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Dungeonteller Monster book
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:47:26
Dungeonteller Monster book Given the very limited quantity of sample monsters (only six) in the "Dungeonteller Fantasy RPG" rulebook, this is an essential adjunct to that game, providing a good selection of typical fantasy RPG monster-types. Not all are quite what you'd expect however, as there are some pleasing variations, such as the rather more folklorish Goblins, who appear in somewhat shadowy, vaguely animal-like, forms, or the scarlet-skinned Orcs, creatures only summonable from another dimension for short periods (we discover why in the subsequent "MonsterMore" Dungeonteller book!). There are some "delightful" additions too. For instance, Crypt Worms feed on subterranean corpses, then pupate into blood-sucking Deaths-Head Moths. Said Moths love to flock to light sources underground, thus making both creatures low-level irritants for dungeoneering parties, but with a workable life-cycle that also makes sense. My favourites though are the near-science-fiction/steampunk Gnomes, looking a little like fanta...

Rating:
[5 of 5 Stars!]
Dungeonteller Fantasy RPG
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:40:46
Dungeonteller Fantasy RPG Recent years have brought a glut of games intended to entice more novices, of whatever age, to the wonders of RPGs. As others have already commented about "Dungeonteller" here though, this is one of the standout products among that crowd, and which, from my limited reconnaissance through the rules and a few try-outs so far, also seems to do what it promises, as an easy-to-pick-up system you can get playing quickly. The rules are beautifully and colourfully illustrated throughout, using an attractive, mildly cartoon-like style, that often works to draw your eye to key text-passages, thus finding things quickly for the GM (the eponymous "Dungeonteller" here) is made a little easier. Despite the cost and effort involved, it's tempting to think of preparing a fully laminated copy of the rules for general use, and certainly, the character sheets would work particularly well that way, robust and usable with erasable markers of some sort. If so, you'll also need to do a photo-quality print...

Rating:
[4 of 5 Stars!]
Big Hexyland Modular Fantasy World
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:33:38
Big Hexyland Modular Fantasy World This is one of those products you see and then just have to buy straightaway - or it was in my case! From its bright, lively colours, through the excellent detail provided for each map, including evocative name-labels like Hardscrabble Vale, The Iron Sea, Skygard, Dreadmoon and many more, the juxtaposition of beautifully-drawn terrain features, the novel use of larger-scale hexagons for different land areas, and the provision of node-maps showing how to get from place to place, with notes on who-lives-where-doing-what-to-whom-and-why, to its intended 3D-look design layout, with mountain-peaks and other uplands extending beyond the hex boundaries, this just seemed a real delight. And so it's proven in reality! A "normal"-setting home-inkjet printout will get you clear, fully legible text pages, though rather pale hex artwork, which latter is best realised using a suitably high-quality print setting on good matt photo paper or card with such a printer. The final maps could be mounted ...

Rating:
[5 of 5 Stars!]
More Battle-Ready 25mm Dungeon Maps Set Two
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:27:38
More Battle-Ready 25mm Dungeon Maps Set Two There are two parts to this PDF package. Four pages of door and doorway markers, a plain floor area, and a page of eleven two-by-two-square room furnishing markers (comprising a circular fireplace, a well, treasure chests, a bed, debris, sacks, barrels, table and chairs, two benches, a trapdoor, and a sluiceway) form an opening do-it-yourself component, while the remaining pages present eleven individual pre-designed rooms, one per page. Everything is drawn in pencil-sketch greyscale, using an isometric (3D) viewpoint, as also in Set One. Where Set One was presented as a single, specific dungeon, with some notes on fleshing it out for RPG use, Set Two forms a more generic product. This Set suffers some of the same problems and limitations as Set One, however. The drawings are certainly bolder and somewhat more assured, if still too faint in places to work on anything except a "photo" quality printout setting on good photo paper for most home-use inkjets. There are the same "ghostly"...

Rating:
[4 of 5 Stars!]
Ten Battle-Ready 25mm Dungeon Maps Set One
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:19:31
Ten Battle-Ready 25mm Dungeon Maps Set One This is an interesting product, presenting hand-drawn greyscale sketches of a ten-room dungeon, with some notes to help GMs flesh it out for RPG use, including overall sketches of the dungeon, the nearby small town and its landscape setting. The drawings are largely presented in an isometric, so 3D, realistic style. In general, they're pleasing to the eye, and would work well as both GM's reference tools, and to show players what they can see at any given time. For home-printing using an inkjet, I'd suggest using high-quality matt photo paper and at least a normal "photo" standard setting, as the drawings are rather faint, making them indistinct too often on a "normal", plain paper inkjet print, for example. The text prints clear and dark even on a "fast" or "draft" inkjet setting though, which may indicate more pre-publication testing would have been useful. In parts, the isometric viewpoint shows its limitations, where ghostly archways and walls (sometimes apparently in cutaway...

