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The Temple of Issoth
by Kristopher R.
Publisher: Lone Delver Games
Date Added: 05/21/2016 08:30:32
The Temple of Issoth The temple of Issoth delivers a fun Solitare adventure for Warriors. It comes with 3 pregenerated characters if you do not have time to make one of your own. I have actually strung this adventure and some other solos into a saga for my warrior characters.

Rating:
[4 of 5 Stars!]
Brimstone & The Borderhound -- A Cold Day in Hell
by Tom R.
Publisher: Troll Lord Games
Date Added: 05/21/2016 07:35:17
Brimstone & The Borderhound -- A Cold Day in Hell I found Brimstone & The Bordehound -- A Cold Say in Hell to be interesting and a good introduction to the game.

Rating:
[4 of 5 Stars!]
The Genius Guide to More Witch Talents
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/21/2016 05:45:37
The Genius Guide to More Witch Talents An Endzeitgeist.com review The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content - quite a lot, so let's dive in! After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges - and there are no cookie-cutter edges in this one - we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them - these enhancements are concisely codified by the item's spell level increase for creation purposes. Utterly iconic, seen in fiction and opens a ton of cool tactics and tricks - Brilliant! Cooler still: Being a curseslinger and firing cursed bullets at your foes! Yes, using curse bag rules. SO. AWESOME. I'm going to adapt that item class for my etherslinger in my home game... Gaining the ability to summon either infernal or celestial serv...

Rating:
[5 of 5 Stars!]
In The Company of Dragons (5E)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 05/21/2016 05:43:35
In The Company of Dragons (5E) An Endzeitgeist.com review The conversion to 5e of the massive book on playable dragons clocks in at 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 24 pages of content, so let's take a look, shall we? Okay, so the first thing you need to know as a 5th edition player - the In the Company of...-series started off as a PFRPG-exclusive line of unusual races that codified monstrous races as balanced player options, often utilizing a class to represent progression into becoming a proper full-blown member of that race. This class was optional and thus allowed you to play the race sans progressing in it, at the cost of losing the ability-progression you'd associate with the respective monstrous entity. In the Company of Dragons was arguably the biggest of these books and will become even bigger soon, with an upgraded kickstarted version waiting in the wings. You have to know a couple of other things: I LOATHE the concept ...

Rating:
[4 of 5 Stars!]
Sir Reginald Lichlyter's Trusty Tavern Tome
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 05/21/2016 05:42:30
Sir Reginald Lichlyter's Trusty Tavern Tome An Endzeitgeist.com review This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let's take a look! After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named "How to get drunk" -and if you've taken a look at the GMG, you'll know that the rules leave something to be desired there - hence, this pdf codifies drinks in sizes - basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press' excellent Barroom Brawls, this pdf focuses on stages of inebriation - but with a different emphasis. Where RSP's booklet took a look at the slightly inebriated states, this one takes a closer look at truly plastered conditions, providing 3 additional grades of being utterly drunk. But wait, you say - there is a difference in potency! Well, yeah, and the pdf accounts ...

Rating:
[3 of 5 Stars!]
Legendary Realms - Player's Handbook
by Jose F.
Publisher: On The Lamb
Date Added: 05/21/2016 02:11:52
Legendary Realms - Player's Handbook This book is such a train wreck I don't even know where to begin. The layout is hard to read with two columns with little space between them and greatly oversized text. You're told to assign values to stats without knowing what the values mean. Sections of rule-like information have no introduction and no explanation for use. Blocks of talents and/or abilities are presented with no master lists or even alphabetized! Rules aren't described until Chapter 10 (!) and you are told the GM will come up with target numbers, but I couldn't find any information on what those target numbers might even look like. This is what the result of a random RPG generator program may look like....

Rating:
[1 of 5 Stars!]
Remember Tomorrow
by Johnnie W.
Publisher: BoxNinja
Date Added: 05/20/2016 22:54:13
Remember Tomorrow This is NOT a GM-less RPG. Each player takes turns being the GM. Thus it is very much a GMed RPG with a plot spenditure system akin to Universalis. Except it is not much of an RPG either. It is predominantly a storytelling game. And one which bandies about terms like "the Fiction". Has potential. And there are some interesting ideas in there. But it is not what was advertised as.

