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Top 100 Produkte
This is a listing of products ranked by copies sold divided by days on sale.
01.Titansgrave: The Ashes of Valkana

Titansgrave: The Ashes of Valkana
by Green Ronin

You watched the show; now play the game! Titansgrave: The Ashes of Valkana is Wil Wheaton’s new tabletop RPG show on Geek & Sundry. It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you background info on Titansgrave, and all...   [click here for more]
02.Fantasy AGE Basic Rulebook

Fantasy AGE Basic Rulebook
by Green Ronin

The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense...   [click here for more]
03.Vampire 20th Anniversary Edition The Dark Ages

Vampire 20th Anniversary Edition The Dark Ages
by Onyx Path Publishing

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
04.BattleTech: Interstellar Operations - BETA

BattleTech: Interstellar Operations - BETA
by Catalyst Game Labs

Forces Across the Stars! Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your...   [click here for more]
05.Shadowrun: Chrome Flesh

Shadowrun: Chrome Flesh
by Catalyst Game Labs

EDGE OF THE POSSIBLE Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs...   [click here for more]
06.Southlands Heroes for 5th Edition

Southlands Heroes for 5th Edition
by Kobold Press

WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE! — New Options for 5th Edition Heroes — Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands. But you do not fear these things. You are a hero of the Southlands—and...   [click here for more]
07.Worlds Numberless and Strange

Worlds Numberless and Strange
by Monte Cook Games

What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
08.Nest • A World of Adventure for Fate Core

Nest • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten. But now the realm you once protected is under attack. You must leave behind your life, your...   [click here for more]
09.Werewolf: the Forsaken 2nd Edition

Werewolf: the Forsaken 2nd Edition
by Onyx Path Publishing

The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt. You are a human, a wolf, a killer, a monster. The ultimate predator. You...   [click here for more]
10.Shadowrun: Data Trails

Shadowrun: Data Trails
by Catalyst Game Labs

THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living),...   [click here for more]
11.Urban Shadows

Urban Shadows
by Magpie Games

The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?   The choice is yours.    Urban Shadows is an...   [click here for more]
12.Players Handbook (1e)

Players Handbook (1e)
by Wizards of the Coast

The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
13.Shadowrun: Fifth Edition Core Rulebook

Shadowrun: Fifth Edition Core Rulebook
by Catalyst Game Labs

EVERYTHING HAS A PRICE There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you...   [click here for more]
14.Legacy: Life Among the Ruins

Legacy: Life Among the Ruins
by UFO Press

The world of man is dead. The shining cities and glittering skies have been sundered by the Fall. Now their corpses lie in pools of pollution and the twisted creations of arcane artifice haunt their halls. The world of man is born again. Refined by apocalyptic fires, the survivors have emerged into the light. With remembered lore, keen blades...   [click here for more]
15.Dungeon Masters Guide (1e)

Dungeon Masters Guide (1e)
by Wizards of the Coast

The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
16.BattleTech: Technical Readout: 3150

BattleTech: Technical Readout: 3150
by Catalyst Game Labs

The Walls Came Tumbling Down… War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a...   [click here for more]
17.Shadowrun: Run Faster

Shadowrun: Run Faster
by Catalyst Game Labs

The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
18.Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera
by Monte Cook Games

A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
19.Quick Generator - Creature Concept

Quick Generator - Creature Concept
by Ennead Games

Quick Generator Creature Concepts Sometimes you don’t need an insane amount of tables and charts. You may just need something quick and simple to help flesh out basic details without going overboard on the details. This is where the Quick Generator is helpful, providing you with a simple one-sentence description of a particular subject. This particular Quick Generator helps...   [click here for more]
20.Ryuutama : Natural Fantasy Roleplay

Ryuutama : Natural Fantasy Roleplay
by KOTODAMA HEAVY INDUSTRIES

Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village--the bakers, farmers, shopkeepers and healers--set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming...   [click here for more]
21.Ultima Forsan - Setting Book

Ultima Forsan - Setting Book
by GGstudio

At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1515, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance. Inside Ultima Forsan Setting Book you can find:...   [click here for more]
22.HC SVNT DRACONES map pack 1

