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Top 100 Small Press Items
01.DRAGONLOCK MINIATURES: Orcs Set 1

DRAGONLOCK MINIATURES: Orcs Set 1
by Fat Dragon Games

3D PRINTER MINIATURES ARE HERE! This set features .stl files for five different 28mm scale orc miniatures, all designed to print as-is without additional printing supports and minimal cleanup (each miniature in the photo had less than 1 minute of trimwork done, mainly stringing.) The best part about 3D .stl minis is once you buy the set, you can print massive armies and never run out...   [click here for more]
02.Earthdawn: The Age of Legend (English)

Earthdawn: The Age of Legend (English)
by Vagrant Workshop

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. Bold heroes from all across the land band together, arming themselves with powerful magical spells and treasures, ready to fight for life and freedom. It was an age of fantastical deeds and mythical stories. It...   [click here for more]
03.Traveller Core Rulebook

Traveller Core Rulebook
by Mongoose

This is Free Trader Beowulf, calling anyone... Mayday, Mayday...We are under attack... Main drive is gone...Turret number one not responding... Mayday...Losing cabin pressure fast calling anyone... Please help...This is Free Trader Beowulf... ...Mayday... A brand new edition of Traveller is now available - based on the...   [click here for more]
04.Fellowship - A Tabletop Adventure Game

Fellowship - A Tabletop Adventure Game
by Jacob Randolph

From the author of Inverse World and Law's Out!   Fellowship is a game for 3-6 players about going on an adventure, in the same vein as Lord of the Rings or Wakfu or Jojo's Bizarre Adventure: Stardust Crusaders. The system is loosely based on the Apocalypse Engine. In Fellowship, one player is the Overlord, a maniacal being who has become...   [click here for more]
05.Eclipse Phase: Transhumanity's Fate

Eclipse Phase: Transhumanity's Fate
by Posthuman Studios LLC

In Transhumanity's Fate, you play secret agents protecting the scattered remnants of transhumanity from threats that could wipe it out once and for all. You might be a crusading hacktivist, an anarchist militia fighter, a planet-hopping xenoscientist, a psychic detective, or a social networker owed favors by all the right people. You’re a transhuman—a genetically...   [click here for more]
06.The Sprawl

The Sprawl
by Ardens Ludere

The Sprawl: Mission-based cyberpunk, powered by the Apocalypse Glide through the most secure corporate computer networks. Crack the ICE that stands between you and that big score. Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit. Turn up your...   [click here for more]
07.The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents
by Rogue Genius Games

The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
08.Be A Better Campaign Master, Book One: Building the World

Be A Better Campaign Master, Book One: Building the World
by Absolute Tabletop

The most streamlined worldbuilding sourcebook yet. From the basic shape of your world, to the warring populations that inhabit it, you are the decider. You will pull the mountains out of the earth and make the raging rivers flow into the vast seas. You will scatter magical forests and arid deserts across the land, separating the cities and villages that you alone will build from the ground up....   [click here for more]
09.Four Horsemen Present: Yet More Horrifically Overpowered Feats

Four Horsemen Present: Yet More Horrifically Overpowered Feats
by Rogue Genius Games

Four Horsemen Present: Yet More Horrifically Overpowered Feats Overpowered is the New Black! We didn’t want to do this. We ASKED you not to use the Overpowered Feats. We already have FOUR books worth! But did you listen? No. So here it is, the FIFTH book in the Horrifically Overpowered line of feat books. You SHOULD NOT use the feats herein. Just the NAME of Cleaving Sneak Attack should...   [click here for more]
10.Absolute Adventures: Sewers Under Sandwall (5E)

Absolute Adventures: Sewers Under Sandwall (5E)
by Absolute Tabletop

Sewers Under Sandwall is a fantasy adventure module imbued with a twisted blend of weird fantasy and pulp adventure, designed for three to six adventurers of moderate power and skill. It is intended for use with the fifth edition of the world’s oldest fantasy roleplaying game. Trouble festers in the old sewers beneath the fishing village of Sandwall. A bandit king extends his slimy grasp,...   [click here for more]
11.Dungeon World

Dungeon World
by Sage Kobold Productions

Golden Geek RPG of the Year 2012 Indie RPG 2012 Winner: Best Game, Best Support, Best Production ENnie Award Winner 2013: Best Rules - Gold Winner Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching...   [click here for more]
12.Shadowplans - Tileset 1

