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Top 100 Produkte
This is a listing of products ranked by copies sold divided by days on sale.
01.Masters of Umdaar • A World of Adventure for Fate Core

Masters of Umdaar • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

Rise up against the Masters of Umdaar! Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of...   [click here for more]
02.Shadow of the Demon Lord

Shadow of the Demon Lord
by Schwalb Entertainment

The End Is Just the Beginning Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of...   [click here for more]
03.Fantasy AGE Basic Rulebook

Fantasy AGE Basic Rulebook
by Green Ronin

The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense...   [click here for more]
04.Gossamer Worlds: The Otherworld (Diceless)

Gossamer Worlds: The Otherworld (Diceless)
by Rite Publishing

The Grand Stair stretches behind the scenes of the multiverse, The Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. It was always thought those realities were separate and distinct... but what if they aren't, and there was a breed of reality intent on expanding itself throughout the cosmos? The Otherlands are the realms...   [click here for more]
05.Ponyfinder - Born to Magic

Ponyfinder - Born to Magic
by Silver Games LLC

They're better than you, and they know it. Prideful and majestic unicorns hold their horns up high and strut through life with confidence as they delve into the mysteries of the cosmos on their own terms. New feats, spells, a prestige class, and lore all designed for doppelganger ponies! Compatible with Ponyfinder and Pathfinder roleplaying games. ...   [click here for more]
06.Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
by Engine Publishing

The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
07.Titansgrave: The Ashes of Valkana

Titansgrave: The Ashes of Valkana
by Green Ronin

You watched the show; now play the game! Titansgrave: The Ashes of Valkana is Wil Wheaton’s new tabletop RPG show on Geek & Sundry. It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you background info on Titansgrave, and all...   [click here for more]
08.Shadowrun: Chrome Flesh

Shadowrun: Chrome Flesh
by Catalyst Game Labs

EDGE OF THE POSSIBLE Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs...   [click here for more]
09.Vampire 20th Anniversary Edition The Dark Ages

Vampire 20th Anniversary Edition The Dark Ages
by Onyx Path Publishing

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
10.Werewolf: the Forsaken 2nd Edition

Werewolf: the Forsaken 2nd Edition
by Onyx Path Publishing

The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt. You are a human, a wolf, a killer, a monster. The ultimate predator. You...   [click here for more]
11.BattleTech: Interstellar Operations - BETA

BattleTech: Interstellar Operations - BETA
by Catalyst Game Labs

Forces Across the Stars! Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your...   [click here for more]
12.Shadowrun: Fifth Edition Core Rulebook

Shadowrun: Fifth Edition Core Rulebook
by Catalyst Game Labs

EVERYTHING HAS A PRICE There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you...   [click here for more]
13.Shadowrun: Data Trails

Shadowrun: Data Trails
by Catalyst Game Labs

THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living),...   [click here for more]
14.Iron Kingdoms Unleashed: Skorne Empire

Iron Kingdoms Unleashed: Skorne Empire
by Privateer Press

Far to the east of the Iron Kingdoms lies the treacherous land where the enduring skorne have built their empire. Iron Kingdoms Unleashed Roleplaying Game: Skorne Empire explores the scorching expanses of eastern Immoren, where survival means embracing the brutality and lethality of the punishing environment. Assume the warrior code of hoksune and adventure through eastern Immoren as...   [click here for more]
15.Mastodon

Mastodon
by Monte Cook Games

Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This...   [click here for more]
16.Hybrid Classes Vol. I

Hybrid Classes Vol. I
by Wayward Rogues Publishing

5 New Hybrid Classes for your Game! The Forge Priest- a specialized armor crafter that can imbue his spells onto armor worn by others. The Forest Warden- a unique hunter who's animal companion gains the abilities of a wizard's familiar. The Looter- a barbaric rogue that moves swiftly into battle, stealing anything thats not nailed down....   [click here for more]
17.Cypher System Rulebook

Cypher System Rulebook
by Monte Cook Games

What will your Cypher System campaign be? A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,...   [click here for more]
18.Worlds Numberless and Strange

