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Fate System Toolkit
par Gustavo C.
Editeur: Evil Hat Productions, LLC
Date Ajoutée: 07/24/2016 18:22:02
Fate System Toolkit I recently received this book in paper format as part of a kickstarter. This will give you an idea of how much I love the Fate Core and FAE systems. Some people may not realize it but in truth both are the same game system with the dials adjusted differently. This fact is one of a whole sets of insights you'll get as you read this toolkit. Before starting this review, let's say that you can perfectly play Fate without this toolkit. Now, lets face it, once you'll start playing, you'll start tinkering with the system, because that's something GMs like to do, give their unique twist, find the unique flavor, provide the extra rule that will set their campaign appart from others. And that is why this book is for you. This toolkit will show you how modular the design is, how it can be tinkered with, where the dials are. And it will also expose you to a lot of thought provoking ideas, several variations one each theme and interesting possibilities everywhere. You'll also noticed that...

Classement:
[5 sur 5 Etoiles!]
Budget Bundle
par Customer Name Withheld
Editeur: Dave Graffam Models
Date Ajoutée: 07/24/2016 18:12:32
Budget Bundle Great kit, but often the wall/roof textures do not match the photos. For example the Dock-Warehouse is included in the Budget Bundle, but the texture of the second story is wood/plaster and not brick (as shown in the Maritime Building bundle). The Bait-Shop is similar where the roof does not match the pictures nor the location of the doors. Also it would have been helpful for each pdf download to have instructions about the specific model. Overall it has been a great kit to put together. Thanks to the free hovel model, I was able to experience the ease of putting Dave Graffam kits together. I use these pdf with my Silhouette Cameo which makes for faster and more accurate cutting....

Classement:
[4 sur 5 Etoiles!]
Hovel Paper Model
par Customer Name Withheld
Editeur: Dave Graffam Models
Date Ajoutée: 07/24/2016 18:10:15
Hovel Paper Model Thanks to the free hovel model, I was able to experience the ease of putting Dave Graffam kits together. This lead me to purchasing the Budget Bundle.

Classement:
[5 sur 5 Etoiles!]
Fudge RPG: Interactive Version
par Nicholas C.
Editeur: Dimensions Game Software
Date Ajoutée: 07/24/2016 16:52:29
Fudge RPG: Interactive Version Fudge is one of those games that I think people either love or hate. Personally I love it in most of its forms. Fundamentally it is a toolbox - and this is the ideal tool to use in that way. It makes it very easy for you to design your own Fudge-based game, allowing you to created a customised system of your own, using the Fudge Rules. Want 3 attributes? Or 12? Easy, a few skills, or lots? simplicity itself. Mkae no mistake - this is not a developed riules system. What it is, is an easy way to create your own Fudge-based set of rules exactly tailored to what you want. If that's the sort of thing you are looking for, this is one of the best things on the market....

Classement:
[4 sur 5 Etoiles!]
The Zorcerer of Zo
par Nicholas C.
Editeur: Atomic Sock Monkey Press
Date Ajoutée: 07/24/2016 16:43:53
The Zorcerer of Zo I have to start by saying I am very fond of the PDQ system. Its simplicity and flexibility is something that draws ne back to it tiem and time again. In many respects Teh Zorcerer of Zo is simultaneously the simplest yet most sophisticated version of the rules, and is very well explained indeed. I would single out the magic rules for particular praise - pretty much anythign can be a magical ability, but every magical effect has both a cost (something that is consumed or damaged to power the magic, such as possessions, relationships, health etc) and a catch (an inherent way of dispelling the enchantment, such as time (it only lasts a day) place (it only affects the village), action (only against Talking Animals) etc). Wilst not essential to the rules, one of the best parts of hte book is the 150 page campaign write up. It is simply boiling with advice, plot hooks and suggestions, as well as story hooks. This is a book that really rewards multile readings, and I cant recomm...

