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Adventure Writing Like A Fucking Boss
par William A.
Editeur: Kort'thalis Publishing
Date Ajoutée: 01/17/2018 19:55:07
Adventure Writing Like A Fucking Boss When you buy a Kort'thalis Publishing release, what you are buying is a trip to the proverbial flea market. You're never quite sure up front what you're going to get, only that it's going to run the gamut. You're going to find things you don't have an interest in, a things you want but will never use, and maybe a few things that might just be exactly what you're looking for. It's a $3 PDF. If you think it's going to contain detailed advice on how to write best-selling RPG scenarios, you're barking up the wrong tree. But if you're an experienced GM looking for something a little offbeat to get the wheels in your head turning and maybe unearth some new fertile ground for ideas to take root in...this might be exactly what you need. Isn't it worth a roll of the dice to see?...

Classement:
[4 sur 5 Etoiles!]
DDEX1-09 Outlaws of the Iron Route (5e)
par Erik R.
Editeur: Wizards of the Coast
Date Ajoutée: 01/17/2018 16:18:49
DDEX1-09 Outlaws of the Iron Route (5e) A fairly complex adventure for its size, but also very interesting and fits well with the overall Season 1 Phlan storyline. DMing this and DDEX 1-7 and DDEX 1-2 gives a pretty clear explanation to the party of why Phlan's trade is in such dire straits and the realization that there are interests at work trying to isolate the city. Definitely recommend reading it thoroughly before running it and expect that it will take a couple of sessions to get through it properly.

Classement:
[5 sur 5 Etoiles!]
DDEX1-07 Drums in the Marsh (5e)
par Erik R.
Editeur: Wizards of the Coast
Date Ajoutée: 01/17/2018 16:13:41
DDEX1-07 Drums in the Marsh (5e) Ran this twice, once in person and once online through Fantasy Grounds. Both parties of players really enjoyed the adventure, though it took about 7 hours from start to finish both times, even though the parties took somewhat different approaches. I would also say it doesn't scale down well to 1st level and maybe 2nd characters - it's balanced for 3rd and I'd say that's about right. A few 2nd level characters among others who are 3rd/4th is fine but lizardfolk are tough customers and the main villain at the end can be impressively dangerous! If you want to speed it up, I'd suggest speeding up the farm investigation and skipping the giant toads. Players really enjoyed thinking about the possible approaches to the central island and the final chaotic fight was very enjoyable in both sessions. I definitely recommend this....

Classement:
[5 sur 5 Etoiles!]
DDAL07-03 A Day at the Races (5e)
par Sebastian H.
Editeur: Wizards of the Coast
Date Ajoutée: 01/17/2018 15:25:23
DDAL07-03 A Day at the Races (5e) The first part of the *Jungle Has Fangs* trilogy has Tier 1 (levels 1-4) players back in the spotlight of what I find to be one of the most entertaining features of the the world featured in season 7 of *Adventure Leage*: the dinosaur races. Players will saddle up and take part in a race that offers much more that what we saw in *City on the Edge.* Fans of that adventure are sure to enjoy this one. When it comes to combat, this module sees rather little of it. Players will not find themselves in an actual combat scenario until the end of the module. Combat skills may still find use earlier in the adventure so combat-focused players won't feel completely left out. I would suggest that when the final combat occurs, throw everything you have at the players. They should have plenty of character resources available and you can spice it up by really focusing on the civilian lives that might at risk if the players do not move quickly. Exploration is an area where this adventure shines....

Classement:
[4 sur 5 Etoiles!]
Uncharted Worlds
par Daniel D.
Editeur: Sean Gomes
Date Ajoutée: 01/17/2018 15:10:43
Uncharted Worlds Didn't try it, but again I never will. The fame is totally OK, but alas there are beter PbtA space-operas The system tries to systematize and sort out things that are better left alone. Come on, everybody knows what blaster is and what it does. For example, there are several basic vehicle 'forms' in this book, and every other (unbasic) vehicle is to be described like bunch of 'upgrades' of the basic thing. Like a Bus is big Ground Car for many passengers and a Tank is big armed and armoured Ground Car... Again, I don't like the list of the basic Moves. Where is Recover/Leak Wounds, for example? Again Moves' fancy names get in the way of usability. For example a Move to negotiate/trade/parley with is called barter. And then it IS barter made for trading hi-tech beads-and-knifes for aboriginal gold. Too narrow So the game seems pretty and playable, but I will no try it...

