|01.||Man. Machine. Magic.
Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine.
Dive into a cyberpunk... [click here for more]|
|02.||Never Get Caught without a Dungeon Map
Your players now want to explore the ruins you mentioned in an offhand remark. Don't worry. With this ebook of maps, you'll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook.
Game masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always... [click here for more]|
|03.||Twenty-five years of Vampire: The Masquerade Twenty-five years of storytelling, adventure, and exploration. In celebration, we bring you eighteen authors that explore the evolution and development of the world of Vampire. From tales of wanton diablerie to the fulfilling of centuries-old religious vows, lover’s sacrifices, and searches for truth. Peel apart the layers and discover... [click here for more]|
|04.||The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world.
This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously... [click here for more]|
|05.||A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home.
You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.
The land was resplendent once; sprawling forests, massive ranges,... [click here for more]|
|06.||This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This... [click here for more]|
|07.||Something's wrong with the world and I don't know what it is.
It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that's not what we've got. Now we've got this.... [click here for more]|
|08.||In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [click here for more]|
|09.||The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning... [click here for more]|
|10.||In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds... [click here for more]|
VOYAGE INTO THE FAR FUTURE IN THIS VERSATILE TABLETOP GAME OF SCIENCE FICTION ADVENTURE
[Download a 23-page preview!]
Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational... [click here for more]|
|12.||A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped.
Just another day in Halcyon City...
Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives,... [click here for more]|
|13.||The Time to Rage...is NOW!
Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or... [click here for more]|
|14.||This Is Not for You
Metrópole was not built with shadowrunners in mind. Or even metahumans, for that matter. In the Awakened country of Amazonia, the great dragon Hualpa reigns, critters walk the streets under full protection of the law, and the people struggle to figure out how they’re supposed to fit into this huge mess.
And huge it is. With many kilometers of coastline, thousands... [click here for more]|
|15.||Build a Character as Wondrous as the Ninth World Itself!
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,... [click here for more]|
|16.|| On the edges of fairy tales live members of the Company—collateral damage from someone else’s Happily Ever After.
Maybe their fairy godmother got lost on the way, or they failed to solve the riddle, or their siblings forgot to save them before riding off into the sunset. Now Company members live on the edges of tales and travel... [click here for more]|
|17.||Chaos has engulfed Malifaux.
The Governor-General is gone, undone by his attempts to become a Tyrant, and the Guild is reeling from the blow. As it struggles to keep the opportunistic Arcanists and dreaded Resurrectionists at bay, an ancient power reawakens deep within the Badlands, gathering the scattered Neverborn to her side in preparation for the coming war with the Tyrants… and then,... [click here for more]|
|18.||An adventure for Master Characters!
A strange blue giant appears and by dawn he's surrounded by a score of dour, salamander warriors. What does this giant want? What is his connection to the salamanders? What does all this portend? When demons start appearing and cultists crawl out of the woodwork, the answers seem clear. Or do they? The Man Who Fell to Urth is an adventure for master... [click here for more]|
|19.||Ultramodern5 is the follow-up of the popular Ultramodern4
The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5.
It... [click here for more]|
|20.||Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until... [click here for more]|
|21.||For every Kell Hounds or Wolf’s Dragoons, there are a hundred similar outfits that are just as talented—and just as deadly—that you have never heard of. Or worse, you have not heard enough. Sure, the glory hounds who make the evening tri-vid news are movers and shakers, and can change national borders whenever they want, but they’re not the only ones. For every Eridani Light... [click here for more]|
Please. I know what I look like. I know you saw me, with my stitches and punctures and wires.
I know you felt the Fire.
It’s not my fault.
It’s what I have instead of a soul.
It’s how I know I’m alive.
Don’t run! I don’t want to hurt you.
I’m... [click here for more]|
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner... [click here for more]|
|24.||EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]|
|25.||X-Risks details the dangers facing transhumanity:
Over 60 creature and machine descriptions, classified by challenge level.
Information on extinction threats, from AIs and aliens to nanoplagues and wormholes.
Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles.
New exsurgent virus strains, psi sleights, and xenofungi.
Traps for high-tech dungeon crawls.
X-Risks... [click here for more]|
Stories from the Grave is a roleplaying game that faithfully emulates anthology-style horror comics, TV shows and movies. It is powered by the Intention System, the same rule set that powers Retrostar, though it has been extensively altered so that it accommodates the play style necessary to bring the source material to dripping, oozing, gore-soaked un-life.
• SftG is built around... [click here for more]|
|27.||Monstrous Pages for Shadow of the Demon Lord!
