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Animal Races: Clan of the Goat
by Thilo G. [Featured Reviewer]
Publisher: Eric Morton Presents
Date Added: 03/23/2017 05:18:05
Animal Races: Clan of the Goat An Endzeitgeist.com review This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let's take a look! The clan of the goat encompasses more than goats; sheep etc. are included...and the pdf has some intriguing cultural peculiarities - the clans know, for example, 4 genders, with pregnant females and infertile males being their own genders. Similarly, to wear or not to wear shoes is an important ideological statement! It is these little tidbits that make sense, that make these come to life! Muskox are mostly neutral, sheep mostly good and lawful and goats mostly evil and chaotic, tapping into the iconography of real world religions and blending them in a smart way with the race's flavor. Members of the clan of the goat, these guys are medium humanoids with the faun subtype, gain low-light vision and a +1 natural AC-bonus that increases to +2 at 10th level....

Rating:
[5 of 5 Stars!]
Village Backdrop: Lanthorn (SNE)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/23/2017 05:16:06
Village Backdrop: Lanthorn (SNE) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Lanthorn is a peculiar settlement - named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers commissioning magic items, the village also is home to a thoroughly atypical tribe of matriarchal goblins the Flaming Skull tribe, who also act as the village's miners, digging strange and potent metals from the earth for their eldritch masters. The...

Rating:
[5 of 5 Stars!]
Village Backdrop: Lanthorn (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/23/2017 05:14:17
Village Backdrop: Lanthorn (5e) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Lanthorn is a peculiar settlement - named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers commissioning magic items, the village also is home to a thoroughly atypical tribe of matriarchal goblins the Flaming Skull tribe, who also act as the village's miners, digging strange and potent metals from the earth for their eldritch masters. The...

Rating:
[5 of 5 Stars!]
Village Backdrop: Lanthorn
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/23/2017 05:10:40
Village Backdrop: Lanthorn An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Lanthorn is a peculiar settlement - named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers commissioning magic items, the village also is home to a thoroughly atypical tribe of matriarchal goblins the Flaming Skull tribe, who also act as the village's miners, digging strange and potent metals from the earth for their eldritch masters. The...

Rating:
[5 of 5 Stars!]
The Perilous Wilds Survival Kit
by Jean-Baptiste B.
Publisher: Lampblack & Brimstone
Date Added: 03/22/2017 20:32:08
The Perilous Wilds Survival Kit Very disapointed by the presented templates. There's even pages with only a title and lines to write on. The layout of pages is not esoecially nice. The only somehow correct templates are for Steadings (half a page, the rest is plain lines) and Follower records (1/3 of a page, repeated 3x to fill a full page). I feel this is material that should have been included with Perilous Wilds or given for free. I regret buying this. It's a shame because Perilous Wilds is such a great book.

Rating:
[1 of 5 Stars!]
Dragons: 2.5D Model Kit
by Michael K.
Publisher: Trash Mob Minis
Date Added: 03/22/2017 17:58:03
Dragons: 2.5D Model Kit **These dragons are cheaper than dice.** This is a good product. The completed minis look amazing. The art style is fantastic and original and really eye-catching, with vivid colors that don't look washed-out from across the table. The dragons look great on the battlefield, or just as a decoration perched on your table. Considering the high quality of the art and the cleverness of the 2.5-D build, the price is an incredible bargain, at about sixty cents per dragon for the pdf, plus printing cost. The minis are easy to cut out, and easy to assemble. They require no special tools: Although a hobby knife is best, I tried using scissors and a glue stick and ran into no problems. The cheap cost of printing combined with how easy they are to build means that you could easily give the dragon away to one of the players at the end of the night as a memento or trophy. There are some areas where this product could be improved: pdf layers would be very much appreciated, but there are...

Rating:
[4 of 5 Stars!]
The Illuminated Edda
by Casca C.
Publisher: Pendelhaven
Date Added: 03/22/2017 16:36:47
The Illuminated Edda A pristine and beautifully illustrated work. Worthy of any RPG bookshelf, or that of scholar of northern myths.

Rating:
[5 of 5 Stars!]
Nerzugal's Game Master Toolkit
by Stefan B.
Publisher: Nerzugal Role-Playing
Date Added: 03/22/2017 15:20:02
Nerzugal's Game Master Toolkit Great book to have, regardless of if you use the adventures and monsters within or use the plethora of ideas contained within for your own adventures. There's plenty for all tastes containing 5 well written stand alone dungeons and 5 one off adventures. I particularly like the puzzles section as they can quickly be inserted into a game that your running. The Bestiary is also top notch with new and unique monsters that will keep your payers guessing. A lovely addition to any gamers library.