Classement:
[5 sur 5 Etoiles!]
D-Percent - 100 Pulp Rumors and Mysteries
par Brian D.
Editeur: Black Falcon Games LLC
Date Ajoutée: 07/24/2016 12:55:05
D-Percent - 100 Pulp Rumors and Mysteries I bought this supplement to use with a 1930s Noir campaign I am running. The ideas in this supplement matched up perfectly with the mood I have set for the campaign but I could easier see using these ideas for other types of campaigns as well. You can expect to find a mix of normal sounding and supernatural ideas in this PDF. If you are not running a supernatural campaign, you can easily use those as rumors the party investigates with a less supernatural origin. Each idea consists of two to three sentences that summarizes the concept and leaves the GM plenty of room to modify and incorporate it into their campaign. I found the ideas to be well written and creative. As for the PDF itself, it is three full pages with pretty dense text. There is an image in the top right corner of each page to break up the text a bit and spur the imagination. I copied and pasted the text into a word doc to see how large it would be, and it's 7 pages without the images using Calibri 11 font with ...

Classement:
[5 sur 5 Etoiles!]
Advanced Arcana Volume II
par Megan R. [Featured Reviewer]
Editeur: Necromancers of the Northwest
Date Ajoutée: 07/24/2016 10:44:18
Advanced Arcana Volume II Following on from the first volume of Advanced Arcana, this one starts with a similar letter to a student who has now completed his first year at Aubergrave Academy of Magecraft. Likewise, the foreword to the book proper reveals that it was written by the same academically-minded mage, Kabaz Anvitz. This time, he says, he wants to concentrate on useful spells rather than those picked to challenge commonly-accepted principles of magical thought... but of course, he's ended up doing that as well. For a start, he explains - in a wonderful mix of in-character theory and game mechanics - just why a wizard 'prepares' spells in advance in terms of how spell energy is stored and used. At least, a rationale for the game mechanic! It's always been something that bugged me - ok, it's the game rule but why does it have to be like that? This book presents over an hundred new spells ranging from first to ninth level, and the underlying theme of many of them is the idea of spells which can have mo...

Classement:
[5 sur 5 Etoiles!]
In Darkest Warrens
par Jeffrey S.
Editeur: Trollish Delver Games
Date Ajoutée: 07/24/2016 10:14:27
In Darkest Warrens My friends and I tried this out last night. It was my first time DMing and a few others' first venture into the Tabletop RPG scene. We had a blast and I think the simplicity of the system really helped us get more comfortable with this type of game! I highly recommend it if you're looking for a quick set-up, quirky little RPG that you can add a lot of your own character to. Trollish Delver Games- You deserve more than I paid for this. I promise to pay more for the next installment.

Classement:
[5 sur 5 Etoiles!]
Stargate SG-1: Roleplaying Game
par Customer Name Withheld
Editeur: Alderac Entertainment Group
Date Ajoutée: 07/24/2016 06:23:48
Stargate SG-1: Roleplaying Game **DO NOT WASTE YOUR MONEY !** I am 100% very unhappy. This is a terrible scanned copy of the paper book. There is artifacts on every page, the text is blurred and it is not OCR. This low quality is not what I expect from DriveThru RPG.

Classement:
[1 sur 5 Etoiles!]
DDAL04-14 The Darklord (5e)
par James G.
Editeur: Wizards of the Coast
Date Ajoutée: 07/24/2016 00:03:30
DDAL04-14 The Darklord (5e) I've been reading it for 2 minutes, and I've already run into a fundamental problem, making it very difficult to run this module. It's a mid-tier (level 5-10 module), yet on page 3 it claims, "This adventure is optimized for a party of five 3rd-level characters. WoTC should invest my $3.99 in quality control. At the very least, they should fix this issue and re-post the module promptly. With few ways for characters to get out of Barovia, lots of DMs are going to be running into this.