Classement:
[4 sur 5 Etoiles!]
INDEX CARD RPG Vol. 2
par Robert N.
Editeur: RUNEHAMMER GAMES
Date Ajoutée: 01/17/2018 14:30:58
INDEX CARD RPG Vol. 2 Another nice set of card art. These can be used in a number of ways from representing encounters like a game board to creating story ideas by shuffling the deck and pulling 4-5 cards at random and then imagining the connections between the cards. If you are playing mostly theater of the mind in your fantasy RPG you can use these to help visualize the game or even initiative markers. Great addition to Vol. 1.

Classement:
[5 sur 5 Etoiles!]
INDEX CARD RPG Vol. 1
par Robert N.
Editeur: RUNEHAMMER GAMES
Date Ajoutée: 01/17/2018 14:28:10
INDEX CARD RPG Vol. 1 Nice set of card art. There are different ways you can use the cards, from encounter spaces like a game board to adventure ideas by shuffling the set and drawing around 4-5 cards randomly and creating a story around those. I use terrain in my own D&D 5E campaign, but I have used some of these cards, like the wagons, in my friend's games instead of drawing out the wagons on a battlemat.

Classement:
[5 sur 5 Etoiles!]
Micro Maze 01: The Garden of Mad Alchemy (Solo Game)
par Robert N.
Editeur: Fishwife Games
Date Ajoutée: 01/17/2018 14:01:18
Micro Maze 01: The Garden of Mad Alchemy (Solo Game) Another cool Micro-Maze Adventure from Fishwife Games. I've played all from 01-03 and looking forward to playing the newly released 04. As I mentioned in other reviews, I've had a blast playing these games. I only give them 4 out of 5 stars because they may be a little simplistic depending on what you're looking for in a game, but I chose to play these first (as opposed to the more involved Exiles Maze games) because I wanted to play a game while doing something else (watching a football game in my case). Each of these Micro-Maze Adventures come with optional rules to get more replay value, but given their price, even as a one-shot, these maze games are worth it. At some point I'll play the more involved Exiles games....

Classement:
[4 sur 5 Etoiles!]
Micro Maze 02: Rival Turf (Solo Game)
par Robert N.
Editeur: Fishwife Games
Date Ajoutée: 01/17/2018 13:35:02
Micro Maze 02: Rival Turf (Solo Game) Very cool solo game based on one of my favorite movies: The Warriors. The mechanics of the Micro-Maze Adventures are similar from game to game with different "skins" based on genre. I usually play these while watching a football game. I only give it 4 stars because on its own it may be a little too simplistic depending on your tastes, but still makes for a fun hour or so of game time, rolling dice. Not a bad bargain given the price (buy the bundle). The associated music track is cool but sounds a little too modern than the late 70s or 80s John Carpenter-like music I would prefer to be in my head while playing this game....

Classement:
[4 sur 5 Etoiles!]
Reach Adventure 3: The Calixcuel Incident
par Megan R. [Critique vedette]
Editeur: Mongoose
Date Ajoutée: 01/17/2018 13:03:40
Reach Adventure 3: The Calixcuel Incident This adventure is set on Chalchiutlicue in the Sindal subsector, but could work fine on any planet with substantual amounts of ocean. Basically a visit to the underwater city of Calixcuel does not go quite to plan, the party gets caught up in a series of deadly events and have the opportunity to save the day. Whilst they might be there in the first place for reasons of their own, a good one is supplied to get them there. It's a fairly open adventure with a lot left to the Referee to develop either in advance or as the adventure proceeds, depending on your style of play. As background, there's a fair bit of information about living and working underwater, Traveller-style. This includes a discussion of pressure at depth - I'm a SCUBA diver so it's pretty straightforward, but if you aren't familiar with the concepts the explanation is clear enough for gaming purposes. Suffice to say that spaceships and vac suits are designed to keep standard atmospheres IN, not the vastly increased pre...