Worlds Numberless and Strange
by Monte Cook Games

What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
19.Shadowrun: Run Faster

Shadowrun: Run Faster
by Catalyst Game Labs

The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
20.Southlands Heroes for 5th Edition

Southlands Heroes for 5th Edition
by Kobold Press

WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE! — New Options for 5th Edition Heroes — Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands. But you do not fear these things. You are a hero of the Southlands—and...   [click here for more]
21.The End Of The World: Wrath of the Gods

The End Of The World: Wrath of the Gods
by Fantasy Flight Games

The supernatural enters the physical world in Wrath of the Gods, the second book in The End of the World roleplaying line! With the scenarios included in this book, you can take up arms with heroes of yore and the Norse gods, or flee from the mind-bending terror of Cthulhu. You may hide from the Four Horsemen as the events of Revelation take place, speak to Quetzalcoatl as the Mayan...   [click here for more]
22.Monstrous Manual (2e)

Monstrous Manual (2e)
by Wizards of the Coast

Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before. Product...   [click here for more]
23.Cities & Towns

Cities & Towns
by Dan Coleman Productions

Adventure at your doorstep! Inside are 3 fantasy settlements, each with a complete description, index of NPCs, and adventure hooks appropriate for the area. Use them as a town the party encounters along the road, a base of operations, or turn them into something of your own. Each location comes with high resolution map for your use. Cities & Towns is part of Dungeons...   [click here for more]
24.Numenera

Numenera
by Monte Cook Games

THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique...   [click here for more]
25.Dungeon World

Dungeon World
by Sage Kobold Productions

Golden Geek RPG of the Year 2012 Indie RPG 2012 Winner: Best Game, Best Support, Best Production ENnie Award Winner 2013: Best Rules - Gold Winner Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching...   [click here for more]
26.Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera
by Monte Cook Games

A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
27.Survival of the Fittest

Survival of the Fittest
by Schwalb Entertainment

An adventure for starting characters   When vicious bandits waylay a caravan bound for an outpost on the edge of civilization, the player characters are the only survivors, trapped and lost in a hostile wilderness. If they would live to see another day, they must learn to work together and discover the people they might one day become. This adventure is designed for a group of starting...   [click here for more]
28.Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)
by Wizards of the Coast

Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
29.Vampire: The Requiem 2nd Edition

Vampire: The Requiem 2nd Edition
by Onyx Path Publishing

Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index. Updated and revised core rule book for Vampire: The Requiem. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to...   [click here for more]
30.More Tales from the Ninth World

More Tales from the Ninth World
by Monte Cook Games

More Beauty, Wonder, and Weirdness of the Ninth World Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you...   [click here for more]
31.Players Handbook (1e)

Players Handbook (1e)
by Wizards of the Coast

The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
32.Eclipse Phase: Firewall

Eclipse Phase: Firewall
by Posthuman Studios LLC

Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters. It includes: Details on Firewall’s history, organization, and ongoing operations. Firewall’s notable people, locations, and internal factions. Rival organizations, including the argonauts, Jovians, Titanians, and ultimates. New traits, gear, and 16 sample characters Firewall...   [click here for more]
33.Gods and Monsters • A World of Adventure for Fate Core

Gods and Monsters • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

The world is young and majestic, and humans eke out a living and dream of civilization. But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to...   [click here for more]
34.Ryuutama : Natural Fantasy Roleplay

Ryuutama : Natural Fantasy Roleplay
by KOTODAMA HEAVY INDUSTRIES

Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village--the bakers, farmers, shopkeepers and healers--set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming...   [click here for more]
35.Firefly Role-Playing Game Corebook

Firefly Role-Playing Game Corebook
by Margaret Weis Productions

The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em...   [click here for more]
36.Legacy: Life Among the Ruins

Legacy: Life Among the Ruins
by UFO Press

The world of man is dead. The shining cities and glittering skies have been sundered by the Fall. Now their corpses lie in pools of pollution and the twisted creations of arcane artifice haunt their halls. The world of man is born again. Refined by apocalyptic fires, the survivors have emerged into the light. With remembered lore, keen blades...   [click here for more]
37.Feng Shui 2