Rating:
[1 of 5 Stars!]
Morts • A World of Adventure for Fate Core
by Quin L.
Publisher: Evil Hat Productions, LLC
Date Added: 05/20/2016 20:56:53
Morts • A World of Adventure for Fate Core Morts is a nice addition to the Fate Core Series. You get a descent build for your future stories and a "reason" for your players to go nuts while keeping them under control. Zombie removal is for the insane, ecentric, and poor/desprite. You get three new races/builds to play around with and this is one of those "zombie worlds" where society already collapsed and just picked itself back up again. While the material they give you is a little bit short... it's an addition to my RPG library that I gladly recomned to someone else if only to see another group have a skelton, human, and ghost all argue about if it would be culturally insentive to start singing the ghost buster theme song while they are shooting zombies in the face lead by an undead specetor that wishes to destory their town... over a parking ticket....

Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Dungeons Vol. 1
by Dana V.
Publisher: SkeletonKey Games
Date Added: 05/20/2016 20:49:39
e-Adventure Tiles: Dungeons Vol. 1 Very nice. Lightyears better than those bland squares I have been using. Mounting mine on 1/2 inch MDF board (Modge Podge glue), cuts fairly easly (jigsaw) and some belt sander work to smooth the sides (goes very quickly). I then paint the edges a red (acrylic from AC Moores - the cheap stuff), lightly sand it when done (smoothes the rough edges), then spray a protective finish over them. Very nice looking !! My only wish would be to see several straight pieces on one page - allows for some variety in the artwork, also allows quick printing of several pieces at once. Same for the other smaller pieces. Power tools - be careful with them. The jigsaw cutting is difficult for the smaller pieces, even with a clamp. Not for the faint hearted or inexperienced....

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Egyptian Tomb Chambers
by Kurt B.
Publisher: Heroic Maps
Date Added: 05/20/2016 17:52:35
Heroic Maps - Modular Kit: Egyptian Tomb Chambers a little more detail on the floors than a generic dungeon. good color, prints well, color palette is a little more "Egyptian Sandstone" than some others so it may not match up with some others but it's a minor issue.

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Dungeon
by Kurt B.
Publisher: Heroic Maps
Date Added: 05/20/2016 17:45:10
Heroic Maps - Modular Kit: Dungeon fairly flexible and quite a bit of variety in the tiles. I am using it with the 5e princes of the apocalyse module and it translates very well, just a little bit of tweaking on the senario side to accomidate it. good color, prints well. no complaints.

Rating:
[5 of 5 Stars!]
Werewolf The Dark Ages
by Customer Name Withheld
Publisher: White Wolf
Date Added: 05/20/2016 16:33:05
Werewolf The Dark Ages I love it. Great addition to my library of PDF. Would love to see it as a PoD option as well as I love having my books as well as my PDFs :D

Rating:
[5 of 5 Stars!]
Mind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules
by Steve L.
Publisher: By Night Studios
Date Added: 05/20/2016 14:45:04
Mind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules A new and much needed extension on the gama slice. These new systems make every tribe "Combat effective" but removes the incentive to play a Get of Fenris. Teses slice make play testing possible but leave many questions open. The new system is worlds better than the old system since it was a combination of native American mystic believes meets captain planet. The rank system left more questions than answers. But I do like the fact that of you spend rank in social situations it hurts your re-Nown pools for rank advancement. It is not mentioned if fleeting Re-Nown is like fleeting status in masquerade where it refreshes after each game session. Now in gaining re-nown ST's should be very careful in eliminating player bias. If Mr. Get kills the worm by himself but is not part of the OOC "cliq" he gets no re-nown at the next moot. Since these games are designed to all be played in the same LARP at the same time using the same rules systems I have reached out to the By Night team...

Rating:
[3 of 5 Stars!]
D3 Vault of the Drow (1e)
by Dale W.
Publisher: Wizards of the Coast
Date Added: 05/20/2016 14:35:01
D3 Vault of the Drow (1e) After owning this module for years and finding it had mysteriously disappeared after many movs, I was delighted to obtain it once again, at a very reasonable cost - the scaning was excellent, and the map and writing was impeccable. I was able to contact my local UPS Store to have them print and bind it into a very servicible module fit to fill my needs. Two thumbs up!!!

Rating:
[5 of 5 Stars!]
Trapsmith (Pathfinder RPG)
by Carl C.
Publisher: Kobold Press
Date Added: 05/20/2016 14:29:03
Trapsmith (Pathfinder RPG) This is an excellent book - on a rather narrow subject. If you are looking for a book of traps, this is a very good book. Several different sets of traps with different authors and slightly different moods. Even a cute little scenario featuring everyone's favorite draconic humanoids. What rates this bookless than top grade is that I had hoped for more behind-the-scenes materials on traps, how they are made, from an in-game perspective. It does feature notes for how the GM can incorporate traps into the gam. Overall it is a very GM-focused book....

Rating:
[4 of 5 Stars!]
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