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Race Options: Svirfneblin
by Thilo G. [Featured Reviewer]
Publisher: Rusted Iron Games
Date Added: 03/21/2017 05:44:07
Race Options: Svirfneblin An Endzeitgeist.com review This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let's take a look! And now for something completely different - this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it's not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, starting with alternate racial traits. We get a total of 8 of those and they range from an alternate hatred versus aberrations (represented as both atk-bonus granting and AC-improving traits) to applying SR to darkness and darkness-creating effects (interesting!). Losing skills bonuses for We...

Rating:
[5 of 5 Stars!]
Somorrah in Soulrest
by Jan S.
Publisher: Monte Cook Games
Date Added: 03/21/2017 04:24:34
Somorrah in Soulrest Really nice, professionaly looking booklet, full of interesting ideas that flesh out Somorrah. Ready to use NPCs (something I always look for) and monsters. Given the minimum support GotF receives, it is a must-buy.

Rating:
[5 of 5 Stars!]
DDAL05-15 Reclamation (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 03/21/2017 00:37:51
DDAL05-15 Reclamation (5e) Spoilers. PDF File: Thumbs down. The PDF has no bookmarks, and is locked so I cannot add my own. Which is lame. Story: Thumbs down. All the story happened in the previous module. This one is just a dungeon crawl with some combat encounters and a puzzle. No roleplaying to speak of, and not much plot. It's not even an interesting dungeon. Encounter design: Thumbs down. The encounters are basically all low-CR enemies that T3 characters will easily steamroll. They're a joke. Way too easy. The hardest encounter is the first one, and while there are a few nasty effects that the enemies there can dish out if you fail your save, they still have to get lucky to even have a shot. After that, everything just gets steamrolled. The only challenge is keeping the NPC alive when the nagas hit him with a series of lightning bolts, or whatever—and that's not exactly very compelling. Player agency: Thumbs down. The plot is entirely on rails. Proceed through each room in sequence. Kill the...

Rating:
[1 of 5 Stars!]
DDAL05-14 Reeducation (5e)
by Edward K.
Publisher: Wizards of the Coast
Date Added: 03/20/2017 21:40:30
DDAL05-14 Reeducation (5e) Too easy, too linear, silly copy protection on the pdf making conversion to Fantasy Grounds a chore.

Rating:
[1 of 5 Stars!]
DDAL05-15 Reclamation (5e)
by Edward K.
Publisher: Wizards of the Coast
Date Added: 03/20/2017 21:26:21
DDAL05-15 Reclamation (5e) I wish I had anything positive to say about this module. Only seven pages of actual adventure write up, a boring linear dungeon full of monsters more appropriate to a Tier 2 module and a recycled magic item. This adventure is woefully undertuned for a Tier 3 party in terms of monster difficulty and doesn't so anything to challenge the miriad of ways a party at this level can interact with the world. This and it's sister module 05-14 are the most disappointing additions to Adventurers League.

Rating:
[1 of 5 Stars!]
DDAL05-15 Reclamation (5e)
by Peter W.
Publisher: Wizards of the Coast
Date Added: 03/20/2017 16:59:31
DDAL05-15 Reclamation (5e) Very similar encounter design problems as DDAL5-14 Reeducation. Lots of relatively low CR monsters that can't meaningfully affect PCs and get steamrolled. Again, I did quite a few thematic substitutions to up the challenge. Additionally, I feel like the changing demiplane used in most of the adventure could have been better utilized to create interesting environmental factors or traps in the encounters, but everything was just bare stone rooms - boooooorrinnnng.

Rating:
[2 of 5 Stars!]
DDAL05-14 Reeducation (5e)
by Peter W.
Publisher: Wizards of the Coast
Date Added: 03/20/2017 16:53:55
DDAL05-14 Reeducation (5e) Most of the encounters involve lots of monsters with CR that are too low in comparison to the target APL. PCs walk all over the monsters because of this. I went through extensive thematic substitutions to really bring a challenge to my players (ended up with 5 level 16 PCs on my version of very strong). They said they felt challenged and a little scared, with one person dying at one point. I also think the map size is not ideal in some respects. The hallways should be at least 10 ft wide to help avoid excessive bottleneck tactics and the Lab room should probably be 10-15ft more in each dimension because of the number of combatants....

Rating:
[2 of 5 Stars!]
Demon Translation Guide
by Anton G.
Publisher: Onyx Path Publishing
Date Added: 03/20/2017 12:27:20
Demon Translation Guide If you're a die-hard fan of Demon: the Fallen like I am, and practically had a heart attack when you saw that this was getting made, then let my words spare you the coronary: this thing's a bust. What we have here is a valiant, but ultimately slap-dash attempt to construct a translation guide that instead comes across as an incredibly one-sided and imbalanaced. It pains me to write this, as there are some solid things going on in the book, and some neat ideas in play, but Onyx Path simply didn't put in the effort necessary to make this what it needed to be. There is a lot to say, but I'll keep my critique to three main points. 1. Poor organizaition: The TG attempts to give fluid rules for porting characters between systems, but unfortunately ends up creating a slurry of information, where Descent info blends together with Fallen info, making it hard to keep the two separarate. In addition, there are some strange redundancies with some things, particlualry Merits (Pacts are still lis...

Rating:
[2 of 5 Stars!]
Rifts® Ultimate Edition RPG
by Customer Name Withheld
Publisher: Palladium Books
Date Added: 03/20/2017 12:12:45
Rifts® Ultimate Edition RPG Rifts is a terrific setting, unfortunately shackled to the godawful Palladium RPG system. There are lots of wonderful creatures and concepts, and I own dozens of the various sourcebooks. The Coalition States are developed in this book, along with a smattering of other nations. The character classes are very diverse and entertaining. But it can be a challenge to balance a party around characters like the Glitter Boy (can shoot through buildings), or a Dragon Hatchling (actual dragon and inherently an MDC creature) and a Rogue Scholar, whose special power is literacy. The basic tenants of the combat system, and power creep since the first edition, also lead to either a slow combat consisting of whittling down the opponent's hit points/armor, or an over-reliance on called shots. When normal players have hundreds of hitpoints, and boss monsters have thousands or tens of thousands of hitpoints, someting seems a bit off-kilter. I do recommend buying these books, but only as a source...

Rating:
[3 of 5 Stars!]
These Stars Are Ours!
by Rudolf S.
Publisher: Stellagama Publishing
Date Added: 03/20/2017 11:39:28
These Stars Are Ours! A very interesting alternative setting for the Cepheus Engine and related 2D6 science fiction games. I especially liked the detailed history of the setting and the comprehensive descriptions of the Terran society and of the societies of the various alien species, they make it easy to "get into" the setting. Of course, the other parts of the setting are also very interesting and useful, too. Overall highly recommended, even people who do not intend to use the setting itself can find and borrow some nice ideas. I am looking forward to additional material for this setting....

Rating:
[5 of 5 Stars!]
Sienna in the Stars
by Clare S.
Publisher: Games 4 Geeks
Date Added: 03/20/2017 10:57:53
Sienna in the Stars Great little game to while away your spare time- well done Holly!

Rating:
[5 of 5 Stars!]
Trail of Cthulhu: Hell Fire
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 03/20/2017 08:24:00
Trail of Cthulhu: Hell Fire This a historical adventure, set in the 1760s mostly in England with a side trip to the Colonies. It revolves around preserving the reputation of the Hell Fire Club, an organisation dedicated to rational philosophy (God does not exist... in a day and age when everyone believed or at least gave lip-service to religion) and fine literature (as in, pornography) - not perhaps the most respectable body, yet many otherwise upstanding members of society belong to it. There is plenty of background for the Keeper including what is actually going on and the REAL threat to their comfortable Club life, notes on the times and relevant rules changes: some alterations to skills and rules for adjudicating a duel. These are normally conducted with a sword, and all gentlemen should know at least the basics of wielding one. Fortunately pre-generated characters are provided, and it's probably best to use them. Unless you are really into this period of history, it will probably be a one-off adventure. ...

Rating:
[5 of 5 Stars!]
Mythic Monsters #39: Slavic
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 03/20/2017 05:32:29
Mythic Monsters #39: Slavic An Endzeitgeist.com review This installment of Legendary Games' critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let's take a look! We begin this pdf in the most flavorful of ways - with a nice short story, a fairy tale if you will - the "Bear with Steel Fur", a great little story that established the mood for the pdf...and could frankly yield quite a lot of inspiration in particularly for fans of Kobold Press' Midgard or similarly more Slavic/Germanic environments. Thus, in the proper mindset, we are introduced to the diverse mythic creatures found within, beginning our journey with the mythic Bagiennik (CR 7/MR 3), whose nasal spray is upgraded to also allow for the dousing of those slain to return them back to life via ...

Rating:
[5 of 5 Stars!]
Caster Prestige Archetype: Bloodmage
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 03/20/2017 05:29:58
Caster Prestige Archetype: Bloodmage An Endzeitgeist.com review This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let's take a look! So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X's flood, many players and GMs were justifiably tired of the concept...something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the "prestige"-aspect - the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially inherited this issue - while there now are significantly more PrCs that emphasize "prestige", we still have ample of concepts that do not have to be represented by a PrC. The massive amount of excellent assassin-fixes out there would be just one example that not all PrCs should be PrCs. Enter this series. Presti...

Rating:
[5 of 5 Stars!]
Treasures & Trinkets: Gemstones & Art Objects (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/20/2017 05:28:31
Treasures & Trinkets: Gemstones & Art Objects (5e) An Endzeitgeist.com review This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let's take a look! Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect - the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to wall mirrors and rugs of white gorilla fur. These cover a lot of ground, but unlike many dressing files, they actually are governed by general price - 25 gp, 250 gp and 750 gp values each have their own table and the pdf actually lists Intelligence-check based DCs to properly determine the gp values of the objects, with the DCs scaling. The art objects worth 2500...

Rating:
[5 of 5 Stars!]
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