|01.||JUGGERNAUT is card-based live-action roleplaying game about free will for 4-6 players from the creators of FIASCO and CAROLINA DEATH CRAWL.
It is July third, 1950. The Korean War is eight days sold. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the... [click here for more]|
|02.||Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters.
Details on Firewall’s history, organization, and ongoing operations.
Firewall’s notable people, locations, and internal factions.
Rival organizations, including the argonauts, Jovians, Titanians, and ultimates.
New traits, gear, and 16 sample characters
Firewall... [click here for more]|
|03.||The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You... [click here for more]|
|04.||The Dragon Age RPG brings Thedas to your tabletop!
Now you can experience BioWare's rich and engaging world in a classic pen & paper roleplaying game. This new Core Rulebook combines the rules and background of the original game under one cover for the first time, and adds a brand new adventure as well. The game system is easy to learn and play, and the book is packed with lore from the... [click here for more]|
DramaScape Fantasy Volume 55
This Product is a 60 x 40 inch, full color battlemap of an Arabian Fortress.
The Product comes with the Square, Hex and No Overlay versions and the Virtual Tabletop Maps (VTT) and include a 360 degree view of the inside of the Arabian Fortress.... [click here for more]|
|06.||The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now.
Silent Legions is a game of modern-day Lovecraftian horror, one carefully... [click here for more]|
|07.||THE WORLD OF CATS IS A DANGEROUS PLACE
Foxes, ravens, rabbits and snails are among the many sapient animals with whom cats share their world. These creatures have their own agendas and their own magical abilities, and whether they’re friend or foe they have a habit of making things much more complicated for the Parliaments of Cats.
As difficult as these animals make things,... [click here for more]|
|08.||Live the Dream of '90s Roleplaying!
Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of '90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet another Immortal in on a windswept street, do you fight with swords as your way of saying... [click here for more]|
|09.||The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books.
From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone!
New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for... [click here for more]|
|10.||Most societies are confusing to an outsider, but in order to function they must make sense from their own perspective. Thus most societies follow certain basic rules; they protect their members (or, arguably, some of their members) and create an environment where they can fulfil their function or pursue their wishes. There is usually some form of organisational structure in place to regulate activity... [click here for more]|
|11.||The Cost of Greatness
Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;... [click here for more]|
|12.||Cursed in ancient times, these ponies carry the burden of the anger of the divine, but seek to rise against it, carving out a home for themselves in the world of Everglow.
New feats, rogue tricks, alchemic discoveries, and equipment all designed for clockwork ponies!
Compatible with Ponyfinder and Pathfinder roleplaying games. ... [click here for more]|
|13.||The Eclipse Phase soundtrack continues with Morph (Fury), a track based on Firewall, composed by Scott Fox (iVardensphere)
Morph (Fury) is available under the Creative Commons Attribution- Noncommercial-Share Alike 4.0 License. ... [click here for more]|
Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago?
The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures,... [click here for more]|
|15.||You burn to know the significance of the rise of high Sothis, and now that we have dragged ourselves through the arid fullness of time, I will answer thus:
What is it that reveals itself under the light of a rising star?
When convergence slides its ineffable will into place, and Fate swings but one pole-star wide, high above the contours of creation’s map, what emerges... [click here for more]|
|16.||The Eclipse Phase soundtrack continues with Firewall, a track based on Firewall, composed by Scott Fox (iVardensphere)
Firewall is available under the Creative Commons Attribution- Noncommercial-Share Alike 4.0 License. ... [click here for more]|
|17.||EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]|
|18.||This product is the same book as Apotheosis Drive X, SD Mix. However, it has an additional 20 pages of content. This includes a guide for hacking the game, an example hack inspired by Pacific Rim, rules for psionic powers in #ADX, and some reference charts and tables in the back of the book. This is the "premium" version of #ADX.