Shadowplans - Tileset 1
by Shadowplans

'Shadowplans - Tileset 1' is a pack of tiles for assembling modern/cyberpunk stylized battle maps, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as drop-in locations or the setting for an unfolding campaign. Assemble : Featuring 44 pieces of varying types, everything you need to...   [click here for more]
13.OneDice Supers

OneDice Supers
by Cakebread & Walton

Quick and easy supers role-playing rules OneDice Supers an easy, quick and flexible role-playing game system for running Superhero games. Whether you want to play Supers of your own design, recreate the adventures of your comic book heroes, or play in a world prepared for you, OneDice Supers has been developed to be easily adaptable for your games....   [click here for more]
14.Quill: A Letter-Writing Roleplaying Game for a Single Player

Quill: A Letter-Writing Roleplaying Game for a Single Player
by Trollish Delver Games

To whom it may concern, Quill is a solo roleplaying game with a twist. Instead of hacking goblins and looting caves, you are writing letters. Rather than having attributes like strength or dexterity, characters in Quill use Penmanship, Language and Heart. In a game of Quill you will write real letters, with the aim to craft the best, most beautiful missive possible...   [click here for more]
15.Numenera

Numenera
by Monte Cook Games

THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique...   [click here for more]
16.Ponyfinder - Everglow Bestiary

Ponyfinder - Everglow Bestiary
by Silver Games LLC

Every brave warrior needs an adversary. Every spell-wielding wizard must have an opponent worthy of their skill. Here you will find more than a dozen creatures native to the region of Everglow to fill these very roles in your Ponyfinder game! Unique and incredible challenges await within, lurking in the shadows until those daring enough to face them come forth! ...   [click here for more]
17.Exiled in Eris

Exiled in Eris
by Precis Intermedia

Now published by Precis Intermedia in a revised edition. If you purchased the previous edition, please contact Precis Intermedia for a free update. Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery...   [click here for more]
18.Classic Fantasy - TDM500

Classic Fantasy - TDM500
by Design Mechanism

Classic Fantasy brings Old School dungeon crawls to the Mythras and RuneQuest 6 rules. This 336 page book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you. Packed with information...   [click here for more]
19.Blades in the Dark, Digital Edition Early Access

Blades in the Dark, Digital Edition Early Access
by One Seven

DIGITAL EARLY ACCESS EDITION This is the digital early access edition of the game. When you purchase this product, you'll receive a PDF of the game in progress as well as every update of the PDF including the final, complete version of the game book. If you'd rather wait and buy the game once it's fully finished, then this product isn't for you! If you want to jump...   [click here for more]
20.QuestCore RPG

QuestCore RPG
by Megaton Games

QuestCore - a brand new, best-selling RPG with smart rules. This week 30% off! QuestCore is a role-playing game for your amazing stories. It is a new smart RPG system that is easy to learn and fast to play. "Crunch lite". Made for players who like d20 based games, like Dungeons and Dragons, but want better and faster rules. QuestCore offers all the rules you need...   [click here for more]
21.The King is Dead: VARGR

The King is Dead: VARGR
by Four-in-Hand Games

In an 18th century that never was, revolution rocks the nation of Malleus! Secret societies of rebels strike to unseat the vampire aristocracy with pen and sword, inciting long-dormant dreams of freedom in their fellow humans while driving stakes through the hearts of their oppressors. Frontiersmen, highlanders, mad scientists, occultists, slaves, and more unite to overthrow the immortal regime! In...   [click here for more]
22.Tales from the Laughing Dragon Inn

Tales from the Laughing Dragon Inn
by Wayward Rogues Publishing

Five one-session adventures beginning at everyone's favorite location: the town inn! From tavern brawls to dangerous forays through the sewers, these scenarios are guaranteed to challenge your players as they learn about the history and denizens of Brighton's Laughing Dragon Inn. For 4-6 players, levels 1-10. ...   [click here for more]
23.The Skeletons

The Skeletons
by Bully Pulpit Games

THE SKELETONS is meditative structured freeform game for 1-6 players. You'll need a few hours and a private space. Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still...   [click here for more]
24.Creature Description Generator Volume 5 - Goblin

