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Legendary Monks
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/21/2018 04:26:32
Legendary Monks An Endzeitgeist.com review This installment of the Legendary Heroes-series clocks in at 39 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look! As always, we begin with new archetypes, the first of which would be the Chakra Champion, who utilizes the Occult Adventures system, which, while interesting, ultimately falls short of what one can do with the premise…but that as an aside. What does the archetype do with it? The archetype replaces the 1st level bonus feat, providing Chakra Initiate, adding +1/2 monk level (minimum +1) to character level for the purpose of opening chakras. Later, the character may choose Chakra Adept and Master instead of bonus feats, ignoring prerequisites. This is a pretty big bumble in rules-integrity – the ability should specify that the archetype still has to select Chakra Adept be...

Rating:
[4 of 5 Stars!]
The Magnificent Joop van Ooms
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 02/21/2018 04:25:16
The Magnificent Joop van Ooms An Endzeitgeist.com review This supplement clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover; additionally, the absolutely GORGEOUS artwork on front- and back-cover has been reproduced in total as a final page, so you can marvel at this Jason Rainville’s masterpiece in full. This leaves us with 15 pages of content, so let’s take a look! This review was requested by one of my patreons. We begin this supplement with a recap of Dutch history and their current place in the world, leading up to the assumed starting date of the supplement, namely 1615 AD, with currently a truce with Spain and a few overseas settlements existing. Tactics and warfare are mentioned, and by the status of morals back then, the Dutch were rather progressive and permissive, as is the wont with centers of culture and progress. This mentality obvious centers on Amsterdam, and thus, we get some dressing and supplemental material focusing on the city: We get, for example, 5...

Rating:
[3 of 5 Stars!]
Can't Anyone Save The World?
by Lachlan H.
Publisher: KR Game Studios
Date Added: 02/21/2018 00:57:53
Can't Anyone Save The World? This is a review of the base game of CASTWorld, including character creation and gameplay. The adventure modules will be covered in later reviews. I played this over Discord using text with one other person who was GMing and playing at the same time. The entire game session lasted 2 and a half hours with actual gameplay lasting about an hour. CHARACTER CREATION Character creation is somewhat clumsy and time consuming with having to roll 3d6 for 8 stats, many of which are entirely useless after you’ve finished making your character. The elemental affinity stat, while interesting in its potential, is entirely unused. At the end of character creation I had made a Privateer and the GM had made a Cleric. The Privateer is a basic rogue class, with bonuses to lockpicking and such, which are never used in the course of any of the modules. Cleric, however, can choose the favour of a god right off the bat, and one of those favours sticks out immediately. Choosing the god of comedy allow...

Rating:
[1 of 5 Stars!]
D&D Rules Cyclopedia (Basic)
by Cory D.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 19:44:04
D&D Rules Cyclopedia (Basic) Just got the POD ersion last week and finally had a chance to review, the pront is verry blurry amd some pges so blurry that it gives me a headache to read.

Rating:
[1 of 5 Stars!]
The Wizardarium of Calabraxis
by Jacob J.
Publisher: Kill It With Fire
Date Added: 02/20/2018 19:40:10
The Wizardarium of Calabraxis For one, you'd be hardpressed to find a better deal on a fine DCC adventure. The author has done much for the DCC community in general, and this is by no means the smallest favor. I appreciate the way this adventure seeds signifcant adventure and future hooks in a minimalist approach that is quick to read and unpack. Like any good adventure, it leaves several things open to haunt (or not) the adventurers long after they have finished plundering the dungeon. I wrote a partial account of my group's bumbling through this adventure [here](http://hexenhammergames.blogspot.com/2017/05/dungeon--
crawl-classics-session-2.html) if you want an idea of what you're in for (spoilers for sure though). Overall, if you're looking for a easy to insert and prepare low-level adventure, you've come to the right place!...

Rating:
[5 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
by john j.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 19:34:37
DDAL05-06 Beneath the Fetid Chelimber (5e) It is a good module to introduce players to both 5th edition and Adventure league. Very combat focused. It would been better to run with both parts to provide a more balanced module.

Rating:
[3 of 5 Stars!]
A Little Bit of Thievery
by Joshua C.
Publisher: Ten Red Crows Press
Date Added: 02/20/2018 19:06:55
A Little Bit of Thievery A great one shot that gives your players something out of the ordinary for 1st level. The players can tackle this so many different ways! Just be prepared to do a lot of improv because your players won't do what you might think they will!

Rating:
[5 of 5 Stars!]
INDEX CARD RPG Core Set
by Jens S.
Publisher: RUNEHAMMER GAMES
Date Added: 02/20/2018 18:34:08
INDEX CARD RPG Core Set This kind of blew my mind. ICRPG is a pretty rules light game, so if you want tons of different rules for everything THIS IS NOT FOR YOU. However rules light does not necessary mean mechanics light if that makes any sense to you. Hankrin (or if you wanna be technical Brandish) has some really interesting design ideas but what stands out to me the most is the GM chapter. If you're not interested in the system I'd still say get the book just for the GM stuff alone wich tbh is the main reason for me to buy RPG books in the first place: more GM Ideas. But where most RPGs come to the GM chapter and basicly just say hey you're a GM, go do GM-things, ICRPG actually gives you guidelines on how to GM. Holy fly that GM chapter. I dont think I've seen a GM chapter before that was that gave you that many mechanical ideas about how to make your game faster and more dramatic. (apart from maybe some PbtA stuff but those are usually more focused on giving you narrative tips) The session-end...

