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Chronicles of Darkness Tilt Cards
par RAFAEL P. D. P.
Editeur: Onyx Path Publishing
Date Ajoutée: 04/21/2017 13:17:27
Chronicles of Darkness Tilt Cards It's a nice complement of the Chronicles of Darkness Condition, Numina, and Dread Power deck of cards (be sure that you already bought that ones first, cause it's more useful). It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size. ...

Classement:
[4 sur 5 Etoiles!]
Chronicles of Darkness Condition, Numina, and Dread Power Cards
par RAFAEL P. D. P.
Editeur: Onyx Path Publishing
Date Ajoutée: 04/21/2017 13:15:27
Chronicles of Darkness Condition, Numina, and Dread Power Cards I absolutely loved the cards. It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size.

Classement:
[4 sur 5 Etoiles!]
DDAL05-13 Jarl Rising (5e)
par Boat L.
Editeur: Wizards of the Coast
Date Ajoutée: 04/21/2017 12:20:47
DDAL05-13 Jarl Rising (5e) Not as bad as I was expecting given some of the extremely negative reviews. Yes, there are some technical issues. Not sure if these have been updated or addressed since I downloaded and printed, however, it was a little confusing to see this balanced for a party of level 10 characters. Someone else has already said this, but how can you balance up for that in a tier 2 game? How can you have a Very Strong party if an average party is at the top of the tier? Don't sweat it. My tier 2 table was APL 7 or 8 and creamed the adventure as written. Start at average, and turn up the gas when the table starts flexing. Yes, there is some copying and pasting from previous modules. My favorite thing about this module is the ability for the DM to really decide the course of events. The first and last encounters are pre-defined, but the whole middle of the adventure is up to you as a DM to decide what happens. If you were really nice, and actually cared about not railroading your players, you...

Classement:
[3 sur 5 Etoiles!]
DDAL05-02 The Black Road (5e)
par Boat L.
Editeur: Wizards of the Coast
Date Ajoutée: 04/21/2017 12:05:18
DDAL05-02 The Black Road (5e) Really good little module here. I have run it many times, mostly for players entirely new to the game. It works really well as an intro adventure for a couple of reasons: * It's short - around 2 hours of runtime keeps new players from losing focus, and forces the action to keep moving * Good mix of roleplaying and combat encounters - This one presents a really challenging roleplaying moment as you have to decide what resources you have to sacrifice. The combats are fun and engaging * Player choice - player decisions have a VERY real impact on how the story and events unfold Overall, a great module. It has a unique atmosphere in relation to the rest of season 5 given its desert setting, and transitions players in a great way from the Moonsea setting of previous seasons and CCC into the Sword Coast. This will continue to be my go-to for new players, even over DDIA or 5 episode modules....

Classement:
[5 sur 5 Etoiles!]
DDEX1-09 Outlaws of the Iron Route (5e)
par Boat L.
Editeur: Wizards of the Coast
Date Ajoutée: 04/21/2017 11:54:18
DDEX1-09 Outlaws of the Iron Route (5e) Ooh, this one is good. As a DM, you are going to need to be flexible however, as the options presented to the characters leaves it wide open to how they approach the situation. You could probably run this a dozen times and never have it shake out the same way twice. Keep an eye on the clock however, and be ready to advance from Sections 3 to 4 if the action is slowed. I would recommend abbreviating the introductory section, and keeping things moving through Grimshackle jail as well. You could easily spend the whole session exploring the content in Section 3. This adventure will allow players to feel empowered, as their tactical decisions have a real impact on how things play out. It is refreshing to see content for ALL of the factions presented....

Classement:
[5 sur 5 Etoiles!]
DDEX1-08 Tales Trees Tell (5e)
par Boat L.
Editeur: Wizards of the Coast
Date Ajoutée: 04/21/2017 11:45:10
DDEX1-08 Tales Trees Tell (5e) This adventure offers up a variety of challenges to the players - and not just in combat. This one will test the player's ability to be diplomatic iff they so choose and also test the luck of their dice a fair bit too. I enjoyed running the investigation sequences, and the adventure offers a great deal of flexibility to the players in this regard. Certainly one of the less railroad-y adventures in season 1. A creepy big bad will make the players ask themselves how willing they are to be cordial with the dark fey. A must play to introduce players to the spellcasting services available to them in season 4....

Classement:
[4 sur 5 Etoiles!]
DDEX1-06 The Scroll Thief (5e)
par Boat L.
Editeur: Wizards of the Coast
Date Ajoutée: 04/21/2017 11:37:29
DDEX1-06 The Scroll Thief (5e) This is the one that has it all - dungeons AND dragons. This module has really well fleshed out and interesting NPCs. The social interaction and investigation is engaging. Running this the first time is definitely in my top 5 memorable D&D moments of all time. Players still talk about this one - remember to never stand in a line when charging a black dragon! Builds extremely well off of the setup of the previous adventure, and it contributes to a vibrant understanding of Phlan as a city. Could be worth picking up and running just for being able to add the treasure as part of your DM rewards, but is an outstanding example of what great adventure writing can look like as well. Great pacing - gradual buildup leads to an explosive climax. ...

Classement:
[5 sur 5 Etoiles!]
Gateway Pass Adventure Path Part 1: Brighton Road (PFRPG)
par Thilo G. [Featured Reviewer]
Editeur: Rite Publishing
Date Ajoutée: 04/21/2017 11:18:46
Gateway Pass Adventure Path Part 1: Brighton Road (PFRPG) An Endzeitgeist.com review This module clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let's take a look! Well, before we dive into the nit and grit: To me, an adventure path is a campaign that covers the majority, at least 2/3rds, of an adventurer's career. I get why many a publication uses the AP-moniker, but personally, I'd consider anything less than that an arc. I know, I know, not too relevant, but I still felt the need to spell that out. Anyways, what do Star Trek, Twin Peaks, Esoterrorists in station duty mode, Red Dwarf and daily sitcoms have in common? Simple: A central location. Many a campaign has a hub, from Lankhmar to Feeport and this location and its quirks and NPCs slowly grow upon the PCs, It's one of the points of criticism fielded against the otherwise excellent CotCT-campaign that the PCs had to leave their home. It thus should come as a surprise, that so far no series ...

