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CC1 Creature Compendium
von Customer Name Withheld
Verlag: New Big Dragon Games Unlimited
Hinzugefügt am: 12/07/2016 17:06:13
CC1 Creature Compendium Seriously, I can’t say enough good things about this book. Without a doubt this is the best pub I have picked up here on DriveThruRPG. This manual is professional-looking, absolutely functional, and nails the old school flavor. I am running Keep on the Borderlands, and I am stocking the hills and caves with the critters in CC1. PC’s beware!

Wertung:
[5 von 5 Sternen!]
7th Sea Adventures: Freiburg (Boxed Set)
von Megan R. [Fester Rezensent]
Verlag: John Wick Presents
Hinzugefügt am: 12/07/2016 13:35:07
7th Sea Adventures: Freiburg (Boxed Set) This boxed set (or bundle of PDFs) provide all the information you need to visit Freiburg, widely considered to be Théah's most dangerous city. Eisen is in a mess, battered by war and this material doesn't just let your party go there, it puts you in a position to shape its future. There's an entire mini-campaign as well as the normal details you'd expect in a city sourcebook. The set consists of three books, one of which is an in-character guidebook your party can buy in the course of the game! A neat touch... The main book, City of Freiburg, is aimed at the GM. It's got a history of Freiburg, random encounters for different parts of the city, notes on government and law (including, of course, the punishments for those who fall foul of it), loads of NPCs, new rules (including resources for creating characters native to the city) and the local swordsman school. It also has the campaign, Hammer and Tongs, should you decide to run it. There are three options to consider: a party ne...

Wertung:
[5 von 5 Sternen!]
Scarred Lands Player's Guide (OGL 5e)
von Colin S.
Verlag: Nocturnal & Onyx Path
Hinzugefügt am: 12/07/2016 11:03:55
Scarred Lands Player's Guide (OGL 5e) There was a noteable lack of inclusion of several races from the PHB (specifically Tieflings, Dragonborn, Gnomes, Half-Elves, & Half-Orcs) but they added 6 new options, plus new subraces. All the races got a bump in ability (except the Humans for some reason) so if you're going to add back in any race, you'll want to give them a similar boost. There are new options for all the classes (except Ranger) and the re-inclusion of prestige classes that have high restrictions for "multiclassing" into, to the point where they would have been better as class options. There are new half/partial backgrounds where you take one social and one regional option to form your background. New feats, equipment, spells, magic items, etc are all available too. I haven't made a thorough enough read through all these to comment in detail, but there looks to be a lot of neat content. I will say there are some new Cantrips which are really nice, with the exception of Enumerate, which lets you know exactly how ma...

Wertung:
[4 von 5 Sternen!]
Deadly Gardens Volume 4: Ophidian Vine
von Thilo G. [Fester Rezensent]
Verlag: Rusted Iron Games
Hinzugefügt am: 12/07/2016 10:12:08
Deadly Gardens Volume 4: Ophidian Vine An Endzeitgeist.com review of the revised version This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let's take a look! We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing - it lets you use poisons to treat diseases - the patient suffers the effect of the poison once, but is not further poisoned, with the next save DC versus the disease the patient has to make being decreased by an amount equal to the poison's DC, up to a minimum of 5. Additionally, you have no risk of poisoning yourself when making poison, harvesting poisons or treating disea...

Wertung:
[5 von 5 Sternen!]
Uncommon Callings: Archetypes for Outcasts, Vagabonds and Pariahs
von Thilo G. [Fester Rezensent]
Verlag: Forest Guardian Press
Hinzugefügt am: 12/07/2016 09:17:42
Uncommon Callings: Archetypes for Outcasts, Vagabonds and Pariahs An Endzeitgeist.com review The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1page SRD, leaving us with 20 pages of content, so let's take a look! We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter Gunsmithing as well as a battered pistol as the gunslinger - both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets the wild shot pay 1 martial flexibility as a free action to resolve all hand crossbow attack against targets within 30 ft as touch attacks. At 4th level, the archetype may expend one use of martial flexibility to halve the Stealth penalty on sniping for one round. If one-handed firearms are chosen instead, he gains quick cl...

Wertung:
[5 von 5 Sternen!]
Mini-Dungeon #038: The Spinner's Hole
von Thilo G. [Fester Rezensent]
Verlag: AAW Games
Hinzugefügt am: 12/07/2016 09:16:19
Mini-Dungeon #038: The Spinner's Hole An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .tif-version of the map! Yeah, that's pretty amazing! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! There is a little village called "Spinner's Folly" - and it may be aptly named, for they have an...interesting local tradition: Thrice a year, nature-affine adve...

Wertung:
[5 von 5 Sternen!]
Mythic Minis 82: Occult Feats II
von Thilo G. [Fester Rezensent]
Verlag: Legendary Games
Hinzugefügt am: 12/07/2016 09:14:07
Mythic Minis 82: Occult Feats II An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content - so let's go! -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid. -Psychic Disciple: Gain a single chosen psychic discipline's 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline's spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes. -Psychic Maestro: +1 occult skill unlock per 2 mythic tiers gain the benefits of the base feat. You may also take 10 and 20 when performing an occult skill unlock learned with this feat. Additionally, 1/day you may expend mythic power to reroll a check made as part of the unlock. -Psychic Sensitivity: Use occult skill un...

