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Swords & Wizardry Light
par Royce R.
Editeur: Frog God Games
Date Ajoutée: 08/21/2017 12:12:42
Swords & Wizardry Light Did you or your kid get more fun out of the empty boxes than the gifts that came inside? Are you consdered multi-classed because you work two jobs to keep up with the 100-lb sea anchor that is most rpg systems? Take comfort beleaguered ones, the cavalry has arrived. Swords and Wizardry Lightl is everything you need for a complete fantasy rpg experience for levels 1-3. Everything, everything, EVERYTHING is on two two-sided notebook sized pages: the four iconic classes with starting kits and spells, weapons, treasure, appropriate foes, and combat rules. Everything works on the roll of a d6 or a d20, so no more sounding like a junk wagon toting all those dice to the table. Giving SWL as a gift and you don't want to seem cheap? Get the Character cards (beautiful artwork with a player's guide on one side and a character sheet on the other) and the Tome of Horrors Light Volume 1 for whatever you paid for SWL. Want more on-the-fly fantasy goodness? SW Continual Light, going a...

Classement:
[5 sur 5 Etoiles!]
The Castle
par Jan S.
Editeur: John Wick Presents
Date Ajoutée: 08/21/2017 06:53:55
The Castle The Castle is an excellent adventure. Each stage/step is made of several steps and you can make the adventure you want: more action, less action, more horror/less horror, choose the ending you want – the tools are there, just pick and go. It’s not perfect – there are minor typos (e.g. see page XX), and there could be more consequences/opportunities for each scene and reminders about the scene overall importance: For example there is a library, which is the key location for most of the approaches. The text could remind us that, for example „if you decided that you want to lift the curse, the library offers this and that pieces of information.” But these are minor things, and an experienced GM can manage easily. It took us 5 hours to complete and I rushed the ending a bit, since the group decided to fight the Villain. Using all the scenes it can be easily stretched to probably 8 hours, and with bare bones (4 scenes shoud do it) – down to 3 or 4. As such, it is much, much better as a...

Classement:
[5 sur 5 Etoiles!]
ASA: Alice in Wonderland #4 PF
par Thilo G. [Critique vedette]
Editeur: Playground Adventures
Date Ajoutée: 08/21/2017 05:11:29
ASA: Alice in Wonderland #4 PF An Endzeitgeist.com review The fourth part of the adventure series for the youngest of players (I’d recommend the series for ages 4 – 6, 8 at most) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, ½ page advertisement, leaving us with 11.5 pages of content, so let’s take a look! This adventure is designed for 2nd level characters and was moved up in my review-queue at the request of my patreons as a prioritized review. … .. . The White Rabbit is up to his usual shenanigans – while being late, he panics and inadvertently locks the Duchess out of her own castle! It’ll be up to the players to provide the proper means for the distressed Duchess – who promptly and hilariously collapses into a chair while mumbling about rewards. The PCs have to open the door on the front and may encounter their first trap here – as a minor aside, damage type is not specified for triggering the trap. This, however, remains a minor glitch and the exploration is pretty cool: ...

Classement:
[5 sur 5 Etoiles!]
Play Your Character Like A Fucking Boss
par Thilo G. [Critique vedette]
Editeur: Kort'thalis Publishing
Date Ajoutée: 08/21/2017 05:10:12
Play Your Character Like A Fucking Boss An Endzeitgeist.com review This advice book clocks in at 15 pages, 1 page front cover, 1 page Kort’thalis glyph inside of front cover, leaving us with 13 pages of content, two of which are taken up by nice pieces of b/w-artwork, so let’s take a look! It’s interesting, really – while there are plenty of GM books around, there are almost no player advice books. Sure, more math-intense systems have a lot of optimization guides, but what many folks forget, is that a good game is as much reliant on having great players as on having a great GM. Anyone who has played in a a Living Campaign will probably nod knowingly right then and there – I know that it took some seriously horrendous experiences gaming with strangers to appreciate my main campaign and faithful cadre of players…and similarly, playing with strangers did highlight the strengths and weaknesses of my own players…but that as an aside. This pdf, thus, is focused on player advice and as such can be considered to be a co...

Classement:
[4 sur 5 Etoiles!]
5E Mini-Dungeon #034: Mysteries of the Endless Maze
par Thilo G. [Critique vedette]
Editeur: AAW Games
Date Ajoutée: 08/21/2017 05:07:12
5E Mini-Dungeon #034: Mysteries of the Endless Maze An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This is a ready to use portal-maze, but one with a twist: Upon entering one of the segments, you roll 1d4; on a 1, the segment's challenge is a riddle; #2 is a trap (...

Classement:
[5 sur 5 Etoiles!]
DDAL05-16 Parnast Under Siege (5e)
par Nathan B.
Editeur: Wizards of the Coast
Date Ajoutée: 08/20/2017 23:55:49
DDAL05-16 Parnast Under Siege (5e) Vert fun but also dificult module, and has rules in it for running the module with two tables. I highly recomend this adventure for anyone who wants to know what it is like to dm or play in an epic, since this is as close as you will get without going to one. Running all of the tier 1 modules and finishing with this one feels like a better start to the storm kings thunder hard cover than playing through the great upheaval, it takes longer but builds up a better role play and gives the players a better feel for the urgency of the situation at hand. ...

