Browse
Free StuffFour Horsemen Blog









Read What Others Are Saying
DDAL04-10 The Artifact (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:52:32
DDAL04-10 The Artifact (5e) If you're only going to run one module from Season 4, make it this one. It is AMAZING! Recommend Purchase: Yes....Yes Yes YES! XP Range: 3,000-4,000 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module ti...

Rating:
[5 of 5 Stars!]
DDAL04-09 The Tempter (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:51:38
DDAL04-09 The Tempter (5e) Recommend Purchase: Yes. XP Range: 1,310-1750 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cur...

Rating:
[5 of 5 Stars!]
DDAL04-08 The Broken One (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:51:18
DDAL04-08 The Broken One (5e) Recommend Purchase: Yes. XP Range: 1,312-1750 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cur...

Rating:
[5 of 5 Stars!]
DDAL04-07 The Innocent (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:50:54
DDAL04-07 The Innocent (5e) Recommend Purchase: Yes. XP Range: 2,625-3,500 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Cu...

Rating:
[5 of 5 Stars!]
DDAL04‐06 The Ghost (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:50:32
DDAL04‐06 The Ghost (5e) Recommend Purchase: Yes. XP Range: 1,275-1,700 *(+3,000 Mid-Season Award) The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always p...

Rating:
[4 of 5 Stars!]
DDAL04-05 The Seer (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:50:03
DDAL04-05 The Seer (5e) Recommend Purchase: Yes. XP Range: 635-850 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[5 of 5 Stars!]
DDAL04-04 The Marionette (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:49:33
DDAL04-04 The Marionette (5e) Recommend Purchase: Yes. XP Range: 900-1,200 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curs...

Rating:
[5 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:49:07
DDAL04-03 The Executioner (5e) Recommend Purchase: Yes. XP Range: 225-300 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[2 of 5 Stars!]
DDAL04-02 The Beast (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:48:28
DDAL04-02 The Beast (5e) Recommend Purchase: Yes. XP Range: 225-300 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[4 of 5 Stars!]
DDEX2-07 Bounty in the Bog (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:47:28
DDEX2-07 Bounty in the Bog (5e) This is a good and straight forward adventure that is easy to run. The beginning choice on if the party will tell the gnomes of the danger is easy to miss for them, but can be a good oppurtunity to allow inspiration along with the extra reward. The lizardfolk and wasp can be very short if the party is willing to talk. I ran this game where one character was a lizardfolk, making the whole part easy. I recommend removing the fungi in the cave entrance. One the party is told they are purple, they will assume it's suspious and attack them. The gray ooze with the mud mephits is a good encounter as it can emphasis the importance of magical weapons and armor. For the final fight, a large party can wipe them out if given a surpirse round. I recommend having at least the devourer's aware of the party's arrival via mud mephits deaths and the monks spread out to avoid an anti-climatic sleep spell. The devourer is a good addition to the fight as it introduces the possibility of instant death. If s...

Rating:
[5 of 5 Stars!]
DDAL4-01 Suits of the Mists (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:47:19
DDAL4-01 Suits of the Mists (5e) Recommend Purchase: Yes. XP Range: 350-500 The overall story woven between all fourteen modules is called 'Misty Fortunes and Absent Hearts' and is relatively strong overall, but suffers for a couple reasons. The final module probably wasn't written at the time the first was released, so they couldn't or didn't want to spill some of the meta information that DMs would have LOVED to have. In the early modules things would occur 'deus ex machina' and even the DM wouldn't have a clue as to why. If you're planning on running these, i HIGHLY recommend buying the bundle, reading the DDAL04-14 (The Dark Lord) Adventure Overview on pages 7-8 to see where everthing is heading ... and then reading each module's Overview in turn before running everything. This will help you greatly. If you start with the first module you'll have enough XP to level up, stay within the module tiers and make it all the way to the 14th module. Afterwards you could always play a few chapters of the Curse ...

Rating:
[5 of 5 Stars!]
DDEX03-16 Assault on Maerimydra (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:23:47
DDEX03-16 Assault on Maerimydra (5e) This module is how you end a Season. It feels truly epic and just shows that there should be nothing stopping WotC/DDAL from releasing the epics except their desire to make certain content available to wealthy people who can afford the time off to travel to conventions. Recommend Purchase: Yes. XP Range: 17,250-23,000 I recommend downloading the State of Hillsfar document and reading that before running any Season 3 module. Why is Hillsfar a relevant setting at this time? Walls and refugees. The Great Law of Humanity: Only humans are allowed within Hillsfar. The Great Law of Trade: Do not interfere with any legitimate trade. Does Hilsfar have anything to do with the Season 3 Hardcover - Out of the Abyss? Not really. +++++++++++++++++++ Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templ...

Rating:
[5 of 5 Stars!]
DDEX03-15 Szith Morcane Unbound (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:22:11
DDEX03-15 Szith Morcane Unbound (5e) Recommend Purchase: Yes. XP Range: 4,500-6,000 Note: a rare instance where WotC/DDAL actually updated the moduel because the way it was originally release was a complete mess. I recommend downloading the State of Hillsfar document and reading that before running any Season 3 module. Why is Hillsfar a relevant setting at this time? Walls and refugees. The Great Law of Humanity: Only humans are allowed within Hillsfar. The Great Law of Trade: Do not interfere with any legitimate trade. Does Hilsfar have anything to do with the Season 3 Hardcover - Out of the Abyss? Not really. +++++++++++++++++++ Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates. The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, ...

Rating:
[5 of 5 Stars!]
DDEX03-14 Death on the Wall (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:21:48
DDEX03-14 Death on the Wall (5e) Recommend Purchase: Yes. XP Range: 450-600 Note: a rare instance where WotC/DDAL actually updated the moduel because the way it was originally release was a complete mess. I recommend downloading the State of Hillsfar document and reading that before running any Season 3 module. Why is Hillsfar a relevant setting at this time? Walls and refugees. The Great Law of Humanity: Only humans are allowed within Hillsfar. The Great Law of Trade: Do not interfere with any legitimate trade. Does Hilsfar have anything to do with the Season 3 Hardcover - Out of the Abyss? Not really. +++++++++++++++++++ Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates. The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, rely...

Rating:
[5 of 5 Stars!]
DDEX03-13 Writhing in the Dark (5e)
by Joshua N.
Publisher: Wizards of the Coast
Date Added: 08/19/2017 15:20:47
DDEX03-13 Writhing in the Dark (5e) Recommend Purchase: Yes. XP Range: 2,250-3,000 Note: a rare instance where WotC/DDAL actually updated the moduel because the way it was originally release was a complete mess. I recommend downloading the State of Hillsfar document and reading that before running any Season 3 module. Why is Hillsfar a relevant setting at this time? Walls and refugees. The Great Law of Humanity: Only humans are allowed within Hillsfar. The Great Law of Trade: Do not interfere with any legitimate trade. Does Hilsfar have anything to do with the Season 3 Hardcover - Out of the Abyss? Not really. +++++++++++++++++++ Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates. The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, ...

Rating:
[5 of 5 Stars!]
Displaying 31 to 45 (of 50861 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates