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Dying Memoryes, GMZero RPG 2
by Scott V.
Publisher: post world games
Date Added: 09/14/2016 22:34:37
Dying Memoryes, GMZero RPG 2 This was my groups first GMless game and we had a blast. All of us had a great time and it was a very deep story with some fantastic role playing moments. Even the scenes that were very short had such a sense of forbidding and weight. Then when we the first of us became aware! Adding in the external details took the game to another level. This was a great game and i highly recomend it.

Rating:
[5 of 5 Stars!]
Civilian Starships
by Jay W.
Publisher: Stellagama Publishing
Date Added: 09/14/2016 16:09:15
Civilian Starships This is a nice little supplement for the Stars without Number. It requires the Stars Without Number (SWN) core rule book and the Skyward Steel (SS )book to use fully. It is broken up into 3 main sections. The first covers starship operation costs and clarifies the operation costs and other things in those books and has some stuff to help in determining operation cost for ships. This was pretty well written and helpful. I was surprised that it didn’t mention that Kevin Crawford , the designer of SWN, advised changing the Life Support cost for maximum crew from two weeks to one month in the past when asked about the duration on and this errata/rule change is now found in know SWN core book errata lists on several sites. Next, comes some new fitting for starships some of these I’m surprised were not in the basic book. This only takes up one page. Finally you get a bunch of pre-built ships. The ship designs are useful ones and I can see using several of them in my SWN...

Rating:
[3 of 5 Stars!]
Shadowrun: Fire & Frost
by Customer Name Withheld
Publisher: Catalyst Game Labs
Date Added: 09/14/2016 16:03:06
Shadowrun: Fire & Frost This book was my first foray in more years than I can remember into the world of Shadowrun fiction. I could not have made a better choice. The plot line was fantastic, the characters were wonderful, and even when I was able to tell a surprise was around the corner, I wasn't able to suss it out completely. I devoured the book as quickly as I could turn the digital page and it left me with a hunger for more that caused me to immediately buy six more Shadowrun novels (of varying length). Buy this book and read the hell out of it. You won;t be disappointed....

Rating:
[5 of 5 Stars!]
Curse of the Demon Stone
by Chris N.
Publisher: Alligator Alley Entertainment
Date Added: 09/14/2016 10:55:32
Curse of the Demon Stone This adventure starts off with a bang that keeps PCs and players hopping. The addtional optional material like Sorcerous Origin: Spirit Caller, new Bonds, new Backgrounds and the Sanity rules gives you stronger ties between the module and your party. Anything that can make your game feel unique with just a few tweaks is a big plus in my book. Production values are pretty good too. Can't wait for the next episode.

Rating:
[5 of 5 Stars!]
Campaign Backdrop: Hills & Mountains
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 09/14/2016 06:01:28
Campaign Backdrop: Hills & Mountains An Endzeitgeist.com review This installment of Raging Swan Press' Campaign Backdrops-compilations clocks in at 115 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with an impressive 108 pages of content, so let's take a look! This being a compilation of material, we begin this massive book with a handy list of statblcoks by CR with the respective page number for easy reference obviously included. Beyond that, the pdf provides advice for novice GMs on how to read statblocks and an extensive acknowledgement of author bios - I mention the latter primarily since I consider this aspect to be great and hope that other publishers will include the like in their books as well. Anyways, as you may already know if you've read my review of the last Campaign Backdrop, we have an organization of Raging Swan Press material in this book by terrain; where the GM's Miscellany series took content and organized it...

Rating:
[5 of 5 Stars!]
Strange Magic Expanded - The Ethercoustic Theurge
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 09/14/2016 05:58:39
Strange Magic Expanded - The Ethercoustic Theurge An Endzeitgeist.com review This little expansion for Strange Magic clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let's take a look! The ethercoustic theurge is a new 5-level PrC who gains up to +2 BAB-, Fort- and Ref-progression and +3 Will-save progression. The class gains 4+Int skills per level, no new proficiencies and has d6 HD. To qualify, you must have 7 ranks in Knowledge(Arcana) and Perform (Conducting) to show for as well as the ability to cast etherspells with 2nd level manifestations and prepare scores with at least two melodies. This being a theurge-PrC for combining composition and ethermagic,, the levels of the class stack with composition class levels for the purposes of compositions gained, effective composer level, total number of scores and number of melodies per score; in the case of the harmonicist, this also influences the number of scores that can be conducted simultaneously. Additionally, the ethercousti...

