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Tales of the Demon Lord
by ShyberKryst S.
Publisher: Schwalb Entertainment
Date Added: 08/24/2016 18:41:54
Tales of the Demon Lord Review Summary: Tales of the Demon Lord is well-crafted, cleverly written, and contains a variety of interesting, albeit short, adventures. The reasonable price ($10) of the PDF from Schwalb Entertainment makes it a good value for a short campaign. Tales is must-own if you play Shadow of the Demon Lord, and highly recommended if you're a fan of dark fantasy and are looking for some horror-themed story ideas to use in your campaign. With a little effort, these scenarios could easily be converted to your favorite game system. Full, detailed review at shyberkryst.blogspot.com http://shyberkryst.blogspot.com/20-
16/08/tales-of-demon-lord-review.html...

Rating:
[4 of 5 Stars!]
Delta Green: Lover in the Ice
by Trung B.
Publisher: Arc Dream Publishing
Date Added: 08/24/2016 18:29:54
Delta Green: Lover in the Ice **This scenario is for mature audiences and deals with sexual themes** Now that the obligatory warning is out of the way, time for the review! Lover in the Ice by Caleb Stokes is a great Delta Green scenario adopted from the original Call of Cthulhu system. Without going into too many spoilers, the agents are dispatched to a small town in Missouri in the middle of a terrible snow storm. Communications are weak and the environment is hostile. Tasked with investigating the condition of a Green Box, the agents discover it has been compromised and set off to find and contain whatever might be missing. And then, terror. Caleb Stokes puts his spin on isolation horror with the agents cut off from major assistance and a very bad thing wandering around in the inhospitable environment. Intuitively paced, smartly written, and very engaging. Lover in the Ice is an exceptional Delta Green scenario that will put players to the test with finding out what's wrong and how to prevent it from k...

Rating:
[5 of 5 Stars!]
Monster Pamphlet Issue 1
by Zoltar T. M.
Publisher: Monster Pamphlets
Date Added: 08/24/2016 18:12:56
Monster Pamphlet Issue 1 More of a hipster art project than a roleplaying accessory, the Monster Pamphlet contatins 5 assinine creatures such as the "Mansquito" and "Suspicious Puddle-People." Even in a humor themed FRPG, these monsters fall short. I'm sure the folks in Williamsburg who ironically play a game or two of D&D would eat this up.

Rating:
[2 of 5 Stars!]
Crafting Rules
by Luis G.
Publisher: Masters of Pen and Paper
Date Added: 08/24/2016 15:10:37
Crafting Rules No examples, no good explination, not worth the money. 5 pages long. Page 1 - title page, Page 2 - 1 half page 'instructions' (being very generouns here) of modifying crafting rolls with or without a crafting station (on the spot, with tools, etc.), Page 4, perks like 'materials' - with about 6 materials mentioned (yew, iron, etc). Page 5 - add ons with 3 very brief entries on 'styles' (Phandelvin, Lightcrafting, Tempering, etc.), three 'Enhancements' (Essence of Black Spider, etc.). No examples of how all of these really work. Not a comple crafting system....

Rating:
[1 of 5 Stars!]
Vampire: The Requiem 2nd Edition
by Customer Name Withheld
Publisher: Onyx Path Publishing
Date Added: 08/24/2016 14:01:03
Vampire: The Requiem 2nd Edition I feel kind of bad,for giving this book a bad review and i do not want to sound like ranting,but i also want to be honest about what bothered me with this product.First of all,the rules are nice and do some necessary revision (Vampire have lowlight vision and sharper senses on default,Disciplines are now useful on lower Level,humanity loss does not make you insane but gives you vampiric banes ......and much more good stuff). So why do I not like it?Because of the Style and the quality of the Fiction. The Fiction in this book is just dull and uninspired.Compare it with (for example) the excellent Clanbooks or requiem for rome.Those books where dark and interesting with lots of immersive Background.Sure....it is kind of unfair to compare splatbooks to Corerules,but even the WoD2 corebook,was superior in this department. The other thing which bothers me,is the constant switching between He/she when reffering to the player/a vampire.Is this supposed to be progressive? (honest question),...

Rating:
[2 of 5 Stars!]
Guardians of the Veil
by Megan R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 08/24/2016 12:53:04
Guardians of the Veil The opening fiction is weird, sounding more like the rambling of a deranged mind than a story, but persevere and it will begin to make sense (especially once you realise part of it is the protagonist's own account of his Awakening... or is it?) provided you can cope with the background that is not only a crumpled paper effect but with additional scribbles that make it hard to read. The underlying theme is, I think, just how easy it is for an Awakened mage to fall into the trap of misuing his powers for what seems to be the best of reasons. The Introduction continues with the concept that once you have Awakened, nothing is ever quite the same. To start with, the magical orders almost literally fight over you. In this book we learn about the Guardians of the Veil, what they have to offer and some of the secrets there are to be discovered. For it's all about secrets with these guys, some say they are the James Bonds of the Awakened world. They see their role as the protectors of matter...

