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Ruins & Ronin
by Frank F.
Publisher: Hydra Cooperative
Date Added: 08/26/2015 19:06:00
Ruins & Ronin I am excited to see this game is getting support, and will be buying the revised edition when it comes out. I have hope that the writer of this series will make another great game or, at worst, an adequate game. I am currently running a campaign in R&R and I do have to say that my group really enjoys the setting. If this changes at a later point, I will be writing a different review. In my campaign I am using some AD&D 1st ed. Oriental Adventures systems for Family ancestry, inheritance, and the honor system (with the extra stat points for a new character, if the dead character had any honor), which keeps my players from making like sociopathic samurai who just kill everything without proper reason. I have experience GMing OD&D (BEMCI / Rules Cyclopedia), AD&D 2nd ed. Advanced, D&D 3.5, and Palladium's Rifts. I am hoping to run C.o.C. at some point. The first thing that came to mind when designing my campaign world was the 2nd ed. Birthright setting which has heavily influenced ...

Rating:
[4 of 5 Stars!]
Bad Moon Rising
by Christopher H. [Featured Reviewer]
Publisher: Privateer Press
Date Added: 08/26/2015 18:16:32
Bad Moon Rising Bad Moon Rising is the latest pre-written adventure for Iron Kingdoms RPG from Privateer Press. The adventure, like many of those produced by Privateer Press, consist of a number of scenes, mixing social and combat encounters. And while many think IKRPG is a combat heavy game, Bad Moon Rising has a lot of roleplaying chances as the player characters get to interact with many NPCs. Bad Moon Rising takes the form of a horror murder mystery. So expect some spoilers coming up and if you are players in a campaign, perhaps totally stop reading this review now. The adventure centres around the attacks in a Khadoran outpost by the Circle of Orboros, and in particular the increasing number of vicious attacks by a monster - a Warpwolf. Over a number of nights, the convergence of the 3 moons of Caen progresses, and the ferocity of the Warpwolf attacks increase. The Circle mount more and more attacks from outside of the fort, and all the while a harsh snow storm blows. The characters are of co...

Rating:
[4 of 5 Stars!]
Iron Kingdoms Unleashed: Skorne Empire
by Christopher H. [Featured Reviewer]
Publisher: Privateer Press
Date Added: 08/26/2015 18:15:14
Iron Kingdoms Unleashed: Skorne Empire This strange race of humanoids comes from the far east of Immorean, past the Storm Lands and deserts, and past the Abyss. They are an ancient race, with an equally age old enmity with the Elves. They are a warrior race, with a society that focuses on slavery, torment, pain and torture. Their design and look is clearly inspired by aspects of Japanese Samurai culture, and ancient Persia. And as for their physical form, they are pale, with bony rigged foreheads, and pointed ears. On face value alone they could be considered the equivalent of Dark Elves from that other war gaming company, but then you would be wrong. The Skorne Empire book really lifts the lid off this ancient empire. We learn of their rise from a nomadic culture around the time the ancient Elven empire was destroyed, and their warring between city states, and the eventual formation of a unified empire, first under the exiled king, Vinter Raelthorne of Cygnar, and then under the Supreme Archdomina Makeda. Read the...

Rating:
[5 of 5 Stars!]
Gems of Fire
by Mark B.
Publisher: Usherwood Publishing
Date Added: 08/26/2015 17:58:46
Gems of Fire Pieces liberated from "Dark Tower". Get that in the original version for an AD&D classic module. Honest in its text - written by a 13 year old - and not in a good way. Don't waste your time unless you want to point and laugh at it.

Rating:
[1 of 5 Stars!]
[WOIN] N.E.W. Introduction Free Preview
by Michael J.
Publisher: EN Publishing
Date Added: 08/26/2015 13:41:23
[WOIN] N.E.W. Introduction Free Preview This does give what you need to decide to get the game or not. And gives more details than most such previews in that it at least shows how the game is played if not how to do it. (how to do it is in another free offering.) So it does the job in superior fashion.

Rating:
[5 of 5 Stars!]
Call to Arms: Fantastic Technology
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 08/26/2015 06:36:50
Call to Arms: Fantastic Technology An Endzeitgeist.com review This installment of Fat Goblin Games' Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let's take a look! Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review. This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how technology works in game, we have to imho consider the implications of the addition of technology - namely why and how it found its way into a given game world. If you are like me and consider the internal consistency of a given game world to be of tantamount importance, you probably have sneered at quite a few explanations for the existen...

