Rats! Accidentally deleted my original review, which went back to a week or three after publication. Let's just say that T5 does Traveller proud and it's once again what it was best: a toolbox filled with tools to create MY favorite sf rolegame.
I still bet Marc wishes he had the support group he had in 1977. It's hard to believe almost all of this came from one mind.
Nicely modelled bases, & it's great to have a variety preset to the right sizes - I have some monsters which have been begging for unusual size bases to match them. They're a good shape, & should blend nicely with bases from pretty much any other manufacturer. The only thing that I can think would improve them would be if the top surface were slightly sunk a little, leaving a rim perfect for containing any base modelling - Green Stuff, sand, etc. However, you certainly can't argue with what you get for the price!
Kudos to Rocket Pig Games for a quick response to issues: after obtaining this product I could only see/download the Base_EndCube file. Within hours of being informed, RPG had re-uploaded the file containing all the bases, which I was able to successfully extract & start printing.
Overall, a very nice addition to an impressive new line from this new publisher....
I don't usually write reviews but going to have to say this book is amazing, as it compliments the solar gameplay fantasy with the solid foundation of the corebook. Evocative charms, essentially allowing you to play the kind of solars you always wanted to play.
Continity was hard to follow; the flavour text and the descriptions in the room often did not match. In the vision, for instance, It the description of the sort of music being played were completely different. The toy soldiers also needed a much thourough explanation of how to be used; they nearly made the rest of the adventure boringly easy for my players.
It happens to stumble upon a game that pretty plain sounds. A game that enforce what you think is important in gaming, that makes you feel at home. Everybody has one and despite d20 and OSR not being exactly my cup of tea, Beyond the Wall is one of those to me.
In this manual, content is king. The game propose a pretty modern and lightweight take on OSR, with some candy for nostalgic people (looking at you saving throws) and great options for the most modern-oriented players.
But the rules are not what this game shines for. If I have to describe in short the strenght of this game I would tell that it's the only game I every bought (with the honorable exclusion of Crimson Exodus) to fully deliver all and exactly what it promise.
The character playbook and scenario packs are tools that really enpowers the whole table to build something that's inherently tied and weaved into the characters' backgrounds. All, from the characters stats to the PNG of a living world is so deeply bound...
Date Added: 08/19/2016 15:15:31
I've been running Call of Cthulhu since 1981, and have more than four shelf-feet of published Call of Cthulhu stuff (including the original saddle-stapled version of this campaign). Of late I've been converting to PDF to enable me to prep games on my hour-long commute and reduce in-game table clutter, hence this purchase.
This PDF represents the expanded version of the original (and first) campaign for Call of Cthulhu, the version published in 2004.
I ran this in the original 1981(?) version and from a brief but targeted reading judge some segments to be now more challenging for the GM than the original. The Scotland episode is particularly over-the-top in infoload, and some of the reasoning presented to the players doesn't bear close scrutiny in the Silver Twilight section. You may have some work ahead if you need tight consistency in your game (and this is a detective-style game at heart).
Looking through my notes I see that the original campaign was extremely lethal, wipin...
A bunch of Charms requested by backers, plus some extra Charms just because. A good resource for people who want more Solar Charms.
Cloud-Wreathed Scholar is my favorite, because I should be able to be right *all the time* and not just sometimes.
This pack of high quality fantasy art is astounding. It will take some time to download the compressed file, given the high resolution images in it, but it is very worth it - and it is wonderful to know this has been released so that the community can use it. There are many full color pieces, as well as some black and white works and some great maps just waiting to be personalized. They can fit nicely in any number of products for gaming and permission has been given to do so, even for commercial products. This is the kind of spirit that we need to see more of in an era in which small gaming companies and individuals can publish via DriveThru, the DM's Guild, and so on, but can't always afford the art that makes a strong first impression. Everything about this offering is commedable. Well done!...