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Sisters of the Aquarian Order
by Justin I.
Publisher: The Other Side Publishing
Date Added: 07/22/2016 10:35:25
Sisters of the Aquarian Order Originally posted here: http://punverse.blogspot.com/2016/02/sisters-of-aquarian-ord-
er-for-white-star.html The Sisters are an ancient order of mystics that have guided humanity since ancient times. These mystics train there minds and have psychic powers that seem almost magical. The book is divided into six chapters. Chapter one presents the sister of the Aquarian Order class. The class gets a few psychic powers and rituals. I don't know if this has been corrected in the pdf or for later printings, but the introduction has a few repeated paragraphs. The second chapter describes the rituals of the order. These psychic rituals essentially work like spells and are very "witch-y" in nature (not surprising considering this is one of Tim's books). Chapter three gives stats for a new weapon, includes a few pieces of equipment, and includes two new starships. Chapter four discusses using the Sisters in your game and chapter five extends that by taking about the history, present...

Rating:
[5 of 5 Stars!]
The Anime Hack
by Customer Name Withheld
Publisher: Okumarts Games
Date Added: 07/22/2016 09:55:33
The Anime Hack A nice Black Hat setting book, it really gives off what I would expect for a cliche anime vibe (and that's a good thing in my opinion). That being said, it could still use some polishing here and there. For example, there is an error in the Monster Collector class. The first special feature is a duplicate of the Mecha Jockey's special feature, meaning the first special feature of the Monster Collector does not currently exist.

Rating:
[4 of 5 Stars!]
Kineticists of Porphyra III
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 07/22/2016 06:43:27
Kineticists of Porphyra III An Endzeitgeist.com review The third of the kineticist-supplements in the ...of Porphyra-line clocks in at 66 pages, 1 page front cover, 1 page editorial, 2 pages of content, leaving us with 62 pages, though these are in the digest-like A5 (9'' by 6'')-format, but if the previous two books were any indications, this will be chock full with hard crunch...so let's not waste any time and dive right in! In case you were wondering - this review is based on V.4 of the file. After a brief discussion on kineticists and their interaction with the overall world, we are introduced to the selection of the archetypes herein - let's start with the racial one: The Elemental Brethren, for the suli-races (Still hurts me physically to write "Ifrit, Oread, Sylph, Undine" -the mythology nomenclature fail's so brutal...in this review, I'll refer to them just as "suli") must select the elemental focus associated with the element of the respective race, with non-suli at 1st level gaining the ene...

Rating:
[5 of 5 Stars!]
Bevy of Blades (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Amora Game
Date Added: 07/22/2016 06:40:32
Bevy of Blades (PFRPG) An Endzeitgeist.com review This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 17 pages of content, so let's take a look! After a page of introduction to the subject matter, we are introduced to the first of the base classes in this book, the aether blade, who gets d10 HD, 2+Int skills per level, proficiency with simple weapons, aether blade, light armor and bucklers. The class has good Fort- and Will-saves and full BAB-progression. At 1st level, the class gets its defining aether weapon and chooses the shape, which is retained forever after - either light (1d6 base damage), one-handed (1d8 base damage) or two-handed (2d6 base damage) - the blade can be formed as a move action. Aether blades may choose damage type (piercing, slashing, bludgeoning) when they call forth the blade. There is something odd in the rules-language for changing damage-types: "The aether blade can change the damage type of an existing blade, or ma...

Rating:
[3 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by Peter S.
Publisher: John Wick Presents
Date Added: 07/22/2016 00:06:06
7th Sea Core Rulebook (Second Edition) I'm giving this 4 Stars.... for now... Based on the test session I ran (which was admittidly off the cuff) the set up of the rules felt very odd. Fights felt strange, performing actions felt strange etc. I feel like this strangeness/weirdness came from a few places., the first being that I'm more used too/like the random chance inherent in most systems and the "complete control" over scenes in 7th Sea 2nd Edition kind of threw me for a loop. The second place I feel the weirdnes comes from is that I may have "run it wrong" in a sense as I'm used to using the results of chance to aid in telling the story, here I need to base it around resource management... which is something new to me, so if I run it a few more times I may like it more. Other than that though, the book is beautiful, the lay out is great and the rules are easy to understand. Also my group found Character Creation to be fun and evocative without being too time consuming....

Rating:
[4 of 5 Stars!]
Ryuutama : Natural Fantasy Roleplay
by Customer Name Withheld
Publisher: KOTODAMA HEAVY INDUSTRIES
Date Added: 07/21/2016 19:49:59
Ryuutama : Natural Fantasy Roleplay Beautiful and solid book. Paints a great world, gives everything you need to start adventuring. Uses a class system, but it's easy to figure out. The DM PC is actually a character in the story, and gives the DM mechanics by which to manipulate the story. I thought this was a pretty cool idea, and it fits the setting. There are two things about this book that I did not like. The first was that while the mechanics are clean and simple, some optional sub-systems would have been nice. The second was that while I loved everything the book game me to work with, I wasn't really sure what I should be doing with it. There's some sample arcs, but they're a bit weak. Fact is though, I can always find sub systems to add in and re-watch some old anime to steal ideas. My complaints aren't huge, this book is a must have for any whole like a rules lite version of D&D with a strong anime/JRPG bent to it....