Creature Description Generator Volume 5 - Goblin
by Ennead Games

Creature Description Generator Volume 5 - Goblin A goblin is a legendary evil or mischievous grotesque dwarf-like daemon or monster that appeared in European stories and accounts during the Middle Ages. Sometimes green, grey or various shades, they are often thought to be a smaller version of the Orc. Having a description ready or being able to come up with one can be handy. This...   [click here for more]
25.A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition
by Amarillo Design Bureau

This exciting first volume of A Call to Arms: Star Fleet includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. This system is miniatures based (no hexes) and is very streamlined. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts power to...   [click here for more]
26.Thoughts on Fate: A Collection of Essays on the Fate RPG

Thoughts on Fate: A Collection of Essays on the Fate RPG
by Amazing Rando Design

Thoughts on Fate is a collection of essays that cover a wealth of topics about the Fate roleplaying game. Inside you'll find the following articles: A Few Random Tips for Running Long Fate Games Recap Aspects Circumstantial PC Aspects How to Handle Missing Players in a Fate Campaign Cinematic Initiative The Disposable PC Tiered Opponents How I Setup a Junkyard Boss Fight Martial...   [click here for more]
27.Rifts® Ultimate Edition RPG

Rifts® Ultimate Edition RPG
by Palladium Books

Rifts® Role-Playing Game, Ultimate Edition 300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and...   [click here for more]
28.Firefly Role-Playing Game Corebook

Firefly Role-Playing Game Corebook
by Margaret Weis Productions

The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em...   [click here for more]
29.The Race Hack

The Race Hack
by Cross Planes Game Studio

Do you enjoy THE BLACK HACK but wish you had races? THE RACE HACK presents two overall approaches for THE BLACK HACK OSR Compatible Clone. In Part One, each race is presented with two options: bonuses and penalties to attributes or features to represent racial abilities. In both cases you simply choose your class, modify it with your choice of race, and start playing as you did with the First...   [click here for more]
30.Addendum: Shape Shifting (Diceless)

Addendum: Shape Shifting (Diceless)
by Rite Publishing

Change yourself and you change the world. Learn what forms to be wary of lest you end up an unthinking rock, locked into that form forever. Discover which shape’s gifts are intrinsic to a Gossamer world, and which can work on the Grand Stair and beyond another Door! Retain your own sense of self, or risk becoming the very mask you wear via the power of Shape Shifting. Shape Shifting...   [click here for more]
31.Elektra Before the Throne

Elektra Before the Throne
by Corvid Sun

Elektra, the warrior-princess of Argos, now stands before the throne, sword in hand. On the throne sits Hades, the lord of death. Hades is immortal, but the mortal form he wears can be killed, temporarily banishing him to the underworld. On Hades’ right hand stands the undead shell of Elektra’s father, Agamemnon, who was slain by her mother for many crimes. He is...   [click here for more]
32.The Black Hack

The Black Hack
by Gold Piece Publications

The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further! The Black Hack is a fast playing game and the rules can be picked...   [click here for more]
33.The Ninth World Bestiary

The Ninth World Bestiary
by Monte Cook Games

"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
34.Alchemist (5E)

Alchemist (5E)
by Tribality Publishing

The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information This product provides players with a new 20 level Intelligence-based...   [click here for more]
35.Delta Green: Agent's Handbook

Delta Green: Agent's Handbook
by Arc Dream Publishing

WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work...   [click here for more]
36.GeneStorm: A Post-Apocalyptic Role Playing Game

GeneStorm: A Post-Apocalyptic Role Playing Game
by Kitsune Press

GeneStorm Welcome to the weird-lands!   Enter a weirdly colourful post apocalypse. A world of majestic vistas – of ruined cities high in the sky, of fallen skyscrapers and radioactive wastelands. A world where the GeneStorm plague has spliced the genes of countless life forms. It is the age of the hybrids. In GeneStorm, players take on the roles of humans, or hybrids...   [click here for more]
37.Dungeon Questing

Dungeon Questing
by MHGames

Dungeon Questing is a classic fantasy roleplaying game based on Swords & Wizardry White Box but with a completely changed rules mechanic—this game only uses six-sided dice to handle anything in the game, and there is no levels or classes. Players create their characters in the way they see fit and character advancement is skill based, where the advancement comes in small steps after each...   [click here for more]
38.Torchbearer Sagas: Astral Knights

