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Conan: Adventures in an Age Undreamed Of core book
by Jay S. A. [Featured Reviewer]
Publisher: Modiphius
Date Added: 02/16/2017 02:07:02
Conan: Adventures in an Age Undreamed Of core book **Robert E. Howard’s Conan: Adventures in an Age Undreamed Of** set off to become the definitive Conan RPG. While many have tried before them, Modiphius has managed to pull off this claim, coming up with a game that contains what could be best described as the very essence of Conan’s adventures. **Art & Layout** The artwork in the book is phenomenal, and well used, each one conveying the manic vibrance and urgency of Conan’s pulp adventures. While there was still a few instances of a naked lady being sacrificed in an altar, most of the other artwork showed sensibly-dressed women in situations of empowerment and adventure. The layout is crisp and clean, and made reading the book a lot more pleasant. Callout boxes with and tables were used with consistency and an eye towards clarity, and even with the textured printer-unfriendly version, the background didn’t interfere with the ability to clearly read the text. As a PDF product, the entire thing was bookmarked and searchable ...

Rating:
[5 of 5 Stars!]
The Gardener Base Class
by Tyler E.
Publisher: Glenbuckie Publishing
Date Added: 02/15/2017 20:07:59
The Gardener Base Class Built like nothing you've ever seen in the Pathfinder system, the gardner is equal parts half-tank, harasser, and Magic: The Gather counter deck, giving the whole class a design philosophy and play style that truly is all its own. Starting from a base build similar to that theorhetically tankier rogue, the Gardener gains access to newly designed plant powers, supernatural abilities that allow them to transform harmless seeds into deadly plant based weapons that function like nothing seen in the game. Difficult to describe in depth without explaining nearly the whole book, what makes each of these powers; from giant smashing vines and spiny cactus limbs to health choking nettles so interesting is not just their ability to cause trouble for your enemies but the fact that ALL OF THESE POWERS CAN BE ACTIVATED AS IMMEDIATE ACTIONS in response to enemy actions. Now, on the surface that might not sound that devastating compared to the host of options floating around in Pathfinder but when com...

Rating:
[5 of 5 Stars!]
Prime Directive PD20 Modern Supplement
by Customer Name Withheld
Publisher: Amarillo Design Bureau
Date Added: 02/15/2017 08:49:38
Prime Directive PD20 Modern Supplement I am big fan of Star Trek, and although this is set in the orginal series era the Prime Directive line gives the feel of Star Trek. Sadly the book are coming out every so slowly, and I hope they at leat attempt to finish there ambitious line. The book supposedly has info on other races that were cut from the other sourcebooks, but "Prellarians, Deians, Brecon" can be found in the Federation Sourcebook and "Yitlians, Zoolies, Vudar" in the Klingon Sourcebook. There are about 11 new races though..... I don't like that 1/3 of the races presented are double dipped which is quite disappointing considering the price....

Rating:
[3 of 5 Stars!]
Trail of the Apprentice: The Thieves' Den (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/15/2017 08:02:32
Trail of the Apprentice: The Thieves' Den (Pathfinder) An Endzeitgeist.com review The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it - this service is amazing and the art can easily be used as handouts...so yeah, pretty damn cool. Love this. The supplemental material this time around would pertain an ecology of the monster class hag, which is an adversary kids are probably pretty familiar with already, considering the dominance of Disney movies. The considerations are pretty nice, making them feel threatening sans going the German, classic route...which means, yep, once again, this module should work perfectly fine...

Rating:
[5 of 5 Stars!]
Whispers & Rumours: Borderland Town System Neutral Edition
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 02/15/2017 08:00:45
Whispers & Rumours: Borderland Town System Neutral Edition An Endzeitgeist.com review This pdf clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let's take a look! Once upon a time, rumor tables were a common thing you expected to find in a given module - while nowadays, they are, at best, rare occurrences. The pdf thus begins with a brief "how to"-list for GMs on how to employ these rumors with maximum efficiency - they can, if handled well, provide depth, make the world feel alive and steer the plot - or provide red herrings and local interests unrelated to the module. As such, the introductory page dealing with these and how to find them can be considered particularly helpful for GMs who missed the golden age of sandboxing, if you will. After this, we begin with the first table, which spans no less than 3 full pages, delivering 100 local events that not only provide local color, they actually can double as adventure ho...