Rating:
[4 of 5 Stars!]
The Paladin - A Dungeon World Playbook
by Andrea P.
Publisher: Awful Good Games
Date Added: 07/21/2016 17:04:01
The Paladin - A Dungeon World Playbook Disclaimer: I got this class for free, from David, 'cause I partecipated in the beta stage during the class creation. I liked this class. You can play a paladin driven by his virtues, and getting advanced moves for the chosen virtues. Also, in the file you'll find a Compendium Class to "upgrade" your paladin to a Cavalier, and play along your (powerful, detailed) steed :D Also, as usual, you'll find some extra equip, with added notes. Side note: ok, I like he gives us historical notes about the weapons, however it can create "confusion" with the base equip, because here you'll find armed sword (they are the historical version of the "standard" long sword) and long swords (the historical version of the 2handed sword). While interesting, maybe I'd have kept the "wrong" version, and put a separate note for GM about "renaming the weapon in your campaign"....

Rating:
[5 of 5 Stars!]
Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)
by Karl L.
Publisher: Third Eye Games
Date Added: 07/21/2016 13:55:57
Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two) While AMP has plenty of factions to chose from, the Seekers have always felt like the default one. They are good guys, and their goals of finding, helping and training AMPs, as well as understanding the condition, seems to hit the game's theme spot on. This supplement details the organization and their operation, and in doing that also details what it is like for the emerging AMP population. The practical consequences of getting powers, and how to handle that personally, are heavy concepts that are expertly handled. Thoughtful and well written throughout. There are also some new powers. Martial arts is one, and also an intriguing one called Kinship, which is about the relationship between AMPs. Finally there is a scenario. The concept is very exciting. It goes right into why some might not want powers; the pain and rejection it can all bring. It is a murder mystery, and lets the PCs explore such a heinous crime in the milieu of the Seeker's training program. Sadly, the scenario ...

Rating:
[5 of 5 Stars!]
The Rad-Hack
by Richard S.
Publisher: Karl Stjernberg
Date Added: 07/21/2016 13:30:29
The Rad-Hack Great fun. Minimalist rule set. Excellent illustrations. I hope it gets expanded just a bit! Too much would ruin it's "less is more" approach.

Rating:
[5 of 5 Stars!]
DRAGONSHIRE: Water Mill
by Forest B.
Publisher: Fat Dragon Games
Date Added: 07/21/2016 11:10:02
DRAGONSHIRE: Water Mill Extremely simple to build. Great texturing, with a few items from City Interiors, would look even better! For ease of alignment of the peaked ends, would recommend cutting the ends out fully and glueing rather than score/fold/glue/cut off excess that the instructions indicate. Would also recommend glueing the tiles to posterboard and the mill to the tiles as they are very light and move out of alignnment quite easily while placing figures.

Rating:
[5 of 5 Stars!]
One Page Dungeon Compendium: 2016 Edition
by Dylan M.
Publisher: Shattered Pike Studio
Date Added: 07/21/2016 10:16:25
One Page Dungeon Compendium: 2016 Edition * the price is right. Happy to pay for this but not a lot * the quality of the scan is low. some text is difficult to read. * the quality of the work is varied. Some pages take longer to read than their creators spent making them i suspect * some of the OPDs are brilliant 60 61 41 34 20 * much of it is boilerplate but will assist any lazy DM to keep his friends amused * overall I love it. It inspires me to contribute next year and to play in the meantime.

Rating:
[4 of 5 Stars!]
Alchemist (5E)
by Thilo G. [Featured Reviewer]
Publisher: Tribality Publishing
Date Added: 07/21/2016 09:34:24
Alchemist (5E) An Endzeitgeist.com review of the revised edition This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let's take a look! This review is based on V.1 of the file. The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: The previously missing plusses have been added to the proficiency bonus and the notation of the HD, 1d8, now also 100% conforms to D&D 5e standards. Proficiency-wise, alchemists gain simple weapons, blowgun, hand crossbow and net as well as Aachemist supplies plus herbalism or poisoner kits. Saving throw proficiencies, fittingly, would be Con and Int and skill-wise, two from Arcana, History, Investigation, Medicine, Nature, perception and Religion are available. The starting equipment choices are sufficiently varied and allow for a nice array of customization and properly adhere to the standa...

Rating:
[5 of 5 Stars!]
Aventyr Bestiary
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 07/21/2016 09:13:54
Aventyr Bestiary An Endzeitgeist.com review This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura's biography as well as the story behind the cover. This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend - he always did champion a bestiary for AAW Games' Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr's critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra'tah that haunted the Vikmordere burial ground is but one of the creatures found within this book alongside new variants of the evocative monstrosity. So yes, beyond simply being a massive collection of monsters can also be seen as a kind of "best of" of what has come out of creature-design for the Aventyr-setting - the evocat...

Rating:
[5 of 5 Stars!]
Tangible Taverns: Tuffy's Good Time Palace (5e)
by Thilo G. [Featured Reviewer]
Publisher: Dire Rugrat Publishing
Date Added: 07/21/2016 09:12:36
Tangible Taverns: Tuffy's Good Time Palace (5e) An Endzeitgeist.com review This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let's take a look! The 5e-version of Tuffy's Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy's is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar...the set-up of a seedy bar, complete with the chance to contract mild food poisoning has been translated very well into the 5e-rules-frame, with the notable exception of one Wisdom (perception) check that retained the, for 5e rather high DC 15 from its Pathfinder sister file. The supplement does come with extensive...

Rating:
[4 of 5 Stars!]
Tangible Taverns: Tuffy's Good Time Palace (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Dire Rugrat Publishing
Date Added: 07/21/2016 09:09:07
Tangible Taverns: Tuffy's Good Time Palace (PFRPG) An Endzeitgeist.com review This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let's take a look! There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy's is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled foods you can purchase are anything but easily digestible. In fact, PCs eating here run a very real risk of contracting food poison, with all required rules provided by the pdf. Following, to an extent, the formula of Raging Swan Press, the book also provides a whole page of rumors, but takes a more detailed approach befitting the...

Rating:
[4 of 5 Stars!]
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