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Zero Level Character Micro-Sheets: The PDF Edition — INNER HAM
von Christopher J.
Verlag: Inner Ham
Hinzugefügt am: 11/20/2017 01:13:16
Zero Level Character Micro-Sheets: The PDF Edition — INNER HAM I used this for running a con. The players wanted to roll their own characters rather than generate them. My only note and reason for the four stars over five is that cards don't come with the notes and DCC image on a back sheet it's only the front. Anyway it worked great for zero level characters.

Wertung:
[4 von 5 Sternen!]
Frostgrave: Hunt for the Golem
von Customer Name Withheld
Verlag: Osprey Publishing
Hinzugefügt am: 11/19/2017 22:25:18
Frostgrave: Hunt for the Golem A nice mini-campaign with a bonus hurdle in the form of a sentient golem that is a little tough. I only wish that there were a selection of extra magical items that were more diverse in their use.

Wertung:
[3 von 5 Sternen!]
DDAL07-05 Whispers in the Dark (5e)
von Customer Name Withheld
Verlag: Wizards of the Coast
Hinzugefügt am: 11/19/2017 22:25:17
DDAL07-05 Whispers in the Dark (5e) I DMd this module for 3 groups at Philly PAX Unplugged and we had a great time. The module has two main set pieces: the first part is a really well-integrated puzzle and battle. There is a real sense of suspense and increasing panic as the group realizes that fighting the enemy is futile. One group was very clever and made excellent use of the 20 ft monster movement to dash around towards the key puzzle components. The second part is a climatic battle with a legendary monster (for 3rd level). Some tips: * To really heighten the sense of dread in the players, I spent a little more roleplaying time up front with Wudumu and the merchant prince to foreshadow the final battle. This is a great opportunity to use the relevant monster section in the Volo's guide to add really fine details to the coming encounters. Have the merchant prince describe the enemy, to his knowledge, especially 'snakes'. Let the party ask questions about the nature of their enemy. New players will enjoy the Yuan-t...

Wertung:
[5 von 5 Sternen!]
Frostgrave: Fantasy Wargames in the Frozen City
von Customer Name Withheld
Verlag: Osprey Publishing
Hinzugefügt am: 11/19/2017 22:23:54
Frostgrave: Fantasy Wargames in the Frozen City I played Warhammer Fantasy because a friend of mine enjoyed it and in exchange he played Warhammer 40,000 because I enjoyed that. All was well (despite my Bretonnians never receiving a new army book) until the Warhammer End Times hit. My friend didn't want to play 9th Age or Age of Sigmar and our gaming group's Warhammer Fantasy sessions were no more. Fortunately my friend found a new game to use all of those Fantasy miniatures- Frostgrave! Definitely not the same game as Fantasy, but simple and fun enough to get your wizards and warriors fix in. This is a skirmish game (similar to Mordhiem) that has a cheap buy in, plays fast and can accommodate multiple players. Of course the game isn't perfect (after a few sessions it became apparent that some of the spells have far more utility than others and the extreme numerical range provided by the twenty-sided die makes some of the armor, stats, etc. a moot point) and you could research online to read reviews that critique the system ...

Wertung:
[4 von 5 Sternen!]
Frostgrave: Sellsword
von Customer Name Withheld
Verlag: Osprey Publishing
Hinzugefügt am: 11/19/2017 22:22:25
Frostgrave: Sellsword This is great companion book for the simple miniature skirmish game of Frostgrave. Introducing the option of hiring a Captain for your war band (with the ability to level and earn bonus powers or increased stats) is great way to branch the game out a bit from its wizard theme. The scenarios that are included are not too bad either (I like the Null Pits one).

Wertung:
[4 von 5 Sternen!]
ALQ3 A Dozen and One Adventures (2e)
von Customer Name Withheld
Verlag: Wizards of the Coast
Hinzugefügt am: 11/19/2017 22:19:27
ALQ3 A Dozen and One Adventures (2e) Overall, I believe that this set has some potential for campaign use in an existing D&D campaign (or for conversion into another setting). While the information about the city of Muluk was not as fleshed out as I would have liked, the real gem are the "Dozen and One" adventures that are provided. These are loosely linked together and take characters from starting levels to higher (9th-12th). What I really liked about them were that they were a blend of traditional and non-traditional adventures that I think would provide some entrainment to the right kind of group that really gets into the role-playing aspect of the game- the "Boasting Game" was one of my favorites....

Wertung:
[4 von 5 Sternen!]
H2 Thunderspire Labyrinth (4e)
von Customer Name Withheld
Verlag: Wizards of the Coast
Hinzugefügt am: 11/19/2017 22:15:46
H2 Thunderspire Labyrinth (4e) This is the adventure I was playing when my foray into D&D 4th Ed. petered out. I don't think it was the system (I had fond memories of the games I played) but my group just started getting sidetracked with life and most of us weren't friends enough to keep the group going once the game started becoming less of a priority. I was a player in that game and we stopped about halfway through the duegar stronghold. Currently, I am running this game (converted as a 5th Ed. adventure) and the group is having a blast. At the time of this review they have finished their battle with Chief Krand (it was a nail-biter of a battle that had everyone caught up in the suspense of the moment as they achieved victory from the brink of a TPK). SPOILER: The only gripe I really have with this adventure is that it does not really give a good hook to get the party to attack the duegar stronghold (other than they are evil) even though it's a fourth of the adventure content. The main adventure seems to ...

