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Skirmish
by Seth K.
Publisher: MoltenFlame Dice
Date Added: 03/16/2017 17:59:52
Skirmish Solid little combat system. It's good fun as just a dice game, because you have user-generated variables, like stats and stances. But I could also see it as a module in a larger game, too, like a tabletop dungeon crawler, or something like that. Well done, thanks!

Rating:
[5 of 5 Stars!]
BlaszczecArt Stock Art: Sorceress
by Seth K.
Publisher: BlaszczecArt
Date Added: 03/16/2017 17:57:17
BlaszczecArt Stock Art: Sorceress Amazing artwork. The inking is raw and bold, and the colouring is rich and textured. Great pose, full of anticipation. I have no reason to own this, but I bought it because it made me want it. Very well done!

Rating:
[5 of 5 Stars!]
Fleshscape
by Lucas F.
Publisher: Rooster Games
Date Added: 03/16/2017 17:31:45
Fleshscape Very unique and interesting setting and a concise game. The quality of the PDF is great.

Rating:
[5 of 5 Stars!]
vs. Ghosts
by Jason C. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 03/16/2017 17:28:33
vs. Ghosts "Hey JD, here's another game that uses playing cards for a randomizer instead of dice! You're gonna give it a high score, aren't you?" "That's not true, come on!! There's plenty of...okay it is true. I give high scores to all playing card based games. BUT THAT'S NOT THE ONLY REASON WHY" I've been a fan of the "vs" series ever since it was printed on quad-fold, 4" x 4" glossy paper with pulp cowboys on the front panel. It's fun, it's light, and it's simple. Traditionally it has relied on your group's knowledge of and love for the source material to make it really sing. *vs. Ghosts* looks to action-comedies like (but not limited to) Ghostbusters for it's fun, and it does a lot of things right in making it work. The system is based on the flip of a card - players can also supplement this with bonus cards they have in hands, though replenishing those cards is much rarer than card flips. For a rules-light system it's fairly good. In terms of what characters actually do and how th...

Rating:
[4 of 5 Stars!]
CASTLE OLDSKULL - Game World Generator
by Customer Name Withheld
Publisher: Kent David Kelly
Date Added: 03/16/2017 17:02:10
CASTLE OLDSKULL - Game World Generator I just took this for a spin, and I am glad that I purchased it. I've been kicking around ideas for a new campaign world for a few years now, based on a map of Eurore during the last glacial maximum. From a bunch of ideas splashing around my head, this product helped me to forge a coherent world map and detailed initial setting in less than a week. The tables and charts also helped me to avoid many of the pitfalls that have plagued my past homebrewed worlds, most of which felt shallow, like movie sets with nothing behind them. My newly-designed world already feels more real than any I've designed in the past, and I lay the credit squarely at the feet of this book....

Rating:
[5 of 5 Stars!]
City of Poison
by Geoff S.
Publisher: Red Box Vancouver
Date Added: 03/16/2017 16:48:09
City of Poison Just my short impression. This is a very good promo for The Nightmares Underneath system. The quality of both the adventure and art was such that I picked up the hardback for the core game. I am very pleased that I did, and I hope to see modules of this quality.

Rating:
[5 of 5 Stars!]
Conan: Adventures in an Age Undreamed Of core book
by Customer Name Withheld
Publisher: Modiphius
Date Added: 03/16/2017 12:49:05
Conan: Adventures in an Age Undreamed Of core book I'm GMing a once-weekly lunch hour game for 4 players. We have one new player who has only played Pathfinder. The rest are old-timers, D&D, West End d6, Savage World, Call of Cthulhu, FATE, etc. I’m using "The Red Pit" from the JToE PDF as the intro scenario and am blending into "Vultrues of Shem" as the main story. A good system hampered by a bloated rulebook. Pros: * Fast - Did char gen in a one hour session. We've gotten through "The Red Pit" in about 3 hours, with a lttle trimming on my side. To my mind, this is a good thing for a combat-centric scenario. Unarmored opponents go down quickly. Armor adds a bit of enjoyable complexity, but since aimed shots only cost two momentum, a good fighter can take them out fairly quickly by attacking weak points. * Perilous - PCs fear taking damage, but not so much as to paralyse them. The fast recovery of Vigour encourages them to take risks, the threat of Harm keeps them from being over bold. Once they realized they could take a turn ...