Rating:
[5 of 5 Stars!]
GM's Miscellany: Urban Dressing II (System Neutral Edition)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 08/24/2016 12:10:27
GM's Miscellany: Urban Dressing II (System Neutral Edition) An Endzeitgeist.com review The second GM's Miscellany-book containing Urban Dressings clocks in at a mighty 121 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 114 pages of content, so let's take a look! But wait, before we do: Let's rewind the clock for a second, shall we? The ardent reader may have noticed that GM's Miscellany: Wilderness Dressing and Dungeon Dressing are on my EZG Essential list; the books also shared my number 1 best book spot in 2014...so if I consider these books so great, how come I never got as excited about the first GM's Miscellany: Urban Dressing book? There is a simple reason for that: The book tried to chop up an urban environment in its constituent elements; shops, traders, parks - you get the idea. The approach sounds valid in theory, but in practice, I found the results to be...well. Too generic, there's no sugar-coating it. The book works well, but consi...

Rating:
[5 of 5 Stars!]
GM's Miscellany: Urban Dressing II
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 08/24/2016 12:09:20
GM's Miscellany: Urban Dressing II An Endzeitgeist.com review The second GM's Miscellany-book containing Urban Dressings clocks in at a mighty 121 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 114 pages of content, so let's take a look! But wait, before we do: Let's rewind the clock for a second, shall we? The ardent reader may have noticed that GM's Miscellany: Wilderness Dressing and Dungeon Dressing are on my EZG Essential list; the books also shared my number 1 best book spot in 2014...so if I consider these books so great, how come I never got as excited about the first GM's Miscellany: Urban Dressing book? There is a simple reason for that: The book tried to chop up an urban environment in its constituent elements; shops, traders, parks - you get the idea. The approach sounds valid in theory, but in practice, I found the results to be...well. Too generic, there's no sugar-coating it. The book works well, but consi...

Rating:
[5 of 5 Stars!]
The Genius Guide to the Talented Cleric
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 08/24/2016 12:07:01
The Genius Guide to the Talented Cleric An Endzeitgeist.com review The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let's take a look at this beast! Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the other talented classes. Chassis-wise, the talented cleric gains d8 HD, 2+Int skills per level, proficiency with simple weapons and light armor, 3/4 BAB-progression, good Will-saves and aura corresponding to deity or alignment and bonus languages. The class begins with 4 edges, 2 talents and gains 2 edges and 3 talents at 2nd level. ...

Rating:
[4 of 5 Stars!]
Tides of War: Rogue/X Feats
by Thilo G. [Featured Reviewer]
Publisher: Flying Pincushion Games
Date Added: 08/24/2016 12:05:08
Tides of War: Rogue/X Feats An Endzeitgeist.com review This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 a page blank, leaving us with 2.5 pages of content, the first of which, however, is devoted to the introduction to the subject matter at hand - which would be feats for multiclassing rogues. I assume you're probably all familiar with multiclassing in the first place, what do these feats do? -Balancing the Craft: When preparing spells exchange either one hex for a rogue talent you don't have or vice versa; you have to meet the prerequisites. The wildcard flexibility offsets some of the issues with multiclass rogue/witch characters. solid. -Channel Shift: At the start of the day, you may reduce sneak attack bonus damage to increase channel energy by +1d6; once you reach +2d6 channel energy, you may reduce it to increase sneak attack damage by +1d6; as soon as both reach +3d6, you may move 2d6 around this way. This feat is generally nice idea-wise, but personal...

Rating:
[3 of 5 Stars!]
Ultimate Charisma
by Ramon G.
Publisher: Rogue Genius Games
Date Added: 08/24/2016 10:42:20
Ultimate Charisma The book presents some interesting ideas. I'm not going to rewrite the privious review; it's thorough from a crunch point of view. There are some distracting qualities to it, though: * The art is a bit sub-standard. * There's a distinct "furry" quality throughout (if you look closely at some of the art, it's very likely that the cover art was furry as well, but the hero was modified because of how prominent furries are throughout the interior of the book). * The book is way overpriced. This book will probably not make its way onto my gaming table. I regret paying as much for it as I did....

