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DDAL05-06 Beneath the Fetid Chelimber (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 22:29:49
DDAL05-06 Beneath the Fetid Chelimber (5e) Fun Season 5 adventure, but feels out of place in the Parnast story line. This adventure does not wait for the PCs to take the hook, they start in the adventure. This can be seen as great, just make sure you follow the DM guidelines and still let PCs spend downtime and gold before the adventure starts. This can also be seen as shenanigans because the PCs are place right in the middle of an ambush. At least they are allowed to make perception checks. A savvy DM though, could rewind the beginning of the game a few frames and allow the party to see the first encounter. There is a fun chance for some role-playing, but then a weird section of random chance to get lost thrown in. Maybe adventures get lost. Travelling wide distances does not seem to be an issue in AL, but when they travel for an hour it does. The scaling for the last encounter could be seen as a little weird to a party. The monsters either hear each other or they don't no matter how big the distance is. The final par...

Rating:
[4 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 22:19:13
DDAL05-07 Chelimber's Descent (5e) Fun to run, but needed some tweaking. I have very limited time to run games, so I enforce the time limit when I run modules. This is one of the few games other DMs have told me rarely, if ever, goes over the two hour mark. This module was both fun to play and to run. It has a nice balance of puzzles (with included handouts) and a fight or three. There are several traps, but they become a bit obvious once characters know what to look for. Before you run this game, you may want to tweak the elemental puzzles on the second floor. The version of this game I purchased seemed to have the riddles mixed up or at least not follow the same format from the room before (does the riddle refer to the room the party is in or the door they are facing). There is also some confusion on the rewards for this game. I know some of the exp and downtime issues were errata-ed, but there is still reference to Princes of the Apocalypse when it is probably meant to refer to Elemental Evil Players' Guide. ...

Rating:
[4 of 5 Stars!]
In Volo's Wake (5e)
by Robert G.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 22:10:50
In Volo's Wake (5e) This module is a must buy and a must play. One thing I enjoy about the adventure's league are the short but fulfilling adventures. This module includes six of those - all an hour long (three of them you can actually run in an hour, but the latter three might run into two hours). From a DM's standpoint, this module is a great value. Six games. They can be used as a direct sequel to Lost Mines. Easy to prep and scale. As a player you get great rewards for these games. Magic items in a one hour game? Renown? Yep. Buy this for your DM to run. Or buy it and run it for your DM. They need a break, too....

Rating:
[5 of 5 Stars!]
Pocket Fantasy RPG
by David M.
Publisher: Brandon Goeringer
Date Added: 08/13/2017 20:05:01
Pocket Fantasy RPG Thank you so much for this game. A gem of a game and free to boot. I am going to make a vid talking about the nice lil' game you have here.

Rating:
[5 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/13/2017 17:16:48
DDAL04-03 The Executioner (5e) It's not great, but it's not quite as bad as the concensus would imply. The main issue is that the connection between the scenes is a little lax, especially the "petty larceny" part mentioned earlier. The assumption that the party's a bit on the murder-hobo side makes it harder to connect the scenes together when the party isn't... But nothing that can't be solves by playing up the jerkishness of some people a bit.

Rating:
[3 of 5 Stars!]
DDAL04-02 The Beast (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/13/2017 17:13:20
DDAL04-02 The Beast (5e) Of course, this has all the usual issues of a season-4 module called "just run them all together, and/or as interludes during the module" But outside of that, there's a story that exists outside the PCs. The PCs actions impact that. The story's theme is in line with the season ("you can't always get what you want"). There's tragedy to discover, and tragedy to mitigate.

