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Arms of the Chosen
by Ryan L.
Publisher: Onyx Path Publishing
Date Added: 11/30/2017 09:03:45
Arms of the Chosen Really fantastic book which gives players a slew of fun toys to play around with and inspiration for the players to create their own. The weapons all have really awesome Evocations, even at the base level. I still haven't looked as much into the trinkets and armor but what I saw tickled my fancy. Of course the big selling point is warstriders that are actually both really freaking badass as well as actually playable. More to the point while they are powerful, they're not invincible. They offer players a way to fight similarly massive foes, a way to make a foe or battle more memorable/difficult, or a focus for an entire campaign. All in all, very much worth the price and I can't wait for the rest of Exalted 3e's books....

Rating:
[5 of 5 Stars!]
Fane of the Undying Sleeper Collector's Edition
by Megan R. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 11/30/2017 08:20:25
Fane of the Undying Sleeper Collector's Edition To be honest Coldwater doesn't sound the idea place to visit. Full of smugglers, shrouded by mist and muddy underfoot... but you may find adventure there. Coldwater, the author explains, is situated in the Duchy of Ashlar but may be placed anywhere suitable in your own campaign world. The village itself and other locations for this adventure are detailed richly, but everything else is vague enough for you to use it in conjunction with other material within your game. We learn of a demon cult and the demon being worshipped, obscure enough that you can slip him in too (unless you prefer to substitute a better-known evil being of your own). Background done, the adventure begins when the party arrives in Coldwater. Several hooks are provided to get them there, but whether they went there to find it or not, they will soon hear about or stumble across some slimy steps leading down into an area that's nearly always underwater. Yet in a couple of days time the tide is low... This give...

Rating:
[5 of 5 Stars!]
Orbis Mundi 2
by Geoffrey S.
Publisher: Phalanx Games Design
Date Added: 11/30/2017 07:41:32
Orbis Mundi 2 A very complete and helpful product which delivers its promise : to give its reader insights into European medieval life. Useful for everyone wishing to have an medieval historical RPG or a more precise medfan one.

Rating:
[5 of 5 Stars!]
Republic
by Geoffrey S.
Publisher: Mutant Chiron Games
Date Added: 11/30/2017 07:34:22
Republic Being more interested in playing political RPG than investigation ones, I find the proposal of Republic very interesting. The take on the Gumshoe system could probably be more useful than the original one. IMO, it is on the verge of a full diceless system, which for me is a very good point. Form may be lacking a little, even for a pwyw product : - typos a second language English person like me can see, - a handful of pictures from the public domain would have given a better mood to the game. Still, a well deserved 5 star product, because of the cleverness poured in it....

Rating:
[5 of 5 Stars!]
10 Vampire Magic Items (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 11/30/2017 07:21:10
10 Vampire Magic Items (PFRPG) An Endzeitgeist.com review This expansion-pdf for Rite Publishing’s phenomenal „Play VTM-style vampires in PFRPG“-toolkit „In the Company of Vampires“ clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look! This review was moved up in my reviewing queue at the request of my patreons. Okay, we begin not with the first item, but with an optional rule – the pdf introduces Blood Crafting. Warlock blood nobles (aka, the Tremere-stand-ins) have, RAW, a bit of a problem with crafting; this issue is addressed by the blood crafting rules. The vampire requires a blood magic blood talent equal to or greater than the level of the spell required; blood magic VI would, for example, act as a substitute for spells of level 6 and below. To make up for this increased flexibility, the crafting vampire employing blood crafting must expend the spell level of the emulated spell in cruor points on ev...

Rating:
[5 of 5 Stars!]
Adventure Fantasy Game
by Thilo G. [Featured Reviewer]
Publisher: Lost Pages
Date Added: 11/30/2017 07:19:41
Adventure Fantasy Game An Endzeitgeist.com review This game clocks in at 102 pages of raw content once you take away ToC, editorial, etc. (101 if you don’t count the index). My review is based on the softcover print edition, fourth printing, 10th revision to be more precise. The book, as usual for OSR-games, is in 6’’ by 9’’/A5-format. This review was requested by my patreons. Okay, so Adventure Fantasy Game (AFG) can be considered to be an OSR-game, but it is one that strongly deviates from the roots of the game. The tag-line is “New School Mechanics – Old School Adventure Gaming” – sounds interesting right? Well, the first and most obvious deviation from e.g. Labyrinth Lord, S &W or LotFP would be that this system only employs d6s – it is based on the 5MORE-design of David Bowman. Its goal is to teach roleplaying quick and one of the best components of this book is the organization: Whenever you find yourself looking for rules, the book tells you where to find them. This begins in the introduc...

Rating:
[3 of 5 Stars!]
Plague City
by Ian F W.
Publisher: Stuffer Shack Press
Date Added: 11/30/2017 03:23:26
Plague City Positives: I think this is a great side-quest, and I intend to use it at some point. The vampire abilities are pretty neat and quite unique. Negatives: Some of the language is very modern , but that's easily rectified by the GM. Overall: 5/5. The negatives do not detract enough from the plotline to make this a cool, well thought out and nicely presented story-arc.

Rating:
[5 of 5 Stars!]
Gravity Age: Mutant Menagerie
by Michael S.
Publisher: Stroh Hammer
Date Added: 11/30/2017 01:28:34
Gravity Age: Mutant Menagerie The book is 77 pages on how to make mutant heroes and monsters as well as a brief definition of the term Mutant. The mechanics are very similar to what I have seen in D20 Future and in the Alterkine series, but this comparison is not meant in any way shape or form to diminish what was accomplished here. Both the other books are from the past and while the one book tries to use the old d20 modern system and tweak and work in this current climate, Mutant Menagerie is meant to e a set of options for Starfinder. As a GM I like optiions both for persons and monsters I throw t my players and as a resource to offer my players should they want it. If I had any complaints about this book it is that is in pdf only and I should like to have it both pdf and print, especially as a resoure that I can have at the table for any player to just paw through especially at character creation. In short I like this book a lot and would recommend it to anyone that would like to add mutants to their games as a...