Rating:
[5 of 5 Stars!]
Mythic Module Monsters: Rune Lords 3
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/14/2016 05:48:53
Mythic Module Monsters: Rune Lords 3 An Endzeitgeist.com review This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let's take a look! What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue's twisted hillbilly horror saga "The Hook Mountain Massacre", into mythic versions. The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire damage, better healing from fire and lethal smoke pattern - with an interesting typo: The DC 187 Will-save here is probably a typo and should be 18 instead. On the plus-side, sickening smoke is nice. At CR 9/MR 3, the mythic totenmaske gets mythic power-enhanced fleshdrinking and a bite that causes horrible ennui...

Rating:
[4 of 5 Stars!]
Mythic Module Monsters: Rune Lords 2
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/14/2016 05:46:33
Mythic Module Monsters: Rune Lords 2 An Endzeitgeist.com review This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let's take a look! What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the by now legendary RotRL-installment "Skinsaw Murders", the second Pathfinder installment, into mythic versions. The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic tongues that deal acid damage and may use mythic power to enhance their jumping ability. At one CR less, the carrionstorm's mythic version may occupy the same space as allies and expend mythic power to shield allies, which is particularly cool for evil bosses conjuring forth these swarms of undead ravens. ...

Rating:
[4 of 5 Stars!]
Mythic Module Monsters: Rune Lords 1
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/14/2016 05:44:40
Mythic Module Monsters: Rune Lords 1 An Endzeitgeist.com review This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let's take a look! What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts these beasts featured in the by now legendary first RotRL, the first Pathfinder installment ever, into mythic versions. The first critter herein would be the CR 5/MR 2 Attic Whisperer - and one look at the critter makes clear that this is no hack job: White a morale-sapping aura of decrepitude, fast healing while within debris-laden areas and claws that can inflict hampering loneliness, the critter is an excellent example of really making a creature's concept shine to the level the cool creature concept deserves. At CR 2/MR 1, mythic goblin dogs not only receive the ability to cause nastier allergies, their very mere presence can also inspire nearby goblins, in particular...

Rating:
[5 of 5 Stars!]
Angels, Daemons & Beings Between: Dagon Hardcover Edition
by Lee N.
Publisher: Shinobi 27 Games
Date Added: 09/14/2016 04:48:24
Angels, Daemons & Beings Between: Dagon Hardcover Edition Magic is a dangerous and unpredictable art in the Dungeon Crawl Classics RPG and one of the ways in which an elf or wizard (although other character classes may become bonded) can seek to increase their spellcasting power is by forging a pact with a supernatural patron. This isn't a straightforward power up for a player character, however. It's an ongoing negotiation and wrestle for the upper hand with a being who's motives are unfathomable to the common adventurer. Aid and spells may be provided but always at a cost. What price are you prepared to pay in your quest for power? Patrons are a rich and rewarding dynamic in the DCC RPG experience and creative talent Daniel Bishop, Paul Wolfe and David Fisher have crafted an invaluable tome in Angels, Daemons and Beings Between: Otherworldly Edition. This is a creator owned, expanded edition published through Shinobi 27 Games and is absolutely the version of this book that you should be supporting and picking up. It's a real labour of l...

Rating:
[5 of 5 Stars!]
Design Notebook
by Jason C. [Featured Reviewer]
Publisher: Silver Gryphon Games
Date Added: 09/13/2016 18:04:27
Design Notebook For years I've gotten my hexmaps through free downloads from websites that look like they were abandoned in 1998. Now both my aesthetic desires and design needs are handled with a buck fifty download. You may ask, "but JD, why should I pay for what I can get for free?" Well, there's a few good things going on here that are worth at least a hundred fifty pennies or so. First, the design notebook is intended for note-taking, not necessarily just the production of something with the paper. Each of the notebook pages has both a type of design, and a column of lines for taking notes or, crucially for gamers, writing a legend for whatever map or diagram you're creating. Second, every page in the PDF is mirrored, so you can put it on the left or right side of a binder or other notebook without difficulty (and for lefties out there, you can use the one that fits your needs best.) Third, every page has a box for a page number, though I've also used that spot for symbols helping me...

Rating:
[4 of 5 Stars!]
Character Options - compatible with Stars Without Number
by Jay W.
Publisher: Stellagama Publishing
Date Added: 09/13/2016 15:58:16
Character Options - compatible with Stars Without Number This is an excellent little supplement that gives new background packages and training packages for the Stars Without number. A few of the packages reminded me of the old Traveler: Supplement 4 characters and some are straight from popular sci fi. For example a package to make mentats from the Dune books is included. I was actually surprised that some of the packages hadn't been offered in other SWN products before too. Cyberninja and doctors are mentioned in the core SWN book but no packages existed for them until now. The only problems and things that could be improved I could find in the PDF are these minor ones, (some of which can be easily fixed): 1.) The Free Merchant package on page 6 (7 in the PDF) is out of alphabetical order. 2.) The Pugilist on page 9 (10 in the PDF) has Artist/Martial Art as a skill. I don't follow the logic of this. Martial Arts are a Combat Specialization according to the Mandate Archive Martial Arts published by Sine Nomine for SWN. ...

Rating:
[4 of 5 Stars!]
TG0 Depths of the Croaking Grotto (PF)
by Martin S.
Publisher: Cut to the Chase Games
Date Added: 09/13/2016 14:47:57
TG0 Depths of the Croaking Grotto (PF) ***This review contains spoilers*** The adventure starts with the characters being hired to find an amulet that is lost in somewhere in the Fell Mountains. A trading caravan was transporting to the amulet through the mountains on its way to the frontier town of Kraden’s Hill. The characters can follow the trail of the attackers (degenerate toad-men) for a short while, but will have to continue exploring the mountains on their own as the trail becomes too hard to follow, if they are to succeed at their mission. Of course, once they find the lair of the toad-men, they will have to fight them to recover the amulet. The adventure ends once the amulet is returned to their patron. The first thing to understand about this adventure is that it is designed to be “old school”, therefore, not everything is quantified or explained by a magical effect found in one of the core rulebooks. For example, when the characters first arrive to the toad-men they witness their shaman summoning a foul sl...

Rating:
[5 of 5 Stars!]
Cepheus Engine System Reference Document
by Omar J.
Publisher: Samardan Press
Date Added: 09/13/2016 11:56:10
Cepheus Engine System Reference Document An excellent offering of old-school sci-fi role-playing rules similar to Classic Traveller. Cepheus presents clearly-written rules in classic flavor for everything from generating a new character in a few minutes, to building an interstellar starship, to generating a sector of space for the players to explore. Best of all, the rules are 100% OGL, so you can use this as a basis for third-party material or even repack the rules and republish them as your own variant. In other words, the Swords & Wizardry of Traveller....

Rating:
[5 of 5 Stars!]
Tephra: the Steampunk RPG
by Customer Name Withheld
Publisher: Cracked Monocle
Date Added: 09/13/2016 09:06:41
Tephra: the Steampunk RPG I was looking for a Steampunk game for a gaming group I was running a few months back. I wound up finding this game, tried out the rapid fire guide (which is a free slimmed down version to showcase its potential) and decided to buy the core book. Decided to spend some extra money and bought one of the adventurer expansions and ran it for a couple of friends of mine. We fell in love with it almost instantly, Tephra has a good balance within its system between numbers and fun. For the players who love numbers and making the perfect character type that is entirely possible and can be paired with someone who just wants to make a stragne character that they never tried. I then wound up playing this game with two other gaming group friends and according to them they went to the Tephra website and bought the full set of books in physical form as well as pdf. I recommend this game to anyone who wants to play an fun Steampunk Fantasy style game. Plus this game keeps expanding, I am on their ...

Rating:
[5 of 5 Stars!]
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