Rating:
[5 of 5 Stars!]
Whispers & Rumours: Borderland Town
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 02/15/2017 07:58:08
Whispers & Rumours: Borderland Town An Endzeitgeist.com review This pdf clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let's take a look! Once upon a time, rumor tables were a common thing you expected to find in a given module - while nowadays, they are, at best, rare occurrences. The pdf thus begins with a brief "how to"-list for GMs on how to employ these rumors with maximum efficiency - they can, if handled well, provide depth, make the world feel alive and steer the plot - or provide red herrings and local interests unrelated to the module. As such, the introductory page dealing with these and how to find them can be considered particularly helpful for GMs who missed the golden age of sandboxing, if you will. After this, we begin with the first table, which spans no less than 3 full pages, delivering 100 local events that not only provide local color, they actually can double as adventure ho...

Rating:
[5 of 5 Stars!]
I9 Day of Al'Akbar (1e)
by Russell H.
Publisher: Wizards of the Coast
Date Added: 02/14/2017 20:16:58
I9 Day of Al'Akbar (1e) Scan quality is brutal, comparable to most of the UK series scans (among others). Just hoping for updates to these poorer scans someday and I have indeed had some instances of that happening over the past few years. Fingers crossed...

Rating:
[1 of 5 Stars!]
Into the Mist Issue No. 0
by James G.
Publisher: Tainted Edge Games
Date Added: 02/14/2017 18:00:44
Into the Mist Issue No. 0 Attention, Blood of Pangea and Pits & Perils fans, there's a new zine in town - and it's good stuff! Into the Mist (#0) comes to us courtesy of Talon Waite and Tainted Edge Games! So if you enjoy barbarian battles in the Blood of Pangea vein or aliens and blasters after Retrospace - or even just the traditional old-school whimsy offered by Pits & Perils, this zine has it covered... So, as a bit of introduction, Talon is an enthusiast of simple, narrative-driven games and has some impeccable credentials in this area with his excellent OneDice Supers game. So when he said he planned on publishing something under our Open Supplement Licenses, we were understandably thrilled at the prospect! Big things come in small packages. For a buck you get 12 pages of new content, all presented in Olde House Rules style, meaning typewritten in someone's basement in 1974! But there's also some evocative, full-color interior artwork from Guillaume Jentey, lately seen in Macchiato Monsters, th...

Rating:
[5 of 5 Stars!]
Wonders of the Wild
by Diogo N.
Publisher: Cyclopean Games
Date Added: 02/14/2017 17:39:03
Wonders of the Wild This is a small supplment for BLOOD & BRONZE RPG but could be used with many other fantasy games easily. it presents a fairly simple and useful travel and hazards rules and tables for generating interesting encounters in the regions of thbe game's setting. What I likd the most was that many encounters were related to each other and could be easily developed into a full adventure. Very useful indeed!

Rating:
[5 of 5 Stars!]
Wandering Heroes of Ogre Gate
by Gilbert G.
Publisher: Bedrock Games
Date Added: 02/14/2017 14:41:20
Wandering Heroes of Ogre Gate A really awesome product. Authors show a great knowledge of the genre and know how to dive you into a wuxia world. Good job guys!

Rating:
[5 of 5 Stars!]
Shadows Over Sol: Science Fiction Horror Roleplaying
by Jack M.
Publisher: Tab Creations
Date Added: 02/14/2017 12:40:34
Shadows Over Sol: Science Fiction Horror Roleplaying Great setting with a ton of awesome info and backstory and cool art; there are the 3 stars. The missing 2 stars can be found under the weird and clunky *playing card based* SAGA MACHINE system. Call me old, I'm just not into systems with playing cards. On top of that, the interaction of the palying cards to to game play is disjointed and distracting to play. If you're a little more open to such systems than I am, then this game is for you. Because, like I said, it's a really cool setting with great fluff! ...

