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Dragon Age RPG Core Rulebook
by Brandon W.
Publisher: Green Ronin
Date Added: 05/19/2017 13:03:32
Dragon Age RPG Core Rulebook During its original publication run, many people became frustrated with how long it took Green Ronin to release the individual box sets that comprised the Dragon Age core rules. While that's understandable, we should also evalute the quality of the end result. The Dragon Age Core Rulebook might be the single best RPG product ever concieved by humans. This one book provides comprehensive lore on Thedas. The tome also gifts us with complete rules on every possible encounter type, from blood soaked alleyway combat to political intriegue in a ball room that Marie Antoinette would call decadent. In one release, Dragon Age becomes more layered and detailed then most long game lines. The vast majority of core rulebooks claim to have everything you will ever need. This one delivers. This book is so good, its ruined other products for me. Read this, and your definition of "world building release" will change forever. Its not the cheapest core on DriveThruRPG, but spend the thirty bones. You wil...

Rating:
[5 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
by Justin D.
Publisher: Wizards of the Coast
Date Added: 05/19/2017 11:53:55
DDEX1-02 Secrets of Sokol Keep (5e) This is one of my go to adventures for players just getting into 5e. It has a great mix of RP and combat, some story rewards for doing bad things and a ton of interesting story points. Much like most adventures, the RP is up front and the combat is in the second half after exploring the depths of the keep itself (mostly the Jade Temple). The spirit is a nice touch as well and helps explain away any other way the adventurers try to light the lighthouse again. Supernatural beings make this super easy. The exploration of the keep is fun and fast paced. Easy to understand and you can really picture what's in most room through the descriptions while leaving plenty of room for custom elements to be added....

Rating:
[5 of 5 Stars!]
DDEX2-15 Black Heart of Vengeance (5e)
by Justin D.
Publisher: Wizards of the Coast
Date Added: 05/19/2017 11:20:32
DDEX2-15 Black Heart of Vengeance (5e) Looking at this module after running it in season 5, this module has 2 distinctive elements to it that seem to stand out for me. First the mystery element that encompases the first part of the module is fun though I have not had a group that has run it come to the proper conclusion without quite a biit of handholding. Sometimes they outright insulted those running the town and nearly where imprissoned and forgotten. (That could have been awekward). If you run this module, expect to provide some more obvious clues to speed things up a bit. The second part is the combat in the underground cave system. This part was really fun as the environment came into effect a lot more. Pushing people off cliffs, Narrow cooridors causing line of sight issues and genuinly strong enemies. Compared to later seasons, the enemies here are quite tanky which takes parties by surprise as well as the ability to heal up unconscious enemies to bring them back in the fight had players going for a double t...

Rating:
[4 of 5 Stars!]
King for a Day
by Dave C.
Publisher: post world games
Date Added: 05/19/2017 09:44:27
King for a Day I've never bothered to 'formally' review anything I've read in RPGs in the 30+ years that I've been gaming. "King For A Day" seeks to change that apparently - because this setting deserves to be talked about more than it is. I am, personally, a devotee of the OSR and a number of indie press games - this transcends my little niche and has the potential to work for any referee/gamemaster who doesn't mind getting the dirt of worldbuilding under their nails. All the reviews address the expansiveness of this setting - a regional sandbox, full of early medieval social malaise, hidden agendas, fractured hopes and dreams washing away in contaminated streams - and an evil that defies it's own definition, despite the illusion creating its own deceptive shadows over a slowly crumbling society. "King For A Day" (KfaD) is the proverbial onion, layers peeling away until you're at the rotten core. Everything seems so consistent within the implied setting, an Anglo-Saxon backwater mining...

Rating:
[5 of 5 Stars!]
Asatania (AS-4): The Rebel Prince (5E)
by Megan R. [Featured Reviewer]
Publisher: Fantastic Reality
Date Added: 05/19/2017 08:28:50
Asatania (AS-4): The Rebel Prince (5E) This final adventure of the Crashing Chaos finds the party already reeling: they've been ambushed, seen their homeland thrown into chaos, and been forced to abandon Tere altogether... assuming they fled Bray's Bay in the ship so thoughtfully provided! Now, if they can but rally some forces, they get a chance to strike back as the Kan Demon have stretched themselves rather thin and are, truth be told, getting a bit cocky about how easy it's been so far for them. The Introduction lays it out. The last episode ended with them at sea, heading for the Windsome Chain, off-shore islands where they'll meet various people who can help with a counter-attack. Indeed, if you want to add in the side-adventure The Prisoner of Spur Rock, they'll need to bust one of their potential allies out of gaol first! There's some background on the islands and their history, as well as on the people to be found there... and on the 'wild magic' storms that periodically hit the islands and the superstitious way...

