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Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)
von Thomas B.
Verlag: Catalyst Game Labs
Hinzugefügt am: 05/18/2017 23:12:10
Shadowrun: Fifth Edition Core Rulebook (Master Index Edition) the file was corrupted. If I recive a refund I many consider raising my reivew

Wertung:
[1 von 5 Sternen!]
DDAL06-01 A Thousand Tiny Deaths (5e)
von JASON D.
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 22:30:27
DDAL06-01 A Thousand Tiny Deaths (5e) Veteran DM here with a review of A 1000 Tiny Deaths. I ran this module at a Con last weekend. Pros: The basics module is very straight-forward, with an intro encounter and a miny dungeon crawl. Also, there's a good mix of traps and combat (kolbolds are sneaky little suckers!). Some of the enemies listed are unique and very fun to run. It can make for interesting combat, for sure. There's also space for a few RP areas with the baddies. Cons: This can easily be a four-hour module (even though it says a two-hour). There are a LOT of combat encounters and an array of enemies with unique abilties. Also, kolbolds have pack tactics. So, in almost every encounter there is a chance the baddies are rolling with advantage against your players. That, by itself, can easily take out a T1 party. Secondly, there's a lot going on in the dungeon with the kolbold traps. You'll have to take some time to map out the traps and figure out where everything goes. So, plan for about an hour...

Wertung:
[4 von 5 Sternen!]
DDAL05-04 In Dire Need (5e)
von Customer Name Withheld
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 20:13:11
DDAL05-04 In Dire Need (5e) A good adventure. The first T2 adventure for season 5. Part 1: A excellent set-up. The use of the SEER (primary story giver this season) and Emilia help drive the story. Faction assignments are very good. They show that each faction has its own agenda. Part 2: Traveling through cold mountains. Would recommend a blurb on Rangers and favorite terrain. Since the party is on a time crunch and distance to Birthright Stones is unknown add a level of difficulty, which is enjoyable. Picking random encounters are good, but can make it extremely easy or hard depending on what is roled. Random 1: Who doesn't like owlbears, especially snow owlbears. Standard combat. Random 2: Gricks can be fun, just not with me. Again standard combat. Random 3: Enter Remorhaz. This can be a rough at the recommended level (5 - 7th levels). Random 4: Good random terrain encounter with bad weather makes it almost impossible to avoid. Random 5: Another good random terrain....

Wertung:
[4 von 5 Sternen!]
DDAL05-13 Jarl Rising (5e)
von Customer Name Withheld
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 19:39:02
DDAL05-13 Jarl Rising (5e) A good adventure. Part 1: Enjoy the sidebar on the People of Hartsvale. Gives the DM a chance to be the one-up-me-guy. As a DM make sure the players get the info from the SEER and Uli. Would also put a time limit to get mission done. Also stress that the Ise Festing location in not currently known, but Blot know location. Part 2: Traveling through cold mountains. As with any of these set-ups wish they would include a blurb on Rangers and favorite terrain. Encounter 1: As previous reviews, enjoy Ice Spire Ogres. But this encounter felt weak. Since this adventure doesn't press the player to complete the mission, making them use more character resources would improve this. Random Encounters: These are nice options, some better than others. A few of these encounters provide a map which can be a good thing. Random 1: Good chance to roleplay and/or combat is standard. Random 2: Liked this combat. One of my players turned the zo...

Wertung:
[4 von 5 Sternen!]
DDAL05-17 Hartkiller's Horn (5e)
von Customer Name Withheld
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 18:51:15
DDAL05-17 Hartkiller's Horn (5e) A very good adventure. Part 1: Good set-up with interaction with the King and SEER. Only thing I would suggest is information on who Jarl Ryndolg is (history). This suggestion is for those players who haven't played previous STK T2 seasoned adventures. Part 2: Excellent encounter. The Jarl showing his might and arrogance is well done. The use of monsters in numbers help drive story so players don't just attack. Again if players have history on the Jarl could make this more intimidating. Part 3: Good use of terrain (hill being a giant) and weather conditions (disadvantage on perception checks & ranged attacks). Enjoy the Ice Spire Ogres. Part 4: This might be my favorite encounter in all of Adventures League. Harkiller = badass. Good use of a NPC to provide some backstory. Do wish there was something to allow players to know which mission is for Secret Mission completion. Option B1 fight has been seen a few times this season (remorhaz). Good encounter, noth...

