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Achtung! Cthulhu Skirmish: Secret War Operations
by Mario S.
Publisher: Modiphius
Date Added: 12/01/2016 06:16:36
Achtung! Cthulhu Skirmish: Secret War Operations Great give away from Modiphius for the new ACHTUNG! Cthulhu Skirmish Rules. 30 pages full of new missions and adventures for many many ACHTUNG! Cthulhlu games. Hey, what do you want more?!? Nice Artwork again (fits perfect to the Core Rules). This PDF would be great as Print Version ;)

Rating:
[5 of 5 Stars!]
The Arrival (A LARP Script)
by Customer Name Withheld
Publisher: DCS
Date Added: 12/01/2016 00:27:16
The Arrival (A LARP Script) I agree with the other comment. The script is incomplete and I have to make up some facts into it. Most of my group are new to LARP, we had fun, but this script need to be improved. 4 hours are too long for this one, I believe 2 hours or so will be better. I can discuss with you with the details, but there will be spoilers.

Rating:
[2 of 5 Stars!]
Fuzion Core Rules
by Mitchell G.
Publisher: R. Talsorian Games Inc.
Date Added: 11/30/2016 18:36:09
Fuzion Core Rules The sheer versatility of the system and ease of play is the biggest reason for why I love this system so much and is my go-to for a game that I am not sure what other system to use. My only gripe was that I wish that it had additional stuff for genres and things from the other systems that he had based this off of (Cyberpunk, Mekton, Sengoku ect.)

Rating:
[5 of 5 Stars!]
GeneStorm: A Post-Apocalyptic Role Playing Game
by Customer Name Withheld
Publisher: Kitsune Press
Date Added: 11/30/2016 13:48:52
GeneStorm: A Post-Apocalyptic Role Playing Game This post-apocalyptic game is one of the scions of Gamma World. The author wrote one of the GW novels that came out with the 7th edition of that game. Genestorm is an adaptation of that setting, and a pretty good game to boot. It is without a doubt on the gonzo side of the PA settings, including plant/animal hybrids as both creatures to interact with and player characters. The ruleset uses d6s and seems fairly rules medium (skill based, no classes). But that isn't why I bought it. I got it for the setting. The world is very much what one would expect from a GW scion- weird technology, stranger mutants and outright bizarre locations. For the last, there are even tears in space that lead to other universes that will destroy the body and mind over time. Tech is mostly of the jury-rigged sort with the occasional artifact of the ancients for the characters to play with. And as for mutation, there isn't that many, though they are designed to be easily reskinned to allow for a wide divers...

Rating:
[4 of 5 Stars!]
Hammerfast: A Dwarven Outpost Adventure Site (4e)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 11/30/2016 13:05:12
Hammerfast: A Dwarven Outpost Adventure Site (4e) Hammerfast is a strange place. Originally a necropolis or city of tombs for the dwarves, it is now a regular settlement with people living and working here just like anyplace else... except ghosts not only walk the streets, they are full citizens just like everyone else! This book provides detailed information on places and notable individuals (alive and dead) to enable you to run your own adventures here. It's full of ideas that spawn plotlines as you read through it, thus making it an ideal sandbox setting - wherever the party chooses to go, you can come up with something for them to do. As well as the ghosts, there are traces of its former state as a necropolis in the shape of tombs. Of course, just as citizen ghosts are protected by local laws from assault, so are the tombs supposedly protected from the depredations of tomb raiders - but since when did that stop most parties? And the loot to be had, say the rumours and legends, are rich and magnificent in the extreme. For many p...

Rating:
[5 of 5 Stars!]
Realms of Understreet
by James B.
Publisher: dicegeeks.com
Date Added: 11/30/2016 11:37:21
Realms of Understreet This pdf is AMAZING. There's not a lot of content for a campaign setting-thingy, but I can understand that this guy doesn't want to spend time in this unless people really want it. Now, let me just say a few things. I'm not an animal-fantasy guy, AT ALL. Nor do I like or live in New York. But this is just SO AMAZING, I HAVE to dm for this. It just gives so! damn! many! amazing! ideas! This looks like it could well be the best campaign I ever run, because this guy's a genius. Just genius. Only thing? I don't know the different regions of NYC. So I found an interactive map that shows them all, listed below. You could also use Google Maps, but this is way easier to understand. http://www.oasisnyc.net/map.aspx?zoom=3&x=10032-
91.67&y=225104.17&etabs=0&categories=PARKS_OPENSPACE%2CENVIR-
ONMENT%2CCLEANUP%2CPROPERTY_INFO%2CBOUNDARIES&mainlayers=NJ_-
FOREST%2CPARKS%2CGOLFCOURSES%2CCEMETERIES%2CPLAYGROUNDS%2CST-
REETGREEN%2CCOURTS%2CFIELDS%2CGARDENS%2CCSO%2CCache_Transit%-
2CLOTS&labellayers=PARKS%2C...

