This was a very easy house kit to build. I'll be using it as a garage for the Coach House kit. After getting it together and painting the folds, I used a clear matt finish to preserve it. Graphics are outstanding and it will look great on my HO scale train layout. I also took it to work and got a lot of great comments on how "cute" it turned out. I love to model houses and now that I've found out how to do this with glued graphics onto cardboard, I'll be making quite a few more. I cannot believe how sturdy the house kits are once they are assembled. I doubt that I'll ever assemble another plastic kit since these kits look so much more realistic than plastic models which cost a lot more. If you keep the models at your current price levels, I believe that I'll be more able to purchase more; sure beats the prices of plastic models. I love the realism that these house kits add to my layout. I would highly recommend these kits to anyone who wants to beat the price of plastic model...
This was a very easily built house kit. Instructions were very clear and after it was finished ( in one night ) I took it to work and got quite a few great comments on how it looked. I used a matt clear spray after I touched up the folds with my acrylic paints. Looks great and will look great on my model HO scale layout. Thanks.
Being a fan of the established Comic series, I absolutlely loved how the marriage of the comicbook and the rpg came together.
I ran this adventure and my players were instantly hooked into the Sixth Gun world. I would definitley recommend it/
TL;DR: Simply awesome.
I have never seen a system this free before. Character creation is a matter of seconds, combat system is easy to learn, easy to master. No need to learn complex systems for damage dealing. Even mages are easy to handle (although I think they are incredibly nerfed).
Even if you are a hardcore player of another system, this definitely worths a try. As there is no world associated with this system, you can freely use your imagination (OK, that may be a con, if you are a beginner). Just go, create, and play within the hour....
Great free product and player friendly rules (all you need to know section is helpful!). I love the full color, but it would be great to have a greyscale version (color printing is so expensive!) Art is distinctive and I like the inclusion of figures. Vibes like the firefly show. Can't wait to see more
Let me start by saying the top-down map of the rooms and levels of Erebor is absolutely breath-taking, and I want to see a HUGE map of it.
This book is absolutely beautifully laid out, and I am grateful that it's about more than Erebor, being about the Dale-lands and the surrounding regions, as well as the well-developed layout of Dale itself. I've not finished reading my PDF copy of it, yet, but it's already the jewel of my collection, thus far.
There are adventures to be developed from every paragraph; had I a century left on this Earth, it wouldn't be long enough to play everything I would want to develop for my players....
Well it works - haven't really had enough games to say it is brilliant, but it does save on all the looking up in tables. The players can still make their rolls which let's face it they really want to do. The highlights pick out characters incapacitated and applies penalties consistently. Multiple encounters can be saved, although you will need to plan a little ahead to get these right by using the groupiings tool.
Date Added: 07/22/2016 13:44:30
This is one of my favorite rulebooks I own. It develops the setting very well, having a distinct feel and character about it that translates into the rules very effectively.
The rules seem haphazardly placed. Once you figure out the rules and wrap your head around them, they are intuitive, but actually finding everything is not easy.
Some rules are poorly translated. Key examples would be the ability berserker and how it interacts with defense stat substitutions; references in abilities like loremaster (referencing activating artifacts) that don't actually reference anything; and the organization of spells and rituals where they inconsistently reference their schools of tradition.
Additionally, abilities aren't worded consistently- you frequently have to make logical jumps as to which parts of an ability upgrade override the previous level or not, which parts are overridden, how the ability interacts with other abilities, and we frequently encounter damage bon...
First let me say i have never played this module before now. Also, I am a 5th edition DM. That being said, I purchased Wotc's new hardback of this classic and was so overwhelmed with how much material was there that I got rid of it, bought this one, converted a couple of thing and the group and myself have been immensely enjoying it. The download quality is excellent also. Thanks DriveThru!