Torchbearer Sagas: Astral Knights
by Memento Mori Theatricks

Astral Knights Delve into the mind-shattering and copyright infringement-free world of psionics with the Astral Knights! Features include a new magic system (psionics!) two new character classes—the Light Path Astral Knight and the Dark Path Astral Knight new skill: Psionicist and the meditation ability anyone can learn! ANYONE! Psionic Nature new gear: Astral Blades new conflicts:...   [click here for more]
39.Starvation Cheap: Military Campaigns for Stars Without Number

Starvation Cheap: Military Campaigns for Stars Without Number
by Sine Nomine Publishing

The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.   Somewhere...   [click here for more]
40.The Strange (corebook)

The Strange (corebook)
by Monte Cook Games

“Hands down the best RPG rules system and setting I've ever run.” “The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.” “After reading The Strange from cover to cover, I am looking forward to running and playing The Strange...   [click here for more]
41.Cypher System Rulebook

Cypher System Rulebook
by Monte Cook Games

What will your Cypher System campaign be? A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,...   [click here for more]
42.Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old
by Flatland Games

A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land...   [click here for more]
43.Amethyst: Quintessence (5E)

Amethyst: Quintessence (5E)
by Dias Ex Machina Games

Compatible with the 5th edition (5E) of the first fantasy roleplaying game Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you;...   [click here for more]
44.Battle Century Z

Battle Century Z
by Gimmick Man

Battle Century G is bigger than just one book. BATTLE CENTURY Z, the expansion to Battle Century G, is packed with content for your games. In here you will find more toys for characters, tweaks, and hacks for the general game rules, and enough premade content to make running your own games a breeze. INSIDE THIS BOOK YOU WILL FIND: • More abilities for Characters, including...   [click here for more]
45.In The Company of Unicorns (PFRPG)

In The Company of Unicorns (PFRPG)
by Rite Publishing

Always be yourself. Unless you can be a Unicorn! Don’t be the last unicorn to join the party. Level up as a unicorn and grow from a foal to a Large mare or stallion as you embrace your untamable immortal essence and impale your foes with your horn; slay lions and dragons; disappear, change shape, or enhance yourself with the magic of your alicorn. Create the unicorn...   [click here for more]
46.Technology Unleashed

Technology Unleashed
by Skortched Urf' Studios

Technology Unleashed is a PDF (and eventual print-on-demand) compilation and compilation of several technology sourcebooks published by Otherverse Games between 2013 and 2014. This massive campaign tool box includes all the content originally found in the PDF editions of The Polymer Path, The Advanced Arsenal, The Advanced Armory, The Advanced Edge and Advanced Tech, the Modern Grimorie...   [click here for more]
47.Hc Svnt Dracones

Hc Svnt Dracones
by Weapons Grade Funk

HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and...   [click here for more]
48.The Class Hack

The Class Hack
by Cross Planes Game Studio

Do you enjoy THE BLACK HACK but wish you had more classes to add to it? THE CLASS HACK presents 10 additional Classes inspired by the Original 1970's Fantasy Roleplaying game for the THE BLACK HACK OSR compatible clone. Add the Assassin, Acrobat, Barbarian, Bard, Cabalist, Cavalier, Druid, Monk, Paladin, and Ranger to your campaign. ...   [click here for more]
49.Numenera Character Options

Numenera Character Options
by Monte Cook Games

The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
50.Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera
by Monte Cook Games

A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
51.Uncharted Worlds

Uncharted Worlds
by Sean Gomes

Uncharted Worlds is a space opera of discovery and adventure, which explores a universe full of deadly beauty, hostile frontiers, rapacious organisations, and crippling debt. It’s a story-building game where dramatic encounters drive the narrative ever onward, building a solid, memorable universe that’s unique to each group. If you want to pilot your ship across the reaches of space, be...   [click here for more]
52.Super Powered Legends: Princess Sthenia

Super Powered Legends: Princess Sthenia
by Rogue Genius Games

You Know NOTHING of My Power An Inphinite, born on a Dynasty Citadel, and sent to Earth as an infant, Princess Sthenia (PL 13) was raised as a child of the gods. She led her people to many victories, but was confronted by Omega, who fought her to a stand-still. Her followers placed her in a sarcophagus in a temple. Unable to use her powers of energy vampirism, Sthenia languished in her tomb for thousands...   [click here for more]
53.Mind's Eye Theatre: Vampire The Masquerade

