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Musha Shugyo RPG: Quickstart Guide
by David R.
Publisher: Acchiappasogni
Date Added: 05/15/2018 03:33:48
Musha Shugyo RPG: Quickstart Guide 1st off I love the idea of an easy to play fighting game and I'm only looing at the quick start guide. Characater creation made since until I looked at the example characters and I couldn't figure out how they got some of the special and super move bonuses example: a +1 for air or a X6 mulitplier on the gattling kick one of them had. In the quick start, those modifiers aren't mentioned. Maybe a video on character creation and a video on RPG mode game play, would be helpful. I see there is a CHI expansion and that would be an awesome thing to build onto a character. Perks, skils, or abilities outside of fighting are needed too for a more indepth RPG experiece. As a one shot fight match I looks to do very well but.... Like I said the concept is really cool and mabye it's in the full version but it seems lack the depth of other RPG's like D&D 5th and Pathfinder. A martial arts based RPG is rare the only to come close is Dragon Dynasty on the old X-box. I wish the writers succ...

Rating:
[3 of 5 Stars!]
Realms of Terrinoth
by ar e.
Publisher: Fantasy Flight Games
Date Added: 05/15/2018 00:11:24
Realms of Terrinoth Fantastic purchase with or without the core Genesys System rulebook (I happen to own both). All the streamlined, emergent narrative goodness of the Genesys system with a boatload of rich fantasy setting flavor that takes classic conventions and puts a fresh spin on them. A solid list of fantasy races to choose from: Humans, Elves, Dwarves, Gnomes, Orcs and Catfolk, each with different sub-species that offer a unique racial ability and help set this world apart from the countless others who employ these species. Likewise, the game makes use of the Genesys corebook's optional magic system, which itself is extremely versatile and intuitive, and applies its own tweaks to create a variety of fascinating magical styles, from musical magic to rune-assisted spellcasting. And this isn't even touching on the setting, which is developed very well and features plenty of things that coax the imagination. The book is well laid out and features beautiful art throughout, to help you visualize what ...

Rating:
[5 of 5 Stars!]
Forge Engine - Universal Role-Playing System
by Matt L.
Publisher: Hero Forge Games
Date Added: 05/14/2018 23:31:58
Forge Engine - Universal Role-Playing System As one of the players that has been involved in some of the playtesting for this system, I found that it contained some interesting concepts, as well as being adaptable to various settings. (One of the settings I got to experience was Roman Era as accidental time travelers, and the other was a space setting). For the most part, if your group is accustommed to role playing, you won't even notice what system you're using, and depending on your GM as to how much dice rolling you have. I like the point buy process, and the regular advancement of characters through play, though yet again that can be controlled by the GM to allow for slower or faster character development. One of the bits I find a bit too complex with not a significant gain over possible simpler solutions is the combat and dice pools, where you have the base one, and you have energy points you can spend to bring in more dice, depending on which skill you are using. It limits your ability to use skills all the time, and d...

Rating:
[4 of 5 Stars!]
Buried Temple of the Death God
by Ken C.
Publisher: Cirrem 's Tower
Date Added: 05/14/2018 21:34:00
Buried Temple of the Death God A great little adventure that should be quite easy to run without a map. The path is linear in nature which would lend well for those wanting a non-complicated one shot whilst moving from one adventure to another. BEWARE the final boss mob ... that 'sucker' is vicious! Good layout and easy to read ... well worth the extremely low investment!

Rating:
[5 of 5 Stars!]
Hunter's Armory 5
by Zachary B.
Publisher: White Wolf
Date Added: 05/14/2018 21:30:52
Hunter's Armory 5 Just one more wonderful book to have in this man's work. For weapon lovers its another must have. I look forward to the next one, maybe some World War I and II weapons? ;)

Rating:
[5 of 5 Stars!]
Lasers and Liches Test Wave 1
by Scott B.
Publisher: Lasers & Liches
Date Added: 05/14/2018 18:35:13
Lasers and Liches Test Wave 1 This is the first of (hopefully) many playtests for the Retroverse campaign setting. If you go in with the "rule of cool" in mind over having balance, then you and your friends are in for a good time. Here's a quick review over the different things you will find in this pdf: * **Races:** For me, these new races are a nice breath of fresh air compared to the other D&D races you normally see. Playing as an intelligent wolf-man who can shoot eye-lasers? Yes please! * **Classes: ** Here's where things can get iffy for some folk. This chapter has four completely new 20-level classes. They are nowhere near balanced yet, but show potential. Possibly try and make the skates for the Synth Weaver more of a straight movement boost that gets better over time and not make the Goreangyr completely helpless when they are not "morphed." This is test material however, and any constructive and informative critism given to the creators will help down the road when they release the upcoming test mat...

Rating:
[5 of 5 Stars!]
Shadowrun: Shadow Spells
by cs w.
Publisher: Catalyst Game Labs
Date Added: 05/14/2018 16:37:59
Shadowrun: Shadow Spells While there are new spells and player options, where this book really shines is world building and fluff. It delves into some detail about new magic factions like gangers, political groups, militarty, cults and a few others. While I feel a lot of this content should have been included in street grimoire, it comes across more as afterthoughts that a malicious conspiracy to steal your nuyen. I would certainly reccomend picking it up, particularly if you are a GM looking for new plot hooks.

Rating:
[4 of 5 Stars!]
Shadowrun: Chrome Flesh
by cs w.
Publisher: Catalyst Game Labs
Date Added: 05/14/2018 16:17:16
Shadowrun: Chrome Flesh Chrome flesh is an excellent book in terms of new options. It has new bioware, genoware, nanoware, qualities, and life modules among other things players can choose. The fluff and world building are solid but a small bit of it, like cyber zombies, do not have rules. The pdf is a little bit pricey for the size but it is full of enough of content that you likely won't regret spending the nuyen.

Rating:
[4 of 5 Stars!]
World of Farland Campaign Setting
by Jesse V.
Publisher: World of Farland
Date Added: 05/14/2018 13:38:06
World of Farland Campaign Setting Great art and stories all in one easy to use place.

Rating:
[5 of 5 Stars!]
The God Below (Novice)
by James P.
Publisher: Schwalb Entertainment
Date Added: 05/14/2018 10:54:06
The God Below (Novice) I ran this adventure for my homebrew campaign ( where I'm testing the SotDL rules ). We knocked this out in one session of around 4 hours. Around 2 to 3 hours of which was investigation, which went well. Each of the characters went about with their own ideas of how to look into this, i was able to use the rumours/clues to fit their choices. For the last hour, a fairly intense fight scene as the characters tried their best to not die whilst dealing with the problem. At $1.49 this was excellent value for money. ...

Rating:
[4 of 5 Stars!]
Spellbooks of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 05/14/2018 06:27:12
Spellbooks of Porphyra An Endzeitgeist.com review And now for something completely different! This installment of the “…of Porphyra”-series clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 34 pages of content, so let’s take a look! After a brief introduction, we take a look at different spellbook styles, a section that, on its own, should already be considered required reading for many GMs. After all, why should all spellbooks be profane paper or vellum? Instead, this section talks about birch bark, jewelry, tiles, runesticks and magic itself acting as the medium to record magic. It may just be a page, but it is a page that can really jumpstart the creation process. Icons and talismans are similarly mentioned, and an important, often overlooked note is provided: Unless specifically enchanted and modified, spellbooks are per se not magical! That is important for hiding them in plain sight, etc. Spellbooks are categorized in 5 general categories: Fo...

Rating:
[5 of 5 Stars!]
Thornroot Hill
by Thilo G. [Featured Reviewer]
Publisher: Stuffer Shack Press
Date Added: 05/14/2018 06:21:20
Thornroot Hill An Endzeitgeist.com review This FREE mini-adventure clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page back cover, leaving us with 10 pages of content, so let’s take a look! Now, this adventure was created to highlight the companion-pdf for this little module, the “Truly Terrifying vampires”-pdf. It should be noted that you do not need this pdf for the module to work properly. As a system neutral adventure, the module lacks any stats, information regarding general difficulty or the like…at least not for the most part, for the adventure does need to reference a couple of rules, courtesy of its plot. More on that later. The adventure features copious amount of well-written, and somewhat grisly read-aloud text. On a formal level, the way in which read-aloud text is presented isn’t too convenient: We have a bolded statement to read or paraphrase the text, followed by the read-aloud text. When a character speaks, as opposed to the ...

Rating:
[3 of 5 Stars!]
Truly Terrifying Vampires
by Thilo G. [Featured Reviewer]
Publisher: Stuffer Shack Press
Date Added: 05/14/2018 06:19:30
Truly Terrifying Vampires An Endzeitgeist.com review This system neutral pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page back cover, leaving us with 21 pages of content, so let’s take a look! So, in a nutshell, this pdf represents a kind of brainstorming tool for the GM, one specifically geared to helping you with making vampires. We thus begin with a brief discussion of how most vampires have become laughable and trope-ridden in media representation, and endeavors to find way to make them fearsome once again. The pdf then proceeds to isolate three important components that represent aspects of what can be used to make vampires interesting once more: The first would be the Fear of the Unknown, which is something that cannot be overstated in its importance: Varied abilities, bloodlines and weaknesses can do a lot to help you customize different threats without them going stale. That standard vampire statblock from your Bestiary or Monster Manual...

Rating:
[2 of 5 Stars!]
Sandy Petersen's Cthulhu Mythos - Pathfinder
by Elliot S.
Publisher: Petersen Games
Date Added: 05/14/2018 03:28:55
Sandy Petersen's Cthulhu Mythos - Pathfinder (My rating reflects my disappointment, rather than the technical quality of the stat blocks, mechanics etc. which are fine at first pass. The spells are very flavorful, the new races look interesting and so on.) Before purchasing, bear in mind that this is not a Chaosium product. I didn't, and went in expecting some really nice iconic artwork along the lines of the Cthulhu products available from that company. Even though the preview was unavailable, so I didn't get a chance to see what I was getting into, I decided to purchase anyway. Unfortunately, while the artwork is OK, the bestiary section is largely illustrated with photos of minis. These are painted OK, but they are so obviously minis that they don't really convey the scale and majesty of some of the creatures described. This leaves the whole thing feeling a little flat, despite the quality of the writing. For the price, I was expecting some really nice pictures; what I got feels more like the output of a small press comp...

Rating:
[3 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
by alan t.
Publisher: Wizards of the Coast
Date Added: 05/14/2018 03:03:54
DDAL05-05 A Dish Best Served Cold (5e) it was really really good! like all the one shots i buy it was to fill a gap in our own campaign which is a storm kings thunder game. It provided a perfect template to change slightly to suit our own story. it was easily scaled to suit my party and the time constraint aspect was a really great piece of extra pressure. Also it had really great NPCs to DM! definately recommend especially if youre playing Storm Kings

Rating:
[4 of 5 Stars!]
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