Rating:
[5 of 5 Stars!]
Mini-Dungeon #019: The Goblin Warren
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 08/26/2015 06:34:04
Mini-Dungeon #019: The Goblin Warren An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com's shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right! Situated amidst a barrow thought to be curse, the quasit Viletongue has had a good run - what demon doesn't delight in driving mortal priests mad and have them kill one another? Alack and alas, today, he is still imprisoned, though he has found n...

Rating:
[4 of 5 Stars!]
Mythic Minis 67: Goblin Feats
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 08/26/2015 06:32:02
Mythic Minis 67: Goblin Feats An Endzeitgeist.com review All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go! -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one! -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations. -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential. -Fire Hand: Makes non-mythic foes always have to check versus catching fire; also allows you to use surge die to increase the DC. Cool! -Fire Tamer: Increase save bonus to +4 and apply it to all fire effects; Also, at-will spark and mythic-power-based quench. CL = tier. -Flame He...

Rating:
[4 of 5 Stars!]
Sails Full of Stars • A World of Adventure for Fate Core
by Roger (. L. [Featured Reviewer]
Publisher: Evil Hat Productions, LLC
Date Added: 08/26/2015 05:22:12
Sails Full of Stars • A World of Adventure for Fate Core Steampunkig, schnell und einfach zu implementieren. Sails Full of Stars kommt auf Rheoseide daher geschwebt und entführt den Leser in eine mystische alternative Welt, in der die Geschichte ein wenig anders verlief. Hebt ihr mit eurem Schiff ab, oder führt euch euer Schicksal in die Ruinen der alten Zivilisation? Kurzcheck: Sails full of Stars – Prometheus war ein Drache (Fate) In dem mir persönlich liebsten Stil beginnt diese FATE-Core-Ergänzung mit einer Geschichte. Der Kapitän eines Rheoschiffs landet mit wichtiger Fracht auf dem Mars zwischen. Ein Unfall hat seine Reise zur Erde unterbrochen und der Stichtag für die Lieferung ist schon bald. Er findet sich in einer Blockade wieder und sieht bereits seine Felle davonschwimmen, als ein widerspenstiger Kollege versucht, sich davonzustehlen. Alles eskaliert, als die Blockade nicht von den platzierten Flugabwehrkanonen, sondern von einem seltsamen Todesstrahl aus einer alten, marsianischen Ruine durchgesetzt wird. Inhalt - W...

Rating:
[5 of 5 Stars!]
Dungeonteller Monster book
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:47:26
Dungeonteller Monster book Given the very limited quantity of sample monsters (only six) in the "Dungeonteller Fantasy RPG" rulebook, this is an essential adjunct to that game, providing a good selection of typical fantasy RPG monster-types. Not all are quite what you'd expect however, as there are some pleasing variations, such as the rather more folklorish Goblins, who appear in somewhat shadowy, vaguely animal-like, forms, or the scarlet-skinned Orcs, creatures only summonable from another dimension for short periods (we discover why in the subsequent "MonsterMore" Dungeonteller book!). There are some "delightful" additions too. For instance, Crypt Worms feed on subterranean corpses, then pupate into blood-sucking Deaths-Head Moths. Said Moths love to flock to light sources underground, thus making both creatures low-level irritants for dungeoneering parties, but with a workable life-cycle that also makes sense. My favourites though are the near-science-fiction/steampunk Gnomes, looking a little like fanta...

Rating:
[5 of 5 Stars!]
Dungeonteller Fantasy RPG
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:40:46
Dungeonteller Fantasy RPG Recent years have brought a glut of games intended to entice more novices, of whatever age, to the wonders of RPGs. As others have already commented about "Dungeonteller" here though, this is one of the standout products among that crowd, and which, from my limited reconnaissance through the rules and a few try-outs so far, also seems to do what it promises, as an easy-to-pick-up system you can get playing quickly. The rules are beautifully and colourfully illustrated throughout, using an attractive, mildly cartoon-like style, that often works to draw your eye to key text-passages, thus finding things quickly for the GM (the eponymous "Dungeonteller" here) is made a little easier. Despite the cost and effort involved, it's tempting to think of preparing a fully laminated copy of the rules for general use, and certainly, the character sheets would work particularly well that way, robust and usable with erasable markers of some sort. If so, you'll also need to do a photo-quality print...

