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24xx shine

24xx shine


Be a journalist, a beat cop, a bootlegger, a card shark. Even a labor organizer! Charge head first into the challenges of Prohibition and come out on top or get knocked down.  This module does not model the inarguably offensive aspects of Prohibition-era America. That subject matter can be explored, or not, according to your table's interest and comfort. The value of such exploration is disputable....   [click here for more]
Tibbius  $4.00 $2.00

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At Sunset in Thelav

At Sunset in Thelav


You are what happens in the royal city after dark. At Sunset in Thelav is a character-forward and mainly narrative roleplaying game that uses fast and simple d6-based mechanics, proven by playtesting, to provide fairly predictable but sometimes surprising outcomes from the situations you get into. See sidebar image for how to play. A meaningful portion...   [click here for more]
Tibbius  $5.00 $4.00

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atlantean hobos

atlantean hobos


Classic 2d6-roll-over fantasy, customized for swords and sorcery protagonists who seek to preserve their potency after the demise of their civilization, in a world that is passing them by. Everyone eventually ends up a lich. If you're lucky, you still will be able to walk and talk  ... One of my design goals for atlantean hobos was to incite "dark magic" and...   [click here for more]
Tibbius  $3.00

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Count Hala Has Gone Mad!

Count Hala Has Gone Mad!


With rules for Tiny Affrays and Scroll-writing.   The Count has lost his mind. The goblins are rebelling. Into this situation, a ragtag band of heroes come. How will you help the maddened Count resolve his issues with the goblins and defend his town against their onslaught? Requires Tiny Dungeon 2E. ...   [click here for more]
Gallant Knight Games  $5.00

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CRAWLERS

CRAWLERS


The hour is late. The sky is dark. A hard rain falls on the weak. Govcorp rations out education, medicine, magic, and tech to the favored ones. The rest of you have to subsist on odd jobs. Androids, trolls, and the unliving grind out their time in menial roles, constrained by myriad arcane restrictions on their movement, speech, and behavior. Unlicensed witches are subject...   [click here for more]
Tibbius  $3.00

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Cunning Heart, Keen Mind

Cunning Heart, Keen Mind


In the intrigues of Roses and Thorns, what is believed to be is not what is. Invaluable to any House are those who can keep the mysteries spinning, misdirecting allies and opponents alike so that in the confusion, plots may blossom to fruit. This supplement brings you rules for those cunning of heart and keen of mind, who promenade through noble gatherings or skulk in shadowy dockside dives, according...   [click here for more]
Gallant Knight Games  $2.00

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Dead can Dance

Dead can Dance


Someone's been raising hell. The last show you played, on Halloween, the opening band included a skeleton on banjo. You don’t understand how no-one in the audience was freaked out or even seemed to notice. Its phalanges sounded weird on the steel strings. Your manager says that your musical powers impose a grave responsibility, so that you’re obliged to discover who and...   [click here for more]
Tibbius  $2.00

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Fair Ones

Fair Ones


Spirits left to wander far grow monstrous fair and old. Ghostbusters, X-Files, the Cthulhu Mythos, Jonathan Strange & Mr. Norrell, the Book of Coming Forth by Dayand all the folktales of powerful ancestral spirits who bargain with mortals, are some inspirations for...   [click here for more]
Tibbius  $3.00

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Friend to All and None

Friend to All and None


Recover a lost luxury Star Cruiser. Traverse the surface of a hazardous mudball mining planet. Negotiate with hardened criminals. All in your usual line of work. Your credit and repair parts run low when you get a chat request on your wristpiece. It's Phoebe 3AO75G, the chief financial officer for Antares Mining Corp. She's misplaced a luxury Star Cruiser and she is calling you for help to find...   [click here for more]
Gallant Knight Games  $3.50

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Goon Squad

Goon Squad


Three pages. Easily readable font. Three six sided dice. Easy and quick resolution of squad level combat, in any setting. Easily usable with Goons of the Tombs (Ancient Egypt). These rules owe immensely to Nate Treme's Tunnel Goons but they happened only because of Ray Otus' Lords of Mars. I like everything about Goons except...   [click here for more]
Tibbius  $2.00

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Goons of the Tombs

Goons of the Tombs


Adventure in Ancient Egypt, using simple 2d6-roll-over rules consistent with Nate Treme's original Tunnel Goons. Use weapons and Heka to achieve your goonish goals. Like heroes ... like thieves ... like goons ... you stride the Two Lands, river to tomb to city to desert. Beneath the ever-traveling barge of the sun sprawls the Red Land, the harsh scrubland of...   [click here for more]
Tibbius  $4.00

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Her Bed is on Fire

Her Bed is on Fire


Arson goes badly. What do the heroes do when they're hired to fend off a revenant? Do they figure out the situation at all? A brief investigatory adventure where the heroes should spend most of their time figuring out what's going on, and possibly some of their time combating a very dangerous undead opponent who's not that into them.  ...   [click here for more]
Tibbius  $2.00

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Journey Master

Journey Master


This is the ashcan edition of a tabletop roleplaying game in which you roll 2d10 against a challenge number to determine the outcome of your character's actions. The die roll is adjusted by your character's descriptor and gear to bucket the odds, so that a character with prentice-level skills will pretty much always accomplish easy stuff but will have...   [click here for more]
Tibbius  $3.00

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Just One Coin

Just One Coin


A story game Powered by the Apocalypse, using a single coin instead of dice. Also including an Oracle for solo play or for adding unexpected twists to collaborative play. The default setting is Ancient Greece, but by changing up the character generation table it could be applicable to any time or place. If you're interested in seeing these rules for a different setting, please leave...   [click here for more]
Tibbius  $4.00