Rating:
[3 of 5 Stars!]
Yggdrasill Core Rulebook
by Roger (. L. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 08/26/2015 04:14:50
Yggdrasill Core Rulebook Wenn der Name schwer zu schreiben ist, wird’s mythisch: Yggdrasill entführt in die Welt der Nordmänner und -frauen, und siedelt sich zwischen historischem Skandinavien und dem der Sagas und Legenden an. Eine eigene Regel-Engine und alles, woran Wikinger je geglaubt haben – klingt gut, aber gelingt der Mix? Rezension:Yggdrasill RPG - Auf Kaperfahrt an der Weltenesche Da ich zur Zeit selbst in einer Kampagne spiele, die von der Welt des hohen Nordens beeinflusst ist, hat mich die Neugier auf Yggdrasill gepackt. Eigentlich wollte ich mir das Quellenbuch The Nine Worlds besorgen, um mehr darüber zu erfahren, was man sich unter Niflheim, Asgard, Jotunheim oder Midgard vorstellen kann. Doch dann wollte ich doch wissen, ob auch das System was taugt, wenn das Basismaterial schon so vielversprechend klingt. Die Spielwelt Das Spiel siedelt sich in einem halbmythischen Skandinavien an. Es ähnelt dem Nordeuropa rund um das Jahr 800, ist aber mit Sagen und Mythen durchmischt. Die gewic...

Rating:
[3 of 5 Stars!]
Ground Set #1
by Justin M.
Publisher: Lord Zsezse Works
Date Added: 08/25/2015 22:24:02
Ground Set #1 The texture looks great but the grid layer only turns off for the first tile. For my purposes this makes the product unusable :( I hope this isn't repeated in all the tile sets!

Rating:
[2 of 5 Stars!]
MC7 Monstrous Compendium Spelljammer Appendix (2e)
by Paul M.
Publisher: Wizards of the Coast
Date Added: 08/25/2015 20:29:11
MC7 Monstrous Compendium Spelljammer Appendix (2e) A solid product let down by poor scanning. There's really no other way to put it. The creatures in this compendium are creative and interesting for the most part, though there are occasionally a few that are just plain silly. (A race of space gorillas? Really?) I especially like the Plasmoids--curious, blob creatures with human intelligence and some surprisingly interesting quirks. The infinity vine is another standout and demonstrates the neat mechanics that went into Spelljammer. Unfortunately, this entire product is let down by the quality of the pdf. Even at 100%, the text just doesn't look very clean. The pictures of the creatures that go along with each entry have also suffered and sometimes are so dark that it's hard to pick out the details that exist in the physical edition. To be fair, I know it's not always easy to scan a black and white document, but when comparing this compendium to the gorgeous scans of 3rd and 4th edition products on this site, the different really is obv...

Rating:
[2 of 5 Stars!]
After the Bomb RPG
by Henry B.
Publisher: Palladium Books
Date Added: 08/25/2015 19:29:20
After the Bomb RPG I have been a lover of Palladium Books for a long time and when Palladium came out with this new version of a post apocalyptic game to replace or supplement a great game that had been taken off the shelf (a sad day) I was hopeful and Palladium Books didnt disappoint Erick wrote a beautiful creation and expanded the After the Bomb world with a whole new way of creating a unique mutant that could be used for this game and the entire megaverse. Just fun stuff.

Rating:
[5 of 5 Stars!]
Better Angels: No Soul Left Behind
by Jason S.
Publisher: Arc Dream Publishing
Date Added: 08/25/2015 18:20:05
Better Angels: No Soul Left Behind This book is everything my black heart ever desired and more. I listened to the original playtest campaign over at RPPR--Role-Playing Public Radio--and was instantly jealous of all the hilarious shenanigans the players got up to. As someone who sidestepped the crucible of student teaching by majoring in Literature instead (Winning move there!) but had a front-row seat to the trials of his roommates, who did not, this campaign book is exactly the kind of creative expression of pent-up frustration and nerdrage my friends need. It's absolutely stuffed with content, from fun writing to fantastic artwork to extra rules and powers and aspects...and then, of course, there's the actual ten-part campaign (Which, with the enormous number of optional sideplots provided, could easily double in length at the table!), which includes scenarios (And suggestions on making them one-shots) characters (Everything from Brighter Futures students and staff to rival Hellbinders to angelic singing bodybuild...

