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DG1: Secrets in the Dark
von Tom H.
Verlag: Dan Hass Endeavors
Hinzugefügt am: 04/21/2017 17:45:51
DG1: Secrets in the Dark This is fundamentally not what I'd call an adventure: it's a series of fight scenes with scaling opponents; as other commentators have noted, the difficulty level seems off. There's not a world, not an actual meaningful **location** for players to exercise skill and agency upon. The author's grasp of the rules seems shaky and inconsistent. Treasure and xp are both sparse and seem miscalibrated for any edition of D&D; there are multiple places where the author has just left up to the DM how much treasure to include - abnegating authorship. That's enough that I get no use for it, but the poor quality is further reduced by the editing (spelling errors, awkward writing) and problematic layout....

Wertung:
[1 von 5 Sternen!]
Four Horsemen Present: Comedic Character Options
von Patrick G.
Verlag: Rogue Genius Games
Hinzugefügt am: 04/21/2017 17:38:21
Four Horsemen Present: Comedic Character Options I like the contents especially the buddy archtype for the commoner. May try to use it on a follower for a character that is going to take the leadership feat.

Wertung:
[4 von 5 Sternen!]
Class Expansions: Fighter Archetypes for Bad Weapons
von Patrick G.
Verlag: Interjection Games
Hinzugefügt am: 04/21/2017 17:36:04
Class Expansions: Fighter Archetypes for Bad Weapons Several good ideas in this book, still looking through it. i hope I can make use of it in a game.

Wertung:
[4 von 5 Sternen!]
Purple Duck Storeroom: Magic Pants!
von Patrick G.
Verlag: Purple Duck Games
Hinzugefügt am: 04/21/2017 17:32:48
Purple Duck Storeroom: Magic Pants! Always knew i was missing something, Magic Pants! Just added a new slot for magic items in my games that will have fun comming up with uses for it.

Wertung:
[4 von 5 Sternen!]
Legend of the Five Rings: Imperial Archives
von Customer Name Withheld
Verlag: Fantasy Flight Games
Hinzugefügt am: 04/21/2017 17:31:43
Legend of the Five Rings: Imperial Archives I was very pleased I bought the “Imperial Archives” supplement for the Legend of the 5 Rings game. The supplement provided a vast amount of information about the minor clans that was long overdue and not only presented it in a very accessible layout but a graphically pleasing one as well. The amount of detail will not leave the buyer disappointed. I would wholeheartedly recommend it to any other gamer who was interested in this system. Dwellyn Myrddin

Wertung:
[5 von 5 Sternen!]
DDAL05-18 The Mysterious Isle (5e)
von Peter W.
Verlag: Wizards of the Coast
Hinzugefügt am: 04/21/2017 17:13:04
DDAL05-18 The Mysterious Isle (5e) Felt like a decent introduction to tier 4, aka we can ROFLstomp things. The adventure mostly uses monsters of really low CR given this is for characters of level 17+. It's made more interesting by being underwater, which will likely hamper most weapon users, and the choice of monsters that get advantage on attack rolls once characters are below max HP. However, with water breathing readily given out, spellcasters will destroy those monsters with little effort. To increase the challenge, I gave every monster maximum hitpoints for its hit dice so that combats would last a few rounds. My bigger disappointment doesn't lie as much with the author, though they could have adjusted things. The boss monster chosen is a CR17, but it's nothing more than a sack of HP and big attacks. Spellcasters shut it down quickly. For a creature like this, WotC should have given it legendary actions and saves, something the author could have added to it as has been done in other AL modules. Overall, a go...

Wertung:
[3 von 5 Sternen!]
DDAL05-17 Hartkiller's Horn (5e)
von Jose A. J.
Verlag: Wizards of the Coast
Hinzugefügt am: 04/21/2017 15:19:16
DDAL05-17 Hartkiller's Horn (5e) Like another reviewer, I also have mixed feelings about this module. Overall, my players and I enjoyed it, but since my players had played in the previous modules leading up to this one, the information provided by SEER was already known to them. We enjoyed the roleplaying aspects of it. Well some of it, you don't get to really do any RP in Part 2, since the players are so far away from the giants, and the giants don't respond to any verbal threats. The distance and the number of giants present means physical attacks would be ineffectual and suicidal. Seeing their reaction to Hartkiller & his appearence was priceless. The moral dilemna of the problem put before them, and the optional fight with the Beast of Talos was challenging and fun. We were all dissappointed that the final fight was very underwhelming. My players would have preferred to have a more hands-on role in fighting Ryndolg, instead of watching it. The Giants in the Snow fight would have been mostly forgettable if it wasn'...

Wertung:
[4 von 5 Sternen!]
Questing Heroes Role Playing Game
von Stephen Y.
Verlag: Fantasy Game Strategies
Hinzugefügt am: 04/21/2017 13:58:59
Questing Heroes Role Playing Game Out of 132 pages, 126 are the content. Attributes for Questing Heroes is a 'Tri-Stat' system similar to BESM (Big Eyes Small Mouth), by Guardians of Order, and Warrior, Rogue, Mage (Wyrm system) by: Starblazer Games: Body, Mind, Spirit. It uses D6s. Attacker and defender roll their D6s, and the one with the most successes, wins. Races/Species: Human, Elf, Dwarf, Halfling, Gnome. Each have stated Body, Mind, Spirit. They all start with Class A weapons & armour. But can they use Class B, C, and D? Only from training p23. You start out with 1,200Gp (you'll need it). To train in a new weapon costs 100 gold. You may choose one weapon from the next higher class, or may choose another weapon from a class already attained (other than Class A). The training requires 8 hours per day for 5 full days Training for new armour is similar. Money: only gold (must be seriously plentiful). No silver? Reminds me of Worlds of Wonder (Avalon Games). I'd find my self using 'ye olde' ...