Apotheosis Drive X, #ADX, is a Fate-powered mecha RPG. Think... [click here for more]|
|19.||The Firewall Hack Pack contains:
Images of 16 Sample Characters with transparent backgrounds. (150DPI PNG format)
14 other images from Firewall, including the Cover art
Singularity data files for all 16 Sample Characters (requires update to Singularity 220.127.116.11)
All of the material in the hack pack is made available under a Creative Commons Attribution- Noncommercial-Share Alike 3.0... [click here for more]|
|20.||The Eclipse Phase soundtrack continues with Blight (Exsurgent Virus), a track based on Firewall, composed by Scott Fox (iVardensphere)
Blight (Exsurgent Virus) is available under the Creative Commons Attribution- Noncommercial-Share Alike 4.0 License. ... [click here for more]|
|21.||Live the Dream of '90s Roleplaying!
Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of '90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet another Immortal in on a windswept street, do you fight with swords as your way of saying... [click here for more]|
Uphold your vows to the Tenets of Honor and become a paragon of justice in a broken, cruel world.
The world of Sasara, your home, is broken and depraved. Despots rule over isolated city-states, indifferent to the suffering and squalor of the people. In the shadows of the enigmatic Ruins – the last vestiges of a prosperous era long forgotten – the vile terrorize the innocent few without... [click here for more]|
|23.||Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following:
For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available.... [click here for more]|
|24.||The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.... [click here for more]|
|25.||The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventrues and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign!
The Arunisiir system lies a short way beyond the Imperial border, in the Borderland region. Its port is a critical link in the Trojan Reach trade... [click here for more]|
|26.||Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…... [click here for more]|
|27.||THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique... [click here for more]|
Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself.
Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make... [click here for more]|
|29.||An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures.
Sometimes heroes must wander…
Shadows gather throughout the world, threatening you, your village, your friends, and your family.
The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the... [click here for more]|
|30.||Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more]|
|31.||Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index.
Updated and revised core rule book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to... [click here for more]|
Dark Heresy Second Edition is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers... [click here for more]|
|33.||"One of the best bestiaries I've ever encountered for any game, in any genre!"
"Brilliantly showcases how beautiful and bizarre the earth will be in one billion years."
"Beautifully illustrated and full of imaginative creatures."
The weird, the wondrous, and the downright scary: 130 new... [click here for more]|
|34.||The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em... [click here for more]|
“Hands down the best RPG rules system and setting I've ever run.”
“The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.”
“After reading The Strange from cover to cover, I am looking forward to running and playing The Strange... [click here for more]|
|36.||Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more... [click here for more]|
|37.||Quick Generator Sci-Fi NPCs
Sometimes you don’t need an insane amount of tables and charts. You may just need something quick and simple to help flesh out basic details without going overboard on the details. This is where the Quick Generator is helpful, providing you with a simple one-sentence description of a particular subject.
This generator, or series of charts, is designed... [click here for more]|
|38.||A star system consists of one or more stars plus whatever planets, comets and asteroids orbit it. Composition can vary a lot but for every star system there is a designated mainworld. This is almost always the most populous planet in the system, and will have this status for some good reason. Usually this means good habitability or resources, though there are sometimes other reasons why a world is... [click here for more]|
|39.||This adventure is set in the Borderland sector of the Trojan Reach.
The players are contracted to deliver a cargo of technical equipment to a remote settlement on Iilgan, where they discover a team of Border Guard personnel working with the locals to improve conditions. It becomes apparent that there are several such teams on the world. Whether the characters think this is a god idea or not, they... [click here for more]|
|40.||Cats are magical; cats understand sacrifice and the power of names. A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness.
Take Silver Ford, for example,... [click here for more]|
|41.||The Location Crafter
Create adventure locations for any role-playing game, in advance or on the spot! The Location Crafter is an RPG supplement designed to help Game Masters create exciting locations for characters to explore, complete with encounters, fast and easy. Create locations before you play or as you adventure, off the cuff. The Location Crafter uses a simple system of expected... [click here for more]|
|42.||Issue #1 of Ken Writes About Stuff Vol. 3
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the TRAIL OF CTHULHU corebook. Hite traces these foul things through their legendary history,... [click here for more]|
|43.||For years, tabletop role-playing games have been expanding and growing into ever-changing genres and sub-genres. After a while, there are so many products and so many sub-genres that trying to find just the right one can become overwhelming. So what do you do when you want to find a new game to play?
