Browse
Free StuffFour Horsemen Blog











Read What Others Are Saying
20 Things #16: Necromancer's Lair (System Neutral Edition)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 10/17/2017 04:08:26
20 Things #16: Necromancer's Lair (System Neutral Edition) An Endzeitgeist.com review This installment of Raging Swan Press' system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! Okay, we begin this dressing file with a definite winner: 8 blasphemous tomes of forbidden lore, ranging from the Libermorbus to the Sable Flame, these are evocative and really capture the reader’s attention – oh, and as a further bonus, we get 6 cool and disturbing bookmarks suitable for evil masters of magic. Beyond these, we move on to horrible sounds and sensations – 10 of both are provided and they are really cool: From sudden out-of-body experiences to feeling watched or a miasma of vile mists…really neat. From the distant clanking of bones to sounds from previously cleared rooms, these are similarly neat. While we’re at the subject of blasphemous things: What about spell components? 20 are provided...

Rating:
[5 of 5 Stars!]
1KWA1: The Dark Hunters
by Thilo G. [Featured Reviewer]
Publisher: Total Party Kill Games
Date Added: 10/17/2017 04:06:33
1KWA1: The Dark Hunters An Endzeitgeist.com review All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content. All righty, this being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here. Structure-wise, the module provides general guideline for the GM to adapt the module and suggests, in percents of the default value, a suggested reward. Helpful: A paragraph on bringing it all together and 6 different questions for GM-consideration help plan this little sidetrek. (As an aside: The pdf does confuse “affect” with “effect” here…) On the plus-side, we do get 6 random effects, which are basically dressing or cosmetic events and 6 random, magical effects noted. All righty, onwards to the SPOILERS. Potential players should skip ahead to the conclusion. … .. . Only GMs around? Great! So, 4 years ago, Captain talis was exiled from the city of Florin. Disgruntled, he sta...

Rating:
[4 of 5 Stars!]
How Do I Fly
by Thilo G. [Featured Reviewer]
Publisher: Straight Path Games
Date Added: 10/17/2017 04:04:54
How Do I Fly An Endzeitgeist.com review This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages. All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed how obscure the organization of certain rule-books is. Anyways, if there is one aspect where PFRPG’s rules really suck and are incredibly annoying and opaque, then that would be frickin’ flight. The pdf first explains, very newbie-friendly, that e.g. the Fly skill doesn’t let you fly and just measures your compet...

Rating:
[5 of 5 Stars!]
How Do I Grapple
by Thilo G. [Featured Reviewer]
Publisher: Straight Path Games
Date Added: 10/17/2017 04:03:05
How Do I Grapple An Endzeitgeist.com review This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos! Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts for the variety of feat- and ability-based tricks. Well, wanted a cleanly explained pdf that sums up grappling? This is what you wanted. It begins with grappling 101 and explains the basics – namely how to start a grapple. EDIT: The revised version now has a more precise and more newcomer-friendly wording. Kudos! After that, the pdf firs...

Rating:
[5 of 5 Stars!]
DDEX1-08 Tales Trees Tell (5e)
by Brian M.
Publisher: Wizards of the Coast
Date Added: 10/16/2017 23:17:45
DDEX1-08 Tales Trees Tell (5e) The players loved the references the Jeny Greenteeth and classic fairytale style addages with the returned villager. One was mildly annoyed that no one had advice on how to confront her (by story standard she had too great a reputation). One player had a plan about what to do with the scrying pin but never divulged what he wanted to do with it prior to the meeting with the ranger and the ensuing fight with the scarecrows. They enjoyed the pixies (during the night watch, one player saw a pinecone punted between a tieflings horns beside other pranks mentioned in the game) and dealt with the displacer beasts with fierce gusto. Dealing with the elves went well and the hag battle went surprisingly aggressive with everyone, including her pin in the killing blow. The version I played in previously had me realise the hag portrayal was similar to my aunt in similar ways. Eerie but funny. Worth playing again....

Rating:
[5 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
by Brian M.
Publisher: Wizards of the Coast
Date Added: 10/16/2017 22:57:09
DDEX1-07 Drums in the Marsh (5e) Although a few of my players weren't involved early on because of little combat in the beginning investigation phase, many attempted to interact with the environment including Animal Speaking with the surviving bull and Mending doors and other broken objects around the farms besides looking for tracks and investigating what occured. Sadly the toads blew their stealth checks and couldn't attempt snagging players first. I tried to up the odds slightly after by adding a third into the encounter a few rounds later to have it easily dispatched as well. The Emerald Enclave mission option was heavily influenced by the players they managed to convince a captured lizardman and use him to guide them further into his clan territory and halt further bloodshed as they influenced others into trade options and tales of their recent battles. Sadly, I couldn't get the players to fight the Lizardfolk king due to the fact that they charmed him to comply with their requests. So I threw in a dwarven swi...

Rating:
[5 of 5 Stars!]
100 Oddities for a Viking Encounter
by tom o.
Publisher: Skirmisher Publishing
Date Added: 10/16/2017 21:43:40
100 Oddities for a Viking Encounter I enjoy the lists, allowing for random encounters or allowing you to build off any or all of them. Good product and I will be puting it to use in my campaign!

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Catacomb Tunnels
by Jonathan S.
Publisher: Heroic Maps
Date Added: 10/16/2017 21:32:43
Heroic Maps - Modular Kit: Catacomb Tunnels So it's always very easy to review these products from Heroic Maps because basically they are the best. The qulaity design of the maps, the artistry and the competitive price make these my go to maps for whenever I need something new. I've downloaded quite a few of these now, varying from the modular kits to the battle maps and they have all been of the highest quality.

