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Dragon Slayers RPG
par Rick H.
Editeur: Beast Box Publishing
Date Ajoutée: 09/17/2017 12:25:59
Dragon Slayers RPG Truthfully, I clicked on this one not expecting much, but quickly found myself wanting to learn more. I advise doing what I then did, checking out the full-size preview (7 pages). That was more than enough for me to justify picking it up for $2.99. I like the writing style, it felt more in tone like a well-composed email (with a little humor) from my GM explaining the new game we'd be playing, as opposed to a dry textbook. There's no artwork other than the cover. It sits in the sweet spot of my personal Rules-Lite RPGs Goldilocks Zone - not too lite, but just lite enough. There's some meat here on the bones....

[5 sur 5 Etoiles!]
Psionics: The Next Stage in Human Evolution
par Customer Name Withheld
Editeur: End Transmission Games
Date Ajoutée: 09/17/2017 10:53:24
Psionics: The Next Stage in Human Evolution If you'd like to hear my thoughts on Psionics: The Next Stage of Huan Evolution we reviewed it on the podcast.

[4 sur 5 Etoiles!]
Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
par Clint S.
Editeur: Skirmisher Publishing
Date Ajoutée: 09/17/2017 10:47:49
Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games I enjoyed Adventures in Wonderland a Lot! The whimsical illustrations of Arthur Rackham pair well with the treatment of the material, which provides you with everything yiou need to introduce your party to the Magical World of Wonderland! I especially liked the Template for "Wonderland Animal" and the Card Person Description and Statblock!

[5 sur 5 Etoiles!]
Age Of Legends
par John L.
Editeur: 6d6 Fireball
Date Ajoutée: 09/17/2017 00:09:02
Age Of Legends Fantastic setting for a game that I have unfortunately not yet talked my group into playing. Perfect art. Great background, monsters, gods, titans, and character paths. The 6d6 system, which this setting is made for, is lightweight but substantial.

[5 sur 5 Etoiles!]
Tortle Package (5e)
par Michael L.
Editeur: Wizards of the Coast
Date Ajoutée: 09/16/2017 23:36:21
Tortle Package (5e) Wonderful addition to Tomb of Annihilation. I am enjoying my new Tortle PC and reading through the adventure of its homeland.

[5 sur 5 Etoiles!]
Lost Artifacts of Greyghast - A 5e Magic Item Compendium
par Mallory D.
Editeur: Many-Sided Dice
Date Ajoutée: 09/16/2017 21:01:55
Lost Artifacts of Greyghast - A 5e Magic Item Compendium Excellent resource full of interesting, unique items that can be easily planted into your campaign. I'm planning to insert a few of them into mine soon! Each item is thoroughly described with descriptions, DC for identification, history, and mechanics. They are organized by class, background, and complexity to make selection much easier. I was able to find a cool, not overly powerful item to plant for my low-level druid. And other items have inspired me to build stories around them. Truly amazing work!!...

[5 sur 5 Etoiles!]
DDAL05-02 The Black Road (5e)
par Ricky H.
Editeur: Wizards of the Coast
Date Ajoutée: 09/16/2017 16:00:08
DDAL05-02 The Black Road (5e) Well written and straightforward. A great introductory adventure that, especially for new players, showcases some of the different ways encounters can be set up instead of the "attack, damage, attack, damage". Ran it for Adventure League.

[5 sur 5 Etoiles!]
DDEX3-09 The Waydown (5e)
par Dennis A.
Editeur: Wizards of the Coast
Date Ajoutée: 09/16/2017 12:54:30
DDEX3-09 The Waydown (5e) The venture was exciting and thrilling, enough for PCs to feel the gap between T1 and T2 ventures. The encounters were no pushovers and the rewards and exp were great. Non-recurring NPCs aren't bland and they played nicely into the theme S3. My only issue with the venture itself was the typo errors that reccurs on the venture sheet. I can only assume that a third map was removed from the pdf when it was revised and the content in part 3 were not. Some of the numbering in the venture sheet were wrong numbers. Otherwise, good venture to try....

