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Caves of Shadow (3.0)
by Ismael A.
Publisher: Wizards of the Coast
Date Added: 12/08/2016 02:22:20
Caves of Shadow (3.0) An interesting primer to the 3.0 ruleset. Though I imagine that this was at one time printed and laid out for free, perhaps, to draw people into the game, the layout itself is attrocious. Still though, the content was good for its time, and the methods they employed to teach the game were laudible.

Rating:
[3 of 5 Stars!]
Blood in the Chocolate
by David W.
Publisher: Lamentations of the Flame Princess
Date Added: 12/08/2016 02:20:14
Blood in the Chocolate Another high-quality nightmare from Lamentations of the Flame Princess. As a Referee, you'll enjoy running this. This is a **very** well designed module, on all fronts: the presentation & layout are excellent information design, the story itself has great historical-fantasy verisimilitude, and it's filled to the brim with some highly creative weirdness from the mind of Kiel Chenier. I felt ready to run it after only a quick skim, something I can't say about most modules at all. There's minimal prep needed, if any is needed at all. There's a solid and simple "hook" to get a party involved, and although it takes place in a "real enough" historical Europe you could drop this into any Fantasy campaign just by changing a few names. There's even a thoughtful "Conclusions" portion, in case anyone survives. The superb "cheat sheet" style reference pages in the back of this should also become an industry standard. It all involves exploring one fully-mapped and very well described loc...

Rating:
[5 of 5 Stars!]
Scroll of Heroes
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 01:59:47
Scroll of Heroes This book is of limited scope and use, depending on your assumptions of the 2nd edition ruleset. As it is, mortals and even god-blooded are not anywhere near relevant enough for any game but one with lower level beings (Dragon Kings, Dragon Blooded) or similar. This might be a good minion book, perhaps.

Rating:
[3 of 5 Stars!]
Thousand Correct Actions
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 01:51:15
Thousand Correct Actions I really feel like they could have just pointed you at a copy of Sun Tsu's the Art of War. This is good, but it could have been included or paired with another product and been less of a production. I honestly don't think that the team at this time was up to task to make a book that is on par with "The Book of Nod" or other books in this series of "in universe fiction" that were so steller in the past.

Rating:
[3 of 5 Stars!]
New World of Darkness Rulebook (1st Edition)
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 01:49:37
New World of Darkness Rulebook (1st Edition) It is very difficult to be as into World of Darkness as I am and NOT write a review for this book. Though it has been updated many times since its release many years ago, I feel like it was at least a breath of logic into the then cluttered ruleset that encompassed the so-called old world of darkness. This rulset was, in my opinion, a very good step in the right direction, having been made from experience and good sense, created as a succinct version of a set of rules that had been applied in various ways to other rule books in the past. And while it has been updated, and while some pine for the old rules that preceeded it, there remains a certain shine to this book that glimmers with both nostalgia and an amazing design ethic that is simple and elegant....

Rating:
[5 of 5 Stars!]
Blood in the Chocolate
by Zedeck S.
Publisher: Lamentations of the Flame Princess
Date Added: 12/08/2016 00:21:06
Blood in the Chocolate Would be fun to play this with a bowl of Cherry Ripes on the table. A big, never-ending bowl.

Rating:
[5 of 5 Stars!]
Secrets of the Covenants
by Stephen J.
Publisher: Onyx Path Publishing
Date Added: 12/08/2016 00:08:42
Secrets of the Covenants When it comes to the new Lore and Fluff, which is 4/5ths of this book, I feel they've done an excellent job. It really brings out the various ways the Covenants work, and provides excellent inspiration for both players and STs. I'd give that part 5/5. For the new rules however I'm vastly disapointed. There is no thought to game balance, or things making logistical sense. It seems to be a collection of random ideas from various sources, with many providing the opportunity to easily throw a game out of wack. There's one or two nice things per Covenant, but the rest is just silly. I'd give this part 1/5. Overall I'd recommend it if you want some excellent creative writing for each of the Covenants. If you were hoping for something that would expand well upon the various Covenant powers however, I'd say you're better off coming up with your own material and saving your money....

Rating:
[3 of 5 Stars!]
Celtic (Gallic) warehouse (clt013)
by Harry K.
Publisher: WargamePrint
Date Added: 12/07/2016 21:37:27
Celtic (Gallic) warehouse (clt013) This is an awesome little kit. The textures and the layers are lovely. The roof piece needs to be 5%-10% bigger, it is just a little small (no problem whatsoever if you are proficient with Phtotshop or GIMP.) I can't wait to get onto building the rest of the Gallic Village!