Wertung:
[4 von 5 Sternen!]
The Void – Stygian Cycle I
von Customer Name Withheld
Verlag: WildFire
Hinzugefügt am: 11/19/2017 22:14:02
The Void – Stygian Cycle I I have never played the Void RPG but I'm always on the look-out for adventures that I can adapt to use in my ongoing Dark Heresy/Deathwatch gaming group and with its setting of sci-if influenced by Lovecraft, I found the Void Stygian Cycle adventures to be great for my needs. The author of this and other adventures ("Go Towards the Light and "Venusian Sunset") in the setting are well paced and written, providing a great blend of investigation and combat. While I have yet to modify this particular adventure for my needs, after reading it I can see it being run as is with modifications to make it a Dark Heresy Rogue Trader mission, or with some work, the hidden enemies could be revealed to be a newly awakened Necron threat, Chaos cultists or perhaps the earthquake revealed a long concealed portal to the Eldar Webway and now Dark Eldar slavers are plaguing the mining town....

Wertung:
[4 von 5 Sternen!]
Trail of Cthulhu: The Dying of St Margaret's
von Customer Name Withheld
Verlag: Pelgrane Press
Hinzugefügt am: 11/19/2017 22:05:13
Trail of Cthulhu: The Dying of St Margaret's I made some modifications and ran this scenario as a mission for my Warhammer: 40,000 Dark Heresy group and it was a success. Overall this is a great short game scenario that captures an atmosphere of suspense and mystery. I think that the author did a good job of creating something where the tension slowly ratchets up as the players struggle to find the real evil plaguing the school. Feel free to check out my long-running Dark Heresy campaign here on Obsidian Portal: https://faith-and-betrayal.obsidianportal.com/...

Wertung:
[4 von 5 Sternen!]
DDAL07-04 A Walk in the Park (5e)
von Bradley D.
Verlag: Wizards of the Coast
Hinzugefügt am: 11/19/2017 20:41:55
DDAL07-04 A Walk in the Park (5e) This is the first AL module I have heavily disliked DM'ing and would never run again. Act 1- Doesnt really deal with why Screaming Wind now has the satchel and is reaching out to the characters vs Wren. Nor does the bridge encounter do anything to add to the story line. My players had the satchel tucked away there was no chance of that going missing, the odd random item "fished" from the characters were laughed off to kids being dumb. They enjoyed buying satchels more then anything found in the rest of the act. Act 2 - Possibly shortest Act ive seen. Mud.. then done. Act 3 - A very weak and uninteresting fight. Not the bridge I was hoping for in the first trilogy of modules released for this season. ...

Wertung:
[1 von 5 Sternen!]
DDAL07-03 A Day at the Races (5e)
von Bradley D.
Verlag: Wizards of the Coast
Hinzugefügt am: 11/19/2017 20:30:28
DDAL07-03 A Day at the Races (5e) While the idea of the race is interesting, the mechanics feel clunky and could have done with more detail similar to the last part of the race. I had to also just handwave as to why the little girl was in the pen to begin with holding a magical staff. Would probably still run it again as all players so far seem to enjoy taking part of races of any kind.

Wertung:
[4 von 5 Sternen!]
Tortle Package (5e)
von Daniel R.
Verlag: Wizards of the Coast
Hinzugefügt am: 11/19/2017 19:34:48
Tortle Package (5e) This is perfect, not only is it a good cause but it is great fun. I am enjoying my Tortle (Tippan) druid every game.

Wertung:
[5 von 5 Sternen!]
Page Portfolio 009: Bloody Mess Background
von Cody B.
Verlag: LPJ Design
Hinzugefügt am: 11/19/2017 19:07:24
Page Portfolio 009: Bloody Mess Background thought it would be images i can drop into the background but its acrually full pages. they do look good though!

Wertung:
[4 von 5 Sternen!]
Magic World
von Nicholas J.
Verlag: Chaosium
Hinzugefügt am: 11/19/2017 17:52:57
Magic World Essentially a reissue of the excellent Elric!/Stormbringer rules by Chaosium; a slightly simpler version of the BRP rules compared to Runequest (no hit locations, variable armor rolls, quick and logical character creation, etc.) The main difference between Magic World and the older rules it is based on is, that it has integrated some of the newer rules from the BRP "Big Gold Book" (skill category bonuses, spells, monsters, etc.) and it has stripped out all of the references to Micheal Moorcock's intellectual property. In it's place they provide a simple fantasy sandbox setting called the 'Southern Reaches' with a vaguely Celtic flavor that has plenty of room for an imaginative GM to flesh out. There is one other supplement for this game called "Advanced Sorcery." that is well worth getting. It offers an expanded sorcery spell list, a section on necromancy, a free-form magic system called 'deep magic', more robust summoning rules for demons, elementals and spirits, a section on herba...

Wertung:
[5 von 5 Sternen!]
Red Markets: A Game of Economic Horror
von Will C.
Verlag: Hebanon Games
Hinzugefügt am: 11/19/2017 15:45:47
Red Markets: A Game of Economic Horror as a heads up, I was a backer, and am a long-time (maybe the word "lifer" is more appropriate) fan of Caleb's! I don't claim to be objective--who is?--but I'm definitely hyperexposed to Red Markets, so. take this for what it's worth! Red Markets is a bloodshot-eyed critique of the world we live in through the newly-coined genre of economic horror. when we talk about zombie media, we often talk about how the zombies aren't really the point, that queue cliche humans are the real monsters, etc. that's true in Red Markets, too--Caleb's gone on record as saying he wants his living dead to be more like weather than anything--but it goes a step further. instead of a smug morality play about how bad people get in extremity, Red Markets is about how bad we already are, right here, right now, in the real world. "the apocalypse has come, and like everything else in capitalism, it's unevenly distributed." in Red Markets, the zombie plague starts out fast 28 Days Later style and turns into an...

Wertung:
[5 von 5 Sternen!]
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