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Game Master’s Guide to Friends
by Patrick H.
Publisher: New Realms Publishing
Date Added: 11/28/2016 18:39:10
Game Master’s Guide to Friends If you're a brand new GM with no idea how to build interesting characters, this might be of use, but it's extremely basic information, and not much of it. There's only 8 pages of content here, and even then there's a fair amount of whitespace. I just can't endorse paying money for this product.

Rating:
[1 of 5 Stars!]
Santa Claus Conquers the Martians (Powered by Fate Accelerated)
by Patrick H.
Publisher: Dancing Lights Press
Date Added: 11/28/2016 18:18:20
Santa Claus Conquers the Martians (Powered by Fate Accelerated) This is so much better than it has any right to be. I know it seems like an absurd concept, *and it is*, but somehow it actually works. The author has put a lot of work into this, and at 138 pages, this booklet contains everything you could possibly need to run this game. (Except dice, obviously.) There's pregens, NPCs, a sample adventure, several pages of solid GM advice, the entire Fate Accelerated ruleset, synopses of the movie and TV show (I didn't even know there *was* a TV show), and ... I just ... wow. I am deeply impressed. What a profoundly odd world we live in....

Rating:
[5 of 5 Stars!]
Kobolds: Army Pack
by Steven J.
Publisher: Trash Mob Minis
Date Added: 11/28/2016 15:13:45
Kobolds: Army Pack Like all the Trash Mob Minis, these Kobolds are awesome! GOBS of character and LOTS of interesting options, not just the same ol' kobold with a dagger or sword (but that's there, too, when you need it). The Slinger is my fave, but love them all and the bonus lizard pet, which can be re-used as other things (Guard Drake?).

Rating:
[5 of 5 Stars!]
Skeletons: Army Pack
by Steven J.
Publisher: Trash Mob Minis
Date Added: 11/28/2016 15:09:42
Skeletons: Army Pack Like all the Trash Mob Minis, these Skeletons are awesome. Love the Ogre! Also, the necromancer is a cool bonus and different from your usual necromancer sort (creepy old white human dude). Just tons of character, like all the Trash Mob Mini sets. Collect 'em all!

Rating:
[5 of 5 Stars!]
The Luchador
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 11/28/2016 13:49:36
The Luchador An Endzietgeist.com review This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let's take a look! The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk's unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level...and yes, Small luchador-damage-table included. First level nets the luchador the vigilante's double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not as big a problem. He also treats his luchador levels as both vigilante and monk levels for the purpose of feat/talent/etc.-qualifications and receives Improved Grapple as a 1st level bonus feat. The luchador also uses his c...

Rating:
[5 of 5 Stars!]
Thrilling Tales 2e: Pulp Villains - Von Keiner
by Miika T.
Publisher: Adamant Entertainment
Date Added: 11/28/2016 13:19:30
Thrilling Tales 2e: Pulp Villains - Von Keiner Beautiful supplement, well written and informative. The blueprints are amazing. I was expecting a much more compact or raw idea, but the booklet has everything you need. Main villain history, airship "map" and individual location details, crew and equipment details, tactics and adventure hooks. Really wonderful stuff. Truly ready to drop in to any pulp adventure. Can't wait to modify and drop this in my ongoing Savage Fallout game.

Rating:
[5 of 5 Stars!]
Nations of Théah: Montaigne (Book 3)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 11/28/2016 08:59:01
Nations of Théah: Montaigne (Book 3) Montaigne considers herself to be the centre of the world, so whether you want to run an adventure set there or play a character who hails from there this book will provide ample resources for understanding the land and its people. Flamboyant and arrogant swordsmen, court intrigue and intense emnity with their neighbours to the south, Castille, mark out Montaigne as a country like no other on Théah. The Introduction explains a little of the nature of Montaigne. Think Alexander Dumas' The Musketeers - swagger and panache, as interested in just how stylishly you take a villain down as you are in defeating him at all. Generousity and wit... but only if you can afford it, with a massive impoverished underclass who exist (in Montaigne eyes at least) to support the idle rich. OK, not completely idle, but they wave swords around as a matter of form rather than because it is their job to fight. This is the home of literature and art on Théah, the final bastion of culture. This is how they s...

Rating:
[5 of 5 Stars!]
Cybergeneration: The 2nd Edition
by Thilo G. [Featured Reviewer]
Publisher: R. Talsorian Games Inc.
Date Added: 11/28/2016 05:29:31
Cybergeneration: The 2nd Edition An Endzeitgeist.com review This massive game clocks in at 250 pages, 1 page front cover, 1 page inside of front cover, 2 pages of ToC,1 page back cover, leaving us with a massive245 pages of content, so let's take a look! This book was requested as a prioritized review by one of my patreons. Additionally, said patreon has graciously provided a print copy, thus moving this further up in my reviewing queue. Thank you, Chad! So, what is Cybergeneration's 2nd edition? well, you probably know the grand daddy of cyberpunk RPGs, right? No, not Shadowrun, talkin' bout Cyberpunk 2020, my friends! Anyways, the original cybergeneration was basically a subsystem, whereas this, the 2nd edition, constitutes a stand-alone setting that still maintains compatibility. Got that? Well, so what about the world? You see, this book's focus is pretty radically different than that of most other cyberpunk games. What does the genre evoke for you? Probably some images of steel-clad towers, migh...