Mind's Eye Theatre: Vampire The Masquerade
by By Night Studios

It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action...   [click here for more]
54.Hc Svnt Dracones Core:Extended

Hc Svnt Dracones Core:Extended
by Weapons Grade Funk

HC SVNT DRACONES: Core Extended brings your HSD game up to the next level. Contained within this book are over two dozen new playable character options, new surgeries, new focus abilities and implants, additional playable races beyond Vectors, and lore detail to help players and Guides alike get a better grip on their world. All these features can slot into existing HSD games to provide greater depth...   [click here for more]
55.Symbaroum - Core Rulebook

Symbaroum - Core Rulebook
by Jarnringen

“Twilight falls, Davokar darkens.” The goblin Fenya sounded calm, despite the flock of violings that swarmed eagerly around them – the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder: “Magdala, faster!” The witch didn’t answer, lost as she was to the sinister...   [click here for more]
56.Legend

Legend
by Mongoose

The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the...   [click here for more]
57.Fifth Edition Feats (5e)

Fifth Edition Feats (5e)
by Total Party Kill Games

FIFTH EDITION FEATS This sourcebook is packed with over 150 feats to add to your 5th Edition games for the "World's Most Popular Roleplaying Game." With only a small handful of feats in the core game, this product greatly enhances the amount of core feats available, allowing you a greater depth for your characters and perhaps even adversaries... The emphasis is on fun...   [click here for more]
58.The Perilous Wilds

The Perilous Wilds
by Lampblack & Brimstone

The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and...   [click here for more]
59.Shadowplans - Single - Mini Mall

Shadowplans - Single - Mini Mall
by Shadowplans

'Shadowplans - Single - Mini Mall' is a modern/cyberpunk stylized battle map, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Map : This map boasts a large playing space, allowing your players the room to strategize....   [click here for more]
60.The Rhune: Dawn of Twilight Campaign Guide

The Rhune: Dawn of Twilight Campaign Guide
by Storm Bunny Studios

In the snowy, icy fields of the North, entire tribes of barbarians – disease-bound servants of the Thrall Lords – amass, mustering for Ragnarök. Their ears tuned to whispers sane men cannot hear, these horrid foes wait only for the guttural command of their masters. Further south, the dead gather among the ruins of pulverized cities, growing stronger in shadows of the Ghoul Stone,...   [click here for more]
61.10 Barbarian Magic Items (PFRPG)

10 Barbarian Magic Items (PFRPG)
by Rite Publishing

Equipment as savage as you are! Sometimes you want to sit down to a full meal, and sometime you just want a cheap, quick, and easy snack. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game. This time out we bring you 10 new magical items to supplement the Barbarian, without getting in the...   [click here for more]
62.Feng Shui 2

Feng Shui 2
by Atlas Games

Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them! It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong...   [click here for more]
63.The Cold Ruins of Lastlife

The Cold Ruins of Lastlife
by Magpie Games

Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.   All of it long gone.   The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown...   [click here for more]
64.Gamers Guide to Fantasy Role-playing, Volume I

Gamers Guide to Fantasy Role-playing, Volume I
by Roleplayers Chronicle

For years, tabletop role-playing games have been expanding and growing into ever-changing genres and sub-genres. After a while, there are so many products and so many sub-genres that trying to find just the right one can become overwhelming. So what do you do when you want to find a new game to play? The Gamers Guide to series presents Gamemasters and Players an idea of what genres and sub-genres...   [click here for more]
65.Delta Green: Kali Ghati

Delta Green: Kali Ghati
by Arc Dream Publishing

WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
66.Fiasco

Fiasco
by Bully Pulpit Games

As seen on Wil Wheaton's show Tabletop! Fiasco is an award-winning GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount...   [click here for more]
67.Eclipse Phase: Firewall

Eclipse Phase: Firewall
by Posthuman Studios LLC

Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters. It includes: Details on Firewall’s history, organization, and ongoing operations. Firewall’s notable people, locations, and internal factions. Rival organizations, including the argonauts, Jovians, Titanians, and ultimates. New traits, gear, and 16 sample characters Firewall...   [click here for more]
68.Silent Legions

Silent Legions
by Sine Nomine Publishing

The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
69.Ninth World Guidebook

Ninth World Guidebook
by Monte Cook Games

The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
70.Shadowplans - Single - Bar

