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Legendary Beginnings: Into the Feyweald
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 08/23/2016 10:30:11
Legendary Beginnings: Into the Feyweald An Endzeitgeist.com review The first of Legendary Games' modules to support the simplified Beginner's Box-rules clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let's take a look! Before we do, I should not be remiss to mention that this module features a handy "slightly advanced" spellcasting array of options used by some of the creatures herein - they can be cast as a standard action and are collected one a handy GM cheat sheet. It should also be noted that this module is intended to be kid-friendly; as such, it features relatively straightforward themes of fighting bad guys and doing good; if political intrigue or shades of grey morality are what you're looking for, this may not be the place. I firmly believe in teaching via roleplaying games and kids should not just slog throu...

Classement:
[4 sur 5 Etoiles!]
Cryptics of Porphyra
par Thilo G. [Featured Reviewer]
Editeur: Purple Duck Games
Date Ajoutée: 08/23/2016 10:25:40
Cryptics of Porphyra An Endzeitgeist.com review This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style. All right, so let's take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr's Ethnology-series. As befitting the theme of chaos, the archetype may add a touch of chaos to any power manifested, changing its parameters in an unpredictable way: Generally, 1 -6 delivers one of two negative effects; 7 -14 delivers the "neutral/none-too-inconvenient" effects (like different target chosen within a splash damage radius) and 15-...

Classement:
[2 sur 5 Etoiles!]
Bethorm: the Plane of Tekumel RPG
par Customer Name Withheld
Editeur: UNIgames
Date Ajoutée: 08/23/2016 06:38:08
Bethorm: the Plane of Tekumel RPG The light, easily digestible rules are reminiscent of classic games such as GURPS: they are attribute and skill-based, with a system of advantage/disadvantage points distributed during the slightly convoluted PC creation process (there's indeed a bit a back and forth on skills and attributes). Still, once everything is in place, the system is very fast and very flexible, which gives plenty of room for the GM to concentrate on the storytelling. The system contains some clever little variations too, like three levels of damage per weapon, which has the positive effect of getting rid of wildly differing weapon damages on successful hits (I don't know why this approach isn't used in other OSR-like games). The Tékumel setting, although not described in detail, is present throughout: besides the many good, clean B&W creature and character illustrations, one also gets a gorgeous B&W map of the city of Katalál (wish it'd been in color), a very extensive spell list, random-encounter rules p...

Classement:
[5 sur 5 Etoiles!]
Quantum Black Core Rules
par Patrick S.
Editeur: Quantum Black Games
Date Ajoutée: 08/23/2016 04:35:21
Quantum Black Core Rules Quite disappointed with this one. Cons: There is nothing, really nothing in the Setting which hasn't been done before (better). This is your straight people fight the Cthulhu-Mythos fare with absolutely nothing new. The pagecount is as high as here, because there is a tonload of white, unused space in the book. Zillions of "This will be covered in another book" references. Things which i consider quite essential for the game, like the other types of magic player characters can use. Lots of typos. And i mean REALLY a lot of them. There are sentences that are only understandable after reading them a second or third time. Whole paragraphs that seem to be written by a non-native speaker. The illustrations are horrible and rather sparse. Ok, this one is highly subjectiv, but they just don't fit the genre, i think. The price is way too high for a lazy product like this. Pros: Ubiquity is a very good system, so the second star is just for the system alone. It is a good (and by th...

Classement:
[2 sur 5 Etoiles!]
Trilaterum
par Customer Name Withheld
Editeur: Trilaterum Miniatures
Date Ajoutée: 08/22/2016 22:38:37
Trilaterum Trilaterum was designed to provide a rules set specifically for Stan Johansen's figure ranges, many of which are or were originally designed for the Space Opera RPG by Fantasy Games Unlimited. I bought the pdf but I understand it'S also available in book form. The pdf is 44 pages in length, with the pages 1-27 covering intro rules and special rules, (I'll be honest here, I did not buy this book for the rules I bought it for setting information on Stan Johansens figures, so I haven't read the rules yet). Pages 28-36 provide a one page brief on each faction and unit stat blocks for the Trilaterum rules. A few pages are devoted to makeing custom units with other figure ranges. Three pages of scenarios and a quick reference sheet. Ok not having read the rules means this review is far from complete, but the rules layout apperas logical and easy to follow. There is a points system for those who need one. Seeing as I purchased this for setting information only and not t...

