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Village Backdrop: Silver Bluff (SNE)
par Thilo G. [Critique vedette]
Editeur: Raging Swan Press
Date Ajoutée: 02/22/2018 03:52:15
Village Backdrop: Silver Bluff (SNE) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Silver Bluff is a mining town with a twist - sprung up as little more than a better camp, it began in a promising manner...but then, the mine's silver started to run out. Let’s just say that the local population did not take kindly to these changes and the ramshackle ethnic composition alongside the lack of a governing body mean that this is very much a dangerous place to be. As far as the system neutral version is concerned, the pdf uses proper nomenclature, like thief, etc. and the conversion of the marketplace section is nice. The vast chasm that separates the camp from the mine is also one of the reasons why this village is haunted by howling windstorms, which also influence the dressing habits of the...

Classement:
[5 sur 5 Etoiles!]
Village Backdrop: Silver Bluff (5e)
par Thilo G. [Critique vedette]
Editeur: Raging Swan Press
Date Ajoutée: 02/22/2018 03:50:37
Village Backdrop: Silver Bluff (5e) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Silver Bluff is a mining town with a twist - sprung up as little more than a better camp, it began in a promising manner...but then, the mine's silver started to run out. Let’s just say that the local population did not take kindly to these changes and the ramshackle ethnic composition alongside the lack of a governing body mean that this is very much a dangerous place to be. The vast chasm that separates the camp from the mine is also one of the reasons why this village is haunted by howling windstorms, which also influence the dressing habits of the place. The pdf does feature notes on nomenclature, appearance of locals and 6 rumors for your convenience. The village also features notes on the local tave...

Classement:
[5 sur 5 Etoiles!]
Dungeon Tiles for VTT - 24x24"
par Daan J.
Editeur: Dungeon Channel
Date Ajoutée: 02/21/2018 22:36:37
Dungeon Tiles for VTT - 24x24" The printed version is awesome! A guy brought it for a one-shot at our local store and pointed me to this one to try for my online game. The last mat added is definitely better than the older two versions included, but overall they're all pretty good and easy to use.

Classement:
[5 sur 5 Etoiles!]
minimald6
par Customer Name Withheld
Editeur: Matush Manhunt Publications
Date Ajoutée: 02/21/2018 21:49:35
minimald6 Super rules lite, for your personal hacking pleasure. Over a dozen hacks already exist, and they are all dope. Simple enough that you could use it as a pick up game, just need 3d6 and some writing implements. Build your game on the fly using minimald6 as a framework! Great for younger players also.

Classement:
[5 sur 5 Etoiles!]
minimald6
par Yochai G.
Editeur: Matush Manhunt Publications
Date Ajoutée: 02/21/2018 18:23:04
minimald6 Terrific system, is flexible, crunch-free but still provides excellent GM tools to reinforce balance. Creating your own RPG is so easy, even I was able to do it!

Classement:
[5 sur 5 Etoiles!]
DDAL07-08 Putting the Dead to Rest (5e)
par Aaron N.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:33:44
DDAL07-08 Putting the Dead to Rest (5e) Putting the Dead to Rest – 5 stars. A lot of fun to run! The quest is the quest, and of the Tier 2 trilogy, Rotting Roots and Putting the Dead to rest go well together. This one ran a little long (maybe 2 hrs 30 min), but not bad. If I had done a faction mission it could have gone an extra 30 minutes. Nice story line, good tie in to the Chult missions as well as the hardcover. Let’s face it – everybody has an agenda. Why not play it out. Good balance, and fun to role play (but then I love to rp the bosses)....

Classement:
[5 sur 5 Etoiles!]
DDAL07-07 Rotting Roots (5e)
par Aaron N.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:32:38
DDAL07-07 Rotting Roots (5e) Rotting Roots – 5 stars. Honestly, I would give this adventure 5 stars based on the boss fight alone. I had a flipping blast running it, and my players nearly freaked out when I pulled out the “mini”. A fun module which dovetailed perfectly into Putting the Dead to Rest. Keep the party moving and don’t let them get bogged down in the journey.

Classement:
[5 sur 5 Etoiles!]
DDAL07-05 Whispers in the Dark (5e)
par Aaron N.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:31:43
DDAL07-05 Whispers in the Dark (5e) Whispers in the Dark – 4 stars. A nice finale to the Tier 1 trilogy. The first encounter really stretched my stash of minis as the characters insisted on winning the unwinnable fight. I had a lot of fun in the role play section prior to the boss fight. Whispering at the game store where I ran this was not easy, but I tried to loop the players into the creepy factor. A nicely scalable boss to challenge the party, and you are done. I found this could run a bit long (3 hours) due to the first fight. I hope to meet up with the NPC in a future adventure....

Classement:
[4 sur 5 Etoiles!]
DDAL07-04 A Walk in the Park (5e)
par Aaron N.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:30:25
DDAL07-04 A Walk in the Park (5e) A Walk in the Park – 3 stars. I found this one to be the weakest link in the Tier 1 trilogy. I found the hook acceptable, and the intro okay. The middle was weak in my opinion. Making a multi-day journey just fly by seemed too easy (especially to players who were doing the TOA hardcover with a different character). The final encounter was challenging to the party just because it was scalable, but the building scale size was a bit cramped for a large party. Good but not great.

Classement:
[3 sur 5 Etoiles!]
DDAL07-03 A Day at the Races (5e)
par Aaron N.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:28:46
DDAL07-03 A Day at the Races (5e) A Day at the Races – 4 stars. A great opportunity to get involved in Chult before heading out into the really scary jungle. This adventure lends itself extremely well to a Theater of the Mind setting. I enjoyed the free for all style of the race itself. Lots of great opportunity for role playing here. I strongly encourage helping the shy players get involved in the storyline. I wish there had been a little more detail on how to run the gambling, but it is a solid adventure that is fun to run and play....

Classement:
[4 sur 5 Etoiles!]
DDEX03-13 Writhing in the Dark (5e)
par James U.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:21:49
DDEX03-13 Writhing in the Dark (5e) This module is fun, but feels like it progresses slowly. The interesting thing is that it does not progress slowly, it just feels that it does. The final fight is tough and can turn into a TPK easily.

Classement:
[3 sur 5 Etoiles!]
DDEX3-11 The Quest for Sporedome (5e)
par James U.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 15:09:44
DDEX3-11 The Quest for Sporedome (5e) This module is ok. The major problem that I have with this module is that it is tough to engage the party with the Mycconids. The party does not really experience the creatures before they offer the quest. It makes the story a little rough to get started.Otherwise, the module is fairly quick and reasonably fun.

Classement:
[3 sur 5 Etoiles!]
DDAL07-09 Unusual Opposition (5e)
par James U.
Editeur: Wizards of the Coast
Date Ajoutée: 02/21/2018 14:26:23
DDAL07-09 Unusual Opposition (5e) I enjoyed this module. There are a few issues that make it a bit less than stellar. The ship travel/ roc fight is clunky, both in mechanics and story. The seasickness is basically a random number generator that makes someone roll up to 13 times. Enough rolls and you will have a failure almost every time. The raksasha is a fun character and I would have enjoyed more story interactions with him. The encounter after the hags make their elixir is written a little strangely and it took me a second to realize that everyone saw the undead. I really liked that the author took the time to come up with a "If the characters fight the hags, then..." scenario. Unfortunately, my party was able to crush the last fight easily. There needs to be a few lair actions or a way to throw the party off with warding glyphs etc. All in all, it was enjoyable. I will run this again....

Classement:
[3 sur 5 Etoiles!]
Epic Isometric Bundle
par Sarah R.
Editeur: WarDrumRPG
Date Ajoutée: 02/21/2018 07:00:05
Epic Isometric Bundle My first reaction when I saw this bundle in action on Roll20 was "that's not Roll20!" because everything felt entirely new. This made me think that the creator has essentially redefined the limits of graphical representation on VTTs ( Virtual Tabletops like Roll20, Fantasy Grounds or D20pro). The artwork is brilliant and maintains an authentic feel because its drawn by hand and then digitized. It takes very little effort to set it up and get it working flawlessly. The neat and crisp style makes visualizing the enviroment really easy and aesthetically pleasing, especially for new players and DMs. The best thing is the speed at which you can create encounter areas, even big ones, and have them look hand-drawn and pretty. The magic effects and the loot cards are an added bonus. This is a must-have bundle, especially for VTT users....

Classement:
[5 sur 5 Etoiles!]
Pro RPG Audio: Skull Castle
par ET G.
Editeur: Plate Mail Games
Date Ajoutée: 02/21/2018 05:37:18
Pro RPG Audio: Skull Castle Fantastic background audio - very well-balanced mixtutre of sounds: souls/spirits, wind passing through and thunder, with subtle whispering voices and the occassional creature sound, too. I can see it working brilliantly for a haunted house, a graveyard, a mountain pass or a cavern as well. DM Tortoyse

Classement:
[5 sur 5 Etoiles!]
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