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Wanted
von Darren P.
Verlag: Assassin Games
Hinzugefügt am: 09/03/2015 16:31:46
Wanted Great again, another well done. I use this for all sorts of quick inspiration. Very nicely presented.

Wertung:
[5 von 5 Sternen!]
DSS1 City-State of Tyr (2e)
von Darren P.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/03/2015 16:29:23
DSS1 City-State of Tyr (2e) How did this ever disappear until 4e? Awesome setting, cleverly written with great detail. I use it for both 5e a d re darksun.

Wertung:
[4 von 5 Sternen!]
The Lost City
von Darren P.
Verlag: Kobold Press
Hinzugefügt am: 09/03/2015 16:27:29
The Lost City This excellent. I did not run the full adventure. It I stole huge swathes for interesting encounters for 15 to 16th level characters. Well done. Quality document too.

Wertung:
[5 von 5 Sternen!]
Call to Arms: Mantles of Power
von Robert G.
Verlag: Fat Goblin Games
Hinzugefügt am: 09/03/2015 13:51:52
Call to Arms: Mantles of Power This is a fantastic product with many great, unique cloaks to add to your game. I highly recommend it.

Wertung:
[5 von 5 Sternen!]
Shadow of the Demon Lord
von Robert A.
Verlag: Schwalb Entertainment
Hinzugefügt am: 09/03/2015 13:27:10
Shadow of the Demon Lord If you like Warhammer Fantasy I think you'll love this game, if you like dark-gritty D&D, you'll like this game. The paths system for character advancement is intuitive and fun. The d20 +boons/banes mechanic for task resolution is elegant. The constant reminder of the setting in every aspect of the game is immersive. Playing in a world that is on the brink of an apocalypse makes for a great, dark fantasy story.

Wertung:
[5 von 5 Sternen!]
I6 Ravenloft (1e)
von Timothy B. [Fester Rezensent]
Verlag: Wizards of the Coast
Hinzugefügt am: 09/03/2015 11:29:25
I6 Ravenloft (1e) This is my favorite module from TSR's Golden Age (though it might considered Silver Age by some). I just love it; warts and all. Yeah there are some real leaps in logic in this one and there are plenty of reasons NOT to like it, but I don't care. I think it is great. It's a Hammer Horror film in D&D form right down to the small "Hammer Hamlet" village with terrified peasants. There are vampires, gypsies, werewolves, really strong zombies, gargoyles. Even a huge pipe organ played by the vampire. You can almost hear Toccata and Fugue in D minor while running it. I have played through this once and I have ran it three or four times. I would love to try it sometime under the Ghosts of Albion rules. I took my D&D 5e group through it when they completed Castle Amber to make for a "Mists" series. It was fantastic. Get this and admire those wonderful maps....

Wertung:
[5 von 5 Sternen!]
Dark Roads & Golden Hells (Pathfinder RPG)
von Megan R. [Fester Rezensent]
Verlag: Kobold Press
Hinzugefügt am: 09/03/2015 09:01:44
Dark Roads & Golden Hells (Pathfinder RPG) So you have grown weary of trampling around your campaign world (be it a published one or one of your own invention) and would like to take the party somewhere really different? Then perhaps a jaunt into another plane of existence might be in order... Chapter 1: Lore of the Planes gets straight down to business, starting with philosophical musings about what the planes actually are (as much as you can imagine then a whole lot more, apparently!). To make it a bit more comprehensible, think of them as tangible representations of concepts and ideas. The main ones are based on the alignments - things like Good and Evil, Law and Chaos - but you might find ones for Art or Music, Beauty or Trade... only they come and go as people find different ideas of importance. You also find the souls of those who have finished their mortal existence here, perhaps making their way to the Underworld or onwards to some final destination with a few devout ones being gathered in by the deity they venerated...

Wertung:
[4 von 5 Sternen!]
Terrors of Obsidian Apocalypse: Haunts (PFRPG)
von Thilo G. [Fester Rezensent]
Verlag: LPJ Design
Hinzugefügt am: 09/03/2015 03:28:07
Terrors of Obsidian Apocalypse: Haunts (PFRPG) An Endzeitgeist.com review This supplement clocks in at 9 pages, 1 page front cover, 1 page SRD/editorial, 2 pages form-fillable character-sheets, 1 page mini-monster-sheets, leaving us with 4 pages of haunts, so let's take a look! This pdf provides a collection of haunts, obviously, one ranging from CR 1 to CR 10. The respective haunts follow a nice formatting, with CL, XP-values, CRs etc. being provided alongside a short flavor-text and, obviously, triggers, hp and all required pieces of information. Now haunts constitute one of my favorite innovations that came out of Pathfinder, as a franchise, not as a system - I'll always fondly remember entering Foxglove manor for the first time, with downright brilliant spooks that still are fondly talked about - Richard Pett's inclusion of them and their subsequent way into PFRPG 4 APs later has been a continuous source of joy for the horror-aficionado, though I sure wished more rules actually properly interacted with them. That b...

Wertung:
[4 von 5 Sternen!]
Mythic Minis 69: Planetouched Feats IV
von Thilo G. [Fester Rezensent]
Verlag: Legendary Games
Hinzugefügt am: 09/03/2015 03:25:37
Mythic Minis 69: Planetouched Feats IV An Endzeitgeist.com review All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go! -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier. -Expanded Fiendish Resistance: Pick a type of resistance you don't have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with some races and options sporting resistances towards them. Limiting the mythic power expenditure to the energies provided by the feat imho would have made sense. -Extra Elemental Assault: +1/2 tier in rounds granted by Extra Elemental Assault. Use a mythic power as a move action prior to initiating elementa...

Wertung:
[4 von 5 Sternen!]
Stars Without Number: Free Edition
von Tom D.
Verlag: Sine Nomine Publishing
Hinzugefügt am: 09/02/2015 20:50:30
Stars Without Number: Free Edition I love the sandbox nature and the easy to utilize rules, however the classes and some of the equipment lists are terribly short or have few choices. The game plays well and again, I love the way the game plays just that it seems too bare bones.

Wertung:
[3 von 5 Sternen!]
Strange Fruit - A Fifth Edition Adventure
von Christopher S.
Verlag: Critical Hit Publishing
Hinzugefügt am: 09/02/2015 19:32:58
Strange Fruit - A Fifth Edition Adventure This is what adventure modules should be like. Short, to the point, loosely written, inspirational and beautiful to behold. My favourite low-level module for 5e so far has been the Lost Mine of Phandelver but this definitely climbs up there to hang out with LMoP in my humble opinion.

Wertung:
[5 von 5 Sternen!]
Gothic Campaign Compendium
von Thilo G. [Fester Rezensent]
Verlag: Legendary Games
Hinzugefügt am: 09/02/2015 02:22:58
Gothic Campaign Compendium An Endzeitgeist.com review This massive compilation of all Carrion Crown-plug-ins clocks in at 256 pages, 1 page front cover, 2 pages editorial/SRD, 1 page ToC, 1 page dedication/backer-list, 1 page back cover, leaving us with a massive, huge250 pages of content, so let's take a look, shall we? This book was moved up on my reviewing-queue due to me receiving a hardcover for the purpose of an honest and fair review. So, after a collection of nice introductions by the authors, we dive right into the material presented, so let's begin a short recap, shall we? The carrion crown plug-ins were not only Legendary Games' first line of products - they also, to me, remain one of the most interesting product-lines due to a variety of factors. Of course, over the inception of the line, a variety of feats, class abilities and archetypes have been provided - and, as befitting of a compilation, e.g. the feats now do sport a massive table, rendering the organization pretty simple on the G...

Wertung:
[5 von 5 Sternen!]
d20 Modern Core Rulebook (d20M)
von Govi H.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/02/2015 01:18:53
d20 Modern Core Rulebook (d20M) As one of the other posters pointed out, this is a scanned and OCR'd edition, NOT the original electronic file. It is being advertised as text searchable, but not all the text has been OCR'd. This means that it is not completely text searchable and it doesn't look anywhere near as good as an original electronic file would. Thanks for taking my money!

Wertung:
[1 von 5 Sternen!]
Dungeon World GM Screen
von Rowdy S.
Verlag: Awful Good Games
Hinzugefügt am: 09/01/2015 19:48:51
Dungeon World GM Screen This is JUST what the doctor ordered. The print quality is excellent and I think the artwork evokes and inspires the game. I really like David's artwork on this. I like how he uses shadow and how he's kept the artwork simple, but interesting. I think this will be very useful for both GMs and players to have Basic Moves (with reference page #s), Equipment Tags, Special Moves and more just a simple glance up from the table. Well worth the money. Nothing is EVER perfect, so 4/5 stars, but I have yet to see a better Dungeon World screen....

Wertung:
[4 von 5 Sternen!]
Adventure! Rulebook
von Bryon M.
Verlag: Onyx Path Publishing
Hinzugefügt am: 09/01/2015 19:43:39
Adventure! Rulebook Adventure! is a game of "pulp" high adventure set in the 20's and early 30's. The game wants to hearken the feel of Flash Gordon, Indiana Jones, The Shadow and other cliffhanger serial movies and books. Does the game do this? Is it fun? I'll break it down and show how the game has some strengths and weaknesses that almost pull it off. Layout: First things first, lets get to the PDF layout out of the way. Though this may not be a deal breaker kinda element it can determine ease of use and when having to flip though everything when first starting out can be quite frustrating. Everything is pretty easy to find and reference which is a good thing. The setting is located in the beginning in book 1 and laid out nicely. Book 2 has all the rules and character creation. Again everything is clean and neat and laid out in a logical easy to find fashion. Now the downside. The setting is again set up front and written like you joined a secret order. Some of the notes and typing...

Wertung:
[3 von 5 Sternen!]
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