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Superluminary
by Matthew L.
Publisher: Signal 13
Date Added: 05/10/2018 10:02:51
Superluminary Superluminary is the sci-fi companion to Other Worlds. To put it short: it's fab. Packed full of content in the same style as it's parent title, it offers a fantastic set of resources for anyone running or gaming in a sci-fi setting. The material can also be readily adapted to other settings and genres. It has a similar layout to Other Worlds, replete with those cool little campaign idea themes scattered througout its pages. Plus, Storn Cook artwork! I recommend picking this bad boy up if you enjoy Other Worlds; heck, even if you don't play using that system, it's still worthy of your wallet due to its applicability across the board. I can envision using this alongside Stars Without Number, or even the up-coming 40K title. Mark has a knack for puttting together games of genuine substance, evident in Other Worlds, and this is a real gem of a title; proving that quality is oft found by looking beyond the beaten track of well-known publishers and mega-tomes. We can only hope that he...

Rating:
[5 of 5 Stars!]
DDEX3-06 No Foolish Matter (5e)
by Jonathan S.
Publisher: Wizards of the Coast
Date Added: 05/10/2018 09:59:13
DDEX3-06 No Foolish Matter (5e) I've only run this once and I don't do a lot of DMing, so it's quite possible that I don't have the skills to make this module shine. The concept is a nice change of pace from your standard hack-and-slash, but it takes a lot of work on the DM's part to fill in the blanks. It has everything you could want--creepy carnival, creepy clowns, creepy maze, etc., but it somehow seems less than the sum of its parts. It might actually be better to run everything but the combats theater of the mind and not try to design and draw an entire carnival on the grid. I ran it with several people I know and play with regularly who were willing to play a RP-heavy module, but it still felt like I had to railroad pretty hard to keep them moving forward. This is not something I'd want to run with a table, especially a full table, put together at the last minute with complete strangers. ...

Rating:
[3 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG - Core Book
by Richard V. D.
Publisher: Grim & Perilous Studios
Date Added: 05/10/2018 09:43:34
ZWEIHÄNDER Grim & Perilous RPG - Core Book I've had so much fun reading through this book, and the creative ideas are flowing. Now to just convince my players that it's not scary and to no be afrade of the 700 pages.

Rating:
[5 of 5 Stars!]
Everyman Minis: Festive Armory
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/10/2018 09:39:32
Everyman Minis: Festive Armory An Endzeitgeist.com review This Everyman Minis-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look! We begin this little supplement with a brief introduction as well as a helpful note on how to present holidays in your game: Festival of Lights, Kami’s Eve and Yuletide are presented, all featuring obvious real-world iconography without requiring the integration of, say, a Judeo-Christian faith in your fantasy RPG. This may be a small sidebar, but it is one I thoroughly appreciated. Now, as you could glean from the title, this pdf focuses on magical items with a festival theme. The first of these, the neverlost compass, should bring a smile to quite a few gamers of a younger age: 1/day, you can name a specific location, whereafter, a light is emitted from the compass, duplicating find the path. (The spell reference is not italicized properly, but apart from that, I ...

Rating:
[5 of 5 Stars!]
Everyman Minis: Festive Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/10/2018 09:37:29
Everyman Minis: Festive Options An Endzeitgeist.com review This installment of the Everyman Minis-series clocks in at 7 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! We begin with two animal companion feats: The first of these, Reindeer Flight, may only be taken by elk or reindeer with 5+ HD, granting them supernatural flight at average maneuverability and a speed of 30 ft., retaining the integrity of PFRPG’s low-level flight prohibitions.. The feat may be taken a second time for +30 ft. and an increase of maneuverability to good. The second feat is also elk/reindeer exclusive and is Reindeer Glow. This allows you to go Rudolph, emitting light as a torch. Additionally, the companion can 1/day for Con-mod rounds duplicate daylight. Cool! The pdf proceeds to present a new Bardic masterpiece for Percussion and Singing, which requires 7 ranks in the respective Perform skill and has a cost of a feat or 3rd-level spell known. The Echoing O...

Rating:
[5 of 5 Stars!]
Partatingi Monster Codex
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 05/10/2018 09:36:30
Partatingi Monster Codex An Endzeitgeist.com review This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look! In case you were wondering about the cover and haven’t yet checked out the Player’s Guide to the Seven Principalities: The partatingi are indeed hand-less parrotfolk that employ their wings as fingers of sorts. This pdf should be considered to be a spotlight of sorts regarding the race, providing further options for them. The pdf does not include the base racial stats for the partatingi, thus, in order to make most of this booklet, you should own the aforementioned player’s guide. We begin this supplement with a well-written summary of life as a partatingi and some facts that can help roleplaying them. The first crunchier bits would be new alternate racial traits, 4 to be more precise. The first replaces the wing-hands with feet-hands, allowing you to basically wield weapons in y...

Rating:
[4 of 5 Stars!]
vs. Ghosts Adventure: The Ghosts of Pendergrass
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 05/10/2018 09:33:23
vs. Ghosts Adventure: The Ghosts of Pendergrass An Endzeitgeist.com review This is a one-page adventure for Vs. Ghosts and as such, it provides 1 page of content, 1 page of SRD. The following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, still here? The town of Pendergrass is an abandoned logging camp, situated at the edge of a mountainous state park, though local legends claim that this was front, and that instead, it was a gold mining camp. As such, the PCs explore a briefly-sketched gold town (nice: The cross in the church may work as a mystical relic), all while haunted by the ghost of Jonas Pendergrass, a miserly, a paranoid and potent Division VII ghost. The mad ghost, still attempting to secure his gold, can assume control over PCs and, against the backdrop, is rather cool. His wife’s grave contains the access to his hidden vault, wherein his mortal remains lie. Okay…how did he end up there? How was the grave finished, the vault closed? I like that there ...

Rating:
[3 of 5 Stars!]
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5)
by Megan R. [Featured Reviewer]
Publisher: Goodman Games
Date Added: 05/10/2018 09:21:49
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5) This module presents a three-level dungeon delve that ought to take characters from 1st to 3rd level, provided that they survive. They'll need wits, courage, and luck to triumph. There's plenty of combat but also situations that call on the party to plan, be ingenious and apply tactics rather than just rush in waving a sword and yelling! The Background sets the scene for the DM, speaking of an ambitious sorcerer in ancient times, one Tsathzar Rho. Like all such, he went a bit too far, summoning powers that were beyond even his prodigious capabilities to control, and paid the price. A price that, if those powers get their wicked way, will now be paid by the denizens of this world. Strange things are happening deep within a mountain cave complex, and they are beginning to spill out into the world... It all begins somewhere in your campaign world, where the inhabitants of a fairly isolated village ask for help in dealing with an ogre. He's lived in a nearby cave for ages, but until ...

Rating:
[4 of 5 Stars!]
Wiseguys: Demo Kit
by Jan J.
Publisher: Just Insert Imagination
Date Added: 05/10/2018 06:14:22
Wiseguys: Demo Kit Very well written. So cool it's hot. Looking forward to the full book.

Rating:
[5 of 5 Stars!]
Neath the Shadow #1 (zine)
by Stephen Y.
Publisher: Crooked Staff Publishing
Date Added: 05/10/2018 04:52:23
Neath the Shadow #1 (zine) The download includes one grey and one colour emag. Out of 28 pages, 24 are the contents. The contents of this first AoS magazine are: The Hideout: A mini adventure set in a small cave system Filiki's Axe: A magical axe with random effects. Cavern Crawler: A new monster. Arengar's House: An encounter location and NPC. Oath rules. NPC name tables: Elf, Human and Dwarf male & female names. What the guards have to say: Conversations for the PCs to overhear. The colour magazine includes some rather nice colour maps and art; while the grey emag has black & white art. Both are good. At £1.47/$1.99, it's worth the price (and the candle). ...

Rating:
[5 of 5 Stars!]
Midgard Heroes Handbook for 5th Edition
by Nathan T.
Publisher: Kobold Press
Date Added: 05/09/2018 23:59:56
Midgard Heroes Handbook for 5th Edition I've read through most of this product and for the most part I like what I see.   I don't intend to run a game in this setting but there is plenty of material here worth using: weapon maneuver options, ley lines, new conjuration spells. many of the class options are very specific and only make sense in he contex of the Midgard setting. the cleric domains just didn't cut it for me. I might not allow ssomethings as player options,   but as DM I'm totally going to build npcs with them. new races are good although in my opinion trollkin need a tweak. overall great effort by kobold press....

Rating:
[4 of 5 Stars!]
Heroines of the First Age
by Jake H.
Publisher: Voidspiral Entertainment
Date Added: 05/09/2018 23:45:14
Heroines of the First Age A very creative setting and interesting ideas in a world that features only monstrous player races. A very unique take on the system it's built off of and something I am sure people will enjoy. It has some exellent tools for generating ideas in the scope of worldbuilding and gods.

Rating:
[5 of 5 Stars!]
Faith and Fire
by Zachary B.
Publisher: White Wolf
Date Added: 05/09/2018 23:07:58
Faith and Fire The book contains great content but this version is poorly done to say the least, plus the entry for the book states its an electronic original is as false as it gets, its a scanned image and a super poor one at that. If they'd actually put up the electronic original or at least change the listing I'd improve the rating but the fact that its not even accurate is why it takes a big hit from me.

Rating:
[1 of 5 Stars!]
Wyrd Chronicles - Ezine - Issue 17
by Adrian S. [Featured Reviewer]
Publisher: Wyrd Miniatures
Date Added: 05/09/2018 21:51:48
Wyrd Chronicles - Ezine - Issue 17 As usual, my reviews of 'Wyrd Chronicles' are limited to the 'Through the Breach' module contained within. This installment gives Games Masters 'Smuggler's Run', a great story about a disrupted (and completely illegal) moonshine shipment that sees the Fated despatched to Edge Point and thence into the Bayou to investigate. This is definitely a high-spirited adventure with plenty of opportunities for laughter and general gremlin hijinks as the Fated scour the Bayou for traces of the distillary only to discover the mayhem at the heart of the moonshne shortage. Throughout this adventure there is plenty of advice on how to expand encounters, and how to develop a much longer story with this as the starting point. This would be excellent for a group that wants a break from the city to try their hand out in 'nature', or if you are looking for something more darkly humorous than the average game of 'Through the Breach'....

Rating:
[4 of 5 Stars!]
Eclipse Phase: Scott Fox - Infinite & Indivisible
by Adrian S. [Featured Reviewer]
Publisher: Posthuman Studios LLC
Date Added: 05/09/2018 21:39:59
Eclipse Phase: Scott Fox - Infinite & Indivisible This is seriously incredible. I'm always on the lookout for orchestral music either to use in-game, or as inspiration for writing games. This soundtrack achieves both with hgh production values, crisp audio, and a variation in style and tone that does not feel forced. From 'Eclipse Phase Overture' that mixes an ominous yet epic mood (and gives the sense of dark majesty for a subtley dangerous galaxy), to 'Lagrange Point 1' with it's synth minimalism that slowly builds in strangeness, to the low tension of 'Pandora Gate', and oddly (yet satisfyingly) upbat 'Sunward', the CD does represent a fine range of tracks that are flexible enough to be used in almost any science fiction setting (although I can see uses for some of the tracks in Shadowrun, and World of Darkness games). Definitely worth the cover price, and a great addition to your audio library....

Rating:
[4 of 5 Stars!]
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