Wertung:
[5 von 5 Sternen!]
Mythic Minis 81: Occult Feats I
von Thilo G. [Fester Rezensent]
Verlag: Legendary Games
Hinzugefügt am: 12/07/2016 09:12:47
Mythic Minis 81: Occult Feats I An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content - so let's go! -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat! -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better result, also increasing the number of open chakras for the purpose of determining ability efficiency. Additionally, this improves the action economy of using open chakra abilities to a swift action and puts a chaotic timer on the closing of chakras. This is amazing, as it makes chakras more viable. -Chakra Initiate: Add +1/2 tier for the purpose of deter...

Wertung:
[5 von 5 Sternen!]
Mini-Dungeon #037: The Unreachable Terror
von Thilo G. [Fester Rezensent]
Verlag: AAW Games
Hinzugefügt am: 12/07/2016 09:11:27
Mini-Dungeon #037: The Unreachable Terror An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! All right, this mini-dungeon presumes that one PC is subject to some sort of divine quest: A remote and almost unknown shrine of the deity, situated on an island where the eponymously named village of Unreach is found, has been subjected to an unpleasant ...

Wertung:
[5 von 5 Sternen!]
Tropicana: Die Fast... (or die trying)
von Patrick S.
Verlag: GRAmel
Hinzugefügt am: 12/07/2016 06:44:05
Tropicana: Die Fast... (or die trying) Played it, liked it. Mr Cossu has a little bit too much going on to be truly believable. And the entry of the adventure is rather abrupt. But nothing you can't easily work around. Worth its money.

Wertung:
[4 von 5 Sternen!]
Scarred Lands Player's Guide (OGL 5e)
von Brian S.
Verlag: Nocturnal & Onyx Path
Hinzugefügt am: 12/06/2016 23:07:56
Scarred Lands Player's Guide (OGL 5e) A very pale relfection of the 3rd edtition Scarred Lands books. . Way too much attention on the later books which in my opnion steered away from the unique setting. For the Furries out there this book's got them. With not one, not two, not three but for humanoid animal races. I'm not a furrie. And while I understand that these races were added later on in supplements, they again ruin the feel of the main books. Unless I'm missing it, there is no Titan's Blood or Rites like the ones that create the floating castles or that can make you vampires. Elements that I loved in the Original. The color art is all wrong for the setting,draining the gloomy feel of the original. And while it has a good table of contents, for the love of god people put an index in it. Very disapointed in this overpriced pdf....

Wertung:
[2 von 5 Sternen!]
Bladestorm Rulesbook 2nd Edition
von Darby M.
Verlag: Metal Express
Hinzugefügt am: 12/06/2016 18:06:06
Bladestorm Rulesbook 2nd Edition The new edition of one of my favorite skirmish rules improves on the old quite substantially. The mechanics remain the same as well as the core rules concept, but Sebastian has added tweaks and polish that help the game quite a bit. The most dramatic addition is a new and very well constructed hero advancement system. This part completely rocks! It means you can use BStorm as basically a combat centered rpg with character growth. It is really well done. In general, for those who do not know the first edition, BladeStorm is, in my opinion, one of the most interesting fantasy miniature games that came out in that burst of such in the 90s. For me it finds the sweet spot with detail, speed, and fun. The rules are quite modular so you can find a level that works for you (meaning you can have units or not, hero characters, spells, etc). I still love the dice mechanics and with the new additions to the combatant creation system, there are lots of hours of table-top mayhem in my futu...

Wertung:
[5 von 5 Sternen!]
Mutant Chronicles 3rd Edition Roleplaying Game
von Customer Name Withheld
Verlag: Modiphius
Hinzugefügt am: 12/06/2016 17:53:55
Mutant Chronicles 3rd Edition Roleplaying Game This is by far the best version of Mutant Chronicles RPG and frankly - I can't imagine doing it better. Modiphius did an outstanding job of systematizing and enriching the MC universe. Book layout is perfect, 2d20 system works really well ensuring the fast and fluid gameplay (yeah, give it a try 'savage' guys!). If you feel like having some diesel-punk ride - and a damn good one -go for it. A word of warning: it may hurt your wallet, you will probably want the expansions and campaign books.

Wertung:
[5 von 5 Sternen!]
Bluehack
von Luca C.
Verlag: Dreamscape Design
Hinzugefügt am: 12/06/2016 16:59:07
Bluehack This is exactly how a "condensed" RPG must be written. Very light and easy to understand, very well organized, without lacking any important information and updated at the speed of light!!! Well done! It's a pleasure to pay for products like this; and even more pleasure to play it; just read it and then free your thirst for adventures :)

Wertung:
[5 von 5 Sternen!]
Troika! - Free Artless Edition
von Charles V.
Verlag: Melsonian Arts Council
Hinzugefügt am: 12/06/2016 13:59:20
Troika! - Free Artless Edition Troika is free and awesome. Why are you reading this? Just get it! OK FINE. The osr fighting and fantasy-based system is easy to understand, only requires d6s, uses skills and 3 stats. There is a base Skill number, your natural affinity for doing things without training, Stamina, which is basically HP, and Luck, which can be used as a sort of Save Against X and for other purposes. Skills range from Running to Jousting to Gambling to Axe Fighting, Etiquette and Trapping. In general the skills are descriptive enough you know exactly how they should be used without looking things up. So Troika can be used to run the same kinds of games you'd run with OSR DnD. So why use it over DnD? Well, I'd say it's even easier to grok than B/X for a newcomer, and quite easy for an experience GM or player to adapt to. NPC stats are easy to improv up for GMs who, like me, don't want to have to carefully create every idiot who will waylay, oppose, or aid the PCs. The system might not supplant all o...

Wertung:
[5 von 5 Sternen!]
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