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Realms of Understreet
by Caleb G.
Publisher: dicegeeks.com
Date Added: 02/10/2017 01:54:58
Realms of Understreet I'm not usually a huge fan of animal rpgs, but this looks awesome. Can't wait to run it. Please write more!

Rating:
[5 of 5 Stars!]
Strange Stars OSR Rule Book
by Eric F.
Publisher: Hydra Cooperative
Date Added: 02/10/2017 00:02:28
Strange Stars OSR Rule Book Sometimes you get to see an artifact from another alternative time period, a strange 'what if' book that ports itself into your hands. Unfortunately this sort of thing isn't real but Trey Causey has finally released his Strange Stars OSR Rule Book and its aimed straight at the heart of the Stars Without Numbers rpg system rule book as an alternative setting. "It’s the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!" This is a zipped down, stripped down, Stars Without Number setting book spun through the blender of Trey Causey's warped imagination. This book reads like a combination of a late 70's classic era Marvel space opera comic book setting with a completely different take down of the Stars Without Number setting on its own terms. So is this a good thing or a bad thing? Well, in many respects its a good thing, this book...

Rating:
[5 of 5 Stars!]
Nightmares of the Dead Dreamers (Digital Early Release)
by Customer Name Withheld
Publisher: Atramentis Games
Date Added: 02/09/2017 23:41:46
Nightmares of the Dead Dreamers (Digital Early Release) This is an incredibly well designed game, with a fluid combat and an emphasis on roleplaying and player freedom it is truly a blast to play. Just enough crunch to keep you invested in the rule set without bogging down the game and its all tied up into an incredibly evocative setting filled with wonder and horror in equal measures. I can not recommend this game enough

Rating:
[5 of 5 Stars!]
Medicinal Herbs – 1D100
by Michael J.
Publisher: dicegeeks.com
Date Added: 02/09/2017 21:22:24
Medicinal Herbs – 1D100 It is a list of 100 names of herbs - but not what they are used for.

Rating:
[2 of 5 Stars!]
Encounter Building Decks Rulebook
by Michael J.
Publisher: Eric Bright
Date Added: 02/09/2017 19:28:40
Encounter Building Decks Rulebook The rule book explains how to use the four decks. Doeas a rather good job. Mostly is is an idea generator rather than a flat out list of here is what it is. each card seems to handle 4 to 6 possible things at a time, so it really dosn't matter if the same card comes up again.

Rating:
[5 of 5 Stars!]
The Ghost and the Peddler (5e)
by Richard C.
Publisher: Goblin Stone
Date Added: 02/09/2017 18:20:03
The Ghost and the Peddler (5e) Great one shot adventure that can be completed in a few hours. My level 2 players managed to defeat the first orc camp imaginatively and figure out the plot twist ahead of time, however after peacefully resolving the situation one of them killed the steward (he didn't like his attitude towards Osin) in front of the Earls castle in full view of the guards leading to a couple of hours of unscripted fly-by-the-seat-of-your-pants DMing and one PC death! 10/10 would kill my player again!

Rating:
[5 of 5 Stars!]
DDAL05-13 Jarl Rising (5e)
by Doug M.
Publisher: Wizards of the Coast
Date Added: 02/09/2017 17:15:21
DDAL05-13 Jarl Rising (5e) Jarl Rising is poorly written. Important information is difficult to find, the descriptions of locations are jumbled, and other information seems to be outright missing. SPOILERS ... ... ... ... ... .-
.. ... ... The good things about the adventure include: the encounter with Hilloc could be interesting (though why the party should care about this hill giant when he doesn't do or say anything to set him apart is beyond me); the zombie ogres and zombie young dragons bursting up out of a frozen lake is kinda cool; there's a line on page 12 that reads, "Or, they can act like the adventurers they are and use magic and ingenuity" that made me smile. I like that bit of wry personality. Besides that, the adventure offers no real choices for the party. There are no branching decision points on how to proceed, and the most interesting choice that's inferred (but not specifically accounted for) is how to handle the encounter with Hilloc and the other two hill gi...

Rating:
[2 of 5 Stars!]
The Class Hack
by Michael D.
Publisher: Cross Planes Game Studio
Date Added: 02/09/2017 16:22:45
The Class Hack Good ideas better suited to a blog post than a product for sale

Rating:
[3 of 5 Stars!]
Tainted Lands
by Michael D.
Publisher: Troll Lord Games
Date Added: 02/09/2017 16:21:13
Tainted Lands Not very good. I expected better from the author of Metamorphosis Alpha which was the first rpg I purchased in 1977

Rating:
[2 of 5 Stars!]
Tales of the Scarecrow
by Geoff S.
Publisher: Lamentations of the Flame Princess
Date Added: 02/09/2017 16:11:50
Tales of the Scarecrow Great short adventure. It was very easy to set up, and my players had a blast. I recommend it strongly.

Rating:
[5 of 5 Stars!]
Castles & Crusades Brindisium Adventures
by Michael D.
Publisher: Troll Lord Games
Date Added: 02/09/2017 15:45:53
Castles & Crusades Brindisium Adventures   Nice to see some colour maps for a change in a Trolllord.com product, welcome to the 21 St Century

Rating:
[4 of 5 Stars!]
7th Sea: Heroes & Villains
by A H.
Publisher: John Wick Presents
Date Added: 02/09/2017 14:20:57
7th Sea: Heroes & Villains While the layout is lovely, the art is very pleasent, the system is interesting and it has good writing, my issue is, that this work is a collections of heroes I would never actually want to play, or even really follow the examples of. To me, heroes should jump off the pages, and carry you down countless plots and scene you could play out with them, but none these do so. The villians are very creative, and I don't a have problem with them. Hopefully if you get this book, you won't suffer the some issue I have with it....

Rating:
[2 of 5 Stars!]
Maze Rats
by TeamRocket G.
Publisher: Glatisant Games
Date Added: 02/09/2017 13:25:19
Maze Rats A absolute must have for any GM kit.The game itself is fantastic but really like how useful it is for its tables to be used in any rpg.

Rating:
[5 of 5 Stars!]
Hammers of the God
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 02/09/2017 10:18:56
Hammers of the God An Endzeitgeist.com review This massive module clocks in at 86 pages, 1 page front cover, 1 page editorial, leaving us with 84 pages - these are A5-sized (6'' by 9'') and thus, you can fit up to 4 on a given sheet of paper when printing them out. The font-size is appropriate when doing so, mind you, so no undue straining of the eyes. All right, it's a trope as old as fantasy gaming (older, in fact!) - the dwarven empire/civilization that crumbles. We've seen that before, right? Well, as it happens to be, the PCs have come into the possession of a map, which will lead them straight to one of the lost places where dwarves once dwelt. Now, as you may have gleaned by this, the module thus requires a dwarven civilization, yes...but as a whole, any referee worth their salt can add this into LotFP's pseudo-17th-century setting with minimal tweaking/emphasis of the mythological nature of these beings. The module is intended for characters level 3 - 5, though even stronger characters sh...

Rating:
[5 of 5 Stars!]
Deep Magic: Clockwork
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 02/09/2017 10:15:36
Deep Magic: Clockwork An Endzeitgeist.com review This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let's take a look! There are few aspects I associate as much with Kobold Press' phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey...but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard's flat) is evocative and interesting...so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into a new cleric domain, the, surprise, clockwork domain. The domain nets proficiency in clockmaker's tools and heavy armor as well as advantage on attacks versus clockworks and constructs, with the spell-dispersal making sense and good use of the new material herein. Cha...

Rating:
[4 of 5 Stars!]
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