Classement:
[4 sur 5 Etoiles!]
The Bite
par James M.
Editeur: Dan Enders
Date Ajoutée: 08/22/2016 20:42:08
The Bite Games for two don't usually jump off the shelf and bite me but this one really did. The setting is familiar but not stale. Instead of the typical violence between man and nature or man and man, Dan seeks to guide you toward finding the good in even the most forsaken. In the cruel but supporting hands of his game mechanics you go on an emotional journey of two survivors at the end of everything. Card by card you'll be pushed into the dark emotional pits of each other's souls. In the end will one of you find the strength to pick up the gun or the strength to throw it away. The game is simple. The rules simpler. This is a master stroke of emotional rug pulling. The game is pay what you want, but it should be pay a dollar for every tear you wipe from your eyes as you put the gun back down on the table, now alone in the world forever....

Classement:
[5 sur 5 Etoiles!]
Elizabeth Porter Presents: d20 Dice 1
par John M.
Editeur: Misfit Studios
Date Ajoutée: 08/22/2016 18:12:36
Elizabeth Porter Presents: d20 Dice 1 Just what I was looking for. If only Elizabeth Porter had some d12s, d10s, d8s, d6s, and d4s, I would snap them up.

Classement:
[5 sur 5 Etoiles!]
Ape 9 : Dice!
par John M.
Editeur: V Shane
Date Ajoutée: 08/22/2016 17:54:18
Ape 9 : Dice! Unusable for my products. I should have given Kevin C's review more weight.

Classement:
[1 sur 5 Etoiles!]
Dead Reign® RPG
par John S.
Editeur: Palladium Books
Date Ajoutée: 08/22/2016 15:50:25
Dead Reign® RPG A fun game using Palladium's house system. It assumes that the zombie plague has already happened and you're playing in that world. It could also be played in the world before it fell apart, quite easily. The game uses a d20 roll high to hit, defender may dodge or parry. It's not a terribly complicated system, but it is showing its age. Skills are done with a % like the BRP system, equal to or less than the skill number. One can modify one's stats with skills, so that's a nice little bonus. A wide variety of character classes are available ( it's a class and level system). One can be an ordinary person, a Shepherd of the Damned, Reaper (biker gang member), Hound Master (works with dogs), Scrounger and Soldier. Even a Quick Character creation system to get into the mayhem in a hurry. Besides the terrors of the undead, there are other villains, Death Cults (who worship the undead) A wide variety of zombies to throw at your players, even the half-living, which can be quite i...

Classement:
[4 sur 5 Etoiles!]
Tome of the Mysteries
par Megan R. [Featured Reviewer]
Editeur: White Wolf
Date Ajoutée: 08/22/2016 10:36:57
Tome of the Mysteries The opening fiction is a tale of a youngster growing up in a house where one parent is Awakened and the other is not, and worse, finds it difficult to accept. Sad truths... perhaps some one of your mages might have to face, or have as part of their background. The Introduction explains the underlying concept of this book: magic as Art: a craft that must be studied, learned, honed, thought about and practiced... not mechanical cause and effect. Indeed magic often seems to have a will of its own. Presenting a scheme to classify magic in terms of the elements, it's at pains to point out that the classifications are more philosophical than anything else. Each element has associations with emotions and capabilities, and it is these that are reflected by the magic grouped together under it. In summary, will comes under fire, for intellect air is the proper element, with water for feelings and emotions and earth for the manifestation of ideas. Not everyone thinks this way, of course. Some ...

Classement:
[5 sur 5 Etoiles!]
The Gamemaster's Worldbuilding Journal
par James E.
Editeur: Fat Goblin Games
Date Ajoutée: 08/22/2016 09:49:26
The Gamemaster's Worldbuilding Journal **Disclaimer:** I received a free digital copy of this product for the purpose of this review. I did not receive any of the physical versions. All right, let's dive right into this, shall we? This product is Fat Goblin Games' worldbuilding set, most valuable for Game Masters and anyone else who wants to create their own place for adventures. As a secondary function, it's also good for novelists, scriptwriters, and other people who need to create a fictional land for any reason. Now, this product contains several files. The first file I opened was the "Form Fill" version, which is basically a shorter version of the main content that can be edited on your computer. (You'll probably want to create a duplicate of the file first, of course.) This is essentially a 57-page notebook that you can fill out and reference as-needed, even going as far as to print it out and reference it at a table or give to your players so they can know more about the world. A do-it-yourself campaign setting...