Monsters possess a wide range of abilities with which they can terrorize their enemies, from claws and fangs to spells and supernatural powers. Noisome Beasts explores some of the more famous breeds of monster to infest the lands of Rûl, specifically those that are noxious and toxic to creatures around them. In the following... [click here for more]|
|28.||Create many islands in the shape YOU like! This is the real freedom a Game Master deserves.
With these 6x6 inch sized tiles, you can shape any tropical islands and their surroundings or inland within minutes; and it will be completely modular with the previous, Desert Canyon map-tiles set!
Why is it better than a map?
It’s important for me as a... [click here for more]|
Schloss von Nachtherz
Deep in the pine forest, high in the hills, sits Schloss von Nachtherz, the ancestral castle home of the von Nachtherz family. For centuries the family ruled from the stronghold, treating people fairly and justly. That all changed when Dietmar became Count von Nachtherz. The castle doors were closed, the windows bricked up, and messages stopped coming... [click here for more]|
The wilderness is full of ruined villages, destroyed by war, famine or time. Many adventurers and travellers seek shelter by their crumbling walls. But beware those who rest in the ruins of Nightingdell Village - for at night the village returns to life, and who can say if the spirits that inhabit it are friendly... ... [click here for more]|
|31.||I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see... [click here for more]|
|32.||Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more]|
|33.||So, your players went off on a tangent?
A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15
Never fear—Prepared! offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including:
An alien factory where victims are drained of their essence and transformed... [click here for more]|
|34.||New Victims of the Demon Lord
Souls bound to mechanical bodies, clockworks are among the strangest of the people living in and around the Empire. Ghosts in Machines builds on the information presented in Shadow of the Demon Lord by providing you with 16 delicious pages packed with information on this popular ancestry. You'll find the secret... [click here for more]|
|35.||The Heart of Death
Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all.
It’s not safe.... [click here for more]|
|36.||The Theev Cluster is notorious as a ‘piracy hotspot’ and has been swept on many occasions by the Imperial Navy. Naval vessels are deployed to the cluster on a not too-infrequent basis; all the while, pirates and smugglers enjoy huge freedoms, subject only to the Pirate Lords of Theev.
This supplement is perfect to flesh out encounters upon Theev in the Pirates of Drinax campaign, or for... [click here for more]|
|37.||Cryptomancer is a tabletop role-playing game made for hackers, by hackers. It features an original fantasy setting and gameplay informed by diverse security disciplines: information security, physical security, intelligence analysis, clandestine tradecraft, and risk management. Players assume the role of characters on the run from a shadowy organization that rules the world through mass surveillance,... [click here for more]|
|38.||This is Free Trader Beowulf, calling anyone... Mayday, Mayday...We are under attack... Main drive is gone...Turret number one not responding... Mayday...Losing cabin pressure fast calling anyone... Please help...This is Free Trader Beowulf... ...Mayday...
A brand new edition of Traveller is now available - based on the... [click here for more]|
|39.||The Sprawl: Mission-based cyberpunk, powered by the Apocalypse
Glide through the most secure corporate computer networks. Crack the ICE that stands between you and that big score.
Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit.
Turn up your... [click here for more]|
|40.||Be a wild Barbarian, a deadly Fighter, a soul-torn Sorcerer or a sword sharp canny Thief, fighting evil tyrants and foul demons in a world rapidly dying and heading towards its final nemesis.
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period... [click here for more]|
|41.||The Hero Kids Monster Compendium expansion includes 136 monsters for your game:
Bats, Beguilers, Boars, Brigands, Bugbears, Commoners, Constructs, Coot and Crone, Cultists, Dragons, Elementals, Firestarter, Flaming Skull, Foxes, Froglings, Gargoyle, Ghost, Giants, Gladiators, Goblins, Gorillas, Guards, Helm Knight, Hydra, Knights, Kobolds, Lizardkin, Minotaur, Mummies, Pirates, Ratlings, Rats, Scorpion,... [click here for more]|
|42.||The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more]|
|43.||Mythras Core rules
Mythras is the new name for an older game, but while the name might have changed, the system remains the same, but presented in an updated format with new interior artwork and layout design, along with some new content (Special Effects, small tweaks to the rules, and Spirit Combat Effects). In fact, we've managed to pack more into a smaller space, and reduced the price accordingly.... [click here for more]|
No one knows why the crew are cursed, but The Revenant is damned to sail forever. Raised from the seabed by an ancient curse, the undead crew are forced to travel the oceans, driven by hate, and seeking the one item that will break the curse.
A printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game. Use as a... [click here for more]|
|45.|| Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real.
But don't fret, little brother. You'll never have to wake up in fear, ever again. The... [click here for more]|
|46.||THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique... [click here for more]|
|47.||A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.