Rating:
[5 of 5 Stars!]
Ultimate Characters Guide: Psionics (Savage Worlds)
by Terry H.
Publisher: Mystical Throne Entertainment
Date Added: 05/19/2017 08:19:41
Ultimate Characters Guide: Psionics (Savage Worlds) This is the book that I have been wanting. I love psionics. While i have only glanced over the book, I really like it. I like the history and explaining of sources and types of psionics. The microsetting is cool. I personally was wanting more powers, I love powers, but the are still many really cool looking powers here. Thank you.

Rating:
[5 of 5 Stars!]
Horrific Curses
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 05/19/2017 04:21:45
Horrific Curses An Endzeitgeist.com review The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let's take a look! We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle's curse, based on level and, nice, the archetype comes with multiclassing options regarding the curse, Starting off at 4th level, the accursed witch may basically, hex-like, inflict her curse on targets - the recipient does not gain the benefits unlocked later and, since this slightly exceeds a regular hex in potency, we have an Int-governed dai...

Rating:
[4 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
by James S.
Publisher: Wizards of the Coast
Date Added: 05/19/2017 01:50:36
DDAL05-12 Bad Business in Parnast (5e) Here a a good adventure that requires players to use something other than their weapons, which is a good thing. I do like the blurb on use of magic to influence others. Part 1: Very good introduction without giving away who is to blame. Like the Romeo and Juliet like story with Elspeth and William. I did have a group where one player wanted to be a thief and break into a NPC's home for info during the first night. This caused the adventure to run way long and 5 players watching one try to be a solo hero. Maybe as a DM, stress sneaking around at night is not a smart idea. Part 2: This part of the adventures makes the party think. The timely occurances enhance the adventure. All of them provide challenges on what to do, where to go and who to watch. This is also where the bulk of the adventure takes place. I know that the party is taught never to split up, but this is a good opportunity to do so. Also like that the adventure allows the player to pick sides, Gundalin, Rag...

Rating:
[4 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
by James S.
Publisher: Wizards of the Coast
Date Added: 05/19/2017 01:20:01
DDAL05-05 A Dish Best Served Cold (5e) This is a very enjoyable adventure. Part 1: Good interaction with the NPC's. Both put forth good game info. The stress of a time limit is good. The side bar about making what travel choice clear was a nice touch. Part 2: Good chance to investigate the crime scene. Would recommend that a signet ring check include a bonus if you were a noble background. I like when background can be used in the adventure, just like the soldier background in this encounter. Part 3: Like the river encounter. First time I played the adventure, couldn't figure out why one of the players was trying to get us to drink the water, found out when I ran it. The random encounters based off the river can be easy to extremely challenging. Random 1: This is the only encounter I haven't played or DMed. Random 2: Think this has some excellent role-play opportunities. As for combat its a little weak. Random 3: Talk about a surprise. Funny stuff. This could also be a awesome role...

Rating:
[4 of 5 Stars!]
Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)
by Thomas B.
Publisher: Catalyst Game Labs
Date Added: 05/18/2017 23:12:10
Shadowrun: Fifth Edition Core Rulebook (Master Index Edition) the file was corrupted. If I recive a refund I many consider raising my reivew

Rating:
[1 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by JASON D.
Publisher: Wizards of the Coast
Date Added: 05/18/2017 22:30:27
DDAL06-01 A Thousand Tiny Deaths (5e) Veteran DM here with a review of A 1000 Tiny Deaths. I ran this module at a Con last weekend. Pros: The basics module is very straight-forward, with an intro encounter and a miny dungeon crawl. Also, there's a good mix of traps and combat (kolbolds are sneaky little suckers!). Some of the enemies listed are unique and very fun to run. It can make for interesting combat, for sure. There's also space for a few RP areas with the baddies. Cons: This can easily be a four-hour module (even though it says a two-hour). There are a LOT of combat encounters and an array of enemies with unique abilties. Also, kolbolds have pack tactics. So, in almost every encounter there is a chance the baddies are rolling with advantage against your players. That, by itself, can easily take out a T1 party. Secondly, there's a lot going on in the dungeon with the kolbold traps. You'll have to take some time to map out the traps and figure out where everything goes. So, plan for about an hour...

