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Witches and Bats
par Robert N.
Editeur: Mayhem in Paper
Date Ajoutée: 10/18/2017 11:34:02
Witches and Bats Awesome set of paper minis! The witches and bats would work very well in a Ravenloft/Curse of Strahd adventure or campaign. The witches would also work well as hags in any fantasy rpg. I haven't used the witches yet in my own 5E campaign, but have used the bat swarm and giant bats in a Halloween adventure. You can see pictures and read the write-up of the adventure here: https://thulaen.wordpress.com/2017/09/01/session-6-grim-mano-
r-part-ii/

Classement:
[5 sur 5 Etoiles!]
Through the Breach RPG - Core Rules
par John S.
Editeur: Wyrd Miniatures
Date Ajoutée: 10/18/2017 09:59:14
Through the Breach RPG - Core Rules I absolutely love Through the Breach! The world of Malifaux is a fantastic setting for an RPG and this system really makes it shine. I'be been playing RPGs for a few years now but this was the first system that really made me want to try giving GMing a shot. As a novice GM, or in this case Fatemaster, I can safely say that the rules were very easy to not only learn but teach to the rest of my group. Mechanically the game performs quite well its simplicity of flipping a card and adding one or two numbers. If you can add to twenty that generally covers all the math you'll need to worry about. Even in its simplicity though, Through the Breach offers a wide array of options for character growth for players to excel in whatever areas they wish. With that in mind, I could still only give the 2.0 update a four out of five. While it gives the original Pursuits (classes) a much needed update to be inline, both mechanically and in terms of the layout, with the expansion books as well as an am...

Classement:
[4 sur 5 Etoiles!]
ZWEIHÄNDER Grim & Perilous RPG - Core Book
par Roger L. [Critique vedette]
Editeur: Grim & Perilous Studios
Date Ajoutée: 10/18/2017 06:40:00
ZWEIHÄNDER Grim & Perilous RPG - Core Book http://www.teilzeithelden.de/2017/10/18/ersteindruck-zweihae-
nder-der-bessere-kriegshammer/ Zweihänder nimmt mit dem Untertitel Grim & Perilous RPG für sich in Anspruch, nichts für zart Besaitete zu sein. Inspiriert durch das Warhammer Fantasy RPG werden die Spielercharaktere von Chaos, Wahnsinn und Tod bedroht. Das System wird beweisen müssen, dass es nicht bloß auf den Schultern des Schultern seines Vorbilds steht. Schon im Vorwort macht Daniel Fox, der Autor von Zweihänder, klar, woher seine Inspiration für das Rollenspielsystem stammt. Bevor erste Fans den Namen Zweihänder vorschlugen, hieß es noch Project Corehammer. Die Namensgebung zeigt, dass das Ziel des Systems darin bestand, das Warhammer Fantasy RPG zu beerben. Dieses Rollenspiel brachte es seinerzeit auf drei Editionen und ermöglichte es den Spielern, Abenteuer in der Alten Welt, dem Hintergrund des Tabletop Urgesteins Warhammer zu erleben. Seit 2015 mit Warhammer: Age of Sigmar eine neue Hintergrundwelt erschaffen...

Classement:
[5 sur 5 Etoiles!]
Everyman Minis: Mysteries of Summer
par Thilo G. [Critique vedette]
Editeur: Rogue Genius Games
Date Ajoutée: 10/18/2017 04:16:46
Everyman Minis: Mysteries of Summer An Endzeitgeist.com review This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look! This Everyman Mini begins, as they all do, with a nice, brief introduction page that also contains, this time around, a new spell, namely the wall of light – this represents a blinding curtain of light (closing eyes can negate the blindness, unless passing through), and the wall is particularly potent versus creatures from the plane of shadow. Nice visuals! (Yeah, groan-worthy reviewer-pun. I know.) The main meat of the mini is taken up, surprise, by the summer mystery, which adds Knowledge (nature), Perception, Survival and Swim to the list of class skills. Bonus spell-wise, we have a strong fire-and light-theme, starting off with produce flame and moving with unbearable brightness, the new spell and sirocco to the higher level sun- spells and finally, to fiery body. Now, u...