In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential... [click here for more]|
Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren’t supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit... [click here for more]|
|49.||By Blood It Is Done
Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse.
By Blood It Is Made Anew
Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast... [click here for more]|
|50.||The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You... [click here for more]|
|51.||Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index.
Updated and revised core rule book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to... [click here for more]|
|52.||Heavenly Options for your Character!
Four Horsemen Present: Celestial Character Options seeks to provide players and game-masters with mechanical options that expand the versatility of creatures touched by the upper planes… wthout restricting them to existing planetouched races. Whether you want to add the native outsider ishvara race, find new favored class options for numerous planar-themed... [click here for more]|
|53.||Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable... [click here for more]|
|54.||Welcome to High Guard.
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes.
High Guard also presents new approaches... [click here for more]|
When the moon is full and the tide is high, sailors travelling the Wraith's Sea keep their eyes down and pray to their gods. For it is on such nights that the Remorseless sails. Damned for a lifetime of crimes, the crew of the Remorseless have been denied rest, and the phantom ship and her ghostly crew sail the quiet waters seeking more victims. They say that to... [click here for more]|
|56.||A Horde of New 5th Edition Monsters!
DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire, and become a farmer.”
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it.... [click here for more]|
|57.||Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot... [click here for more]|
|58.||The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked... [click here for more]|
|59.||ALERT! ALERT! PREMATURE LANDING!
You groggily come back to consciousness after a long cryosleep. Your ship’s warning system is telling you the ship has entered the atmosphere of a planet and is about to crash land under autopilot. Crawling to a seat, you buckle in, joining your fellow astronauts as you quickly check instrument readings. Through the cockpit window you see a barren,... [click here for more]|
|60.||The Immortals Companion is an unofficial supplement for the fifth edition of the worlds greatest roleplaying game.
Presented here are five sets of rules, most of which are conversions of rules from previous editions of the game, and all of which are updated for use with fifth edition.
* Dominion management rules, from the old "Companion" set.
* Mass combat rules, from the... [click here for more]|
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah... [click here for more]|
|62.||We Deal in the Truth.
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.
The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher... [click here for more]|
|63.||The Cost of Greatness
Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;... [click here for more]|
|64.||Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more]|
|65.||Lands in Shadow for Shadow of the Demon Lord!
Everyone dies. For some death marks the end, but for mortals, death means passage to the Underworld, a realm of glooms and sorrow ruled by Father Death to purge the souls of their memories and loose them into the world once more. In Weight of the Underworld, writer and designer Steve Dee (The Flute of Farewell and Freeholds of... [click here for more]|
|66.||Challenge the 12 Golden Butchers!
Discover the secret
Red Jade Center seems like an innocent enough village, but a dark shadow looms over it. What powers hold sway over the people here? What hidden evil draws the butchers ever closer?
Face the Butchers
Some of the deadliest Kung Fu killers ever assembled have gathered their forces here. Dare your heroes stand between the Butchers and what they... [click here for more]|
|67.||Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play. Campaign... [click here for more]|
Advance PDF: We're holding off on offering a physical version of the book until customers have had a chance to flag up any issues with the document. In return, we'll give everyone who picked up the Advance PDF a discount on physical copies.
You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We... [click here for more]|
|69.||DIGITAL EARLY ACCESS EDITION
This is the digital early access edition of the game. When you purchase this product, you'll receive a PDF of the game in progress as well as every update of the PDF including the final, complete version of the game book. If you'd rather wait and buy the game once it's fully finished, then this product isn't for you! If you want to jump... [click here for more]|
|70.||“We’ll never be able to make you strong or tough like me except through a ton of physical fitness and endurance training. But one dose of this potion is like a short cut to power and vigor. Interested?”—Frhan, Alchemist
Tower 6 x 6 Tiles includes 24 unique 6” x 6” tower tiles and four add-on circular tower centerpieces for 28... [click here for more]|
|71.||Welcome to the third issue of The Black Hackzetteer, a periodical for use with David Black's The Black Hack. In these pages you will find some useful and not-so-useful ideas for your Black Hack or compatible gaming sessions. Evereything from new classes, charts, tables, to short adventures will be included. Be warned, however, there is no set schedule of releases for this periodical and they will come... [click here for more]|
|72.||For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan. Now, for the first time, the Emerald Empire receives an atlas mapping its lands, castles, and cities, complete with a comprehensive description of Rokugan’s provinces and settlements, along with detailed explorations of its three major cities (Ryoko Owari and the two Imperial... [click here for more]|
|73.||The Gamemaster's Worldbuilding Journal is perfect for game designers, novelists, and especially gamemasters. Build nations, design kingdoms, explore the geography of your realms with this collection of forms, documents, and sheets created to cover all aspects of world design.
