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Three Sorcerous Arts (5E)
by Sean H. [Featured Reviewer]
Publisher: Tribality Publishing
Date Added: 04/21/2017 08:45:25
Three Sorcerous Arts (5E) Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition provides some excellent options for sorcerers in 5E and expands the range of choices for that class. Everything seems well balanced and if you like playing sorcerer, or using them as rivals to the players, give this product a look. Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition by Brandes Stoddard and published by Tribality Publishing is just that, three new Sorcerers’ origins (or bloodlines as they would have been called in some other sources) and some supporting magic items. The layout is clear with thematic color photographs for illustrations. After a very brief introduction to the product, it presents Royal Sorcery, the blood of queens and kings flows through you and imbues your magic. Royal Sorcery provides an interesting mix of increased combat abilities, ally support and Charisma tricks which some payers will delight in, especially though that like to take a leadership role in a game. Ti...

Rating:
[5 of 5 Stars!]
NeuroSpasta (5E)
by Aurican's L.
Publisher: Dias Ex Machina Games
Date Added: 04/21/2017 08:20:48
NeuroSpasta (5E) I captured a full review of this awesome product on my blog. If you want to check it out here is the link. I will post some of it below as well: https://auricanslair.wordpress.com/2017/03/28/cyberpunk-your-
-dd5e-neurospasta-for-ultramodern-5-overview/ **Overview*-
* What is up with the goofy name that sounds like Mind Spaghetti? It is actually a Greek word for “Drawn by Strings” or aka a “Puppet”. This fits in with the Dystopian Future setting of most Cyberpunk adventures. Puppets are referred to in regards to the people being oppressed by corporations (or government) or also by cyborgs or robots being controlled or also oppressed. **Neurospasta Rule Variants** (in conjunction with UltraModern 5, which again is necessary) **New Races:** Races in NeuroSpasta represent the general phenotypes available to a transhuman future. They do not represent distinct ethnicities, which are better represented non-mechanically or by the life-path rules presented in Ultramodern5. These ne...

Rating:
[5 of 5 Stars!]
Book of Lairs
by Daniel D.
Publisher: theskyfullofdust
Date Added: 04/21/2017 08:16:39
Book of Lairs This thing is perfect for populating a sandbox game. Print out a map and its key 2 images to a page, and place the lairs all over your overland map.

Rating:
[5 of 5 Stars!]
Trail of Cthulhu: Mythos Expeditions
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 04/21/2017 08:08:04
Trail of Cthulhu: Mythos Expeditions This massive tome is all about exploration, about mounting expeditions to the furthest-flung corners of the world - and being Trail of Cthulhu finding stuff that it might be better to leave undisturbed. There are a full ten complete adventures to keep your Investigators out of mischief, as well as loads of information about running expeditions in your game, whether you use these adventures or come up with your own. The adventures provided can be woven into a regular campaign as you see fit, perhaps planning ahead and foreshadowing the need to go exploring - or dropping it on the party suddenly as prefered. Or perhaps your group are professional explorers, and travel in search of interesting places to go... they will find them here with expeditions to outer Mongolia, Rhodesia (the place now called Zimbabwe), underwater in Bermuda, Paraguay (in the middle of a war with Bolivia of course), the Yutacán, the Punjab in India, Greenland, New Guinea (head-hunter territory, of course), Irela...

Rating:
[5 of 5 Stars!]
Session Zero Issue 1 - The Smoldering Swamp
by Logan H.
Publisher: Brian Holland
Date Added: 04/21/2017 08:00:23
Session Zero Issue 1 - The Smoldering Swamp This zine is full of cool ideas! You can drop this into a campaign or just borrow all your favorite bits. It might even change the way you handle converting materials from other sources to DW.

Rating:
[5 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
by Matthew S.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 05:54:22
DDEX2-05 Flames of Kythorn (5e) Flames of Kythorn is a great story and has a lot of potential as an adventure, but falls down in places in terms of execution. Pros: the opening is strong, painting a vivid scene through which to draw the players in; most of the places in the investigative section, and the NPCs, are interesting and unique; and the ending is one of the more memorable scenes I've encountered in a D&D adventure. Neutral: the ending combat was a hard fight for our group when we played it. This was definitely at least in part due to party composition and bad luck, but there's a definite chance of PC death thanks to the enemies' special abilities, as well as not having the chance to take a rest between it and the penultimate combat. YMMV on whether your group enjoys combat challenges or not (ours did, which was nice). Cons: firstly, it can be a bit of an issue at the start to get all the PCs to be where they need to be when they need to be there, depending on how they function in social situations. ...

Rating:
[3 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by Matthew S.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 03:37:23
DDEX2-10 Cloaks and Shadows (5e) There are a lot of good things to say about this game; it's creative, well-written, and has more than enough information included for the DM to make it an engaging and enjoyable time for their players. Highlights are definitely the investigative phase near the beginning, which includes encounters with some very interesting NPCs and at least two cool places to explore, and the final combat, which is thematically very strong and has some very interesting interactions between the environment and the enemies. If things play out right, there are even some unique mechanics that can really add to the players' experience. A word of caution, though: this expedition does suffer if the DM hasn't had much prep time, particularly that final combat. DMs, you won't regret making sure to read over the end, and taking some time to think over the map and mechanics - it'll make your life a lot easier. Overall, the writing is very cinematic, which I personally enjoyed and felt added a lot to my ...

