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vs. Stranger Stuff Adventure: Summer C.A.M.P.
by Rachel B.
Publisher: Fat Goblin Games
Date Added: 05/16/2018 22:48:07
vs. Stranger Stuff Adventure: Summer C.A.M.P. This is our second adventure to play and weare enjoying it very much. The summer camp gimmick has so much going for it. So far we've played for three hours and haven't finished the story yet. The mysterious background to this one is my favorite of all the Stranger Stuff stories!

Rating:
[5 of 5 Stars!]
FU: The Freeform/Universal RPG
by Michael M.
Publisher: Peril Planet
Date Added: 05/16/2018 20:10:13
FU: The Freeform/Universal RPG I wanted a light, story-driven ruleset for a Star Wars oneshot with some friends that had never done tabletop RPGs before. This worked wonderfully! The rules are the good kind of simple: easy to learn and remember, but leave a lot of room for creativity. The free Star Wars addendum worked out well too, and I'd love to try the others (Matrix, pirates, LEGO, etc.). **Pros:** * Keeps the fun parts of RP'ing and story-telling, without the cumbersome rules, stats, and books. * Really easy to explain and play * Could easily be adapted to any story-driven genre * Great for one-shots and zero-prep stories * Easy to GM (no dice rolling or complicated rules), though you need to think on your feet * Pay-what-you-want business model **Cons (well, more like intentional limitations):** * No leveling system for extended campaigns. Characters can gain/lose traits/skills/equipment, which is reasonable for story-telling, but may not be as satisfying as "hitting epic level". Just set expecta...

Rating:
[5 of 5 Stars!]
Secrets of A.E.G.I.S.: A Masks Supplement
by Daniel T.
Publisher: Magpie Games
Date Added: 05/16/2018 14:40:40
Secrets of A.E.G.I.S.: A Masks Supplement The Masks team continue to produce excellent material. Where the Halcyon City sourcebook was a wide-ranging slice of life in the Masks universe, **Secrets of A.E.G.I.S.** is more tightly focussed, concentrating as it does on a single organisation. This has good and bad points. The upside is a thorough, tightly aimed look at the interactions between AEGIS and the game. The books opens with a number of reports on organisations monitored by AEGIS agents and their interactions; each of these provides ample fodder for a campaign in a variety of different styles. They cover plots involving crime bosses, supervillains, local politics and superhero activists - something for every GM to work with. Most of this chapter will be useful material will be useful even if the GM doesn't plan an AEGIS-centred campaign. A chapter is also devoted to discussing how to centre a campaign on players as AEGIS agents, with some good general rules material for handling organisational agendas. On ...

Rating:
[4 of 5 Stars!]
Cloud Captains of Mars
by Lou C.
Publisher: Heliograph, Inc.
Date Added: 05/16/2018 11:58:09
Cloud Captains of Mars IMHO, this is the finest of the old GDW supplements, reissued by Heliograph, for contents and organization. The artwork and maps are beautiful. I give it 10 stars. The first half of this supplement covers the Cloud Captains, both Martian and human. The captains from earth are nicknamed “The Red Captains”. The information is more expansive than the basic facts provided in the Ubiquity Core Rules. Not only does it detail the important personages in the skies of the Red Planet, but is a reference on ships and practices. In addition to educating readers regarding the Red Captains, there is helpful information regarding becoming a Privateer, hiring a crew, and Prize Rules for dividing the spoils. In the campaign I am currently running, the Player Characters have acquired a ship and a Letter of Marque from the Governor General, so this supplement is close at hand during our sessions. Most of the second half describes in exquisite detail the Martian city state of Karkarham, a city that ...

Rating:
[5 of 5 Stars!]
GURPS Classic: Ice Age
by Michael D. S.
Publisher: Steve Jackson Games
Date Added: 05/16/2018 09:21:51
GURPS Classic: Ice Age GURPS Ice Age is a solid little supplement that adds a wealth of interesting material for a relatively obscure period of gaming. Complete with a collection of new hominid races, equipment, natural creatures, and spells, there really is a lot of content packed here in a relatively small package. Presented inside are three ways to play; A historical campaign, a fantasy campaign, and a slap-stick caveman campaign. All provide unique ways to game and to interface with the history within. While the book's age means that lots of the information in the book has since been replaced or amended by advancing archeological techniques, it manages to hold up for the most part, and shows a surprising amount of research of veracity for its time. A great little package for anyone interested in the time period, or just to try something way out of left field for their campaign. ...

Rating:
[5 of 5 Stars!]
13 Fighter Talents and Maneuvers (13th Age Compatible)
by Thilo G. [Featured Reviewer]
Publisher: Jon Brazer Enterprises
Date Added: 05/16/2018 05:46:47
13 Fighter Talents and Maneuvers (13th Age Compatible) An Endzeitgeist.com review This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look! This review was requested as a prioritized review by one of my patreons. The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC and PD are lowered against your attacks by the escalation die value for the remainder of the combat. Mooks targeted extend this penalty to the whole mob. For the champion feat, this also reduces the target’s attack and damage rolls, and the epic feat adds hampered to the target once it’s staggered, with a save to briefly negate the condition. First to Arms ...