[3 sur 5 Etoiles!]
Star Trek Adventures: Core Rulebook
par Neil H.
Editeur: Modiphius
Date Ajoutée: 09/16/2017 10:10:26
Star Trek Adventures: Core Rulebook Overall it's a great system, good-looking book, easy-to-understand rules, and contains an engaging beginning mission to try at the end. The way this game breaks everything down to missions and scenes inside a mission, make it far easier to play over a lunch hour too! You can play any era you want- 22nd, 23rd, or 24th century. The book is laid out with the art style of the 24th century (Next Generation/DS9/Voyager). **Art and Layout** The art is fantastic and inspiring, and each chapter is an easy read. Your first three chapters give you a real understanding of what Starfleet is about, and really sets the stage before it gets into the mechanics and character creation in chapters 4 and 5. It's also a refreshing system as a DM to use a system that doesn't solely focus around combat. **Character Creation** Unlike any other system I've played, *Star Trek Adventures* has players rolling up their origins (or you can pick and choose). Were you born on a homeworld, star base, colony...

[5 sur 5 Etoiles!]
BASH! Fantasy: Character Build Templates
par Todd T.
Editeur: Basic Action Games
Date Ajoutée: 09/16/2017 08:46:28
BASH! Fantasy: Character Build Templates I love using this supplement. Whether I need a character on-the-fly or I have an idea for one, I can easily find the class's basic description and quickly flesh him/her out. And the idea of the "Classic Combo" suggestions is a good way to recreate characters from other media. There are even a couple of classes I hadn't considered before! This is a great modular add-on for the fun BASH: Fantasy or BASH: Legends of Steel games.

[5 sur 5 Etoiles!]
DDAL07-01 A City on the Edge (5e)
par David E.
Editeur: Wizards of the Coast
Date Ajoutée: 09/16/2017 08:35:55
DDAL07-01 A City on the Edge (5e) There are a few problems with this adventure. I have played this as a PC and DM. Each part is supposed to be one hour. It took 2 hours for each part. I don't know how you run it in less than that. This is a lot of time for an introductory module. Also the players are supposed to find pieces of an artifact, but we never learn what it does or why they are looking for it. My players were frustrated by that.

[3 sur 5 Etoiles!]
Hero Kids - Fantasy RPG
par John Z.
Editeur: Hero Forge Games
Date Ajoutée: 09/16/2017 08:19:39
Hero Kids - Fantasy RPG Simple enough rules for a four year old, seemingly heaps of potential for adventure customisation for years to come. First encounter went really well.

[5 sur 5 Etoiles!]
Premise: Fantasy - 100 Plot Ideas
par Arto S.
Editeur: Dancing Lights Press
Date Ajoutée: 09/16/2017 07:50:04
Premise: Fantasy - 100 Plot Ideas This is really useful as the plots are written generic enough for both protagonist and antagonist point of view. Too many plot books are way too specific on races, locations and artifacts etc almost sounding like mini adventure-modules. It rhymes with my own approach on story design:

[5 sur 5 Etoiles!]
par Neil R.
Editeur: Bat in the Attic Games
Date Ajoutée: 09/16/2017 07:32:06
Blackmarsh Fantastic setting; love it! I am enjoying setting very much and have added another setting around Blackmarsh to a game called Astonishing Swordsmen and Sorcerers which is a great game also (in fact my second most favourite setting after Conan D20 Mongoose). Thought you might enjoy seeing how I have advanced your maps Robert S. Conley (if you are there?).
2157660656424710/with/22541166509/ Hope this link works Thanks again...

[5 sur 5 Etoiles!]
Paranoia Forms Pack
par Cedric C. [Critique vedette]
Editeur: Mongoose
Date Ajoutée: 09/16/2017 05:44:47
Paranoia Forms Pack Paranoia: Forms Pack consists of a pad of 60-some color sheets. The pad is the same size as the Paranoia rulebooks, and fits in the boxed set. Besides the character sheet, the forms consist of, and have five copies of: * ALPHA COMPLEX IDENTITY FORM - 1 page, identical to the wipe-off character sheet in the boxed set * ACCUSATION OF TREASON / TERMINATION PERMIT REQUEST - 2 pages * XP POINT ASYNCHRONOUS CLAIM REQUISITION - 3 pages * CEREBRAL CORTECH ISSUE REPORT - 3 pages * SECTOR TRAVEL PERMIT - 3 pages Forms can distract play by diverting attention, but they can greatly enhance the chaos of the game. Rather than handing a player and waiting for him to fill it out, give the sheets out without the intention of them being filled out. Start off by giving only the first page of a form, then call them out when they haven't filled out the other pages. Or give one page per player, and demand a copy of each form per player. Design a subplot (or adventure) where the players find out the ...

[4 sur 5 Etoiles!]
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