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Carnival (2e)
by Ben l.
Publisher: Wizards of the Coast
Date Added: 08/16/2017 14:22:32
Carnival (2e) Lots of good fluff but found the reading a bit rough. It is almost entirely written as if a person is talking to you. While in parts gives you a good idea of how that NPC will intereact with the PCs, unless you read the whole thing does not give you the highlights. That said it has very interesting concepts and good adventure ideas, just the chapter format is not that great.

Rating:
[3 of 5 Stars!]
Exilium
by Jerry G.
Publisher: Fire Ruby Designs
Date Added: 08/16/2017 11:28:59
Exilium Exilium is a great game with a very cool concept backing it. What makes this game stand out, and what I appreciate about it, is the singular perspective and cool concepts Exilium manages to cram in so few pages. Greg Saunders has a gift I admire and wish I had. Most D6 games follow a pack. They simply want to graft the system onto their favorite homebrew D&D or sci-fi (Star Wars) game and never dive any deeper into what the system should offer or what the game world content can highlight. Greg Saunders managed to do both in a package that’s very well presented. well done...

Rating:
[5 of 5 Stars!]
Hybrid Class: Vessel
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 08/16/2017 06:42:15
Hybrid Class: Vessel An Endzeitgeist.com review This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look! So, what is the vessel? In short, it is a hybrid class of the medium and the oracle, but that is not really enough to adequately describe it. Chassis-wise, the class gets ¾ BAB-progression, good Will-saves, d8 HD, proficiency with simple weapons, light and medium armor and 4 + Int skills per level. Vessels start drawing spells from both medium and cleric spell-lists, starting at 4th level, casting them as psychic spells which are governed by Charisma as spellcasting attribute. As you will have noted, they are cast spontaneously and the class does not treat cleric spells of higher than 4th level as belonging to the list and is beholden to alignment restrictions regarding cleric spells. This also btw. Takes into account how orisons are treated as knacks. It should be noted, btw., that the class comes with ...

Rating:
[5 of 5 Stars!]
Pusher Gnomes
by Thilo G. [Featured Reviewer]
Publisher: Knight Owl Games
Date Added: 08/16/2017 06:40:15
Pusher Gnomes An Endzeitgeist.com review This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, (no SRD), leaving us with 8 pages of content, so let’s take a look! So, first things first: Pusher Gnomes, as depicted here, are situated in Knight Owl Games’ Meatlandia-setting (review forthcoming), and the vast majority of the gnomes encountered in the setting belong to this trade, which stirred up no small amount of resentment. As written, they, flavor-wise, sport a significant distaste for meat-magic and the information contains quite a few references to Meatlandian specialties, though it should be noted that the meat (haha!) of the pdf can be used sans access to the big book. The Pusher Gnome class gets – 1 Str and Wis, +2 Dex, infravision 60 ft., magic resistance (all saves versus made are made at +2), 2 in 6 digging skill and a 5 in 6 chance to detect grades/slopes. They gain 1d4 HD and the class progression caps at 12th level and 45...

Rating:
[3 of 5 Stars!]
Dimensionist Hybrid Class
by Thilo G. [Featured Reviewer]
Publisher: Wayward Rogues Publishing
Date Added: 08/16/2017 06:37:55
Dimensionist Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look! So, what is the dimensionist? Well, it is a hybrid class of kinteicist and witch; chassis-wise, it receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and may cast dimensionist spells while in light armor without suffering arcane spell failure. The dimensionist gets spellcasting of up to 6th level and employs Intelligence as governing spellcasting attribute. As an Int-based caster, the dimensionist must prepare her spells in advance and spells are taken from custom spell list the class gets. The class gets ¾ BAB-progression as well as both good Fort- and Will-saves. The class gains a familiar and it is an important aspect of the class, acting similarly to the witch’s familiar, though with an even further increased potency. You see, theme-wi...

Rating:
[2 of 5 Stars!]
Vampire: The Masquerade 20th Anniversary Edition
by John M. S.
Publisher: White Wolf
Date Added: 08/16/2017 06:07:22
Vampire: The Masquerade 20th Anniversary Edition This is a fantastic book for anyone wishing to start playing Vampire the Masquerade, or a long term player looking to see what is updated. I have the PDF and hardback, and despite constant use is still in good condition. I did a full review of this book on my site https://itsmorethanjustgaming.com/2017/08/16/vampire-the-mas-
querade-20th-anniversary-edition if you want to know more. Otherwise, thoroughly recommended.

Rating:
[5 of 5 Stars!]
100 Dungeons Deluxe
by Customer Name Withheld
Publisher: Lee's Lists
Date Added: 08/16/2017 05:17:35
100 Dungeons Deluxe 100 Dungeons Delux offers 100 dungeon seeds with some rough illustrations accompanying them. These dungeons are not thoroughly fleshed out and serve as points of inspiration for the GM to work from. When I purchased the product I assumed that given it's price ($19.15AUD at the time of writing) that it would be containing complete and ready to use dungeons or at the very least a list of key locations within each of these places. For instance in the example of The Beastly Skeleton one is informed that this skeleton is a pig or boar with scales that 'probably ate humans', that it was capable of regenrating and was killed by a small band of hunters with exotic weapons and powerful combat spells. We are then told that the skeleton is worshipped by a tribe of mutants who tranform into scaled monsters by eating bits of the dead monster and feed captives to the rot around the skeleton. This is all the information in this book and the other dungeons are treated with similar levels of d...