Rating:
[5 of 5 Stars!]
Everyman Iconics: Drake
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/28/2016 05:26:49
Everyman Iconics: Drake An Endzeitgeist.com review The second installment of Everyman Gaming's Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let's take a look! So, who is Drake Windchaser beyond a character that we've seen in plenty an Everyman Gaming supplement's artworks? Pretty simple if you know one series: Are you watching Supernatural? He's Dean Winchester. (Get it? If you've got really sloppy pronunciation, Windchaser <-> Winchester...) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat from adventuring...yep, this is pretty much, note by note, Dean Winchester's origin story and the personality provided matches this as well. Build-wise, Drake Windchaser, unsurprisingly focuses on identifying monsters and dealing with them with extreme prejudice, with his base-classes ...

Rating:
[4 of 5 Stars!]
The War Mind
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 11/28/2016 05:24:29
The War Mind An Endzeitgeist.com review This pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let's take a look! We have a psionic prestige archetype here, one that combines the war mind PrC and the fighter class. Chassis-wise, the class must be non-chaotic, receives d10 HD, 2 + Int skills per level, proficiency with all simple and martial weapons,, all armors and shields, but not tower shields. The class has full BAB-progression as well as good Fort- and Ref-saves and begins play with a Combat feat as well as Wild Talent. 1st level nets one psychic warrior power and every 3rd level after that, he gains another one and Wisdom is his governing attribute for his psionics. The maximum power level he can manifest is 5th. 2nd level unlocks the ability to consult the codex for 1 round, gaining a +1 bonus to AC, CMB, CMD, initiative, melee attacks, melee damage, ranged attacks or ranged damage. The bonus increase to +2 at 6th level and further i...

Rating:
[4 of 5 Stars!]
Lost Lore: Divine Hunters
by Thilo G. [Featured Reviewer]
Publisher: Frog God Games
Date Added: 11/28/2016 05:21:57
Lost Lore: Divine Hunters An Endzeitgeist.com review This installment of Frog God Games' Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let's take a look! Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don't fix all the issues themselves, etc. The Scarred Lands back in the day, with their post-apocalyptic, dark nuances did a great job and depicting the aftermath of divine struggles and deities with a more hands-on-approach, while in the vast landscape of ridiculously powerful characters in Faerûn, the impact of deities frankly wasn't as pronounced due to the sheer number of quasi-demigod...

Rating:
[2 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by ar e.
Publisher: John Wick Presents
Date Added: 11/28/2016 02:35:58
7th Sea Core Rulebook (Second Edition) I never played the 1st Edition, so this review considers only the mechanics of 7th Sea 2E on its own objective merits. Also bear in mind that I have an interesting opinion of John Wick works in general, in that I tend to think the ideas are really unique, but the rules are a little too light for me. 7th Sea 2E, however, turned out to be just right for my taste. In brief, if you want a **fast-paced**, action-oriented system **without a lot of number-crunching**, this is a **great way to go**. In essence, 7th Sea 2E expects **both the players and the GM** to **actively tell a story**, rather than react to strict rule conventions and what I like to call "gamey circumstances" (IE, "do the math, try to decide what your best course of action is"). The presentation of the book is nice and clean. The art is lovely, the world is intriguing, and everything is laid out in a fairly aesthetically pleasing and easy-to-read way. If you want **rich lore**, 7th Sea 2E is **going to deliver**. The...

Rating:
[5 of 5 Stars!]
Night Witches
by Patrick H.
Publisher: Bully Pulpit Games
Date Added: 11/27/2016 22:02:00
Night Witches This is basically genius. It's one of the weirder niche settings I've encountered, but somehow all the more powerful for it.

Rating:
[5 of 5 Stars!]
Savage Suzerain (Savage Worlds)
by Patrick H.
Publisher: Savage Mojo
Date Added: 11/27/2016 21:59:41
Savage Suzerain (Savage Worlds) According to this book's introduction, it is brilliant. To my mind, not so much. A "universal setting" just isn't that revolutionary when you're using a universal system.

Rating:
[1 of 5 Stars!]
Mermaid Adventures RPG
by Patrick H.
Publisher: Third Eye Games
Date Added: 11/27/2016 21:49:05
Mermaid Adventures RPG The artwork in this fills me with existential dread. The urchinfolk evoke body horror. I can't handle it.

Rating:
[2 of 5 Stars!]
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