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A Brother Lost (5th Edition Compatible)
by James H.
Publisher: A Hole In The Ground Terrain & Games
Date Added: 07/27/2016 16:37:55
A Brother Lost (5th Edition Compatible) Very good one-on-one adventure for a young new player. I played this through with my 11 year old nephew, and he enjoyed it and wants to play D&D again. The hook was compelling for someone of his age, the regular binary choices and the variety of combat / traps / puzzles kept things interesting. We played in 90 minutes and were both satisfied. **One word of warning:** Both the "corrosion monster" and the "defender of the dead" are really tough opponents for a single 1st level fighter, and my nephew's character would have died had it not been for me clearly explaining his options (withdraw, dodge, exploit its weakness), and even then I had to fudge one dice roll after he had exhausted his healing potion and his second wind. By the DMG, they are off the scale of difficulty for 1st level (as 100 XP is deadly, not accounting for the 1.5 x modifier for being a single PC), and so it might be worth toning them down to avoid the disappointment of death on the PC's first mission and the player'...

Rating:
[5 of 5 Stars!]
Matters of Vengeance (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 07/27/2016 10:40:47
Matters of Vengeance (3.0) Set in and around the village of Three Forks, you can place this adventure in any remote section of your campaign world that is a few days' ride from a city. The area you select should feature nearby forested regions and be able to accommodate an abandoned village and a nearby manor house as well. The adventure is best run during the winter, but can be run at whatever time of the year suits your campaign best. An extensive background for the DM reveals a bitter tale of lost love and vengeance and undeath some two hundred years old. Now a descendant of the former lord of the manor seeks to regain his domain... Several hooks are supplied or you can merely have the party hired to rid the old manor of an infestation of undead. Ideally, even if you have attracted their attention through one or more of the hooks, they need to meet with the aspiring lord of the manor before getting involved as this will give them a better idea of the underlying history behind the events that are about t...

Rating:
[5 of 5 Stars!]
Lochfell's Secret (3.5)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 07/27/2016 10:37:00
Lochfell's Secret (3.5) This adventure tells the tale of the small port of Lochfell, which has been seeing some problems of late. The background describes, for the DM's benefit, what is actually going on: all the locals know is that people are vanishing, a few folks have reported seeing a monster, and they need some help to deal with it. Several hooks are provided to bring this matter to the party's attention. However you get them there, the adventure begins when the party arrives in Lochfell. The town is buzzing with rumour, as not only is there a possible monster on the rampage, someone has started grave robbing as well. There are opportunities to ask around a bit, which should lead the party to the place most people seem to have been near when they disappeared. Going there will lead to a good brawl and a lair to explore... and that has a few surprises, including several exotic monsters and someone hatching a plot that even the original monster didn't know about! The lair complexes are clearly mapped ...

Rating:
[4 of 5 Stars!]
Stark Space
by Gabriel F.
Publisher: Magic Pig Media
Date Added: 07/27/2016 09:50:21
Stark Space I'm going to make this short. I love the simplicity of White Star but I'm not a big fan of its classes and implied setting. I'm looking for a more Traveller-like setting with classes to suit. The replacement classes and races in this book are exactly what I'm after. It has Brain, Face and Muscle for classes plus androids and psionicists as "races". It covers cyberware too. It has enough stuff that I would've used Traveller or Stars without Number for but a lot simpler and rules light. Exactly why I wanted to use White Star in the first place....

Rating:
[5 of 5 Stars!]
Gunfighter Class (5E)
by Thilo G. [Featured Reviewer]
Publisher: Tribality Publishing
Date Added: 07/27/2016 09:38:11
Gunfighter Class (5E) An Endzeitgeist.com review This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let's take a look! This review was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V.1 of the pdf. We begin this class with a brief, concise introduction to the subject matter at hand, including advice on creating a gunfighter and quick-build information. Gunfighters begin play with the option to create ammo and the like, with a nice, suggested alternate rule based on Intelligence modifier. In a minor nitpick, the material cost and maintenance-section of the item mentions $1.00 of the item's market value - a conversion rate of $1 = 5 gp is provided, but generally, considering the setting-agnostic nature of the class, this may be perceived as a needless complication by some. I won't penalize the pdf for it, but it is something to keep in mind. If a PC is not using at least 1 hour in a long ...

