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Shadows over Vathak: Player's Guide to Vathak
by Customer Name Withheld
Publisher: Fat Goblin Games
Date Added: 08/11/2017 16:18:35
Shadows over Vathak: Player's Guide to Vathak This setting is a reimagining of Lovecraftian pulp fantasy with a bit of Poe and Gothic fantasy added for good measure. There is great attention world-building in the book, with in-universe logic added to help visualize the setting. Of particular interest is the take of the setting on Mythos cults, one of their tricks is that they use the theme of Elementalism well to disguise their true nature (and the authors make a point to note that "Join us and go utterly insane" is very far from how a cult recruiter operates). My favorite aspect of this setting is that it doesn't try to "be everything." Yes, it borrows from Victorian fantasy and Lovecraftian lore, but it doesn't borrow every aspect of that earlier period of fantasy. Of particular note is a lack of outsiders in the setting. It is stated that they are rare, because the main enemies are supposed to be the abominations, cults, and Great Old Ones of the Mythos fantasy. I suppose I should add the caveat that the setting has its *own* G...

Rating:
[5 of 5 Stars!]
INDEX CARD RPG Vol. 3
by che C.
Publisher: RUNEHAMMER GAMES
Date Added: 08/11/2017 16:10:45
INDEX CARD RPG Vol. 3 Awesome. I love the simple striking images. Light hearted and ambiguous enough to promote fun and imagination. Using these cards to plan, relieves the creative pressure. Using the cards alongside or instead of crafted rooms, dramatically reduces craft/prep times

Rating:
[5 of 5 Stars!]
Armor and Weapons of Legend
by Adam D.
Publisher: Cian 's Basement Books
Date Added: 08/11/2017 15:57:03
Armor and Weapons of Legend This little product is 10 pages of magic weapons and armor that have a real, human (or elven, or dwarven, or halfling...) history behind them. Each one exudes humanity and frailty, and the stories are full of love, heartbreak, loss, and pain. Many of the legends follow a common theme: that weapons are for violence and not glory, but are often necessary to right the wrongs of the world. There's also a fairly unique idea implicit in the legends, that **magic weapons and armor are magical because their owners did amazing things with them**, not because some wizard enchanted them. That is, they weren't magic before they were used, over and over, in the commission of great deeds. Legend makes magic; magic does not make legend. The people in the stories are believable, but also forgettable, because a lot of them are *just normal people*. This is not a criticism, but praise of the product. The idea that normal people held these weapons before the PCs saw them reminds the PC that they c...

Rating:
[5 of 5 Stars!]
Castles & Crusades Players Handbook 7th Printing
by Bruce M.
Publisher: Troll Lord Games
Date Added: 08/11/2017 15:32:45
Castles & Crusades Players Handbook 7th Printing This is a great book with some great material. It is filled with excellent art and is very well written and put together. I highly recommend this book for both collectors and regular gamers alike.

Rating:
[5 of 5 Stars!]
PC Pearls
by Bruce M.
Publisher: Goodman Games
Date Added: 08/11/2017 15:30:11
PC Pearls This is an awesome book that can provide loads of inspirationand creativity for PC backgrounds. This is a must have for all kinds of players and Gamemasters alike. There is so much to this book that will help with developing character backgrounds. If you are one of those players whose character is just a bunch of numbers on a sheet and you don't do backgrounds then this product is not for you.

Rating:
[5 of 5 Stars!]
You're Gonna Die Screaming
by Thomas R.
Publisher: Misfit Studios
Date Added: 08/11/2017 15:16:00
You're Gonna Die Screaming From the title, it's immediately apparent that this is intended to be a joke product, or at least a lighthearted one. The pertinent question then becomes; is it funny? It isn't. You might laugh at the idea, once, but then you're left with 22 pages of being told that the Commoner class doesn't have options. Having read this product, from cover to cover, I don't feel that I've gained anything from the experience.

Rating:
[2 of 5 Stars!]
Aftermath! Asteroid Cybele: THe American Wasteland
by George T.
Publisher: Fantasy Games Unlimited
Date Added: 08/11/2017 13:04:20
Aftermath! Asteroid Cybele: THe American Wasteland Played and run Aftermath! since '82 (or 83?) System is wildly adaptable to game play types and adventure styles. Just purchased Cybele last week. Read it cover to cover. Don't like the premise of the disaster but(!) I am going to use a huge amount of the scenarios and groups that are in the book for my own campaign. For me, great buy. Very happy with it.

Rating:
[5 of 5 Stars!]
Aftermath! Magic!
by George T.
Publisher: Fantasy Games Unlimited
Date Added: 08/11/2017 12:58:40
Aftermath! Magic! I've run Aftermath! campaigns since 198(2?) and I love the system because it is so versatile. I've used just about every genre of 'disaster' or 'aftermath scenario' out there; Bio War Plague; Zombie outbreak; Nuclear War; Mega Tsunamis from the California Plate collapsing; Mars Invades; Aliens Invade: Dimensional Rift; and a few other variations. I've used time frames from: Just after; 10 years after; 200 years after; My 'crew' spent months inputting the stats from nearly 500 weapons into Aftermath! just before the 'Technology Book came out. Although really upset that the book appeared right after we had done all that work, it WAS comfortingh to see that by following the stats in the books, "our weapons" that were listed in the book were all nearly identical with the Addendum. One thing I've never been happy with, is the home-brew system for "Magick" I developed for one adventure set. Now,Aftermath! Magic is out and, I LOVE IT. It fits well into the system and the minor tweaking in...

