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Player's Handbook Like A Fucking Boss
by Timothy B. [Featured Reviewer]
Publisher: Kort'thalis Publishing
Date Added: 01/12/2018 10:22:31
Player's Handbook Like A Fucking Boss You gotta love Venger Satanis and his Kortthalis Publishing. He is out there doing his own thing. Doing to make the stuff he wanted to play with back in the day and if we want to come along, well great. While he takes himself far less seriously than other publishers, he takes his games and books very seriously. And it shows in his production values. Out now is Venger's latest in his "Like a Fucking Boss" series. Venger is a man after my own heart, and PHB-LAFB takes many nods and cues from Basic-era D&D, or at least his reading of it which is just as good. PHB-LAFB is not a rule book or an adventure, but a collection of various tips, tricks and odds and ends to help your game along. There are some very obvious nods to classic/Basic/OSR style play and there are nods to more modern/D&D5 style mechanics and design. The bottom line here (and a big one for me when reading this) is I can use it with just about any game I play. In truest old-school fashion there are plenty...

Rating:
[4 of 5 Stars!]
High Guard: Deployment Shuttle
by Megan R. [Featured Reviewer]
Publisher: Mongoose
Date Added: 01/12/2018 07:40:53
High Guard: Deployment Shuttle This short work not only introduces and specifies a useful (if specialised) space vehicle, the deployment shuttle, but also explores some of the uses to which it might be put in times of peace and of war. Several variants of the standard build are discussed, and the operations of Marine Assault Forces, which often use them, examined. Quite a lot packed in... and there's more! Several ideas for their use in your campaign, whether the party is riding in one or it is advancing on their vessel, are also included. The deployment shuttle is optimised to get people where they need to be, on the ground or in space. As such it is very fast-moving, and capable of operating in atmosphere as well as in vacuum. It requires a crew of two, as well as whoever is being transported (up to 36 individuals), and can operate for up to four weeks although as there are only basic facilties aboard this is not recommended. Most missions are but hours long. There's a detailed description, full statistics, and...

Rating:
[5 of 5 Stars!]
Eschatology Code
by Greg S.
Publisher: Monte Cook Games
Date Added: 01/12/2018 02:02:17
Eschatology Code This is one of my favorite adventures. It's a solid 4 hour adventure to run at a con, or to introduce new players to the game. Besides being a really fun story, I like that there are optional pieces to the adventure, to let you strech or shrink the storyline to fit a given amount of playtime.

Rating:
[5 of 5 Stars!]
Prophecy Generator
by Darryl J.
Publisher: Pink Dice Bag Publishing
Date Added: 01/12/2018 01:30:35
Prophecy Generator This book is five pages with only two being content, however those two pages are great. The three line setup of the prophecies makes for easy mixing and matching. I fully recommend this product and can imagine I'll get lots of use out of it..

Rating:
[5 of 5 Stars!]
Star Frontiers: Alpha Dawn
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 01/12/2018 01:18:49
Star Frontiers: Alpha Dawn Overall I think this is a good product but an imperfect reproduction. My copy of the color hardcover was unfortunately dinged on one corner in shipping. The cover art is not as sharp as the original product box. Also, the page alignment is slightly off in my copy, with much of the top margin exceeded by the text for the rule books, and at the bottom for the volturnus module. On a couple of pages the text actually touches the top or bottom edge. Text is clear and readable with a slight exception for black text printed over a gray fill. In those areas the text appears a little grainy. However, this is likely just the normal result of printing new copies from a scanned image. The color maps are stitched into the book so you can't just remove them for gameplay. The hardcover color reprint includes all of the content from the original Alpha Dawn boxed set....

Rating:
[3 of 5 Stars!]
Martinet
by Robert C.
Publisher: Richard T. Balsley
Date Added: 01/11/2018 22:35:44
Martinet This is a clever class addition for Pathfinder, and it fills a gap I hadn't known existed. The paladin and anti-paladin are well trodden archetypes that represent opposite alignments. Anyone who's played RPGs knows that the alignment "star" has more than two points. This class explores Lawful to the extreme, with a focus on Lawful Evil. It's well developed in powers and abilities that fit the theme, from the Auras this class eminates, to the edicts it issues. As a DM, this is the sort of villian I would love to play and have my PCs fear. I envision a Martinet as being the powerful puppet of an even more powerful evil master. The combination of combat and spell abilities drawn from an alignment/faith evoke a Darth Vader type character. Not to play devil's advocate, but there's even an additional twist on the Martinet included as well....

Rating:
[5 of 5 Stars!]
V20 Beckett's Jyhad Diary
by Randford B.
Publisher: Onyx Path Publishing
Date Added: 01/11/2018 22:12:52
V20 Beckett's Jyhad Diary This book is essentially a round-up of a huge collection of Old World of Darkness metaplot elements, updating the metaplot for twenty years later and revisiting many locations in the World of Darkness as Beckett wanders around poking his stupid nose into everything. This is a book full of interesting locations and new takes on old problems, as well as a bunch of fascinating bits of new stuff, including the secrets of the vampires of South America, the Drowned Lineages, and hints at a new take on the vampires of Africa. Other elements get re-envisioned for the modern world, so that the most famous transgender vampire is no longer a tentacled sex murderer, which I think we can all be happy for. (They are now just a regular murderer.) If you wanted a book where Beckett travels the world and people make fun of him because he prints their emails out and glues them in his diary, this is that book. If you wanted a book that weighs less than one million pounds, this is not that book. Thi...