Wertung:
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Nightshade Academy: The Core Curriculum
von matthew p.
Verlag: Team Hivemind
Hinzugefügt am: 05/18/2017 18:12:10
Nightshade Academy: The Core Curriculum I have waited nearly a year for a chance to buy this book. I was sadly disappointed for the price that I paid, I am not normally one to review something here. However, please do not waste money on this book. Out of the 644 items i have purchased from drivthru this is the worst. The layout was bad, example there were blank pages in the middle of the book at random. It looks more like a draft then a finished copy of a game supplement. Maybe my standards are too high, but this is awful. I like the concept behind the setting presented. Unfortunately, other then divine beings for religion and a few npc concepts, little in any mechanical or setting evolution of the rules are presented. I feel there are far better supplements and toolboxs out there that actually address good mechanics and structure to expanding the fate system well. This book is not one of them. I am struggling to find something more to say that is nice, but I will not be recommending this book to even the most har...

Wertung:
[1 von 5 Sternen!]
DDAL06-01 A Thousand Tiny Deaths (5e)
von Thomas H.
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 13:14:04
DDAL06-01 A Thousand Tiny Deaths (5e) This was my first time running an AL title and I found it to be an interesting and intuitive module to run. I also liked the constant thinking about how the mobs reacted to the player, as that is a key component to Forge of Fury (which we'll be going into next) and something I don't have a lot of experience with as a DM.

Wertung:
[5 von 5 Sternen!]
Asatania (AS-3): Muscle, Sinew, and Wood (5E)
von Megan R. [Fester Rezensent]
Verlag: Fantastic Reality
Hinzugefügt am: 05/18/2017 07:42:53
Asatania (AS-3): Muscle, Sinew, and Wood (5E) The last adventure (Smoke on the Horizon) ended with the party viewing Bray's Bay from a hilltop, and finding that it is being beseiged. Now they have to do something about it! The Preface talks about the growing realisation of just how bad the state of affairs is, something that is not going to improve. It also touches on other events that will transpire and how this influences the campaign as a whole, putting everything into context for the DM. The party will learn more about the Kan Demons and their capabilities. The Introduction explains how the Kan Demons have invested the settlement in quite some detail, most of which the party ought to be able to figure out with careful observation. A detailed map is provided to aid you in describing the situation. It is rather assmued that they'll try to enter Bray's Bay even though it is under siege, this can be done with a modicum of stealth although there are some delightful notes should it come to combat - 'remind your players that comba...

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[5 von 5 Sternen!]
Divergent Paths: Fools Errand
von Thilo G. [Fester Rezensent]
Verlag: Dreamscarred Press
Hinzugefügt am: 05/18/2017 04:21:29
Divergent Paths: Fools Errand An Endzeitgeist.com review This expansion for Dreamscarred Press' Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let's take a look! Since this requires Path of War and Path of War Expanded to use, I assume that you're familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it - this review assumes that you're familiar and okay with the boost of PC power it creates. So, this pdf depicts the new discipline Fool's Errand - so named because of the haughty words uttered by a mage - to shove it down that mage's throat would be the goal that ultimately led to the creation of this disc...

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[5 von 5 Sternen!]
One on One #002: The Rats of Verdant Reach
von Thilo G. [Fester Rezensent]
Verlag: AAW Games
Hinzugefügt am: 05/18/2017 04:18:41
One on One #002: The Rats of Verdant Reach An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon - intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This can be played as a continuation of "Six Feet Under" or on its own - in either case, the PC is hired by Sheriff Dawson Beam, the lawkeeper...

Wertung:
[4 von 5 Sternen!]
One on One #001: Six Feet Under
von Thilo G. [Fester Rezensent]
Verlag: AAW Games
Hinzugefügt am: 05/18/2017 04:17:08
One on One #001: Six Feet Under An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon - intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! The PC should have a small, sentimental heirloom. The PC awakes in utter silence, as an amazing read-aloud text catapults the PC straight i...