The Gamers Guide to series presents Gamemasters and Players an idea of what genres and sub-genres... [click here for more]|
DramaScape SciFi Volume 34
This product is a full-color, 24 inch by 40 inch, floor plan of a SciFi Bridge, with Hex, Square and No overlay.
The PDF includes... [click here for more]|
|45.||“What are these living works of art of high geometry?”
The beings we call Annunaki—for we have no idea what they call themselves—are rarely encountered by the Lords of Gossamer & Shadow. When seen, these strange beings resemble shifting traceries of glowing Eidolon energy drawn in space. Lines, curves, and nodes of colored-arcing energy sketch out forms in... [click here for more]|
|46.||The Type-A Free Trader was developed long ago to provide efficient, low-cost transportation for small cargoes and a few passengers. It is an eminently useable design which has been adapted to many other roles, but ultimately is optimised for moving almost half its tonnage in cargo from one star system to another.
The Type-A is, more than anything else, cheap. Its sensor fit is basic and its flight... [click here for more]|
|47.||Call to Arms: Fantastic Technology
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your... [click here for more]|
|48.||The character you envision.
“Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.”
“A wonderful compliment to the core rulebook.”
“A great source of new options for your PCs.”
Every player... [click here for more]|
|49.||Nothing Is Free
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the... [click here for more]|
|50.||Paying with Your Soul
Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.
Spells, rituals, alchemical preparations,... [click here for more]|
|51.||"Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood."
– Wesley Cote, AKA The Key
What Has Risen May Fall
What is the God-Machine? That question doesn't have a single,... [click here for more]|
|52.||Under the burning sun, one of the hottest places in the world just became a whole lot more dangerous. In early 2090, Phoenix, Arizona dropped off the map. Nobody knows how or why. Not even the people who live there. But some of them are finding out. And when they do... they're as good as dead.
Written by Origins Award Winner and Phoenix resident John Wick and David Jarvis, Phoenix, the Terrible... [click here for more]|
|53.||For the very rich, starships are eminently affordable purchases. Although a starship may be bought as an investment, then hired out to other organisations or used for mercantile operations, a yacht is a personal vessel. Most are specially commissioned or refitted to fulfil a specific purpose, and can provide some inspiration of what can be done with an open-ended budget without simply sinking... [click here for more]|
|54.||The Type-S Scout/Courier fulfills one of the most basic requirements of any interstellar organisation – be it a government, commercial entity or military force. It is first and foremost a low-cost messenger ship, and although it does have some additional features its overall capabilities are limited by the need to provide an interstellar communications capability at as low a price as possible.... [click here for more]|
|55.||The Life of a Lifesaver
DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort.
Reporter Amelia Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive... [click here for more]|
Agaricath: Drow City
A printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50x50, equivalent to 25 of our standard 10x10 tiles.
Contents: An underground Drow city, deep within a cavern. Houses and shops are carved from the rock, stairs wind their... [click here for more]|
|57.||A monster lurks in the shadows...
Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.
Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer,... [click here for more]|
|58.||Designed to be compatible with the most recent incarnation of the most popular fantasy role playing game of all time, this is the first adventure adapted from one of The Swamper’s curious tales, and we feel that we have done it justice. It concerns the plight of a small community, tainted fruit, and a potentially grave threat to the entire region. Strange Fruit is intended for 4-6 characters... [click here for more]|
|59.|| We're passionate about Savage Worlds and want to share that with you. The theme is Endings and Beginnings, which it is threaded throughout all the pieces and covers a range of genres.
What's in It for You
Two Discounts Off Maps by Middle Kingdom Exploration & Trading Co.
Recent Releases - From January to March.
Upcoming Releases - Works in the works.
Designer’s Diary - Sean Patrick... [click here for more]|
|60.||The Borderland is the unofficial name given to a region of space in Trojan Reach sector. It is also – not coincidentally – the name of a subsector in that area. The two overlap, though the term ‘Borderland’ is sometimes used in a wider context to refer to the general area surrounding the subsector of that name.
The Borderland is a region of great strategic significance lying... [click here for more]|
Sharpen your blade. It’s time to hit the mean and dusty streets of Rome.
Experience Roman noir firsthand in Eagle Eyes, the latest Fate World of Adventure from Pete Woodworth. Battle cynicism, corruption and murder in the shadow of the Coliseum. Play Eagles, the Senate's private investigators, and use every means at your disposal to get at the truth behind everything from "ordinary"... [click here for more]|
|62.||SHADOWRUN DIGITAL TOOLS BOX
The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get!
The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit... [click here for more]|
|63.||Break out of your class!
You are hereby cordially invited to a party inspired by adventurous storytelling, daring actions and dark villains. Pick one of these new options and redefine your character concept.
For Feats, a Gentleman Thief always gets treasure, can bluff his way out of almost any tight spot and will never be held for long. A skilled combatant shall Seize an Attack... [click here for more]|
|64.||The Universe of Magic
Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes.
A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous... [click here for more]|
|65.||HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and... [click here for more]|
|66.||Create Heroic Characters to Conquer the Elements!
Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.
New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,... [click here for more]|
|67.||A Half-Step from Chaos
If there’s anything shadowrunners have learned over and over again, it’s that the veneer of civilization coating much of the world is extremely thin (in the Barrens, of course, it’s non-existent). There are so many tensions in the Sixth World that altering the delicate balances just a hair or two can bring chaos and conflict to areas that had previously managed... [click here for more]|
|68.||These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled... [click here for more]|
|69.||Among the Trojans presents a complete and self-contained game setting for Traveller. It can be placed in almost any star system without affecting a setting’s canon data on what is there. A wealth of adventure opportunities awaits within the Trojan zones of the gas giant Kendelsei, among her moons, and on the system’s outer planets.
Characters do not need a starship to adventure in this... [click here for more]|
|70.||Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up.
Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books,... [click here for more]|
|71.||Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces... [click here for more]|
|72.||It’s Going to be Colossal!
Kaiju Codex brings you 20 new massive monsters for Game Masters to use in their Pathfinder Roleplaying Game ranging from the natural disaster style CR 30 Worldshaker to the lesser Kaiju like CR 8 Hubrun, The Big Goblin, so you can find a challenge to fit your game! This product builds on the existing Kaiju rules of the Pathfinder... [click here for more]|
|73.||One tiny ship.
One huge expanse of aetherspace.
Maneuver your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal... [click here for more]|
|74.||Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false... [click here for more]|
|75.||Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable... [click here for more]|
|76.||All Kinds of Power
Arcane sites crackling with magical energy. High-stakes corporate maneuvering, complete with draconic influence. Smugglers and shamans, charismatic chiefs and feckless rogues. All this and more waits in the Sioux Nation for runners looking to branch out and run headfirst into new challenges in the unending quest to earn a few nuyen while staying alive and free from corporate... [click here for more]|
|77.||Sew ’Em Up, Ride ’Em Out
The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical... [click here for more]|
|78.||WANDER THE WORLD!
It stretches and winds through the Ninth World, seeking unknowable facets of a landscape already touched by the dangerous refuse of the past. The Wandering Walk is a path known only to a few and trekked only by the brave and the foolish.
The Wander is a supplement for Numenera detailing strange locations, unfathomable encounters, and useful equipment for those... [click here for more]|
|79.||Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more]|
|80.||The Grand Stair stretches behind the scenes of the multiverse,
The Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. Here, there be dragons.
Dragonhearth is full of dragons, dragons, dragons – faerie dragons, drakes, wyverns, feathered serpents, dragon-men, dracoliches, dragons whose breath makes up the... [click here for more]|
|81.||The world is a Lie
A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront... [click here for more]|
|82.||Control your destiny. Journey Through the Breach into the world of Malifaux where steam power collides with magic, monsters, and steel. This Fated Almanac is the essential tome for players of the Through the Breach roleplaying game. It includes the core rules, as well as equipment, magic, and background information. Everything you need to become a power-mad Arcanist, lethal gunslinger, or a ruthless... [click here for more]|
XIX century is the age of the last great discoveries. The last moment to explore places which no other adventurer has visited before. The world is getting more and more civilized. Nothing can stop the triumphant march led by the fearless explorers. These intrepid men and women are followed by others, acting not because of thirst for knowledge and adventure, but for massive profits.... [click here for more]|
|84.||Stretch Your Reality
There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose... [click here for more]|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast... [click here for more]|
|86.||It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more]|
|87.||The year is 3120. Under the aegis of the Republic of the Sphere, the Inner Sphere has experienced its greatest time of peace since the days of the original Star League. Raised from the ashes of the Jihad, the Republic stands for the ideals of unity and justice, but even its triumphs have come at no small cost in blood. Entering the thirty-second century with a mixture of righteousness and hubris, the... [click here for more]|
|88.||Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack... [click here for more]|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a... [click here for more]|
|90.||Lusus Naturae is a bestiary for Lamentations of the Flame Princess (and other old-school games), featuring 103 face-melting monsters.
This book includes sadists, predators, and colossal entities that are only peripherally aware of the actions of two-meter-tall mammals on an inconsequential telluric planet. They include:
* Cheerful and talkative Chapel Wights, who punish rudeness with scalpels
*... [click here for more]|
|91.||The Minefield of Opportunity
The number of ways you can step wrong in Cheyenne are higher than a lot of shadowrunners can count. There are political, ethnic, tribal, and racial divides, and stepping on the wrong side of them can not only end your job prospects, but it can put you in a hastily dug hole in the ground. Move quickly and be agile, though, and you can slip through the snares that trip up... [click here for more]|
|92.||Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.
Ruins of the North contains six ready-to-play adventures, complete... [click here for more]|
|93.||Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [click here for more]|
|94.||It’s not safe to venture into Venture City…
Looking for a little inspiration for your next Fate Core campaign? Check out Venture City Stories! This adventure toolkit written by Brian Engard will give you everything you need to send your characters on an adventure full of superpowers, villainous corporations, and ruthless gangs in a near-future... [click here for more]|
|95.||OUBLIETTE - A magazine for old school fantasy roleplayers.
$1 Special Launch price until 30th April ($1.50 thereafter).
Oubliette is back! In a new compact format. Print versions are also available from the Oubliette blog and the Squarehex website. Spend over £5 at Squarehex and get a FREE print copy of Issue 9 by entering the code "oub9".
Written for Labyrinth... [click here for more]|
|96.||The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more]|
|97.||I want to be human, sometimes.
I think about what they have and how simple it all must be.
Even if they aren't sure of their identities, at least for them the question is multiple choice.
A human can only be so many different things.
But to really survive after the Fall, you have to let go of everything, including identity.
It has to be... [click here for more]|
|98.||Numenera is a game of discovery and exploration, and the Ninth World is a setting replete with mystery. The Numenera corebook is illustrated with dozens of maps covering a staggering variety of regions, cities, and settlements. Maps of the Ninth World brings these glorious maps together in a single, handy resource that's optimized for printing and mobile viewing.
The... [click here for more]|
|99.||I Think I Feel a Song Coming On!
ComStar lied! (We know: Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mishmash of a leadership didn’t trust them—or more likely because they forgot that there even was a report... [click here for more]|
|100.||The Legend RPG - for just $1!
Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.
RPG fans will not be dissappointed in the... [click here for more]|