Rating:
[5 of 5 Stars!]
A Spark in Fate Core
by Adam L.
Publisher: Genesis of Legend Publishing
Date Added: 02/20/2018 17:50:19
A Spark in Fate Core I've been looking for a way to build a world that my friends would be invested in to introduce them to Fate and stumbled upon this in a google+ group. After reading it I definitely can't wait to put this to use and get some inspiration from my group! The suggested method is clear and concicely written with excellent illistrative examples. Highly recommended for an aspiring GM like myself

Rating:
[5 of 5 Stars!]
4AD Game Board: a one-page play sheet for Four Against Darkness
by Ramiro Q.
Publisher: Wisps of Time
Date Added: 02/20/2018 17:38:46
4AD Game Board: a one-page play sheet for Four Against Darkness Very good sheet to keep everything on one page. I like the smaller ones for shorter runs and the bigger ones when I feel like spending more time on it.

Rating:
[5 of 5 Stars!]
DSA5 - Landkartenset Die Siebenwindküste (PDF) als Download kaufen
by Merlin T.
Publisher: Ulisses Spiele
Date Added: 02/20/2018 17:38:33
DSA5 - Landkartenset Die Siebenwindküste (PDF) als Download kaufen In der Hoffnung, dass irgendwann noch Karten in einer höheren Auflösung hochgeladen werden habe ich bisher von einer Review abgesehen, da mir die Auflösung der Karten einfach zu schlecht war. Wollte ich meinen Spielern z.B. einen kleineren Ausschnitt der Region zeigen, in der sie sich gerade herumtreiben, wurde es schnell pixelig (und hierbei rede ich von einer Vergrößerung, in der die Schrift gerade erst angenehm lesbar wurde). Letzte Woche kam nun endlich das ersehnte Update und meine Hoffnungen wurden übertroffen! Ein kleiner Vergleich: Bei der niedrigauflösenden Ingame Karte wird die Schrift auf einem 15 Zoll Monitor bereits unscharf, wenn man die Karte so weit vergrößert, dass rechts und links der Rand nicht mehr zu sehen ist. Bei der hochauflösenden Karte kann man auf demselben Monitor sogar auf das Delta des Großen Flusses heranzoomen, ohne dass etwas unscharf wird. Einziger verbleibender Wermutstropfen ist für mich das Satelitenansicht-artige Design der Detailkarte, mi...

Rating:
[5 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
by Marco G.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 17:36:45
DDAL07-10 Fire, Ash, and Ruin (5e) It's been thoroughly discussed here, but Fire, Ash, and Ruin, as-premiered, falls flat on its face as a Tier 3 mod due to total lack of balance in the encounters. The adventure states it is balanced for five level thirteen adventurers, yet throws a multitude of encounters at the party that do not even register on the encounter-difficulty-by-CR scale. Like, not even "Easy"--they should be nonexistent. This results in confusion on the parts of the players and the adventure rapidly devolves into a slogfest. With heavy modification of the encounters I was able to present a reasonable number of encounters that each challenged the party to some degree, though I left the final encounter unmodified and, even having missed one of the earlier objectives, it ended up being a total cakewalk. Were I going to run this again I'd end up combining the encounters even further into just three or four and tripling or even quintupling their CR's. I might also dramatically reduce the impact of the ...

Rating:
[2 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Marco G.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 17:27:24
DDAL07-01 A City on the Edge (5e) While these mods function well as an introduction to Port Nyanzaru's faction representatives and the city itself, some of the adventure lines suffer from poor descriptions that I found myself needing to smooth out or even rewrite altogether. Run as a linear series of adventures, this module tells a fascinating story full of suspense and intrigue. Run separately, most of the adventures function as short and sweet excursions, though a couple of them do leave the party wondering "ok, but why do we care?" due to lack of greater context. The conclusion is great, and with a little bit of DM modification the storyline can flow very smoothly. They do tend to run long, but that's no fault of 7-01....

Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Marco G.
Publisher: Wizards of the Coast
Date Added: 02/20/2018 17:19:32
DDAL06-01 A Thousand Tiny Deaths (5e) A Thousand Tiny Deaths is a very flexible mod, with potential to be a pointed welcome to dungeon delves for newer players or a monstrously oppressive needle-filled challenge for the more deserving. I do find that, run strictly as-written, character deaths are very likely without a clever idea on how to address the titular environmental hazard. Most of my groups do come up with a creative way to avoid said hazard, however, which lets the dungeon play out as a smooth, interesting, and fun series of encounters culminating in a boss fight with great potential for roleplay, hilarity, and tension. Definitely a big fan, though some DM intervention is required to keep it fun for new players....

Rating:
[4 of 5 Stars!]
Dungeon Tiles: DM Essentials
by Sarah R.
Publisher: Dungeon Channel
Date Added: 02/20/2018 17:05:12
Dungeon Tiles: DM Essentials Good tileset for sure. Looks fairly straight forward and is easy to use. No mistaking where things are. Price and aesthetic quality are just right. Had no problems while using on Roll20. Recommend!

Rating:
[5 of 5 Stars!]
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