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Dust, Fog, and Glowing Embers
by Christopher R.
Publisher: Scablands Press
Date Added: 12/12/2017 10:42:29
Dust, Fog, and Glowing Embers Dust, Fog, and Glowing Embers is a delightfully different Role Playing Game! The system can be tricky for those used to a more traditional style of RPG... but even my hardcore Dungeon Delving table got the hang of it within a night. Basically: Your rolls determine who has more narrative control: The Players or the GameMaster. This mechanic makes GameMastering a breeze as you do not need to prepare Difficulty Numbers ahead of time.... and it is vastly rewarding as the core mechanic keeps everyone on their toes, ready to add their own flair to an event! Side Note: I am shamelessly working on using these rules for a Bioshock inspired one-shot game for my group! ...

Rating:
[5 of 5 Stars!]
DoppelDungeon
by Ariel W.
Publisher: Tanooki Co
Date Added: 12/12/2017 07:54:38
DoppelDungeon This adventure has the party split in the middle of a dungeon, and plays the characters off against each other with possession, illusions, and impersonation. Some things, in my opinion, need to be adjusted before being run. For example, there is an orb that will instantly kill a character who touches it. This is *much* too deadly for my taste, and doesn't contribute to the theme of the adventure. For that reason I give it a 4/5 rating, but at the PWYW price, it is excellent and worthwhile.

Rating:
[4 of 5 Stars!]
Extrastellar Set Two: Space Colonists
by Patrick J.
Publisher: Okumarts Games
Date Added: 12/12/2017 07:50:34
Extrastellar Set Two: Space Colonists Great stand ins for busy places. Colors variations allow for different factions or occupations. I've used them many times already and plant to print more.

Rating:
[5 of 5 Stars!]
Still Life and Death
by Cath E.
Publisher: Melting Point Publishing
Date Added: 12/12/2017 04:09:10
Still Life and Death Fantastic game, great characters, highly recommended.

Rating:
[5 of 5 Stars!]
Orbis Mundi 2
by Ted M.
Publisher: Phalanx Games Design
Date Added: 12/11/2017 20:20:28
Orbis Mundi 2 love this book. so many ideas to make my world gritty and real. fun to read great facts and most of all really great to let a game master add flavor and realsim to your medieval world!!! FANTASTIC!

Rating:
[5 of 5 Stars!]
Don't Let Them Take You Alive
by Shaun H.
Publisher: Dangerous Worlds
Date Added: 12/11/2017 19:35:44
Don't Let Them Take You Alive This really reads to me more like a sourcebook for Call of Cthulhu than a game in its own right. That's not a bad thing by any means - there's some good ideas for new types of characters for modern games in this, and that's welcome, although they are a bit hit and miss. But I doubt I'll use it much partly because of the attitude of the authors - it's one thing to believe you've got a fresh new slant on the Mythos, it's another to attack other Mythos games as having got it wrong for decades because you don't like their take on it. Especially when so much of what you are doing seems heavily based on it. Worth checking out certainly if you are looking for something new in the Mythos. There's some freshness there....

Rating:
[3 of 5 Stars!]
Friday Night Fights 2nd Edition
by Ian R.
Publisher: Two Hour Wargames
Date Added: 12/11/2017 18:25:28
Friday Night Fights 2nd Edition If you're in the mood for a boxing game, this is a great way to fill the time. Up front, If you're going to play solitiare matches you need lots of dice. A whole lot of dice. The rules themselves are fairly quick and easy to pick up. Once you've got the core loop the play is extremely quick and exciting. Due to the way the stats function, even AI boxers tend to fight differently. Special notice should go to the Bonus Dice mechanic that allows players to gain advantages on any roll. These work really well during multiplayer matches because they add a real stategic aspect to the dice-chucking fight. This just fall a bit short in solitaire because the AI tends to blow their energy in the first couple rounds. It feels a bit easy to exploit this fact, though it hasn't dulled my enjoyment at all. I'll just likely house rule some things to let the AI recover between rounds. This will keep it fairly unpredictable and hopefully work as well as the multiplayer fights....

Rating:
[5 of 5 Stars!]
Through Their Haunted Eyes
by Lawrence A.
Publisher: Black Goat Games
Date Added: 12/11/2017 17:32:46
Through Their Haunted Eyes Great atmospheric music utterly ruined by an announcement at the end that this track was purchased on DrivethruRPG.com before proceeding to spit out my order number. What? Why? UPDATE: I really appreciate the customer focus and care Black Goat Games demonstrated. There's no longer an audio watermark, and I can whole-heartedly recommend this track at 5 stars! THANKS BLACK GOAT GAMES!

Rating:
[5 of 5 Stars!]
Fragged Empire - Core Rule Book
by Daniel K.
Publisher: Design Ministries
Date Added: 12/11/2017 15:57:54
Fragged Empire - Core Rule Book This is a great game with an awesome background. The short stories in the book give a good idea what the universe is like and I am especially fond of the game system that provides a lot of freedom and has a lot of fresh ideas. I can only recommend it!

Rating:
[5 of 5 Stars!]
Caverns of the Fish-Folk
by Andrea G.
Publisher: Casey Hoekstra
Date Added: 12/11/2017 14:53:42
Caverns of the Fish-Folk THIS IS A HELLA BRILLIANT MODULE! Easy, Fun, and can be tailored to any group dynamic. The KUO-TOA are well thought out and drawn to incredible detail. The bonus monster is the cherry on top of a well crafted sunday-funday game! STUNNING WORK! If the publisher is tunning in-THE PEOPLE WANT MORE!

Rating:
[5 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Mark C.
Publisher: Wizards of the Coast
Date Added: 12/11/2017 14:16:21
DDAL05-07 Chelimber's Descent (5e) There's some good ideas in this module, but it is very poorly presented. I kind of find it hard to believe that this adventure was ever reviewed by an editor. There are references to outdated mechanisms (resistance is presented in 4e style rather than 5e), there are encounters with vague information and others with references to information that was never presented in the first place.

Rating:
[2 of 5 Stars!]
Echelon Reference Series: Sorcerer/Wizard Spells Compiled (3pp+PRD)
by Thilo G. [Featured Reviewer]
Publisher: Echelon Game Design
Date Added: 12/11/2017 04:59:02
Echelon Reference Series: Sorcerer/Wizard Spells Compiled (3pp+PRD) An Endzeitgeist.com review First things first: This review is based primarily on the version that takes 3pp-options as well as PRD-spells into account; for a link to the PRD-only version, see the bottom of my review on my homepage. This COLOSSAL reference tome clocks in at 1176 pages. Let that sink in. 1 page front cover, 1 page editorial, 1 page ToC, 1 page blank, 12 pages of SRD, 1 page back cover, leaving us with a ridiculous 1159 pages of content. It should be noted that the pdf sports a 37 pages strong index; this index not only lists the spells alphabetically, it also sports hyperlinks, allowing you to jump directly to the spell in question – a comfort function I thoroughly enjoy. This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons. Now, as always, you should be aware that this book is a reference tome – it compiles information. As such, I am not going to be judging the quality of the content collected; instead, I...

Rating:
[5 of 5 Stars!]
In the Company of Giants Revised (5E)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 12/11/2017 04:56:29
In the Company of Giants Revised (5E) An Endzeitgeist.com review of the second revised version The second revision of the 5e-conversion of „In the Company of Giants“ clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look! This review was moved up in my reviewing queue at the request of my patreons. Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion - like most Rite Publishing books, the "In the Company of..."-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, know how some crunch-supplements read like telephone books? Rite books employ a cool strategy here - they are written from the point of view of actual characters. Thus, this pdf begins with Owain Northway, one of the sages of Questhaven, receiving a letter from a member of the Jotunnar race, who then proceeds to explain the basics of the race....

Rating:
[5 of 5 Stars!]
Beyond Damage Dice: New Weapon Options for 5th Edition
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 12/11/2017 04:55:04
Beyond Damage Dice: New Weapon Options for 5th Edition An Endzeitgeist.com review This supplement for 5e clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look! Of all components of any iteration of D&D, weapons are ultimately the most underdeveloped component, at least regarding the impact they have on gameplay. From different ACs versus different types of attacks in 2nd edition, to DR in PFRPG/3.X to 5e’s resistance/immunity-system, there have been many takes on the aspects; 5e does a lot right in my book, with its rock-paper-scissors approach to damage resistance and immunities, an approach that mirrors my own games in many ways; for example, attacking werewolves with anything that’s not silver is tantamount to suicide in my games. Similarly, materials and weaponry peculiarities allow you to create a sensible myth: E.g. making an attack against a skeleton with a piercing weapon only cause minimum damage, prior to DR/resistance etc, o...

Rating:
[3 of 5 Stars!]
CAL1 Calidar, In Stranger Skies
by Francesco D.
Publisher: Calidar Publishing
Date Added: 12/11/2017 04:25:04
CAL1 Calidar, In Stranger Skies A great campaign setting for fans of Mystara and Spelljammer and for anyone else too. Flying ships are the focus of the setting, but there is much more. Planets and moons, dragons and dragon knights, wilderlands really wilds, diverse human and not human cultures, very nasty humanoids, mortals earning immortality. Game designer Bruce Heard used well his past experiences to create an original and interesting setting. Highly recommended!

Rating:
[5 of 5 Stars!]
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