This is a solid guide that provided advice on how to construct villages effectively. It is roughly divided between general advice and sets of tables to help you define aspects of the town. I would have appreciated some explict guidance on fitting a village into the events of a campaign but there is plenty here to get started with.
Ein interessantes Buch. Ein Regelbuch ohne Index zu veröffentlichen ist allerdings mehr als dilletantisch. Wollte mir im Index einen Überblick über die beschriebenen Numina verschaffen, ging aber nicht. Dass Hexerei fast vollständig fehlt ist ebenfalls bedauerlich. Ich wünschte sie würden endlich eine Jubiläumsversion von Sorcerer rausbringen
Great addon to the Hangar & it\'s free , what can I say more.
Thanks for this free addon.
I\'m going to add walls ,pillars & stairs to it so I can set it higher than the hangar, it will look great.
I\'m going to use these for 15mm scifi ( Gruntz ) but I\'m pretty sure they can be used for any setting.
Keep it up
This is the first purchase I made from Dramascape & I must say it is aBeautiful piece of work.
I haven\'t printed it out yet but I\'m sure it will look great.
My only wish is that it had walls also. I know they are represented from the top but it would have been nice to have them.
In fact I will make 3D walls ( say 2 to 3 \" high foamboard ) , gantries & stairs for a complete scene.
Perhaps they will be available in the future as a generic addon, like the free Hangar control.
Keep up the great work...
Das erste Quellenbuch zur zweiten Edition von 7th Sea liefert 80 Charaktere zur freien Verfügung am Rollenspieltisch und nimmt es sich zum Ziel, dem Leser Theah durch die Augen dieser sowohl niederträchtigen als auch edelsinnigen Individuen zu zeigen. Dabei beschreibt es großartig, hat aber ein paar blinde Punkte im Sichtfeld.
Was der Band an Großartigem liefert, liegt in der tollen Beschreibung seiner Helden und Schurken, die allesamt interessante Subjekte sind. Durch ihren Blick gewinnt die Spielwelt Farbe. Die grauen und farblosen Stellen finden sich dagegen in den Regelzusätzen wieder.
Der Inhalt des Bandes ist schnell erklärt: Es bietet jeweils 40 ausgearbeitete Helden und Schurken, wobei die zusätzlichen Regeln auf drei bis vier Seiten passen: Das Quellenbuch konzentriert sich also rein auf die vorgestellten Charaktere, die es aber in schlecht durchdachtem Rahmen präsentiert.
Der hässliche Rahmen
Bevor wir zum Lob des Inhalts ...
I\'m a big fan of Trash Mob Minis, and I really like this set. As mentioned by a previous reviewer, the beast forms are useful as animals as well as lycanthropes, so I\'ll be getting a lot of use out of this set. Highly recommended.
I really love the Trash Mob art style, and these minis are up to the excellent standards of the rest of the line. I only gave this set 4 stars because four of the six heroes represent pretty specific settings, and may not be tremendously useful for every player or GM, so that hurts the set\'s value slightly. Otherwise, though, the set is beautiful.
I\'m a big fan of Kevin\'s stuff, and this is no exception. I already owned everything in it except for *Sixteen Stars*, so I feel qualified to talk about the bundle as a whole. What I really like about it is that it very much lives up to its name; which is to say that iit provides a great starting point for a SWoN campaign. *Sons of Gold* is a good style of play to start with (i.e. the PCs as interstellar merchants). *Sixteen Stars* , introduced in this bundle, gives a prospective GM a ready-made inspiration engine for science-fiction role-playing, using a series of tables to quickly assemble plot seeds for tropey SWoN locations (like asteroid habitats, alien jungles and the like). *Hard Light* gives the GM a solid adventure to start with, and a good blueprint for writing one\'s own. I could go on, but you get the picture.
If you have any interest in SWoN, this is a good bundle to start with. It\'s very reasonably priced (usually $52 but currently on-sale for $25) for the qu...
What I like about this series is that every book focuses on role-playing and storytelling rather than mechanics. This makes the ideas easy use for any game you are playing. Because I am a person who likes telling stories with friends more than killing mosters, this book is no exception.
The idea is to think of what your character is feeling. There are two options, positive emotions and negative emotions. This allows you to decide how to interpret situations. There are 5 examples of positive emotions and 5 examples of negative emotions to demonstrate the kind of choices you can make for your character. These examples can be used for other emotions you might want to express because they are common feelings that arise in fantasy role-playing. You are not limited to these options as you would with a list of spells or feats. They are included to help you understand how it works.
Part of the book is how emotions can affect the game by adding modifiers. If the character is angry for exa...
(This review is for a print-on-demand copy of the book)
CONTENT - A solid set of four battle scenarios for four 4th level D&D 3.5 characters, set in the Underdark, and usable with both the RPG and the D&D Miniatures game. There\'s a small amount of background information and lore provided for each of the scenarios, and adventure hooks and further adventure suggestions for each of them as well. The NPCs are fleshed out well (Amandrucul is particularly nasty), and color text is well written. While it is short (17 pages), this product could open up a lot of opportunities for further adventures in the Underdark.
PRINT - The print-on-demand product is very good looking - the color cover is vibrant and not grainy, and the printing and artwork on the interior pages is clear even with the gray background graphics. The only issue with the print edition is the color maps, which look great, but do not come out to the proper scale for miniature use, and the binding prevents making color copi...
This is the rule book I had when I was a child. It\'s easy to understand, has great examples to help you on your way, and it\'s still good all these years later. I taught my kids using this book and they hve both designed their own dungeons from it. That meant the original was getting a bit tatty which is why it was so great to be able to buy an elecronic version!
I gave this RPG 5 stars, but let me qualify it for claritie\'s sake if you are a potential buyer.
If you go into the book wanting to play what it is offering, you will be pleasantly surprised how well they were able to do what they wanted to with this system, etc. They offer excellent support for it, and it has all things I would need to play it (the setting/game as designed) for certain, and I could very likely \"make it work\" for any number of other, similar settings (field hospital in WWII? sure. American Civil War? With some research. In modern day Iraq? Yeah likely but again -- research). If you go in expecting it to be what it says it is, you will find it is the best version of that self.
If you\'re from either a limited background of \"what an RPG is\" or you want to do something with this that it wasn\'t made for, I don\'t recommend it. It\'s a 3 Star as an add-on to your more hacky-slashy, or \"war game\" becuase that\'s not the point of this. And I don\'t think it shou...
This is great reference screen for a terrific game. The Pay What You Want price tag is nice too. It\'s minimalist design and portrait layout panels have just right information and aren\'t cluttered with unnecessary information the black & white artwork is nice and easy on the printer too.
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