Classement:
[5 sur 5 Etoiles!]
20 Things #17: Goblin Lair (System Neutral Edition)
par Thilo G. [Critique vedette]
Editeur: Raging Swan Press
Date Ajoutée: 10/18/2017 04:14:35
20 Things #17: Goblin Lair (System Neutral Edition) An Endzeitgeist.com review This installment of Raging Swan Press' system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! All righty, we begin with 10 sample goblin personalities: From matron Ghalga Many-whelps to long-armed Fongoa Strangelsgood, these are pretty cool gobo-ideas – I know they made me want to generate stats for them, which is always a good sign regarding dressing. After these, we take a look at 10 looting entries – goblin common room and goblin chieftain’s room each get 10 entries. The former can e.g. sport rickety pseudo-thrones, curtains of small bones…pretty cool. The commoner rooms can sport black cauldrons, barrels of spirits – all in all, both lists are cool. However, there are 10 more such entries for goblin guard rooms and 10 things that can be found outside a goblin lair. The former may contain pile...

Classement:
[4 sur 5 Etoiles!]
Fighters of Porphyra
par Thilo G. [Critique vedette]
Editeur: Purple Duck Games
Date Ajoutée: 10/18/2017 04:13:01
Fighters of Porphyra An Endzeitgeist.com review This installment of Purple Duck Games‘ „..of Porphyra“-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages, though it should be noted that these are laid out for digest-size. When printing them out, you can fit up to 4 on a single page, providing your eyesight’s good enough. Anyways, we begin, somewhat surprisingly, with global rules for fighters in the Porphyra setting: Fighters get 4 + Int skills per level (a houserule I also use) and only take a -2 penalty when wielding weapons sans proficiency. If a fighter’s Intelligence is less than 13,, it is treated as 13 for the purpose of combat feat prerequisites. They also halve the time to Craft armor, weapons and ammunition. Fighters can inflict lethal damage with unarmed strikes (but still suffer from AoOs). The one modification I have a problem with would be that two-handed weapons dealing slashing or piercing damage also deal bludgeoning damage ...

Classement:
[2 sur 5 Etoiles!]
DDAL07-02 Over the Edge (5e)
par Siu K. L.
Editeur: Wizards of the Coast
Date Ajoutée: 10/18/2017 02:25:05
DDAL07-02 Over the Edge (5e) I had massive apprehension about running this module, hearing most requires more than an hour. Turns out, it's true, but surprisingly not by that much if you can set the pace. All said and done though, the 5 modules do not appear to be of equal quality. The Lords' Alliance mission (1) is actually the kindest to the players and the DM, giving you (DM) appropriate advice on how to keep players well-rewarded (both in story and in terms of not spending too much real life time) for utilising their resources well. The Zhentarim (3) is one of the most well-written but also the most vexing, with minimum clues given on how to guide the players away from potential traps and towards what they wish to look for. I personally enjoyed the Emerald Enclave one (2) the most, given the role-playing potential and the actual feeling that you're doing something constructive, and most players of like mind would agree. Also, do note that when they say the adventure is optimised for level 5 characters, they...

Classement:
[4 sur 5 Etoiles!]
DDAL05-04 In Dire Need (5e)
par Siu K. L.
Editeur: Wizards of the Coast
Date Ajoutée: 10/18/2017 02:17:24
DDAL05-04 In Dire Need (5e) Despite the 5-star rating, I'd give due warning first: the adventure is most enjoyable if you're willing to let go of the 2-hours that it's supposed to be run for. The craziness of sending 3-7 adventurers to rescue 20+ dwarves from 30+ ogres aside, there are incredible potential in this module, allowing PCs to employ plenty of creativity. Do push them for the Set Piece finale, the players would really thank you for it.

Classement:
[5 sur 5 Etoiles!]
DDAL05-02 The Black Road (5e)
par Siu K. L.
Editeur: Wizards of the Coast
Date Ajoutée: 10/18/2017 02:12:55
DDAL05-02 The Black Road (5e) An adventure that brings plenty of excitement into what would otherwise be a trope - caravan guarding. The sandstorm encounter is especially well-written, allowing players to employ their creativity and use whatever limited resources they have. Thinking out of the box is highly encouraged here, and I do recommend a liberal attitude when it comes to rewarding players for good roleplay and creativity.