Rating:
[2 of 5 Stars!]
Fifth Edition Feats (5e)
by Sylvain B.
Publisher: Total Party Kill Games
Date Added: 08/24/2016 06:38:33
Fifth Edition Feats (5e) I have to agree with most of the previous reviewers, this product is somewhat frustrating. On the one hand, it shows great potential with an interesting and extensive lineup of feats. On the other hand, it appears to have been lazily edited and the feats' adherence to the 5E rules is often spotty. It should also be noted, that the feats found within are implicitly not meant to be used in addition with the Player's Handbook's list but rather to replace it. Still, the underlying content is good enough to have prompted me to polish this gem in the rough before introducing it in our game. Although I should not have had to put in so much work revising the product, the fact that I will actually be using it still warrants giving it 3 out of 5 stars....

Rating:
[3 of 5 Stars!]
Splintered City: Seattle
by Roger L. [Featured Reviewer]
Publisher: Onyx Path Publishing
Date Added: 08/24/2016 02:54:48
Splintered City: Seattle Seattle ist eine Stadt der Zukunft. Softwarefirmen beschäftigen übernächtigte Arbeiterdrohnen auf zu viel Koffein, während in der lebendigen Independent-Szene neue Gesellschaftskonzepte ausprobiert werden. In den Chronicles of Darkness herrscht hier die Gottmaschine. Doch ein Programm, das eine Sicherungskopie der Stadt erstellen sollte, machte sich selbstständig. Seitdem entstehen Splitter-Wirklichkeiten, die die Stadt überlagern. In ihnen hat die Maschine kaum Zugriff. Dämonen lieben diese Splitter, verbergen sich dort und versuchen sie zu ihrer persönlichen Hölle zu verwandeln. Da wäre 1887 mit Seattle als Boomtown am Ende des Cowboy-Zeitalters, 1932 auf der Höhe der Wirtschaftskrise, 1969 zur Weltausstellung und 1999 in Panik vor dem Y2K-Virus und dem Ende der Welt. Die Splitter resetten sich nach einer bestimmten Laufzeit, nur die Dämonen in ihnen behalten ihre Erinnerungen. Seattle ist die Signatur-Stadt von Demon: the Descent. Dadurch ist sie eng an die Ideen und Themen der G...

Rating:
[4 of 5 Stars!]
Saturnine Night
by Roger L. [Featured Reviewer]
Publisher: White Wolf
Date Added: 08/24/2016 02:54:30
Saturnine Night Prometheans sind ewig rastlos wie Frankensteins Monster. Bleiben die künstlichen Menschen zu lange an einem Ort, verwandelt sich die Umgebung allmählich in ein „Wasteland“. Logisch, dass es daher auch keine Signature-City im Grundregelwerk und keinen Städteband für den Ableger der Serie gibt, oder? Nun, nicht ganz. Im (eh hervorragenden) Erweiterungsband Saturnine Night findet sich tatsächlich die Beschreibung von Detroit, einer sterbenden Stadt nach der amerikanischen Autokrise … Einst war Detroit das maschinelle Herz Amerikas und produzierte Autos und Waffen. Heute findet man hier nur brach liegendes Potential. Überall fehlt Geld, etwa zum Abriss der zahllosen, leerstehenden Wohnhäuser und Fabriken. Einige davon werden bereits wieder von der Natur überwuchert und lassen die Stadt wie eine Ruine wirken. Zehntausende verarmte Arbeiter vegetieren Daumen4maennlichNeudahin. Offene Gewalt und Verbrechen machen Detroit zur „gefährlichsten Stadt Amerikas“ und die ausgedehnte Salzmine unte...

Rating:
[4 of 5 Stars!]
Boston Unveiled
by Roger L. [Featured Reviewer]
Publisher: White Wolf
Date Added: 08/24/2016 02:54:07
Boston Unveiled Das Boston der Chronicles of Darkness steht ganz in der Tradition der Hexen von Salem und ist eine richtige Magierstadt. Ein dutzend Kabalen ringen hier um die Macht und versuchen das Erbe der verschwundenen Freimaurer anzutreten sowie ihre noch immer verborgenen Geheimnisse aufzudecken. Der Frieden wird von einem magischen Vertrag erhalten, über dessen genauen Inhalt sich die höchsten Magier ausschweigen. Doch Boston ist dabei nur ein Teil einer mystischen Landschaft Neu Englands, samt fanatischer Magierjäger, Tremere-Lichs und einem mächtigen Abyss-Dämon, dessen düsterer Ursprung in den frühesten Tagen der Stadt liegt. Wer in Boston träumt, kann dazu auf ein mysteriöses Boot treffen, das neugierige Seelen in Abbilder alternativer Zeiten Amerikas entführt, etwa eine archaische Pirateninsel oder die Gewalt des Unabhängigkeitskrieges. Boston ist die Signatur-Stadt von Mage: the Awakening und sicher nicht jedermanns Fall. Der Städteband legt den Schwerpunkt Daumen4maennlichNeuauf das ...

Rating:
[4 of 5 Stars!]
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