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Monsters & Magic Roleplaying Game
par Mauno J.
Editeur: Modiphius
Date Ajoutée: 11/15/2017 10:39:57
Monsters & Magic Roleplaying Game This game was such a disappointment. I tried to run a Basic D&D adventure (Sword and Shield) converted to the Monsters & Magic rules according to the guidelines given in the M&M rulebook. The adventure was designed for a *single* 1st-level player character, but it was just too difficult for two ordinary 1st-level M&M characters and we had to quit the game because the players were not having fun. So if you are looking for a more modern ruleset to run old D&D adventures with, I don't advise picking up this game....

Classement:
[2 sur 5 Etoiles!]
Night Below: An Underdark Campaign (2e)
par Mark T.
Editeur: Wizards of the Coast
Date Ajoutée: 11/15/2017 09:55:54
Night Below: An Underdark Campaign (2e) While the black and white pages of this module are very crisp, the color maps, particularly the large map sheets, suffer from some very obvious quality loss. These oversize pages are fine for viewing as an entire page at once, on a monitor, but if you are zooming in, or for printout, especially at full size, the quality loss is substantial. The module itself is an awesome 2e AD&D adventure... and ports quite easily to first edition AD&D as well. Migrating it to 3rd or later editions is substantial work, and would require significant changes to maintain game balance. If it hadn't been for the color map quality loss, especially on the large poster maps, I'd give this 5 stars, quite handily....

Classement:
[3 sur 5 Etoiles!]
Neoclassical Geek Revival Art Free Edition
par Thilo G. [Critique vedette]
Editeur: Zzarchov Kowolski
Date Ajoutée: 11/15/2017 06:10:32
Neoclassical Geek Revival Art Free Edition An Endzeitgeist.com review This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look! So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far. Interesting: The pdf does note basic rules for rolling dice: All modifiers need to be mentioned in no more than 2 statements before the roll – total modifier or total roll. If a modifier is forgotten, it does not apply. Coked dice and those outside of the dice-rolling area get rerolled. Positive or negative rerolls (à la advantage/disadvantage) get rolled at once, w...

Classement:
[5 sur 5 Etoiles!]
Everyman Minis: Unchained Kangaroos
par Thilo G. [Critique vedette]
Editeur: Rogue Genius Games
Date Ajoutée: 11/15/2017 06:07:45
Everyman Minis: Unchained Kangaroos An Endzeitgeist.com review This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look! So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.) The regular kangaroo presented herein would be a CR ½ creature, whose kick causes bludgeoning and piercing damage (which can be a bit odd in DR-interaction) and a threat-range of 19-20. They can’t kick as part of a full attack unless their BAB is equal to or exceeds +6. Crits with kicks can disembowel you, causing bleeding wounds and Con-damage – OUCH! Things get cooler, though –...

Classement:
[5 sur 5 Etoiles!]
Pathfinder Summon Monster Cards
par Nicholas S.
Editeur: CB Jones
Date Ajoutée: 11/14/2017 22:31:29
Pathfinder Summon Monster Cards I was looking at having to make and print out my own. While I had wished there was a non printed version available. I did have access to first rate printing on cardstock and a cutter. So they turned out awesome. Printed nice and crisp and clear with no issues. I cannot wait tobuse these with my wizard.

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Storeys: Pyramid of the Sun Priests
par Terrelle S.
Editeur: Heroic Maps
Date Ajoutée: 11/14/2017 20:12:23
Heroic Maps - Storeys: Pyramid of the Sun Priests I love the map details, and they are just right for a one shot. However, since i play primarily on roll20 (VTT), i had to reduce the file sizes on the maps just to be able to get them uploaded so i can use them (roll20 limit is 10meg). Then i had to resize them to fit the grid. I would say, if these maps are "VTT" ready, them at least one of the popular VTT sites (roll20) file sizes should have been supported. (meaning having ready made maps with the proper sizes to begin with) Other than that, i'm happy with the maps. Cheers!...

Classement:
[4 sur 5 Etoiles!]
Vampire: The Masquerade 20th Anniversary Edition
par Matthew T.
Editeur: White Wolf
Date Ajoutée: 11/14/2017 17:45:11
Vampire: The Masquerade 20th Anniversary Edition A fantastic compedium for Vampire. This is a bit of a late review as I got the book a few months ago, but it is brilliant. I got the standard print hard cover, and for a cheaper option, the book still serves its purpose perfectly. In the future I may consider buying premium color print books simply to support the folks here at DriveThruRpg.

Classement:
[5 sur 5 Etoiles!]
Star Map
par Trevor L.
Editeur: DramaScape
Date Ajoutée: 11/14/2017 16:48:27
Star Map The artwork is very nice. The biggest disappontment is that the VTT (single image) versions have no hex lines (the Space Station map does have them, but they are very faint). I was hoping to be able to print a single large hex map (instead of having to trim and tape together 18 pages to make the map), but that option is not available. It would have been better if there were full-size hex AND grid versions included, or at least a full-size PDF with layers that you could change.