Rating:
[2 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
by Ryan O.
Publisher: Wizards of the Coast
Date Added: 08/16/2017 00:57:12
DDAL05-17 Hartkiller's Horn (5e) That Talos remhoraz was a great fight! I have a tough time everytime I play it. The rest of the mod is good. The roleplay with Good King Hartwick is really nice, and I love retelling the story of the end fight with the Jarl. The boss fight for the characters has room for improvement though, as its really not as cool as the fight happening with the Jarl. I understand why it is that way story-wise, but it felt too much like the last fight in Sword of Selfaril. Also, that's the 3rd time I've seen the Dagger of Venom as the magic item, please stop lol....

Rating:
[4 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by Ryan O.
Publisher: Wizards of the Coast
Date Added: 08/16/2017 00:51:22
DDEX2-10 Cloaks and Shadows (5e) A great story right from the start! A whodunnit and a race to clear your names. I love the locations that can be visited, especially the guy with the flying machine! I always enjoy running this adventure, because the roleplay in it is fantastic. Simply a well made module that my players always have fun with.

Rating:
[5 of 5 Stars!]
DDAL04-13 The Horseman (5e)
by Tosh L.
Publisher: Wizards of the Coast
Date Added: 08/15/2017 23:02:29
DDAL04-13 The Horseman (5e) I thought this was a challenging, dark, and enjoyable module that emphasized the insanity that Barovia can drive its beings. The fights weren't too much of a challenge, except for, of course... the boss fight. This boss is rivaled only by the "Dark Lord" (both of them) herself. His mind-flayer, blue-dragon, mongrelfolk, monk combination is truly terrifying that could easily mean one to two deaths for the party. Nevertheless, it's one that is both awesome and frightening to run. I would not advise this adventure for anyone who has qualms about deadly adventures (I actually wouldn't recommend any of season 4 for said people). My only issue with this is that at certain parts the editing could use a little work, and the fight with the elves can be a bit clunky with so many combatants....

Rating:
[4 of 5 Stars!]
DDAL04-12 The Raven (5e)
by Tosh L.
Publisher: Wizards of the Coast
Date Added: 08/15/2017 22:52:26
DDAL04-12 The Raven (5e) A module that is **very** confused on what it wants to focus on. Does it want to focus on the gothic element of railroady (something I'll get to in a bit) wolf fights? A set of combats that... admittedly work ok? Or the strange roleplaying moments with the ravens (which I actually enjoyed, it just seemed kind of wierdly tacked on as a tie-in to ravens)? Whichever one you choose you still have the major problem of railroading. There's a general rule that goes with modules which is that you'll agree to the missions and whatnot, but it seems really strange that the adventurers are trying to get a person who is known as a fanatical terrorist (Ixusaxa Terrorsong) away from some Orcs... why? What's wrong with the orcs having her? I get that we have to rescue Sybil and all, but why Terrorsong? This part annoys me to no end. For this is the third time that we've seen her and we haven't really learned anything other than: "She's a smart elf who is/was a fanatic." If she's showing up so much, sh...

Rating:
[2 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Tosh L.
Publisher: Wizards of the Coast
Date Added: 08/15/2017 22:30:06
DDAL05-07 Chelimber's Descent (5e) An ok puzzle module, that suffered severely from lack of proofreading and understanding how D&D mechanics work. It has ok ideas and a... kinda forgettable story to be honest with you, but it just falls flat from the amount of errors that would have been easily noticable on an additional read-through.

Rating:
[3 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
by Tosh L.
Publisher: Wizards of the Coast
Date Added: 08/15/2017 22:27:30
DDAL05-11 Forgotten Traditions (5e) Another great mod by Travis. This hits all the right keys with a pretty awesome set of exchangeable encounters, creative traps, and interesting atmosphere. Then there is the boss fight. This is seriously deadly, and proves that sometimes you just have to run! Amazing job

Rating:
[5 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
by Brian D.
Publisher: Wizards of the Coast
Date Added: 08/15/2017 22:17:28
DDAL05-05 A Dish Best Served Cold (5e) A fun adventure which provides descision making from the PC's to fight, how to travel etc. Every step of the way the party's decisions effect how events play out.

Rating:
[4 of 5 Stars!]
DDEX2-14 The Sword of Selfaril (5e)
by Brian D.
Publisher: Wizards of the Coast
Date Added: 08/15/2017 22:12:15
DDEX2-14 The Sword of Selfaril (5e) A well put together adventure. It provided a equal amount of role play and combat. I would have like, as a DM, a little more fleshing out of the faction interactions. ie where, who, and motives.

Rating:
[5 of 5 Stars!]
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