Rating:
[5 of 5 Stars!]
CASTLE OLDSKULL - The Classic Dungeon Design Guide
by Emily B.
Publisher: Kent David Kelly
Date Added: 04/21/2017 02:55:26
CASTLE OLDSKULL - The Classic Dungeon Design Guide Dungeon design guides are fairly common, but most of them dwell on minutae already covered in Dungeon Master's Guides. This product is especially useful because it ignores most of that stuff in favor of things that haven't been adequately covered. It also presents some easy organization techniques to manage information overload and streamline the dungeon creation process. Some highlights of the product are: -Advice on making semi-realistic caves, tombs, castles, and manor houses. "Semi-realistic" is explicitly stated as the goal here, as opposed to completely abstract or restrictively realistic designs. -Random inspiration and idea tables that are both evocative and flexible. Most random tables don't work well for me because they either assume a very specific setting, contain a bunch of really bland concepts, or both. But this book has long tables with lots of genuinely creative ideas. -A streamlined method for figuring out the dungeon's history and construction. I usually min...

Rating:
[5 of 5 Stars!]
Paranoia Forms Pack
by Eric A.
Publisher: Mongoose
Date Added: 04/20/2017 20:45:16
Paranoia Forms Pack So I got these pretty much expressly for the purpose of printing them out but they aren't scaled for 8.5x11? Which strikes me as a weird choice. Also, because this is a digital file, there's no reason to give me multiple copies of the same form in one massive file. It's a digital file. I can reproduce it for personal use. A collection of form fillable single files would be way more useful. Or an editable header system that I can fill in to make custom forms would have been great. As it stands I have a few forms repeated a LOT seemingly just to bump up the page count, no way to use them as digital files since they're all merged and no way to print them without messing around in my printers size scaling settings for awhile to get something close to what I want. Like, what I assume happened was they made this as if it was a physical book and then just uploaded the PDF without considering what the actual needs of someone getting this as a digital file would be. Which is sloppy and pretty ...

Rating:
[2 of 5 Stars!]
Wearing the Cape: The Roleplaying Game
by Norman T.
Publisher: Wearing the Cape Productions
Date Added: 04/20/2017 20:39:29
Wearing the Cape: The Roleplaying Game A world with lots of great stories and great system for story-driven games.

Rating:
[5 of 5 Stars!]
Stars Without Number: Free Edition
by Ian N.
Publisher: Sine Nomine Publishing
Date Added: 04/20/2017 20:24:30
Stars Without Number: Free Edition A big and detailed book explaining all the rules for playing Stars Without Number, a great sci-fi game with elements of old-school D&D. The book includes tons of help for new GMs as well.

Rating:
[5 of 5 Stars!]
Wearing the Cape: The Roleplaying Game
by Jesse R.
Publisher: Wearing the Cape Productions
Date Added: 04/20/2017 19:12:54
Wearing the Cape: The Roleplaying Game I think its one of the better superhero adaptations of FATE. It is focused on the official Wearing the Cape post-event world of the wearing the cape novels, but the author deliberately obscures details so even a GM wanting to fully novel-canon compliant world still has room to customize for his own game. Being canon-compliant is of course optional, but the system is optimized for the post-event world. But a FATE veteran who gets a grasp on making new power classes (WtC RPG add-on - make the high concept into a loose-detail character class) could get this to be as flexible as Mutants and Masterminds, but without its character-creation phase crunch (M&M does well in keeping actual gameplay low in crunch, except for invention. FATE & crunch are mortal enemies)....

Rating:
[4 of 5 Stars!]
Wearing the Cape: The Roleplaying Game
by Jeremiah E.
Publisher: Wearing the Cape Productions
Date Added: 04/20/2017 17:10:57
Wearing the Cape: The Roleplaying Game I am a fan of the WTC novels, and being a new comer to the FATE system, this book is very thorough game book. The book not only covers the FATE system but goes in depth on Mr. Harmon's world. His chapters about creating superhero teams was especially helpful with my game group and out inability to grasp the concept of Aspects can/will be applied to everything. I recomend this game for any FATE fans and especially for any fans of Capes.

Rating:
[5 of 5 Stars!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
by Derrick C.
Publisher: Wizards of the Coast
Date Added: 04/20/2017 17:03:52
DDIA05 Storm King's Thunder: A Great Upheaveal (5e) I have played this twice, DMed it 3 times. It is a good grind to level 5, on the short end in 4 hours, but can take 8+ if your players investigate. Zephyeros is entertaining, and the interactions with him may come up again if you run the SKT hardcover

Rating:
[4 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Derrick C.
Publisher: Wizards of the Coast
Date Added: 04/20/2017 17:01:21
DDAL05-07 Chelimber's Descent (5e) From a DM standpoint, this can be a rather confusing module. Between the traps, the secret doors, and the lore, it can be overwhelming to both players and DMs. An entire floor can be avoided with some luck and a rogue with expertise in thieves' tools, but otherwise an entertaining one

Rating:
[3 of 5 Stars!]
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