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Letters from the Flaming Crab: Hygiene
by Thilo G. [Featured Reviewer]
Publisher: Flaming Crab Games
Date Added: 11/29/2016 09:36:33
Letters from the Flaming Crab: Hygiene An Endzeitgeist.com review of the revised edition This installment of Flaming Crab Games' delightfully oddball Letters-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 24 pages of content, so let's take a look! As always, we begin this installment with a nice letter from the planeshopping vessel, thankfully salvaged for our collective delights by J Gray. Now we've all been there: The PCs have just battled through a horde of foes, are covered in blood and guts...and then, they walk into a tavern. As if that does not look weird. And no one cares. We begin this pdf thus, appropriately, with a nice and handy table pertaining social modifiers - these can be added or subtracted, depending on the context, from the respective social skills: A foppish Taldan dandy may indeed consider someone covered in gold dust to warrant +4...while the savage orc chieftain will be more inclined to hand an asswhooping to the pansy that came before him...

Rating:
[5 of 5 Stars!]
Veranthea Codex: Lost Legends of Urethiel
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/29/2016 09:25:55
Veranthea Codex: Lost Legends of Urethiel An Endzeitgeist.com review This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let's take a look! So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies - they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter. The pdf continues to provide the Fukujin subtype - native outsiders that embody the virtues of good fortune, with two such entities provided, both of which should put a smile on the faces of genre-aficionados: Benzaiten and Hotei, both at a nasty CR 15, make for powerful, benevolent entities. The Fire Naga at CR 12 comes with a new spell that is basi...

Rating:
[5 of 5 Stars!]
Divergent Paths: Roil Dancer
by Thilo G. [Featured Reviewer]
Publisher: Dreamscarred Press
Date Added: 11/29/2016 09:21:30
Divergent Paths: Roil Dancer An Endzeitgeist.com review The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let's take a look! So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer's power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn't have that one already. Roil Dancers add Perform and Spellcraft to their class skills and, discipline-wise, may choose Elemental Flux, Mithral Current, Solar Wind and Thrashing Dragon. A roil dancer begins play with 3 maneuvers known, all of which may be readied. He learns up to 15 maneuvers and may have 7 readied at any given ...

Rating:
[5 of 5 Stars!]
GM's Miscellany: 20 Things Volume I System Neutral Edition
by Garth H.
Publisher: Raging Swan Press
Date Added: 11/29/2016 09:21:12
GM's Miscellany: 20 Things Volume I System Neutral Edition You just can't go wrong with Raging Swan's 20-Things series, and this collection is proof of that. Excellent organization throughout and a DM's treasure trove of inspiration. If you don't find exactly what you're looking for chances are very high that the suggestions that are here will spur you on to your own highly detailed tidbits that add that extra layer of verisimilitude that players crave during game play. Simple to use, exciting to read. This ought to set any DM's brain on fire with possibilities....

Rating:
[5 of 5 Stars!]
Call to Arms: Shields
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 11/29/2016 09:20:11
Call to Arms: Shields An Endzeitgeist.com review This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let's take a look! As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can't do with shields - like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry items - which makes sense, I guess, but I would have liked some finer modifications there: Penalties for delicate work like disarming a trap while a shield's still strapped to your arm, for example. Also slightly problematic: "You cannot use weapons with it." I get that...but do e.g. tanglefoot bags count? Torches? The improvised angle could...

Rating:
[2 of 5 Stars!]
Kung Fu Kuma
by Customer Name Withheld
Publisher: Avalon Game Company
Date Added: 11/28/2016 22:18:04
Kung Fu Kuma Personally I love non-european settings and Kung Fu Kuma had me excited as it seemed to be "Jade Claw" for pathfinder. The setting has an intresting premise to the inclusion of various anthropormorphic races found in the campaign setting. Despite the words "Kung Fu" that is not a chinease based setting, but an Oriental blend of both China/Japan. If you do not own any previous Oriental D20 or Pathfinder type rules, the book has you covered by providing flavored classes suited for the setting and races found here in. In addition it provides a rule system of martial arts that characters can take. Overall it is a good introductory package to an Asian Flavored Campaign Setting. The only thing that I found to be lacking was the inconsistant style of artwork, especially when there are tons of anthro avatar makers out there for inspiration. Give it a chance as a beginer set, especially since there are already a number of support books detailing more races!...

Rating:
[3 of 5 Stars!]
Urban Faerie: Pocket Edition
by Patrick H.
Publisher: Postmortem Studios
Date Added: 11/28/2016 19:56:47
Urban Faerie: Pocket Edition Simply and straightforward; a good game for a quick one-shot while drinking. Loses one star for being unable to sustain narrative attitude without punching down.

Rating:
[4 of 5 Stars!]
Librarians of Doom
by Patrick H.
Publisher: Rarr! I'm A Monster Publishing
Date Added: 11/28/2016 18:47:55
Librarians of Doom This seems like it would be hilarious, but 2/3 of this is devoted to the system (even though they advise you to buy another download containing the rules), and the explanations of setting are vague to the point of being useless. In essence, they're like, "Hey, wouldn't it be funny if librarians were evil and there was some quasi-religious order fighting them? You should do something with that." Thanks, guys, but that's what I paid *you* for.

Rating:
[1 of 5 Stars!]
Game Master’s Guide to Friends
by Patrick H.
Publisher: New Realms Publishing
Date Added: 11/28/2016 18:39:10
Game Master’s Guide to Friends If you're a brand new GM with no idea how to build interesting characters, this might be of use, but it's extremely basic information, and not much of it. There's only 8 pages of content here, and even then there's a fair amount of whitespace. I just can't endorse paying money for this product.

Rating:
[1 of 5 Stars!]
Santa Claus Conquers the Martians (Powered by Fate Accelerated)
by Patrick H.
Publisher: Dancing Lights Press
Date Added: 11/28/2016 18:18:20
Santa Claus Conquers the Martians (Powered by Fate Accelerated) This is so much better than it has any right to be. I know it seems like an absurd concept, *and it is*, but somehow it actually works. The author has put a lot of work into this, and at 138 pages, this booklet contains everything you could possibly need to run this game. (Except dice, obviously.) There's pregens, NPCs, a sample adventure, several pages of solid GM advice, the entire Fate Accelerated ruleset, synopses of the movie and TV show (I didn't even know there *was* a TV show), and ... I just ... wow. I am deeply impressed. What a profoundly odd world we live in....

Rating:
[5 of 5 Stars!]
Kobolds: Army Pack
by Steven J.
Publisher: Trash Mob Minis
Date Added: 11/28/2016 15:13:45
Kobolds: Army Pack Like all the Trash Mob Minis, these Kobolds are awesome! GOBS of character and LOTS of interesting options, not just the same ol' kobold with a dagger or sword (but that's there, too, when you need it). The Slinger is my fave, but love them all and the bonus lizard pet, which can be re-used as other things (Guard Drake?).

Rating:
[5 of 5 Stars!]
Skeletons: Army Pack
by Steven J.
Publisher: Trash Mob Minis
Date Added: 11/28/2016 15:09:42
Skeletons: Army Pack Like all the Trash Mob Minis, these Skeletons are awesome. Love the Ogre! Also, the necromancer is a cool bonus and different from your usual necromancer sort (creepy old white human dude). Just tons of character, like all the Trash Mob Mini sets. Collect 'em all!

Rating:
[5 of 5 Stars!]
The Luchador
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 11/28/2016 13:49:36
The Luchador An Endzietgeist.com review This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let's take a look! The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk's unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level...and yes, Small luchador-damage-table included. First level nets the luchador the vigilante's double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not as big a problem. He also treats his luchador levels as both vigilante and monk levels for the purpose of feat/talent/etc.-qualifications and receives Improved Grapple as a 1st level bonus feat. The luchador also uses his c...

Rating:
[5 of 5 Stars!]
Thrilling Tales 2e: Pulp Villains - Von Keiner
by Miika T.
Publisher: Adamant Entertainment
Date Added: 11/28/2016 13:19:30
Thrilling Tales 2e: Pulp Villains - Von Keiner Beautiful supplement, well written and informative. The blueprints are amazing. I was expecting a much more compact or raw idea, but the booklet has everything you need. Main villain history, airship "map" and individual location details, crew and equipment details, tactics and adventure hooks. Really wonderful stuff. Truly ready to drop in to any pulp adventure. Can't wait to modify and drop this in my ongoing Savage Fallout game.

Rating:
[5 of 5 Stars!]
Nations of Théah: Montaigne (Book 3)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 11/28/2016 08:59:01
Nations of Théah: Montaigne (Book 3) Montaigne considers herself to be the centre of the world, so whether you want to run an adventure set there or play a character who hails from there this book will provide ample resources for understanding the land and its people. Flamboyant and arrogant swordsmen, court intrigue and intense emnity with their neighbours to the south, Castille, mark out Montaigne as a country like no other on Théah. The Introduction explains a little of the nature of Montaigne. Think Alexander Dumas' The Musketeers - swagger and panache, as interested in just how stylishly you take a villain down as you are in defeating him at all. Generousity and wit... but only if you can afford it, with a massive impoverished underclass who exist (in Montaigne eyes at least) to support the idle rich. OK, not completely idle, but they wave swords around as a matter of form rather than because it is their job to fight. This is the home of literature and art on Théah, the final bastion of culture. This is how they s...

Rating:
[5 of 5 Stars!]
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