HC SVNT DRACONES map pack 1
by Weapons Grade Funk

This collection of maps and environments contains a brief background description for several staple marsCo buildings and links to large, downloadable map files for use in your HSD games! The floor maps (sans spoilers) for Stars over Landria and Echoes are in here, as well as a new structure for underwater adventures and a sample generic map for large battles. This mappack was funded by the original...   [click here for more]
23.V20 Dread Names, Red List

V20 Dread Names, Red List
by Onyx Path Publishing

There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars. Dread Names, Red List explores the Camarilla's "Most Wanted" List,...   [click here for more]
24.Demon Translation Guide

Demon Translation Guide
by Onyx Path Publishing

What if the God-Machine was just...God? What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels? What kinds of bargains might the Unchained make if they knew the Almighty was always watching? The Demon Translation Guide will help you find the answers. This book...   [click here for more]
25.Gods and Monsters • A World of Adventure for Fate Core

Gods and Monsters • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

The world is young and majestic, and humans eke out a living and dream of civilization. But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to...   [click here for more]
26.Numenera

Numenera
by Monte Cook Games

THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique...   [click here for more]
27.Dungeon World

Dungeon World
by Sage Kobold Productions

Golden Geek RPG of the Year 2012 Indie RPG 2012 Winner: Best Game, Best Support, Best Production ENnie Award Winner 2013: Best Rules - Gold Winner Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching...   [click here for more]
28.Eclipse Phase: Firewall

Eclipse Phase: Firewall
by Posthuman Studios LLC

Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters. It includes: Details on Firewall’s history, organization, and ongoing operations. Firewall’s notable people, locations, and internal factions. Rival organizations, including the argonauts, Jovians, Titanians, and ultimates. New traits, gear, and 16 sample characters Firewall...   [click here for more]
29.Cypher System Rulebook PREORDER

Cypher System Rulebook PREORDER
by Monte Cook Games

This is a pre-order! The street date for the Cypher System Rulebook is in August, but pre-orders will deliver in mid-July! Pre-orders close on 26 July. What will your Cypher System campaign be? A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as...   [click here for more]
30.Monster Manual (1e)

Monster Manual (1e)
by Wizards of the Coast

All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Product History...   [click here for more]
31.Feng Shui 2

Feng Shui 2
by Atlas Games

Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them! It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong...   [click here for more]
32.Vampire: The Requiem 2nd Edition

Vampire: The Requiem 2nd Edition
by Onyx Path Publishing

Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index. Updated and revised core rule book for Vampire: The Requiem. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to...   [click here for more]
33.Nova Praxis: Savage Worlds Edition [Augmented PDF]

Nova Praxis: Savage Worlds Edition [Augmented PDF]
by Void Star Games

This is a special PDF version of Nova Praxis: Savage Worlds Edition. It is not just a fully bookmarked and linked PDF version of the book. The Augmented PDF has gone through an entirely separate layout process, developed from the ground up to run on widescreen laptop screens and tablets. The Augmented PDF also features a built in form-fillable character sheet, and a number of navigational...   [click here for more]
34.Firefly Role-Playing Game Corebook

Firefly Role-Playing Game Corebook
by Margaret Weis Productions

The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em...   [click here for more]
35.BattleTech: Technical Readout: 3145

BattleTech: Technical Readout: 3145
by Catalyst Game Labs

Eve of Destruction The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by...   [click here for more]
36.Silent Legions

Silent Legions
by Sine Nomine Publishing

The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
37.The Ninth World Bestiary

The Ninth World Bestiary
by Monte Cook Games

"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
38.The Laundry - Targets of Acquisition

The Laundry - Targets of Acquisition
by Cubicle 7 Entertainment Ltd.

