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DDAL00-04 Winter's Flame (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 01/17/2018 22:33:26
DDAL00-04 Winter's Flame (5e) This was a fantastic diversion! I ran it over the holidays for my nephew and his friends, all just-barely-teenagers who are all very new to D&D (and RPG's in general). The had just hit second level, and so far had done mostly combat (cleared out a Goblin den). This adventure was perfect for teaching them that not everything is about combat. They had a blast playing the carnival games, and once the "commotion" started, they immediately went into combat mode, only to realize after a couple rounds that something wasn't right - they weren't being targeted or hit! It was great watching them realize that perhaps all was not as it seemed to be at first, and switch to role playing to finish out the adventure. The locations were well described and flavorful, the NPCs well thought out and multi-dimensional, and the reason for what happens was a fun little twist....

Rating:
[5 of 5 Stars!]
Ten Cent Maps - The Spires of Chimney Cove
by Sevan B.
Publisher: Roan Studio
Date Added: 01/17/2018 22:33:23
Ten Cent Maps - The Spires of Chimney Cove This complex spire is So freakin cool!!!! I've looked it over a few times now and the whole thing is so complex, unique and exciting. I love how fully fleshed out it feels. The town at the base of the spire has a back story, all the stops along the way complete the overall map, the tavern in the city is awesome and has it's own map, I just can't say enough good about this map pack. Well worth the $1.00!!!

Rating:
[5 of 5 Stars!]
Ten Cent Taverns
by Sevan B.
Publisher: Roan Studio
Date Added: 01/17/2018 22:31:32
Ten Cent Taverns These maps are so sweet!! My most favorite is the surprise menu attached to two of the taverns! We printed those ones out right away and used them in game same day. Each tavern has so much character, and our game table always winds up at a tavern that this helped a ton!

Rating:
[5 of 5 Stars!]
The Ultimate GM Screen 2
by Sevan B.
Publisher: Fat Dragon Games
Date Added: 01/17/2018 22:30:22
The Ultimate GM Screen 2 This is my first paper craft like this and it's been fun to put together. I first read the instructions through, but perhaps not thorouly enough....I took the PDFs in to the print shop to get quality printing but only printed one of each sheet. Some sheets need multiple prints, but my work is right near the print shop, so that wasn't too bad. The instructions are easy to follow, the shelves are far more sturdy than I expected and for a first timer I think this was pretty easy to assemble! Getting the foam core floor cut just right to snap together was a definite challenge, but when all is said and done I'm really happy with the finished project! ...

Rating:
[5 of 5 Stars!]
Saga: the Game -Epic Edition
by Don F.
Publisher: sagathegame
Date Added: 01/17/2018 22:23:25
Saga: the Game -Epic Edition Saga is the exact game I have been looking for to introduce my daughter to good old school RPGs. Who dosent have a few D20s floating around. Not a big cost. Easy rules to get down to playing quick and a focus on the fun. I can be summed up in a quote from the game. "Play a Hero. Do not play a bad guy. . . .By participating in role played evil, you actually embrace evil in your soul." That's what we all want; to be a hero, cast a spell, kill some monsters, save a town and find a magic item or two. I really like the way it's designed to take what works for you and have fun....

Rating:
[5 of 5 Stars!]
Dragons of Autumn (3.5)
by Greg T.
Publisher: Wizards of the Coast
Date Added: 01/17/2018 21:09:43
Dragons of Autumn (3.5) A fantastic example of what a fantasy adventure module should look like. A great stand-alone 3.5E Dragonlance module, or a detailed and flavourful expansion of the content of the original DL module series for 1E or 2E. I bought this as a companion to a 2E Dragonlance War of the Lance campaign and am deeply impressed by the content. The flow and key encounters of the original modules are retained, but fringe areas are expanded, providing new paths linking the key milestones and minimising the "railroad" effect of some sections. Areas that are suggested as important in the original modules are expanded. For example, there is better support for players to reach Xak Tsaroth by ship, or to visit Haven, or to take a path out of Solace that passes through Darken Wood. Random encounter tables are largely replaced by detailed, relevant events. Where random encounters remain, they're much better suited to the areas they occur in - the Xak Tsaroth table, for example, is now suitably ...

Rating:
[5 of 5 Stars!]
[PFRPG] Player's Aid II: Monster Summoning Cards
by Matthew W.
Publisher: Purple Duck Games
Date Added: 01/17/2018 20:55:20
[PFRPG] Player's Aid II: Monster Summoning Cards This has been and continues to be one of the most useful purchases I've made; it seems like every group I GM has a player that likes to summon. I print out the appropriate cards and hand them over; the player can keep track of their own creations and it frees me up to concentrate on the monsters and NPCs. Great idea, great execution.

Rating:
[5 of 5 Stars!]
Ten Cent Maps
by Sevan B.
Publisher: Roan Studio
Date Added: 01/17/2018 20:53:36
Ten Cent Maps These maps are gorgeous and some of them have names and backstories with them. They all fit together in one world, and could easily be from one region. They're totally the types of maps that could fit into any world or game system. I can't wait to get these printed and put them into my world. I've got ideas for at least two of them already!