Classement:
[1 sur 5 Etoiles!]
The House of Wish and Wonder
par Customer Name Withheld
Editeur: Khaghbboommm
Date Ajoutée: 07/23/2016 23:53:57
The House of Wish and Wonder This has a few good ideas but it is very, very loose so don't expect to be able to use anything in it without signficant work on your own part. But of course it is free so it is still worth a look if you want a kind of zany adventure seed for a GM adventure. The "Liability" class isn't really properly explained in a way that made sense to me so expect to have to do some work to use that idea too.

Classement:
[3 sur 5 Etoiles!]
Hack-n-Slash: Fantasy Roleplay - Gamemasters Edition
par Lawrence P.
Editeur: Digital Alchemy
Date Ajoutée: 07/23/2016 15:00:23
Hack-n-Slash: Fantasy Roleplay - Gamemasters Edition This is a great lite rpg. Suitable for new and experienced players with lots of material for dungeon crawling.

Classement:
[5 sur 5 Etoiles!]
Affiliation Guide: United Human Front (for AMP: Year Two)
par Karl L.
Editeur: Third Eye Games
Date Ajoutée: 07/23/2016 14:29:06
Affiliation Guide: United Human Front (for AMP: Year Two) This supplement puts the spotlight on one of the bad guys of AMP. It has some interesting highlights, but suffers under a few huge issues. It is one of the Strengths of AMP: Year One, that the issues it describes are so allegorical to real world social issues. Furthermore, the game treats all as equals, allowing players to create characters from across the political and legal specter. Nevertheless, the game is clearly slanted to the left, something which puts a supplement like this in an awkward position. The UHF are the game's version of right-wing groups, just replacing AMPs with Mexicans/Muslims/Colored/Gays/Whatever. The supplement lets you know more about the UHF if you wanted to play that, but I think few would. On the other hand, it can be used as a supplement for the PCs enemies, but since the supplement isn't written like that, it is less effective in this capacity. Still, it is a fairly interesting supplement, which shows the many faces of UHF. Its recruitment, tact...

Classement:
[3 sur 5 Etoiles!]
The Anime Hack
par Michael H.
Editeur: Okumarts Games
Date Ajoutée: 07/23/2016 12:35:14
The Anime Hack New to the Black Hack family of games, I bought this as my first choice. The Anime/Manga type of game is covered well in other books, but most often with a bewildering array of options and choices for both gms and other players. The Anime Hack avoids this trap rather nicely by boiling down the tropes and ideas just as the game engine is boiled down by the rule set the author used. D20 roll-under is not a new concept, but it is nice to see it handled effectively and clearly written as well. I particularly like the classes used for this game, and I am not disapointed that one of those posted on Facebook got me to buy the book. I even found myself dreaming up scenarios for the game that made me write them down before being able to sleep. To sum up my review: Buy it. Plan it. Play it....

Classement:
[5 sur 5 Etoiles!]
Advanced Arcana
par Megan R. [Featured Reviewer]
Editeur: Necromancers of the Northwest
Date Ajoutée: 07/23/2016 11:39:54
Advanced Arcana How does magical education work in your game? There's quite a trend within Pathfinder RPG product to suggest that you can go to school to study magic, just as you or I in the real world can take classes in history or computer science... a reasonable assumption in a setting where magic is part of everyday life. This book takes this view, opening with a note penned to a newly-accepted student by a family friend, an older mage who wishes him well. This explains the purpose of the work, a collection of spells that should prove useful to any aspiring mage. Three specialist groups of spells are mentioned: 'quick' spells which are lesser-powered versions of spells that can be cast fast in an emergency, spells which refresh the mind and enable the re-casting of spells already used for the day, and 'segmented' spells that occupy several slots rather than one, but allow pretty amazing things to be done. Next are some delightful philosophical thoughts by the original author of the book, clearl...

Classement:
[5 sur 5 Etoiles!]
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