Classement:
[5 sur 5 Etoiles!]
DDAL05-10 Giant Diplomacy (5e)
par Nathan B.
Editeur: Wizards of the Coast
Date Ajoutée: 08/20/2017 23:52:23
DDAL05-10 Giant Diplomacy (5e) Best module of the season, with the best story. I have loved playing and dming this module and it is now one the few modules I keep prepaired for spur of the moment games. This module reminded me of why I love play and dm D&D so much.

Classement:
[5 sur 5 Etoiles!]
DDAL05-03 Uninvited Guests (5e)
par Nathan B.
Editeur: Wizards of the Coast
Date Ajoutée: 08/20/2017 23:50:17
DDAL05-03 Uninvited Guests (5e) Have DMed and played both sides of the story, both take the players through a great story very enjoyable, and fun to go from this strait into giant diplomacy. By far the second best module of the season with giant deplomacy being the first.

Classement:
[5 sur 5 Etoiles!]
DDAL05-02 The Black Road (5e)
par Nathan B.
Editeur: Wizards of the Coast
Date Ajoutée: 08/20/2017 23:48:14
DDAL05-02 The Black Road (5e) Great story for the module and does a good job of setting up the story for the tier 1 adventures

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Storeys: Upper Lockgold Street
par Brian G.
Editeur: Heroic Maps
Date Ajoutée: 08/20/2017 22:36:54
Heroic Maps - Storeys: Upper Lockgold Street Another fantastic set of maps from Heroic Maps! This one is something I don't think we've seen from any other publisher - an upper-class neighborhood! A bank, a courthouse, a library, a fancy store and an upscale restaurant, plus a couple of apartment homes. Very nice contrast to some of the slum maps out there. It's made even better by the "Storeys" format because all of the buildings include upstairs and downstairs, and several have connections to the sewers below for those in need of a quick getaway or a surreptitious entry. This will be a great map for all kinds of urban adventures, from bank heists to getting hauled in front of a magistrate, to investigation and mystery plots. Or maybe the PC just want a house on the nicer side of town. Great maps. Now I just hope they eventually become available in printed card format. :)...

Classement:
[5 sur 5 Etoiles!]
FVS1 - Zechariah’s Dungeon
par Thomas B.
Editeur: Adventures in Filbar
Date Ajoutée: 08/20/2017 21:54:02
FVS1 - Zechariah’s Dungeon NO SPOILERS REVIEW Overall, I would say that this module is certainly worth the $3, and is a valiant and successful attempt to provide a true solo, RPG experience. It is aimed for beginners, but not newbies, as there are some game mechanics that are not explained in the module, specifically how initiative works and there is a magical, treasure item that requires outside knowledge (GM's guide) to know exactly how to use it. Where it does succeed as a beginners module, it gives some choices that will teach a new player the type of actions to consider. That being said, I was slightly disappointed that there were not more of those choices. In particular, I wish the module gave the opportunity to do some perception checks or search for traps. Understandably, it would be difficult for the author to make up possiblities for every unforseen circumstance a player might wish to try. As a single player campaign, for a first level character, it still provided some tense moments. I played t...

Classement:
[3 sur 5 Etoiles!]
CATaclysm! Preview Release
par Keith L.
Editeur: Akinji Entertainment
Date Ajoutée: 08/20/2017 20:33:54
CATaclysm! Preview Release it is definetly a very clever rpg. between the easier to understand rules set and the focus on story telling makes it a lot better for all gamer types, and all ages

Classement:
[5 sur 5 Etoiles!]
Solipstry
par Alex R.
Editeur: Idlewild Games, LLC
Date Ajoutée: 08/20/2017 17:48:24
Solipstry I'm a little biased on this one, admittedly. Solipstry aims to be a good system for new players. On the respect, it succeeds. The system is simple and streamlined enough that players with no experience can jump in with little trouble. It achieves this while being customizable enough, and retaining enough complexity that veteran players can create more complex characters the depth and strategy they expect. This flexibility comes at a cost. For new GMs, Solipstry is not ideal. Anyone who is not comfortable tweaking mechanics while maintaining balance will have a hard time making custom races. While outlines are provided, they are more of a reference rather than a tool that a novice GM could adapt to any setting. First time GMs will fare better with other systems that hold their hands a bit more. **In short, Solipstry makes the tradeoff of being easy for the players at a cost of being more difficult for GMs. **. The desire to let GMs create their own worlds and stories comes at the ...

Classement:
[4 sur 5 Etoiles!]
DDAL06-01 A Thousand Tiny Deaths (5e)
par Mark E.
Editeur: Wizards of the Coast
Date Ajoutée: 08/20/2017 11:27:43
DDAL06-01 A Thousand Tiny Deaths (5e) I recently ran this adventure for a new AL group. The encounters reminded me of the opening scenes of Lost Mines of Phandelver and worked well to give the players a mix of exploration and combat. I loved the mechanics for the kobold ambushes and alchemist inventions. They really helped keep the players on their toes and move the adventure along.

Classement:
[4 sur 5 Etoiles!]
DDAL05-12 Bad Business in Parnast (5e)
par Blake J.
Editeur: Wizards of the Coast
Date Ajoutée: 08/20/2017 11:09:18
DDAL05-12 Bad Business in Parnast (5e) This module is super roleplay heavy, which I tend to enjoy as a player and as a DM. The opportunity for character growth and agency, in how they solve the mission and investigate around is fantastic. The module can be confusing at times, so its important for the DM to keep track of what is happening and make it aware to the players. I did like how the choices the player made influenced the outcome of the module, it made the chocies actually matter.

Classement:
[5 sur 5 Etoiles!]
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