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20 Things #14: Hill Giant Steading (System Neutral Edition)
par Thilo G. [Featured Reviewer]
Editeur: Raging Swan Press
Date Ajoutée: 06/26/2017 10:50:42
20 Things #14: Hill Giant Steading (System Neutral Edition) An Endzeitgeist.com review This installment of Raging Swan Press' system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that's alive - from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice. But how do you know these deadly foes are near? Well 10 things you can discover nearby ought to give you a clue, provided you know that triangular accumulations of stones, topped by wyvern skulls, may be territory markers...and the classic, deep footprint may also be a tell-tale sign. And yep, that crucified, moldering corpse yonder? That once was an orc before the giants got their grimy hands on him... Of course, giants, i...

Classement:
[4 sur 5 Etoiles!]
Empath Hybrid Class
par Thilo G. [Featured Reviewer]
Editeur: Wayward Rogues Publishing
Date Ajoutée: 06/26/2017 10:48:45
Empath Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let's take a look! The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras - this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly capitalized -a problem throughout the file) and draws spells from its own custom spell-list. at 2nd level and every even level after that, the class may replace an empath spell known with a cleric or psychic spell. At 2nd level, the class gets deep bond - as a standard action, the empath may touch a living being to form a bond t...

Classement:
[3 sur 5 Etoiles!]
Leaves of Chiaroscuro: Exploration & Intrigue in a Strange & Wondrous Renaissance
par John D.
Editeur: Bennett-Burks Design
Date Ajoutée: 06/26/2017 10:38:53
Leaves of Chiaroscuro: Exploration & Intrigue in a Strange & Wondrous Renaissance For my complete review on the PDF copy of **Leaves of Chiaroscuro** click [here](https://rollforyourfate.wordpress.com/2017/06/26/revi-
ew-leaves-of-chiaroscuro/). My copy of the PDF was kindly provided to me by one of the authors for the purpose of this review.

Classement:
[4 sur 5 Etoiles!]
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
par Walter F.
Editeur: Grim & Perilous Studios
Date Ajoutée: 06/26/2017 10:25:15
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION) Such thrilling options and such comprehensive options. Great pulp morality system.

Classement:
[5 sur 5 Etoiles!]
B2 The Keep on the Borderlands (Basic)
par Joshua S.
Editeur: Wizards of the Coast
Date Ajoutée: 06/26/2017 09:04:16
B2 The Keep on the Borderlands (Basic) I've been running this in 5e and converting it on the fly. It's a great sandbox for both players and DM to get introduced not just to D&D, but to the whole idea of a "scenario" rather than a "story." There is no overarching plot to Keep on the Borderlands, just caves full of monsters and descriptions of how they relate to each other. The reason I didn't give the module five stars is that the importance of not simply having all the monsters attack the first person to set foot in their lairs isn't really brought out. A novice DM may just run this as a slaughterhouse, which will make it a boring drudge right away. When running this module, it is essential to treat it as a living world and have the mosters behave in plausible, meaningful ways, rather than have them just sitting around, waiting to get into a fight....

Classement:
[4 sur 5 Etoiles!]
Atlas of the Walking Dead
par Megan R. [Featured Reviewer]
Editeur: Eden Studios
Date Ajoutée: 06/26/2017 08:25:08
Atlas of the Walking Dead If you ever thought a zombie was just that, a zombie, think again. This book taps into traditions of the undead from around the world, presenting a vast range of different zombies from rotting, shambling brain-eaters that are driven by instinct and can be put down with a shotgun blast to undead raised by arcane (or scientific) means which have a purpose to fulful and won't be stopped until they have done whatever they were sent to do if then... Obviously, this is a resource for the Zombie Master. It taps in to legends of the walking dead from a multiplicity of cultures, some familiar and others obscure. They are presented with appropriate game statistics, along with ideas for adventures involving them and other new material such as new Aspects culled from the new zombies here and made available to those who like to craft their own undead. Maybe your party has gone travelling, and encounters exotic zombies on their home turf. Or maybe the zombies have come along with living immigrant...

Classement:
[5 sur 5 Etoiles!]
A Much Bigger Problem
par Preston H.
Editeur: Green Feather Games
Date Ajoutée: 06/26/2017 02:06:09
A Much Bigger Problem The short version: at a price of anywhere from $0 if you're strapped to $3.00 if you go about what's average, this module is well worth your time and money. I like monsters that don't get much love, so one that featuers ankhegs is already looking great in my book. On top of that, though, this product delivers exactly what it says - a punchy, fast-paced 5e oneshot that you can do in a single session (assuming your sessions are of a solid length, y'know, a few hours or more, I think is what you'd need) - excellently. First, the presentation is pleasant and adds to the experience of reading; presentation is a critical part of design, and this module nailed it in a way that a lot of other 3rd party stuff I read doesn't manage to. What I love is that eading the module gets you exactly what you need when you need it. You can actually start at the beginning and get a great intro and synopsis that tells you, the GM, what's going on without having to deal with any vagueness as too many ad...

Classement:
[4 sur 5 Etoiles!]
World Building Example - Session Zero
par Fredrick C.
Editeur: Brian Holland
Date Ajoutée: 06/25/2017 23:18:55
World Building Example - Session Zero **Dungeon World – World Building Example Session Zero Review** **Overview** This is a short 8 page example of the system for world building based on Dungeon World system. The example outlines the creation of an area named the Dark Forest. **Rules** The system uses collaborative interaction between the DM and players in an effort to build the world together. This particular example attempts to lay out a world similar to Harry Potter. **Layout** The example is laid out in the way a world building session would happen. Players are asked questions and they give answers to move the process along. The general layout is easy to follow with the questions in bold, followed by the answers from the players. **Content** Even though this is in black and white, the graphics give you that old school DnD feel. At the end of the document is a wrap-up that shows how the world is built using the player’s responses. This gives the prospective DM/GM a cornucopia of information th...

Classement:
[4 sur 5 Etoiles!]
DDAL05-02 The Black Road (5e)
par Customer Name Withheld
Editeur: Wizards of the Coast
Date Ajoutée: 06/25/2017 22:50:02
DDAL05-02 The Black Road (5e) I was able to play in this adventure as a visiting player to another groups game day. Having not known the adventure at the time, I think it played extremely well. We had players both young and old, and it was a fun time by everyone. There is a good balance of creativity, problem solving, combat, and roleplaying in this adventure. The only downside is my Traveling Fisherman Monk never found a good place to go fishing, but I guess that is what you get when the adventure takes place in the middle of the desert. The only note for a purchaser is that the maps are different from the ones typically found in DDAL Modules. They aren't any better or worse, but a DM that doesn't like change may find them hard to use since it is a different art style....

Classement:
[4 sur 5 Etoiles!]
Publisher's Choice -Equipment Subscription
par Joel L.
Editeur: Fat Goblin Games
Date Ajoutée: 06/25/2017 22:30:03
Publisher's Choice -Equipment Subscription As someone who authors adventures I love this subscription. The artwork and in my opinion the value on this set is great. He is always updating it, too. All of the items are high quality artwork and ready to be used at the click of the mouse.

Classement:
[5 sur 5 Etoiles!]
The Claws of Madness adventure (5e)
par Daniel H.
Editeur: LoreSmyth
Date Ajoutée: 06/25/2017 20:22:59
The Claws of Madness adventure (5e) This was an absolutely fantastic adventure to get to run. The material as is has a lot of great information on how things connect around. But also, it has enough to really mix in and produce more hooks. This adventure has produced strong focal point in my campaign. Directs that I did not expect, in fact.

Classement:
[5 sur 5 Etoiles!]
Stock Art: Electric Eels
par Angel F.
Editeur: Purple Duck Games
Date Ajoutée: 06/25/2017 16:18:31
Stock Art: Electric Eels I love the idea of these creatures taking down what I'd consider an Apex Predator. This will display the perfect fear needed to drive the danger forward in any adventure.

Classement:
[5 sur 5 Etoiles!]
Stock Art: Scorpionman
par Angel F.
Editeur: Purple Duck Games
Date Ajoutée: 06/25/2017 16:14:51
Stock Art: Scorpionman This product immediately provided me with the perfect piece I needed for my upcoming deep sea adventure. Alongside most of Purple Duck Games products. I am extremely pleased.

Classement:
[5 sur 5 Etoiles!]
101 Spells for the Common Man
par B C C.
Editeur: Zenith Games
Date Ajoutée: 06/25/2017 10:54:28
101 Spells for the Common Man While I'd like to write-up a full-bodied review of 101 Spells for the Common Man ... this short one will have to do for now. This is a 5-Star PDF, folks. As a huge fan of Pathfinder & 3.5 (Paizo, WotC & all reputable 3PPs) spellbook tomes, this is one of the most creative & mechanically-sound 3PP spellbooks I've seen over the years. Ranking right up there with Dave Paul's recent terrain-centric spellbook series over at Rite Publishing. My players have been diving into this PDF with glee. We currently have a little over 20 of these spells that have already been cast (or written to character spellbooks) at our gaming tables over the last 2 weeks. As a DM, I love how info-packed yet streamlined/concise design of many of the spells. Clever, thoughtful titles, too. Props to Jeff Gomez for bringing all of these talented game designers together into a PDF that's easy to navigate and a lot of fun to read. For you demiurgic types, many of these spells can be subtly optimized for innovativ...

Classement:
[5 sur 5 Etoiles!]
Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)
par Sean H. [Featured Reviewer]
Editeur: Catalyst Game Labs
Date Ajoutée: 06/25/2017 09:46:44
Shadowrun: Forbidden Arcana (Advanced Magic Rulebook) Shadowrun: Forbidden Arcana will be on the list to acquire for anyone GMing a magic heavy Shadowrun campaign, both for useful background information on what is happening with magic and new things to play with. For players, sightly less useful but there is still a lot of good information and interesting options for characters here. Overall, one of the more solid works to come out of for Shadowrun lately. Shadowrun: Forbidden Arcana are the Advanced Magic Rules for the 5th edition of Shadowrun, expanding on the earlier rules presented in the Street Grimoire (which is required to use several sections of this work). The book begins with one of the ubiquitous fiction sections, then it begins with a section called Seeing the Invisible World which talks about how non-magical people perceive magic with a variety of (in game) first hand accounts of encounters with magic. This is useful for both for players and GMs when describing magical effects to characters who cannot directly see ma...

Classement:
[4 sur 5 Etoiles!]
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