Rating:
[4 of 5 Stars!]
Arcane Codex Grundregelwerk
by Thomas S.
Publisher: Nackter Stahl Verlag
Date Added: 08/13/2017 16:15:25
Arcane Codex Grundregelwerk Da ich DSA etwas überdrüssig war/bin, wollte ich etwas anderes ausprobieren. Da die 3 Leute mit denen ich das Spiel ausprobieren wollte Deutsch bevorzugen, machte ich mich auf die Suche. Aus Sprachgründen viel dann die Wahl relativ schnell auf Arcane Codex. Das folgende Review ist mehrheitlich meine Meinung, darin sind aber auch die Verhaltensweisen von 3 Spielern eingeflossen, mit denen ich inzwischen 4 Abende Arcane Codex gespielt habe. Negativ: - Oft wird auf andere Abschnitte verwiesen, dazu fehlen aber Seitenzahlen, als im PDF auch Hyperlinks. - Im PDF fehlt ein Inhaltsverzeichnis als auch generell jede Art von Hyperlinks (im Inhalt oder Index). - Das PDF hat keine Layer, ich muss also wenn ich etwas ausdrucken will dass immer mit allen Details machen. Auch den Charakterbogen am Ende, wird wohl kaum jemand so ausdrucken. - Seitenzahl im PDF stimmt nicht der beschriebenen Seitenzahl überein. - Es werden immer wieder Abkürzungen verwendet ohne die vorher zu erklären (Beisp...

Rating:
[4 of 5 Stars!]
DDEX3-09 The Waydown (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/13/2017 15:23:04
DDEX3-09 The Waydown (5e) The main problem is that the adventure is a series of encounters/things that happen, and not a story. There isn't a central conflict: it's just "some things that happened on the way to the underdark" The best bit is the 1st sequence: "Party should get past the gatehouse full of guards, somehow". But don't do it the "official" way unless you're a party of nothing but cha/dex scoundrels of some type ... otherwise the charisma check DCs are too high. Don't do it the murder-hobo way unless you WANT to run long, because 40 v. 7 is just going to take a really really long time, even if you can win (and the right party can, easily. The wrong party will struggle). The freedom is excellent, but the adventure doesn't help the DM understand the conflicts, and doesn't help the party find various approaches that would work. After that, it's a railroad of encounters, none of which seem to have much significance, but many of which will be long and/or hard. Until the end, when there's a sc...

Rating:
[2 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Kyle M.
Publisher: Wizards of the Coast
Date Added: 08/13/2017 14:24:36
DDAL06-01 A Thousand Tiny Deaths (5e) Dungeons & Dragons Adventurers League Season 6 (*Tales from the Yawning Portal*) mostly consists of the hardcover by that name plus three DDAL adventures. All of these serve as lead-ins to one of the dungeons in the book (*Forge of Fury, White Plume Mountain,* and *Against the Giant*s). In effect, they provide expanded hooks. DDAL06-01 *A Thousand Tiny Deaths* is thus the only Tier 1 adventure for Season 6 outside of the book. Warning: this review includes spoilers. If you’re going to play through the adventure, don’t read further. ## What I liked This dungeon provides **lots of challenge.** The opening encounter can get really rough if the kobolds fight with any tactical ability, and they should. In one of the instances I ran this (with three level 3s and one level 1), one character dropped to 0 HP in the first round. A second one followed on the next round. While the adventurers still won the encounter, at no point did they feel like the kobolds were pushover enemies or XP f...

Rating:
[5 of 5 Stars!]
Weekly Wonders - Drunkard's Grimoire
by Bjoern A.
Publisher: Necromancers of the Northwest
Date Added: 08/13/2017 13:15:33
Weekly Wonders - Drunkard's Grimoire **Weekly Wonders – Drunkard's Grimoire** by *Necromancers of the Northwest* is a collection of 12 alcohol-based spells presented in the artistic style typical for those product (nice tome-like cover, a few black and white illustration inside the book.) As stated in the introduction, those should serve to extend that theme on spell-casters and is partly inspired by the Cult of Dionysos, while so far, mainly Monks and Barbarians had alcohol-themed archetypes. Also in the introduction is printed a list of official alcohol-based content. It seems not to be complete (a short Google search pointed me at the official combat trait „Accelerated Drinker“), but I still give bonus points for including that, because it is also stated that the part of the spells work in conjunction with those class features and archetypes, so to have this ready as a reference may come in handy. There's also a hint at another Weekly Wonders Issue (Drunken Feats), that also might work with those spells, but as I don'...

