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10 Monsters - A Basic Bestiary - V.1
par Thilo G. [Featured Reviewer]
Editeur: Purple Duck Games
Date Ajoutée: 01/17/2017 04:12:55
10 Monsters - A Basic Bestiary - V.1 An Endzeitgeist.com review This little bestiary clocks in at 13 pages, 1 page front cover, 1 page editorial/monsters by type/CR, 1 page SRD, leaving us with 10 pages of content, so let\'s take a look! We begin this pdf with the blessed ring at CR 6 - an immobile ring of Large mushrooms that may not move...but it *can* spray devastating bursts of acid at foes. After entering the ring, it generates a dome to rest in, so yeah, sniping into camp is impeded as well. Sounds like your average adventuring nightmare? Nope, for there is a twist: These plants are actually good, can detect alignments and only assault evil creatures - they represent basically a powerful safe zone to rest and recuperate for the good guys. Creepy? Yup. But also damn cool. Oh...and they don\'t make much difference between things - if one being inside is evil, the digestion routine begins...ouch. The cadavalier at CR 9 is a pun worthy of yours truly; it is also an undead, quasi-centauric entity with retrib...

Classement:
[4 sur 5 Etoiles!]
Mythic Minis 88: Feats of Misdirection
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 01/17/2017 04:09:04
Mythic Minis 88: Feats of Misdirection An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let\'s go! -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice! -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check. -Cutting Humiliation: The penalties of the feat\'s effects are doubled. Additionally, you never become humiliated when failing to use the feat. You may also expend mythic power prior to making the check to deliver a memorable humiliation instead; this one remains in effect for 1 month per tier, as it becomes the gossip. Humi...

Classement:
[4 sur 5 Etoiles!]
Mythic Minis 87: Feats of Diplomacy
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 01/17/2017 04:07:39
Mythic Minis 87: Feats of Diplomacy An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let\'s go! -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language barrier for 1 round. Has a minor, purely aesthetic hiccup, a reference to Diplomacy that is not capitalized. -Entreating Critical: When you confirm a crit versus a creature, you may choose to deal lethal or nonlethal damage; if you choose nonlethal, you gain crit multiplier to Diplomacy with the creature for 24 hours. A...

Classement:
[3 sur 5 Etoiles!]
HarnManor
par Rob K.
Editeur: Columbia Games Inc.
Date Ajoutée: 01/16/2017 19:35:45
HarnManor A great resource for your Hârn game. This is also good for depth to any other fantasy setting. The Hârn world is about role playing, not roll playing.

Classement:
[5 sur 5 Etoiles!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
par Dave Z.
Editeur: Wizards of the Coast
Date Ajoutée: 01/16/2017 18:00:33
DDAL05-06 Beneath the Fetid Chelimber (5e) I\'m a little surprised by some of the low ratings for this adventure. It thought it was interesting, easy to run, and made sense. It may not be groundbreaking, but overall, I really liked it. I\'ve certainly played and DMed much worse AL adventures.

Classement:
[5 sur 5 Etoiles!]
Olympus, Inc Character Sheet
par Ron R.
Editeur: Fabled Environments
Date Ajoutée: 01/16/2017 17:03:58
Olympus, Inc Character Sheet Great sheet! Is there anyway that we can get a form-fillable version of this? (That would bump it up to the 5 stars!)

Classement:
[4 sur 5 Etoiles!]
Dungeon World
par James R.
Editeur: Sage Kobold Productions
Date Ajoutée: 01/16/2017 16:02:33
Dungeon World Great game so far. We have only run one session, but very keen on continuing. It plays fluid and instrinsically keeps interest in a way that some games don\'t. Some transitioning awkwardness came from falling back into D&D routines, but I\'m sure with a bit of experience these can smooth out. The game coaches you through a lot of this implicitly anyway. The rules are a bit squishier than I am used to, and I\'d say if you like games like Torchbearer, Dungeon World might be a stretch. It very much looks like a smaller publisher\'s game, as while the art is nice enough, it is clear they haven\'t poured money into artists, so don\'t expect Pathfinder-style art. But this publishing style also allows for a more conversational book, which makes a lot of sense, considering the nature of the hobby. In short, liking it a lot. Not a revolution in gaming, but if you like D&D, or similar games, and you\'re sick of pausing the game to do some research because someone decided to gra...

