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Dispatches from the Raven Crowking IV
von Thilo G. [Fester Rezensent]
Verlag: Purple Duck Games
Hinzugefügt am: 09/20/2017 03:52:17
Dispatches from the Raven Crowking IV An Endzeitgeist.com review The fourth of Daniel J. Bishop‘s Dispatches on the nature of gaming, structures etc. clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 46 pages of content. These pages are laid out for digest-size (A5 or 6’’ by 9’’) and thus, you can fit up to 4 of them on a given sheet of paper if your eye-sight’s good enough and you need to conserve ink/toner. We begin this installment with a historic recap of the concept of a mega-dungeon – in both the context of Appendix N, literature and, well, gaming – similarly, we take a look at the development of so-called balance of encounters and it is here that the growth of the series is readily apparent. Instead of antagonistic opinions, we receive a well-reasoned recap of the development of monster/encounter-balance over the course of various editions – and the sentiment expressed, namely that encounters do not need to be level-appropriate, is one that I wholeheartedly ...

Wertung:
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Everyman Minis: Spells of Comedy
von Thilo G. [Fester Rezensent]
Verlag: Rogue Genius Games
Hinzugefügt am: 09/20/2017 03:51:02
Everyman Minis: Spells of Comedy An Endzeitgeist.com review This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! As always, we begin with a bit of supplemental material after the introduction, which, this time around, would be the Tricky Spell metamagic feat, which increases the spell level in question by two: In short, the feat lets you make a dirty trick attempt against ALL targets of the spell in question, substituting caster level for BAB and governing spellcasting attribute for Strength. Feats that enhance dirty tricks apply here as well, but only creatures you either hit or that have failed their saving throw are affected. All creatures targeted by one spell share the same dirty trick effect. I like this feat, though personally, I’d value the flexibility Dirty trick offers higher, at +3 spell levels, considering the less flexible metamagic feats that occupy a precious feat slot an...

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The Genius Guide to Homophone Spells
von Thilo G. [Fester Rezensent]
Verlag: Rogue Genius Games
Hinzugefügt am: 09/20/2017 03:49:37
The Genius Guide to Homophone Spells An Endzeitgeist.com review This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 5 pages of content, so let’s take a look! Okay, after a brief and humorous introduction, we move right on to the spells in question – which btw. do take the occult classes, ACG classes etc. into account regarding their availability. The first of these would be Ade, which generates a refreshing beverage that quenches thirst for a day and prevents needing to succeed Constitution checks to avoid nonlethal damage from thirst. At 1st level, that trivializes travel hazards a bit early…and as an aside, personally, I become more thirsty when drinking ade – whether it’s Power- or Gator-ade…perhaps I’m just not used to the chemicals and the sugar/sugar-substitutes… Brake enchantment refers to itself, erroneously, as “break enchantment” in its text and makes stopping vehicles easier. Fey’s door opens a gateway to the First World. Flair makes the clothes...

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DDEX2-02 Embers of Elmwood (5e)
von Jasmine L.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/20/2017 01:58:04
DDEX2-02 Embers of Elmwood (5e) Spoiler warning! Players, do not read! I really love the amount of agency players have in this module. The High House of Suffering gives you a straightforward objective and a ton of leeway in how to accomplish it, giving the players an opportunity to show off their creativity and problem-solving skills. Culkin Manor presents a difficult problem where multiple encounters can occur simultaneously in different sections of the building (potentially splitting the party), and the players have to think about what their objectives and priorities are. It can also be a very interesting battle if you use a grid for it, as enemies can move between rooms to reinforce each other, and parts of the building may be set on fire to create an environmental hazard. The Chapterhouse of the Eternal Flame brings it back to a simpler, more linear track, but it's a decent mini-dungeon. Some notes from running it: * The High House of Suffering is meant to be a relatively short section. If the players are ...

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Tortle Package (5e)
von Jacob O T.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/19/2017 21:18:47
Tortle Package (5e) What a great supplement! I am thoroughly enjoying my new Tortle Ranger BobRoss and hiserstwhile Ape companion Harambe. Social Justice Warriors determined to make a new and better Chult for all! Seriously though, it is a densely packed 28 pages of goodness, and the money goes to a great cause. What more could you ask for?

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Extrastellar Set Two: Space Colonists
von Michael P.
Verlag: Okumarts Games
Hinzugefügt am: 09/19/2017 20:54:16
Extrastellar Set Two: Space Colonists Fourteen unique minis, available with a couple layers of simple costume details (numbers, logos, etc) and 10 colors (black, red, orange, green, yellow, white, blue, brown, beige and grey) this is a great set of workers, minions, civilians... the simplicity of the costumes allows them to be used in all sorts of ways! It's great to have a set with so many options for the extras in your game - not everyone needs to be wandering around with guns drawn! Okumarts style is easily visible from playing distance, and as is typical of these sets, a diversity of character is represented....

