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Undeath - A Dark Tales Rpg
by Simon A.
Publisher: FeralGames
Date Added: 05/22/2016 08:59:47
Undeath - A Dark Tales Rpg Undeath is creepy and gorey and dark! The idea that you are saving your own soul from oblivion by "harvesting" others is weird and more intersting than just collecting money or mana or xp. I love how everything is connected and your character builds and grows despite being dead. Simple concept that can become as complex as the players and GM want it to be. Living weapons are awesome - a blade that thinks and feels and is joined to it's user!?! Wild! Also the artwork is very professional but with a cool "sketchy" quality that really works with the ragged vision for the dark game world. Beautiful pencil work that ranges from heroic (depite the heroes being already dead) to downright frightening. Wait til you get a look at the Ash Daemon- the stuff of nightmares! Feral games has created another fully realized game world with the ability to jump right in as well as tons of nuance and subtlety for those who love detail. All beautifully presented (including a slick character s...

Rating:
[5 of 5 Stars!]
Test of the Demonweb (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/22/2016 07:01:31
Test of the Demonweb (3.0) More Drow fun for your party as they encounter some who wish to experiment with novel fighting techniques agaist surface-dwellers... The background for the DM introduces Arda Pharn, a drow cleric with an experimental turn of mind, and explains what she's up to. The adventure can be a side-trek, with this being the party's sole encounter with her, or you may devise a whole plot arc around her. She's not after killing her test subjects - it does make data collection a bit difficult after all! Several hooks are provided to get the party involved, and there is some information to be gathered (much of it misleading) mostly based around an adventuring group that has recently disappeared whilst out exploring. This adventure begins when they arrive at Arda's 'laboratory' complex, you will have to organise getting there and any adventures along the way. This complex uses uses a modified version of the Queen's Dungeon map from the Map-a-Week feature on the Wizards of the Coast website, ...

Rating:
[5 of 5 Stars!]
Modern Day Map Tiles
by Steve D.
Publisher: WyldFurr
Date Added: 05/22/2016 06:25:21
Modern Day Map Tiles A great piece of work which is well worth the asking price. Templates for both GIMP and Photoshop are included with the download. All in all a very polished product which I shall be using a great deal in the next few days!

Rating:
[5 of 5 Stars!]
[WOIN] The Haunting of Calrow Ruins
by Ben S.
Publisher: EN Publishing
Date Added: 05/22/2016 05:35:16
[WOIN] The Haunting of Calrow Ruins The Haunting of Calrow Ruins is a well detailed horror adventure, definitely worth getting for a good night of spooky play.

Rating:
[5 of 5 Stars!]
Slayers of the Great Serpent
by Ben S.
Publisher: Avalon Game Company
Date Added: 05/22/2016 05:24:45
Slayers of the Great Serpent This is a solid adventure and a good start to what looks to be a fun adventure path to both run and play. It definitely had made me interested in finding the adventure modules that follow it.

Rating:
[5 of 5 Stars!]
Trapsmith (Pathfinder RPG)
by Luke M.
Publisher: Kobold Press
Date Added: 05/21/2016 11:22:39
Trapsmith (Pathfinder RPG) Very short for the price. Glad I got it on sale. Some great traps.

Rating:
[4 of 5 Stars!]
The Shadow Road Rescue - A System Agnostic RPG Adventure
by Marco v. D.
Publisher: It'sjustsoup.com
Date Added: 05/21/2016 10:03:31
The Shadow Road Rescue - A System Agnostic RPG Adventure To make it short: I really tried to give that strange table-idea a chance, but even after reading through the whole book it still simply is a big total mess of lines, colored icons and text of different sizes and format arranged in many small tables per page. Very annyoing and very hard to read. I don't think this idea will get anyone to like it, since you'll need a lot of reading practice to make any use of it - and not get a headache - but then why should you? That table-style isn't used anywhere else and a normal two-column standard style reads MUCH better and faster. The story is quite simple. I think the whole thing was about that strange table-idea....

Rating:
[1 of 5 Stars!]
Frontier Explorer - Issue 16
by anon y.
Publisher: Frontier Explorer
Date Added: 05/21/2016 10:00:54
Frontier Explorer - Issue 16 Another great issue from the folks I have come to think of as "the Toms" and the still-vibrant Star Frontiers community. If this is your first issue and you're wondering if this is pre- or post-Zebulon's Guide material... it's kind of both, and most of any issue is relevant either way. The comics, artwork, and fiction is all good enough to stand on its own, even if you're not a player- if the Dralasite jokes go over your head, you're probably short and have three legs anyway. This time around, a new(ish) race, new gear & weapons, a new megacorp, and new vehicles. Campaign tips, a book review, and cultural expansions round things out. Stuff like this is why Star Frontiers isn't just another nostalgia RPG. It's alive, and relevant, and still a heck of a lot of fun after all these years. Grab the back issues while you're here!...

Rating:
[5 of 5 Stars!]
The Temple of Issoth
by Kristopher R.
Publisher: Lone Delver Games
Date Added: 05/21/2016 08:30:32
The Temple of Issoth The temple of Issoth delivers a fun Solitare adventure for Warriors. It comes with 3 pregenerated characters if you do not have time to make one of your own. I have actually strung this adventure and some other solos into a saga for my warrior characters.

Rating:
[4 of 5 Stars!]
Brimstone & The Borderhound -- A Cold Day in Hell
by Tom R.
Publisher: Troll Lord Games
Date Added: 05/21/2016 07:35:17
Brimstone & The Borderhound -- A Cold Day in Hell I found Brimstone & The Bordehound -- A Cold Say in Hell to be interesting and a good introduction to the game.

Rating:
[4 of 5 Stars!]
The Genius Guide to More Witch Talents
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/21/2016 05:45:37
The Genius Guide to More Witch Talents An Endzeitgeist.com review The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content - quite a lot, so let's dive in! After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges - and there are no cookie-cutter edges in this one - we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them - these enhancements are concisely codified by the item's spell level increase for creation purposes. Utterly iconic, seen in fiction and opens a ton of cool tactics and tricks - Brilliant! Cooler still: Being a curseslinger and firing cursed bullets at your foes! Yes, using curse bag rules. SO. AWESOME. I'm going to adapt that item class for my etherslinger in my home game... Gaining the ability to summon either infernal or celestial serv...

Rating:
[5 of 5 Stars!]
In The Company of Dragons (5E)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 05/21/2016 05:43:35
In The Company of Dragons (5E) An Endzeitgeist.com review The conversion to 5e of the massive book on playable dragons clocks in at 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 24 pages of content, so let's take a look, shall we? Okay, so the first thing you need to know as a 5th edition player - the In the Company of...-series started off as a PFRPG-exclusive line of unusual races that codified monstrous races as balanced player options, often utilizing a class to represent progression into becoming a proper full-blown member of that race. This class was optional and thus allowed you to play the race sans progressing in it, at the cost of losing the ability-progression you'd associate with the respective monstrous entity. In the Company of Dragons was arguably the biggest of these books and will become even bigger soon, with an upgraded kickstarted version waiting in the wings. You have to know a couple of other things: I LOATHE the concept ...

Rating:
[4 of 5 Stars!]
Sir Reginald Lichlyter's Trusty Tavern Tome
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 05/21/2016 05:42:30
Sir Reginald Lichlyter's Trusty Tavern Tome An Endzeitgeist.com review This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let's take a look! After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named "How to get drunk" -and if you've taken a look at the GMG, you'll know that the rules leave something to be desired there - hence, this pdf codifies drinks in sizes - basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press' excellent Barroom Brawls, this pdf focuses on stages of inebriation - but with a different emphasis. Where RSP's booklet took a look at the slightly inebriated states, this one takes a closer look at truly plastered conditions, providing 3 additional grades of being utterly drunk. But wait, you say - there is a difference in potency! Well, yeah, and the pdf accounts ...

Rating:
[3 of 5 Stars!]
Legendary Realms - Player's Handbook
by Jose F.
Publisher: On The Lamb
Date Added: 05/21/2016 02:11:52
Legendary Realms - Player's Handbook This book is such a train wreck I don't even know where to begin. The layout is hard to read with two columns with little space between them and greatly oversized text. You're told to assign values to stats without knowing what the values mean. Sections of rule-like information have no introduction and no explanation for use. Blocks of talents and/or abilities are presented with no master lists or even alphabetized! Rules aren't described until Chapter 10 (!) and you are told the GM will come up with target numbers, but I couldn't find any information on what those target numbers might even look like. This is what the result of a random RPG generator program may look like....

Rating:
[1 of 5 Stars!]
Remember Tomorrow
by Johnnie W.
Publisher: BoxNinja
Date Added: 05/20/2016 22:54:13
Remember Tomorrow This is NOT a GM-less RPG. Each player takes turns being the GM. Thus it is very much a GMed RPG with a plot spenditure system akin to Universalis. Except it is not much of an RPG either. It is predominantly a storytelling game. And one which bandies about terms like "the Fiction". Has potential. And there are some interesting ideas in there. But it is not what was advertised as.

Rating:
[1 of 5 Stars!]
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