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Death Frost Doom
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 08/11/2017 11:09:37
Death Frost Doom An Endzeitgeist.com review This module clocks in at 66 pages (obviously!), 1 page front cover, 1 page logo, 1 page editorial, 1 page ToC, 1 page dead sign, 1 page back cover, leaving us with 60 pages, so let's take a look! This review was sponsored by one of my generous patreons, who supplied the means to acquire this book for a review at my leisure. My review is mostly based on the hardcover-version of the module, though I have also consulted the pdf and checked its functionality. The review is based on the fourth printing of the module, annotated and expanded by Zak S.. First things first: This is a very dark module. If you can't handle dark fantasy or really grim prospects, then this may not be for you. It is not a module I'd play with kids. (As if that needed to be said- the book's called "Death Frost Doom", for crying out loud...) There are two more things you should be aware of before we go into SPOILER-territory. One, this module will probably create a signific...

Rating:
[5 of 5 Stars!]
Shadowrun: The Complete Trog (Runner Resources)
by Lukasz L.
Publisher: Catalyst Game Labs
Date Added: 08/11/2017 10:50:44
Shadowrun: The Complete Trog (Runner Resources) It reminds me those old White Wolf books, with a lot of pointless in-universe talking and a horde of overpowered NPCs.

Rating:
[2 of 5 Stars!]
INDEX CARD RPG Core Set
by Michael W.
Publisher: RUNEHAMMER GAMES
Date Added: 08/11/2017 10:47:10
INDEX CARD RPG Core Set I really wish I would have read the entire description. I missed the part that says, "Also, you need the PDF to get character sheets, printable miniatures, online play assets and more!! PDF combos have been priced to make sure this is your absolute best value! ". So I guess I wasted my $24 since I don't have a large portion of the game. How difficult would it have been to add the graphics to the back of the printed book so customers could, at the very least, photocopy them? There are a handful of spots in the book where sentences just drop off. This is an indie publication though, so I don't expect perfection. I assume that future printings will correct these. I give this portion 1 star. The game itself is pretty good. I enjoy the enthusiasm which comes out in the writing of the author. The gamemastering section is certainly my favorite part of the book. I could see myself using his "threat timer" in a game I would run though certainly not every game session, let alo...

Rating:
[3 of 5 Stars!]
Mythic Minis 100: Horror Feats C-E
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 08/11/2017 10:37:16
Mythic Minis 100: Horror Feats C-E An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let's go! -Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6. -Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed. -Contagious Spell: Spell spreads on any failure to remove it, not just significant failures. You may also expend mythic power, based on 1/2 spell level, including adjustment, to make it spontaneously spread. Alternatively, you can expend mythic power to spontaneously make a spell contagious. Cool! -Deadhand Style: When using ki to empower unar...

Rating:
[4 of 5 Stars!]
Mythic Minis 99: Horror Feats A-B
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 08/11/2017 10:35:17
Mythic Minis 99: Horror Feats A-B An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let's go! -Absorb Spirit: Bonus on Will-saves and Constitution checks made for the feat. Additionally, harboring spirits/haunts is less stressful, allowing for the longer-term harboring of spirits...and you may absorb undead sans rejuvenation. -Aura Flare: Lets you use it more often; first additional use costs one mythic power and every additional use increases the mythic power cost. Additionally, depending on the alignment, you affect the appropriate alignments. If your aura is strong, you exhaust targets instead of fatiguing them. Nice. -Blood Feast: Pure numerical escalation: On a basic level and even more via mythic power expenditure, including threat range and multiplier expansion, which I consider problematic. -Blood Spurt: Spray in a 15-ft.-cone, 30-ft. for mythic power expenditure. Also, ranged attacks can trigger it...

Rating:
[4 of 5 Stars!]
Deadly Gardens Player Companion: Forest Shadows
by Thilo G. [Featured Reviewer]
Publisher: Rusted Iron Games
Date Added: 08/11/2017 10:32:10
Deadly Gardens Player Companion: Forest Shadows An Endzeitgeist.com review This installment of the player-centric Deadly Gardens-pdfs clocks in at 10 pages, 1 page front cover, 1/2 page SRD, leaving us with 8.5 pages of content, so let's take a look! So, what are forest shadows? In a nutshell, they are humanoid flying squirrels. Racial traits would be as follows: Forest shadows get +2 Dex and Cha, -2 Str, are Small fey with the gnome subtype, have a slow speed, low-light vision, +4 to Stealth in forests and +2 to Acrobatics to balance and Fly checks. Beyond that, they have antlers that grant them a primary gore attack for 1d4. They increases their miss chances due to concealment or total concealment by 5% and gain DR 5/cold iron. They also have gliding wings, making the race as a whole pretty strong, though not to the extent that the race would exceed or outshine the power of the more potent of races. As far as alternate racial traits are concerned, the forest shadow can exchange their antlers for 20 ft. climbing speed....