Rating:
[4 of 5 Stars!]
Cthulhu Apocalypse: The Apocalypse Machine
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 03/16/2017 09:18:47
Cthulhu Apocalypse: The Apocalypse Machine This work contains advice and additional rules for running Trail of Cthulhu in a post-apocalyptic setting (as if either the Mythos or an apocalypse weren't enough to cope with on their own). This pitches the Investigators as some of the few human beings to have survived whatever disaster occurred, trying to cope with the situation... and finding that the Mythos has survived as well! Or may even have instigated the apocalypse... Information here ranges from designing your own apocalypse to new Occupations, Skills and Drives appropriate to a post-apocalyptic world (and notes on how existing ones will work in the new setting). Apocalypse World assumes a Pulp style of play, although it may not be quite what you are used to. It also splits the setting into two periods: Aftershock, when the apocalyptic event has just happened, and Wasteland, set some time later when things have settled down a bit, or at least folk have realised that this is their new reality. To start with, however, yo...

Rating:
[5 of 5 Stars!]
Animal Races: Clan of the Ox
by Thilo G. [Featured Reviewer]
Publisher: Eric Morton Presents
Date Added: 03/16/2017 05:52:28
Animal Races: Clan of the Ox An Endzeitgeist.com review This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let's take a look! The clan of the ox as a race is one of basically minotaurs, which, as the pdf mentions "Sacred cow" stemming from the derogatory moniker for a particularly devout individual. As such, these guys are medium humanoids with the minotaur subtype, low-light vision and a +1 natural AC-bonus that increases to +2 at 10th level. The race receives 5-ft-scent that increases in range to 30 ft. at 6th level and a 1d4 primary natural gore attack for Medium members of the clan, 1d6 for Large ones. The bison clan receives +2 to Str and Wis, -2 to Int and may select the Ox Clan Heritage feat as a ranger combat style feat. Buffalo Clan members receive s+2 to Str and Wis, -2 to Cha and may select the Ox Clan Heritage feat as a rage power. Ox clan therians gain +2 to Con and...

Rating:
[5 of 5 Stars!]
Monster Classes: Woodlands
by Thilo G. [Featured Reviewer]
Publisher: Dreamscarred Press
Date Added: 03/16/2017 05:51:14
Monster Classes: Woodlands An Endzeitgeist.com review This installment of Dreamscarred Press' Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let's take a look! So, what is this? In one sentence: It's Dreamscarred press providing the Savage Species type of "Play monsters"-rules for the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone - the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game...more so than players are liable to anyways. Let's not kid ourselves here - the guidelines presented in the bestiaries aren't really doing a good job; CR = levels doesn't work out too well - the concept needs a finer balancing. The series acknowledges exactly this requirement. The solution here would be to employ basicall...

Rating:
[3 of 5 Stars!]
Fleshscape
by Kai P.
Publisher: Rooster Games
Date Added: 03/16/2017 01:30:33
Fleshscape **Fleshscape** is about the tribe the players form (together with some NPC, created by the players and the GM),about the aim the tribe tries to achieve (stated by the players) and an enemy of the tribe (again, chosen by the players). The few rules of the the game (about 2 pages, and two more pages for the character- and tribe-sheet that do include further, necessary rules as well) make it clear that this is game is meant to be player driven: the players state the goal, the players state the enemy. The GM uses what is given to him (the aims and actions of the PC, the enemies of the players, the fleshscape itself and its inhabitants) to provide challenges the protagonists need to deal with during their journey. A further arrow in the quiver of the GM is provided by the “bounds” of the PC. Each of them has one (or later: more) special relations to other members of the tribe (good or bad). These generate XP when they are played out during a game session, but also provide the GM with an ind...