Rating:
[5 of 5 Stars!]
The Ninth Eye
by Evan P.
Publisher: John Wick Presents
Date Added: 08/11/2017 12:10:55
The Ninth Eye I bought this primarily to see a good example of how a 7th Sea adventure is constructed, and that's what I got! The theme is not really in line with what I want for my games, but I thought it was well-written and useful for my purposes.

Rating:
[5 of 5 Stars!]
Dreamchaser: A Game of Destiny
by Michael P.
Publisher: Imagining Games
Date Added: 08/11/2017 11:59:09
Dreamchaser: A Game of Destiny Dreamchaser does what so many games try to do; it hands narrative control over to players. But it does so in a way that forces players to really use their imagination, and encourages critical thinking to make your limited skills work for you (or against you). At times, the game can almost feel GMless because the flow between player and Guide narrative is so seemless and fluid. At the same time, the structure exists to drive the story in a more traditional way if players are floundering. This is the real strength of Dreamchaser: Emergent storytelling. It's almost impossible to get through a session of this game without saying, "Well I didn't see THAT coming." Even though, by design, you technically know where the story will lead. Rules are light enough to encourage even the greenest of gamers, while still giving enough knobs to tweak for the experienced crowd. Character creation is a fun and interactive experience that is core to the game itself. Dream Mapping may be my favor...

Rating:
[5 of 5 Stars!]
Shadowrun: Anarchy
by Marc F.
Publisher: Catalyst Game Labs
Date Added: 08/11/2017 11:52:02
Shadowrun: Anarchy An easier Shadowrun game is desperately needed an the narrative idea of Anarchy is quite interesting. But unfortunately the book is just terrible as it simply fails to explain the rules. It starts with very basic stuff. Does the glitch die also count for the test it is rolled with? No answer in the rulebook. It gets far worse when you come to the interesting parts, like shadow amps. In the end your Rigger's drones have values like A and D that are just not explained anywhere. Even worse the information that is contained in the book is often hidden in places. This can not be fixed with errata. The book is conceptually broken. In my opinion the rulebook needs small chapters about the individual professions, with easy examples for the standard tasks that a rigger or a technomancer needs. You might think, easier SR rules would help attracting new people, a young generation of role-players. I doubt it, since you need to know the full SR rules to make sense of the Anarchy rules. ...

Rating:
[1 of 5 Stars!]
Death Frost Doom
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 08/11/2017 11:09:37
Death Frost Doom An Endzeitgeist.com review This module clocks in at 66 pages (obviously!), 1 page front cover, 1 page logo, 1 page editorial, 1 page ToC, 1 page dead sign, 1 page back cover, leaving us with 60 pages, so let's take a look! This review was sponsored by one of my generous patreons, who supplied the means to acquire this book for a review at my leisure. My review is mostly based on the hardcover-version of the module, though I have also consulted the pdf and checked its functionality. The review is based on the fourth printing of the module, annotated and expanded by Zak S.. First things first: This is a very dark module. If you can't handle dark fantasy or really grim prospects, then this may not be for you. It is not a module I'd play with kids. (As if that needed to be said- the book's called "Death Frost Doom", for crying out loud...) There are two more things you should be aware of before we go into SPOILER-territory. One, this module will probably create a signific...

Rating:
[5 of 5 Stars!]
Shadowrun: The Complete Trog (Runner Resources)
by Lukasz L.
Publisher: Catalyst Game Labs
Date Added: 08/11/2017 10:50:44
Shadowrun: The Complete Trog (Runner Resources) It reminds me those old White Wolf books, with a lot of pointless in-universe talking and a horde of overpowered NPCs.

Rating:
[2 of 5 Stars!]
INDEX CARD RPG Core Set
by Michael W.
Publisher: RUNEHAMMER GAMES
Date Added: 08/11/2017 10:47:10
INDEX CARD RPG Core Set I really wish I would have read the entire description. I missed the part that says, "Also, you need the PDF to get character sheets, printable miniatures, online play assets and more!! PDF combos have been priced to make sure this is your absolute best value! ". So I guess I wasted my $24 since I don't have a large portion of the game. How difficult would it have been to add the graphics to the back of the printed book so customers could, at the very least, photocopy them? There are a handful of spots in the book where sentences just drop off. This is an indie publication though, so I don't expect perfection. I assume that future printings will correct these. I give this portion 1 star. The game itself is pretty good. I enjoy the enthusiasm which comes out in the writing of the author. The gamemastering section is certainly my favorite part of the book. I could see myself using his "threat timer" in a game I would run though certainly not every game session, let alo...

Rating:
[3 of 5 Stars!]
Mythic Minis 100: Horror Feats C-E
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 08/11/2017 10:37:16
Mythic Minis 100: Horror Feats C-E An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let's go! -Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6. -Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed. -Contagious Spell: Spell spreads on any failure to remove it, not just significant failures. You may also expend mythic power, based on 1/2 spell level, including adjustment, to make it spontaneously spread. Alternatively, you can expend mythic power to spontaneously make a spell contagious. Cool! -Deadhand Style: When using ki to empower unar...

Rating:
[4 of 5 Stars!]
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