it grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess...   [click here for more]
Wizards of the Coast  $14.99

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The Adequate Commoner

The Adequate Commoner


The Adequate Commoner for the Pathfinder RPG provides more than Adequate Gaming Fun! The Adequate Commoner for the Pathfinder RPG presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! The Adequate Commoner...   [click here for more]
Misfit Studios  $8.96 $6.27

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Warriors of Heaven (2e)

Warriors of Heaven (2e)


This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends! This accessory includes the following: Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons, asuras,...   [click here for more]
Wizards of the Coast  $9.99 $6.99

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Sons of Gruumsh (3.5)

Sons of Gruumsh (3.5)


This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. “Sons of Gruumsh” features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though it is set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters...   [click here for more]
Wizards of the Coast  $4.99

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Salt in Wounds Campaign Setting Guide: 5e

Salt in Wounds Campaign Setting Guide: 5e


Pages Salt in Wounds Campaign Setting Guide: 5th Edition   The Salt in Wounds Campaign Setting Guide has everything you need to run or explore the fabled evil mega-city built around a bound Tarrasque, who is slain and butchered everyday to feed a hungry metropolis. Containing both 5th Edition and Pathfinder rulesets, this book features: -Descriptions of dozens of monsters and hazards including...   [click here for more]
Pangolin Press  $19.99 $14.99

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The Corruption of the Tarrasque: Mutation Supplement

The Corruption of the Tarrasque: Mutation Supplement


In the Corruption of the Tarrasque: Mutation Supplement by J.M. Perkins you’ll find a new aspect of the legendary monster to threaten or empower PCs: via the corrupting influence of its mutagenic blood! While designed specifically for the Salt in Wounds Campaign Setting, this supplement adds options for any game where the Tarrasque has bled or some equivalent taint mars the land. This booklet includes:...   [click here for more]
Pangolin Press  $4.99 $2.99

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The Twilight Tomb (3.5)

The Twilight Tomb (3.5)


Stand Against the Coming Night!   Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows...   [click here for more]
Wizards of the Coast  $4.99

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Marauders of the Dune Sea (4e)

Marauders of the Dune Sea (4e)


A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings....   [click here for more]
Wizards of the Coast  $6.99

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Tomb of Horrors (4e)

Tomb of Horrors (4e)


The deadliest dungeon in the D&D world returns! For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself. Tomb of Horrors features a modular...   [click here for more]
Wizards of the Coast  $14.99

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HS2 Orcs of Stonefang Pass (4e)

HS2 Orcs of Stonefang Pass (4e)


A standalone D&D adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate...   [click here for more]
Wizards of the Coast  $4.99

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Player's Handbook Races: Tieflings (4e)

Player's Handbook Races: Tieflings (4e)


It's Good to Be Bad Tieflings survived brutal wars and fiendish pacts to become what they are today: sinister scions of a shattered empire living on the fringes of civilization, fighting for everything. Only the best of their kind would dare call themselves heroes, and fewer still have the wherewhithal to conquer the evil that haunts them. If you want to play the ultimate tiefling...   [click here for more]
Wizards of the Coast  $4.99

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Vor Rukoth: An Ancient Ruins Adventure Site (4e)

Vor Rukoth: An Ancient Ruins Adventure Site (4e)


A ready-to-use adventure location for any D&D campaign. Need an exciting adventure location for your heroes to explore? Look no further. Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters...   [click here for more]
Wizards of the Coast  $6.99

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Fantastic Locations: Fields of Ruin (3.5)

Fantastic Locations: Fields of Ruin (3.5)


Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore....   [click here for more]
Wizards of the Coast  $4.99

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Carving up the Tarrasque: Crafting & Alchemy Supplement 5th Edition

Carving up the Tarrasque: Crafting & Alchemy Supplement 5th Edition


In Carving up the Tarrasque: Crafting & Alchemy Supplement by Jesse Brake and J.M. Perkins you’ll find a new aspect of the legendary monster to threaten or empower PCs: via crafting wonderous goods from its magical flesh! While designed specifically for the Salt in Wounds Campaign Setting, this supplement adds options for any game where the Tarrasque has bled or some equivalent taint mars the...   [click here for more]
Pangolin Press  $5.99 $4.99

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Monster Hunters RPG

Monster Hunters RPG


Evil may sleep, but it does not die. It may lie dormant for a time, but it rarely, if ever, admits to defeat. So much blood has been spilled in the age-old feud between man and monster—one might imagine the endless crimson flow could slake the thirst of even the eldest vampire master. The wise look to the lightning on the horizon and know better. The twisted embodiments of evil are forever hungry,...   [click here for more]
Avalon Game Company  $14.99

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You're Gonna Die Screaming

You're Gonna Die Screaming


You're Gonna Die Screaming, the Optimization Guide for Commoners You're Gonna Die Screaming, the Optimization Guide to Commoners shows you how to take this NPC class out of the background and put it at the forefront of your game by helping players make the most out of commoner characters. As an optimization guide, You're Gonna Die Screaming shows you the highs and...   [click here for more]
Misfit Studios  Pay What You Want

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Haunted Temples Map Pack (4e)

Haunted Temples Map Pack (4e)


Battle maps for your D&D campaign. Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21” x 30” battle maps with 1-inch scale grids. One map features two exciting, never-before-seen encounter locations: a crumbling cathedral and a haunted chapel with adjoining cemetery. All three maps provide attractive, reusable terrain suitable...   [click here for more]
Wizards of the Coast  $5.99

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Bite Me! Playing Lycanthropes

