Close
Close
Browse
Free StuffFour Horsemen Blog









Read What Others Are Saying
The Bay of Spirits
by stuart h.
Publisher: Roan Studio
Date Added: 02/28/2017 09:56:44
The Bay of Spirits By far the easiest to use and set up material I've seen. It's very well crafted and leaves you a lot of options. The feel and ambience are great plus the artwork is fantastic. Works perfectly with the other Roan Studio products and makes a great campaign setting. It covers the details of daily life for a seaside setting and does not box you in with rigid guidelines with respect to politics or religion like some campaigns can.

Rating:
[5 of 5 Stars!]
CE 8 - Goblins of the Faerie Wood
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 02/28/2017 07:53:58
CE 8 - Goblins of the Faerie Wood An Endzeitgeist.com review This installment of the Campaign Elements series of modules/sites/set-pieces to introduce into a given campaign clocks in at 37 pages, 1 page front cover, 1/2 a page editorial, 2 pages of SRD, leaving us with 33.5 pages of content, though these pages are formatted for A5-sized (6'' by 9'') book, which means you can, provided your eyesight is good enough, jam up to 4 pages on one sheet of paper if you're printing this out. This being pretty much an adventure-location-review, the following contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, only judges around? Great! The goblins presented here are small humanoids, accomplished miners with a lazy streak and a decidedly fey touch, with some sporting only a finger and a thumb on one hand and a reputation for being pretty ugly and abducting kids, but also for being talented craftsmen, provided you can keep their tendency to cut corners in check. Beyond basic a...

Rating:
[5 of 5 Stars!]
The Enhancer's Handbook
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 02/28/2017 07:51:16
The Enhancer's Handbook An Endzeitgeist.com review This installment of Drop Dead Studios' expansion-books for Spheres of Power clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let's take a look! All right, after some introductory prose and advice on navigating this book, we begin with a selection of archetypes, the first of which would be the Herculean Scion for the mageknight, who replaces 1st level's magic talent with a domain power of a domain of her choice, with 2nd level increasing the CL to class level for enhancements that target the scion - in short: Full CL-self-buffs. 7th level replaces marked with immunity to all poisons and diseases, with 11th level providing DR 3/- that improves every 4 levels thereafter by 1, replacing mystic defense. As a capstone, self-targeting enhancements instead last 24 hours and nets an outsider apotheosis. The wizard may elect to become an eclectic researcher and i...

Rating:
[4 of 5 Stars!]
Cultures of Celmae: Elves
by Thilo G. [Featured Reviewer]
Publisher: Wayward Rogues Publishing
Date Added: 02/28/2017 07:49:46
Cultures of Celmae: Elves An Endzeitgeist.com review This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let's take a look! The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed...alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen forest homes for the most part...though a dwarven prophecy of global annihilation at the elven hands still floats like a portent of ill omen over the race's dealings with the stout folk. Considering that Delwynndynn Morningstar, greatest hero of the elven race, succumbed to ghoul ...

Rating:
[2 of 5 Stars!]
Madness of the Rat King
by Jeremy G.
Publisher: Maniac Brews
Date Added: 02/28/2017 02:59:46
Madness of the Rat King First off, the maps that are drawn for this adventure are gorgeous. Props to whoever was the artist. I am feeling the urge to have them printed up on an actual mat for play, with permission from the creators of course. Second, the adventure is well written. There is just enough simplicity to act as a stand alone side adventure that can be thrown into any campaign, and there are enough little secret bits that can be used to expand the world your campaign takes place in. The story is fun and simple, the stakes aren't too high which makes it weigh less on the adventurers. I cant wait to run this in my campaign for my friends edit: If you get this adventure, I highly recommend you also get the Fiery Grog Tavern by this same author. It includes a beautifully illustrated tavern filled with NPC's and some good hooks for getting your players to want to go on the Rat King adventure...

Rating:
[5 of 5 Stars!]
Western Maps: Brothel Map Pack
by Customer Name Withheld
Publisher: D20 Cartographer
Date Added: 02/27/2017 23:44:24
Western Maps: Brothel Map Pack Great looking maps. I needed a brothel for a fantasy game and this is exactly what I was looking for. Nice detail on maps - my only beef is that the PDF of the maps has the sections aligned to the edge of the paper with lots of white space on one side. This caused mine to cut off part of each image. Any chance you can re-do them and center the sections? Thanks.