Rating:
[5 of 5 Stars!]
Achtung! Cthulhu Skirmish: Secret War Operations
by Thomas R.
Publisher: Modiphius
Date Added: 11/30/2016 10:54:04
Achtung! Cthulhu Skirmish: Secret War Operations Seriously disenchanted with this free offering from Modiphius... As is typical from this publisher the design and presentation are polished. However there is nothing for us to engage with aside from fluff. No game, no rules, no introduction. Herein we do not learn a single thing about the mechanics of game aside from the fact they are based on Spartan Games' Dystopian Legions 2.0 mechanics. All this is learned in the fine print of the "Legal" section of page 3. I don't get why Modiphius wouldn't instead tease us with a condensed set of rules and a short scenario we could actually play, something that would convince us that A!CS would be better than the games we currently play....

Rating:
[1 of 5 Stars!]
5th Edition Module: Fire & Ice (5E)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 11/30/2016 10:02:24
5th Edition Module: Fire & Ice (5E) An Endzeitgeist.com review of the revised edition This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let's take a look, shall we? Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let's check how well it translates to 5e, shall we? This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring party. No, not the PCs. A company of competing adventurers has been all but wiped out while trying to thwart an evil organization's plan to harvest divine essences - this organization, the Godling Cabal, is NOT fooling around. The sole survivor of the adventuring party, as it happens, is on...

Rating:
[4 of 5 Stars!]
Les-Terres-d'Amarande-Collection-Complete [BUNDLE]
by Arno L. B.
Publisher: Chimeri
Date Added: 11/30/2016 09:50:31
Les-Terres-d'Amarande-Collection-Complete [BUNDLE] Ce jeu est parfait pour les fans de jrpg tactique (examples Fial Fantasy Tactics, Tactics Ogre, Disgaea, etc.), ainsi que les fans de D&D 4E qui se sentent délaissé par la 5e édition. Avec un système de changement de classe unique dans les jeux que j'ai lu et une grande variété de concept de personnage, il y a de quoi avoir des années de plaisirs facilement. L'univers est unique aussi, utilisant les légendes nordiques et des créations uniques avec une grande réativité (les religions sont très différentes de ceux vue généralement dans les univers fantastiques habituels). Fortement recommandé!...

Rating:
[5 of 5 Stars!]
Scorpions of Perdition
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 11/30/2016 09:23:34
Scorpions of Perdition An Endzeitgeist.com review This module clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let's take a look! This module is intended for 8th and 9th level characters and can be easily inserted into Iron Gods, obviously... ...and that is pretty much as far as I can go without going into SPOILERS. Potential players should jump ahead to the conclusion. ... .. . All right, only GMs left? Great! The Drifter has wandered the ominously named region of "The Dust" for as long as anyone can remember, hunting a similarly long-lived outlaw named Shadrax. The drifter was once in charge of a prison ship that crashed on Golarion - and he is basically android Clint Eastwood with a laser gun. He has spent hundreds of years hunting down the escaped convicts, but Shadrax, the engineer of the riot that caused the ship to crash, ha...

Rating:
[5 of 5 Stars!]
Fat Goblin Games Presents - Creating New Armors
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 11/30/2016 09:22:01
Fat Goblin Games Presents - Creating New Armors An Endzeitgeist.com review This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let's take a look! So, we have all probably been there, at least the GMs and designers among us - the point where you want to make a new armor. The system presented herein is simple - there are 3 base armor types and shields featured: First, you take the basics and base-price...and then you multiply the price by the DP - the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. The heavier the armor, the more often you can gain additional design points, a 0 DP quality. Adding boots, helmet and gauntlets is covered and modifies cost, but not DP; camouflages/muffled armor etc. and the different base types, like chain, can be added via DP to modify the basics of the respective armor, fleshing out the abstract proto-armors. Pretty amazing: Lamellar ma...

