Find Category
Free StuffFour Horsemen Blog











Read What Others Are Saying
DDEX1-08 Tales Trees Tell (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/11/2017 16:46:34
DDEX1-08 Tales Trees Tell (5e) A good mix of combat and RP. A DM who gets into the RP can really make this module sing! Have fun with the "boss" and really sell it if you can. A good mix of investigation and combat. Even my wife loved it! If you can sell the creepy factor, then this is a fun module to run and play.

Rating:
[5 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 10/11/2017 16:42:30
DDEX1-07 Drums in the Marsh (5e) This is a nice adventure if your characters are aching to get out of the city and in to the country. If you have a combat heavy group, they will be bored in the middle. This became more interesting with the advent of Volo's guide, since Volo added lizardfolk as a playable race. Some combat, but more RP in my opinion. Still a good adventure, but drawing maps can get a little challenging due to scale.

Rating:
[4 of 5 Stars!]
Light City Foes: Kingdom of Crime
by Ben S.
Publisher: Halls of the Nephilim
Date Added: 10/11/2017 15:24:42
Light City Foes: Kingdom of Crime I reallly love the Light City series and the Kingdom of Crime is a great addition to the pdfs. Full of old comic book flavor and classic art, this is a great resource for any nostalgic super hero game.

Rating:
[5 of 5 Stars!]
BattleTech: Technical Readout: 3058 Upgrade
by Simon A.
Publisher: Catalyst Game Labs
Date Added: 10/11/2017 12:20:51
BattleTech: Technical Readout: 3058 Upgrade A nice follow-up TR to 3050 and 3055 with excellent mech and vehicle drawings.

Rating:
[5 of 5 Stars!]
Shadowrun: Battle of Manhattan (Boardroom Backstabs)
by Mikhail M.
Publisher: Catalyst Game Labs
Date Added: 10/11/2017 10:15:36
Shadowrun: Battle of Manhattan (Boardroom Backstabs) Oh, boy... I am a fan of Shadowrun. I love Shadowrun products and don't mind typos and errors - the products are usually amazing despite all that. But this. This adventure is flat out terrible. I was looking for an adventure to run for a new group I assembled. I can't prepare my own adventures as I have very little prep time available, but my experience with other Shadowrun adventures has been great before this one - so I decided to buy the Battle of Manhattan. Well, this adventure requires so much prep time (or on the fly improvisation) that it pretty much defeats the purpose of buying an adventure. A ton of things are omitted or left up to the GM. Some things are not explained, like how Shadowrunners smuggle their gear on a flight to the Rotten Apple. Or why anybody wanted to hire outsiders anyway. Then there are maps with doors and stairways missing. There are some OK ideas in this, but the adventure is a mess. I am probably going to use some of the NPC stats in my...

Rating:
[2 of 5 Stars!]
5e x 5 Combat & Conditions
by Stephen Y.
Publisher: Ken Wickham
Date Added: 10/11/2017 08:08:49
5e x 5 Combat & Conditions Out of 43 pages, 36 are the content. Page 5 is worth reading, as it gives you the 'first step into the ideas, etc, the 2 authors used to convert 5th edition (d20), into d100. P7 and 8 are the contents page, listing order of combat, movement, attacking, damage and healing, traps, conditions, diseases. Some pages can appear quite 'empty', as they only contain 2-5 lines. For £0.76/$1.00, it's quite informative as a conversion.

Rating:
[4 of 5 Stars!]
DDEX2-01 City of Danger (5e)
by Jeffrey W.
Publisher: Wizards of the Coast
Date Added: 10/11/2017 07:56:28
DDEX2-01 City of Danger (5e) While this adventure does a decent job of introducing the setting of the city of Mulmaster, and includes RP, puzzles, and combat, I feel that the delivery of the story elements is somewhat clumsy.

Rating:
[3 of 5 Stars!]
Cthulhu Dark Preview
by Federico T. c. L.
Publisher: Graham Walmsley
Date Added: 10/11/2017 07:37:15
Cthulhu Dark Preview This and 'Lovecraftesque' (Based on Graham works as well) are the ONLY games around true to Lovecraft. This is the only RPG. The system is sleek, the creation guide is just the best you can find about creeping horror. Must buy.

Rating:
[5 of 5 Stars!]
The GameMaster's Apprentice: Fantasy Deck
by Paul M.
Publisher: Larcenous Designs, LLC
Date Added: 10/11/2017 07:32:37
The GameMaster's Apprentice: Fantasy Deck After purchasing and using the basic, scifi, and horror decks for some time now, it was a no-brainer to back the fantasy deck on Kickstarter. I use these decks in every game I run. I've always used the basic deck when running fantasy games, but now I have a dedicated deck for such occasions. There is so much information on each card, it's ridiculous. Especially if you are a GM who likes to wing things and improve a lot, these are the fastest way I have found to gain a bit of inspiration at the table. I highly recommend them....

Rating:
[5 of 5 Stars!]
Blades in the Dark
by michael w.
Publisher: One Seven
Date Added: 10/11/2017 05:59:17
Blades in the Dark yesterday I finished my blades in the dark campaign, and it was one of the best ones I ever ran. the system took a little while for us to get used to, but once everyone knew the all the options and all the rules it was both smooth and consistently fun: my players loved dreading every single roll, and I loved coming up with consequences, offering hard bargins, mounting ever-increasing odds against them, and watching them plan (retroactively) elaborate ways of beating them, while improvising upon unforseen events. at the beginning of the game the characters were weary and careful, but knowing every single roll can succeed let them take crazy risks non, by the end of the game most rolls succeed, but because of that they took MORE risks, so whenever they failed the consequences were dire. it worked beautifully so there was always pressure, always risks, always crazy stunts and always huge problems to plan around. this is a wonderful game, and I personally rank it as one of the best game...

