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Villain Codex IV: Monsters for Meddlesome Heroes
by Thilo G. [Featured Reviewer]
Publisher: Outland Entertainment
Date Added: 12/15/2017 06:24:44
Villain Codex IV: Monsters for Meddlesome Heroes An Endzeitgeist.com review The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look! This review was moved up in my reviewing-queue at the request of my patreons. Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, though thankfully not to the extent, where this would be a traditional NPC Codex: The respective characters gain depth via the inclusion of goals and plots, which also act as inspiration for the GM. The respective entries note tactics, morale, etc., a nice feature that makes use of the NPCs herein easier. All right, ge...

Rating:
[5 of 5 Stars!]
The Genius Guide to Mythic Subpaths
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 12/15/2017 06:23:51
The Genius Guide to Mythic Subpaths An Endzeitgeist.com review This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look! So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them. Okay, got that? Humans can choose the dilettante subpath, but need to meet no less than 3 (!!) categories for mythic boons in the adventure that led to ascension. The mythic surge is lowere by one die step for them, but they may gain Dual Path, Extra Path and the extra mythic feast 1st tier universal path abilit...

Rating:
[3 of 5 Stars!]
Into the Living Library
by Bryan S.
Publisher: Sir Poley
Date Added: 12/15/2017 06:19:43
Into the Living Library I've only played one session (out of an estimated 4-6 total for my group), but the entire adventure has been absolutely amazing so far. My group really loves the feel of the adventure and the setup that is guided, but definitely allows the players to set their own pace and choices. There's a ton of options and ways for the players to interact with the school environment that matches up far more to modern RPGs than to old railroaded style modules. If you've ever been interested in playing a cool low level module or a module set in a magic school (and who here hasn't?), then you should buy this module immediately ....

Rating:
[5 of 5 Stars!]
Races of the Outer Rim: the Omenoi
by Abraham Z.
Publisher: Total Party Kill Games
Date Added: 12/14/2017 19:18:03
Races of the Outer Rim: the Omenoi You get to play as a possible evolution of a space frost worm; very nice! With appropriate background information, new tech, feats and stat related info, everything wrapped up in a good graphical layout, you can't go wrong with this one. It's specially good if you want PCs or NPCs that are mysterious and born travellers, and that are also quite a lot into duels.

Rating:
[5 of 5 Stars!]
Genesys Core Rulebook
by Nicholas B.
Publisher: Fantasy Flight Games
Date Added: 12/14/2017 18:37:27
Genesys Core Rulebook Excellent multi-genre system. Genesys Core is the same basic system as used in the various FFG Star Wars RPGs, which means it uses a series of color-coded dice with symbols to track varying degrees of success and failure. The Genesys book is much tighter in design and explanation than it's SW predecessors, and does an excellent job at explaining the dice mechanic for anyone who is worried about using symbols instead of numbered dice. The rules provide direct support for six genres: fantasy, science fiction, space opera, steampunk, modern and weird wars. These map to six of the worlds/settings from FFG board and minis games such as Runescape and Android, and no doubt those will get sourcebooks down the road. Additional content provides spot rules for genres such as horror, pulp and even some superhero advice. Despite that support, the meat of the rules is in its toolkit design....it gives you examples to work from, and plenty of rules for tailoring the system to suit your genre ...

Rating:
[5 of 5 Stars!]
IRON HEART Deck 3
by Jason S.
Publisher: RUNEHAMMER GAMES
Date Added: 12/14/2017 12:37:25
IRON HEART Deck 3 This is an amazing card game! So much fun, high replay-ability, wife loved it, and she hates games.

Rating:
[5 of 5 Stars!]
IRON HEART Deck 2
by Jason S.
Publisher: RUNEHAMMER GAMES
Date Added: 12/14/2017 12:36:58
IRON HEART Deck 2 This is an amazing card game! So much fun, high replay-ability, wife loved it, and she hates games.

Rating:
[5 of 5 Stars!]
IRON HEART Deck 1
by Jason S.
Publisher: RUNEHAMMER GAMES
Date Added: 12/14/2017 12:36:32
IRON HEART Deck 1 This is an amazing card game! So much fun, high replay-ability, wife loved it, and she hates games.

Rating:
[5 of 5 Stars!]
As Mil Faces da Malkaviana
by Alessandra T.
Publisher: White Wolf
Date Added: 12/14/2017 10:17:12
As Mil Faces da Malkaviana Obrigada Rafael *-* Fico contente que tenha gostado da novel. Estou lisonjeada. Saudações, Alessa Malkavian.