Rating:
[4 of 5 Stars!]
Big Hexyland Modular Fantasy World
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:33:38
Big Hexyland Modular Fantasy World This is one of those products you see and then just have to buy straightaway - or it was in my case! From its bright, lively colours, through the excellent detail provided for each map, including evocative name-labels like Hardscrabble Vale, The Iron Sea, Skygard, Dreadmoon and many more, the juxtaposition of beautifully-drawn terrain features, the novel use of larger-scale hexagons for different land areas, and the provision of node-maps showing how to get from place to place, with notes on who-lives-where-doing-what-to-whom-and-why, to its intended 3D-look design layout, with mountain-peaks and other uplands extending beyond the hex boundaries, this just seemed a real delight. And so it's proven in reality! A "normal"-setting home-inkjet printout will get you clear, fully legible text pages, though rather pale hex artwork, which latter is best realised using a suitably high-quality print setting on good matt photo paper or card with such a printer. The final maps could be mounted ...

Rating:
[5 of 5 Stars!]
More Battle-Ready 25mm Dungeon Maps Set Two
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:27:38
More Battle-Ready 25mm Dungeon Maps Set Two There are two parts to this PDF package. Four pages of door and doorway markers, a plain floor area, and a page of eleven two-by-two-square room furnishing markers (comprising a circular fireplace, a well, treasure chests, a bed, debris, sacks, barrels, table and chairs, two benches, a trapdoor, and a sluiceway) form an opening do-it-yourself component, while the remaining pages present eleven individual pre-designed rooms, one per page. Everything is drawn in pencil-sketch greyscale, using an isometric (3D) viewpoint, as also in Set One. Where Set One was presented as a single, specific dungeon, with some notes on fleshing it out for RPG use, Set Two forms a more generic product. This Set suffers some of the same problems and limitations as Set One, however. The drawings are certainly bolder and somewhat more assured, if still too faint in places to work on anything except a "photo" quality printout setting on good photo paper for most home-use inkjets. There are the same "ghostly"...

Rating:
[4 of 5 Stars!]
Ten Battle-Ready 25mm Dungeon Maps Set One
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/26/2015 04:19:31
Ten Battle-Ready 25mm Dungeon Maps Set One This is an interesting product, presenting hand-drawn greyscale sketches of a ten-room dungeon, with some notes to help GMs flesh it out for RPG use, including overall sketches of the dungeon, the nearby small town and its landscape setting. The drawings are largely presented in an isometric, so 3D, realistic style. In general, they're pleasing to the eye, and would work well as both GM's reference tools, and to show players what they can see at any given time. For home-printing using an inkjet, I'd suggest using high-quality matt photo paper and at least a normal "photo" standard setting, as the drawings are rather faint, making them indistinct too often on a "normal", plain paper inkjet print, for example. The text prints clear and dark even on a "fast" or "draft" inkjet setting though, which may indicate more pre-publication testing would have been useful. In parts, the isometric viewpoint shows its limitations, where ghostly archways and walls (sometimes apparently in cutaway...

Rating:
[3 of 5 Stars!]
Yggdrasill Core Rulebook
by Roger (. L. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 08/26/2015 04:14:50
Yggdrasill Core Rulebook Wenn der Name schwer zu schreiben ist, wird’s mythisch: Yggdrasill entführt in die Welt der Nordmänner und -frauen, und siedelt sich zwischen historischem Skandinavien und dem der Sagas und Legenden an. Eine eigene Regel-Engine und alles, woran Wikinger je geglaubt haben – klingt gut, aber gelingt der Mix? Rezension:Yggdrasill RPG - Auf Kaperfahrt an der Weltenesche Da ich zur Zeit selbst in einer Kampagne spiele, die von der Welt des hohen Nordens beeinflusst ist, hat mich die Neugier auf Yggdrasill gepackt. Eigentlich wollte ich mir das Quellenbuch The Nine Worlds besorgen, um mehr darüber zu erfahren, was man sich unter Niflheim, Asgard, Jotunheim oder Midgard vorstellen kann. Doch dann wollte ich doch wissen, ob auch das System was taugt, wenn das Basismaterial schon so vielversprechend klingt. Die Spielwelt Das Spiel siedelt sich in einem halbmythischen Skandinavien an. Es ähnelt dem Nordeuropa rund um das Jahr 800, ist aber mit Sagen und Mythen durchmischt. Die gewic...

Rating:
[3 of 5 Stars!]
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