Rating:
[5 of 5 Stars!]
Psychic Disciplines of Porphyra II
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 10/11/2017 05:42:44
Psychic Disciplines of Porphyra II An Endzeitgeist.com review The second pdf of disciplines for Porphyra clocks in at 9 pages, 1 page front cover, 3 pages of SRD, leaving us with 5 pages of content. It should be noted that the pdf is laid out for digest-size (A5/6’’ by 9’’) – you can fit up to 4 pages on a given sheet of paper, should you choose to do so. Most of the psychic disciplines herein employ Charisma as governing attribute for the phrenic pool – as such, I’ll explicitly note the two disciplines that use Wisdom instead. The first of the disciplines would be Dance, which covers, bonus spell-wise, the gamut from feather fall to overwhelming presence. It nets Perform (dance) as a class skill and ½ psychic level, minimum 1, as a bonus to he skill-checks. Amazing: You can make an immediate action check to dance to fortify allies against sight-based magical effects. Starting at 5th level, you may substitute Perform (dance) for Acrobatics and Fly and 13th level lets you replace thought and emotion componen...

Rating:
[5 of 5 Stars!]
vs. Ghosts Adventure: The Lights of Sand Island
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 10/11/2017 05:39:55
vs. Ghosts Adventure: The Lights of  Sand Island An Endzeitgeist.com review This adventure for the fun vs. Ghosts game clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. The pages are laid out for digest-size (6’’ by 9’’/A5), which means you can fit up to 4 of them on a given sheet of paper if you’re conserving ink. Now, first things first: The adventure takes place around mysterious circumstances in the Apostle Islands National Lakeshore – my US-readers will probably be aware of this beautiful area at Lake Superior, but for an ole’ German like yours truly, checking them out via google etc. was rather inspiring and really made me wish I could visit them. This also grounds the module in a believable sense of reality. In my review of the rules-book, I mentioned that the engine can be easily used to run games for both adults and kids. Well, this module retains this aspect. As a whole, I consider this to be a child-friendly module. As an aside: If I had the option, I’...

Rating:
[5 of 5 Stars!]
Deep Magic: Shadow Magic for 5th Edition
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 10/11/2017 05:38:36
Deep Magic: Shadow Magic for 5th Edition An Endzeitgeist.com review This installment of Kobold Press‘ Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look! Without much further ado, we kick off this file with a new sorcerous origin, the shadow bloodline. At 1st level, you gain darkvision 60 ft. (what if you already have it?) and may see through magical darkness in the range. Also at 1st level, you can gaze at a target within 60 ft. to impose disadvantage on an attack roll or a sight-reliant ability-check. This usable Charisma modifier times (minimum 1) before requiring a long rest to recharge. 6th level yields advantage on saves versus illusions and allows you to expend two sorcery points to cast blur or mirror image. 14th level allows you to step into shadows for 200 ft.-range teleportation as a bonus action, with the option to stay up to Charisma modifier rounds (minimum 1) in this interim, making you...

Rating:
[3 of 5 Stars!]
DDEX2-03 The Drowned Tower (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 10/10/2017 20:05:45
DDEX2-03 The Drowned Tower (5e) This is a pretty standard adventure. Nothing too out of the ordinary. You've got some roleplaying sections in the first half and then a straightforward dungeon crawl in the second half. The tower itself fell a liiittle bit flat for me. I wish that the floors felt more connected to each other instead of "Here's a self-contained combat encounter with some cultists. Okay, now go down the stairway...and here's another self-contained combat encounter with some cultists." They don't reinforce each other? Maybe respond to the sounds of shouting and combat upstairs and try to prepare an ambush? Instead it's written as a linear series of three encounters—and the last one is prepared for the players not because they were stomping around making a racket right above him, but because his magic item warned him somehow (a property which it does not actually have, incidentally). Oh, and I want to lodge a complaint about the weird tanks, which are kind of nonsense, as they work completely differe...

Rating:
[3 of 5 Stars!]
DDEX1-14 Escape from Phlan (5e)
by Jeffrey W.
Publisher: Wizards of the Coast
Date Added: 10/10/2017 19:38:57
DDEX1-14 Escape from Phlan (5e) I will admit to having a soft spot for this module that may colour my impressions of it. This module represents the first time, and very likely the last time, that I ever had the chance to run the world premiere of an Adventurer's League module. No one else will care about that detail, but I'm still proud of it, heh. One difficulty I've experienced with this adventure, is the introduction. In the interest of brevity, it assumes that all players agree to be teleported back into Phlan. I've had some players balk at what they consider "railroading", but honestly, if they want to adventure today, then they've already agreed. Just be aware that occasionally some will balk. After that minor hiccough, it's a wonderful infiltration and extraction mission that leads up to a final decision. I will agree with other reviewers that have said it feels very strange that the "correct" decision is to avoid the finale that the last 13 adventures have prepared you for, but I think that it also lend...

Rating:
[5 of 5 Stars!]
Displaying 241 to 255 (of 52156 reviews) Result Pages: [<< Prev]  ... 10  11  12  13  14  15  16  17  18 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates