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Spiritualists of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 06/09/2017 07:46:14
Spiritualists of Porphyra An Endzeitgeist.com review This installment of Purple Duck Games' "...of Porphyra"-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 24 pages of content. It should be noted that these are formatted for an A5-paper-size (roughly 6'' by 9''), so you can fit up to 4 pages on a sheet of paper, if you're conscious of ink/toner costs and want this printed. We begin this pdf with new archetypes, the first of which would be the ectofletcher, who adds Stealth to his list of class skills and gains proficiency with all bows and crossbow, as well as with light armor. Starting at 1st level, the archetype may, as a full-round action, manifest 20 arrows. Alternatively, 5 may be created as a standard or move action or 1 arrow as a swift action. Starting at 2nd level, these are treated as +1 arrows, while 4th level increases the range increment of any bow used by 20 ft. At 6th level, the arrows are upgraded to +2 and are treated as the alignment...

Rating:
[5 of 5 Stars!]
Everyman Minis: Childhood Feats
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 06/09/2017 07:44:05
Everyman Minis: Childhood Feats An Endzeitgeist.com review This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with two pages of content, so let's take a look! Well, first of all - these feats are intended for use with the extremely impressive Childhood Adventures-sourcebook. If you don't already have it, consider getting it. The focus in this installment would, obviously, be feats with the Child-descriptor, though two story feats can also be found herein - you know these undoubtedly from Ultimate Campaign. And yes, I am a pronounced fan of the concept. Child-feats, just btw., come with a proper maturation benefit that is pretty much analogue with this. Anyways, without further ado, here are the feats: -Fresh Outlook: +2 save to disbelieve illusions and to Sense Motive to sense enchantments and Perception to notice invisible foes; upon maturation, you may select e.g. Discerning Eye, Psychic Sensitivity or the like ...

Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #022: Pleasure Den
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 06/09/2017 07:42:27
5E Mini-Dungeon #022: Pleasure Den An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This mini-dungeon does not make any prisoners - no introduction, nothing - but what we do get from the get-go, is a module that depicts a complex devoted to the ple...

Rating:
[4 of 5 Stars!]
5E Mini-Dungeon #021: Daenyr’s Return
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 06/09/2017 07:41:16
5E Mini-Dungeon #021: Daenyr’s Return An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! Daenyr has been gone for more than 3500 years - the nasty vampire's erstwhile temple of darkness has fallen to ruin and all'd be well. Until a cult of deranged vamp...

Rating:
[3 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Christopher C.
Publisher: Wizards of the Coast
Date Added: 06/09/2017 01:49:00
DDAL06-02 The Redemption of Kelvan (5e) Great adventure, minimal combat with lots of puzzle solving. Took 2:15 to run as my players spent a lot of time discussing rooms

Rating:
[5 of 5 Stars!]
DDEX1-06 The Scroll Thief (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 22:06:51
DDEX1-06 The Scroll Thief (5e) FIVE OUT OF FIVE. My favorite module. An honest to goodness MYSTERY. Rewards clever characters and players. Makes skill monkeys shine but still leaves plenty of good combat for the action oriented. The drop is highly sought after so there's always someone looking to go back and revisit this module. BUY IT NOW

Rating:
[5 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 22:02:28
DDAL05-04 In Dire Need (5e) IF your party just wades in, they're gonna have a bad time. So I appreciate that this module makes the party think of another solution. Really experienced players can even find ways to make sure that they never enter combat and that's truly rare in a module. The magic item is a huge hit for lots of different builds. This one is a solid 5/5 from me!

Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:50:16
DDAL05-03 Uninvited Guests (5e) A great module for introducing new players to D&D as there's a great balanace of roleplay, puzzle, and combat. The Monster mixes based on party level and certain choices vary GREATLY so you'll have any one of a dozen mixes of enemies in the last combat and the monster stat blocks at the end are quite numerous because of it. Really like the Story Award!!

Rating:
[4 of 5 Stars!]
Veins of the Earth
by Bradley N.
Publisher: Lamentations of the Flame Princess
Date Added: 06/08/2017 21:46:29
Veins of the Earth Everything Patrick makes is amazing. He's a wordy bastard who is needlessly obtuse with some descriptions or ideas but he's also endlessly imaginative and qutie clever in his handling of the mechanics of caving and underground exploration. Get this, get Deep carbon observatory, get maze of the blue medusa. Get it all.

Rating:
[5 of 5 Stars!]
DDEX3-06 No Foolish Matter (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:38:07
DDEX3-06 No Foolish Matter (5e) Setting is great, story is fun but there's WAY too much here to run it in 2 hours. This is not a module that will be easy to run without some prep to get everything laid out.

Rating:
[3 of 5 Stars!]
DDEX3-05 Bane of the Tradeways (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:35:03
DDEX3-05 Bane of the Tradeways (5e) CHOOSE SIDES. MOUNTED COMBAT. This module has stuff that you don't get to see much and is a great module to have in your hip pocket!

Rating:
[5 of 5 Stars!]
DDEX3-02 Shackles of Blood (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:32:14
DDEX3-02 Shackles of Blood (5e) Good as part of the Hillsfar arc, but this individual installment suffers from feeling like a super-straight line railroad. My party put out Herculean efforts and felt super betrayed when the pre-scripted ambush finally took them down. The Arena is unique and most players really enjoy it.

Rating:
[4 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:28:28
DDEX3-01 Harried in Hillsfar (5e) Like all of the multi-part DDIAs, about 3 of the 5 mini-adventures are a blast. One is a bit boring, and one is just confusing as all get out. That said, if your party can get themselves pointed in the right direction, the individual challenges are pretty fun.

Rating:
[4 of 5 Stars!]
DDEX03-13 Writhing in the Dark (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:24:44
DDEX03-13 Writhing in the Dark (5e) Ran this for my normal group because the warlock really wanted the RotPK +2... It only cost him his brain. :D Seriously, for a party that's not used to plane-shifting, psychic-damage dealing, brain-eating enemies, this is a fun module with a couple fights that will kick them in the pants!

Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Daniel E.
Publisher: Wizards of the Coast
Date Added: 06/08/2017 21:18:02
DDAL06-01 A Thousand Tiny Deaths (5e) Don't confuse this for a DDIA. It may have an 01 numbering but it is a buzzsaw for all level 1s. Works great at intended Average Party level!

Rating:
[4 of 5 Stars!]
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