Shadowplans - Single - Bar
by Shadowplans

'Shadowplans - Single - Bar' is a modern/cyberpunk stylized battle map, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Map : This map boasts a large playing space, allowing your players the room to strategize. Basic,...   [click here for more]
71.Through the Breach RPG - Penny Dreadful One Shot - Last Remains

Through the Breach RPG - Penny Dreadful One Shot - Last Remains
by Wyrd Miniatures

Penny Dreadful One Shots are single session adventures for a party that are only released as PDFs. They allow Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach. It remains to be seen whether the Fated will be able to locate the corpse of Dianna Byrne’s mother, which seems to have gone missing. The crematorium...   [click here for more]
72.D66 Compendium 2

D66 Compendium 2
by Mongoose

Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just...   [click here for more]
73.In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera
by Monte Cook Games

Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
74.Dread

Dread
by The Impossible Dream

WINNER OF THE 2006 GOLD ENNIE FOR INNOVATION Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It. Explore hostile worlds of your own...   [click here for more]
75.Alternate Origins

Alternate Origins
by Monte Cook Games

In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't...   [click here for more]
76.Roleplaying Tips Omnibus #3

Roleplaying Tips Omnibus #3
by RoleplayingTips.com

Level up your GMing with 151 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar. Some of what's in this issue: How...   [click here for more]
77.GeneStorm: The Weird-Lands

GeneStorm: The Weird-Lands
by Kitsune Press

Welcome to the Weird-Lands! The Weird-Lands offers players of GeneStorm a huge sandbox campaign environment. This book contains maps for thousands of square kilometres of gorgeous post apocalyptic wilderness, with all of its varied flora, fauna, hazards and encounters. The book contains over 200 locations and encounters, as well as maps to a mythical ancient city in the sky. Here...   [click here for more]
78.Mesa Castle Outpost

Mesa Castle Outpost
by Ironspine

"Mesa Castle" outpost is a fort build over a flat-topped mountain. It has two levels above ground level and one flight-deck level below ground with an opening on the side of the cliff allowing drones or other flying vehicles to land and take off. This product contains four 2000px × 2500px map versions: Detailed colour map Detailed colour map with grid printer-friendly B&W...   [click here for more]
79.Leagues of Gothic Horror: Guide to Mummies

Leagues of Gothic Horror: Guide to Mummies
by Triple Ace Games

Death awaits on swift wings for those who disturb the dead, for death is just the beginning of a new life! Relentless and remorseless, living mummies are a staple of the Gothic Horror and pulp genres. This detailed sourcebook unwraps the mysteries of the iconic fiends, allowing the Gamemaster to use them as villains in his adventures. Inside you will find: A look at mummies throughout the ages...   [click here for more]
80.Tome of Ethical Necromancy!

Tome of Ethical Necromancy!
by Little Red Goblin Games

Why Does Necromancy Get Such a Bad Rap? Sure they can call forth dark powers to suck your soul out but they also make one hell of a doctor when you run out of other options! We present ways for you to play a good aligned necromnacer, explain som ways you can use them for good (rather than evil), give you some new spells to help out with that, and toss in the necroknight base class...   [click here for more]
81.Shadowplans - Single - Airfield

Shadowplans - Single - Airfield
by Shadowplans

'Shadowplans - Single - Airfield' is a modern/cyberpunk stylized battle map, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Map : This map boasts a large playing space, allowing your players the room to strategize....   [click here for more]
82.Shadowplans - Single - Subway Station

Shadowplans - Single - Subway Station
by Shadowplans

'Shadowplans - Single - Subway Station' is a modern/cyberpunk stylized battle map, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Map : This map boasts a large playing space, allowing your players the room to strategize....   [click here for more]
83.Eclipse Phase: After the Fall

Eclipse Phase: After the Fall
by Posthuman Studios LLC

In a world of transhuman survival and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. After the Fall is the first anthology from Posthuman Studios, set in the world of...   [click here for more]
84.Shadowplans - Single - Warehouse

Shadowplans - Single - Warehouse
by Shadowplans

'Shadowplans - Warehouse' is a modern/cyberpunk stylized battle map, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Map : This map boasts a large playing space, allowing your players the room to strategize. Basic,...   [click here for more]
85.Urban Shadows

Urban Shadows
by Magpie Games

The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?   The choice is yours.    Urban Shadows is an...   [click here for more]
86.Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects
by Monte Cook Games

Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
87.Encyclopedia of Impossible Things