Feng Shui 2
by Atlas Games

Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them! It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong...   [click here for more]
38.The Ninth World Bestiary

The Ninth World Bestiary
by Monte Cook Games

"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
39.Demon Translation Guide

Demon Translation Guide
by Onyx Path Publishing

What if the God-Machine was just...God? What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels? What kinds of bargains might the Unchained make if they knew the Almighty was always watching? The Demon Translation Guide will help you find the answers. This book...   [click here for more]
40.Urban Shadows

Urban Shadows
by Magpie Games

The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?   The choice is yours.    Urban Shadows is an...   [click here for more]
41.V20 Dread Names, Red List

V20 Dread Names, Red List
by Onyx Path Publishing

There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars. Dread Names, Red List explores the Camarilla's "Most Wanted" List,...   [click here for more]
42.Silent Legions

Silent Legions
by Sine Nomine Publishing

The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
43.The Strange (corebook)

The Strange (corebook)
by Monte Cook Games

“Hands down the best RPG rules system and setting I've ever run.” “The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.” “After reading The Strange from cover to cover, I am looking forward to running and playing The Strange...   [click here for more]
44.CypherCaster Magazine - Issue 002 (July 2015)

CypherCaster Magazine - Issue 002 (July 2015)
by CypherCast Network

The second issue of the CypherCaster Magazine includes: MCG Summer product preview - Interview with Monte Cook about the new Cypher System Rulebook Creating a Space Opera Setting with the Cypher System Rulebook An excerpt from Michael Diamond's new licensed Numenera novel Agents from the Beyond Oodles of Oddities Peril in Ismonnig, a show’em letter for a Numenera adventure seed Broken...   [click here for more]
45.I Loot the Body

I Loot the Body
by Raging Swan Press

A Pathfinder Roleplaying Game Compatible GM’s Resource by Josh Vogt Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
46.Nest • A World of Adventure for Fate Core

Nest • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten. But now the realm you once protected is under attack. You must leave behind your life, your...   [click here for more]
47.Dark Heresy Second Edition: Core Rulebook

Dark Heresy Second Edition: Core Rulebook
by Fantasy Flight Games

Dark Heresy Second Edition is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers...   [click here for more]
48.Scraps of the Rust Empire - Dystopia Rising

Scraps of the Rust Empire - Dystopia Rising
by Eschaton Media

Welcome to the Empire of Rust. A land that spans from the undead controlled oil fields in the far north through the remains of some of the greatest pre-fall cultural centers humanity ever lost. Focusing on details of Oilberta, the Pacific Providence, the Under-Sea, Bridge City, and the Lilac City. There is a vast volume of information from large scale culture to more localized businesses. Inside...   [click here for more]
49.Dungeon Masters Guide (1e)

Dungeon Masters Guide (1e)
by Wizards of the Coast

The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
50.World of Darkness: The God-Machine Chronicle

World of Darkness: The God-Machine Chronicle
by Onyx Path Publishing

"Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood." – Wesley Cote, AKA The Key What Has Risen May Fall What is the God-Machine? That question doesn't have a single,...   [click here for more]
51.The Raven's Call for 5th Edition

The Raven's Call for 5th Edition
by Kobold Press

Meet the Trollkin... And Drive Them Into the Sea! The trollkin and their shaman have come to a village by the sea, stormed its walls, and taken all the villagers as slaves and property. They have eaten their way through the saltfish, devoured the herd of sheep, and might be planning to eat the PCs next. Then, one escaped villager begs strangers on the road for help... And gives them...   [click here for more]
52.The End Of The World: Zombie Apocalypse

The End Of The World: Zombie Apocalypse
by Fantasy Flight Games

Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…...   [click here for more]
53.Ninth World Guidebook