Classement:
[5 sur 5 Etoiles!]
Micro Maze 03: Ruined City Scavenger (Solo Game)
par Robert N.
Editeur: Fishwife Games
Date Ajoutée: 01/17/2018 12:02:50
Micro Maze 03: Ruined City Scavenger (Solo Game) Fishwife Games Micro-Maze Adventures are fun solo adventures. I usually play them while watching football. I played this one first because I'm a big fan of the post-apocalyptic genre. All of the Micro-Maze Adventures play similarly, with slightly different mechanics and a different genre "skin." This one threw me for a loop because I had completed the entire maze but was not able to get all unique parts of the purifier. There were no rules for how to deal with this situation so I house-ruled it that I had to keep going to the parts and dealing with hazards and enemies until I finally rolled the one missing part I needed. This is also the only Micro-Maze Adventure that my character died in the first attempt (I have purchased but not played the newly released #4). I completed the maze in the second attempt. I'm only giving it 4 stars because the game might be a little simplistic if just played on its own, but the game definitely fulfilled my gaming desires as I watched a football...

Classement:
[4 sur 5 Etoiles!]
Engineering Castles
par Mixed S. ..
Editeur: Troll Lord Games
Date Ajoutée: 01/17/2018 12:02:10
Engineering Castles A great little book about all the different kinds of castles that you might want to have in your world. It's a good mix of text and tables. It includes useful information about construction materials and what that might mean to both physical and magickal attackers, and it covers both castles based on the real-world as well as purely fictional principles (for instance, what might a demon lord use to construct a castle?). A worthwhile read, and not a bad book to have handy at the gaming table for when your players stumble upon a castle that you hadn't planned on....

Classement:
[5 sur 5 Etoiles!]
The Sanctuary Ruin
par Jay R.
Editeur: Ludibrium Games
Date Ajoutée: 01/17/2018 11:40:01
The Sanctuary Ruin A fine introductory adventure that introduces the players to the Blackmarch. Like the Ironwood Gorge this adds a fair amount of character to what initially may look like a standard dungeon run. Most of the things I would have liked to have seen in this module (more detail on the Bleak Tower, etc) are resolved in Ironwood Gorge so it's not really a bit issue. Though I kind of wish that the secondary plot was expanded upon a bit more instead of just ending in a random hole in the forest.

Classement:
[4 sur 5 Etoiles!]
DRAGONSHIRE: City Interiors
par Robert N.
Editeur: Fat Dragon Games
Date Ajoutée: 01/17/2018 11:38:54
DRAGONSHIRE: City Interiors Excellent set of paper terrain from Fat Dragon Games. You can simplify your build as I did when I had a tavern encounter and dispense with building the walls. The tiles along with various scatter: bar, stools, benches, chairs, fireplace makes for a really good set up. The walls would like nice but not a necessity.

Classement:
[5 sur 5 Etoiles!]
Ironwood Gorge
par Jay R.
Editeur: Ludibrium Games
Date Ajoutée: 01/17/2018 11:36:52
Ironwood Gorge I converted this module for use in my Hackmaster campaign and have to say that it worked beautifully. The interesting backstories and small touches really make what looks like a standard dungeon crawl come to life. I had to tone down the number of enemies and treasure but that's purely a mechanical issue of conversion, I'm sure it would be fine for the intended systems. This is an adventure that can easily be the setting for an entire campaign. A fair number of empty caverns and obvious unresolved cliffhanger stop it from being a full 5 stars but I would highly recommend this module....

Classement:
[4 sur 5 Etoiles!]
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