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DDEX1-01 Defiance in Phlan (5e)
par Jeffrey F.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 14:16:31
DDEX1-01 Defiance in Phlan (5e) DDEX1-01 Defiance in Phlan is an introductory adventure with five individual missions each which should take one to two hours to play. Mission one is a pretty simple and short adventure that starts with the group in a tavern and contacted by a mysterious figure. This figure represents one of the Adventure League factions and needs the group to pose as a merchant, that one of the player character just happens to look similar to, and to do some basic espionage. The story is kind of bland in this one but can shine with players that are really invested in being deceitful and sneaky, for the good team. Mission two introduces the player characters, who just so happen to be at a tavern, to the Black Fist. The Black Fist are the law and protection in Phlan and more than willing to pawn off their jobs to independent contractors who don't mind getting goblin blood on their weapons. This mission gives the players to be the heroes as the infiltrate a den of goblins to save some of the villag...

Classement:
[3 sur 5 Etoiles!]
Ultramodern5 (5th Edition)
par andrew g.
Editeur: Dias Ex Machina Games
Date Ajoutée: 04/25/2017 14:03:46
Ultramodern5 (5th Edition) Ultramodern5 is a toolkit. It is not complete by no means. So why five stars? Because it does what it does so well. it allows You to play and run almost any type of modern or future game. It is missing rules for supers cyberpunk and starships. However we are assured they will appear in an expansion at a later date. The rules blend seamlessly with the 5th edition ruleset and there are some great additions in there. Everything seems well balanced. This product replaces d20 modern with a slicker faster ruleset. Go buy it! Edit: I have been comparing this heavily with d20 modern /future to see how it holds up against some of the older classes. With neurospasta and apex adding to the rules I really cannot fault this product. It is every bit as versatile as 5e core books which it should be. Bear in mind there is no setting for these rules nor for apex. But there is for neurospasta. Unless you count amethyst which does not require this book anyway. This book easily replaces the d20 mo...

Classement:
[5 sur 5 Etoiles!]
Savage Worlds Science Fiction Companion
par David D.
Editeur: Pinnacle Entertainment
Date Ajoutée: 04/25/2017 13:40:20
Savage Worlds Science Fiction Companion Everything I needed and more. The shining jewel of the book is the 30 page bestiary and NPC gallery but it also has multiple species and a species builder, multiple spaceships and a spaceship builder, multiple suits of power armor and a power armor builder, as well as rules for alien worlds, robots, cybernetics, and mecha. All are modular and easy to use.

Classement:
[5 sur 5 Etoiles!]
Dark Obelisk 1: Berinncorte: Players' Guide (Unisystem)
par Thilo G. [Featured Reviewer]
Editeur: Infinium Game Studios
Date Ajoutée: 04/25/2017 11:00:14
Dark Obelisk 1: Berinncorte: Players' Guide (Unisystem) An Endzeitgeist.com review This Player's Guide for the first part of the massive Dark Obelisk-saga clocks in at 51 pages, 1 page front cover, 2 pages of editorial/KS-thanks, 2 5 pages blank, 1 page ToC, 2 pages of explanations of the peculiarities of this game studio (more on that in other Dark Obelisk-reviews) leaving us with 43.5 pages of content, so let's take a look! This was moved up in my review queue due to me receiving a print copy of the book. First thing you'll notice: The first content-bearing page pretty much provides quick: "Determine in 10 minutes" basics: Berinncorte is a typical fantasy city of 100 -200 citizens, has library, butcher, etc. Why are the PCs there? up to the players. What do they know? Easy - there's a rumors table! And there even are 3 quick notes on how to get the action going from the get-go. So, first of all, the book explains its unique presentation, which may be more relevant for the GM than the players, but it's still interesting: ...