Ninth World Guidebook
by Monte Cook Games

The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
54.Atlantean Temple

Atlantean Temple
by DramaScape

Atlantean Temple DramaScape Savage Worlds Adventure Vol 9 This product is a full-color, 48 inch by 30 inch, Battlemap of an Atlantean Temple , with Hex, Square and No overlay and comes with a Savage Worlds Adventure and a 360 view of the inside of the Temple. The...   [click here for more]
55.Shadowrun: Run & Gun

Shadowrun: Run & Gun
by Catalyst Game Labs

Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the...   [click here for more]
56.Numenera Character Options

Numenera Character Options
by Monte Cook Games

The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
57.The Secrets of Cats • A World of Adventure for Fate Core

The Secrets of Cats • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

Cats are magical; cats understand sacrifice and the power of names. A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness. Take Silver Ford, for example,...   [click here for more]
58.Hero Kids - Fantasy RPG

Hero Kids - Fantasy RPG
by Hero Forge Games

Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games. NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable...   [click here for more]
59.Hc Svnt Dracones

Hc Svnt Dracones
by Weapons Grade Funk

HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and...   [click here for more]
60.BattleTech: Technical Readout: 3150

BattleTech: Technical Readout: 3150
by Catalyst Game Labs

The Walls Came Tumbling Down… War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a...   [click here for more]
61.Nova Praxis: Savage Worlds Edition [Augmented PDF]

Nova Praxis: Savage Worlds Edition [Augmented PDF]
by Void Star Games

This is a special PDF version of Nova Praxis: Savage Worlds Edition. It is not just a fully bookmarked and linked PDF version of the book. The Augmented PDF has gone through an entirely separate layout process, developed from the ground up to run on widescreen laptop screens and tablets. The Augmented PDF also features a built in form-fillable character sheet, and a number of navigational...   [click here for more]
62.Dark Heresy Second Edition: Enemies Within

Dark Heresy Second Edition: Enemies Within
by Fantasy Flight Games

“Our enemies prowl in the shadows of shining cathedrals. They scuttle in the darkness of dank underhives. They lurk in the corners of gilded palaces. They even dare to stand openly, hiding behind false faces and honeyed words. They are everywhere that man live and breathe – and so we must always be ready to face them with fire and the Emperor’s wrath!” –from...   [click here for more]
63.Shadowrun: Street Grimoire

Shadowrun: Street Grimoire
by Catalyst Game Labs

Paying with Your Soul Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations,...   [click here for more]
64.Fate Core System

Fate Core System
by Evil Hat Productions, LLC

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books,...   [click here for more]
65.Gamers Guide to Fantasy Role-playing, Volume I

Gamers Guide to Fantasy Role-playing, Volume I
by Roleplayers Chronicle

For years, tabletop role-playing games have been expanding and growing into ever-changing genres and sub-genres. After a while, there are so many products and so many sub-genres that trying to find just the right one can become overwhelming. So what do you do when you want to find a new game to play? The Gamers Guide to series presents Gamemasters and Players an idea of what genres and sub-genres...   [click here for more]
66.Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition
by Onyx Path Publishing

These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled...   [click here for more]
67.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
68.Iron Kingdoms Unleashed Roleplaying Game Core Rules

Iron Kingdoms Unleashed Roleplaying Game Core Rules
by Privateer Press

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may...   [click here for more]
69.Monster Manual (1e)

Monster Manual (1e)
by Wizards of the Coast

All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Product History...   [click here for more]
70.No References Required: A Bulldogs! Fiasco Playset

No References Required: A Bulldogs! Fiasco Playset
by Galileo Games

TransGalaxy Pangalactic Corporation. One of the largest and most powerful entities in the galaxy. Though the Company has their fingers in everything these days, they started out as a shipping service, and that’s still a core part of their business. Class D Shipping Division. The difficult and hazardous cargo section of the Company’s shipping arm. Home of the desperate, the unqualified,...   [click here for more]
71.Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo
by Catalyst Game Labs

WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s...   [click here for more]
72.Shadowrun: Digital Tools Box

Shadowrun: Digital Tools Box
by Catalyst Game Labs

SHADOWRUN DIGITAL TOOLS BOX The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get! BEGINNER BOX The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit...   [click here for more]
73.Legend of the Five Rings: Imperial Archives

Legend of the Five Rings: Imperial Archives
by Alderac Entertainment Group

The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books. From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone! New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for...   [click here for more]
74.T5 Traveller5 Core Rules Book (759 pages)

T5 Traveller5 Core Rules Book (759 pages)
by Game Designers' Workshop (GDW)

Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition The Core Rules for the fabled 5th edition of the Traveller science-fiction role-playing game. The best-selling kickstarter project from Marc Miller, replete with Character Generation for 13 careers, plus rules for non-human aliens (we call them sophonts), clones, chimeras, androids, robots, synthetics,...   [click here for more]
75.Demon: The Descent

Demon: The Descent
by Onyx Path Publishing

Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels... But not anymore. Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false...   [click here for more]
76.Creatures of Faerie

Creatures of Faerie
by Menagerie Press

This illustrated bestiary includes twenty-five creatures from the Realm of Faerie. Come challenge the Aos Si within their subterranean realm, avoid being skinned by the fearsome Blooddybone, hunt the wolf-like Cù-Sìth, engage in a battle of wits with the Far Darrig, survive the famishing Fear Gorta, or quaff the strongest of brews with the Wodewose. Meet these Fey beings and many others...   [click here for more]
77.Ultima Forsan - Setting Book

Ultima Forsan - Setting Book
by GGstudio

At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1515, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance. Inside Ultima Forsan Setting Book you can find:...   [click here for more]
78.The Thin Blue Line - A Detroit Police Story

The Thin Blue Line - A Detroit Police Story
by Melior Via

“Watch your step rookie, or you’ll end up in Corktown.” Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onslaught....   [click here for more]
79.Mind's Eye Theatre: Vampire The Masquerade

Mind's Eye Theatre: Vampire The Masquerade
by By Night Studios

It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action...   [click here for more]
80.101 1st Level Spells (5E)

101 1st Level Spells (5E)
by Rite Publishing

Never Cast the Same Spell Twice! 101 1st Level Spells gives you – yes, you guessed it – 101 1st level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as bonus actions to a spell that lets you borrow skill proficiency, or have your dragon tattoo bite your opponent, 101 1st Level Spells...   [click here for more]
81.The Location Crafter

The Location Crafter
by Word Mill

The Location Crafter Create adventure locations for any role-playing game, in advance or on the spot! The Location Crafter is an RPG supplement designed to help Game Masters create exciting locations for characters to explore, complete with encounters, fast and easy. Create locations before you play or as you adventure, off the cuff. The Location Crafter uses a simple system of expected...   [click here for more]
82.Fate System Toolkit

Fate System Toolkit
by Evil Hat Productions, LLC

Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life. Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize...   [click here for more]
83.Doctor Who Roleplaying Game

Doctor Who Roleplaying Game
by Cubicle 7 Entertainment Ltd.

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go? With Cubicle 7’s Doctor Who Roleplaying...   [click here for more]
84.Heroic Maps - Storeys: The Aelfmynster Ruins

Heroic Maps - Storeys: The Aelfmynster Ruins
by Heroic Maps

The Aelfmynster Ruins Deep in forest, overgrown with moss and ivy, stand the Aelfmynster Ruins. So named by the locals for it's resemblance to a church, they were unaware of the importance that this Elvish temple once held. Whilst the Eldthruin Empire was at its zenith, the High Temple of Methry'uin was famed throughout the land as a place...   [click here for more]
85.Dresden Files RPG: Paranet Papers

Dresden Files RPG: Paranet Papers
by Evil Hat Productions, LLC

STAND TOGETHER AGAINST THE DARKNESS... In Jim Butcher’s bestselling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game with the Paranet Papers...   [click here for more]
86.The Laundry - Targets of Acquisition

The Laundry - Targets of Acquisition
by Cubicle 7 Entertainment Ltd.

