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Summerland Second Edition
by Customer Name Withheld
Publisher: Fire Ruby Designs
Date Added: 06/03/2018 17:44:14
Summerland Second Edition I really love the setting and concepts in this game. You get a bit of that, "what the heck is going on" feeling that a person in a post apocalypic setting would get, especially one that seems to have happened not too long ago in the lifetime of everyone except very young children. The vehicle rules take up several pages, but don't seem like a good fit. Trees are everywhere and have broken up roads, runways, etc. However, example vehicles include sports cars and fighter jets as well as rules for vehicle chases. The setting material makes me think you might get a Jeep through, but a motorcycle (dirt bike type) would probably be the best choice for motorized vehicle... if you even have fuel. Aircraft rules could be left out altogether as well as chase, ramming, and vehicle mounted weapon rules. I don't get the Mad Max road warrior vibe from the rest of the setting. I dare say the vehicle rules could probably be left out altogether. The game tries to deemphasize gear, but a l...

[4 of 5 Stars!]
Adventurers! The Dungeon
by James C.
Publisher: GRAmel
Date Added: 06/03/2018 15:32:21
Adventurers! The Dungeon I have purchased a number of the settings for Adventurers! here on DriveThruRPG, and have enjoyed them to the extent that I also went to the trouble of finding and purchasing softcover editions of Adventurers! Core and Adventurers! Fantasy. As an old grognard (Gm'd my first games in the mid-70s), I enjoy its nostalgic, rules-light approach; but as a contemporary gamer I appreciate that, while simple and streamlined, the system is anything but simplistic; and I am amazed and delighted at how flexible, scaleable, and eminently hackable the whole system manages to be. I would gladly play and read Adventurers! The Dungeon over playing or reading Dungeon World any day of the week. Just a truly impressive achievement all around. ...

[5 of 5 Stars!]
Tales from the Rocket Age
by Nathan S.
Publisher: Why Not Games
Date Added: 06/03/2018 12:59:02
Tales from the Rocket Age Rocket Age smashes triumphantly off of the gaming table and onto the page. The team provide a well currated little collection of stories that perfectly capture the fun and over the top nature of the setting. Ken Spencer's Emancipation Knights was a particular stand-out, providing adventure and laughs in equal measure. For those worried about format, I found that the pdf was quite readable on my ereader, so I wouldn't worry too much about that, the content of the book far outshines any formating issues. ...

[4 of 5 Stars!]
Dungeon Crawl Classics #9: Dungeon Geomorphs
by Megan R. [Featured Reviewer]
Publisher: Goodman Games
Date Added: 06/03/2018 12:57:36
Dungeon Crawl Classics #9: Dungeon Geomorphs This is a departure from the rest of the Dungeon Crawl Classics line in that there's no plot, no adventure. Very simply, it's jam-packed with old school style floorplans for all manner of places, ready for you to build your own encounters and whole adventures around. If you have an idea floating around, but lack the time (or the talent) to draw out where that idea takes place, leaf through these pages and pick out a location. Rather neatly, there are 120 modular map segments that can be combined in all manner of ways (hence 'geomorphs'). These segments include mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Each page has four segments, and each segment has eight entrances/exits which match up with any other segment - even if you turn them around. There's no set 'up' and 'down', you decide. They are all provided with a square grid, but it's up to you what the scale is, although 1 square = 5 or 10 feet is reco...

[3 of 5 Stars!]
SotM's one shots - Mens Sana
by Matias V.
Publisher: White Wolf
Date Added: 06/03/2018 11:28:44
SotM's one shots - Mens Sana Reading through this scenario will make it so that you can easily start VTM for your friends if you're just starting out. Get it, read it, love it.

[4 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
by Rick U.
Publisher: Wizards of the Coast
Date Added: 06/03/2018 09:30:57
DDAL00-04 Winter's Flame (5e) Played this last night and my players loved it. I made some changes, which went in seamlessly because it's that kind of an adventure that can be adapted/changed easily. Great fun, good characters, and two of the main characters are now permanent parts of my campaign.

[5 of 5 Stars!]
Beastmen Race Creator (5e)
by Maester R.
Publisher: LootTheBoss
Date Added: 06/02/2018 23:55:30
Beastmen Race Creator (5e) The format is easy to follow and understand. The thought that went into making this is evident. In these pages you will find a point system for creating fun antropomorphic racial traits for your customized beast-person. You can add good, bad, or neutral traits ranging from longevity to physical and magical qualities. There are four example races already made with details in the back. This worth the price to get started making your own personalized part-animal race for your RPG.

[5 of 5 Stars!]
DM Tips for Improvisation
by Rachel B.
Publisher: The Grinning Frog
Date Added: 06/02/2018 21:43:55
DM Tips for Improvisation I enjoyed this tip sheet and definitely feel it was worth my money. I'm a beginning GM and improvisation is the thing I am the most worried about and the area I feel I need the most improvement in. This was like sitting down for half an hour with someone reassuring and experienced in the subject. I got a few concrete, valuable tips, and a lot of encouragement and room to explore my own ideas. It's short, but it's cheap, too. Probably not for someone already experienced, but for a newbie starting out, I don't regret the purchase....

