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IRON HEART Deck 1
von Jason S.
Verlag: RUNEHAMMER GAMES
Hinzugefügt am: 12/14/2017 12:36:32
IRON HEART Deck 1 This is an amazing card game! So much fun, high replay-ability, wife loved it, and she hates games.

Wertung:
[5 von 5 Sternen!]
As Mil Faces da Malkaviana
von Alessandra T.
Verlag: White Wolf
Hinzugefügt am: 12/14/2017 10:17:12
As Mil Faces da Malkaviana Obrigada Rafael *-* Fico contente que tenha gostado da novel. Estou lisonjeada. Saudações, Alessa Malkavian.

Wertung:
[5 von 5 Sternen!]
World War Cthulhu: Cold War - Section 46 Operations Manual
von Megan R. [Fester Rezensent]
Verlag: Cubicle 7 Entertainment Ltd.
Hinzugefügt am: 12/14/2017 09:44:55
World War Cthulhu: Cold War - Section 46 Operations Manual This work provides information for those playing Cold War spies caught up in the even darker web of those who seek to defeat the Mythos as well as the Red Menace. As well as providing masses of information and ideas to aid in planning and running espionage operations, there are notes about appropriate game mechanics to apply and observations as to how 'real world' spy tradecraft is (or more often is not) effective against the Mythos and its agents. Straight into Chapter 1: Communication and Deception. Beginning with a discourse that announces that 'espionage' means 'discovering secrets' and hence doing so is the core of what a spy does, it goes on to explain that a lot of the information the typical spy gathers is not particularly secret at all! Much can be gathered by observation, although most countries do not welcome spies wandering around even if they only seem to be reading the newspapers and watching what is going on around them in plain view. It looks at how to mount a convin...

Wertung:
[5 von 5 Sternen!]
Bloody but Unbowed
von David B.
Verlag: White Wolf
Hinzugefügt am: 12/14/2017 09:40:59
Bloody but Unbowed This little chronicle admirably sets out to do precisely what it intends! I want to address two things especially. (1) The Setting. Rockford comes across as a very believable location, in the general area of Chicago but with a young Prince determined to change the city's nature to match her vision, winning loyalty particularly of the Gangrel in her domain. Plenty to expand upon, but mostly just a lovely example of a "small" city in the WoD. Bravo! (2) The Story. Essentially this comes across as an elaborate jump-start, intended as a Prelude of some kind, without trying to force the players' hands yet covering all the basics of what might happen, in general (but logical) enough terms to allow plenty of leeway. This strikes me as not only well written by very wise....

Wertung:
[4 von 5 Sternen!]
Heroes of the Haunted Sea
von Thilo G. [Fester Rezensent]
Verlag: Purple Duck Games
Hinzugefügt am: 12/14/2017 06:06:04
Heroes of the Haunted Sea An Endzeitgeist.com review This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we? All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack (minor complaint – you need to default to standard and look up the type), +2 to saves versus ingested poisons, disease or the nauseated and sickened conditions, +2 to Appraise and Perception to find hidden doors, constant speak with animals (rats and other rodents only), swarming and +1 to Stealth and do not l...

Wertung:
[5 von 5 Sternen!]
The Terrible Revenge Of Simpering Malexineuss The Pretender
von Thilo G. [Fester Rezensent]
Verlag: Gamehole Publishing
Hinzugefügt am: 12/14/2017 06:03:34
The Terrible Revenge Of Simpering Malexineuss The Pretender An Endzeitgeist.com review This module clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 19 pages of content, so let’s take a look! All right, as this is an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! The town of Middlesmith was once renowned far and wide for its smithies, though nowadays, the crossroads tavern of this waystop constitutes perhaps the most remarkable place. This place for the weary traveler is run by the wizard Ironkainen, whose private abode can be found in the tavern’s extradimensional attic. More than one trespasser was found horribly mauled, ostensibly by the dread Gameleon, which guards the private place – as such, that particular place became known as the “Gamehole.” All could have been nice, but a particularly unpleasant wizard named Simpurarrynkh Ahsarexnu came to town – the arrogant fop wants to buil...

