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Polyhedral Dungeon
by Thomas L.
Publisher: InfiniBadger Press
Date Added: 05/19/2016 07:34:45
Polyhedral Dungeon Picked this up on a whim when looking for a system that was crunchier than Dungeon World & Simple D6, but fluffier than Pathfinder and D&D. A quick rundown of some points about the system * Really great mechanics; roll attribute dice + modifiers against a GM roll (d4 for easy, d6 for normal, d8 for difficult, etc). * Characters have talents that cover everything from skills to spells. Using talents causes strain (fatigue) on characters. * Combat causes wounds to each of the four attributes, adding negative modifiers to rolls until healed/rested. * Monster stats are one liners, and fairly easy to make up new ones on the fly as needed. Overall its a great system if you want to get that old school feeling! The corebook is short at ~50 pages, but covers all the important points. Your players would pick up everything they need to understand in about 10 minutes, so perfect for oneshots or convention games. The one thing Id like to see is maybe a short example of combat, though real...

Rating:
[5 of 5 Stars!]
01AE01 - SagaRPG Arc Excursions: Barrow of the Cursespawn (PFRPG) PDF
by Thilo G. [Featured Reviewer]
Publisher: SagaRPG
Date Added: 05/19/2016 07:02:01
01AE01 - SagaRPG Arc Excursions: Barrow of the Cursespawn (PFRPG) PDF An Endzeitgeist.com review This module clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let's take a look! Wait, before we do - I need to apologize. This is one of the cases where a file fell into the digital cracks of my HD and between prioritized reviews and the hustle and bustle of real life, I fell short of my duties. Consider this me rectifying this shortcoming. Before we dive into the nit and grit of this module, let me elaborate what the Darkwood Saga is - basically, it's a series of interconnected modules, with the big ones being the main meat of the storyline, while these excursions represent the "sidetreks". Why the quotation marks? Because that moniker does this module injustice. The unique and absolutely awesome component of the first of the main modules could be summed up in the following way: We get basically a fantasy setting that combines the virtues of fantasy ga...

Rating:
[5 of 5 Stars!]
Mortars & Miniguns 5E: Zane's Guide to Pistols
by Thilo G. [Featured Reviewer]
Publisher: One Dwarf Army
Date Added: 05/19/2016 06:54:59
Mortars & Miniguns 5E: Zane's Guide to Pistols An Endzeitgeist.com review This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I'm counting it as blank), leaving us with 9 pages of content, so let's take a look! After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1 on an attack roll, a weapon jams and can't be used until you spend an action to clear it. Guns as portrayed here have a rate of fire - a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon - 2d6 become 3d6, for example. This increased power, however, also means that the weapon can jam on a 1-2. Finally, there would be full auto fire, which allows you to target a single 10-ft. cube within long range: Every creature in the area must succeed a Dexterity saving throw (DC 8+ your Dexterity modifier, + proficiency bonus, if an...

Rating:
[4 of 5 Stars!]
Drow of Porphyra - Karza, Children of the Loomqueen
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 05/19/2016 06:52:47
Drow of Porphyra - Karza, Children of the Loomqueen An Endzeitgeist.com review This pdf detailing drow of Porphyra clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD (featuring a bit of rules text), leaving us with a bit more than 15 pages of content, so let's take a look! Porphyra is unlike other campaign settings - the patchwork planet has been very much defined by the NewGod War and the Calling - and when the creatures called out for the reach of other worlds and deities...they got more than they bargained for. A LOT more. One of the drow (yes, ONE of the nations of these guys and gals know for their kind hearts) that responded were the Karza, named for the demon queen that created this race, one entity called Karzerothrine. These drow are pretty much the creatures we'd associate with the classic spider iconography, matriarchal structures, etc. - oh, and guess what? Some are born with sipder-like or arachnid features....not as penalties, but as divine boons. Guided to a titanic cavern in the new world, it...

Rating:
[4 of 5 Stars!]
BASH! Fantasy: Grimoire of Magic
by keith b.
Publisher: Basic Action Games
Date Added: 05/18/2016 19:41:17
BASH! Fantasy: Grimoire of Magic This is a must have for BASH Fantasy if you want a structured or more spell casting options than the base book provides. Using the system provided you can create a dedicated sorcerer using 1 area of magic or a general mage that doesn't specialize in any school of magic but could have a wider variety of magic to choose from. Alot of new enhancements and limitations along with different ideas of how you could use magic or how easy/difficult it is to cast expand on the base book which did not offer any form of real magic system. A multitued of spells for each school will give you a great base should you decide that you might want even more spells or just to tinker with a spell already presented. The best part is this system could be used in any setting or even another game engine to provide a great magic system....