Rating:
[4 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 05/18/2017 20:13:11
DDAL05-04 In Dire Need (5e) A good adventure. The first T2 adventure for season 5. Part 1: A excellent set-up. The use of the SEER (primary story giver this season) and Emilia help drive the story. Faction assignments are very good. They show that each faction has its own agenda. Part 2: Traveling through cold mountains. Would recommend a blurb on Rangers and favorite terrain. Since the party is on a time crunch and distance to Birthright Stones is unknown add a level of difficulty, which is enjoyable. Picking random encounters are good, but can make it extremely easy or hard depending on what is roled. Random 1: Who doesn't like owlbears, especially snow owlbears. Standard combat. Random 2: Gricks can be fun, just not with me. Again standard combat. Random 3: Enter Remorhaz. This can be a rough at the recommended level (5 - 7th levels). Random 4: Good random terrain encounter with bad weather makes it almost impossible to avoid. Random 5: Another good random terrain....

Rating:
[4 of 5 Stars!]
DDAL05-13 Jarl Rising (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 05/18/2017 19:39:02
DDAL05-13 Jarl Rising (5e) A good adventure. Part 1: Enjoy the sidebar on the People of Hartsvale. Gives the DM a chance to be the one-up-me-guy. As a DM make sure the players get the info from the SEER and Uli. Would also put a time limit to get mission done. Also stress that the Ise Festing location in not currently known, but Blot know location. Part 2: Traveling through cold mountains. As with any of these set-ups wish they would include a blurb on Rangers and favorite terrain. Encounter 1: As previous reviews, enjoy Ice Spire Ogres. But this encounter felt weak. Since this adventure doesn't press the player to complete the mission, making them use more character resources would improve this. Random Encounters: These are nice options, some better than others. A few of these encounters provide a map which can be a good thing. Random 1: Good chance to roleplay and/or combat is standard. Random 2: Liked this combat. One of my players turned the zo...

Rating:
[4 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 05/18/2017 18:51:15
DDAL05-17 Hartkiller's Horn (5e) A very good adventure. Part 1: Good set-up with interaction with the King and SEER. Only thing I would suggest is information on who Jarl Ryndolg is (history). This suggestion is for those players who haven't played previous STK T2 seasoned adventures. Part 2: Excellent encounter. The Jarl showing his might and arrogance is well done. The use of monsters in numbers help drive story so players don't just attack. Again if players have history on the Jarl could make this more intimidating. Part 3: Good use of terrain (hill being a giant) and weather conditions (disadvantage on perception checks & ranged attacks). Enjoy the Ice Spire Ogres. Part 4: This might be my favorite encounter in all of Adventures League. Harkiller = badass. Good use of a NPC to provide some backstory. Do wish there was something to allow players to know which mission is for Secret Mission completion. Option B1 fight has been seen a few times this season (remorhaz). Good encounter, noth...

Rating:
[5 of 5 Stars!]
Nightshade Academy: The Core Curriculum
by matthew p.
Publisher: Team Hivemind
Date Added: 05/18/2017 18:12:10
Nightshade Academy: The Core Curriculum I have waited nearly a year for a chance to buy this book. I was sadly disappointed for the price that I paid, I am not normally one to review something here. However, please do not waste money on this book. Out of the 644 items i have purchased from drivthru this is the worst. The layout was bad, example there were blank pages in the middle of the book at random. It looks more like a draft then a finished copy of a game supplement. Maybe my standards are too high, but this is awful. I like the concept behind the setting presented. Unfortunately, other then divine beings for religion and a few npc concepts, little in any mechanical or setting evolution of the rules are presented. I feel there are far better supplements and toolboxs out there that actually address good mechanics and structure to expanding the fate system well. This book is not one of them. I am struggling to find something more to say that is nice, but I will not be recommending this book to even the most har...

Rating:
[1 of 5 Stars!]
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