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Werewolf: the Forsaken 2nd Edition
by Chris L.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 21:10:02
Werewolf: the Forsaken 2nd Edition I read Apocalypse and Forsaken 1E, but didn't play either. This game, though, deserved to come down off the shelf and *stay off, dammit.* In Werewolf: the Forsaken 2nd Edition, you play the ultimate predator. You don't have a sacred mission as in Apocalypse--not really. You're just a killer with a sense of community. That sense of community is omnipresent in both the core book and the first supplement, *The Pack,* and it comes up organically when roleplaying, which is nice. Although I didn't have a lot of Werewolf experience, some of my players have, and they've noted with no small amount of pleasure a few differences here. In particular, they've hailed the changes to the Oath of the Moon over previous werewolf codes of honor. The meaning of *respect your prey* and *the low honor the high; the high respect the low* can be interpreted in enough ways to effectively be tailored to every group. For example, our *ithaeur* (shaman, effectively) is a smart-assed Brit that threatens sp...

Rating:
[5 of 5 Stars!]
Chronicles of Darkness
by Chris L.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 20:53:22
Chronicles of Darkness A much-needed update to the previous iteration of the World of Darkness. This review is targeted at people with some knowledge of nWoD 1E. Highlights: -Much better experience system that rewards participation and roleplay, while also simplifying trait purchase costs. -Social Maneuvering system that, while not perfect, provides a mechanical framework to schmoozing. GMing this aspect for social characters always felt a little like pulling stuff out of your ass before, but no longer! -New combat mechanics make firearms much better, which makes sense, while simultaneously widening the gap between humans and the supernatural templates. -The chapter on "Horrors" provides a great framework for creating antagonists that don't fit into one of the other supernatural settings. This is completely underappreciated, IMO, because it's a perfectly streamlined system that could be integrated into any Chronicles game, human PCs or otherwise. Biggest complaint: The Clue systems make for lazy ...

Rating:
[5 of 5 Stars!]
Changeling: The Lost
by Chris L.
Publisher: White Wolf
Date Added: 08/25/2016 20:31:08
Changeling: The Lost This review is of FIRST EDITION CtL, not the upcoming (as of Aug 2016) second edition compatible with the God Machine Chronicles/Chronicles of Darkness. Changeling is a game about stolen lives and beautiful madness, as the tagline says, but it actually supports a surprisingly broad array of moods. One game might be silly, with clockwork doll-girls and an ogrish professor. Another might be rooted in gore horror, with a cannibal chef on the loose. You could run a modern day retelling of legends of old, wherein a hero must go on an epic quest through desert kingdoms of dream to save the soul of his firstborn, which was stolen by trickery. My year-long chronicle focused more on the arcane nature of the Wyrd, the promise-binding source of fae power with a fickle and unknowable consciousness. All of these are equally valid tales in the CtL framework. One thing that sets apart CtL from many other Chronicles settings is the uniqueness of its primary antagonists: the True Fae. True Fae ...

Rating:
[5 of 5 Stars!]
Elven Alliance [BUNDLE]
by William B.
Publisher: Mayhem in Paper
Date Added: 08/25/2016 19:23:46
Elven Alliance [BUNDLE] LOVE. MAYHEM. IN PAPER. Bought five bundles including this one, and they PERFECT for what I was looking for. I hope they continue to make new lines. I am brand new to wargaming (Kings of War) and these are just awesome.

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Pasi L. 7.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 18:47:16
Exalted 3rd Edition So far the only issues with this book that I have spotted thus far, are fourfold. First and formost are the combat mechanics, I find that there is truthfully no reason for there to be both withering and decisive attacks, that just makes things more confusing than they need to be, and players will often forget to mention they'll be using one or the other, in my opinion it needs to go, easy enough to house rule I suppose, it just means that the combat charms will have to be taken from the earlier additions. Don't get me wrong it's an interesting thought, but having played dissidia, I feel like that game has influenced the combat of the 3rd edition way too much. Secondly is the crafting, crafting has become the second most complicated thing to play with aside from the combat mechanics, these "white, gold, silver, etc" points are well fluff if nothing else. They need not exist, and in my opinion are way too complicated for players to get around, as they will, if they wish to play a cra...