Classement:
[4 sur 5 Etoiles!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
par Jon E.
Editeur: Wizards of the Coast
Date Ajoutée: 01/16/2017 14:33:40
DDAL05-06 Beneath the Fetid Chelimber (5e) More of a combat heavy module which is good as it lets players flex some muscle from time to time. The combat overall made sense and was fun to run. A really low level party could easily wipe if they aren\'t careful as some unfortunate rolls can cause pretty high spike damage in some encounters. The skill challenge was pretty average and basically came down to just rolling a dice and seeing what happens. If you have the right party member it is trivial and if you don\'t it is a little annoying. ...

Classement:
[4 sur 5 Etoiles!]
DDAL05-07 Chelimber's Descent (5e)
par Jon E.
Editeur: Wizards of the Coast
Date Ajoutée: 01/16/2017 14:16:04
DDAL05-07 Chelimber's Descent (5e) This was a hard adventure to run. A lot of times these products have skill checks built in to help players out but this mod didn\'t really include that. There is only one combat which is totally fine but it wasn\'t commenserate with the build up to get down there. The puzzles are pretty complex and rely on knowledge of deities that broders on minutia. Finally the spell book found and copying spells caused a pretty big fight amongst the players and what they could do with this when they have no players with spellbooks. Next time I run this I would prep similar to a hardback chapter and not a DMs Guild adventure....

Classement:
[2 sur 5 Etoiles!]
DDAL05-02 The Black Road (5e)
par Jon E.
Editeur: Wizards of the Coast
Date Ajoutée: 01/16/2017 14:05:35
DDAL05-02 The Black Road (5e) Nicely put together, had really good skill challenges it was cohesive, the combat made sense and the puzzles were pretty easy to present.

Classement:
[5 sur 5 Etoiles!]
DNA - The Buried Zikurat OSR Adventure
par Justin I.
Editeur: Fat Goblin Games
Date Ajoutée: 01/16/2017 09:10:17
DNA - The Buried Zikurat OSR Adventure Originally posted: http://punverse.blogspot.com/2017/01/the-buried-zikurat.html-
Overview: The Buried Zikurat is the second part of Kevin Watson\'s Haunting of Hastur series. It\'s for a party of characters level 6-8. It has an implied setting, but is easy to import into any game. A zikarut has been discovered by a clay mining operation and the pc\'s are hired to investigate. Layout: Each room of the zikarut is presented in a simple and useful layout like this: Number - Name of Room Ingress/Egress: how to get in and out of the room and where it leads Description: Detailed description for the DM. Players: Descriptions for players: Lore: History of the room. Not all room descriptions feature this. Crunchy Bits: 1 new monster (Nexus Guardian), 1 new spell (Destroy Stone), 3 new magic items (Boots of Formene, Cloak of Formene, Ring of Elvenkind) Thoughts: This adventure is full of puzzles/riddles. This is a nice change of pace from most published adventures I see, which ...