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The Asylum
von Seth D.
Verlag: DramaScape
Hinzugefügt am: 09/19/2017 19:17:22
The Asylum This map product is 5 full color 32 x 30 inch levels of a Victorian Asylum. That bit was easy for me to gloss over, but seriously, there's 5 levels to this this building. What I was looking for was a product that I could download, print out, gluestick to carboard, and use for the entireity of a spooky dungeon crawl, with 1-inch grid movement spaces for tactical combat in my 1-inch game of choice, without having to put together any "build as you go" tiles, in a single file. That's exactly was this was. This was the Asylum-themed "dungeon in a pdf" that I needed. I'll never need another one....

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CT-A12-Secret of the Ancients
von Philip C.
Verlag: Game Designers' Workshop (GDW)
Hinzugefügt am: 09/19/2017 18:40:41
CT-A12-Secret of the Ancients An exact copy of the original material. Good to complete a collection and an interesting adventure completing the Traveller mythology.

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Ebook: Fate of the Kinunir
von Philip C.
Verlag: Game Designers' Workshop (GDW)
Hinzugefügt am: 09/19/2017 18:37:10
Ebook: Fate of the Kinunir I wanted very much to like this book since I am a huge fan of the original Traveller but all I could think of was "who really wrote this crap". Supposedly the author had over 100 writing credits when he did this but there were so many inconsistancies that I frequently lost track. For example, the first officer is described as a nerdy science type who has never been on a starship before. Later the captain can't tell how old she is because she is a spacer. Later still our nerd disarms a soldier with her combat training removes the magazine and gives him the weapon back and then turns around and laughs at the guard when he tries to shoot her in the back and can't because he doesn't notice there is no magazine in HIS weapon and when he does apparently doesn't have a spare. The worst sin is that this was supposed to explain what happened to the Kinunir but instead added a lot more that wasn't in the original adventure, left out a few things that were and expects a planet full of rioting ...

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DDAL05-02 The Black Road (5e)
von Paul W.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/19/2017 15:46:12
DDAL05-02 The Black Road (5e) This is a fantastic introductory module for both new players and for new DMs to run. It is well organized and well balanced. The flowchart provides a clear overview of what happens depending on party decisions. Moreover, the desert environment provides a different challenge than is typically seen. Highly recommended.

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DRAGONLOCK Ultimate: Dragonlock Edges
von Garrett C.
Verlag: Fat Dragon Games
Hinzugefügt am: 09/19/2017 15:13:48
DRAGONLOCK Ultimate: Dragonlock Edges Remove using pliers at the very center. Any other way makes it break super easy. I ran my broken edges over a lighter and fused them back together. It will probably look fine after a paint but avoid the hassle if you can.

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DDAL07-01 A City on the Edge (5e)
von Jonathan J.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/19/2017 14:30:31
DDAL07-01 A City on the Edge (5e) Overall, the adventures were interesting. They fit well as intros to the factions and Chult. I am glad that these were made for 1-4 instead of 1-2, like others of the 1 hour intro sets have been. However, with the exception of #2 and #3, the adventures are nigh impossible to run in 1 hour, allowing for any actual role-playing.

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DDEX03-14 Death on the Wall (5e)
von Kyle M.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/19/2017 12:05:32
DDEX03-14 Death on the Wall (5e) The second part of the mini-storyline by Greg Marks felt slightly weaker than the first part. The adventurers receive a sudden, unexpected opportunity to destroy the entire leadership of Hillsfar in the hopes that this will end the oppressive tyranny. (SPOILERS BELOW) ## What I liked The opening scene primarily consists of roleplaying and the players can really get into character for a few minutes, although time constraints might prevent them from spending a long time on this. Other than the "hook" after the opening scene, the party has pretty wide freedom in how to approach their quest. When they reach the site, they can survey all the different locations within it. They should be given time to decide on a plan (possibly with some initial forays to gather more intelligence). Characters with backgrounds and hooks specifically tied to this storyline may get serious payoffs if they pay attention and work those angles. ## What I didn't like At the risk of repeating myself f...

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DDAL06-02 The Redemption of Kelvan (5e)
von Corey R.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/19/2017 09:50:11
DDAL06-02 The Redemption of Kelvan (5e) DDAL06-02 The Redemption of Kelvan (5e) was a well thought out, and extremyl fun, adventure to play, as well as DM. It was nice to do something other than smash everything in sight. The puzzles were fun, the NPCs were well-versed, and the rewards were great. I would highly recommend this adventure; an awesome intro to an extremely fun campaign (White Plume Mountain).

Wertung:
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DDAL07-01 A City on the Edge (5e)
von Corey R.
Verlag: Wizards of the Coast
Hinzugefügt am: 09/19/2017 09:46:55
DDAL07-01 A City on the Edge (5e) DDAL07-01 A City on the Edge (5e) is a fun intro with some great story line and some fun mechanics to introduce the PCs to the world of Chult. The adventures were a little more time-consuming than stated; even after running it a couple times, it's hard to make the time deadline without completely shutting down your players from the option of heavy RP. All-in-all it's a fun adventure that I love to DM; I just think that it may have been better as a secondary module; not the intro.

Wertung:
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