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Crimson Dragon Slayer
by Jerry M.
Publisher: Kort'thalis Publishing
Date Added: 08/30/2015 21:47:25
Crimson Dragon Slayer Far more Awesome than God-Awful. What struck me as great about Crimson Dragon Slayer is how there is nothing mundane about it. There are no boring ponderous descriptions of game mechanics, no passages on how they might be used to fit a framework and maintain game balance. Yawn.... Everything dull has been stripped out. Everything else has been amped up to hair metal levels of intensity. I love the dice mechanic. If you're going to bother with a dice pool you might as well have one where you just roll the dice and automatically know how you did just as soon as they hit the table. I love that characters stop at level 10 and the way to increase in level is by accomplishing feats rather than by counting up experience points. How many times can the Warrior attack per round? The warrior attacks until the warrior misses which is just totally bad ass. And it's also just the tip of the iceberg. What is there not to love? Well, it could be better organized. It would be nice to see a sa...

Rating:
[4 of 5 Stars!]
Masters of Umdaar • A World of Adventure for Fate Core
by Scott A.
Publisher: Evil Hat Productions, LLC
Date Added: 08/30/2015 20:33:06
Masters of Umdaar • A World of Adventure for Fate Core A wonderful homage to 80's adventure cartoons like Thundar, He-Man, and Thundercats. Just perfect.

Rating:
[5 of 5 Stars!]
Shadow of the Demon Lord
by Luke W.
Publisher: Schwalb Entertainment
Date Added: 08/30/2015 20:32:10
Shadow of the Demon Lord Shadow of the Demon Lord is Rob Schwalb's love letter to WFRP, which has then been streamlined, improved, and focussed through his recent experiences in developing WFRP2e and D&D5e. There is a level of unrestrained madness and glee in the RPG that has come across in his KS campaign and updates. OVERVIEW The book is 272 pages long, 16 pages longer than promised and seems very complete. This is a pleasant surprise as it seems all too often that "all in one book" fantasy RPGs often simply often drop chunks of content in an attempt to look like they fulfil their claims. Before even looking at the content, there is a detailed 1 1/2 page contents page, a 4 page index, a monster by level chart, and a section on creating a customising monsters. In terms of content, there is: - 6 races - humans, dwarves, changelings, clockworks, goblins, and orcs - 4 basic paths - magician, priest, rogue and warrior - 16 expert paths - 4 grouped loosely into each of the scope of the 4 basic pat...

Rating:
[5 of 5 Stars!]
Dispatches from the Raven Crowking Volume 1
by Terry O.
Publisher: Purple Duck Games
Date Added: 08/30/2015 20:11:12
Dispatches from the Raven Crowking Volume 1 I've finally had time to read Vol. 1 of Dispatches from Raven Crowking. I think it is excellent! There is so much fantastic advice regarding game-running and adventure writing that I'm sure many people, both novices and veterans, can benefit. Daniel Bishop does a great job of using clear, concise language to make his points with just enough elaboration to flesh things out without invoking "yes, I get it already" skimming. My favorite 3 articles are "Choices, Context, and Consequences," "Prepare for the Epic Endgame," and "Devising Initial Adventures for Dungeon Crawl Classics." I often found myself nodding along in agreement, and saying things to myself like, "Oh yeah, good point," and "Crap, I need to that more often." Excellent reading all around! The only (very minor) gripes I had was that I felt like "Shanthopal," "Learning Spells on the Fly," and "Ammonites" seemed out of place and somewhat incongruous to the adventure-running-and-writing advice that occupies so much of the te...

Rating:
[5 of 5 Stars!]
Green Devil Face #5
by Troy V.
Publisher: Lamentations of the Flame Princess
Date Added: 08/30/2015 19:29:04
Green Devil Face #5 This supplement periodical had elements and ideas I found informative, unusual, and interesting, including the new experience mechanic and the new character creation and advancement techniques. P.S. The following is a shout-out to the publisher. While some of the system's ideas may be interesting, the referee style and attitude towards players it encourages leaves VOLUMES to be desired. Inserting compulsory "player-f***ers" into the game simply because you can is incredibly perturbing. A number of my reviews may have been copied. Nevertheless, they are my honest judgments regarding those adventures and the game system, and I am allowed to critique them as I paid for them. Correct me if I'm wrong, but did not you (or Zak S.) say something in the manner of, "Even bad media is still media?" I'll admit I was quite annoyed with the system, and perhaps the numerous negative reviews were impulsive, but I made my bed and I will sleep in it. If you have a low opinion of me fr...

Rating:
[4 of 5 Stars!]
Bag End Floor Plans of a hobbit house
by Matt A.
Publisher: Dreamworlds
Date Added: 08/30/2015 11:18:45
Bag End Floor Plans of a hobbit house While it is nicely illustrated, (and free,) this map does not make for a plausible Halfling estate, much less the canonical Bag End by Tolkien. Rooms seem strung together almost at random. There are 7 scattered bedrooms, two kitchens right next to each other (and several doors down from the dining room) and no cloak room.

Rating:
[2 of 5 Stars!]
Four Jars of Mead - FBI0093
by Kaiden R.
Publisher: Flying Buffalo
Date Added: 08/30/2015 11:17:27
Four Jars of Mead - FBI0093 Pretty nice adventure! It's around 10 pages and definitely worth the $1 spent!

Rating:
[4 of 5 Stars!]
Rogue Planet
by Jeremy H.
Publisher: Brent Spivey Creations
Date Added: 08/30/2015 08:46:48
Rogue Planet While the presentation is excellent, great art and graphic design throughout, the system is not the Apocalypse World Engine. I think the publisher should fix that. I mean, I'm not totally disappointed, but this isn't what I thought it was going to be. The book was listed as Deal of the Day and time was almost out so I bought it based on the cover and the system it is billed as using.

Rating:
[3 of 5 Stars!]
Shadows of Sekhmet
by Kenneth S.
Publisher: Griffon Publishing Studio
Date Added: 08/30/2015 08:31:19
Shadows of Sekhmet I and my players really enjoyed the other pulp Egypt adventures so I thought I would add this to the queue. After reading it I found that I want to move it up the list.

Rating:
[5 of 5 Stars!]
CypherCaster Magazine - Issue 002 (July 2015)
by Kenneth S.
Publisher: CypherCast Network
Date Added: 08/30/2015 08:28:11
CypherCaster Magazine - Issue 002 (July 2015) There is not enough printed adventures for the Cypher System and these guys are providing that. The lay out of the pages is not very engaging, though what they hold is pretty good. Maybe a few more articles on the specifics of the systems, game mastering, play styles and the such would be helpful. But they are still only on issue #2, I have every belief that they will become the go to magazine for the cypher system games. If the fan base lets them.

Rating:
[4 of 5 Stars!]
Cypher System Rulebook
by Kenneth S.
Publisher: Monte Cook Games
Date Added: 08/30/2015 08:07:24
Cypher System Rulebook I really love this system. After playing Numenera, which came out first, I though the system would probably fit to other genres, and Monte Cook proved me right. I'm excited. My players and I are enjoying the more control of the characters and story that the Cypher System not only allows but encourages.

Rating:
[5 of 5 Stars!]
Ships of Clement Sector 9: System Defense Boats
by Customer Name Withheld
Publisher: Gypsy Knights Games
Date Added: 08/30/2015 06:30:10
Ships of Clement Sector 9: System Defense Boats Another fine addition to the ever-growing fleet of Clement sector! Good to see some of the alternate modules from the ship-building book make an entrance, such as crew berth and PD nodes. And an interresting new take on the standard stateroom, with the fresher taking up 2x0,5 squares instead of the usual 1x1. Great to finally see the Raptor sloop, along with its non-zimm River version! The River particular packs a very heavy punch, able to defend important systems from just about any foe. Clement warships have always been heavily armed. I mean, juts compare the 1,200 dt farragut destroyer with the much heavier Agashaam from Fighting Ships! This is of course true also for the SDBs in this book, just look at the River with its dual meson bays - but the Rattlesnake must be some kind of record-breaker! Just look at it, it's a beast, wow! With the way zimm drives work, in-system ships can be build much larger than FTL-ships, so I was kinda surprised to see that nothing in this bo...

Rating:
[5 of 5 Stars!]
MonsterMore for Dungeonteller Fantasy RPG
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/30/2015 05:54:28
MonsterMore for Dungeonteller Fantasy RPG Everyone always wants more monsters for their RPGs, making this a welcome addition to the suite of Dungeonteller products by Blue Boxer Rebellion, presented in the company's usual, colourful, lively, beautifully-illustrated style. Maybe more than thirteen new creatures would have been better - there are at least as many again which feature in Blue Boxer's "Big Hexyland" world without description, which have still to be presented in Dungeonteller format, for example, aside from those monsters which appeared in the early drafts of the rules and monster books which didn't survive to the published versions. However, lines must be drawn somewhere, and a baker's dozen is perhaps as good a quantity as any. The monster descriptions follow the format of the "Dungeonteller Monster Book", with similar quality, interest and quirkiness in their forms and habits apparent here too. Devils are ranked by the number of their head-horns, for instance, and start off as something a little unusual, maybe...

Rating:
[4 of 5 Stars!]
Big Hexyland 2 Modular Fantasy World
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/30/2015 05:50:45
Big Hexyland 2 Modular Fantasy World Although calling itself a sequel to the original Blue Boxer Rebellion's "Big Hexyland", this is really a rather different product to that original, albeit in a similar style. Maybe a different name - "Big Hexyland Modular Expansion Set", perhaps - would have clarified things for anyone who thought this would continue the earlier Big Hexyland world in new directions, and in the same way, with text-description node maps as well as the beautiful coloured landscape ones. However, this set has its own strong appeal, and the option to turn off an array of individual terrain items on all except one of the maps, provides a fascinating customising option beyond the original Big Hexyland's "fixed" world. The maps are again wonderfully-drawn, if maybe a touch less colourfully than in the original set, though as before, they'll benefit from being printed on a home inkjet at the best quality level, and paper stock, you can muster. It's definitely worth sitting down and going through this set car...

Rating:
[4 of 5 Stars!]
Venture Hold: A Dungeonteller Adventure
by Alastair M.
Publisher: Blue Boxer Rebellion
Date Added: 08/30/2015 05:47:02
Venture Hold: A Dungeonteller Adventure This is an interesting, pleasingly detailed, lengthy adventure designed for the "Dungeonteller Fantasy RPG" system, in which the typical party of 3-6 Dungeonteller starting characters could engage easily for several game-sessions (the designer suggests 6-10), and perhaps still longer, should the GM grasp the option to extend beyond what's provided, as the closing page of the text suggests. Placed in and beneath the town of Lastward, this product also ties-in with Blue Boxer's separate "Big Hexyland" mapped world, because Lastward features on the Quibble Marches map of Big Hexyland, a couple of game-days travel from the city of Stormgate, which city is described in the main Dungeonteller rulebook. Not to give any secrets away, this is only one of the Big Hexyland connections in this adventure. There is a set of lovely hand-drawn perspective maps showing the entire subterranean prospect for the GM, along with a similarly-drawn, labelled view of Lastward. An unlabelled JPEG version of ...

Rating:
[4 of 5 Stars!]
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