Use this tome to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and write in... [click here for more]|
|74.||Lands in Shadow for Shadow of the Demon Lord!
The northernmost city of the Confederacy, Azl, the City of Death stands commands fear and respect for it is a place where doom stalks the streets, where the Black Hand can snuff out a life for any reason and at any time. In this ten page gazetteer, you will find everything you need to explore this grim community, whether you are visiting its streets... [click here for more]|
|75.||The Gods Have Fallen—Now It's Your Turn
As fledgling deities, the player characters must undertake divine labors to fulfill their destinies. An ancient text directs them to slay a raver—a creature of profound malignancy. But there are other agendas at play, and what seems like a stepping stone to divinity may prove the characters to be all too mortal.
After the Nightfall is... [click here for more]|
|76.||The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em... [click here for more]|
|77.||The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,... [click here for more]|
|78.||DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains... [click here for more]|
|79.||A Glorious Death reveals the lands of the frozen wastes and the jotuns who live there. Along with setting details, new creatures, and character options, the sourcebook also introduced 19 new spells for several different traditions. This pack of cards presents these spells for to make them even easier to use in play. The deck includes: Cunning Parry, Awesome Strike, Harness Madness, Combat Momentum,... [click here for more]|
|80.||How can you add more wonder and enchantment to your fantasy adventures?
Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which fantasy... [click here for more]|
|81.||The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII.
Tabletop roleplaying games have always been about epic quests, heroic deeds, and great crusades. These games feature mercurial wizards, diabolical dragons, and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact,... [click here for more]|
|82.||Penny Dreadful One Shots are single session adventures for a party that are only released as PDFs. They allow Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach.
The haunted mansion awaits characters who are courageous enough to brave its gloomy depths.
The thing about unquiet spirits is that they’re rarely... [click here for more]|
|83.||An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms.
A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your... [click here for more]|
|84.||Spell Options 1 - Fireball
For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.
The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or make... [click here for more]|
|85.||The Falling Dream
You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you.
The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted... [click here for more]|
|86.||The End Is Just the Beginning
Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?
Shadow of... [click here for more]|
The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard’s tower on the eastern peninsula that encloses Brecken Bay. The wizard, Mortain, has gotten himself into strife and needs the kids’ help! • Adventure with five encounters and six new maps • Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight ... [click here for more]|
|88.||Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians... [click here for more]|
|89.||Darkness Is Always With Us
We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have... [click here for more]|
Travel in the Wild West is dangerous, but the danger’s even worse than anticipated. The land is infested with vampires.
As settlers begin pushing into the unexplored territories on their way to California, they discover the truth about why the Native American tribes have gone quiet: the wilds have become infested with creatures... [click here for more]|
|91.||The Wild Calls
Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most... [click here for more]|
|92.||EDGE OF THE POSSIBLE
Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs... [click here for more]|
|93.||Violence can and does solve problems, if properly applied. Of course, the application of violence can result in new or additional problems, but the original issue is solved at least. Mercenaries offer a short-term solution to the question of where to obtain and how to deliver the necessary violence, and can also solve other problems by being officially deniable. Referee’s Briefing 4: Mercenary... [click here for more]|
|94.||New Victims of the Demon Lord
A people created by magic, changelings can alter their physical form to adopt the characteristics of any living person they can see. Stolen Lives builds on the information presented in Shadow of the Demon Lord by providing you with 16 killer pages loaded with new lore, tools for developing intricate background... [click here for more]|
|95.||How can you add more terror and suspense to your horror adventures?
Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which horror genre elements... [click here for more]|
|96.||The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures!
This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana.
The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense... [click here for more]|
|97.||Travellers pass through many starports in their wanderings, and after a while these places can begin to blur into one another. The endless procession of generic bars and hotels, the same shops and tired old décor can be soul-destroying. But it does not have to be like that! Referee’s Briefing 3: Going Portside presents a miscellany of things to do and places to visit that are both interesting... [click here for more]|
|98.||"One of the best bestiaries I've ever encountered for any game, in any genre!"
"Brilliantly showcases how beautiful and bizarre the earth will be in one billion years."
"Beautifully illustrated and full of imaginative creatures."
The weird, the wondrous, and the downright scary: 130 new... [click here for more]|
On the night of the dead moon, the kids are woken by the ghost of their clan's lost king, Rothgar. Can the kids overcome Rothgar's challenges and earn a valuable piece of equipment? • Adventure with 6 encounters and maps • Includes several new monsters, including several new skeletons and the scary ghost ... [click here for more]|
|100.||Lore of the Clans
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant... [click here for more]|