Rating:
[4 of 5 Stars!]
MajiMonsters: The Monster-Catching Role-playing Game
by Jerry M.
Publisher: Late Knight Games
Date Added: 08/25/2016 18:05:24
MajiMonsters: The Monster-Catching Role-playing Game Like Kevin I participated in Kickstarting the game and watched it's updates. Sadly I missed out on the chance to playtest it. For the last few days though I've been going over the book and even created a character just to see how hard it was. It's not. It was slow at first because it was a new system, but the more I look at it the quicker I expect it to go. I've tried to make game nights using other systems for very similar types of play, but this is the first game I've ever seen that does it *perfectly.* If you want to represent any kind of game where you control monsters, this is the one to use. Without a shadow of a doubt this system is well made, well thought out, and just plain fun. I look forward to running MajiMonster games for my friends and even my nieces....

Rating:
[5 of 5 Stars!]
A Festival of Blades: A Cavaliers of Mars Jumpstart
by umberto p.
Publisher: Onyx Path Publishing
Date Added: 08/25/2016 15:22:30
A Festival of Blades: A Cavaliers of Mars Jumpstart I'm a sucker for Mars settings and this one looks very evocative. Interesting ruleset too and nice, clean layout. Hope to see the final game soon!

Rating:
[5 of 5 Stars!]
Delta Green: Agent's Handbook
by Customer Name Withheld
Publisher: Arc Dream Publishing
Date Added: 08/25/2016 15:17:40
Delta Green: Agent's Handbook Delta Green has always been my go-to game for modern horror role playing since it first slithered into my life in the mid-1990’s. Back then, it was some of the most well-written source material for the Call of Cthulhu RPG. Now, with the release of the Delta Green: Agent’s Handbook, it is a fully self-contained rules system built around the same great setting that has been updated to the current era. All the things familiar about the Basic Roleplaying system are still there, but streamlined and geared specifically towards the Delta Green setting. Everything you need to start playing right away is here, without having to wait for more books to come out. Chapters on overview, playing the game, character generation, combat, equipment/weapons, agencies, and tradecraft/terminology are all presented in an easy-to-follow format. Sprinkled throughout the chapters are immersive, vignettes of doomed Delta Green agents and affiliates -- a nice touch to give you an idea of what may be in store ...

Rating:
[5 of 5 Stars!]
Kineticists of Porphyra III
by Vladimir C.
Publisher: Purple Duck Games
Date Added: 08/25/2016 08:22:26
Kineticists of Porphyra III N. Jolly follows up his outstanding design from the two previous kineticist-focused books in ths third entry of the KoP series. Unlike the previous two, this one doesn’t include new elements, which was a good decision. There is so much you can do with new stuff, but there is always more you can do with the old. As usual in the series we get some fluff for the Porphyra campaign setting. After that we get straight to the Archetypes: Corpse Puppeteers are the necromancers among the kineticists. They exchange a couple of infusions wild talents for the opportunity to have corpse companion that works similar to a druid’s animal. Interesingly, chaokineticists raise them as undead, while corpokineticists raise them as constructs! Also, they can do some bioengineering and can make their corpses evolve, in the summoner’s eidolon meaning of evolve! One thing that the archetype doesn’t mention is, when you finally get Expanded Element at 15th level (you lose the 7th level instance of the abilit...

Rating:
[5 of 5 Stars!]
Legendary Classes: Quartermaster
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 08/25/2016 06:08:35
Legendary Classes: Quartermaster An Endzeitgeist.com review This installment of the Legendary Classes-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 26.5 pages of content, so let's take a look! The quartermaster is the lord of equipment - as a framework, the class gets 3/4 BAB-progression, good Ref- and Will-saves, 6+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor proficiency. He may disarm magical traps as though he was a rogue and traps disarmed by him can be re-armed as a move action. The class may use Appraise instead of Perception to spot valuables and also use the skill to identify magic items. The class gets half class level to Appraise, Craft, Disable Device and UMD and all of these skills are governed by Int for the quartermaster. At first level, the quartermaster receives resources equal to his Intelligence modifier, minimum 1. This behaves much like grit or panache, though the points do ha...

