I used this adventure as an introduction to OSR play for both me as a GM, and my players. It went wonderfully. The module is easy to read and use right at the table, the layout is fantastic, and the content itself hits all the notes of "vanilla" fantasy perfectly while still having some fun twists and turns.
After what seems like an eternity, my favorite spin of the Black Hack, Heroic Fantasy, returns with a 2nd edition. And it was worth the wait!
Heroic Fantasy 2nd Edition is everything you liked about the first edition only turned up to 11. A new class! More races! Armor degrades but also reduces damage. Help and Hinder dice (Adv/Disad) make for easy bonuses and penalties. Long & Short rests aid in recovering health and spells. Scalable spells by slot usage. Cantrips! A Dice Ladder to scale up damage as characters gain in levels.
The 2nd Edition is an evolution of the 1st. There are clearly some 5E D&D influences, though things like long/short rests could be easily toned down or even ignored if you wanted to play hardcore old-school. The core foundations of The Black Hack still shines through, though. Roll under your attributes on a d20 to succeed at whatever task you're attempting. Simple, no math, and fast.
The POD version is great: small format, easy to read, and reason...
After playing D&D 5e for some years and growing frustrated with the system, Brimstone has been a refreshing and exciting system that plays into all the aspects I felt were missing.
I love the creative freedom of the combat, treating players with agency while requiring you to think intelligently about your next move. Death could always be around the corner - success is never guaranteed, keeping players on their toes and creating a real sense of triumph when your party does the impossible!
Each character feels unique and interesting, even when players may be playing the same class the skills, past life, interpersonal connections and the chosen motive create endless combinations. Characters can be a Gunslinging Magician, a Gnomish Hunter who rides on his pet Bull Frog, and even a musclebound Sun Priest.
Overall, I have never had as much fun sitting down with friends and playing a tabletop RPG as I have when playing Brimstone. ...
A fair attempt at re-starting/boosting the world of Greyhawk, but not as vital as From The Ashes imo. It is well-written and interesting, and the adventure maps booklet is a clever addition.
The PDF comes in two parts: i) the 128-page book, and ii) the adventure maps booklet.
Volume Four of the Tentacles Pavis series and just like the first three, not to be missed! More than 250 pages of great material for your Glorantha.
Excellent work folks, thank you!
Shadow of the Weird Wizard is unmistakably an improvement upon its first iteration, Shadow of the Demon Lord.
The combat system has been improved greatly with both martial and magical characters getting buffs to keep the game balanced but fun. I can't wait to see more official adventures come out since I loved the adventures of Demon Lord.
My only gripe would be the art which was a step-back from the pages upon pages of art that Demon Lord provided. Still, they do their job in painting the picture of the Borderlands. ...
Excellent work, a fantasy ttRPG that gives you plenty of options without overwhelming you. A good evolution of sotdl.
I don't give it 5 stars because I find the art inconsistent and uninspiring.
A very solid sourcebook for RIFTs that adds a variety of new vehicles, power armors, some great story fill for the whole ARCHIE-3 situation, and gives a variety of adventure options that revolve around Titan Robotics and beyond.
Once again, Kevin Crawford not only releases an astonishing free edition of his works, but now includes a CC0 SRD where anyone can take this work and use it in their projects. He gives and gives, all while providing amazing books. I am proud to have every properly printed book of his on my shelf AND some of the POD ones!
Excellent spell lists, solid rules that work around them and interesting professions. The only thing letting this down as well as core law is the artwork.
Looking at the old rolemaster and especially the Harp cover art had more character in my opinion. The cover art for RMU is a puzzling choice indeed. Basically I love the rules but are a little disappointed each time I pick the book up and look at the cover.
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