Rating:
[5 of 5 Stars!]
Streets of Zobeck (PFRPG)
by Megan R. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 08/25/2015 10:23:55
Streets of Zobeck (PFRPG) If you like adventures grim and gritty, enjoy the odd heist, and are not too particular as to which side of the law your characters might be on, this collection of adventures set in the Free City of Zobeck may be just up your street. Set in the underbelly of the city, the characters will need to be cunning, tricky, ruthless and smart to survive... but if they do, who knows, they may end up rich! This is more than a collection of adventures, however. It starts with some beautifully-detailed and colourful characters and fascinating locations for use both in these adventures and ones of your own. Each NPC comes with notes on their motivations and goals, their long-term activities, and on 'schemes and plots' - ideas for how they might be incorporated into or even spawn an adventure here and now. The location entries also have adventure ideas as well as floorplans and notes on the folk that you might find hanging around. Standout here is the Silk Scabbard, a fight club/brothel... the ent...

Rating:
[5 of 5 Stars!]
Heroic Maps - Spacecraft: The Magpie
by Andrew T.
Publisher: Heroic Maps
Date Added: 08/25/2015 10:21:37
Heroic Maps - Spacecraft: The Magpie This is a really nice little product. I already have the Rooms and Corridors sets and this is an excellent addition, a small grungy spaceship ideal for the Firefly, Bulldogs! or Red Dwarf RPGs. Just one thing, where's the fresher? I suppose I can just pee out of the airlock...

Rating:
[4 of 5 Stars!]
Dark Albion: The Rose War
by Timothy B. [Featured Reviewer]
Publisher: DOM Publishing
Date Added: 08/25/2015 10:04:43
Dark Albion: The Rose War War is always a good backdrop to a fantasy campaign. There is so much chaos and change and opportunity that a group of adventurers could make their way from nobodies to national heroes..or villains. That is one of the basic conceits of +Kasimir Urbanski's aka RPGPundit's latest book Dark Albion: The Rose War. Published by DOM Publishing, the same that gave us Fantastic Heroes & Witchery. Overtly the book is for FH&W, but it can be played with any Retro-Clone or original D&D game you wish. In fact I am going to jump ahead and say that it would work with any version of D&D you choose, including 5th Edition. But for me the game seems like it would shine under Original Edition. But more on that later. I am reviewing the PDF only at this point. I don't have a copy of the printed book yet. The PDF is 277 pages; 275 of content plus cover and a hyperlink page that we also saw in FH&W. It's a nice touch. Before I get into the meat I want to about the art and layout. The art is pre...

Rating:
[5 of 5 Stars!]
The Void Core PDF
by Russell G.
Publisher: WildFire
Date Added: 08/25/2015 07:22:00
The Void Core PDF I just got around to downloading and looking at this and I regret not doing so sooner. This is was the "hard sci-fi meets the Cthulhu mythos" RPG I was looking for. The rules have found that oh-so-rare perfect mixture of crunch and ease-of-use, the setting isn't so fleshed out that it's a straight jacket and isn't so vague that it can just be ignored. When you add the expanded character creation rules (different book) there is literally no background a character can't come from... so if the idea of playing highly skilled space-cops doesn't appeal to you and you're looking for something where the characters don't necessarily have the best available backgrounds to meet the threat, that option is available too. Loved the setting, the mechanics, everything cover-to-cover and the fact that it's free on .pdf is perhaps the best advertising for a game I've ever heard of... all of my players can have a copy loaded onto their Kindles or e-readers, etc. (though I fully intended to buy the PO...

Rating:
[5 of 5 Stars!]
Call of Catthulhu Book III: WORLDS OF CATTHULHU
by Alexander L. [Featured Reviewer]
Publisher: Catthulhu.com
Date Added: 08/25/2015 06:30:44
Call of Catthulhu Book III: WORLDS OF CATTHULHU Originally posted at: http://diehardgamefan.com/2015/08/25/tabletop-review-call-of-
-catthulhu-deluxe-book-iii-worlds-of-catthulhu/ One of the most popular games in my household is Call of Catthulhu. Even my wife and her friends, who do not roleplay, love the game and find it creepy and adorable at the same time. I reviewed the basic version of the game nearly two years ago and the first two books of the deluxe version (The Nekonomicon and Unaussprechlichen Katzen) in Q2 2014. Worlds of Catthulhu is very different from previous Call of Catthulhu releases. This book is not needed to play the game by any means. Instead, it is a collection of nine different worlds or settings to play in. Think of it in the same way Dungeons & Dragons has Ravenloft, Forgotten Realms, Greyhawk, Planescape, Spelljammer, Dragonlance, Dark Sun, Mystara, Birthright, Maztetica and other very different settings in which you can use the core rules. Eight of the settings in Worlds of Catthulhu are very brief, ...

Rating:
[4 of 5 Stars!]
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