Rating:
[4 of 5 Stars!]
The Objectivist
by Sean D.
Publisher: Aegis Studios
Date Added: 03/15/2017 10:53:30
The Objectivist I feel a trifle guilty giving a low rating to this because, well, it's free, but it's also not terribly good either. It's a clear tribute to characters such as Mr. A, the Question, or Rorschach (primarily Mr. A), but it lacks punch. The formatting is bare bones, the character is labeled and pointed at PL 9 but only reaches that level in skills and his Fort/Will save, being PL 6 on offense with his punch, PL 2 on his "blast" (I'm assuming it's Ranged Damage 2, since the only descriptor is "Blast" and a "2" in the equipment listing), and PL 3.5 on defense. The sheet doesn't have obvious faults outside of no elaboration on his equipment, but he's decidedly underwhelming....

Rating:
[3 of 5 Stars!]
Solo
by David S.
Publisher: Zozer Games
Date Added: 03/15/2017 10:04:01
Solo The beating heart of this product is the "Plan" mechanic, which replaces the mechanics of the host system you're using it with, whether Cepheus, Traveller, or pretty much anything else. The Plan mechanic is a one-roll scene resolution mechanic, meaning that you don't play things out blow-by-blow, but instead roll once to see whether you succeed or fail overall, then go back and write a story telling how that result came about. Or, as the text puts it, "*These kinds of questions would not arise in a table top RPG because they would have emerged naturally through game-play. We dispensed with the game-play – but we still need the answers to these questions!*" If scene resolution is your thing, then the Plan mechanic will provide one, along with tips on using it in a solo gaming context. Unfortunately, scene resolution is really not my thing, so I can't say how it compares to other scene resolution systems. If, on the other hand, you prefer to have things emerge naturally through ...

Rating:
[2 of 5 Stars!]
Legend of the Five Rings: Atlas of Rokugan
by Rafael E. V. V.
Publisher: Fantasy Flight Games
Date Added: 03/15/2017 09:20:22
Legend of the Five Rings: Atlas of Rokugan Hello. I'm Eugenio Vergel from Córdoba (Spain). Today (03/15/17) I recieved the Atlas of Rokugan in Hardcover Color Book (Premium Heavyweight) format. The image quality of this book is very bad. The layout of this printed format is cuestionable. I'm sorry but I'm not recommend this book at all. Thank you.

Rating:
[1 of 5 Stars!]
V20 Ghouls & Revenants
by Roger L. [Featured Reviewer]
Publisher: Onyx Path Publishing
Date Added: 03/15/2017 08:54:48
V20 Ghouls & Revenants http://www.teilzeithelden.de/2017/03/15/rezension-vampire--
the-masquerade-v20-ghouls-revenants-white-wolf/ So wie der Adel seine Lakaien hatte, so verlässt sich ein Vampir auf seine Bediensteten, seine Ghule. Leichenfressende Monster sind Ghule in der WoD nicht mehr. Es sind Menschen mit Sozialverhalten, die eine eigene Kultur entwickelten. Dieses Buch beschreibt das Verhältnis zwischen den vampirischen Meistern und ihren Sklaven im Blute. Dracula hatte seinen Renfield, Graf Duckula seinen Igor. Dank Autoren wie z.B. Sir Terry Pratchett und der Literatur der World of Darkness von White Wolf haben die aasfressenden Monster der Folklore und der Fantasy-Literatur über die Jahre hinweg eine neue Bedeutung erlangt. In der Welt der Dunkelheit sind sie keine Monster, sondern selber Opfer; es sind Menschen. Doch bei aller Individualität und Vermenschlichung bleibt doch ein Aspekt erhalten. Noch immer dienen sie treu ihren untoten Meistern und sind an ihr Blut gebunden. Dieses Buch ist i...

Rating:
[5 of 5 Stars!]
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