Classement:
[3 sur 5 Etoiles!]
APG Paper Tiles: Space
par Trevor L.
Editeur: Alea Publishing Group
Date Ajoutée: 11/14/2017 16:37:11
APG Paper Tiles: Space The tiles are too small for any decent space battle. Also, there are no options for hexes. You would do better to get some public domain NASA photos and make your own grid lines in photoshop.

Classement:
[2 sur 5 Etoiles!]
ICONS Superpowered Roleplaying: The Assembled Edition
par John P.
Editeur: Ad Infinitum Adventures
Date Ajoutée: 11/14/2017 16:14:36
ICONS Superpowered Roleplaying: The Assembled Edition I've been on the lookout for a new supers RPG for a couple years now and have often seen this title. After much consideration I went for the plunge and purchased it along with the other helpful titles of Origins, Great Power, and A-Z. I've run a couple sessions with my gaming group and here's what I found I think is worthing mentioning. 1) The gaming system is simple and fast. I've read that ICONS has its roots in FATE (which I've never played). Its resolution of attacks is simple, can be done in a single roll (using some options) and each round can go very quickly. If you like to focus on the story more than the numbers, you might like the way ICONS plays out. Because the system is fairly easy to understand, even a new player can join in readily. 2) Character Creation is very fast an intuitive. I found I could already "see" my character as I'm creating him/her and within about 10-15 minutes I was ready to go. Once you understand the range of 1-10, the GM can create villains and ch...

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Shrine of the Bronze Dagger
par Ken J.
Editeur: Heroic Maps
Date Ajoutée: 11/14/2017 12:52:48
Heroic Maps - Shrine of the Bronze Dagger A self-contained shrine with the attendant support that a shrine would have is a very nice free gift from this publisher. Congratulations on your 3rd anniversary and thank you for an excellent encounter map. Paging through your products (of which I have a good part of ownership) from the beginning to present day, it is nice to see your growth in offerings and quality. Obviously, this map is meant to be a location that is known or as a destination for pilgrims or worshipers. I am using this as a hidden thieves guild location. While the exposed double doors would not be the best for a hidden location, I have set up a “maze” of cliff sides and trails exterior to this location where guards and gatekeepers (what is the secret password?) are stationed before entering the big meeting. To change locale (as the exterior is drawn as a jungle terrain) cut the jungle terrain off and lay over another appropriate terrain where you want the Shrine to be. Your gift to us is gratefully accep...

Classement:
[5 sur 5 Etoiles!]
DDAL07-01 A City on the Edge (5e)
par Thomas H.
Editeur: Wizards of the Coast
Date Ajoutée: 11/14/2017 12:21:12
DDAL07-01 A City on the Edge (5e) This was a good introduction to the hardcover. It gives the players a foundation to build on within Chult, some starting money, and a chance to interact with the Merchant Princes. As others have said, the modules do last longer than a single hour.

Classement:
[4 sur 5 Etoiles!]
Spy Master
par Ross K.
Editeur: CM Games
Date Ajoutée: 11/14/2017 10:04:56
Spy Master I got asked to playtest Spymaster just before its initial release and had said "yes" as soon as @Symatt, the author, said "it uses cards instead of dice". I've never played a Spy/ secret agent based game before as id always seen complex rules systems as overriding the seat of the pants style action that many "spy" films follow. Not so with Spymaster. the system is very quick to pick up - i dont know anyone that hasnt played pontoon / blackjack / 21 - and aside from a little getting used to what the suits represent, my players dove straight in with pregenerated characters into a very fast paced adventure that by its nature can bring you back to anything from the Connery era Bond films, through Get Carter, the Bourne films, and anything similar. It'd also work with very little tweaking for a tv style game if you wanted to do, say, The A-Team, or McGyver, or similar. The simple system belies a lot of hidden choice - beyond just a game of 21, if players are resourceful enough to count t...

Classement:
[5 sur 5 Etoiles!]
Deadly Delves: Reign of Ruin (5e)
par Thilo G. [Critique vedette]
Editeur: Jon Brazer Enterprises
Date Ajoutée: 11/14/2017 08:30:45
Deadly Delves: Reign of Ruin (5e) An Endzeitgeist.com review This module from Jon Brazer Enterprise’s „Deadly Delve“-series for experienced groups clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 41 pages of content. It should be noted that the pdf comes with an extra-pdf that contains properly-sized, big versions of the maps – these are key-less and generally player-friendly – with one exception: There is a “S” denoting a secret door left on one of them. This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, so this adventure begins with a ranger collapsing, talking about the village of Northam being razed to the ground – one of multiple settlements adjacent to swampy terrain. Trying to warn other settlements and find out more, the PCs wi...

Classement:
[5 sur 5 Etoiles!]
Letters from the Flaming Crab: Puppet Show
par Thilo G. [Critique vedette]
Editeur: Flaming Crab Games
Date Ajoutée: 11/14/2017 08:26:54
Letters from the Flaming Crab: Puppet Show An Endzeitgeist.com review This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look! We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves. The marionetteer can conceal the animated nature of a puppet – checks to Disguise marionettes as regular, inert puppets receive a +20 bonus; dual identity pertains the puppets. The marionetteer begins play with a Tiny puppet, the marionette. This puppet has hardness 3, 5 hp, 3lbs. weight and is ...

Classement:
[5 sur 5 Etoiles!]
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