Rating:
[5 of 5 Stars!]
Mariner Hybrid Class
by Thilo G. [Featured Reviewer]
Publisher: Wayward Rogues Publishing
Date Added: 11/30/2016 09:20:41
Mariner Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages, so let's take a look! The mariner as presented her gets d10 HD, 4 + Int skills per level and proficiency with simple and martial weapons as well as all armors and shields except tower shields. As a minor complaint: The header is not bolded here. The class gets a full BAB-progression as well as good Fort- and Ref-saves and begins play with +4 to Swim checks (untyped) that is increased to +6 when the mariner has 10 ranks in the skills. The mariner gets +1/2 class level (minimum 1) to Survival checks made to follow ships and aquatic creatures. The class also gains +1 to Bluff, Knowledge, Perception, Survival and Sense Motive checks and +1 to atk and damage, increasing by +1 at 5th level and every 5 levels thereafter. They may also make untrained Knowledge checks to identify marine creatures. 2nd level provides th...

Rating:
[3 of 5 Stars!]
Maiden Voyage of the Colossus (OGL/DCC)
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 11/30/2016 09:16:58
Maiden Voyage of the Colossus (OGL/DCC) An Endzeitgeist.com review This module clocks in at 24 pages, 1 page front cover, 1 page SRD, leaving us with 22 pages of content, so let's take a look! First things first: This module was written for the Iron GM-contest (which is frickin' amazing!) that basically makes GMing a competitive sport and it's cool to see a module published based on this amazing event. Seriously, huge fan of it! That being said, the module as presented here is dual format, for PFRPG and DCC, with PFRPG-material being denoted by purple headers, DCC material by black ones - the color-coding is a nice touch here. This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion. ... .. . All right, only GMs/Judges around? Good! We begin with optional hidden agendas to assign to PCs, though these obviously hearken from the convention circuit: Sabotage is interesting, for example, but e.g. the need to gather proof of a traitor i...

Rating:
[2 of 5 Stars!]
The One Ring - Journeys and Maps
by Adrian S. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 11/30/2016 04:08:59
The One Ring - Journeys and Maps Whilst the 'maps' aspect of the title might be the draw card for many players, there is certainly more to this product. The maps are of good resolution on a computer screen, but you will need a very good printer to get the best value from them. As someone who already owns maps (and an atlas) of Middle-Earth, it was the 35-page booklet that was of more interest. In this slim volume, we are treated to a host of plot hooks based on terrain type that vary immensely. It is very obvious that a lot of development was invested in this section as the hooks do not read like standard fantasy but instead take the time to link to the flavour of Tolkien's world. Many are based on familiar touchstones so that those new to Middle-Earth can easily grasp the idea - but those with a 'veteran' appreciation can certainly expand on the ideas and link to deeper lore if desired. Next is a section on ships and the sea for those - like the Elves - who hear the call of the waves and wish to send their ow...

Rating:
[4 of 5 Stars!]
Automata Run Amok
by Customer Name Withheld
Publisher: Dwarven Automata
Date Added: 11/29/2016 20:00:45
Automata Run Amok Here's the meat of my biased review, excerpted from my blog [here](http://followmeanddie.com/2016/11/28/mini-review-auto-
mata-run-amok-by-john-carlson/ ). John is the DM of our Wednesday night Roll20 AD&D campaign. Our group had opportunity to see the PDF before the art and make suggestions. Finally, we had a look before the PDF was released for final comments and typo spotting. What I liked: The art and layout is sharp. There is vocabulary to learn. The table of contents is hyperlinked. There is a one page isometric map of the tower showing how each level fits, and each section on each level has the level map. On the following page it completes a DM Quick Reference Sheet with a timeline tracker, options in case of party retreat, and lose ends and future opportunities. New monsters are stated out with a checklist for the DM to keep track of them. There are suggestions for how to deal with the various puzzles/challenges present in each level. There is a table to genera...

Rating:
[5 of 5 Stars!]
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