The Laundry's Acquisition Section is responsible for storing physical artefacts that do not fit neatly into an envelope (such as the skull of a dragon or the weird non-Euclidean structures found in Madagascar or that weird ticking clock thing). It used to share space with the British Museum, but it got moved to its own warehouse in Hounslow years ago. As well as the items they do have, they also...   [click here for more]
39.Echoes Contract

Echoes Contract
by Weapons Grade Funk

A pair of deaths at an isolated facility in Mars' polar region has prompted an investigation into the safety and security of its inhabitants. Accidents happen, but MarsCo wants to be sure an accident was all this was. Your party is tasked with the difficult job of examining evidence, searching the facility, piecing together stories, and figuring out if the reports being sent back to MarsCo are the...   [click here for more]
40.The Strange (corebook)

The Strange (corebook)
by Monte Cook Games

“Hands down the best RPG rules system and setting I've ever run.” “The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.” “After reading The Strange from cover to cover, I am looking forward to running and playing The Strange...   [click here for more]
41.Dark Heresy Second Edition: Core Rulebook

Dark Heresy Second Edition: Core Rulebook
by Fantasy Flight Games

Dark Heresy Second Edition is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers...   [click here for more]
42.T5 Traveller5 Core Rules Book (759 pages)

T5 Traveller5 Core Rules Book (759 pages)
by Game Designers' Workshop (GDW)

Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition The Core Rules for the fabled 5th edition of the Traveller science-fiction role-playing game. The best-selling kickstarter project from Marc Miller, replete with Character Generation for 13 careers, plus rules for non-human aliens (we call them sophonts), clones, chimeras, androids, robots, synthetics,...   [click here for more]
43.Ship Book:A2L Far Trader

Ship Book:A2L Far Trader
by Moon Toad Publishing

The A2 Far Trader; a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. Perhaps the most recognisable far trader design, the Empress Marava and the Jayhawk class provide the basis for a bigger and more capable class of far trader, the A2L and the A3L.This publication provides details for these new far trader designs. Contains: A Description...   [click here for more]
44.Bad Moon Rising

Bad Moon Rising
by Privateer Press

Welcome to Bad Moon Rising, the second installment of Iron Kingdoms Adventures. Iron Kingdoms Adventures is a series of full-length scenarios for use with the award winning Iron Kingdoms Full Metal Fantasy Roleplaying Game. Each installment of Iron Kingdoms Adventures contains everything a Game Master will need to run a complete story. These adventures take place across...   [click here for more]
45.Ninth World Guidebook

Ninth World Guidebook
by Monte Cook Games

The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
46.The End Of The World: Zombie Apocalypse

The End Of The World: Zombie Apocalypse
by Fantasy Flight Games

Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…...   [click here for more]
47.Dark Heresy Second Edition: Enemies Within

Dark Heresy Second Edition: Enemies Within
by Fantasy Flight Games

“Our enemies prowl in the shadows of shining cathedrals. They scuttle in the darkness of dank underhives. They lurk in the corners of gilded palaces. They even dare to stand openly, hiding behind false faces and honeyed words. They are everywhere that man live and breathe – and so we must always be ready to face them with fire and the Emperor’s wrath!” –from...   [click here for more]
48.World of Darkness: The God-Machine Chronicle

World of Darkness: The God-Machine Chronicle
by Onyx Path Publishing

"Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood." – Wesley Cote, AKA The Key What Has Risen May Fall What is the God-Machine? That question doesn't have a single,...   [click here for more]
49.Iron Kingdoms Unleashed Roleplaying Game Core Rules

Iron Kingdoms Unleashed Roleplaying Game Core Rules
by Privateer Press

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may...   [click here for more]
50.The Secrets of Cats • A World of Adventure for Fate Core

The Secrets of Cats • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

Cats are magical; cats understand sacrifice and the power of names. A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness. Take Silver Ford, for example,...   [click here for more]
51.Numenera Character Options

Numenera Character Options
by Monte Cook Games

The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
52.Shadowrun: Run & Gun

Shadowrun: Run & Gun
by Catalyst Game Labs

Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the...   [click here for more]
53.Legend of the Five Rings: Imperial Archives

Legend of the Five Rings: Imperial Archives
by Alderac Entertainment Group

The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books. From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone! New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for...   [click here for more]
54.Gamers Guide to Fantasy Role-playing, Volume I

