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INDEX CARD RPG Core Set
by Wayne R.
Publisher: RUNEHAMMER GAMES
Date Added: 06/13/2017 22:57:31
INDEX CARD RPG Core Set Great set of rules to create any kind of setting. Very homebrew and hacking friendly. For those looking for rules full of details this may not be for you, but the concepts and ideas presented can be incorporated in any game system. The rules focuses on keeping game sessions simple and fast. A few things I noticed after reading the book. There are several typos and a couple rules do take a few rereads to understand or are hard to locate. Not having a book index compounds this issue. The core set comes with a fantasy and sci-fi setting (Alfheim and Warp Shell), but the fantasy world seems to be the primary focus. The monsters listed in the book are specifically fantasy related, but a section in the book talks about making customer monsters, so brewing your own sc-fi monsters is doable. Running the sci-fi setting will require extra work. The author has been updating the PDF version and releasing free content to address several issues I've mentioned. Both hardback and softcover come wit...

Rating:
[4 of 5 Stars!]
Exalted 3rd Edition Charm Cards (Set 2)
by Jesse S.
Publisher: Onyx Path Publishing
Date Added: 06/13/2017 22:19:46
Exalted 3rd Edition Charm Cards (Set 2) Awesome, good quality and super useful. Thanks for making these.

Rating:
[5 of 5 Stars!]
Galaxy Sector Map V1
by Austin R.
Publisher: Jason Scranton DM Morgal
Date Added: 06/13/2017 21:37:49
Galaxy Sector Map V1 This is a really cool Sci-Fi map. ICRPG was played at my table (Fantasy version not Sci-Fi), and it worked extremely well. This seems just as intuitive as the ICRPG itself. Great supplement to the game.

Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Jeremy S.
Publisher: Wizards of the Coast
Date Added: 06/13/2017 12:59:16
DDAL06-01 A Thousand Tiny Deaths (5e) So I downloaded this to give my players a way into *The Forge of Fury* that WASN'T blood-soaked (though one would've preferred that, really), and I thought I would be able to run it in one sitting. Turns out, I needed two, because my players were afraid of *kobolds.* Aside from some typos (which I have come to expect), the adventure had good flow. from area to area, it seems as if the progression was carefully thought out. My only complaints are that the final battle seemed a touch underwhelming, even after scaling for the size of my party. And the tie-in to *Forge* was a touch weak, given where it deposited you. Overall, though, *A Thousand Tiny Deaths* is well constructed, and offers an alternative with where it DOES link up. If I had downplayed the danger with my narrative, my players might have gone all murder hobo on it (and one *tried*), so I'm glad I worked it like I did. Enjoy this module! A fun time for all!...

Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by André V. R. F.
Publisher: Wizards of the Coast
Date Added: 06/13/2017 12:50:23
DDAL06-01 A Thousand Tiny Deaths (5e) Fun and deadly! This module easily leads to a TPK, but remains the best hook into the Forge of Fury adventure even after the publication of the alternative hooks: dndadventurersleague:hooks-the-forge-of-fury written by Alan Patrick.

Rating:
[4 of 5 Stars!]
Orphic Hybrid Class
by Angel M.
Publisher: Wayward Rogues Publishing
Date Added: 06/13/2017 12:05:18
Orphic Hybrid Class This Barbarian/Psychic hybrid class is really well made and thought out! Click the link for my full video review: https://www.youtube.com/watch?v=ak5c578ckGY&lc=z13owb34hlz0y-
ftgb04cg1lh0lusfjsqckg0k

