As usual Green Ronin has made some very interesting NPCs to be used in the Freedom City setting. With ties to a character that has long been ignored for the most part and connections to an apparent revival of a previously mentioned other character that might be released at a later date (at least that's how I read the references), Purple Haze & Scarlet Mist can be a useful pair of characters that PCs can deal with several times and never be bored given their power sets and personalities.
A well thought out adventure that leaves a GM plenty of options to customize to fit his/her group of PCs needs. The villains used can either be used just the one time or, if the PCs interact well with them, can return to develop rivalries that can be used over the life time of a game.
This is a good 5th Edition release from Designer Dan Dillon and Editor Steve Winter.
Drawing on previously published Midgard setting material and flavor, mixed with new 5E mechanics, this book does what it sets out to do. It provides a gateway to Midgard world through Racial Archetypes mixed with potential setting Backgrounds to immerse your players into a great setting. Is this a Midgard for 5th Edition? No it is not. If Kobold Press designs a full Midgard for 5E, I will be sure to check it out.
A major strength of this book is the ease to extract pieces for your own homebrew or published setting such as Forgotten Realms, Dark Sun, Ebberon, or even Ravenloft. I run a hybrid Forgotten Realms (WotC) + Al-Qadim (TSR) & Southlands (Kobold Press) world, and have extracted the Backgrounds and many of the races for my world.
The 11 Races presented are diverse enough to really get you thinking about your world, but you may not find a place for each and every one. I am a huge...
Charnel God is one of my favorite weird stories of all time. This class is a very nice Smithian adaptation. Magic Users aren't that intuitive in most RPGs, (you already know spells but you have to re-memorize them daily?) so these mechanics are actually very noob-friendly. You know, if you have any noob friends of dark heart.
Neat little seasoning to add when the fighter class starts feeling too bland. The Slayer in particular seems like it would be a lot of fun if you want to "Earthdawnify" your campaign, while the Templar is a nice alternate to the the stuffy paladin.
Though marred by frequent typos and the level of writing seems not as good as other OSR products, there is no denying that Yoon-Suin is chock-full of amazing RPG goodness.
It is nigh impossible not to read this and get inspired in half-a-hundred ways. Really a work of imaginative triumph.
Probably few people will use or appreciate everything in this book (neither the library nor the zoo quest struck me as easy to run), but almost every GM will find lots of worth in here. Unquestionably belongs in the RPG sourcebook canon.
I spent years browsing the RPG sections of Powells, not knowing exactly what I was looking for but searching nonetheless.
Every once in a while I would buy something but it was always a disappointment. If only I knew that what I wanted was ASSoH. I like the light setting, the combat rules, and especially the art, but for the me the subclasses are the true treasure of the game.
Text and cart together really create a CAS or REH feel that few games have ever matched. This game is really fantastic; I'd say as good as any RPG ever made....
Excellent beginning adventure, with all the "pulp" features you could want; lots of potential complications, a race for the maguffin, competing factions, aliens, Nazis...what else could you ask for? The adventure includes all the information you need to play, including details on the key NPCs and adventure spots, and it flows well while giving the players lots of choices to make along the way. Heck if you re-skinned it and set it in Africa or Central America in the 1930's you'd have a plot for the next Indiana Jones movie. Cubicle 7 has done it again! Plus, it's free....
One of the few things truly worthy of the hype. $15 seems expensive to me for a pdf but if you are gaming it is well worth it.
I could go on about the guest charts and the alice class but there's nothing I could say that wasn't already said better by the greatest author of weird in our generation.
This is actually more of a funky bestiary than a sourcebook which I didn't quite grok when I bought it, but the level of invention is incredible enough that it doesn't really matter.
It's rather impossible not to read or even thumb through and not get really inspired in all kinds of ways. I dig the monster mashups, the statues, and especially the ways all the things are triggered to interact.
A great supplement for almost any game.
It's amazing how consistently this author comes up with excellent material. Green Gryphon is an adventure module, not too heavy, you can read it cover to cover in one afternoon. Still there is enough background provided to feel comfortable as a gamemaster and well prepared. The setting has mysterious artifacts from ancient times with long forgotten powers and an interesting cast of NPCs. To read about these characters with all their back stories and sometimes dark secrets gives you enough adventure ideas already. But - this being an adventure module - there's of course a whole section dedicated to adventures. They are for low to mid-level PCs and tie in together nicely to form a sort of mini-campaign.
If you are interested in the Shadow World, this could be the perfect way to start and get to know it, because many elements that make this gaming world unique, can be found here. It's also a good way to get a taste of the author's work and style....
I would presume that most people are familiar with the first edition. In case you are not: When Eidolon first appeared back in the day, it set a new standard for roleplaying supplements. To me, it is a classic – among the best products ever published by old ICE. This is a no brainer. It belongs in every gamemaster's bookshelf.
A few words about this edition: On first glimpse, it has lots of new color illustrations and a much bigger adventures section. The new art is gorgeous, many parts of the book seem to have been expanded and updated. So, even for previous owners the purchase is worthwhile....