Rating:
[5 of 5 Stars!]
World War Cthulhu: Cold War - Section 46 Operations Manual
by Megan R. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 12/14/2017 09:44:55
World War Cthulhu: Cold War - Section 46 Operations Manual This work provides information for those playing Cold War spies caught up in the even darker web of those who seek to defeat the Mythos as well as the Red Menace. As well as providing masses of information and ideas to aid in planning and running espionage operations, there are notes about appropriate game mechanics to apply and observations as to how 'real world' spy tradecraft is (or more often is not) effective against the Mythos and its agents. Straight into Chapter 1: Communication and Deception. Beginning with a discourse that announces that 'espionage' means 'discovering secrets' and hence doing so is the core of what a spy does, it goes on to explain that a lot of the information the typical spy gathers is not particularly secret at all! Much can be gathered by observation, although most countries do not welcome spies wandering around even if they only seem to be reading the newspapers and watching what is going on around them in plain view. It looks at how to mount a convin...

Rating:
[5 of 5 Stars!]
Bloody but Unbowed
by David B.
Publisher: White Wolf
Date Added: 12/14/2017 09:40:59
Bloody but Unbowed This little chronicle admirably sets out to do precisely what it intends! I want to address two things especially. (1) The Setting. Rockford comes across as a very believable location, in the general area of Chicago but with a young Prince determined to change the city's nature to match her vision, winning loyalty particularly of the Gangrel in her domain. Plenty to expand upon, but mostly just a lovely example of a "small" city in the WoD. Bravo! (2) The Story. Essentially this comes across as an elaborate jump-start, intended as a Prelude of some kind, without trying to force the players' hands yet covering all the basics of what might happen, in general (but logical) enough terms to allow plenty of leeway. This strikes me as not only well written by very wise....

Rating:
[4 of 5 Stars!]
Heroes of the Haunted Sea
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 12/14/2017 06:06:04
Heroes of the Haunted Sea An Endzeitgeist.com review This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we? All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack (minor complaint – you need to default to standard and look up the type), +2 to saves versus ingested poisons, disease or the nauseated and sickened conditions, +2 to Appraise and Perception to find hidden doors, constant speak with animals (rats and other rodents only), swarming and +1 to Stealth and do not l...

Rating:
[5 of 5 Stars!]
The Terrible Revenge Of Simpering Malexineuss The Pretender
by Thilo G. [Featured Reviewer]
Publisher: Gamehole Publishing
Date Added: 12/14/2017 06:03:34
The Terrible Revenge Of Simpering Malexineuss The Pretender An Endzeitgeist.com review This module clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 19 pages of content, so let’s take a look! All right, as this is an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! The town of Middlesmith was once renowned far and wide for its smithies, though nowadays, the crossroads tavern of this waystop constitutes perhaps the most remarkable place. This place for the weary traveler is run by the wizard Ironkainen, whose private abode can be found in the tavern’s extradimensional attic. More than one trespasser was found horribly mauled, ostensibly by the dread Gameleon, which guards the private place – as such, that particular place became known as the “Gamehole.” All could have been nice, but a particularly unpleasant wizard named Simpurarrynkh Ahsarexnu came to town – the arrogant fop wants to buil...

Rating:
[5 of 5 Stars!]
Wonderworker Hybrid Class
by Thilo G. [Featured Reviewer]
Publisher: Wayward Rogues Publishing
Date Added: 12/14/2017 06:00:17
Wonderworker Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look! This review was added to and moved up in my reviewing queue at the request of one of my patreons. The wonderworker is a hybrid of two of the most powerful classes available, namely wizard and druid. Chassis-wise, it receives d6 HD, 2 + Int skills per level, proficiency with club, dagger, sling and quarterstaff, but not any armor. Her somatic component sporting spells are subject to arcane spell failure chance when wielding shields or wearing armor. The class gets ½ BAB-progression as well as good Will-save progression. The class begins with Craft Wondrous Item as a bonus feat at first level. Spellcasting-wise, the wonderworker draws spells from the sorcerer/wizard-list, adding the druid spell-list. Druid spells thus converted are treated as arcane spells. Spells need t...

Rating:
[3 of 5 Stars!]
(G-Core) Guardian Universe X
by Christopher C.
Publisher: Dilly Green Bean Games
Date Added: 12/13/2017 18:45:28
(G-Core) Guardian Universe X In this G-Core supplement, Jay ups the danger and intrique in his setting. The overall timeline has moved up several years and lots of things hae changed. A new president, laws and organizations have come to light while old groups struggle to ke it together. This is a great place for people new to the Guardian Universe setting to get started. While other products would be helpful, there is enough info provided to jump right in. As always the characters are easily converted to other systems and there are tons of ideas to mine. The main reason I like this so much is that it is a love letter to things like 'Days of Future Past', the Ellis storylines in 'Stormwatch' and many other distopian supers comics. His writing has tightened up and his art is more dynamic than I've seen before....

Rating:
[5 of 5 Stars!]
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