Gamers Guide to Fantasy Role-playing, Volume I
by Roleplayers Chronicle

For years, tabletop role-playing games have been expanding and growing into ever-changing genres and sub-genres. After a while, there are so many products and so many sub-genres that trying to find just the right one can become overwhelming. So what do you do when you want to find a new game to play? The Gamers Guide to series presents Gamemasters and Players an idea of what genres and sub-genres...   [click here for more]
55.Hero Kids - Fantasy RPG

Hero Kids - Fantasy RPG
by Hero Forge Games

Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games. NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable...   [click here for more]
56.Shadowrun: Street Grimoire

Shadowrun: Street Grimoire
by Catalyst Game Labs

Paying with Your Soul Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations,...   [click here for more]
57.Hc Svnt Dracones

Hc Svnt Dracones
by Weapons Grade Funk

HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and...   [click here for more]
58.Fate Core System

Fate Core System
by Evil Hat Productions, LLC

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books,...   [click here for more]
59.Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition
by Onyx Path Publishing

These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled...   [click here for more]
60.Dresden Files RPG: Paranet Papers

Dresden Files RPG: Paranet Papers
by Evil Hat Productions, LLC

STAND TOGETHER AGAINST THE DARKNESS... In Jim Butcher’s bestselling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game with the Paranet Papers...   [click here for more]
61.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
62.The Sixth Gun Roleplaying Game

The Sixth Gun Roleplaying Game
by Pinnacle Entertainment

During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished. The First of the Six strikes with ungodly force. The Second spreads Perdition’s flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal...   [click here for more]
63.Through the Breach RPG - Penny Dreadful One Shot - In the Gutter

Through the Breach RPG - Penny Dreadful One Shot - In the Gutter
by Wyrd Miniatures

Penny Dreadful One Shots are single session adventures for a party that are only released as PDFS. They often include pregenerated characters they are designed to work with, allowing Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach. Wolves in sheep's clothing. In the Gutter takes players into the Quarantine Zone...   [click here for more]
64.Shadowrun: Digital Tools Box

Shadowrun: Digital Tools Box
by Catalyst Game Labs

SHADOWRUN DIGITAL TOOLS BOX The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get! BEGINNER BOX The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit...   [click here for more]
65.Deluxe Tunnels & Trolls

Deluxe Tunnels & Trolls
by Flying Buffalo

This is it! The new and improved, Deluxe Tunnels & Trolls. T&T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo (with the many solo adventures) or with a group of friends. Includes a lot of extra material and descriptions of the worlds played in by the designer and his friends back in the late 1970's. The first...   [click here for more]
66.Anachronistic Adventures

Anachronistic Adventures
by Rogue Genius Games

Prepare for Pulp Adventure! Want two-fisted action? Dapper heroes with ESP, strong-jawed adventurers who run in, guns blazing, and sophisticated great detectives? Love the Pathfinder Roleplaying Game, but you're looking for pulp adventure stories from the late 1700s to the 1940s? Then you want Anachronistic Adventures! This pulp genre toolbox works seamlessly with the existing Pathfinder...   [click here for more]
67.Demon: The Descent

Demon: The Descent
by Onyx Path Publishing

Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels... But not anymore. Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false...   [click here for more]
68.Sails Full of Stars • A World of Adventure for Fate Core

Sails Full of Stars • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

In the year 1850, three empires struggle for control of the solar system: the Ottomans, whose vast Earthly empire may soon become obsolete; the Chinese, who pioneered the construction of rheoships; and the French, the new masters of alchemy. Wherever patrols are weak, pirates menace the shipping lanes. Sailors whisper rumors of dragons swimming through the black void. Fools...   [click here for more]
69.Beyond the Wall - Further Afield

Beyond the Wall - Further Afield
by Flatland Games

An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures. Sometimes heroes must wander… Shadows gather throughout the world, threatening you, your village, your friends, and your family. The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the...   [click here for more]
70.The Location Crafter