Rating:
[4 of 5 Stars!]
Old School Dungeons - Crypt of the Dread Lord
by Sevan B.
Publisher: Crypt Thing Press
Date Added: 01/17/2018 20:49:23
Old School Dungeons - Crypt of the Dread Lord This is a really cool map that has everything you need to create an awesome dungeon. There are lots of hidy holes for loot, traps and spots for bad guys to hide. Being able to select the layers in the PDF is a nice touch!

Rating:
[5 of 5 Stars!]
Death Race: Fury Road
by William A.
Publisher: Kort'thalis Publishing
Date Added: 01/17/2018 20:07:47
Death Race: Fury Road "Best Death Race Ever!" I'm so glad I picked this one up and I'm looking forward to running it. Reading through it it just seems so ludicrously fun, above and beyond the usual lunatic fun I've come to expect from a Kort'thalis release. I think in practice, I'd use the standard saving throw chart from Alpha Blue instead of the shortened one included here, and I'll agree with another reviewer that using a randomized d20 roll to determine placement is unsatisfying - but at the same time, I think a large part of the fun with Death Race: Fury Road is going to be in the race itself, not the conclusion. ...

Rating:
[4 of 5 Stars!]
Adventure Writing Like A Fucking Boss
by William A.
Publisher: Kort'thalis Publishing
Date Added: 01/17/2018 19:55:07
Adventure Writing Like A Fucking Boss When you buy a Kort'thalis Publishing release, what you are buying is a trip to the proverbial flea market. You're never quite sure up front what you're going to get, only that it's going to run the gamut. You're going to find things you don't have an interest in, a things you want but will never use, and maybe a few things that might just be exactly what you're looking for. It's a $3 PDF. If you think it's going to contain detailed advice on how to write best-selling RPG scenarios, you're barking up the wrong tree. But if you're an experienced GM looking for something a little offbeat to get the wheels in your head turning and maybe unearth some new fertile ground for ideas to take root in...this might be exactly what you need. Isn't it worth a roll of the dice to see?...

Rating:
[4 of 5 Stars!]
DDEX1-09 Outlaws of the Iron Route (5e)
by Erik R.
Publisher: Wizards of the Coast
Date Added: 01/17/2018 16:18:49
DDEX1-09 Outlaws of the Iron Route (5e) A fairly complex adventure for its size, but also very interesting and fits well with the overall Season 1 Phlan storyline. DMing this and DDEX 1-7 and DDEX 1-2 gives a pretty clear explanation to the party of why Phlan's trade is in such dire straits and the realization that there are interests at work trying to isolate the city. Definitely recommend reading it thoroughly before running it and expect that it will take a couple of sessions to get through it properly.

Rating:
[5 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
by Erik R.
Publisher: Wizards of the Coast
Date Added: 01/17/2018 16:13:41
DDEX1-07 Drums in the Marsh (5e) Ran this twice, once in person and once online through Fantasy Grounds. Both parties of players really enjoyed the adventure, though it took about 7 hours from start to finish both times, even though the parties took somewhat different approaches. I would also say it doesn't scale down well to 1st level and maybe 2nd characters - it's balanced for 3rd and I'd say that's about right. A few 2nd level characters among others who are 3rd/4th is fine but lizardfolk are tough customers and the main villain at the end can be impressively dangerous! If you want to speed it up, I'd suggest speeding up the farm investigation and skipping the giant toads. Players really enjoyed thinking about the possible approaches to the central island and the final chaotic fight was very enjoyable in both sessions. I definitely recommend this....

Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Sebastian H.
Publisher: Wizards of the Coast
Date Added: 01/17/2018 15:25:23
DDAL07-03 A Day at the Races (5e) The first part of the *Jungle Has Fangs* trilogy has Tier 1 (levels 1-4) players back in the spotlight of what I find to be one of the most entertaining features of the the world featured in season 7 of *Adventure Leage*: the dinosaur races. Players will saddle up and take part in a race that offers much more that what we saw in *City on the Edge.* Fans of that adventure are sure to enjoy this one. When it comes to combat, this module sees rather little of it. Players will not find themselves in an actual combat scenario until the end of the module. Combat skills may still find use earlier in the adventure so combat-focused players won't feel completely left out. I would suggest that when the final combat occurs, throw everything you have at the players. They should have plenty of character resources available and you can spice it up by really focusing on the civilian lives that might at risk if the players do not move quickly. Exploration is an area where this adventure shines....

Rating:
[4 of 5 Stars!]
Uncharted Worlds
by Daniel D.
Publisher: Sean Gomes
Date Added: 01/17/2018 15:10:43
Uncharted Worlds Didn't try it, but again I never will. The fame is totally OK, but alas there are beter PbtA space-operas The system tries to systematize and sort out things that are better left alone. Come on, everybody knows what blaster is and what it does. For example, there are several basic vehicle 'forms' in this book, and every other (unbasic) vehicle is to be described like bunch of 'upgrades' of the basic thing. Like a Bus is big Ground Car for many passengers and a Tank is big armed and armoured Ground Car... Again, I don't like the list of the basic Moves. Where is Recover/Leak Wounds, for example? Again Moves' fancy names get in the way of usability. For example a Move to negotiate/trade/parley with is called barter. And then it IS barter made for trading hi-tech beads-and-knifes for aboriginal gold. Too narrow So the game seems pretty and playable, but I will no try it...

Rating:
[4 of 5 Stars!]
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