Rating:
[5 of 5 Stars!]
Empire of the Petal Throne
by Brit B.
Publisher: M.A.R Barker's World of Tekumel
Date Added: 10/16/2017 20:31:59
Empire of the Petal Throne I’m coming at the Empire of the Petal Throne (EotPT) setting for the Tekumel system as a GM of a little over a decade, so my referee experiences have largely been with modern high-fantasty systems with a heavy dose of homebrew. The Old-School revival interests me not just in a mechanical sense, but I also enjoy getting a feel for the history and the concepts. Many thanks to my gaming groups' patience as I learn and tinker. EotPT takes sci-fi, buries it in history, and uses it as fertilizer for a wild and wondrous fantasy setting. Iron is rare and chitinous monstrosities are the primary sources of armor. Referees coming to this world with no previous exposure may benefit from keeping a note sheet to keep tabs on vocabulary and interesting details. This is a unique world with very little bearing to the tropes I was familiar with (a lovely challenge). The language sections are fascinating to read on their own, but I would strongly suggest that prospective referees start with sec...

Rating:
[5 of 5 Stars!]
Empire of the Petal Throne
by Hagen K.
Publisher: M.A.R Barker's World of Tekumel
Date Added: 10/16/2017 18:11:13
Empire of the Petal Throne I've known Victor Raymond for 22 years as we were friends on ISCABBS in the RPG forum where he was the forum moderator and he asked if I would be interested in writing a review of this reissue of the Empire of the Petal Throne book. I pointed out that I have zero experience with his writings or earlier game products. He thought it was a good idea to have some reviews from people with no past experience as well. So there is my upfront disclaimer. I thought I would just go through the book by section and then just give an overall review at the end. Part 1 - 100 Introduction: Foreword by Gary Gygax and Intros by Dave Arneson and MAR Barker do a good job of setting expectations. Gary and Dave in establishing MAR's credentials and Dave and MAR start getting your senses ready for the experience of the Petal Throne. 200 The World of Tékumel: Here we have the history of the world. MAR is clearly in love w/the accent mark, and I'm not sure if there is an external history book t...

Rating:
[4 of 5 Stars!]
Empire of the Petal Throne
by Steven H.
Publisher: M.A.R Barker's World of Tekumel
Date Added: 10/16/2017 17:53:45
Empire of the Petal Throne One of the first generation of Vintage Games from TSR is back in print, but it may not be the one you expected. Pre-dating and influencing the Advanced Dungeons and Dragons first edition is Empire of the Petal Throne, one of the earliest games to move away from European fantasy tropes and introduce genuinely exotic concepts into fantasy role playing. Relatively popular at the time, it had since faded into near obscurity until a re-print in 1987 piqued interest, which was later followed by a re-working of the game in 2005 by Guardians of Order using a varation of their own internal game engine, supported by the publishing of several supplements to the game. This is a re-print of the original rules as presented in 1975, and should be at the top of the list for any fans of the early games, but especially those who are still playing those versions. The physical book itself is perfect bound, and the colour printing on the cover is well done, with no bleed in the colours and all the de...

Rating:
[5 of 5 Stars!]
Blood Dark Thirst
by Justin I.
Publisher: Kort'thalis Publishing
Date Added: 10/16/2017 17:09:10
Blood Dark Thirst The high priest of Cthulhu, Venger Satanis, has another fantastic stand alone game that comes a warmer color. I was provided with a review copy. Blood Dark Thirst is a new rules light game of vampiric awesomeness. System-wise it uses the V6 system that all of Venger's other games use, which is really cool because his other horror releases, particularly The Outer Presence, A Green Jewel They Must Possess, and His Flesh Becomes My Key, can serve as good inspiration for Blood Dark Thirst adventures. I already have some ideas for a certain green jewel. Character creation is really simple, but makes a lot of sense. You pick some things you're good at and some things you're bad at. If you're good at something you roll 3 dice, if you're bad at something you get 1. For everything else, 2 is the standard. You also pick three flaws which come into play during certain instances. Other than that you flesh out who you are, how you act, and when you were turned. Actions play out just like t...

Rating:
[5 of 5 Stars!]
Into the Living Library
by Shy Y.
Publisher: Sir Poley
Date Added: 10/16/2017 16:52:48
Into the Living Library Wickedly witty, meticulously plotted and great fun, as one would expect from the author of Harry Potter and the Natural 20. Highly recommend.

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Chris M.
Publisher: Wizards of the Coast
Date Added: 10/16/2017 15:55:18
DDAL07-01 A City on the Edge (5e) Personally I liked the 5 parts to this adventure. It does a good job of introducing characters to the area and their factions. However, I felt that a lot of the time, the module was too easy for characters. The threats don't seem to be big enough to the characters, even adjusting with the other options provided. The puzzle part also seems a little tedious as it's the same skill check and no really description. Perhaps doing it the first time is ok, but replay value goes down in my opinion as DM. A good change maybe to increase the DC for the checks? Every time I've run it, the PCs pass without issue. And a side from the many errors through out, it is an excellent module to tie into the hard cover for first level characters. It could also be used as part of chapter 1 of the hard cover....

Rating:
[4 of 5 Stars!]
Gregorius21778: The Blood-Drenched Room
by Alexander N.
Publisher: Kai Pütz a.k.a Gregorius21778
Date Added: 10/16/2017 14:42:09
Gregorius21778: The Blood-Drenched Room I love it. Not only is the concept writen clearly but the rules are as well. This can work with many other table top games with some minor tweaking. I cannot wait to play around with the Blood-Dreched Room.

Rating:
[5 of 5 Stars!]
Displaying 1 to 15 (of 52012 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates