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Stars Without Number: Revised Edition
by Ubiratan A.
Publisher: Sine Nomine Publishing
Date Added: 01/12/2018 20:55:54
Stars Without Number: Revised Edition An excellent book all around! Lots of good material here, even if you're not interested in using the D&D-like rules that lie at the core of this game.

Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Scott M.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 20:52:21
DDAL00-04 Winter's Flame (5e) A very fun and relatively short adventure. Primarily role-playing with very little combat. Introduces some common magic items from XGE. Very holiday/seasonal themed. This could easily be run in a block longer than two hours, and I suggest it is done so; there is a lot of fun, non-combatty things to do!

Rating:
[5 of 5 Stars!]
The Dinner Party
by Darin H.
Publisher: Skirmisher Publishing
Date Added: 01/12/2018 19:23:21
The Dinner Party I can't believe I've never read anything like this before. An adventuring party with some free time goes to dinner. What would they talk about? What would they eat? This was funny as it was informative. Reading about this dinner party made them seem very real. The author did a great job with this story and I look forward to reading more by him.

Rating:
[5 of 5 Stars!]
Saga: the Game -Epic Edition
by Customer Name Withheld
Publisher: sagathegame
Date Added: 01/12/2018 18:31:16
Saga: the Game -Epic Edition Another life time ago I got to take part in playtesting an earlier version of this game. It is wonderful to see it here in a more complete form. From the setting to the mechanic it is a joy to play. This is totally worth your time if you are looking to get away from the same old D&D clones and just try something new.

Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Kal G.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 17:18:36
DDAL00-04 Winter's Flame (5e) A really fun, light hearted adventure for the holidays. Players enjoyed all of the mini games

Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Kal G.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 16:55:52
DDAL05-16 Parnast Under Siege (5e) Ran this for a group of 7 players. One player dies about an hour in and had to come back as a level 1 character. Even with that everyone had a great time. I made my party decide before the siege begane how they would spend all of the siege points without letting them know how many rounds there would be and it helped the siege run smoothly.

Rating:
[5 of 5 Stars!]
DDAL06-03 Crypt of the Death Giants (5e)
by Jeremy H.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:59:06
DDAL06-03 Crypt of the Death Giants (5e) A difficult and deadly dungeon crawl, this could easily have been slated at a 4-hour adventure rather than one for 2-hours. The pressure of finishing in 2-hours caused players to try to rush through, which ended messily for many of them. Party composition seemed to affect whether victory would be achieved or not, as well. While it's nice to plan for a group that has all its bases covered, when running AL at a store level, you often are left with a large imbalance in a group, which seemed to lead to many problems in this module as well. However, this IS a Tier 4 adventure, and players should expect (and welcome) such a challenge. Just hope that someone can escape to get those who have fallen resurrected... ;) The story before the adventure is interesting, and as a lore junky, it was a welcome addition. ...

Rating:
[4 of 5 Stars!]
Miskatonic Repository 1920's Rogue Gallery Art Pack
by Daniel E.
Publisher: Chaosium
Date Added: 01/12/2018 14:58:50
Miskatonic Repository 1920's Rogue Gallery Art Pack I really injoyed the character art, I have long scowered the internet for just this sort of thing. It is much more fun to put faces to people that players run in to. I find it deepens the experiance for everyone playing.

Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Jeremy H.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:51:01
DDAL05-16 Parnast Under Siege (5e) This was an amazing addition to season 5 of AL play, and the mini-epic option proved to be worth running this again at our local game store. In both instances, the players were hard pressed, and in fact failed to finish within the 4-hour time slot. Fortunately, we were playing at a store level, and not at a convention, so time was not such a factor. However, for those planning to run this at a convention, be aware that it seems to run longer. The point system for successes on preparations against the imminent attack was quite useful, especially when using visual tokens for those points. As those points then dwindled away during the final attack, players had to start worrying about how much to spend and when, adding a distinct level of anxiety (which was fantastic)! I definitely recommend this module, and if possible, the chance to run it as a mini-epic. ...

Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
by Jeremy H.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:45:26
DDAL05-09 Durlag's Tomb (5e) I have experienced this module as both a DM and as a player, and it was fun both times. While I prefer the first half of this duo (Durlag's Tower), the Tomb aspect was a good time as well. Definitely falls under the dungeon crawl category, with some interesting traps (which also proved to be confusing at times) and some terrific combats (which also were confusing at times). If anything, this module could benefit from some clarifying points. One such detail was brought up by players, and was quite nitpicky, but also made sense...if you have a trap drowning you in flammable alcohol, and that alcohol is pouring down stairs into a room with lava...is everyone just screwed from the get go? ;) And in that same lava room, the map could use some thought on the monsters hiding there, their size, etc. However, overall, I enjoyed this module from both sides of the DM screen, and have often recommended it and its predecessor to DMs looking for something to run!...

Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Christopher M.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:42:19
DDAL07-01 A City on the Edge (5e) This was (I feel) the weakest season introductory module printed to date. There were cool things in the module (The dinosaur race was suprisingly the **best** part of the whole thing) but for the most part, motivations and the ability to move characters quickly through this was hard. I ran this for ~24 game hours at a convention a few weekends ago as a way to get new people/returning people to play AL content. In previous years, motivation was pretty easy ("There's dragons attacking, you should look into it!" , "The giants are doing things! Supposedly there's treasure nearby!") and super simple to get a group of level 1's hooked on. In this, there was almost ZERO motivation unless you were part of a Faction, and even then, that only gets you motivation for your faction's adventure. Previously the intro adventures were faction-related, but mostly because you would meet a faction member part way through who would help out. As questgivers, I think only Poe and Screaming Wind had...

Rating:
[2 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
by Jeremy H.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:39:02
DDAL05-08 Durlag's Tower (5e) One of the most enjoyable modules from the SKT season of AL play, this is the first half of what is really an 8-hour (or longer) module, finishing up with DDAL-05-09, Durlag's Tomb. Of the two, this is my favorite, and it gives players not only combat to deal with, some of which can prove to be quite harrying and deadly, but exploration and social interaction. Some of the social encounters can bypass combat, which is always refreshing to see in AL play, for those of us who enjoy a good fight, but also like to save those who need saving. An interesting note, I expereinced this module as both a player and a DM. I ran the module first, and played it a few weeks later with a DM who had not played it before. The experiences were very similar, which can often NOT be the case with AL modules. To me, this speaks volumes to how the author managed to clarify points, leading to a similar experience between tables. The end is a bit of an awkward cliffhanger, as the module breaks to mo...

Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Jeremy H.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:29:18
DDAL07-01 A City on the Edge (5e) One of the more fun intro adventures for a season, A City of the Edge was full of action and adventure, not all of which relied on combat! More than introducing the storyline, it also does well at getting the players and characters introduced to Chult and Port Nyanzaru, new locations for AL play. In the past, I have not been a huge fan of the five 1-hour short adventure compilations, but I feel like this one pulls it off much better.

Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Michael G.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:25:44
DDAL07-01 A City on the Edge (5e) I was a bit let down to see that after 5 hours there is aboslutely nothing but a wild goose chase. Wish this tied in to the season a bit more than just having the curse.

Rating:
[3 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Michael G.
Publisher: Wizards of the Coast
Date Added: 01/12/2018 14:24:35
DDAL00-04 Winter's Flame (5e) This was an AMAZING break from my table's stressful and tolling experiences with the Death Curse. I would love to see these midway games expanded upon and made in to more than just a simple roll of a single type.

Rating:
[5 of 5 Stars!]
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