Fantastic maps and gazatteer. I like system-free settings as I get so much inspiration from the names and places. Next thing I know I have a narrative and a campaign! The twelve maps will soon be printed, fastened together and decorating a wall in the game room.
I almost removed a star because the security on the document doesn't allow copying text. I like to run my campaigns on a local wiki and I was ready to turn the gazeteer into a tiddly wiki that I can jump through and around as I wish. Unfortunately, I cannot copy and paste from the document. In the end, it was not fair to drop a star from the excellent product because of something that doesn't affect everyone.
I understand the concern about pirating, but this is an unusual security level and seems unneeded....
This is a very poorly put together system. The idea behind it is interesting. But the result that is this pdf file, is horrible.
The whole booklet is poorly written and confusing. Stuff only being mentioned one time. And things being mentioned by several different names so you have to guess that they mean the same.
There's also funktions that don't have any meaning in the game like fudge. Could never find out when or what that's for.
Almost impossible to make the characters you want as well unless you either want a jack of all trades wizard or a skillful fighter. Cause of the restriction to classes....
I'm pleased to download the PDF of **Tal'Dorei** and finally the world of Critical Role comes to life, living and breathing in the text and images before me. The campaign guide is comprehensive covering many different aspects of the setting. A location guide includes references to Earthly histories to give you context and inspiration. A set of guides for anything from Gods, religions, creatures and organisations will get you started on your plot lines. Magic items and character class options will enhance the players' experiences. I enjoyed the character quotes. The art is spectacular, with varying interpretations and styles, you're sure to find at least some images that you will totally fall in love with. The art is all orginal and really bring the book to life. A really great job has been done in bringing this work to print, and I for one am greatly appreciative. Thank you so much!...
A great example of taking a great system and making it fit an idea for a world. Using 5E as a basis and taking the level of magic down a notch and starting the characters at lower power brings the low magic, high danger Warhammer style setting to life. From there you gain power over 10 levels per class at a faster rate per level than 5e. The magic system is changed to better fit the level of power in a lower magic world, while still being powerful within the setting and more dangerous to use. When I bought this product I thought it might be good for things to add to my 5e game. Instead I find that I would rather run this game on its own when on a 5e break. That is reason enough to give it 5 stars....
While this game bears some parallels with what you'd expect to find in an RPG ruleset, once you dig in, you'll find there are a lot of unique features. I like to think of it as GURPS on steroids in some ways. The game is designed to be both flexible and simple and it does a pretty good job of walking that tightrope. If you're an experienced GM, you'll appreciate how you can pick and choose what parts of the character development you want your PCs to develop and if you're an inexperienced player, you'll appreciate how simple it is to get started. Best of all, you can easily develop characters for any type of setting.
The game design relies on using common sense to roleplay characters. You want to try to shoot something? Aim your gun and make an attempt roll. You want to try to solve a puzzle? You can make another attempt roll. One of the more unique twists it employs is that rolls are based on a Standard Deviation (SD) distribution rather than the simple curve that something like 3d6...
This is a pretty good booklet, well worth the cost. I'm only halfway done, but it's helping me make a lot of connections between fiction writing and creating scenarios for player-directed RPG.
But, seriously, guys, do we need the F word in the title?
Certainly well worth the money. Skaalhaft is playable and reasonably original, with lots of detail. Needs a better map, perhaps at a larger scale, but this will make a nice headquarters for a party exploring a suitable area.
If they can stand the smell.
Great 2 hour module. Simple and fun. I recommend really prepping for the last fight since Tier 1 characters can kind of curb stomp the finale if they are a strong or level 3 or 4 party.
Creepy setting and some puzzles.
Best part was running Elisande and her creepy bayou ways. She is always a hit.