Encyclopedia of Impossible Things
by Monte Cook Games

Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there. They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring of Odin, a vorpal sword, the spellbook of Thoth, or the picture of Dorian Gray? What would...   [click here for more]
88.Extreme Cyphers

Extreme Cyphers
by Monte Cook Games

How powerful can a cypher be? The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game. Which...   [click here for more]
89.Shadowplans - Pack #1

Shadowplans - Pack #1
by Shadowplans

'Shadowplans pack #1' is a series of 10 modern/cyberpunk stylized battle maps, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as drop in locations or the setting for an unfolding campaign. Large Maps : The Maps boast large playing spaces, allowing your players the room to strategize. Basic &...   [click here for more]
90.CypherCaster Magazine - Issue 005 (March 2016)

CypherCaster Magazine - Issue 005 (March 2016)
by CypherCast Network

The fifth issue of the CypherCaster Magazine includes: MCG Product Preview - Spring 2016 with The Encyclopedia of Impossible Things & Into the Deep Worlds of the Cypher System, MCG’s latest Kickstarter Campaign - Interview with creators Bruce R. Cordell, Shanna Germain, & Dennis Detwiller Cypher System Licensed Products Overview, comprehensive list of third party licensed...   [click here for more]
91.Truth and Lies 2nd Edition

Truth and Lies 2nd Edition
by Third Eye Games

The Sharpest Blades... Only a thin line exists between truth and lies, both powerful weapons if wielded with finesse and fearlessness. We cut our enemies down with our words, our ideals and our finely sharpened weapons. Never look back and stay true to your creed, no matter the evil you may bring upon others. Cut as Deep As the Soul Truth and Lies 2nd Edition is the second clan sourcebook...   [click here for more]
92.Shadowplans - Corporate Office (5 Floors)

Shadowplans - Corporate Office (5 Floors)
by Shadowplans

'Shadowplans - Corporate Office' is a pack of 5 modern/cyberpunk stylized battle maps, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Maps : These maps boast a large playing space, allowing your players the room to...   [click here for more]
93.Injecting the Weird

Injecting the Weird
by Monte Cook Games

The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
94.Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition
by Kobold Press

HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
95.Ten Cent Maps

Ten Cent Maps
by Roan Studio

What follows is an assortment of fantasy maps and illustrations that can easily be dropped into any medieval campaign setting. Ranging from full color villages to black and white town illustrations, each is hand drawn and original. If you would like your world to have an old-school gaming feel then this supplement should fit right in. ...   [click here for more]
96.Castle Gargantua

Castle Gargantua
by Kabuki Kaiser

Ride the beanstalk and crawl into the sprawling halls of Castle Gargantua. There awaits the most legendary of giants and the fiercest creatures known to man. Delve further than ever for the great doors of Castle Gargantua have swung open once again, and what lies ahead isn't for the faint-hearted. The biggest dungeon ever published by the OSR. A campaign, a massive generator, and a grotesque...   [click here for more]
97.The Hero's Journey Fantasy Roleplaying [Swords & Wizardry]

The Hero's Journey Fantasy Roleplaying [Swords & Wizardry]
by Barrel Rider Games

"So you fancy yourself a hero? Well, it's a dangerous thing to set off into the wild places of the world, into the realm of legend. Dragons and monsters and worse await you. But if you've both blade and heart as strong as steel, then perhaps you might become a legend yourself - if you're willing to set off on The Hero's Journey." The Hero's Journey Fantasy Roleplaying™...   [click here for more]
98.Fate Core Stunts 2 - Magical Heroes

Fate Core Stunts 2 - Magical Heroes
by Gallant Knight Enterprises

Magical Heroes need their magic. Now you not only have a resource of pre-made magical stunts, but also advice on how to change and modify those stunts for even more options. You are purchasing three versions of this book. A PDF for the screen and another for printing, and a rtf version for ease of copying. ...   [click here for more]
99.Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
by Engine Publishing

The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
100.The Haunting of Creedmore Asylum

The Haunting of Creedmore Asylum
by Monte Cook Games

Hold On To Your Sanity! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to Creedmore Asylum! The year is 1935. Violent storms clash along the eastern seaboard, when you and your companions receive a mysterious invitation from a particularly eccentric uncle who has made a SHOCKING discovery at the old, abandoned asylum in upstate New York....   [click here for more]
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