[5 of 5 Stars!]
Dark Astral - ZWEIHÄNDER Grim & Perilous RPG
by Todd E.
Publisher: Grim & Perilous Studios
Date Added: 06/02/2018 20:09:01
Dark Astral - ZWEIHÄNDER Grim & Perilous RPG So much potential. It's got a Heavy Metal/2000AD/Dune/Rogue Trader vibe that really makes me want to read more. The spice must flow! Instead though, it's 6 pages of very cool background/character archtypes and the rest is weapon and gear descriptions. No joke. I'm looking forward to the full release, if it happens. I hope it does.

[3 of 5 Stars!]
by rebecca s.
Publisher: LootTheBoss
Date Added: 06/02/2018 18:46:49
Runemastery Runemastery is a great buy! It's well organized, easy to read, complete, and it makes me want to try it. There are detailed descriptions of 20 different runes, each with three different functions. There is plenty of diversity because you get to choose which order to learn the runes in. You also can inscribe runes onto just about any surface, like weapons and armor, or even yourself. This document provides everything you need to make your character a master of runes in one of four different subclasses, each of which looked fun to play. It looks like it belongs in the class section of the PHB. If you want a new class to try out, this product won't let you down. On an unrelated note, this is Rory, not Rebecca s....

[5 of 5 Stars!]
Deluxe Character Sheet
by Roberto M.
Publisher: Ulisses Spiele
Date Added: 06/02/2018 14:45:12
Deluxe Character Sheet Amazing character sheet. Detailed and wth lots of sheets to record pretty much anything you can think off. I will definetely ne using this for my TORG game.

[5 of 5 Stars!]
Changeling: The Dreaming 20th Anniversary Edition
by Keegan S.
Publisher: Onyx Path Publishing
Date Added: 06/02/2018 14:20:33
Changeling: The Dreaming 20th Anniversary Edition I'll be the first to admit that I didn't like Changeling the Dreaming when I came across it the first time. I decided to be a completionist and picked up the Dreaming 2nd edition a few years ago. The game fell flat as I read it and it didn't help that my first experience with Changelings was the Lost. That said I was skeptical regarding Changeling 20th. I decided to pick it up based on the recommendations of a few people and finally cracked it open and started reading. This game is great, the setting is more coherent, the system felt like something I could really get behind, and I fell in love. I personally can't speak to if this captures the original spirit of Changeling when it first came out (apparently, I didn't get it), but if you weren't a fan of the Dreaming I highly recommend checking this game out. I felt instantly inspired for several games within the first two chapters....

[5 of 5 Stars!]
Auto Combat Short Ramps
by Doug L.
Publisher: Dave Graffam Models
Date Added: 06/02/2018 13:14:27
Auto Combat Short Ramps The textures are nice and the pieces are exactly what would be expected. The default scale works perfectly for Hot Wheels cars and still looks good when used with 32mm models. It is a bit disappointing that the barriers are rectangular prisms but their graphics have a definite top and bottom. It would have been nice to make a single large set of barriers with arrows on them and just place them as either right or left facing arrows as needed instead of needing to make a batch of left arrow barriers and right arrow barriers. I would have also appreciated a flat fold option for the barriers like what was done on the turrets in the Auto Combat Gun Turrets pack. Those things are what kept this from being a 5 star review....

[4 of 5 Stars!]
Spheres Apocrypha: Nature Talents, Earth
by James E.
Publisher: Drop Dead Studios
Date Added: 06/02/2018 12:30:29
Spheres Apocrypha: Nature Talents, Earth **Disclaimer:** I bought a copy of this product at full price. This is a 5-page PDF, three pages of which are actually content. This product opens with five new geomancing talents, including ones that expand the radius of talents based on how many you know, provide bonuses to your AC and CMD while concentrating on earth spells or standing on the ground, breaks apart the earth to create dirt or sand, turn dirt or sand into rock (both could be handy), and try to push burrowing targets towards the surface (<- very situational, probably not worth taking in most games). Next, we have a rare expansion - a few spellcrafted options, including options to Bless/Curse the ground, improve the user's land speed, create a mudslide, generate a sand barrier, and create a sandstorm that spawns stalagmites. An appendix at the back provides reminders about cave-ins. All in all, this is a tidy and affordable product. Obviously, it's most useful to anyone dedicated to the Earth group of talents (a...

[5 of 5 Stars!]
Combination Discipline Compilation
by Jonathan P.
Publisher: White Wolf
Date Added: 06/02/2018 10:23:56
Combination Discipline Compilation Most of the Combination Disciplines use really high level of Disciplines as prerequisites (more often then not, more then one level 4+ disciplines) and/or really uncommon discipline combination. I feel there should be a lot more of weaker combination discipline using a combination of low-level (3-) common discipline (or one discipline from the majors cam/anarch/sabbat clans, plus one or more low level of common discipline), as more vampire would have achieved the needed combination to actually experiment with it and develop the Combination Discipline. For a combination discipline to exists, a vampire must not only have the requisite disciplines mastered, but someone with these required disciplines mastered enough had to have the interest and possibility to experiment with it until he acheived something, after a lot of trial and error... If the prerequisites includes too obscure a combination of discipline, or too high level of mastery in disciplines who are not normally found nat...

[2 of 5 Stars!]
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