Classement:
[5 sur 5 Etoiles!]
BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2013)
par Tom S.
Editeur: Catalyst Game Labs
Date Ajoutée: 08/22/2016 08:55:08
BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2013) A Time of War is Catalyst Game Lab's attempt at bringing the Battletech Universe to an Role Playing Game format. This product in particular is the "quick start" free rules that give you a mission, some characters, and off you go. Overall these types of releases (there are three total overall, each with a different mission) give players a small taste of what to expect from the game's rules. The game's engine runs on simple two (or three) dice with six sides, similar to the Battletech Total Warfare or Alpha Strike ruleset. The mission is simple. The characters are low power enough to be normal "thug" NPCs for a regular 5,000 XP created character. The equipment is already assigned to a character, so there's no real "shopping" you need to do. As a strength, this is where the releases go right. Here's your sheets, a mission, just sit down and play. Apparently these Quick Start Rules for AToW are missions used as a "starter" mission for bigger campaigns down the road that you make...

Classement:
[5 sur 5 Etoiles!]
BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)
par Tom S.
Editeur: Catalyst Game Labs
Date Ajoutée: 08/22/2016 08:54:52
BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012) A Time of War is Catalyst Game Lab's attempt at bringing the Battletech Universe to an Role Playing Game format. This product in particular is the "quick start" free rules that give you a mission, some characters, and off you go. Overall these types of releases (there are three total overall, each with a different mission) give players a small taste of what to expect from the game's rules. The game's engine runs on simple two (or three) dice with six sides, similar to the Battletech Total Warfare or Alpha Strike ruleset. The mission is simple. The characters are low power enough to be normal "thug" NPCs for a regular 5,000 XP created character. The equipment is already assigned to a character, so there's no real "shopping" you need to do. As a strength, this is where the releases go right. Here's your sheets, a mission, just sit down and play. Apparently these Quick Start Rules for AToW are missions used as a "starter" mission for bigger campaigns down the road that you make...

Classement:
[5 sur 5 Etoiles!]
BattleTech: A Time of War Quick-Start Rules
par Tom S.
Editeur: Catalyst Game Labs
Date Ajoutée: 08/22/2016 08:54:22
BattleTech: A Time of War Quick-Start Rules A Time of War is Catalyst Game Lab's attempt at bringing the Battletech Universe to an Role Playing Game format. This product in particular is the "quick start" free rules that give you a mission, some characters, and off you go. Overall these types of releases (there are three total overall, each with a different mission) give players a small taste of what to expect from the game's rules. The game's engine runs on simple two (or three) dice with six sides, similar to the Battletech Total Warfare or Alpha Strike ruleset. The mission is simple. The characters are low power enough to be normal "thug" NPCs for a regular 5,000 XP created character. The equipment is already assigned to a character, so there's no real "shopping" you need to do. As a strength, this is where the releases go right. Here's your sheets, a mission, just sit down and play. Apparently these Quick Start Rules for AToW are missions used as a "starter" mission for bigger campaigns down the road that you make...

Classement:
[5 sur 5 Etoiles!]
Urban Dressing: Marsh Town
par Thilo G. [Featured Reviewer]
Editeur: Raging Swan Press
Date Ajoutée: 08/22/2016 08:20:52
Urban Dressing: Marsh Town An Endzeitgeist.com review This installment of what I'd tentatively call the "new" Urban Dressing-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 7 pages of content, so let's take a look! We take a step on the soggy soil of a town in a ague-infested stretch of land -and as we do so, we look at a 100-entry strong table that tells us exactly what we can see and hear: From the dark, we may see red, bulbous eyes watching us, as frogs lend their cacophony to the dismal creaking evoked by the dilapidated state of the town. Boardwalks show signs of charring, speaking unheard tales of strange rites or punishments, as strands of thorny vines seem to move of their own accord just at the edge of one's vision. Sagging willow trees filter the light of the sun falling through the curtain of branches, as enormous lizards lounge and bask atop piles of rotten wood and townsfolk, under their ste...

Classement:
[5 sur 5 Etoiles!]
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