Rating:
[4 of 5 Stars!]
Mazes & Minotaurs Companion
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:37:04
Mazes & Minotaurs Companion Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Creature Compendium
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:35:28
Mazes & Minotaurs Creature Compendium Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Maze Masters Guide
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:34:57
Mazes & Minotaurs Maze Masters Guide Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Players Manual
by Jason S.
Publisher: Legrand Games Studio
Date Added: 02/27/2017 14:31:19
Mazes & Minotaurs Players Manual Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.

Rating:
[5 of 5 Stars!]
Beyond the Wall and Other Adventures
by Bill T.
Publisher: Flatland Games
Date Added: 02/27/2017 14:20:56
Beyond the Wall and Other Adventures BEYOND THE WALL AND OTHER ADVENTURES is a stripped-down version of modern D&D (mostly circa 3rd edition, but substantially simplified here) that will appeal to a lot of players who are less interested in the "epic" fantasy experience. If you were one of the people who felt 3rd edition lost its way with too many feats, skills, and welded-on bits of crunch, this will please you very much. The magic system is short and flavourful, dividing up spells into quick-but-risky cantrips, spells, and long-but-powerful rituals. No different spell lists here -- there's only one, no matter if you're a magician or a priest of the old gods. Although it has three core "classes" that can be played much like traditional D&D games, and they remind me quite a bit of the classes in Green Ronin's TRUE20, to be honest, you're not going to want to play them. The authors don't even recommend it. What you want to play are can be found in the character Playbooks, which bring a lot of modern gaming ideas to the ...

Rating:
[5 of 5 Stars!]
College of Wizardry (2e)
by Leigh O.
Publisher: Wizards of the Coast
Date Added: 02/27/2017 13:14:19
College of Wizardry (2e) The College of Wizardey was one of my favorite 2e suppliments. Ir worked as an amazing beckdrop for whole campagns. Thw pros: Well wriiten, Bruce was always a very food writer. It has a lot of flexability in what you can do with it. There are interesting ieas and new rules a plenty in this Cons: No poster map as it says. It limir its usefulness. Hard to use a dungeon with no map and only room descriptions. Overall I would give this a 5 star if it had the hap but without it, it is severly hamstringed...

Rating:
[3 of 5 Stars!]
Interface Zero 2.0: Full Metal Cyberpunk
by Stephan d. M.
Publisher: Gun Metal Games
Date Added: 02/27/2017 13:07:44
Interface Zero 2.0: Full Metal Cyberpunk As close as you can get to Shadowrun with the Savage Worlds rules as you can get without infringing on their copyright. Or you know, doing all the work yourself. Although it doesn't have the magic in the setting that Shadowrun does, so it's purely cyberpunk. On a more serious note, it's the best cyberpunk implementation in Savage Worlds I've seen and simply one of the best cyberpunk RPGs I've seen. The book looks great with plenty of good looking art and it contains plenty of setting information to get you started. The company/team behind it are also great people, judging from the limited (but positive) contact I've had with them. ...

Rating:
[5 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by Maxime L.
Publisher: John Wick Presents
Date Added: 02/27/2017 09:27:07
7th Sea Core Rulebook (Second Edition) TL;DR: 7th Sea 2nd edition is a strange mix of old and new content which doesn't always work but looks promising. When you hear 2nd edition for most games, you usually expect a rules update and maybe some small setting adjustments, but 7th sea took a much more radical path. The very land has changed, as we are introduced to a new map (with a whole new country) and briefly told of new continents. Some of it is welcome - many had ponted out in 1st edition how unlikely it was for piracy to become prevalent without a New World of sorts. Other parts are baffling - when you think Swashbuckling Europe, is Polish-Lithuanian Commonwealth really one of the top ten countries to come to mind? What about, say, Portugal or the Netherlands ? Some might point at how a version of Portugal is hinted at in the Explorers Society section - but that's only what it is, hinted at. And the reason why is sadly simple - the major part of the setting section is just a rehash of 1st edition. The authors clea...

Rating:
[3 of 5 Stars!]
Looking Glass: Hong Kong
by ian s.
Publisher: Pelgrane Press
Date Added: 02/27/2017 08:00:55
Looking Glass: Hong Kong As always an excellent liitle gem from Pelgrane Press, can reccomend it without reservation.

Rating:
[4 of 5 Stars!]
Displaying 1 to 15 (of 47543 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates