Close
Close
Browse
Free StuffFour Horsemen Blog









Read What Others Are Saying
Mutants & Masterminds Deluxe Hero's Handbook
by Erwin D. H.
Publisher: Green Ronin
Date Added: 12/02/2016 12:44:25
Mutants & Masterminds Deluxe Hero's Handbook While most of the content was already present in the previous version of this book, it nevertheless adds plenty of additional information and options. If you are new to this game, I would strongly advice you to choose this version over the core book. If you already have the core book, this might not be for everyone. It all depends on how hardcore you are.

Rating:
[4 of 5 Stars!]
Deadlands Weird Wailin's Soundtrack
by Customer Name Withheld
Publisher: Pinnacle Entertainment
Date Added: 12/02/2016 12:23:08
Deadlands Weird Wailin's Soundtrack The soundtrack is quite okay but compared to the intense atmosphere of Deadlands i consider it too boring. A mixture of western scores and horror scores will definitely do a better job.

Rating:
[2 of 5 Stars!]
Alfeimur Quinta Edizione
by Federico B.
Publisher: L&A Media
Date Added: 12/02/2016 11:53:30
Alfeimur Quinta Edizione Non ho resistito, l'avevo già puntato e ci ronzavo attorno e lo sconto è stato il colpo di grazia! Preso ad occhi chiusi assieme al modulo introduttivo, non vedo l'ora che arrivi il cartaceo ed intanto sfoglio il pdf... Prime impressioni "a pelle" dalla copia digitale: l'ambientazione è magnifica, ben caratterizzata, dettagliatissima. Nel manuale c'è davvero tutto quello che serve per giocare inscenando al meglio l'Alfeimur, dalla cronostoria alla narrazione delle vicende alla descrizione delle città principali...c'è veramente tutto! Belle le razze, intriganti le nuove classi e le opzioni alternative per le classi già esistenti che sono state riprese (con alcune modifiche) dal manuale del giocatore di D&D-5E, ben descritti gli incantesimi, i mostri, le divinità e chiare ed esaustive le indicazioni per creare nuovi contenuti da se. Ad una prima rapida lettura devo dire che non ci sono parti "buie" o vaghe, tutto è ben descritto e spiegato nel dettaglio e con coerenza, non si trovano...

Rating:
[5 of 5 Stars!]
Frostgrave: Thaw of the Lich Lord
by Thilo G. [Featured Reviewer]
Publisher: Osprey Publishing
Date Added: 12/02/2016 09:06:12
Frostgrave: Thaw of the Lich Lord An Endzeitgeist.com review The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let's take a look! This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) - but before we go to the linked scenarios, let's take a look at the supplemental material, shall we? The first of these would be the bard - at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a +1 bonus to Will to all soldiers within 6'' of him, but only if they have line of sight. Nice: These benefits cannot be stacked. The Crow Master is just as expensive,, but has both Fight and Shoot +0, armor 11 and +2 Will...so why get him? Well, each crow master comes with a domesticated blood crow that has Move 9, flies, armor 14 and +3 Will...but only 1 Health....

Rating:
[5 of 5 Stars!]
Samurai of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 12/02/2016 09:01:20
Samurai of Porphyra An Endzeitgeist.com review This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6'' by 9''). So what do we get? The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra....but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two orders...which also tells you from the get-go what the shtick of this archetype is: You choose two orders. You gain both class skills, but only receive the skill bonus of one; challenge bonuses may be switched via a swift action. The archetype must also select one order ability at 2nd, 8th and 15th level - though she may tak...

Rating:
[5 of 5 Stars!]
The Player's Guide to Skybourne
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 12/02/2016 08:56:57
The Player's Guide to Skybourne An Endzeitgeist.com review This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let's take a look! "I have become the destroyer of worlds." With Oppenheimer's famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature's retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old world is gone and this is a world of a new, deadly and green frontier, one where adventurers literally are the first and last line of defense. Tone-wise, skybourne basically takes the tropes of space opera and translates them to a somewhat post-apocalyptic fantasy contex...

Rating:
[2 of 5 Stars!]
Nations of Théah: Vodacce (Book 6)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 12/02/2016 08:38:18
Nations of Théah: Vodacce (Book 6) Vodacce can be summed up in terms of manipulation and deceit. It's a place where you need to watch your step, yet it's welcoming... if on its own terms. It's a land of wealthy merchants, fierce honour and convoluted plots, beautiful architecture, treachery, passion and pride. The Introduction explains this and introduces the rest of the book. First up, Vodacce starts with the history of the country from ancient times right up to the present day... and I mean ancient, apparently scholars believe Vodacce to be the cradle of sentient human life on Théah. Seat of a world-spanning empire, this began to be disrupted by the arrival of the First Prophet on Vodacce's very streets, leading to the establishment of the Vaticine Church. From then on, Church history was closely entwined with the nation's - particularly as most of the ruling noble houses practised sorcery, something the Church condemned. However a thousand years later, the Third Prophet announced that the new home of the Church wo...

Rating:
[5 of 5 Stars!]
Ephemeris
by Stephen Y.
Publisher: Nomadic Delirium Press
Date Added: 12/02/2016 08:09:52
Ephemeris At 332 pages, 297 are the content. When trying to get a review or rwo for Ephemeris; I found this one: https://youtu.be/NQS6mRd- kdzQ I do agree with most of what he says (Tetsubo57). Editing: font size ok. Perhaps saved 20-30 pages by condensing some of the example classes shown (possible.) Combat rounds are 10 seconds long. Weapons have a damage factor, which is multiplied by the difference between the attack and defence rolls. The Arbonix to me do seem somewhat wierd, with 2 rows of 'nipples' on their chest to 'float'. The system shouldn't be too hard to 'home rule' by GMs, if they wish to make changes for their campaign or scenario(s) they are running. If you prefer using D6 instead of D20 for OGl; Ephemeris should do pretty much ok. At £4.00/$4.99, it's serviceable....

Rating:
[3 of 5 Stars!]
Ghost Planets • A World of Adventure for Fate Core
by Justin E.
Publisher: Evil Hat Productions, LLC
Date Added: 12/01/2016 15:29:45
Ghost Planets • A World of Adventure for Fate Core Ghost Planets is all about exporation and provides some great mechanics to back this up. Adventures are designed around investigating the ruins of ancient civilizations and trying to solve they mysteries they left behind. You do this by surveying the environment and looking for things the civilization left behind. Here's the cool part: many of the things left behind can be Researched and depending on your success or failure, you can make Discoveries that give you advantages or new information -- or you can have a Mishap which adds complication to the adventure. Mishaps are made more interesting because the type of mishap is related to your character's role. And, of course, this is all going on in parallel to any environmental challenges the characters may be facing. Good stuff!...

Rating:
[5 of 5 Stars!]
Rampage Free Trial Pack
by Scott K.
Publisher: www.printablescenery.com
Date Added: 12/01/2016 13:21:07
Rampage Free Trial Pack I have used dragonlock for quite a while now and I really like it, but this rampage kit offers a lot more versatility, though not as much detail. For functionality, and a good lucking set of dungeons, these work really well. I print them at 200 micron resolution for speed, and there are some minor issues with overhangs at that resolution, but it works really well. The openlock system is quite good. Almost too good. Once locked, the pieces hold together as if they were one piece, but it is quite difficult (though far from impossible) to disconnect them afterwards. I funded rampge on indiegogo and look forward to the rest of the pieces. The starter kit really is great, and with just the starter kit you can make basic dungeons without an issue....

Rating:
[5 of 5 Stars!]
Exalted: Tales From the Age of Sorrows
by Customer Name Withheld
Publisher: Onyx Path Publishing
Date Added: 12/01/2016 11:54:20
Exalted: Tales From the Age of Sorrows I am VERY excited that these fiction anthologies are being made for all the game lines, so I am going to rate this one or two stars higher than I ordinarily would for stories and writing of this caliber. I want more things like this to be done. That being said, I sometimes feel like these authors just don't really 'get' the source material. Why are so many characters flinging around terms like, "He's a Dawn Caste Solar Exalted!"? That kind of thing is jarring, and it happens all the time here. 'Chosen of the Unconquered Sun' or 'Anathema' or something like that works a lot better. When I see "Dawn Caste Solar Exalted" it produces the same reaction in me as it would if R.A Salvatore were to introduce Drizzt by saying, "There he stood, a level 16 dark elf ranger". It's clunky, and game-term-y, and really shouldn't be used like that. In the future, I would like to see more stories that are essentially the novelization of a short adventure that a real group of players might go ...

Rating:
[4 of 5 Stars!]
Frostgrave: Fantasy Wargames in the Frozen City
by Thilo G. [Featured Reviewer]
Publisher: Osprey Publishing
Date Added: 12/01/2016 11:45:39
Frostgrave: Fantasy Wargames in the Frozen City An Endzeitgeist.com review This rule-book clocks in at 136 pages, minus 4 if you take away ToC, editorial and the like. This review was moved up in my review-queue due to me receiving a print copy of the book in question. So, what is Frostgrave? Well, in-game it was once the center of magics, a metropolis of ridiculous power, steeped in arcane might; then, the ice came and swallowed the city; winter had come and devoured it wholesale. For untold years, the powerful magics of the place had been kept below the grinding glaciers...but now, thaw has come, unearthing ever more of the labyrinthine ruins that make up the city, unearthing countless mystical treasures, rife for the taking for those foolhardy or brave enough to venture inside. From all traditions and lands, wizards and their entourages flock to the place, all hoping for supreme magical power... So that would be the in-game reply. Out-game, Frostgrave can best be pictured as a beer-and-pretzels, quick-play hybri...

Rating:
[4 of 5 Stars!]
Tinkering 302: Modules - Tinker Magic Items
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 12/01/2016 11:37:58
Tinkering 302: Modules - Tinker Magic Items An Endzeitgeist.com review This expansion for the Tinker class clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let's take a look! All right, the tinker class by Interjection games, by now, has a ton of amazing expansions and we begin this pdf with a recap of the invention subtype introduced so far in a handy cheat sheet. The pdf also offers a crucial component missing from the tinker class so far, namely magic items for the Tinker-class. These are called modules and can be fashioned via the Craft Module feat, which btw. requires CL 1st and deploy automaton, and yep, even though the tinker has no CL per se, only a quasi-CL, the feat explicitly notes that he qualifies. The pdf offers 4 innovations to work in conjunction with modules: Juryrigged modules lets you improvise one module of less than 100 gp cost for the day; and no, it can't be stacked upon itself. Mastermaker increases your CL by +4 for crafting purposes as well as qui...

Rating:
[5 of 5 Stars!]
Chemist Base Class
by Thilo G. [Featured Reviewer]
Publisher: ARMR Studios
Date Added: 12/01/2016 11:35:51
Chemist Base Class An Endzeitgeist.com review This base-class clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let's take a look! The chemist-base class presented here receives d10 HD, 4 + Int skills per level, proficiency with simple and alchemical weapons as well as all armors and shields, excluding tower shields. The class gets full BAB-progression as well as good Fort-saves. Unfortunately, we have a minor hiccup in the first ability of the class alchemical study, namely that they add + level, not class level, to Craft (alchemy)-checks. The class begins play with 1/day alchemical smite: This is activated as a move action and adds acid, cold, electricity or fire damage equal to the class level. The ability lasts for class level + Int-mod rounds and a weapon thus modified is treated as an alchemical weapon for master of alchemy. You get +1/day uses at 4th level and every 3 levels thereafter. 2nd level nets...

Rating:
[3 of 5 Stars!]
Nations of Théah: Eisen (Book 4)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 12/01/2016 08:03:37
Nations of Théah: Eisen (Book 4) The Introduction paints the picture of lands reeling from a generation of wars, seemingly no family untouched, awash in mud and blood and destruction yet still proud. Desperation and hunger are side by side with those who do good and seek to serve others. First, Eisen tells about the country itself. Ancient history tells of a race of intelligent reptiles, the Drachen, that founded a civilisation but then disappeared. There are still 'drachen' in the land, smaller (still impressively big, though) and not at all intelligent. Perhaps they are related to the ancients, nobody knows. Centuries passed and men came, fierce tribesmen to begin with, then sweeping empires, but always a land fragmented, with tribe immediate and important, more important than a distant empire. Then the marvelous metal known as dracheneisen was discovered... Faithful to the teachings of the church, Eisen sided with Castille when the Third Prophet arose there, but a bit over an hundred years ago, a freethinking mo...

Rating:
[5 of 5 Stars!]
Displaying 31 to 45 (of 46699 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates