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5E Mini-Dungeon #027: Kaltenheim
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 06/28/2017 04:57:22
5E Mini-Dungeon #027: Kaltenheim An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! In the frigid north, rumors abound that a massive raider has begun striking at nomads wandering the snowline: Dubbed Koloss and accompanied by an oni, this boogeyman ...

Rating:
[4 of 5 Stars!]
Through the Breach RPG - Penny Dreadful One Shot - Til Death Do Us Part
by Adrian S. [Featured Reviewer]
Publisher: Wyrd Miniatures
Date Added: 06/28/2017 00:25:01
Through the Breach RPG - Penny Dreadful One Shot - Til Death Do Us Part Brilliant. This is the one word to describe not only the premise for the module, but also the execution of the story. I picked this up to serve as a two-session story for my group, and it looks as though it may well turn into three. The Fated were confronted with the initial story hook and once some of the characters overcame their initial shock, resolving the case became motivator for them. It has provided plenty of opportunities for character development, good role-playing, and of course some action and adventure above and below Malifaux City. The NPCs are well-developed, most of the player questions are pre-answered by the authors, and the adversaries are interesting to portray and have a sense of purpose. I'd love to have the opportunity to run this as an intro adventure because it cements the reasons why this is a unique setting, and shows the PCs that what is 'normal' in Malifaux is anything but. Highly recommended....

Rating:
[4 of 5 Stars!]
Wyrd Chronicles - Ezine - Issue 23
by Adrian S. [Featured Reviewer]
Publisher: Wyrd Miniatures
Date Added: 06/28/2017 00:19:14
Wyrd Chronicles - Ezine - Issue 23 The Wyrd Chronicles are a great resource for those playing 'Through the Breach', not just 'Malifaux'. I've been reading these for the one-shots after my group discovered TtB and overall the quality of the one-shot modules has been great. 'Dawn on the Bayou' is a very interesting story that begins with the Fated asked to track down a missing person. What follows is a trek through dangerous terrain and a most unexpected reason behind the catalyst for the Fated's involvement. It is definitely a one-shot, and for my session I did bulk it out a little with a few more encounters and the reason for the Fated to be in the area. Even with three additional encounters (I don't mean 'combat' when I say encounter, either) we finished the module in three hours. Given that I now own 'Into the Bayou', I'd be using some of the content to round the module out if I were to run it again. However, this was a very enjoyable story that challenged the Fated to act in quite different ways to regular TtB...

Rating:
[3 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
by Dillon B.
Publisher: Grim & Perilous Studios
Date Added: 06/27/2017 19:45:15
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION) I've run many campaigns in the WFRP world since WFRP1 was released. WFRP1 was such a breath of fresh air to D&D at the time. WFRP2 remains one of my top gaming systems, and we still use it. WFRP3 was a disaster. This system, to me, is the spiritual successor to WFRP2. My only wish was that it was official. Nonetheless, I can see it being relatively easy to convert WFRP2 materials. So many great concepts and mechanics, it's almost overwhelming.

Rating:
[5 of 5 Stars!]
DDEX2-15 Black Heart of Vengeance (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/27/2017 19:19:18
DDEX2-15 Black Heart of Vengeance (5e) While i like the mystery and detective work, I found a tad bit on the, well boring side. Don't get me wrong I like it, It just feels a little lacking to me. Now, the last half, with the dungeon and the combat, I found if handled with less than "above average" caution, will hurt badly. I do like the module overall, I guess my tastes are suited in mass murder, as oppose to talking it out. I'm not sure if that says things about me or not. :)

Rating:
[4 of 5 Stars!]
DDEX2-08 Foulness Beneath Mulmaster (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/27/2017 19:04:19
DDEX2-08 Foulness Beneath Mulmaster (5e) A module with a revenge seeking Flumph. Instantly amazing. For real though, the module is good, and accentuates the feeling that mulmaster sucks both above and below. Above is oppression, below is dangerous with monsters and cult activity. The threat of sewer plague whilethe effects gets delayed, can be threatening in regards if the infected is unlucky.

Rating:
[5 of 5 Stars!]
100 Oddities for an Enchanted Forest
by Wilfredo M.
Publisher: Skirmisher Publishing
Date Added: 06/27/2017 18:58:37
100 Oddities for an Enchanted Forest This entry in the Oddities series might sound more limited than some of the others- say, 100 Oddities for a Thieves’ Guild- but don’t be fooled; the folks at Skirmisher Publishing have once again outdone themselves coming up with role-playing ideas both interesting and useful. As usual, each “oddity” refers to a plot element, ranging from just a curious encounter to major story event- most notably, there’s a recurring theme: The Wild Hunt. While the exact nature of it is left to the GM to determine, the fact that a certain number of encounters will bring about The Hunt’s appearance and eventual showdown with the players’ characters give the otherwise random collection of events a sense of unity. Each oddity is well described; as I read the book, I could not just imagine it, but also think of the gaming possibilities involved. A few entries are -again, as usual for the series- illustrated by William T. Thrasher, whose style may seem comical at first but is very detailed upon clos...

Rating:
[5 of 5 Stars!]
DDEX2-12 Dark Rites at Fort Dalton (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/27/2017 18:51:48
DDEX2-12 Dark Rites at Fort Dalton (5e) Solid, Quick and Easy Module. It was straight forward for us and the players just ran through. Most people didn't wear armor and those Crushing Wave Reavers destroyed them. :) (Also worth noting is that the cult symbol on the front is wrong. The triangle is for the cult of the black earth, and this was a crushing wave module.)

Rating:
[5 of 5 Stars!]
Vampire: the Masquerade (V5 pre-alpha playtest)
by Lothar T.
Publisher: White Wolf
Date Added: 06/27/2017 18:51:37
Vampire: the Masquerade (V5 pre-alpha playtest) While I understand this is only a pre-alpha set, and much has yet to be developed, I love the direction White-Wolf is going with this. I started playing Vampire back in 1991, in my early 20s, and played it as a very harsh horror game (with politics). By about 1993-1994, it seemed that most people were playing it as Vampires are superheroes and the horror aspect became much less pronounced. Both the rules, and the adventure, bring things back to that horror core. The Hunger mechanic, and the implications of this, force the players to face their beast in a way that hasn't been in the forefront since 1st edition (or at least some of our interpretations of that). The adventure is filled with very hard choices which balance the political 'horror' (of hard choices that might destroy your standing... or strengthen it at a cost) with the personal horror of being a damned predator. If you think that such horror is 'immature' (which in my opinion ignores the corpus of vampire lit...

Rating:
[5 of 5 Stars!]
OpenQuest
by Nicholas B.
Publisher: D101 Games
Date Added: 06/27/2017 17:12:24
OpenQuest This is a very nice iteration of the D100-based BRP system, built from the OGL spin-off that came from Mongoose Publishing's version of Runequest a few years back. OpenQuest is closer in design and style to classic RuneQuest and the old Worlds of Wonder's Magic World, with a percentile-based skill mechanic, down-and-dirty combat system (but with fewer layers of complexity, especially in contrast with RQ6/Mythras) and an emphasis on evocking the style of play most familiar to those who cut their teeth on RQ2 and RQ3 especially. With most of the current BRP/Magic World line OOP now or no longer supported, I decided to take a look at the 2017 upgrade to OpenQuest and am glad I did. Here's the pros and cons: PROS: --Great artwork in this edition. It's full color and evocative, and looks much nicer than prior editions --Good, elegant take on the BRP/D100 system with four magic systems and a sense of familiarity midway between classic Runequest and Worlds of Wonder/Magic World --Th...

Rating:
[5 of 5 Stars!]
DDEX3-09 The Waydown (5e)
by Paul W.
Publisher: Wizards of the Coast
Date Added: 06/27/2017 15:59:14
DDEX3-09 The Waydown (5e) This module is somewhat of a rarity for Adventurers League modules in that it intentionally includes a significant amount of roleplay opportunities in the first section. In addition, it rewards creative thinking and provides for XP awards for activities other than just killing monsters. The module includes two potential secret missions (OOG and LA). The recommended time allotments are pretty tight even without the secret missions, so it might be somewhat problematic to complete in a four-hour convention slot if you have faction appropriate characters for the secret missions. As another reviewer mentioned, the trip down the river in the middle section seemed to take an unnecessary amount of time, but the final encounters once the party reaches the shrine in the Underdark is much more exciting (for players and DM). The final encounters once again allow for RP opportunities and even the potential to convert one of the monsters to the party's side -- at least for a time. Overall,...

Rating:
[5 of 5 Stars!]
We Be Leshys
by Tineke B.
Publisher: Zenith Games
Date Added: 06/27/2017 15:45:40
We Be Leshys Played this at PaizoCON. It was amazing. I had a lot of fun. The leshy classes are very balanced. The story is fun and makes sense (which is important). Roleplaying opportunities were **plAnty**. You'll have a few solid hours of fun with this.

Rating:
[5 of 5 Stars!]
Wearing the Cape: The Roleplaying Game
by Michael H.
Publisher: Wearing the Cape Productions
Date Added: 06/27/2017 14:43:55
Wearing the Cape: The Roleplaying Game I've played numerous instances of Fate campaigns, coming across some interesting Fate Worlds. My group was becoming powerful enough that a Supers campaign just made sense. I saw this a few months ago, noted the price and thought it would come down like so many other books on DTRPG. And since I've bought it, it may very well *still* come down. But I'm *very glad I purchased this book.* It's written by writer/publishing team. *It's a pleasant read on every conceivable level.* It also adds some mechanics - such as breaking down skills into characteristics, skills, and resources - which refines Fate Core characters beautifully in a way that doesn't *change* what Fate characters are and how the game plays. The writing style actually smooths out some mechanics. It's a game written by a professional writer the way a gamer that loves both writing and games would write it. I'd write a game module this way if I had the writing skill; I certainly love Fate this much. Without becom...

Rating:
[5 of 5 Stars!]
Unchained
by James G.
Publisher: Frenzy Kitty Games
Date Added: 06/27/2017 13:51:58
Unchained I always grab the Indie Games and especially anything done by Gareth Graham they are always a little bit unique, and this is no exception, only 2 pages including the character sheet but already it looks interesting and has me buzzing with ideas, will be running this with my group soon I reckon. A must grab, and while your at it check out their other great games.

Rating:
[5 of 5 Stars!]
Solomon Kane
by Chris C.
Publisher: Pinnacle Entertainment
Date Added: 06/27/2017 13:22:42
Solomon Kane Original review found at: https://rpggeek.com/thread/1802946/savage-world-solomon-kane-
-review Having finally gotten around to playing this and seeing that there are no other reviews right now, I thought I would discuss what was in this book and give some of my thoughts. This game runs off of the Savage Worlds rules system. If you don't know how Savage Worlds works, there are a ton of reviews of the system all over the net. Read one of them and then come back. Also, I am not going to rate the book (within the text of the review, anyway). I will tell you everything about it and you can decide if it's something you would be interested in. If you really care about my personal opinion then yes, I really liked this game. Next, in case you are coming to this review not knowing what the heck this game is about, it deals with the world of Solomon Kane, a puritan pulp action hero from the 16-17 century who fought demons and monsters, who was created by pulp author Robert E. Howard in ...

Rating:
[5 of 5 Stars!]
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