Rating:
[5 of 5 Stars!]
Wreck Age: A Post-Collapse RPG and tabletop game
by Todd S.
Publisher: Hyacinth Games
Date Added: 12/07/2016 21:28:46
Wreck Age: A Post-Collapse RPG and tabletop game I enjoy the setting quite a bit. I've been looking for a good PA setting that didn't have the typical mix of monsters and magic (mutants and psionics) and this one scratches that itch. The alternate history presented is more well-thought than many, though I feel they could have left out the central part of it - The Exodus - and the setting would be no different for it. Mostly because it requires a tremendous leap of faith about future technology that doesn't add to the setting itself. I'm not big into wargaming, so the miniatures aspect of the game is lost on me though I do admit some fondness for the idea of creating such scenes - this might be a holdover from my model railroading days when I was younger. As an RPG, the rules are a bit heavy. I do love the setting though, and I can see playing in this setting with a different rule set for home games. I hope to see more expansion on this title from the publishers....

Rating:
[4 of 5 Stars!]
Blood in the Chocolate
by Customer Name Withheld
Publisher: Lamentations of the Flame Princess
Date Added: 12/07/2016 20:55:00
Blood in the Chocolate This module not only is fun and clever, but easy to use. Seriously, there are some really nice reference bits in the back.

Rating:
[5 of 5 Stars!]
CC1 Creature Compendium
by Customer Name Withheld
Publisher: New Big Dragon Games Unlimited
Date Added: 12/07/2016 17:06:13
CC1 Creature Compendium Seriously, I can’t say enough good things about this book. Without a doubt this is the best pub I have picked up here on DriveThruRPG. This manual is professional-looking, absolutely functional, and nails the old school flavor. I am running Keep on the Borderlands, and I am stocking the hills and caves with the critters in CC1. PC’s beware!

Rating:
[5 of 5 Stars!]
7th Sea Adventures: Freiburg (Boxed Set)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 12/07/2016 13:35:07
7th Sea Adventures: Freiburg (Boxed Set) This boxed set (or bundle of PDFs) provide all the information you need to visit Freiburg, widely considered to be Théah's most dangerous city. Eisen is in a mess, battered by war and this material doesn't just let your party go there, it puts you in a position to shape its future. There's an entire mini-campaign as well as the normal details you'd expect in a city sourcebook. The set consists of three books, one of which is an in-character guidebook your party can buy in the course of the game! A neat touch... The main book, City of Freiburg, is aimed at the GM. It's got a history of Freiburg, random encounters for different parts of the city, notes on government and law (including, of course, the punishments for those who fall foul of it), loads of NPCs, new rules (including resources for creating characters native to the city) and the local swordsman school. It also has the campaign, Hammer and Tongs, should you decide to run it. There are three options to consider: a party ne...

Rating:
[5 of 5 Stars!]
Scarred Lands Player's Guide (OGL 5e)
by Colin S.
Publisher: Nocturnal & Onyx Path
Date Added: 12/07/2016 11:03:55
Scarred Lands Player's Guide (OGL 5e) There was a noteable lack of inclusion of several races from the PHB (specifically Tieflings, Dragonborn, Gnomes, Half-Elves, & Half-Orcs) but they added 6 new options, plus new subraces. All the races got a bump in ability (except the Humans for some reason) so if you're going to add back in any race, you'll want to give them a similar boost. There are new options for all the classes (except Ranger) and the re-inclusion of prestige classes that have high restrictions for "multiclassing" into, to the point where they would have been better as class options. There are new half/partial backgrounds where you take one social and one regional option to form your background. New feats, equipment, spells, magic items, etc are all available too. I haven't made a thorough enough read through all these to comment in detail, but there looks to be a lot of neat content. I will say there are some new Cantrips which are really nice, with the exception of Enumerate, which lets you know exactly how ma...

Rating:
[4 of 5 Stars!]
Deadly Gardens Volume 4: Ophidian Vine
by Thilo G. [Featured Reviewer]
Publisher: Rusted Iron Games
Date Added: 12/07/2016 10:12:08
Deadly Gardens Volume 4: Ophidian Vine An Endzeitgeist.com review of the revised version This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let's take a look! We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing - it lets you use poisons to treat diseases - the patient suffers the effect of the poison once, but is not further poisoned, with the next save DC versus the disease the patient has to make being decreased by an amount equal to the poison's DC, up to a minimum of 5. Additionally, you have no risk of poisoning yourself when making poison, harvesting poisons or treating disea...

Rating:
[5 of 5 Stars!]
Uncommon Callings: Archetypes for Outcasts, Vagabonds and Pariahs
by Thilo G. [Featured Reviewer]
Publisher: Forest Guardian Press
Date Added: 12/07/2016 09:17:42
Uncommon Callings: Archetypes for Outcasts, Vagabonds and Pariahs An Endzeitgeist.com review The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1page SRD, leaving us with 20 pages of content, so let's take a look! We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter Gunsmithing as well as a battered pistol as the gunslinger - both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets the wild shot pay 1 martial flexibility as a free action to resolve all hand crossbow attack against targets within 30 ft as touch attacks. At 4th level, the archetype may expend one use of martial flexibility to halve the Stealth penalty on sniping for one round. If one-handed firearms are chosen instead, he gains quick cl...

Rating:
[5 of 5 Stars!]
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