Classement:
[4 sur 5 Etoiles!]
The Hill Cantons Cosmology
par Thilo G. [Featured Reviewer]
Editeur: Hydra Cooperative
Date Ajoutée: 04/25/2017 10:56:57
The Hill Cantons Cosmology An Endzeitgeist.com review This brief cosmology clocks in at 8 pages, 1 page front cover, 1 page editorial, leaving us with 6 pages of content, so let's take a look! So, this pdf is exactly what is says on the tin - a description of the cosmology of the Hill Cantons, which serve as a backdrop for several of the modules put out by the Hydra Collective. But it is frankly more than that. The world described here would be called Zěm, and after the header, which explains how the world came to be, we begin with a dialog-like frame-narrative that is hilariously irreverent. In the beginning, there was void (or has world-matter existed before?) and all Void was divided in 3 parts - the space of demons, the transitional zone haunted by the Uquitani and the sector inhabited by the mortals, the "Insufferable Void." A somewhat doofy Overgod toiled...and then created drink, in order to stop caring. He got horrible drunk, danced upon a gas giant shouted (with a curse) and slipped fr...

Classement:
[5 sur 5 Etoiles!]
Revanchist Hybrid Class
par Thilo G. [Featured Reviewer]
Editeur: Wayward Rogues Publishing
Date Ajoutée: 04/25/2017 10:52:12
Revanchist Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page back cover, 0.5 pages SRD, leaving us with 4.5 pages of content, so let's take a look! The revanchist base class must be non-evil and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, longbow, repeating crossbow, shortbow and whip as well as light & medium armor and shields, excluding tower shields. Chassis-wise, we're looking at 3/4 BAB-progression as well as good Fort- and Will-saves. The revanchist gains Step-up as a bonus feat at first level, but the defining class feature at this level would be oath of vengeance, usable 1/day as a swift action, with 4th level and every 3 levels thereafter yielding an additional daily use. The oath nets the revanchist a bonus to damage against the target equal to the character's level (should be class level) and you treat the weapon as magic for the purpose of overcoming DR as well as +1...

Classement:
[2 sur 5 Etoiles!]
DDAL05-05 A Dish Best Served Cold (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 08:23:18
DDAL05-05 A Dish Best Served Cold (5e) One of the best Season 5 modules which include Funny Social Interractions / Interesting Exploration and nice combat the results of which matters. Like it!

Classement:
[5 sur 5 Etoiles!]
DDAL05-04 In Dire Need (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 08:16:19
DDAL05-04 In Dire Need (5e) The trip down the mountain on the huge stone tablet made it worthwhile for me as a DM to run. Pure fun.

Classement:
[5 sur 5 Etoiles!]
DDAL05-07 Chelimber's Descent (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 08:14:43
DDAL05-07 Chelimber's Descent (5e) Hail to a module with 0 combat encounters (potentially). I really enjoyed it!

Classement:
[5 sur 5 Etoiles!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 08:13:45
DDAL05-06 Beneath the Fetid Chelimber (5e) I think this is the mod that I had to turn to full-time comedy to make it worthwhile. It is okay as is. But I feel that making everything stupid, comic and weird is the way to make it shine. We had many laughs over it. Many times over.

Classement:
[4 sur 5 Etoiles!]
DDAL05-11 Forgotten Traditions (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 07:50:56
DDAL05-11 Forgotten Traditions (5e) I have to say that this is AMAZING dungeon. Exploration / Combat and even a bit of Social Interactions. I really appreciate the time author took to write this. Just love it.

Classement:
[5 sur 5 Etoiles!]
DDAL05-13 Jarl Rising (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 07:48:15
DDAL05-13 Jarl Rising (5e) The combat felt weak and unfortunately the whole story seemed to be very forced upon players. Overal it is a bleak adventure.

Classement:
[3 sur 5 Etoiles!]
DDAL05-12 Bad Business in Parnast (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 07:42:48
DDAL05-12 Bad Business in Parnast (5e) This is one of the better expeditions in season 5. The whole story is amazing and this module is no exception.

Classement:
[5 sur 5 Etoiles!]
DDAL05-10 Giant Diplomacy (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 07:39:23
DDAL05-10 Giant Diplomacy (5e) Instead of 2 hours we played 4 and never ever regret it. The whole adventure was fun!

Classement:
[5 sur 5 Etoiles!]
DDAL05-09 Durlag's Tomb (5e)
par Grigory P.
Editeur: Wizards of the Coast
Date Ajoutée: 04/25/2017 07:37:01
DDAL05-09 Durlag's Tomb (5e) Pure joy. Room full of spirits. Devils that push people into lava. And everything else is really really good! Thumbs up for the author.

Classement:
[5 sur 5 Etoiles!]
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