Rating:
[5 of 5 Stars!]
The City of Greyhawk (2e)
by Cody B.
Publisher: Wizards of the Coast
Date Added: 01/11/2018 19:54:32
The City of Greyhawk (2e) Two comments before the review: 1) REVIEWERS -- this isn't the place to complain about OCR recognition and technical problems. 2) Hasbro -- thanks for another Greyhawk-branded, print-on-demand product (#3 as of 1/11/18). Why is Greyhawk so far behind Dragonlance and only now tied with the unpopular Hollow World? OK. The City of Greyhawk boxed set details the flagship city of the Greyhawk setting. Greyhawk is a fairly generic, free city of 58,000 souls on a river. The POD/PDF includes the original boxed set contents: *sewer map *surrounding territory map (forest, marsh, hills, lake bay, coast, plains) *coded city map *artistic aerial view map *23 two-page adventure cards and combined monster stats *"Gem of the Flanaess" 96-page book detailing the city and surrounding lands *"Folk, Feuds, and Factions" 96-page book detailing NPC's, power groups, plots, and four more short adventures Gary Gygax created the City of Greyhawk, but this boxed set was released after his time at ...

Rating:
[4 of 5 Stars!]
Star Trek Adventures: Core Rulebook
by Donovan G.
Publisher: Modiphius
Date Added: 01/11/2018 17:20:11
Star Trek Adventures: Core Rulebook This system is incredibly simple to get into with a surprising amount of depth under the surface. The way that Attributes/Systems can tie in to Disciplines/Departments in any way is clever, and the sheer ease with which you can hammer together a full crew for an adventure is just a delight. The entire system is buttery smooth... for adventures in the mid-to-late 2360s and early 2370s, as a Starfleet crew. That may be ultimately the system's only weakness--playing outside of that specific time period or as something other than a Starfleet crew isn't covered yet under the creation rules. This is likely by design--lots of systems do this. The core book for Exalted, at least the second edition for instance, only covered rules for playing as the Solar Exalted with some very minor touches of playing as a Heroic Mortal and tantalizing hints of playing as one of the other types of Exalted. If you wanted the rules for the Lunar Exalted, you had to pick up the Lunar Exalted sourcebook. Now...

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Sharon C.
Publisher: Wizards of the Coast
Date Added: 01/11/2018 15:36:45
DDAL07-04 A Walk in the Park (5e) My players enjoyed this; but it was tough to run. 1) Very strong suggestion: remove/avoid asking the adventurers to figure-out *how* the substance is being smuggled into the city. There's no plot to follow here even though the module text suggests this as part of what the quest-giver asks to party to do. 2) Be aware that a moderately crafty party can shut down the chase scene very quickly (less than three turns)--so be prepared with some other outcome or pay-off for the set-up of the theft. 3) If you know your players like scheming and plans and a good infiltration game, have some notion of what the final village looks like. Let them sneak in, avoid guards, and get some advantage for the final fight rather than just dumping the party in the middle of the evil ritual scene. I think final battle is fun. My group liked the "reveal" of how the grungs were involved and the monsters are fun to run. Review the tactics available to the tribal warriors; it makes them much more fun to...

Rating:
[3 of 5 Stars!]
Dark Heresy Second Edition: Core Rulebook
by Derpy H.
Publisher: Ulisses Spiele
Date Added: 01/11/2018 14:02:26
Dark Heresy Second Edition: Core Rulebook This is an improvement over the first edition in several ways. Firebombs are now balanced, and the expantion for creating Sisters of Battle is more balanced too. Character creation and development takes longer, but is way more balanced and gives way more freedom. Rules are a little more streamlined, and far better organised for ease of navigation. Exploding dice are gone, but the more streamlined crit system can still ruin your day.

Rating:
[5 of 5 Stars!]
Dark Heresy Second Edition: Game Master's Kit
by Derpy H.
Publisher: Ulisses Spiele
Date Added: 01/11/2018 13:55:20
Dark Heresy Second Edition: Game Master's Kit This is a realy useful quick reference, use it alot. The adventure that comes with it is a nice bonus.

Rating:
[5 of 5 Stars!]
Dark Heresy Second Edition: Enemies Within
by Derpy H.
Publisher: Ulisses Spiele
Date Added: 01/11/2018 13:52:01
Dark Heresy Second Edition: Enemies Within You get rules for playing as a Battle Sister. They are even well balanced. What more do you want?

Rating:
[5 of 5 Stars!]
Battle Century G
by Dylan C. [Featured Reviewer]
Publisher: Gimmick Man
Date Added: 01/11/2018 13:20:53
Battle Century G Battle Century G is a flexible, creative, and narratively brilliant tactical roleplaying game perfect for campaigns ranging from Gundam Wing all the way up to Combattler V. The basic brilliance of the system lies in what it humbly refers to as 'effects-based gameplay' - in other words, the concept that the **effects** of a given ability are in no way bound up with the **appearance** of that ability. Once freed from that narrative link, the myriad of options available in BCG (and even more in the expansion book, Battle Century Z) make it possible to portray any sort of mecha genre character you can imagine. Brawling mecha running on fighting spirit? Spry power armor that zips across the battlefield? Titanic battleships with external weapon systems? Alien beasts that warp space and time? All of that and more is achieveable with minimal effort. What's more, the gameplay associated with these various groupings of effects is diverse and enjoyable, with something to bring to the table for ev...

Rating:
[5 of 5 Stars!]
W20 Changing Ways
by Kevin H.
Publisher: Onyx Path Publishing
Date Added: 01/11/2018 13:18:41
W20 Changing Ways This is the Werewolf the Apocalypse companion I have waited for for 2 decades! This book has an absolute wealth of knowledge. This book helps storytellers and players alike understand how Metis and Lupus garou feel and act and helps you get their mindset. It also helps understand how other Garou treat them. I recommend this book to veterens and newcomers alike. This is a must own!

Rating:
[5 of 5 Stars!]
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