Rating:
[5 of 5 Stars!]
BASH! Fantasy: Codex of Fantasy Folk
by keith b.
Publisher: Basic Action Games
Date Added: 05/18/2016 19:16:34
BASH! Fantasy: Codex of Fantasy Folk GIving this book a 4/5 only because it is not an absolute must have. It does however add alot of races and can make any racial interactions easier and just by adjusting some stats, talents, or powers you can create any new race or sub species. The fact you can also use the races in any setting or any BASH product is a bonus. A couple of the new powers, advantages presented are naturals for a sci fi setting or even a supers settings. I guess every race could have used an illistration as some names do not directly conjure the right vision. the descriptions do however do a great job. this more of my preference than a slight on the functionality of this book....

Rating:
[4 of 5 Stars!]
BASH Fantasy: Legends of Steel
by keith b.
Publisher: Basic Action Games
Date Added: 05/18/2016 19:00:07
BASH Fantasy: Legends of Steel I would given a rating of 5/5 but the grimoire was so darn good that it makes this book seem not complete. Which it does actually mention in the book that magic is rare and that the focus is on swashbuckling, adventuring and similiar things but not on being a dedicated spell caster.( I did give a 4/5 though) That said it does go into some detail on using special powers as spells and could easily be enough for most people to design a pure spell caster and enjoy the game as is. Other powers whether they be background or talent will allow you to design any kind or character in a low tech setting. With a little work on the users part you could also make characters for other setting as well(super, cyberpunk, modern, etc.). by applying the same rules you would design a fireball,lightning bolt or ice blast you can apply a gadget limitation and create a blaster, super power or any other form. I am actually upset that I bought the old Bash UE before purchasing this book as the rules are slig...

Rating:
[4 of 5 Stars!]
Eclipse Phase: All POD Books [BUNDLE]
by Customer Name Withheld
Publisher: Posthuman Studios LLC
Date Added: 05/18/2016 17:49:57
Eclipse Phase: All POD Books [BUNDLE] First, the content of these books is beyond question. I wanted to indicate I am very happy with the P.O.D. physical copies of these books. If anyone is concerned about differences between regular print run Eclipse Phase books, here is what to expect. The end papers (leaves of paper fixed to the inside of the cover) in these books are plain white. Not as pretty as the regular print versions, but by no means a deal-breaker. The Premium Heavyweight paper used in these books is as heavy as the regular print books, but has a more matte finish. This means the colors are slightly subdued compared to the regular print runs (mostly visible in images with a lot of black). This also means the pages are completely flat - my regular print books all have a very subtle rippling of the pages (likely because of changes in heat and humidity during printing). There is absolutely no indication of any print artifacts whatsoever, and the quality is very high (I actually prefer the look and feel of the less-...

Rating:
[5 of 5 Stars!]
Delta Green: Agent's Handbook
by Robert L.
Publisher: Arc Dream Publishing
Date Added: 05/18/2016 17:36:00
Delta Green: Agent's Handbook This review originally appeared on [www.forgotmydice.com](http://) Dungeons and Dragons has always been my first love, which I started playing back during 2nd Edition, and it’s a game I always come back to. But the first RPG that blew my mind when I read it, so that it changed how I thought about RPGs, was the original Delta Green supplement for the Call of Cthulhu RPG, written way, way back in 1997. Delta Green introduced me to my favorite RPG genre, modern conspiracy horror. Well, now Delta Green is back, and this time it is its own RPG. I couldn’t be more excited. Delta Green as a game product was a serious attempt to bring Cthulhu-style horror to a modern-day setting. In the original edition, they brilliantly married UFO conspiracy theory that was popular in the 90’s with elements of the Cthulhu mythos. Though the Delta Green book came out not long after The X-Files premiered, it was being developed around the same time as the show. So while the game was never really inspired...

Rating:
[5 of 5 Stars!]
ICONS: Casino of Corruption
by Customer Name Withheld
Publisher: Ad Infinitum Adventures
Date Added: 05/18/2016 14:00:26
ICONS: Casino of Corruption I ran this as a conversion to Mutants and Masterminds with 5 players over the course of 3, 4 hour sessions. We really got a good amount of time in this one. The basic plot worked really well though perhaps an introductory mook battle with someone other than the 4 villains featured throughout might have added greater diversity to the encounters. This is what I did and it seemed to help. The villians are interesting and quite thematic which worked very well and had interesting powers that could challenge the players on several levels. I also enjoyed the investigation aspect of the module. Its clear and well laid out. Has a couple of good RP scenes which give the PCs a chance to establish their personalities outside of combat. The finale plays out interestingly enough though requires some work by the GM. We are told that the BBEG can be tricked up yet offers little examples on how. Not too terribly difficult to work out on your own but some good examples would have been nice. ...

Rating:
[4 of 5 Stars!]
Pro RPG Audio: Water Cavern
by Customer Name Withheld
Publisher: Plate Mail Games
Date Added: 05/18/2016 13:52:11
Pro RPG Audio: Water Cavern This worked well as a companion to a section of a module that was set in a cave with an underground river. The track is varied enough that it won't become monotonous or intrusive. Also its a track that will see multiple use as watery caves are a common troupe in gaming of all genres.

Rating:
[5 of 5 Stars!]
Start at the End (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/18/2016 12:17:01
Start at the End (3.0) It appears to be a straightforward task, just the thing for some up-and-coming adventurers like the party. A rural village is being pestered by a young dragon that has taken up residence in nearby hills, and the locals would like him killed or driven off. The background notes for the DM reveal what is really going on, and a map of the place the upstart dragon has chosen for his lair is provided (just as well, although it was in the Map-a-Week series on the Wizards of the Coast website, the link provided no longer works!). As a side-trek adventure it can be placed in any suitable spot in your campaign world, or you may wish to create a longer story arc in which the dragon, who is called Kyracolides, features... that's up to you. Three hooks are provided to get the party into the right area - only one actually mentions a dragon, so if you don't want to give them any warning use one of the others. There's a brief note about the village (little more than its game stats), and one or t...

Rating:
[5 of 5 Stars!]
Polyhedral Dungeon
by umberto p.
Publisher: InfiniBadger Press
Date Added: 05/18/2016 08:55:09
Polyhedral Dungeon Really nice game! It only needs some examples or play (task resolution and combat).

Rating:
[5 of 5 Stars!]
The Sea Witch (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/18/2016 07:55:31
The Sea Witch (3.0) Time to deal with a pirate... a notorious one (of course) called Black Molly whose crew of ogres and other neferious degenerates has a reputation for cruelty and who has now captured a pivotal lighthouse serving a populated and heavily-travelled coastline with the aim of extorting a large payment to keep the light lit so preventing seafarers from crashing onto the rocks! Likely to make a good side-trek adventure (unless you have a particularly nautical twist to your campaign) three hooks are provided, any one of which ought to get the party involved. Further developments, if you require them, can be drawn from what Black Molly is really up to and investigations of underwater caverns and wrecks... provided the party doesn't object to getting wet. An area map and plan of the lighthouse are both provided (originally published in the Map-a-Week series on the Wizards of the Coast website), and there's a detailed description of the lighthouse and what is to be found there. This of cour...

Rating:
[5 of 5 Stars!]
The Crumbling Hall of the Frost Giant Jarl (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/18/2016 07:51:02
The Crumbling Hall of the Frost Giant Jarl (3.0) The basic premise of this adventure is that some frost giants - who normally eke out a precarious existance as bandits high in the mountains - are having ideas above their station, harking back to long-ago days when they were a force to be reckoned with in the area. There's a bit more detail regarding who's involved and their intentions in the background notes for the DM, of course, but the fact that they are getting a bit frisky is pretty much common knowledge. A few hooks are provided to help you get the party interested, but it's left to you to decide where their lair - this crumbling hall - might be, with a suggestion that you might make finding it part of the adventure, involving research of old records as well as exploration in hostile conditions. The actual contents of this module start with the crumbling hall itself. It's based on September 2001 offerings in the Map-a-Week feature on the Wizards of the Coast website, with the relevant portion being reproduced here (althou...

Rating:
[4 of 5 Stars!]
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