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Village Backdrop: Wellswood System Neutral Edition
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/26/2016 03:31:34
Village Backdrop: Wellswood System Neutral Edition An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement In this installment of Raging Swan Press' by now legendary series, we travel to the village of Wellswood - which is aptly-named: Situated in the midst of a gorgeous forest, the settlement sports numerous wells - both natural ones and those crafted by dwarven hands, for the settlement sports a significant dwarven population, who faithfully serves the local dour and somewhat greedy, but none too unpleasant lord Ilmari Issakainen. The uncommon occurrence of a forest-bound dwarven clan also results in a surprising amount of fortified stone buildings jutting forth from the massive forest. While secure, the rather significant taxes imposed are not to be trifled with, though merchants and travelers won't have too mu...

Rating:
[5 of 5 Stars!]
The Race Hack
by Timothy B.
Publisher: Cross Planes Game Studio
Date Added: 04/25/2016 18:28:41
The Race Hack This provides options for both fans of "race as option" (AD&D) and "race as class" (Basic D&D). I really like that you support both! The racial options capture the essence of the race nicely without introducing a lot of power creep. Meanwhile, the "race as class" features are well-balanced against the Black Hack and Class Hack classes. Nicely done.

Rating:
[5 of 5 Stars!]
In The Company of Unicorns (PFRPG)
by Trev W.
Publisher: Rite Publishing
Date Added: 04/25/2016 17:26:17
In The Company of Unicorns (PFRPG) This is an impressive book on bringing unicorns into your Pathfinder games. It begins with a conveyance of the unicorns’ sense of transcending and surviving great epochs of time, their experiences and what they learned, their roles since the beginning of time, and their derisive observations of those proud being that walk on two legs which harmed them and drove them into secrecy. We have presented information on unicorn society, relations with others, various types of unicorns: all that is needed to run unicorns and have them feel different with their own perspectives. The base stats are presented, and the benefits are many and well thought out. Strangely they are listed as small, but height and weight are listed if they are medium or large. This makes more sense when you look to archetypes, and the unicorn hero at 5th level becomes medium size, and at 10th becomes large. The hero gains many bonus spells, feats, and altered abilities. The unicorn sorcerer was particularly well tailo...

Rating:
[5 of 5 Stars!]
4 Seductive Female NPCs Stock Art
by Jonathan W.
Publisher: Patrick E. Pullen
Date Added: 04/25/2016 15:26:10
4 Seductive Female NPCs Stock Art Very cool art and nice subject matter! There is an elf, demon and a vampire, not sure what the 4th is, maybe another vampire but it is both pretty and creepy at the same time. These bad girls are going into my next work for sure. I have a bordello ran by a countess in the Player's home town. My PCs are suckers for a pretty face... they will be in for a surprise for sure! Good work!

Rating:
[5 of 5 Stars!]
4 Seductive Female NPCs Stock Art
by Tony M.
Publisher: Patrick E. Pullen
Date Added: 04/25/2016 15:16:20
4 Seductive Female NPCs Stock Art Wow! Beautiful artwork and it can fit into modern or fantasy. You need to make more of these! Added to favorites awaiting your next work.

Rating:
[5 of 5 Stars!]
Fate Core Stunts 1 - Mundane Heroes
by Paul O.
Publisher: Gallant Knight Enterprises
Date Added: 04/25/2016 13:27:48
Fate Core Stunts 1 - Mundane Heroes Sentences that stop midway, mistakes in the index, and stunts that give +3 to create a Boost (Did the author mean situation Aspect or something else?) really spoil an otherwise interesting product.

Rating:
[2 of 5 Stars!]
Qin: The Warring States free demo kit
by Megan R. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 04/25/2016 09:59:17
Qin: The Warring States free demo kit Originally released in advance of the actual game itself, this is a good opportunity to take a peek at this system before taking the plunge and purchasing a copy. It starts with a brief introduction to the game and some atmospheric fiction before launching into The History of the Empire and The Warring States, which set the scene in an admirably concise style. There's a page on Magic in Qin, with the reminder that in the mystical China of this game, people regard magic as quite normal and not supernatural... it's just someone who knows how the universe works manipulating it. Then it's on to game mechanics with an outline of how characters are described in game mechanical terms and an overiew of the rules. Finally, two completely developed characters are presented, complete with character sheets, and it is suggested that you try out the rules by having them brawl with one another. That's it, quite short and sweet. The background material does give a whistle-stop tour of the set...

Rating:
[4 of 5 Stars!]
Unwritten: Adventures in the Ages of MYST and Beyond (PDF)
by James T.
Publisher: InkWorks Productions
Date Added: 04/25/2016 09:53:05
Unwritten: Adventures in the Ages of MYST and Beyond (PDF) This was a generaly good read. The system was a bit hard to understand at times, but it was nice, and easy to understand. It's generally open world, while providing some guidelines for gaming groups.