Rating:
[3 of 5 Stars!]
Robert E. Howards CONAN Roleplaying Game Quickstart
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 02/14/2017 08:22:11
Robert E. Howards CONAN Roleplaying Game Quickstart Opening with a brief history of Robert E. Howard's creation of Conan, interspersed with quotations from the books, this work boldly proclaims that this Conan game, unlike any of its predecessors, has been produced in collaboration with serious scholars of Howard's work and thus is closer to the original concept than any other. Next, Chapter 2: The Hyborian Age introduces the setting, describing the nations that populate this rich setting and discussing their loose relationship with real-world history, before we move on to Chapter 3: Basic Rules. This explains enough of the game mechanics to enable you to understand the notations on the seven pre-generated characters provided, and - of course - to play the sample adventure presented here. There's a brief overview of attributes and skills, then it gets down to the detail of how they are actually used in play. This includes the concept of Complications (adverse events that happen when you roll a natural 20) and Momentum (a pool of adva...

Rating:
[5 of 5 Stars!]
Fate Solo
by Dillard R.
Publisher: Cabbage Games
Date Added: 02/14/2017 00:08:08
Fate Solo This product needs a lot of work. It is very confusing as written. There are three "modules" for Fate Solo. First is the Oracle or engine for answering yes/no questions. A yes/no question is asked about a situation roll Fate dice and based on your roll and what odds you have determined for the answer to be true you get a result of yes or no. This yes or no can be modified by getting a plus + result or a minus - result. How? I am not really sure. Examples aren't given within the module on the Oracle. However, at the end the author gives a very quick example of play, but doesn't explain how he arrived at his results that aren't contradictory. Also in this section he refers to using a randomizer for framing questions but gives no examples of such randamizers. In the Character Module the author describes his recommendation for generating characters. This is straight forward. The characters are initially quite over-powered in comparison to a normal character. This is so they can handle a...

Rating:
[1 of 5 Stars!]
Dogs in the Vineyard
by Sid B.
Publisher: lumpley games
Date Added: 02/13/2017 23:34:05
Dogs in the Vineyard Dogs in the Vineyard is phenomenal at what it does. It makes players feel like outsiders, and then gives them responsibility that they don't quite have the tools to bear. The game screams at them to escalate: to shove someone, to punch them, to pull out a gun. The rules reward players that throw caution to-the-wind and overcomplicate every encounter. And it does it all without a modicom of judgement. Dogs is not for someone who wants to hack a system, or blend mechanics. It does what it does and it does it INCREDIBLY thematically, and very very well. What I will be taking from this game into future RPGs is how to set up towns, how to drive toward conflict, and how to actively reveal the story to players. ...

Rating:
[5 of 5 Stars!]
DDAL05-10 Giant Diplomacy (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 02/13/2017 19:31:14
DDAL05-10 Giant Diplomacy (5e) (Spoiler warning) Very interesting adventure. Some neat social encounters, and even some actual puzzles. I felt like the word game fell a little flat (I'll probably replace it with some other game next time I run this one), but the tangram was kind of cool. The diplomacy part felt a little railroaded, but my players really seemed to enjoy the contests. They definitely loved the random effects from the Fey Crossings. And the combat encounters were solid. One problem is that the adventure is optimized for 4th level characters (the max level allowed), which means it will almost always be adjusted downwards. Like, what is even the point of that, right? Why not optimize it for 2nd or 3rd level characters so that it can be adjusted up *or* down as needed? And then of course the minimum XP is extremely generous, so you can dial the encounters way down for a Very Weak party and they'll still gain a relatively huge amount of XP anyway. I don't like that. Anyway, overall, it was not, li...

Rating:
[4 of 5 Stars!]
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