Rating:
[5 of 5 Stars!]
White Lies
by David O.
Publisher: DwD Studios
Date Added: 08/13/2017 12:48:33
White Lies I keep going back to this book because it has so many wonderful ideas that inspire me in everything from my modern spy campaigns to my OSR classic fantasy game. It's totally worth it. I have the print copy because it is handy to pass around the table during a game. Great character classes and tables.

Rating:
[5 of 5 Stars!]
Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)
by Evan H.
Publisher: Mystical Throne Entertainment
Date Added: 08/13/2017 11:39:57
Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds) A nice book overall. I like the rules for ship construction, and the crew rules give your loyal band of cutthroats a bit more personality than just having them gain skills. Lots of good background info too about pirates, sailing, and more. There's enough here to give you a good handle on the pirate days even if you haven't read too much about them elsewhere. The information would also be useful, but less so, for someone running a game with piracy taking place outside of the 17th-18th century "golden age". I do have one minor gripe, and that's with the treasure table included. The list is nice, but all it says about price is "The actual value of the cargo is highly dependant on your individual campaign." I was hoping for a table that gave me at least some suggested values so pirate PCs could sell their loot more easily....

Rating:
[5 of 5 Stars!]
Revelations in Cold Iron
by GYEONGWON J.
Publisher: Dancing Lights Press
Date Added: 08/13/2017 10:39:57
Revelations in Cold Iron I really recommend this if you are fan of Mage, Changeling. But most of all if you are an advocate of individual free will and you are one of those steller people who are willing to face and stand for inconvinient relative truth even under the yoke of seemingly convinient paradigm ruthlessly overriding every grain of feable human mind, you are in for a treat. Incredible first complete game using lighthouse system, rules are easy to pick up and it is versatile giving a chance for both GM and Players to blaze the trail and carve out a unexpected tale to create a drama for themselves. Become a member of Cold Iron, fight the oppressors and set things right!...

Rating:
[5 of 5 Stars!]
OneDice Robin Hood - CW005016
by Jeff B.
Publisher: Cakebread & Walton
Date Added: 08/13/2017 08:44:56
OneDice Robin Hood - CW005016 Always loved Robin Hood as kid, especially Robin of Sherwood tv series, i applaud OneDice on this Robin Hood game. All i need now is some figures. Well done on a fine product.

Rating:
[5 of 5 Stars!]
Valherjar: The Chosen Slain Core Rulebook
by Roger L. [Featured Reviewer]
Publisher: Game Monkey Press
Date Added: 08/13/2017 06:43:39
Valherjar: The Chosen Slain Core Rulebook http://www.teilzeithelden.de/2017/08/13/ersteindruck-valherj-
ar-the-chosen-slain-einherjer-zum-schutz-der-menschheit/ -
Valherjar: The Chosen Slain vermischt die moderne, reale Welt mit mythologischen Elementen. Die Spieler verkörpern dabei unsterbliche Agenten Asgards, die gegen nichts Geringeres als Ragnarök, das Ende der Welt ankämpfen. Werden die Prophezeiungen vom Untergang wahr oder sind die Krieger der Götter das Zünglein an der Waage? Die Idee, hinter unserer vertrauten Wirklichkeit eine verborgene Welt zu erschaffen, ist nicht neu. In Büchern, Filmen, Video- und Rollenspielen ist das Prinzip bereits ausgiebig durchexerziert worden. Trotzdem schaffen es solche Ideen immer wieder, mich zu begeistern, ungeachtet des Mediums. Ich habe Valherjar: The Chosen Slain deshalb von Anfang an mit Wohlwollen betrachtet. Im Folgenden wird sich zeigen, ob dieses Wohlwollen berechtigt ist, oder ob das System selbst zum Ragnarök für die Spieler wird. Aber gehen wir das Ganze optimistisch ...

Rating:
[4 of 5 Stars!]
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