Rating:
[5 of 5 Stars!]
The Hollow West
by Dillard R.
Publisher: D101 Games
Date Added: 11/29/2017 23:47:50
The Hollow West BLUF:This is too lite. The idea behind the setting is fantastic. Cowboys vs Dinosaurs vs Native Americans vs Cattle Barons vs Power Hungy madman vs Occultists vs Serpent Men vs Atlanteans and I am sure I am missing somebody. Frankly the mash up is very satisfying. What isn't satisfying is the lack of a good engine. Fortune absolutely guts Fate Core and FAE for the sake of simplicity. If you want simple use FAE. If you want more crunch use the myriad tools available from Evil Hat to tweak Fate Core. Hollow West uses a simplified Fate system and advertises it as self-contained. However, the author is relying on scanty rules, with few examples, and implicitly that you have seen/played Fate or FAE before. Fate Core is full of examples because it isn't a game familiar in style to most RPGs out there. It is Theater of the Mind with the players having as much control of the story as the GM. This is unfamilar territory for most players/gms. It needs more explanation than is present in the ...

Rating:
[3 of 5 Stars!]
Contagion: The Berlin Chronicles
by Alex C.
Publisher: White Wolf
Date Added: 11/29/2017 21:41:06
Contagion: The Berlin Chronicles Really enjoyed this one - the original Berlin by Night is classic and I loved visiting it again. These type of continuation products are great, wish there were more like it!

Rating:
[5 of 5 Stars!]
Farm, Forge and Steam
by Jason S.
Publisher: Phalanx Games Design
Date Added: 11/29/2017 21:23:45
Farm, Forge and Steam Crop yield statistics for ancient times (up to the fall of the Roman Empire) and into the early Dark Ages are very low, far lower than that given by period sources. Also, this work assumes the beneficial nature of monastic intitutions, and while there is some evidence they were beneficial there is also evidence that their activities actually set agriculture yields back millinia by destroying beneficial strains through breading worse-yielding strains with superior survival charactertics. Also ignored is the serious regression in technology experienced in Europe during and after the fall of Rome, this includes the loss of many farm technologies and methods. All of these contributed to the low-yield agriculture experienced during the late Dark Ages and Early Medieval. Also inaccurately represented is the nature and frequency of famine. Famine in some regions was very rare, in others more frequent. Decades might pass between famines, and centuries between very bad famines. Many famines ...

Rating:
[1 of 5 Stars!]
RPGPundit Presents #9: The Book of the Art of Hours
by Eric F.
Publisher: Precis Intermedia
Date Added: 11/29/2017 20:37:08
RPGPundit Presents #9: The Book of the Art of Hours So I went to Rpg Pundits publisher & asked to get myself a copy of RPGPundit Presents #9: The Book of the Art of Hours. for review. This isn't a regular book of hours, a regular book of hours is, "a Christian devotional book popular in the Middle Ages. ... Like every manuscript, each manuscript book of hours is unique in one way or another, but most contain a similar collection of texts, prayers and psalms, often with appropriate decorations, for Christian devotion." Umm no this isn't remote a book like that, instead this a book of magick & occult knowledge that I happen to know something about. This is a text of occult knowledge that I wished I had when running Lamentations of the Flame Princess & Dark Albion. Why because the Book of the Art of Hours provides rites & rituals that do something different & unique within an occult context that a wizard needs within an old school campaign that makes him or her unique & dangerous. Like many occult & magick texts this one is ascribed to ...

Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 11/29/2017 15:18:52
DDAL07-06 Fester and Burn (5e) I liked this module a lot. Spoilers ahead. It has some amusing personalities—I particularly enjoyed playing up the dwarf in the pit screaming and shouting "Aaaa! Aaaaaa! I don't wanna diiiie!" to occasionally interrupt the exposition section, and having the Dragonchess-playing flameskull picking things up with his mouth to move them around and then talking to the players with his mouth full. The combats were fun and made good use of the death curse rules to increase tension, with the burrowing worms potentially causing instant death and the wraith-type enemies potentially draining max HP. I didn't kill anyone, but I think I put the fear in my players. The boss has maybe a few too many concentration spells in their kit—can't have Cloudkill and Greater Invisibility up at the same time, for example—so I would recommend tweaking it a little. Maybe replace Cloudkill with Synaptic Static, etc. The module is nice and short, running about 2–3 hours, with a section that you can skip if...

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Galley
by Jason I.
Publisher: 0one Games
Date Added: 11/29/2017 12:41:35
0one's Blueprints: The Galley The floor plans are not mini-friendly, and areas aside from the main deck are not mapped at all. the elevations ofthe ship are all very nice, but are of no use to the average gamer. I have liked many of Oone's products in the past, but this is one you can skip.

Rating:
[1 of 5 Stars!]
ARES Expanded Rulebook
by Customer Name Withheld
Publisher: Majestic Twelve Games
Date Added: 11/29/2017 10:20:02
ARES Expanded Rulebook Just picked this up, and haven't read or played any other skirmish game rules that look as good as these. Only wish is that there was a more active community of players still contributing material for it.

Rating:
[5 of 5 Stars!]
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