The Location Crafter
by Word Mill

The Location Crafter Create adventure locations for any role-playing game, in advance or on the spot! The Location Crafter is an RPG supplement designed to help Game Masters create exciting locations for characters to explore, complete with encounters, fast and easy. Create locations before you play or as you adventure, off the cuff. The Location Crafter uses a simple system of expected...   [click here for more]
71.Drawbridge

Drawbridge
by DramaScape

Drawbridge DramaScape Fantasy Volume 60 This Product is a 40 x 40 inch, full color battlemap of a Drawbridge . The Product comes with the Square, Hex and No Overlay versions and the Virtual Tabletop Maps (VTT). “Raise the drawbridge, the enemy is coming to attack the keep!”...   [click here for more]
72.In Translation: The Strange Character Options

In Translation: The Strange Character Options
by Monte Cook Games

Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
73.Canary Overdrive

Canary Overdrive
by Trollish Delver Games

It’s the year 2247. London. The once proud government of the United Kingdom is nothing more than a puppet for the megacorps and the monarchy is a hazy memory. In this world, information is everything and corporations will kill to get their hands on it. They employ hackers, security and assassins to do their dirty work. But by far the most deadly are the Canaries - cybernetically-enhanced warriors...   [click here for more]
74.CypherCaster Magazine - Issue 001 (May 2015)

CypherCaster Magazine - Issue 001 (May 2015)
by CypherCast Network

The first issue of the CypherCaster Magazine includes: MCG Spring/Summer product preview Shotguns & Sorcery interview with Matt Forbeck & Robert Schwalb by Andrew Cady Exploring Cypher Space by James Walls “Shapes in the Salt”, Numenera short fiction by Jim Ryan “Hunting for Krofwarten”, a Numenera adventure by Chris Fitzgerald “Estate Files” covering...   [click here for more]
75.Lankhmar: City of Thieves

Lankhmar: City of Thieves
by Pinnacle Entertainment

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is...   [click here for more]
76.Mind's Eye Theatre: Vampire The Masquerade

Mind's Eye Theatre: Vampire The Masquerade
by By Night Studios

It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action...   [click here for more]
77.Worlds in Peril

Worlds in Peril
by Magicians

Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life. Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations. Test their limits and watch their powers expand and change as you push them to learn...   [click here for more]
78.Shadowrun: Shadow Spells

Shadowrun: Shadow Spells
by Catalyst Game Labs

The Universe of Magic Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes. A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous...   [click here for more]
79.Southlands Campaign Setting

Southlands Campaign Setting
by Kobold Press

The Southlands - Realm of Mystery and Adventure Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt. Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,...   [click here for more]
80.Heroic Maps - Modular Kit: Town - Streets & Houses

Heroic Maps - Modular Kit: Town - Streets & Houses
by Heroic Maps

Modular Kit: Town - Streets & Houses Modular Kit: Town - Streets & Houses is a printable dungeon tileset compatible with any RPG/Dungeon-Crawl game. It can be used as a standalone set, or combined with any same-scale tileset. Modular Kit: Town - Streets & Houses comprises 64 different tiles that can be printed multiple times and...   [click here for more]
81.Fate System Toolkit

Fate System Toolkit
by Evil Hat Productions, LLC

Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life. Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize...   [click here for more]
82.Through the Breach RPG - Penny Dreadful One Shot - Recruitment Drive

Through the Breach RPG - Penny Dreadful One Shot - Recruitment Drive
by Wyrd Miniatures

Penny Dreadful One Shots are single session adventures for a party that are only released as PDFS. They often include pregenerated characters they are designed to work with, allowing Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach. Face off against the Iron Zombies! Professor Albus Von Schtook is looking for new...   [click here for more]
83.In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera
by Monte Cook Games

Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
84.Shadowrun: Bullets & Bandages

Shadowrun: Bullets & Bandages
by Catalyst Game Labs

Sew ’Em Up, Ride ’Em Out The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical...   [click here for more]
85.Legend

Legend
by Mongoose

The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the...   [click here for more]
86.Shadowrun: Bloody Business

Shadowrun: Bloody Business
by Catalyst Game Labs

Wounded Fury A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia...   [click here for more]
87.Gossamer Worlds: Poseidon's Rapture (Diceless)