Rating:
[5 of 5 Stars!]
Star Log.EM-011: Arcane Artillerist
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/16/2018 05:42:31
Star Log.EM-011: Arcane Artillerist An Endzeitgeist.com review This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.” For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: Called, dispelling, glamered, illuminating, merciful, seeking. Odd: “Called” and “Seeking” are not properly italicized. The seal works only for the arcane artillerist, and you may change weapon fusions after an 8-hour rest, or by resting 10 minutes and spending an additional Reso...

Rating:
[4 of 5 Stars!]
Transcendent 10 - Feats of the Lost - Figures Forlorn
by Thilo G. [Featured Reviewer]
Publisher: Lost Spheres Publishing
Date Added: 05/16/2018 05:41:29
Transcendent 10 - Feats of the Lost - Figures Forlorn An Endzeitgeist.com review So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out! One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a GM and player to properly contextualize the content, which is particularly helpful for folks who don’t have a veteran’s level of system mastery. The pdf predates the ACG and OA, and as such, I will not complain about a lack of representation of the classes from these books in the spell-lists. Anyways, this pdf is 8 pages long, 1 page front cover, 1 page editorial, 1 pag...

Rating:
[3 of 5 Stars!]
Tales from the Rocket Age
by David N.
Publisher: Why Not Games
Date Added: 05/16/2018 02:24:55
Tales from the Rocket Age Reviewing it as a work of fiction, not on the basis of its format, this is a great book, providing exactly what I was looking for: inspiration, world building and some fun stories to kill some time.

Rating:
[5 of 5 Stars!]
D&D Basic Set Rulebook (B/X ed.) (Basic)
by Tim S.
Publisher: Wizards of the Coast
Date Added: 05/15/2018 23:05:05
D&D Basic Set Rulebook (B/X ed.) (Basic) Searchable which is a major plus. Wish it was available as a POD (saddle stitched of course!) Then, I could put my original safely back in its box.

Rating:
[5 of 5 Stars!]
D&D Expert Set Rulebook (B/X ed.) (Basic)
by Tim S.
Publisher: Wizards of the Coast
Date Added: 05/15/2018 23:04:15
D&D Expert Set Rulebook (B/X ed.) (Basic) Searchable which is a major plus. Wish it was available as a POD (saddle stitched of course!) Then, I could put my original safely back in its box.

Rating:
[5 of 5 Stars!]
DMR2 Creature Catalog (Basic)
by Tim S.
Publisher: Wizards of the Coast
Date Added: 05/15/2018 23:01:53
DMR2 Creature Catalog (Basic) Monster content is ok. The rating is for the POD aspect. It's decent, but not perfect. There are some distortions I see in various words throughout. Would I order it again? Yep.

Rating:
[4 of 5 Stars!]
Neptune Undersea Station map set
by Jeremy P.
Publisher: Gamer Printshop
Date Added: 05/15/2018 22:32:39
Neptune Undersea Station map set Great highly detailed maps I actually had to shrink them because the files were so large that some of my players would have had trouble viewing them through Fantasy Grounds. I'm actually using the maps in a D&D game where there was previous technological society and this is going to serve as an outpost that they left behind on the elemental plane of water that my players will have to figure out. The only issue I've found is that in the PDF of the descriptions for the levels under the Marine Lab pylon all the room descriptions are copies of descriptions from the habitat levels with level 4 and 5 having no description. Not really a big deal as I can just fill that in myself just figured I'd mention it if you had any interest in fixing it even though I know this product has been here for a few years now so its unlikely it is being actively updated....

Rating:
[5 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
by Samuel S.
Publisher: Wizards of the Coast
Date Added: 05/15/2018 21:31:34
DDAL05-06 Beneath the Fetid Chelimber (5e) A simple, straight forward exploration adventure with a tough fight at the end. It has very little set-up, just grab it and go. Great opportunity for a creative DM to have fun with NPCs. Great to run on short notice, just classic D&D. I almost had the party TPK themselves trying to save one of their comrades unconscious in the razorvine at the final encounter, while the razorvine bush was on fire, so that was fun! But everyone was standing up, nervous, excited, so that was all the more gratifying. ...

Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Kenneth K.
Publisher: Wizards of the Coast
Date Added: 05/15/2018 17:52:27
DDAL00-04 Winter's Flame (5e) This came out during the holiday season and was a hilarious Christmas D&D adventure, right down to the tacky sweaters. My party, known to be hard on AL modules, went along with the storyline because it sucked them in and they had a great time. Speaking of that iconic sweater, two of the seven players have added it to the general description of their characters.

Rating:
[5 of 5 Stars!]
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