The Laundry's Acquisition Section is responsible for storing physical artefacts that do not fit neatly into an envelope (such as the skull of a dragon or the weird non-Euclidean structures found in Madagascar or that weird ticking clock thing). It used to share space with the British Museum, but it got moved to its own warehouse in Hounslow years ago. As well as the items they do have, they also...   [click here for more]
87.Bad Moon Rising

Bad Moon Rising
by Privateer Press

Welcome to Bad Moon Rising, the second installment of Iron Kingdoms Adventures. Iron Kingdoms Adventures is a series of full-length scenarios for use with the award winning Iron Kingdoms Full Metal Fantasy Roleplaying Game. Each installment of Iron Kingdoms Adventures contains everything a Game Master will need to run a complete story. These adventures take place across...   [click here for more]
88.Blade Maneuver Cards

Blade Maneuver Cards
by Iron Throne Publishing

Tired of flipping back and forth through your copy of Blade of the Iron Throne to reference the game's combat Maneuvers? This teaching deck provides convenient access to them all - simply select the card you need, and read! Each one includes the Maneuver’s practical details as well as its core rules page number for quick further reference. Additionally, every deck ships with 3 extra...   [click here for more]
89.One Day Digs 5

One Day Digs 5
by Outland Arts

Come Experience Lilac Towers, it’s to die for…. Exposed by a recent landslide, the 11th floor entrance into the once luxurious Lilac Towers is now visible. The PC adventurers find the pathway up to the mysterious ruins while tracking hostile skullock and moaners. Why would two mutant species who normally hate each other work together? Who rules them? What...   [click here for more]
90.In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera
by Monte Cook Games

Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
91.CypherCaster Magazine - Issue 001 (May 2015)

CypherCaster Magazine - Issue 001 (May 2015)
by CypherCast Network

The first issue of the CypherCaster Magazine includes: MCG Spring/Summer product preview Shotguns & Sorcery interview with Matt Forbeck & Robert Schwalb by Andrew Cady Exploring Cypher Space by James Walls “Shapes in the Salt”, Numenera short fiction by Jim Ryan “Hunting for Krofwarten”, a Numenera adventure by Chris Fitzgerald “Estate Files” covering...   [click here for more]
92.Beyond the Wall - Further Afield

Beyond the Wall - Further Afield
by Flatland Games

An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures. Sometimes heroes must wander… Shadows gather throughout the world, threatening you, your village, your friends, and your family. The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the...   [click here for more]
93.Legend

Legend
by Mongoose

The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the...   [click here for more]
94.Shadowrun: Shadow Spells

Shadowrun: Shadow Spells
by Catalyst Game Labs

The Universe of Magic Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes. A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous...   [click here for more]
95.Shadowrun: Bullets & Bandages

Shadowrun: Bullets & Bandages
by Catalyst Game Labs

Sew ’Em Up, Ride ’Em Out The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical...   [click here for more]
96.In Translation: The Strange Character Options

In Translation: The Strange Character Options
by Monte Cook Games

Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
97.Skins for the Skinless

Skins for the Skinless
by Monkey Princess Games

Monsterhearts has a great selection of Skins (character playbooks) to choose from, but there are some classic (and modern!) monster types the game is missing. What if you want to play a monstrous teen inspired by The Phantom of the Opera, The Creature from the Black Lagoon, Carrie, The Cat People, or Marble Hornets? If that sounds...   [click here for more]
98.Empire Builder Kit - Street & Road Names

Empire Builder Kit - Street & Road Names
by Ennead Games

Empire Builder Kit - Street & Road Names When a settlement starts to develop beyond a few houses by a path, the matter of knowing where something is becomes important. Is the building you are after on the main street or the one of the other path? If you don’t know which one you may have a problem. This is where the Street & Road Names generator can help. It provides...   [click here for more]
99.Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects
by Monte Cook Games

Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
100.Venture City Stories • A World of Adventure for Fate Core

Venture City Stories • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

It’s not safe to venture into Venture City… Looking for a little inspiration for your next Fate Core campaign? Check out Venture City Stories! This adventure toolkit written by Brian Engard will give you everything you need to send your characters on an adventure full of superpowers, villainous corporations, and ruthless gangs in a near-future...   [click here for more]
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