Gossamer Worlds: Poseidon's Rapture (Diceless)
by Rite Publishing

The Grand Stair stretches behind the scenes of the multiverse, The Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. Many worlds have oceans, but in this reality a tide is rising that will soon claim all. Poseidon's Rapture was once a world where land and sea existed side by side in harmony, but when the great...   [click here for more]
88.Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects
by Monte Cook Games

Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
89.Mutants & Masterminds Rogues Gallery #8: Arctic Fox

Mutants & Masterminds Rogues Gallery #8: Arctic Fox
by Green Ronin

Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
90.Firefly: Ghosts in the Black

Firefly: Ghosts in the Black
by Margaret Weis Productions

A Post-Unification War Campaign GHOSTS IN THE BLACK is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the FIREFLY RPG. You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets. As you play through “Six Cylinders Make a...   [click here for more]
91.Venture City Stories • A World of Adventure for Fate Core

Venture City Stories • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

It’s not safe to venture into Venture City… Looking for a little inspiration for your next Fate Core campaign? Check out Venture City Stories! This adventure toolkit written by Brian Engard will give you everything you need to send your characters on an adventure full of superpowers, villainous corporations, and ruthless gangs in a near-future...   [click here for more]
92.Firefly: Smugglers Guide to the Rim

Firefly: Smugglers Guide to the Rim
by Margaret Weis Productions

Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more...   [click here for more]
93.Metamorphosis Alpha Roleplaying Game

Metamorphosis Alpha Roleplaying Game
by Signal Fire Studios

Metamorphosis Alpha—in any edition—stimulates the imagination, encourages keen thinking, and breaks the mold of typical fantasy and science fiction roleplaying games.” — E. Gary Gygax Hobby Games: The 100 Best Green Ronin Publishing A human barbarian cuts through enemies with her sharp blade. A blue-skinned man uses the power of his mind to confuse...   [click here for more]
94.Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver
by Ryan Macklin

Live the Dream of '90s Roleplaying! Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of '90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet another Immortal in on a windswept street, do you fight with swords as your way of saying...   [click here for more]
95.Shadowrun: Lockdown

Shadowrun: Lockdown
by Catalyst Game Labs

Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs....   [click here for more]
96.Dragon Age RPG Core Rulebook

Dragon Age RPG Core Rulebook
by Green Ronin

The Dragon Age RPG brings Thedas to your tabletop! Now you can experience BioWare's rich and engaging world in a classic pen & paper roleplaying game. This new Core Rulebook combines the rules and background of the original game under one cover for the first time, and adds a brand new adventure as well. The game system is easy to learn and play, and the book is packed with lore from the...   [click here for more]
97.BoP: Retrospace

BoP: Retrospace
by Olde House Rules

NOTE: This product requires Blood of Pangea (available here) to play... It's the return of Retrospace, this time as a supplement to Blood of Pangea, our original narrative role-playing game in the pulp tradition! Science fiction was, without a doubt, the most popular of the pulp genres, imagining a technologically advanced future where mankind interacted with nonhuman races and explored incredible...   [click here for more]
98.Injecting the Weird

Injecting the Weird
by Monte Cook Games

The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
99.Hero Kids - Fantasy Adventure - Tomb of the Lost King

Hero Kids - Fantasy Adventure - Tomb of the Lost King
by Hero Forge Games

On the night of the dead moon, the kids are woken by the ghost of their clan's lost king, Rothgar. Can the kids overcome Rothgar's challenges and earn a valuable piece of equipment? • Adventure with 6 encounters and maps • Includes several new monsters, including several new skeletons and the scary ghost ...   [click here for more]
100.Hero Kids - Fantasy Adventure - Mines of Martek

Hero Kids - Fantasy Adventure - Mines of Martek
by Hero Forge Games

When two brave miners (not minors) disappear after reopening the Mines or Martek, the kids are the only ones who are small enough to squeeze through the fock-fall that has blocked the entrance. Can the kids rescue the miners and find out what caused the mines to be abandoned in the first place? • Adventure with 7 encounters and maps • Includes several new monsters, including the...   [click here for more]
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