Classement:
[5 sur 5 Etoiles!]
DDAL05-03 Uninvited Guests (5e)
par Siu K. L.
Editeur: Wizards of the Coast
Date Ajoutée: 10/18/2017 02:10:44
DDAL05-03 Uninvited Guests (5e) A lovely adventure to introduce new players and to show them the potential of good role-playing. Playing out all the wonderful NPCs of Parnast really adds flavour to the story and gets the players (who you hope are mostly neutral aligned) to be invested in rescuing them and their plight. While it starts off a little goofy (the lack of game and good meat sounds like a problem that's not really a problem), the greenhorn heroes actually could end up feeling heroic for the friendship they can potentially forge, and not just in the village, of course....

Classement:
[5 sur 5 Etoiles!]
DDEX03-13 Writhing in the Dark (5e)
par Siu K. L.
Editeur: Wizards of the Coast
Date Ajoutée: 10/18/2017 02:03:17
DDEX03-13 Writhing in the Dark (5e) A flavourful module of the Underdark, featuring some of adventurers' worst nightmares. You can tell an excellent story with adventurers through their encounters in the den and it should keep them on their toes and leave them some lasting memories. However, there remain some undesirable portions, such as trying to figure the motivation of the final boss, and wondering why he would not be any more intelligent given his species. To really draw out the story potential, the DM would have to spend some time to research the lore of the mind flayers and be creative with how to run the final boss encounter. Assuming you're not there to totally murder the adventurers, try to prevent save-or-die scenarios and give the adventurers a real chance to save themselves. (One point to note - a consumed brain would mean adventurers need access to Resurrection or Reincarnation to continue playing their characters, both options not likely available at their levels)....

Classement:
[4 sur 5 Etoiles!]
The Inadvertent Wizard
par Jeremy R.
Editeur: CoachK
Date Ajoutée: 10/18/2017 01:25:59
The Inadvertent Wizard Short but very charming adventure with one of the most well developed villains I've come across. So much so that you hate to have your players kill him.

Classement:
[5 sur 5 Etoiles!]
RAVENFELL: Expansion Set 1
par Ryusuke O.
Editeur: Fat Dragon Games
Date Ajoutée: 10/18/2017 00:59:33
RAVENFELL: Expansion Set 1 The Magic Shop's image data is broken (download data and dropbox data).

Classement:
[1 sur 5 Etoiles!]
Swords & Wizardry Continual Light
par Jesse R.
Editeur: Triumvirate Tavern Publishing
Date Ajoutée: 10/17/2017 23:18:45
Swords & Wizardry Continual Light I was pleasantly surprised looking through this slim tome. Can we call it a tome even? S&W is a great system to build other systems off of, but I had doubts about needing another "lite" rule set. It has the standard stuff you'd expect to find like the basic classes and races, but the way it implents them is creative. Especially the "subclasses". So simple but with variety. I don't know if I'd play a long term campaign with this set, but I want to give it a try. I'll certain think of using it in my next pick up game, where I think it'll really shine. A neat experience system that, while not new, gives it a unique feeling. A small spell selection but gives you everything you may need, and expanding it would be a cinch. Same with the moster listing: not all of our favorites, but enought to go on for quite a while. Looking forward to the pod version....

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Storeys: Haunted Mansion
par Terrelle S.
Editeur: Heroic Maps
Date Ajoutée: 10/17/2017 21:56:33
Heroic Maps - Storeys: Haunted Mansion Great Haunted House battlemaps! I found them just in time for Halloween. I'm building a horror/trap haunted house game (D&D 5e) based on these maps. I like the detail of the spider webs, and the decay on the tables, and flooring. I also like how the maps align with the floor maps above or below it. It makes my map transitions on my VTT that much easier, where i can prepopulate the tokes on the next map. Aligning them on Roll20 wasn't that hard at all. Very easy. Thanks for your work! P.S. I also have my eye on that Inca/Aztec temple battle maps too.. :) ...

Classement:
[5 sur 5 Etoiles!]
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