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Alternate Dungeons: Frigid Ice Cave
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 05/02/2016 02:54:38
Alternate Dungeons: Frigid Ice Cave An Endzeitgeist.com review This installment of Raging Swan Press' Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look! The frigid caves of eternal ice inspire anyone who has ever ventured atop a glacier and beyond that - as a dungeon backdrop, they present unique challenges, which this pdf is designed to address: With cliffs and their scaling DC, chasms and ice-sheets, ledges and levels, there is a lot of cool terrain to consider, all presented with tight and concise mechanics to back up the evocative imagery. Similarly, this acts as a concise GM-cheat sheet, listing the effects of environmental cold, starvation and supplies and crumbling columns and stalagmites, going so far to even include the dangers of ice-cold water. As has become the tradition with this series, we do receive information regarding the sacking of the dunge...

Rating:
[5 of 5 Stars!]
The Geomancer's Handbook
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 05/02/2016 02:53:08
The Geomancer's Handbook An Endzeitgeist.com review The first sphere-specific expansion book for Drop Dead Studios' excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let's take a look! After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) - per concentration, metal weapons may be influences as a standard action to increase threat range, though thankfully featuring anti-abuse caveats. At the cost of an additional spell point, metal geomancy allows the object drawn forth from the earth to take the shape of a closer appr...

Rating:
[4 of 5 Stars!]
Far Away Land RPG: Core Rules
by Jose F.
Publisher: Simian Circle Games
Date Added: 05/02/2016 00:50:53
Far Away Land RPG: Core Rules Fantastic little game. The author calls it fantasy heartbreaker-esque but it's not as it doesn't resemble D&D at all. It has simple rules which make sense and intentionally vague definitions to harken back to the old school days. The art has a wonderfully unique style too but don't be too fooled by it, it may be a little frightening for younger children.

Rating:
[5 of 5 Stars!]
Savage Thunderscape: Character Sheet
by Deb Z.
Publisher: Kyoudai Games
Date Added: 05/02/2016 00:31:35
Savage Thunderscape: Character Sheet Awesome! This will be great as I alreqady have the book for the Pathfinder version. Now I can do the Savage Worlds one too!

Rating:
[5 of 5 Stars!]
Shadowplans - Pack #1
by Erich W.
Publisher: Shadowplans
Date Added: 05/01/2016 23:33:55
Shadowplans - Pack #1 There are a view different "views" of each map. The are Basic, Blue, and White. Basic is the "full art". Though it looks like there are things like furniture and desks and such drawn in the images are so saturated/dark these details are nearly invisible. I feel like I need a virtual flashlight. :) They are virtually unusable as drop in play maps. I just can't see any detail. Blue are a blueprint style, that is just room and wall outlines with doors and windows marked via thicker/different color lines. White appears to be a printer friendly version of blue with a white background (This was a nice touch). The low rating is due to the very poor visibility of the "Basic" i.e. full art maps. The preview images here in the product description are what you get. (I naively assumed they were "blacked out" as sample images to prevent piracy). The blue and white "blueprints" are very basic but seem funcitonal as something to print out and sketch or make notes on....

Rating:
[2 of 5 Stars!]
The Zorcerer of Zo
by Michael J.
Publisher: Atomic Sock Monkey Press
Date Added: 05/01/2016 23:23:07
The Zorcerer of Zo I really liked the simplicity and how flexible the PDQ system is. I also liked it that the characters aren't rewarded only for killing things and swiping the loot from their bodies, but are primarily rewarded for using their brains to come up with clever ways to use the system to get around problems. (I hate how politically correct that makes me sound. I shall have to slip a dragon into the Atomic Sock Money's bed for that, and also get Undercoffler for spelling his name Vndercoffler on the fron cover.)...

Rating:
[5 of 5 Stars!]
(5e) Expanded Options #03 - Items of Quality - Armor
by Steven M.
Publisher: Fat Goblin Games
Date Added: 05/01/2016 21:54:13
(5e) Expanded Options #03 - Items of Quality - Armor I always like providing magic that doesn't feel like magic. Often, fighters acquire armor and weapons and little else to make them seem more that buff machines. Other non-spellcasters end up in the same boat - limited options to make their characters unique. I am always on the hunt to provide new ways to put interesting magic into mundane hands to compete and diverge from the normal path of +1 swords and shields. I like characters that have interesting things that magic users just can't use... Ismael does that with this product. He offers a three page document on making items of quality that are more unique than a +1 shield or sword - along with some examples. Some have a permanent feature - such as a shield that can bash for damage, and others take on a temporary quality like durability. One of my favorites is a sliding shield that you can ride on to avoid danger. If you are looking for ideas on how to break the cycle of potions and weapons being the primary way to beef up non-spel...

Rating:
[5 of 5 Stars!]
Alchemist (5E)
by Customer Name Withheld
Publisher: Tribality Publishing
Date Added: 05/01/2016 15:19:23
Alchemist (5E) The Alchemist is a base class with 7 career path options-a great addition for any 5th ed game. The base class and each career are balanced, and each would easy fit into the style of Forgotten Realms, Greyhawk or homebrew campaign worlds, adding to the variety without dominating the game. The document is thorough while still being easy to read. If you are only going to use the PHB and one supplement, use this one!

Rating:
[5 of 5 Stars!]
Pirate Adventurers (5E)
by Customer Name Withheld
Publisher: Tribality Publishing
Date Added: 05/01/2016 15:12:24
Pirate Adventurers (5E) Essential document for Players of Pirate games. With Backgrounds, Equipment, Feats and Roles-In character jobs on ships etc, there is plenty to flesh out your characters for seafaring campaigns. The weapons suit the style without being over powered, the background and feat options all make sense. At such a low price, this treasure's a steal! Yaarrr!!!

Rating:
[5 of 5 Stars!]
The Vessel of Stars (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/01/2016 10:16:55
The Vessel of Stars (3.0) It's an escort job. Take this young queen where she needs to go, that's it. OK, so it's a rather strange place she's going and the opposition are even wierder, but surely it's not too difficult... or is it? The background for the DM lays out what is happening concisely but clearly, with the observation that although the party won't start the adventure knowing all this, they might do by the end if they pay attention to what's going on around them. There is also a comprehensive synopsis which covers what ought to happen where - because this adventure manages to combine a flight scenario with a site-based one. Basically the party (plus young queen) get chased to her destination, which they can then explore. Several adventure hooks are provided to get the party involved. Rather neatly, you can use more than one to really get them ensnared! It all starts in a reasonably-sized coastal township called Horvath (or you can substitute an equivalent settlement in your own campaign world if ...

Rating:
[4 of 5 Stars!]
(5E) Expanded Options #02 - Monster Lore Skill for 5th Edition Fantasy
by Customer Name Withheld
Publisher: Fat Goblin Games
Date Added: 04/30/2016 23:00:37
(5E) Expanded Options #02 - Monster Lore Skill for 5th Edition Fantasy This supplement presents an interesting idea for determining whether or not a character knows something about a given monster type without introducing a slew of new mechanics to accomplish such. However, the mechanics are a bit inflexible and a little illogical at times; essentially, every class can add their proficiency bonus to Intelligence checks to know something relevant about a particular monster, but as the other reviewer below noted, each class is locked into knowing something about a particular type of monster. Rangers, for example, can add their bonus to checks about monstrosities, and Barbarians can for beasts. It seems a little odd, though, that a Ranger seems to have no particular knowledge about beasts or giants. In attempting to make each class have its own particular field of knowledge, monster lore ends up getting divided up in ways which seem forced and unlikely. I think it would be fine for some classes to be better than others at such and also for some overlap to oc...

Rating:
[3 of 5 Stars!]
Ghost of the Frost Giant King
by Richard W.
Publisher: Silver Empire Publishing
Date Added: 04/30/2016 21:01:47
Ghost of the Frost Giant King In the spirit of full disclosure, I was one of the playtesters on this product. Thrudheim is a great setting, giving a bleaker, more serious feel to the world than is common in most of the DnD and Pathfinder modules I’ve played. While the artwork didn’t grab me, the descriptions did. The creators know their Norse mythology and do a good job of capturing the spirit of those myths in the challenges that face the PCs. The book is laid out wonderfully, making it easy to run the game, and the stock characters are fleshed out and simple to incorporate for new players. I had a blast playing through this adventure with my friends and would definitely recommend this to anyone interested in a fresh theme for their DnD games or in introducing new players to the possibilities inherent in RPGs in general. Try it out and find glory immortal in the songs of skalds!...

Rating:
[5 of 5 Stars!]
Quicksilver Lite
by Kenneth S.
Publisher: UNIgames
Date Added: 04/30/2016 17:45:35
Quicksilver Lite I bought this on a whime... because I liked the cover art and thought the 'psychic metal' idea sounded cool... lo and behold there's a pretty decent game and setting in there as well! The other review here covers the details, 2d10 roll under, point buy character creation, magic system that's flavored more along the lines of psychic powers than the usual fantasy sorcery. Even though the book isn't long (80+ pages) there's a LOT packed into it. No space is wasted on game fiction or wordy meanderings... this game is meant to be played! There's a good bit of setting information and a bestiary. I also really like they way they've approached the races... right away I made a sneaky goblin character who happens to have a noblewoman as a trusted friend. The text is very easy to read, no distracting background graphics or weird fonts. The artwork is sparse but very well done line art that got me wanting to play the game. It's even got an index! This is a tight product that aims straight ...

Rating:
[4 of 5 Stars!]
Złotousty
by Marek G.
Publisher: Aureus
Date Added: 04/30/2016 14:37:19
Złotousty W Złotoustym niesamowicie podoba mi się to, jak w miarę postępu kampanii gracz kreujący tytułowego artystę zdobywa coraz to większy i większy wpływ na narrację. Dobrym rozwiązaniem jest także to, że reguły gry pozwalają ustalić, o czym będą poszczególne sesje - dzięki temu można stworzyć dokładnie taką opowieść, jaką oboje graczy uzna za ważną i ciekawą. Poza tym podręcznik jest elegancko złożony, a ilustracje z domeny publicznej dobrze użyte. Nie jest to gra dla każdego, ale wydaje mi się, że warto ją poznać choćby jako ciekawostkę - nie zajmie wiele czasu. Trochę obszerniej opisałem swoje wrażenia tutaj: https://planplot.wordpress.com/2016/04/30/zlotousty-kilka-sl-
ow-o-grze/...

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Carter D.
Publisher: Onyx Path Publishing
Date Added: 04/30/2016 13:46:13
Exalted 3rd Edition I'm still in the process of digesting this mammoth tome, but I can certainly provide some first impressions. To start, on a purely aesthetic level this edition feels more like First Edition than Second. There's a lot more of a sense of the world being wide open and lively in the writing and art. The setting chapter provides write-ups for locations that are familiar, and breaks some new ground. The systems for combat and other things are evocative and meticulously balanced... which is good, because there are a LOT of them. This is a product that will take time to grock, but it will show itself to have been well spent. In terms of major changes from the previous edition, let me provide some bullet points and my reflex reactions. The game is about 70% modified from the previous edition, and mostly in good ways. Brawl makes its return, and Martial Arts has been slightly repositioned so that it requires a few prerequisites to access. The book also provides multiple Martial Arts style...

Rating:
[5 of 5 Stars!]
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