Rating:
[4 of 5 Stars!]
End of Autumn
by Thilo G. [Featured Reviewer]
Publisher: Murder of Crows Publishing
Date Added: 04/25/2016 06:05:42
End of Autumn An Endzeitgeist.com review This pdf is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 blank page, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we? This being an adventure-review, the following contains SPOILERS, thus potential players are advised to jump to the conclusion. All right, still here? The Wandering River area into which the PCs stumble makes one thing relatively clear – they’re in for trouble, as ominous mists are rising and no matter how well they fare survival-wise, they always seem to end up in the same location again. Healing magic seems to be impeded in certain areas as well. Sounds familiar? Well get this – the area, suffused by dark magic and tragedy, is about to be drawn into becoming a full-blown domain of dread. Yeah. DMs like yours truly started smiling exactly upon reading that, for this module is shamelessly and unabashedly a Ravenloft-module in everything but IP-protected name...

Rating:
[4 of 5 Stars!]
Gonzo 2
by Thilo G. [Featured Reviewer]
Publisher: Little Red Goblin Games
Date Added: 04/25/2016 02:47:13
Gonzo 2 An Endzeitgeist.com review This book clocks in at 419 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with...414 pages of content. ... .. WTF, 419-pages?? Seriously, I had various iterations of the playtest-doc since last year. It's the only reason you're seeing this review NOW. This has been moved forward on my review-queue as a prioritized review...and doing so was smart, for this book has been in circulation among playtest classes for more than a few months This is seriously the biggest book of CRUNCH I have ever reviewed, even taking the one-column layout into account...and it would completely break my format. So how to review this? All right, let's establish some standards, shall we? I am not going to go into an in-depth analysis break-down of each ability, since that would bloat this review to an extent that helps no one. Instead, I will give you a brief class-by-class breakdown and then provide my general assessment of it, all right? Grea...

Rating:
[5 of 5 Stars!]
Call to Arms: The Magic Satchel
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 04/25/2016 02:45:39
Call to Arms: The Magic Satchel An Endzeitgeist.com review This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get? Well, first of all, we begin, as always, with a bit of flavor-text and the history of the "bigger on the inside" idea that has accompanied mankind from Santa Claus to Doctor Who - and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love. I feel obliged to go on a little digression: As you may have noticed, I can be a bit of a stickler for encumbrance, carrying capacity etc. - it just helps my immersion in a given game and I am very much what you'd call a simulationalist GM. I want to know where the weapons etc. are. The problem here, is, alas, that tracking a ton of items can become tedious and time-consuming...but ignoring packing, carrying capacity etc. them altogether (like many a game I wi...

Rating:
[5 of 5 Stars!]
Maiden Voyage of the Colossus (OGL/DCC)
by Customer Name Withheld
Publisher: Purple Duck Games
Date Added: 04/24/2016 23:25:14
Maiden Voyage of the Colossus (OGL/DCC) This adventure is advertised as compatible with both DCC and the d20 OGL systems (Pathfinder, for example). However, the adventure suffers from one rather glaring problem, one which is more prominent if you wish to use it with DCC, as I did. First, very little is said about the campaign setting or integrating the adventure with other campaign worlds. There's a flying ship, and the company which owns it hires your characters to safeguard it from sabotage at the hands of a rival coorporation (which is also only scantily described). The main reason I bought this adventure is because I'm a big fan of the airship theme (I loved the Princess Ark series that ran in Dragon Magazine back in the day), but such implies a more "high magic" setting where magic is more common and can be used fairly reliably. DCC, on the other hand, is a weirder and darker setting where magic spells are closely guarded secrets that can be dangerous to both the wielder's body and soul. So, naturally, I was intrigue...

Rating:
[1 of 5 Stars!]
Tombstone (Alpha Version)
by Mike K.
Publisher: Corey Ryan Walden
Date Added: 04/24/2016 21:51:20
Tombstone (Alpha Version) The playable characters are interesting. The game system and rules are easy to learn. Good job!

Rating:
[5 of 5 Stars!]
Tombstone Character Sheet
by Mike K.
Publisher: Corey Ryan Walden
Date Added: 04/24/2016 21:50:32
Tombstone Character Sheet The layout is good. Everything is neat and simple.

Rating:
[5 of 5 Stars!]
Fantaji Universal Role-Playing Game
by Chris P.
Publisher: Anthropos Games
Date Added: 04/24/2016 20:49:56
Fantaji Universal Role-Playing Game I backed the game on Kickstarter. I really enjoy how the game takes some of the best parts of Wushu, and Fate and combines them in a smart way. The game rewards moving the story forward, playing to the traits of your character, and playing to the theme(s) set by the judge. The system is universal, but does anime, and fantasy very well. That said, you can use it with almost any setting or genre you can think of. The main mechanic involves rolling d10s. Roll 1 of them to CHECK a trait - describe your action, and then the Judge will assign a difficulty number (3, 5, or 8). If you beat it, you can create a condition, or add a drama token (effectively an extra dice that can also be used to power your special abilities.) The other main action is to CHALLENGE an obstacle. Describe your action, and roll 1d10 + 1d10 per trait or theme you play to. In responce, the obstacle can describe their action and roll d10s. Anything can be an obstacle - another PC, a monster, a lock that ...

Rating:
[5 of 5 Stars!]
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