Rating:
[5 of 5 Stars!]
Zombie Smackdown
by Megan R. [Featured Reviewer]
Publisher: Eden Studios
Date Added: 06/13/2017 10:48:50
Zombie Smackdown Zombies and wrestling seem an unlikely mix - most zombies want to eat your brains not fight as an entertainment - but somehow this works. Opening with fiction describing the entry of zombies into the pro wrestling circuit, allowing unprecidented levels of mayhem as it is just so darn hard to destroy a zombie and attracting vast TV audiences, Chapter 1: Let the Bodies Hit the Floor talks about the lasting appeal of wrestling as a spectacle and entertainment and the addition of bloodcurdling horror that throwing zombies into the ring accomplishes. Chapter 2: Rules of the Ring provides the game mechanics you'll need to run wrestling matches including combat moves and some new archetypes. Given that a pro wrestler is an athlete, a new Character Type, the Professional Wrestler, is outlined, leaving the standard Norms, Survivors and Inspired to take the other roles in the wrestling world. This lets you build a wrestler from the bottom up, yet is still compatible with the rest of Unisystem...

Rating:
[5 of 5 Stars!]
Adventures into Darkness: Truth & Justice
by Nicholas C.
Publisher: Atomic Overmind Press
Date Added: 06/13/2017 10:27:16
Adventures into Darkness: Truth & Justice I can't praise this product highly enough! It's just awesome. It needs a bit of explanation as it is not a "standard" supplement for superhero games. It takes as its premise an alternate to our eath, where H P Lovecraft spent a lot of his career writing for the comics industry, and in particular for Nedor comics. Nedor characters are out of copyright, and not especially well-known, which makes them perfect for this product. The first part of the book deals with the fictional history of Lovecraft's career as a comic book writer, and there is a helpful afterrword and (actual) bibliography, but the bulk of the book is imaginative write-ups of all the major (and a few minor) Nedor characters, as well as some Lovecraft character using T&J rules, but all with a distinctive Lovecraftian Twist. For example The Dream Master is Randolph Carter, clearly taken form Lovecraft's tales, but turned into a superhero, with magical powers and the ability to enter the dreams of villains (as w...

Rating:
[5 of 5 Stars!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
by Jeremy J.
Publisher: Wizards of the Coast
Date Added: 06/13/2017 09:32:44
DDIA05 Storm King's Thunder: A Great Upheaveal (5e) This was my first adventure I ran as a DM at my local store. I thought it was laid out nicely, very informative for a new DM and easy to use. I had the use of maps that were part of the module, which worked out great for those early big battles. There was a lot of areas that the players could RP, which was nice to always having to slash and gash everything they saw. The only problem I found was that, when you have a full table (6-7 players), it was hard to stay on track as far as time. I found that I swept over some parts that the characters might have enjoyed more. Overall, I was very pleased with the adventure and more importantly, so were my characters....

Rating:
[4 of 5 Stars!]
Evil Genius #1: World Domination (Truth & Justice)
by Nicholas C.
Publisher: Lame Mage Productions
Date Added: 06/13/2017 09:26:02
Evil Genius #1: World Domination (Truth & Justice) One of the few support products for the excellent Truth & Justice roleplaying game, this is a bit of a mixed bag. It contains 5 short adventryes dealing with that mainstay of superhero comics, the evil genius. The book starts with an introduction looking at the "Mastermind Game" and breaking it down into steps. It includes suggestions for some rule changes to suit the Mastermind Game, and then moves swiftly on to the adventures. The first, High Noon features Dr Null (but any Mastermind could be substituted), who is striking from beyond the grave with a plot to focus the light of the sun on Earth's cities. This is a great little adventure with a potentially nice slow build of the menace and lots of investigative and roleplaying opportunities, and with a good "Action Schtick" of chasing a missile, which can be used in other adventures. A couple of variants are thrown in the mix for you to try. The only weak spot is the finale, whcih is a bit sketchy to say the least - I woudl ...

Rating:
[4 of 5 Stars!]
Psionics: The Next Stage in Human Evolution
by Edward K.
Publisher: End Transmission Games
Date Added: 06/13/2017 09:00:24
Psionics: The Next Stage in Human Evolution Ring Side Report- RPG Review of Psionics- The Next Stage in Human Evolution Originally posted at www.throatpunchgames.com, a new idea everyday! Product- Psionics- The Next Stage in Human Evolution System-Dicepunk Producer-End Transmission Games Price- $20 here http://www.drivethrurpg.com/product/151035/Psionics-The-Next-
-Stage-in-Human-Evolution?term=psionics++end+transmi?affilia-
te_id=239993 TL; DR-Angry teens with psychic powers-THE RPG! 88% Basics-We all want to crush someone’s head with our mind-BUT NOW WE CAN! In Psionics, you play a person, most likely a teen, whose outsider status has fueled your transition to something greater. You’ve developed psychic powers that make you now stand out. However, now secret groups all over the world want you to study, to be a near god, to use as a weapon, or to just destroy as an act of faith. Let’s break down the absolute basics. Base System- This system is called the Dicepunk System. The basics of the dice punk syste...

Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by daniel r.
Publisher: Wizards of the Coast
Date Added: 06/13/2017 08:20:51
DDAL06-01 A Thousand Tiny Deaths (5e) Really fun adventure for players but both times I've ran this I've almost TPK'd the whole party. Other than that can potentionally flow smoothly from the end of Sunless Citadel and is very helpful for starting Forge of Fury

Rating:
[4 of 5 Stars!]
D6 POWERS: Revised and Expanded
by Nicholas C.
Publisher: Khepera Publishing
Date Added: 06/13/2017 06:00:11
D6 POWERS: Revised and Expanded I have played in and run quite a lot of different superhero games over the years, and my experience has been that they nearly all have good points and bad points. D6 powers is one of the games that has many more good points than bad in my view. As you might expect it is firmly based on the skeleton of WEG's D6 system as used in the orginal Star Wars rpg, but also takes inspiration from WEG's DC Universe rpg. However, whilst DCU uses a variant of the D6 system (called D6 Legend if I recall) using special 6-sided dice with symbols, D6 Powers uses standard D6. What's to like? A good reliable system that is quite intuitive in many respects. A comprehensive power list that is not too complex to deal with (sorry, Champions but I'm looking at you). Masses of other D6 material (most of it now freely available) to raid for new stuff, NPCs, ideas etc. On the down side. Combat could be a bit more streamlined, along the lines of Minisix. Large numbers of dice to add can slow things...

Rating:
[4 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/12/2017 23:17:07
DDAL06-02 The Redemption of Kelvan (5e) Adventure League's module DDAL06-02, *The Redemption of Kelvan* is a classic dungen crawl adventure for characters in the second tier of play (levels 5 - 10). It sends one back in time to older editions of *Dungeons & Dragons* where you feared the dungeon itself as much as any creature you might across inside it. Traps are the star in this module and players will need to be ready to look beyond simple skill checks and a high passive perception in order to succeed. Logic puzzles, riddles, misdirection, and "red herrings" all work in concert to create an adventure that will challenge even the most experienced players and plague those that come unprepared. In the attempt to bring something new to Adventure League by embracing some of the old, this module suffers some notable setbacks. Players have little no warning about what it is exactly they are about to embark on. After many seasons of mainly "Hack & Slash" modules, they have little reason to think otherwise. What they come face to...

Rating:
[3 of 5 Stars!]
Macchiato Monsters ZERO
by Timothy B.
Publisher: Lost Pages
Date Added: 06/12/2017 23:13:19
Macchiato Monsters ZERO Macchiato Monsters is a fun, lightweight system that captures the feel of classic D&D in just 34 pages -- and that includes the cover, OGL, worksheets, and 50 monsters! The classless system allows you to build a character that fits your concept, providing they live long enough, of course. Combat tends to be fast, and at low-levels it can be qutie deadly. If you're looking for an OSR game that welcomes players using their creativity rather than what's written on their character sheet, Macchiato Monsters is worth checking out. While it's not the first game to use a risk die (roll a die of a certain size, if you roll a 1-3, the die size steps down the next time you use it), I believe it features the most extensive use of this type of die in any game I've come across. Personally, I like this mechanic as it provides for careful resource management without having to individually track every coin, crossbow bolt, and ration. The spell system reminds me of Vance's Polysyllabic Verbali...

Rating:
[5 of 5 Stars!]
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