Rating:
[3 of 5 Stars!]
INDEX CARD RPG Core Set
by Matthew S.
Publisher: RUNEHAMMER GAMES
Date Added: 08/11/2017 00:35:24
INDEX CARD RPG Core Set Index Card RPG has revolutionized the way that I DM for my friends and online players in a fantasy setting. ICRPG really strips away the minutae and grinding simulation away from what you'd expect to do in, say, D&D and and streamlines the process with a rules system that is very easy to learn and understand. You can have a rank beginner learn everything they need to start playing in a matter of minutes. No flipping back and forth between pages. No useless information or items on your character sheet. ICRPG Core is pure function, and that is the beauty of it. When we were running D&D 5th Edition (which I still think is GREAT, but not as good as this...) I could maybe get one encounter per night if they were big. Now my gaming group can pound through an entire dungeon in a single game session, and everyone still feels awesome. You can pick up the Core, Vol 1, 2 and 3 of ICRPG for less than the cost of a single D&D book.... so why not? Give it a shot. I promise that once you adopt th...

Rating:
[5 of 5 Stars!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
by Guy D.
Publisher: Wizards of the Coast
Date Added: 08/10/2017 20:20:54
DDIA05 Storm King's Thunder: A Great Upheaveal (5e) You can get this for free, so there is no need to complain about anything. If you want a quick path to teir 2, this will do it. The adventure has a few phases and will take six to twelve hours, but it introduces the trouble with giants well starting with the sound of drums. Players come away knowing something is up but they won't know what exactly, yet they will get to experience several great hints about the stories coming up. Storm King's Thunder is an excellent hard back adventure and this makes a good starting point....

Rating:
[4 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
by Guy D.
Publisher: Wizards of the Coast
Date Added: 08/10/2017 20:17:36
DDAL05-05 A Dish Best Served Cold (5e) A much better story than Dire Need with a few interesting NPCs. This still requires a journey and random encounters, but at least when you get to the destination, information needs to be gathered, choices need to be made and ramifications come with that. The module has opportunities for different parties to approach things differently as violence, stealth and diplomacy can all take the adventure in different directions. There is also a fun mission for one of the factions.

Rating:
[4 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
by Guy D.
Publisher: Wizards of the Coast
Date Added: 08/10/2017 20:14:39
DDAL05-04 In Dire Need (5e) This is an odd start to the second teir of the season. We learn about the problems giants are facing in the area and the problems they are causing, but the mission itself is a little too simple. The party must journey, then sneak in and rescue. This relies on random encounters en route and then the main art of the module can be down in several ways. A violent party can just wade in, while a stealthy party can do the sneaky way. That is the only real choice in the module. Otherwise its a "follow the train" story....

Rating:
[3 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Guy D.
Publisher: Wizards of the Coast
Date Added: 08/10/2017 20:11:34
DDAL05-07 Chelimber's Descent (5e) Chelimber's Descent is a good little dungeon crawl. There are monsters, traps and puzzles. The challenge is for the players to pay enough attention to key pieces of information. When I played it, I wasn't in the mood for unravelling clues from poetry and that hurt my character. Essentially the Chelimber dyptich is an optional side quest during a night Parnast story arc. It has its place and woulkd probably work best as a double header with part 1.

Rating:
[3 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Guy D.
Publisher: Wizards of the Coast
Date Added: 08/10/2017 20:07:59
DDAL06-01 A Thousand Tiny Deaths (5e) A short simple dungeon crawl. As it is designed to be a trigger for Forge of Fury it lacks a bit of plot itself. I played this twice and both times the party lacked motivation to follow the plot and found ourselves staring down the final encounter without the motivation to fight. My feeling is that the DM has to engineer a bit of motivation for the character and particularly highlight that they will need to travel this way again in the future, or at a minimum make the villainy of the kobolds clearer....

Rating:
[3 of 5 Stars!]
Castle of the Mad Archmage (Pathfinder edition) [BUNDLE]
by Trace S.
Publisher: BRW Games
Date Added: 08/10/2017 17:59:57
Castle of the Mad Archmage (Pathfinder edition) [BUNDLE] We picked this up to try out. I got both hard copies and PDFs. I didn't know what to expect. This isn't a module, this is far more than an adventure or two, this is an entire multi-campaign setting where you can pick and choose what you want to use and surprises await around every corner. It's even put together in such a way that your party could step away from the area for a bit, and come back again and again for all new exciting adventures without ever repeating anything. With RPGs it's the journey and not the destination that makes it worth while, and with Castle of the Mad Archmage as your main campaign or even asa suppliment, that journey is one hell of a ride. ...

Rating:
[5 of 5 Stars!]
Castle of the Mad Archmage Adventure Book (Pathfinder Roleplaying Game Edition)
by Tracy S.
Publisher: BRW Games
Date Added: 08/10/2017 17:53:10
Castle of the Mad Archmage Adventure Book (Pathfinder Roleplaying Game Edition) We picked this up to try out. I got both hard copies and PDFs. I didn't know what to expect. This isn't a module, this is far more than an adventure or two, this is an entire multi-campaign setting where you can pick and choose what you want to use and surprises await around every corner. It's even put together in such a way that your party could step away from the area for a bit, and come back again and again for all new exciting adventures without ever repeating anything. With RPGs it's the journey and not the destination that makes it worth while, and with Castle of the Mad Archmage as your main campaign or even asa suppliment, that journey is one hell of a ride....

Rating:
[5 of 5 Stars!]
Writing With Style: An Editor's Advice for RPG Writers
by Eric L.
Publisher: Rogue Genius Games
Date Added: 08/10/2017 11:07:04
Writing With Style: An Editor's Advice for RPG Writers If you're a freelance RPG writer, aspiring writer or just want your fan material to read better, do yourself a favor and get this. It's easy to read, there are many good tips and the examples are clear. It makes so much sense.

Rating:
[5 of 5 Stars!]
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