Rating:
[5 of 5 Stars!]
Swords of Strange Aeons
by Customer Name Withheld
Publisher: Mystic Beard Games
Date Added: 03/22/2017 14:48:31
Swords of Strange Aeons Swords of Strange Aeons is an Ultra-light RPG where the mechanics of the game take a back-seat to the narrative. While the game itself was designed with the presumption of familiarty with RPGs on the players' end, I feel that those new to the hobby could pick this game up quite easily as it is not bogged down by 300 overwhelming and intimidating pages of rules, setting, backstory, pantheons, spells, equipment and adventure hooks. That being said, Swords of Strange Aeons does appeal to me as a veteran roleplayer for a few reasons. Firstly, the lack of a major ruleset gives players and gamemasters alike a huge amount of creative freedom. This comes in especially handy when running a campaign that has big ideas, but lacks a good system to support those ideas. Secondly, the ease of which an action is resolved makes the game flow better and de-railing to look up ability descriptions and obscure rules happen far less often. And finally, the result of the die roll allows the player in q...

Rating:
[3 of 5 Stars!]
Cryptworld
by Eric C.
Publisher: Goblinoid Games
Date Added: 03/22/2017 14:16:26
Cryptworld Why I do not like the game is because they didn't fix the key problem that old Chill had. Numbers often exceeded 100 in this percentile driven game. Basically you never miss or fail a skill roll unless the CM puts a difficulty on what you are doing. This makes more experienced players hindered because they are more experienced. The whole sequence of combat was something nobody did, is outdated, and should've been redone. This really feels like the intention was to just copy the old game and put it out as something revised. I loved Chill and wanted to love this but nothing was improved and everything taken out was missed. Basically 2nd edition will do just fine. Positive note: Nice getting the artist from the original Chill to do this....

Rating:
[2 of 5 Stars!]
Trail of Cthulhu: Flying Coffins
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 03/22/2017 13:58:11
Trail of Cthulhu: Flying Coffins This adventure takes us back to the First World War, to early 1918 with the Investigators as intrepid pilots in the British Royal Flying Corps. The German pilots seem unnaturally successful... and of course, Mythos creatures are behind it all. How will our brave aviators get on? The background material explains which Mythos creature is to blame - they're to be found in the atmosphere around 20,000 and resent these pesky impertenent humans in the flying machines intruding into 'their' airspace. At least they don't care if the intruders are British or German, they are annoyed by all of them! Or at least, not until one of the Germans paints a 'good luck' sign on his aircraft - unfortunately one suggested by a sorceror relative who showed him how to draw a Yellow Sign. The spine of the adventure is laid out, and with the help of no less a worthy as Arthur Conan-Doyle (currently working as a war correspondent) and the urging of Military Intelligence, the Investigators find themselves eng...

Rating:
[5 of 5 Stars!]
Greenwood: A GM reference for Dungeon World, Volume 1: the forest
by Logan H.
Publisher: Rocks and Roots
Date Added: 03/22/2017 12:11:31
Greenwood: A GM reference for Dungeon World, Volume 1: the forest Lots of great ideas here. It's like a toy store for Dungeon World GMs.

Rating:
[5 of 5 Stars!]
Witches of Hagswallow Adventure OG01
by Timothy B. [Featured Reviewer]
Publisher: Sleeping Griffon Productions
Date Added: 03/22/2017 11:43:13
Witches of Hagswallow Adventure OG01 Witches of Hagswallow Adventure is an adventure for Battleaxes & Beasties. It is 47 pages, color covers, Black & White interior. Designed fro 3-6 characters of 2-3 level. It can be run directly after the included adventure in the corebook and gives more background on the setting of the Borderlands of Zarteth. It is a great example on how even the simpleist monsters can be used to great effect. The "witches" are not witches of course, they are harpies. But for all practical purposes, the might as well be. After all these are 2nd level characters; most have just learned which end of the sword is the dangerous one! There are a lot of great maps, a bunch of new monsters and it expands the world a little bit more for the players. The adventure also comes with pre-generated characters. Everything comes in the PDF, but separate files are also included....

Rating:
[5 of 5 Stars!]
Battleaxes & Beasties
by Timothy B. [Featured Reviewer]
Publisher: Sleeping Griffon Productions
Date Added: 03/22/2017 11:32:42
Battleaxes & Beasties Battleaxes & Beasties is a core rule book from Sleeping Griffon Productions. It is based on Swords & Wizardry, but has some interesting quirks of it's own. The book is 175 pages, black & white interior with color covers. There are hardcover and softcover options, I am reviewing the PDF. We spend a couple of pages going over the basic "what is roleplaying" and "what are these funny dice". We have all seen this a 1000 times, but it does make it work well for a new player. Indeed the whole book is great for anyone that has never played before. Since this is based on S&W we have the same basic six Attributes and modifiers. It is not till we get to the classes that we some changes. Now B&B can act as a standalone game, there are enough classes here, but it can also act as a supplement to and other S&W-based game. I could not help but feel there was a certain level of, well, camaraderie between this game and The Hero's Journey. Both fall closer together on the "Heroic vs Muder H...

Rating:
[5 of 5 Stars!]
The Legacy Weapon - A Dungeon World Artifact and One Shot
by Logan H.
Publisher: Encoded Designs
Date Added: 03/22/2017 10:45:46
The Legacy Weapon - A Dungeon World Artifact and One Shot I heard about this on the Discern Realities podcast and couldn't wait for it to come out. I was delighted to find that it surpassed my expectations! This is a really cool way to make a one-on-one game of Dungeon World possible. I can't wait to use it.

Rating:
[5 of 5 Stars!]
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