Classement:
[4 sur 5 Etoiles!]
Skyrider Hybrid Class
par Thilo G. [Featured Reviewer]
Editeur: Wayward Rogues Publishing
Date Ajoutée: 04/21/2017 11:16:36
Skyrider Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you're asking? NO IDEA. That info is missing from the pdf. Blergh. The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first level. Two specific skyrider orders are included here, with the first being the order of the zephyr, who increases the movement rate of skyrider and mount when moving towards the target of a challenge (+10 ft., +20 ft. and 30 ft. at 7th and 15th level). Skill-wise, the order nets Perception and Survival a...

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[1 sur 5 Etoiles!]
Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind
par Thilo G. [Featured Reviewer]
Editeur: AAW Games
Date Ajoutée: 04/21/2017 11:14:50
Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This mini-dungeon can be played as a sequel to "There are more Things in the Planes and the Earth"...

Classement:
[5 sur 5 Etoiles!]
Mini-Dungeon #051: There Are More Things in the Planes and the Earth
par Thilo G. [Featured Reviewer]
Editeur: AAW Games
Date Ajoutée: 04/21/2017 11:11:36
Mini-Dungeon #051: There Are More Things in the Planes and the Earth An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This can be used as a sequel to the previous mini-dungeon "When goblins die, no comets are seen", ...

Classement:
[4 sur 5 Etoiles!]
DDEX1-01 Defiance in Phlan (5e)
par Donald P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/21/2017 11:10:23
DDEX1-01 Defiance in Phlan (5e) This is my second favorite intoductory season module, behind Season 5's, though I think that this module does a better job balancing roleplay and combat scenarios. Good mix of types of adventures to be found. Several of the scenarios will force new players to get out of their comfort zones and roleplay a bit. There are a couple of classic dungeon crawly, hack-n-slash scenarios for balance as well. This is a really good type of module to run when time is questionable. Having each scenario break down to ~1hr really lets DMs and players be flexible. You will have to push a bit to complete them all in a normal 4 hour con timeslot. ...

Classement:
[4 sur 5 Etoiles!]
Three Sorcerous Arts (5E)
par Customer Name Withheld
Editeur: Tribality Publishing
Date Ajoutée: 04/21/2017 09:01:15
Three Sorcerous Arts (5E) The man walked in the inn. He was plain, at least at a first glance. But as soon as people saw him better, there was something special about him. Noone could tell, but there was this...quality. Two hours later, the man stepped out of the inn. People followed, they followed their king. "You'd better not upset her", said Draph to Kenrick. "You know how she is when she's upset and the moon is not full, yet". Kenrick snorted as a reply. "Yo Kessa, be a good girl and fetch me the bladder, will ya?" A spray of water right on the chest and a close meeting with the back wall was all the response he got. It was said that the Ice Mages came from the wastes en masse. The legends say of these mages that shaped ice as they willed and they stopped their foes on their tracks just by looking at them. Up to this day the Ice Mages were but a myth. Up to this day though, no one had seen a cadre of Elite Guards frozen in place, or huge ice bridges melting under the summer sun. The latest Tr...

Classement:
[5 sur 5 Etoiles!]
Three Sorcerous Arts (5E)
par Sean H. [Featured Reviewer]
Editeur: Tribality Publishing
Date Ajoutée: 04/21/2017 08:45:25
Three Sorcerous Arts (5E) Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition provides some excellent options for sorcerers in 5E and expands the range of choices for that class. Everything seems well balanced and if you like playing sorcerer, or using them as rivals to the players, give this product a look. Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition by Brandes Stoddard and published by Tribality Publishing is just that, three new Sorcerers’ origins (or bloodlines as they would have been called in some other sources) and some supporting magic items. The layout is clear with thematic color photographs for illustrations. After a very brief introduction to the product, it presents Royal Sorcery, the blood of queens and kings flows through you and imbues your magic. Royal Sorcery provides an interesting mix of increased combat abilities, ally support and Charisma tricks which some payers will delight in, especially though that like to take a leadership role in a game. Ti...

Classement:
[5 sur 5 Etoiles!]
NeuroSpasta (5E)
par Aurican's L.
Editeur: Dias Ex Machina Games
Date Ajoutée: 04/21/2017 08:20:48
NeuroSpasta (5E) I captured a full review of this awesome product on my blog. If you want to check it out here is the link. I will post some of it below as well: https://auricanslair.wordpress.com/2017/03/28/cyberpunk-your-
-dd5e-neurospasta-for-ultramodern-5-overview/ **Overview*-
* What is up with the goofy name that sounds like Mind Spaghetti? It is actually a Greek word for “Drawn by Strings” or aka a “Puppet”. This fits in with the Dystopian Future setting of most Cyberpunk adventures. Puppets are referred to in regards to the people being oppressed by corporations (or government) or also by cyborgs or robots being controlled or also oppressed. **Neurospasta Rule Variants** (in conjunction with UltraModern 5, which again is necessary) **New Races:** Races in NeuroSpasta represent the general phenotypes available to a transhuman future. They do not represent distinct ethnicities, which are better represented non-mechanically or by the life-path rules presented in Ultramodern5. These ne...

Classement:
[5 sur 5 Etoiles!]
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