Rating:
[5 of 5 Stars!]
The Genius Guide to More Cleric Talents
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 08/25/2016 05:57:22
The Genius Guide to More Cleric Talents An Endzeitgeist.com review This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with...holy moly, 31 pages of content! All right so let's take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting - at higher levels, followers can be targeted by range "you" spells and even deliver touch spells for the leader. I know I'll be using the living hell out of this edge. There is another edge that completely redefines the very notion of "cleric" - Null Disciple. These guys, in the tradition of Malhavoc Press' classic "Requiem For a God" or the BoVD's Ur-priests, do not worship a deity, but in fact loathe them, stealing divine spells via touch attacks from...

Rating:
[5 of 5 Stars!]
Kineticists of Porphyra II
by Vladimir C.
Publisher: Purple Duck Games
Date Added: 08/25/2016 05:40:55
Kineticists of Porphyra II Oh Captain Planet how I miss you... erhm, let's not deviate from the review. N. Jolly does it again! Like the previous volume, KoP2 includes archetypes and elements, but in this book the author delivers higher concept game design with a clear influence by other media, like comics and anime. We start right away with archetypes! The Divine Conduct is kind of a pally hybrid, getting some divine healing and anti-evil options. Then we have the anime-inspired Dragon Pact Kineticist, who gets its powers from, well, making a pact with a dragon (duh!). These guys get some exclusive options with a dragon theme, and their relationship with the dragon is a roleplaying goldmine. After that we have the Fusion Kineticist, a master of two elements while losing access to all others. Perfect if you want to start from level 1 with a character concept like this, or if you want to play something like Gill the boss from Street Fighter 3 (cheap bastard by the way). We follow by another hybridy archetype,...

Rating:
[5 of 5 Stars!]
Kineticists of Porphyra
by Vladimir C.
Publisher: Purple Duck Games
Date Added: 08/25/2016 05:35:30
Kineticists of Porphyra One of the most interesting and fresh classes from Occult Adventures is the kineticist. Loosely based on the mechanics of the old 3ed. warlock, the kineticists is your "all day magic, all day blasts" class, but having an elemental flavor akin to the Avatar series. It was the most discussed class in the playtest and I bet my d20s that it is the most used one as well! Even Paizo released more material for the class right away. But well, here we are with a deceptively-called book, Kineticists of Porphyra, that has actually 1 page of flavor for the Porphyra campaign setting, and the rest of the material is mostly setting neutral with a short paragraph here and there about Porphyra. Right away we get a presentation of the new archetypes: Cerebral Kineticist: These guys are Int based instead of Con, and suffer mental conditions instead of reduced HP when they get Burn. They also get acces to all Knowledge skills. Perfect if you want to play a scholar kineticist. Elemental Avat...

Rating:
[5 of 5 Stars!]
Kineticist Codex
by Vladimir C.
Publisher: Purple Duck Games
Date Added: 08/25/2016 05:31:28
Kineticist Codex Kineticist-specialist author N. Jolly brings us the equivalent of the NPC Codex class section for the kineticist, with a twist. It is designed with the Porphyra campaign setting, and with very minor tweaks here and there it is completely usable in any setting. As in the NPC Codex, we have 1 kineticist per level for a grand total of 20... however, unlike the NPC Codex, N. Jolly uses a wider range of options. From the races we can find an elf, a human, a half orc and a half elf... from that, the author runs the gamut from kitsunes and tengus and oreads to other 3rd party races like elans, oaklings and more. The builds also use archetypes from the Occult Adventures book. Apart from the diversity of builds, each NPC has a "boon", obtainable by the players if they play their cards right, a welcome addition to the at time monotonous presentation of the NPC Codex. Also, each and every character has a short paragraph describing a bit of back story. It's a shame that the book limits itsel...

Rating:
[5 of 5 Stars!]
The Grey Knight
by Shannon M.
Publisher: Nocturnal
Date Added: 08/24/2016 19:44:10
The Grey Knight Sir Gawaine defends the honor of King Arthur in regards to the May Babies but he is put up against an impossible opponent, The Grey Knight. Enter the PC knights who must go on a quest to find a fabled item to help Sir Gawaine defeat his foe. Set in 515 A.D. this is a wonderful way for the players to be introduced to many of the characters who will later become famous as the legends of King Arthur's knights grow.

Rating:
[5 of 5 Stars!]
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