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Life/Blood

Life/Blood


A(nother) take on vampires using the Lasers & Feelings concept. Like Shades of Light and Dark, this game makes use of a "sliding" number to track internal consequences of the characters' behaviors. You don't really "level up" in this one - the bias of experience tends toward destruction. If you're not already familiar with vampire mythos, this one probably is not for...   [click here for more]
Tibbius  Pay What You Want

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Magog

Magog


Magog is a nightmare game. It imagines what happens if everyone loses their shit. Magog is a simple game. It's based on Jason Tocci's excellent 24XX engine. You roll one die at a time. The default size is a d6. If you roll 2 or lower, you're screwed. 5+ you're all good. 3 or 4 ... the moderator weighs...   [click here for more]
Tibbius  $4.00 $3.00

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nevers

nevers


What if … World of Dungeons ♡ ♡ ♡ Barbarians of Lemuria? This game is an answer to that question. It uses group consensus, or an Oracle (a single person or a roll of dice against a chart), or both, to answer other questions that arise in play. The game uses concepts like Traits and Flaws from BoL (re-cast as "Never Fails" and "Never Wins," somewhat...   [click here for more]
Tibbius  $6.00 $4.00

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nomad incursion

nomad incursion


An adventure module for Goons of the Tombs. Your goons guard the houses of the sleeping ones - the ancient tombs of Egypt. Nomads from the desert want to raid the tombs for treasure. How do you dissuade them? Do you learn and address their motivations? Do you simply drive them away by force? ...   [click here for more]
Tibbius  $1.00

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Pearl Handle Blade

Pearl Handle Blade


While the heroes are waiting for haircuts, a riotous crowd bursts into Jolene's Salon and wrecks the place. The stylist's prized pearl handle blade is stolen from its honored place above the mirror. Can the heroes recover the razor? Requires Tiny Dungeon 2E. ...   [click here for more]
Gallant Knight Games  $3.50

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Shades of Light and Dark

Shades of Light and Dark


You know those movies and characters. The scoundrel who learns to love. The youth who becomes a mystic warrior. The sage who dies and rises ghostly to guide the youth. The princess who finds her power. Even the dark one who gains redemption at the cost of his life. The laser swords. They're a melodrama of light and dark, simplistic and enthralling for many. Here's some simplistic rules for imitating...   [click here for more]
Tibbius  Pay What You Want

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Sigils RPG

Sigils RPG


A 2d6-roll-under roleplaying game. Strength, Guile, Luck, Standing, and Skills: SGLS-S or "Sigils." I always liked Fighting Fantasy. This is kind of a bastard child of that, inspired by Troika! and Warlock! but completely its own thing. The rules presume an economy based on barter, gifts, and influence more than money; pre- or post-capitalist, either makes sense. The selection of Skills and the...   [click here for more]
Tibbius  $4.00

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sphinx

sphinx


Welcome to Khemet of the New Kingdom. You are servants of Pharaoh, no matter how you walk your life. There is no escape from your Ma'at, which is the path to success and happiness. Though you call upon spirits in the practice of Heka, they aid you only in perfecting your fate. Based in Jason Tocci's 24XX. Roll a skill die for graduated success, experience the wonders and banalities...   [click here for more]
Tibbius  $4.00 $2.00

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Sweet Riffs and Power Chords

Sweet Riffs and Power Chords


I love rock n' roll So come and take your time and dance with me Also love Cthulhu mythos ... roleplaying ... and short simple rules. Here's the product of those interests. Be it nu, symphonic, thrash, death, or good old heavy metal, there's a musical path that you can follow to triumph over the forces of unthinkable weirdness. A Lasers & Feelings one page hack. ...   [click here for more]
Tibbius   FREE 

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The Hermit

The Hermit


I've always wanted a set of roleplaying mechanics that enable a narrative with swift resolution of situations - not a lot of rolling. Also not a fan of arbitrary numeric stats and swingy dice. So here's a fairly simple way to guide a solo story game with at least one Hero who has Advantages and Failings and encounters unexpected Twists and Mistakes in the narrative. It's a d6-based oracle for...   [click here for more]
Tibbius  $4.00

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The Knife XE

The Knife XE


Keep both eyes on the sharps of the Knife. You will use rules based in the tradition of Fighting Fantasy, Troika!*, and Tunnel Goons to play "sharps," characters defined by their cultures, occupations, personality traits, and formative experiences. The only mechanic: Roll two six sided dice (plus an additional die...   [click here for more]
Tibbius  $9.00

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The Rescuers

The Rescuers


Why execute anyone, when anyone can be Reset? Do you defend or oppose the Reset? What do you do when a mysterious billionaire asks you to recover his kidnapped family? Requires Tiny Frontiers: Revised. ...   [click here for more]
Gallant Knight Games  $3.50

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The Tiny Necromancer

The Tiny Necromancer


A quick one-session adventure with some gruesome and deathly combat, a lot of investigation, a cute kid, an angry mother, and an old woman who's more than she seems. All in a bucolic mountain village setting! Now with art. Requires Tiny Dungeon: Second Edition. ...   [click here for more]
Gallant Knight Games  $2.00

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Wolves at the Wedding

Wolves at the Wedding


A summer wedding, but werewolves arrive uninvited. If they're treated well, they may give gifts - but with a problem attached. Also: a dwarven frog god, potential kidnapping, and a chase through the hills. Requires Tiny Dungeon: Second Edition. ...   [click here for more]
Gallant Knight Games  $2.00

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