Classement:
[5 sur 5 Etoiles!]
DNA - The Buried Zikurat Pathfinder Adventure
par Justin I.
Editeur: Fat Goblin Games
Date Ajoutée: 01/16/2017 09:10:00
DNA - The Buried Zikurat Pathfinder Adventure Originally posted: http://punverse.blogspot.com/2017/01/the-buried-zikurat.html-
Overview: The Buried Zikurat is the second part of Kevin Watson\'s Haunting of Hastur series. It\'s for a party of characters level 6-8. It has an implied setting, but is easy to import into any game. A zikarut has been discovered by a clay mining operation and the pc\'s are hired to investigate. Layout: Each room of the zikarut is presented in a simple and useful layout like this: Number - Name of Room Ingress/Egress: how to get in and out of the room and where it leads Description: Detailed description for the DM. Players: Descriptions for players: Lore: History of the room. Not all room descriptions feature this. Crunchy Bits: 1 new monster (Nexus Guardian), 1 new spell (Destroy Stone), 3 new magic items (Boots of Formene, Cloak of Formene, Ring of Elvenkind) Thoughts: This adventure is full of puzzles/riddles. This is a nice change of pace from most published adventures I see, which ...

Classement:
[5 sur 5 Etoiles!]
DNA - The Buried Zikurat 5e Adventure
par Justin I.
Editeur: Fat Goblin Games
Date Ajoutée: 01/16/2017 09:07:26
DNA - The Buried Zikurat 5e Adventure Originally posted: http://punverse.blogspot.com/2017/01/the-buried-zikurat.html-
Overview: The Buried Zikurat is the second part of Kevin Watson\'s Haunting of Hastur series. It\'s for a party of characters level 6-8. It has an implied setting, but is easy to import into any game. A zikarut has been discovered by a clay mining operation and the pc\'s are hired to investigate. Layout: Each room of the zikarut is presented in a simple and useful layout like this: Number - Name of Room Ingress/Egress: how to get in and out of the room and where it leads Description: Detailed description for the DM. Players: Descriptions for players: Lore: History of the room. Not all room descriptions feature this. Crunchy Bits: 1 new monster (Nexus Guardian), 1 new spell (Destroy Stone), 3 new magic items (Boots of Formene, Cloak of Formene, Ring of Elvenkind) Thoughts: This adventure is full of puzzles/riddles. This is a nice change of pace from most published adventures I see, which ...

Classement:
[5 sur 5 Etoiles!]
Nations of Théah: Avalon (Book 2)
par Megan R. [Featured Reviewer]
Editeur: John Wick Presents
Date Ajoutée: 01/16/2017 08:51:47
Nations of Théah: Avalon (Book 2) Avalon, the 7th Sea analogue to Britain, is a place of myths and magic, a land where the Sidhe still dwell, a race older than human beings but dwindling now. It\'s made up of three kingdoms - Alvalon, the Highland Marches and Inismore - but all hold the glamour, the mystical nature of ancient Celtic lands. Avalon is a beautiful and terrifying place, legend woven through the fabric of reality. Chapter 1: The Glamour Isles is the main part of the book, jam-packed with detail on the history (or is that legends?) upon which present-day Avalon is built, beginning with the Sidhe. The islands were united under a single monarch early on, the first king being presented by the Sidhe with an artefact - the Graal - which he was told would provide protection and blessings. Indeed it did until one king in 1028 who had three sons divided the kingdom between them instead of nominating one to succeed him. One son protested and was banished for his pains, the other two fought each other to a standsti...

Classement:
[5 sur 5 Etoiles!]
Past Lives: Secrets of Reincarnation
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 01/16/2017 07:55:04
Past Lives: Secrets of Reincarnation An Endzeitgeist.com review This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let\'s take a look! Reincarnation in d20 and its derivatives, ultimately (and undeservedly so) often boils down in relevance to being a subpar version of returning the dead to live and a plot contrivance. This pdf\'s mission-statement is to change this. Formatting-wise, this is achieved via the introduction of a so-called past-life profile - and no, that is NO chosen by the player. A past life profile conveys a series of bonuses to a respective PC at certain levels - this is represented in certain abilities gained, etc. While the design-goal is that of a net-gain, each past life also has an accompanying disadvantage stemming from the experiences of said existence. The unifying downside of the past life profile is that spells that return the dead from ...

Classement:
[5 sur 5 Etoiles!]
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