Wertung:
[5 von 5 Sternen!]
Wonderworker Hybrid Class
von Thilo G. [Fester Rezensent]
Verlag: Wayward Rogues Publishing
Hinzugefügt am: 12/14/2017 06:00:17
Wonderworker Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look! This review was added to and moved up in my reviewing queue at the request of one of my patreons. The wonderworker is a hybrid of two of the most powerful classes available, namely wizard and druid. Chassis-wise, it receives d6 HD, 2 + Int skills per level, proficiency with club, dagger, sling and quarterstaff, but not any armor. Her somatic component sporting spells are subject to arcane spell failure chance when wielding shields or wearing armor. The class gets ½ BAB-progression as well as good Will-save progression. The class begins with Craft Wondrous Item as a bonus feat at first level. Spellcasting-wise, the wonderworker draws spells from the sorcerer/wizard-list, adding the druid spell-list. Druid spells thus converted are treated as arcane spells. Spells need t...

Wertung:
[3 von 5 Sternen!]
(G-Core) Guardian Universe X
von Christopher C.
Verlag: Dilly Green Bean Games
Hinzugefügt am: 12/13/2017 18:45:28
(G-Core) Guardian Universe X In this G-Core supplement, Jay ups the danger and intrique in his setting. The overall timeline has moved up several years and lots of things hae changed. A new president, laws and organizations have come to light while old groups struggle to ke it together. This is a great place for people new to the Guardian Universe setting to get started. While other products would be helpful, there is enough info provided to jump right in. As always the characters are easily converted to other systems and there are tons of ideas to mine. The main reason I like this so much is that it is a love letter to things like 'Days of Future Past', the Ellis storylines in 'Stormwatch' and many other distopian supers comics. His writing has tightened up and his art is more dynamic than I've seen before....

Wertung:
[5 von 5 Sternen!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
von David W.
Verlag: Wizards of the Coast
Hinzugefügt am: 12/13/2017 16:18:46
DDIA05 Storm King's Thunder: A Great Upheaveal (5e) Milestone level system makes this a very flexible introductory module, and never pressures players to prioritise combat, which really opens things up for players to flesh out their characters. Several threads of mystery are presented but I found that not all of them maintained a good level of interesting detail, which boggs down the overall experience a little.

Wertung:
[4 von 5 Sternen!]
DDAL05-15 Reclamation (5e)
von Jasmine L.
Verlag: Wizards of the Coast
Hinzugefügt am: 12/13/2017 13:54:17
DDAL05-15 Reclamation (5e) Spoilers. PDF File: Thumbs down. The PDF has no bookmarks, and is locked so I cannot add my own. Which is lame. Story: Thumbs down. All the story happened in the previous module. This one is just a dungeon crawl with some combat encounters and a puzzle. No roleplaying to speak of, and not much plot. It's not even an interesting dungeon. Encounter design: Thumbs down. The encounters are basically all low-CR enemies that T3 characters will easily steamroll. They're a joke. Way too easy. The hardest encounter is the first one, and while there are a few nasty effects that the enemies there can dish out if you fail your save, they still have to get lucky to even have a shot. After that, everything just gets steamrolled. The only challenge is keeping the NPC alive when the nagas hit him with a series of lightning bolts, or whatever—and that's not exactly very compelling. Player agency: Thumbs down. The plot is entirely on rails. Proceed through each room in sequence. Kill the...

Wertung:
[1 von 5 Sternen!]
The Village of Darganford
von Markus D.
Verlag: Assassin Games
Hinzugefügt am: 12/13/2017 13:51:33
The Village of Darganford The map is beautiful and there is a version included without those letters (i.e. Player and GM version as png, GM version also as pdf). I have printed it (png) out on DIN A4 and really love it (5475 x 3672px)! So I totally recommend. There should be more maps like this one at assassin games.

Wertung:
[5 von 5 Sternen!]
DDAL05-19 Eye of Xxiphu (5e)
von Jasmine L.
Verlag: Wizards of the Coast
Hinzugefügt am: 12/13/2017 13:38:58
DDAL05-19 Eye of Xxiphu (5e) This adventure is not challenging at all, but you know what? I'm over it. The story is super fun and my players really enjoyed breaking out all their T4 goodies to smash the bad guys, and they told me they felt like the module put a lot of pressure on them anyway. I especially love the Morkoth's museum. The Toga of Zagyg was particularly amusing. But the setpiece battles were also a lot of fun. I'm glad I didn't ramp up the difficulty—playing it as written, we finished in almost exactly 4 hours. In the last one, I managed to make the players actually fear for their lives by throwing Slarkrethel at them, but it also made the game go way over time. One thought I had that I didn't end up going with was having Dworkin open up by casting Antimagic Field, under the theory that, yeah, he's a powerful mage who'd be giving up his magic, but the adventurers are powerful mages too, and if nobody has any magic, they're puny humans, but he's still a giant. Ultimately I decided the 8th level spel...

Wertung:
[4 von 5 Sternen!]
DDEX2-03 The Drowned Tower (5e)
von Jasmine L.
Verlag: Wizards of the Coast
Hinzugefügt am: 12/13/2017 13:37:25
DDEX2-03 The Drowned Tower (5e) This is a pretty standard adventure. Nothing too out of the ordinary. You've got some roleplaying sections in the first half and then a straightforward dungeon crawl in the second half. The tower itself fell a liiittle bit flat for me. I wish that the floors felt more connected to each other instead of "Here's a self-contained combat encounter with some cultists. Okay, now go down the stairway...and here's another self-contained combat encounter with some cultists." They don't reinforce each other? Maybe respond to the sounds of shouting and combat upstairs and try to prepare an ambush? Instead it's written as a linear series of three encounters—and the last one is prepared for the players not because they were stomping around making a racket right above him, but because his magic item warned him somehow (a property which it does not actually have, incidentally). Oh, and I want to lodge a complaint about the Weird Tanks, which are kind of nonsense, as they work completely differe...

Wertung:
[3 von 5 Sternen!]
Pax Cthuliana
von Paul B.
Verlag: NEVR
Hinzugefügt am: 12/13/2017 12:54:51
Pax Cthuliana Review originally posted at [GeekNative.com](https://www.geeknative.com/60578/signs-end--
times-review-pax-cthuliana/): If I could pin down the spark in Pax Cthuliana, it comes down to a combination of excellent handouts and the cult of personality. At heart, Pax Cthuliana – a 72-pages investigation, written by Jarle Haktorson, with art and handouts by Joseph Diaz and Even V. Røssland – runs a fairly linear path from start to finish, branching occasionally before returning to a common path. I found the word node coming to mind – you have some clear indications of where you need to go and who you need to see. There’s no sand boxing going on here, despite setting the whole thing in the heart of London. However, it could be a fine analogy to compare Pax Cthuliana to a well-organised tourist bus trip around the highlights of England’s capital city, combined with stops to meet the well-heeled and notable locals. I won’t spoil it by saying where and who crops up along the way, but the...

Wertung:
[5 von 5 Sternen!]
The Midderlands - OSR Bestiary and Setting
von Eric F.
Verlag: MonkeyBlood Design
Hinzugefügt am: 12/13/2017 11:47:26
The Midderlands - OSR Bestiary and Setting So I've been looking over The Midderlands - OSR Bestiary and Setting pdf last night during a wicked ice storm. This morning I'm looking over the Midderlands setting last night & can't seem to shake the feeling I've seen this style of setting before. But first what is the Midderlands, "A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England." So what do I possibly mean I've seen this style of OSR setting before? The Drivethrurpg blurb goes into far more detail;" "Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don’t use that name much any more, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region - they call it “The Midderlands”, and themselves “Midfolk” or “Midderlanders”. There are many peculiar folk that call these Midderlands home. Generally mistrusting of outsiders, they suspiciously eye str...

Wertung:
[5 von 5 Sternen!]
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