Wertung:
[3 von 5 Sternen!]
Mage: the Awakening 2nd Edition Condition and Numina Cards
von RAFAEL P. D. P.
Verlag: Onyx Path Publishing
Hinzugefügt am: 04/21/2017 13:18:30
Mage: the Awakening 2nd Edition Condition and Numina Cards As good as the Chronicles of Darkness Condition, Numina, and Dread Power deck of cards. It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size.

Wertung:
[4 von 5 Sternen!]
Chronicles of Darkness Tilt Cards
von RAFAEL P. D. P.
Verlag: Onyx Path Publishing
Hinzugefügt am: 04/21/2017 13:17:27
Chronicles of Darkness Tilt Cards It's a nice complement of the Chronicles of Darkness Condition, Numina, and Dread Power deck of cards (be sure that you already bought that ones first, cause it's more useful). It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size. ...

Wertung:
[4 von 5 Sternen!]
Chronicles of Darkness Condition, Numina, and Dread Power Cards
von RAFAEL P. D. P.
Verlag: Onyx Path Publishing
Hinzugefügt am: 04/21/2017 13:15:27
Chronicles of Darkness Condition, Numina, and Dread Power Cards I absolutely loved the cards. It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size.

Wertung:
[4 von 5 Sternen!]
DDAL05-13 Jarl Rising (5e)
von Boat L.
Verlag: Wizards of the Coast
Hinzugefügt am: 04/21/2017 12:20:47
DDAL05-13 Jarl Rising (5e) Not as bad as I was expecting given some of the extremely negative reviews. Yes, there are some technical issues. Not sure if these have been updated or addressed since I downloaded and printed, however, it was a little confusing to see this balanced for a party of level 10 characters. Someone else has already said this, but how can you balance up for that in a tier 2 game? How can you have a Very Strong party if an average party is at the top of the tier? Don't sweat it. My tier 2 table was APL 7 or 8 and creamed the adventure as written. Start at average, and turn up the gas when the table starts flexing. Yes, there is some copying and pasting from previous modules. My favorite thing about this module is the ability for the DM to really decide the course of events. The first and last encounters are pre-defined, but the whole middle of the adventure is up to you as a DM to decide what happens. If you were really nice, and actually cared about not railroading your players, you...

Wertung:
[3 von 5 Sternen!]
DDAL05-02 The Black Road (5e)
von Boat L.
Verlag: Wizards of the Coast
Hinzugefügt am: 04/21/2017 12:05:18
DDAL05-02 The Black Road (5e) Really good little module here. I have run it many times, mostly for players entirely new to the game. It works really well as an intro adventure for a couple of reasons: * It's short - around 2 hours of runtime keeps new players from losing focus, and forces the action to keep moving * Good mix of roleplaying and combat encounters - This one presents a really challenging roleplaying moment as you have to decide what resources you have to sacrifice. The combats are fun and engaging * Player choice - player decisions have a VERY real impact on how the story and events unfold Overall, a great module. It has a unique atmosphere in relation to the rest of season 5 given its desert setting, and transitions players in a great way from the Moonsea setting of previous seasons and CCC into the Sword Coast. This will continue to be my go-to for new players, even over DDIA or 5 episode modules....

Wertung:
[5 von 5 Sternen!]
DDEX1-09 Outlaws of the Iron Route (5e)
von Boat L.
Verlag: Wizards of the Coast
Hinzugefügt am: 04/21/2017 11:54:18
DDEX1-09 Outlaws of the Iron Route (5e) Ooh, this one is good. As a DM, you are going to need to be flexible however, as the options presented to the characters leaves it wide open to how they approach the situation. You could probably run this a dozen times and never have it shake out the same way twice. Keep an eye on the clock however, and be ready to advance from Sections 3 to 4 if the action is slowed. I would recommend abbreviating the introductory section, and keeping things moving through Grimshackle jail as well. You could easily spend the whole session exploring the content in Section 3. This adventure will allow players to feel empowered, as their tactical decisions have a real impact on how things play out. It is refreshing to see content for ALL of the factions presented....

Wertung:
[5 von 5 Sternen!]
DDEX1-08 Tales Trees Tell (5e)
von Boat L.
Verlag: Wizards of the Coast
Hinzugefügt am: 04/21/2017 11:45:10
DDEX1-08 Tales Trees Tell (5e) This adventure offers up a variety of challenges to the players - and not just in combat. This one will test the player's ability to be diplomatic iff they so choose and also test the luck of their dice a fair bit too. I enjoyed running the investigation sequences, and the adventure offers a great deal of flexibility to the players in this regard. Certainly one of the less railroad-y adventures in season 1. A creepy big bad will make the players ask themselves how willing they are to be cordial with the dark fey. A must play to introduce players to the spellcasting services available to them in season 4....

Wertung:
[4 von 5 Sternen!]
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