Wertung:
[4 von 5 Sternen!]
What's Your Sign?
von Thilo G. [Fester Rezensent]
Verlag: Knight Owl Games
Hinzugefügt am: 05/18/2017 04:16:00
What's Your Sign? An Endzeitgeist.com review This'll be a quick one. Why? This pdf covers 2 pages and it is FREE - one page contains the cover, the other the content. What we get here would be a d4-drop-table with 12 fantasy signs: Each sign has 4 entries that you can just roll or choose from. These basically represent fluffy characteristics which may or may not influence the game - while e.g. 1 in 6 chances and similar notes are in concordance with OSR gameplay, there is no reason this cannot be applied to other, more complex systems as a little flavor guideline. The signs covered would be Lemurs (which can yield, to list some examples, a keen sense of smell, lie-recognition, excellent calligraphy skills or fear of the dark), Feather, Sphinx, Cyclops, Quartz, Narwhal, Lyrebird, Fox, Will-o'-the-wisp, sloth, sage or quokka - the abilities include being able to charm low HD creatures, being very attractive, having some hypnotic quality...you get the idea. Conclusion: Editing and form...

Wertung:
[4 von 5 Sternen!]
DDAL04‐06 The Ghost (5e)
von Timophey L.
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 01:57:33
DDAL04‐06 The Ghost (5e) Although I am not a big fan of horror stories, I decided to run this game at a convention. I personally like Jenny Greenteeth because it reminds me of Rona Greenteeth - an NPC Forsaken from World of Warcraft MMORPG that sells meat of all sentient races at the Darkmoon Faire, so I added this dark humor of the latter NPC into Jenny's behaviour. Nervous Elves can be described in a very interesting way, because in Barovia any sound that does not reveal a creature is going to terrify the party. I have also added some foreshadowing from Macbeth like "The raven himself is hoarse. That croaks the fatal entrance of Duncan. Under my battlements." to further the illusion of fear and inevitability. Derali being a druid in despair because the land itself is corrupted also furthers these feelings of dread. Taunting ogres are an awesome idea! But the most surprising twist of fate is that the characters have to seal a deal with Jeny, that can lead to a big amount of roleplay!...

Wertung:
[5 von 5 Sternen!]
DDEX2-16 Boltsmelter's Book (5e)
von Timophey L.
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 01:49:37
DDEX2-16 Boltsmelter's Book (5e) The Adventure Hook isn't good or bad: Although it's not a standard "You meet in tavern and find a questgiver" cliche, it is also not good to force the characters to accept jobs without sealing the deal. I loved the idea of the distrustful dwarf, who interrogates his own crew. It reminded me of a paladin in old-school game that could cast *detect evil* at will. That paladin once gathered the whole village, found one evil person and asked: *Why are you evil?*. That isn't a very good behaviour, but it opens a lot of perspective for roleplaying. The idea of random complications is also interesting, because I generally love the idea of some randomness, but the complications only occur with 50% probability, so they cannot give fun enough. The same thing can be said about avoiding the cult in the second part. So this is a standard adventure that is neither good nor bad....

Wertung:
[3 von 5 Sternen!]
DDAL05-07 Chelimber's Descent (5e)
von Timophey L.
Verlag: Wizards of the Coast
Hinzugefügt am: 05/18/2017 01:38:30
DDAL05-07 Chelimber's Descent (5e) This adventure being the logical continuation of DDAL05-06, it features some interesting concepts that I have already written about in the review of that adventure. I did not like the idea of passive checks applying to any check because if a character wants to know something he should explicitly tell what he wants to remember of. I personally knew that some characters misuse the Arcana skill and they often try to use the skill instead of detect magic. Personally I would never allow Arcana check to reveal something magical becaue this neglects use of *detect magic* spell. Arcana is more about knowing; it's a theoretical magic, not empyrical. However, I did like the variety of riddles presented in the adventure. This adventure really makes the characters think of their further progress, and a banal "Onward to victory" tactics is not sufficient enough to overcome the challenges....

Wertung:
[4 von 5 Sternen!]
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