Bite Me! Playing Lycanthropes


Bite Me! Playing Lycanthropes -- Definitive Lycanthrope Guide Bite Me! Playing Lycanthropes presents rules and advice for playing natural and afflicted lycanthropes in the Pathfinder system, as well as a new and customizable natural shapeshifting race balanced against other advanced races, all written and designed by two-time Ennie-nominee, Robert H. Hudson, Jr. Everyone...   [click here for more]
Misfit Studios  $5.99

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Salt in Wounds Player's Guide: 5e

Salt in Wounds Player's Guide: 5e


Salt in Wounds Player's Guide: 5th Edition Adventure in the dark fantasy city fed by the eternal butchery of the legendary Tarrasque! This Player’s Guide is the essential resource for the Salt in Wounds setting and beyond. The book includes dozens of options and information to inspire hundreds of unique, never before seen characters including: -5 new Racial Options like Alchemical Ghoul, carrion...   [click here for more]
Pangolin Press  $9.99 $7.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #213 (4e/Next)

Dungeon #213 (4e/Next)


Contents 1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! 2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path...   [click here for more]
Wizards of the Coast  $4.99

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Salt in Wounds Campaign Setting: Pathfinder

Salt in Wounds Campaign Setting: Pathfinder


Salt in Wounds Campaign Setting Guide: Pathfinder Edition   The Salt in Wounds Campaign Setting Guide has everything you need to run or explore the fabled evil mega-city built around a bound Tarrasque, who is slain and butchered everyday to feed a hungry metropolis. Containing both 5th Edition and Pathfinder rulesets, this book features: -Descriptions of dozens of monsters and hazards including...   [click here for more]
Pangolin Press  $19.99 $14.99

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Monster Hunters RPG, Dark Europe

Monster Hunters RPG, Dark Europe


There are things in this world that properly belong in the realm of nightmares and tales of horror, stories that would be best left unspoken if they were not so terrifyingly real. Dark and malevolent forces haunt the night, conspiring to bring the world back into the dark times when frightened peasants huddled in their shacks and dreaded the coming of sunset. The people of the modern world may laugh...   [click here for more]
Avalon Game Company  $12.99

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Fifth Edition D&D SRD Audiobook

Fifth Edition D&D SRD Audiobook (audio product)


Recommended donation to help chip in for Drivethru's hosting/bandwidth and the effort made to create this audiobook - $7.99 An audiobook of the 5th Edition D&D SRD for visually impaired, blind, dyslexic or other Dungeons and Dragons players who have issues with the written word. Please note that some material is omitted due to monotony and the lack of good searchability in audio: Spell...   [click here for more]
Postmortem Studios  Pay What You Want

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Phandelver & Below: The Shattered Obelisk | Roll20

Phandelver & Below: The Shattered Obelisk | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. Journey to the beloved town of Phandalin... ...where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town. Discover what lurks below in this high-fantasy adventure that begins with...   [click here for more]
Wizards of the Coast  $29.99

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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
Wizards of the Coast  $4.99

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Carving up the Tarrasque: Crafting & Alchemy Supplement

Carving up the Tarrasque: Crafting & Alchemy Supplement


n Carving up the Tarrasque: Crafting & Alchemy Supplement by Jesse Brake and J.M. Perkins you’ll find a new aspect of the legendary monster to threaten or empower PCs: via crafting wonderous goods from its magical flesh! While designed specifically for the Salt in Wounds Campaign Setting, this supplement adds options for any game where the Tarrasque has bled or some equivalent taint mars the...   [click here for more]
Pangolin Press  $5.99 $4.99

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New Millennium Bay City (4th edition)

New Millennium Bay City (4th edition)


This book tells you everything you need to know about Bay City, from its origins, to its villains (at the very least, some of them) to cool places to visit and trash. In short, everything a right-thinking super-hero could want. We've organized this book into several sections to help keep things organized for your reading pleasure.  ...   [click here for more]
Hero Games  $7.50

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Dungeon #155 (4e)

Dungeon #155 (4e)


Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters. Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland: If...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #198 (4e)

Dungeon #198 (4e)


Table of Contents: Warrens of the Stone Giant Thane Tavern Profile: Jaggerbad Skyhouse Cormyr Rotale Backdrop: Suzail ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #159 (4e)

Dungeon #159 (4e)


MENACE OF THE ICY SPIRE By Sean Molley: New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the unwary. A FORGOTTEN REALMS® adventure for 1st-level PCs. THE ZIGGURAT BEYOND TIME By David Noonan: Rising from the surface of a massive lake, an...   [click here for more]
Wizards of the Coast  $4.99

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Monster Hunters Guide to Vampires

Monster Hunters Guide to Vampires


There are many horrid monsters that lurk in the dark places of the world, but none is as cruel or terrifying as the vampire. These immortal fiends exist in an unnatural state between life and death, but they walk undetected among their living prey. They are intelligent, sadistic, patient, and thirsty for human blood. Only the bravest and most skilled monster hunters dare to challenge one of the lords...   [click here for more]
Avalon Game Company  $9.99

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Dungeons of Despair

Dungeons of Despair


The quest for honor and the search for treasure sometimes leads to death and despair. Herein are featured six adventures originally presented in Dungeon Adventures magazine: Caermor by Nigel D. Findley: True evil walks among the villagers of Caermor. You must uncover the danger in time to save the village from destruction. The Moor-Tomb Map by Jon Bailey: A mysterious maps lead you into the perilous...   [click here for more]
Wizards of the Coast  $4.95

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