Rating:
[4 of 5 Stars!]
Delta Green: Agent's Handbook
by Neal D.
Publisher: Arc Dream Publishing
Date Added: 07/27/2016 09:38:05
Delta Green: Agent's Handbook This is a great book and my favorite interation of the BRP rules for a Mythos game and it does an incredible job of bringing personal horror to the Mythos and the impact that doing the DG job has on the characters. In addition to this, it is one of the best books for information on US government agencies, both foreign and domestic, as well as information on the military. Even if you don't want to play an DG game, you could use this for a military or federal agent game. Some of the best mechanical parts of the game include how Sanity and the Breaking Point works; Bonds that represent the relationships that PCs have with family, friends, and organizations that can be used as a source of strength, and will deteriorate over time as the PCs continue to hold back the dark; and Lethality ratings for weapons which is a percentage chance for some weapons to automatically kill a target (mostly human targets), and makes combat deadly which is appropriate for the setting. Overall, it is ...

Rating:
[5 of 5 Stars!]
Occult Character Codex: Spiritualists
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 07/27/2016 09:33:07
Occult Character Codex: Spiritualists An Endzeitgeist.com review This installment of Legendary Games' collection of Occult Adventures pre-built NPCs clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of how to use/introduction to the subject matter, 1 page ToC, 1/2 a page blank, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 27 1/2 pages of content, so let's take a look! Okay, it has been a while since I covered one of these, so let's recapitualte: The Occult Character Codex-series basically provides NPC-codex style entries for the respective class, utilizing automatic bonus progression as introduced in Pathfinder Unchained as well as buffing featured in the respective statblocks. The statblocks themselves feature a pre-buffing section where applicable and, for ease of reference, save DCs come with F, R, and W as shorthand for the saves in the respective spell etc. entries, allowing for an easy reference. CR-wise, the NPCs herein range from CR 1/2 to CR 19, covering the ...

Rating:
[3 of 5 Stars!]
Appendix N Adventures #2: "The Vile Worm"
by Tamas I.
Publisher: Brave Halfling Publishing
Date Added: 07/27/2016 03:04:06
Appendix N Adventures #2: "The Vile Worm" The Vile Worm introduces a cool background and an interesting villain, then throws them out of the window right at the beginning of the adventure in favor of a short and linear sidetrek that lacks challenge and originality. See my full review [here](http://vorpalmace.blogspot.ca/2016/07/review-appendix-
-n-adventures-2-vile-worm.html).

Rating:
[2 of 5 Stars!]
Earthdawn: The Age of Legend (English)
by Roger L. [Featured Reviewer]
Publisher: Vagrant Workshop
Date Added: 07/27/2016 03:00:32
Earthdawn: The Age of Legend (English) http://www.teilzeithelden.de/2016/06/25/ersteindruck-earthda-
wn-the-age-of-legend/ Earthdawn: The Age of Legend erscheint als eigenständiges englisches Regelwerk bei Vagrant Workshop. Dabei setzt es auf dem frei verfügbaren Regelleichtgewicht Freeform/Universal von Nathan Russell auf, das es um verschiedene Elemente des ursprünglichen Earthdawn-Regelwerks erweitert. Vagrant Workshop plant für 2017 die deutsche Fassung Earthdawn: Das Zeitalter der Legenden. Das klassische Earthdawn erscheint in seiner 4. Edition derzeit weiterhin bei Fasa Games und in deutscher Lizenz bei Ulisses Spiele. Die Spielwelt Auf wenigen Seiten wird der Hintergrund der Welt von Earthdawn knapp präsentiert. Durch den Anstieg des Magieniveaus war es den sogenannten Dämonen möglich, die Barriere zwischen Astralraum und physischer Welt zu durchdringen, so dass sich die Bewohner der beschriebenen Provinz Barsaive für Jahrhunderte in unterirdischen Kaers verstecken mussten. Nun ist diese Plage vorbei und ma...

Rating:
[4 of 5 Stars!]
Worlds of Adventure: Fantasy Realms
by James G.
Publisher: Applied Vectors
Date Added: 07/27/2016 02:47:38
Worlds of Adventure: Fantasy Realms A great looking game. I am looking forward to playing this as I have backed the Kickstarter so I totally recommend giving this a look.

Rating:
[5 of 5 Stars!]
Kor-Vademecum (PDF)
by Roger L.
Publisher: Ulisses Spiele
Date Added: 07/27/2016 02:24:44
Kor-Vademecum (PDF) Im aventurischen Pantheon der Zwölfgötter heißt es, dass sich die ehrenvolle Göttin des Krieges Rondra den löwenköpfigen Hohen Drachen Famerlor zum Gemahl auserkor. In einer stürmischen Gewitternacht, als das Brüllen der Löwin wie Donner über den Himmel rollte, gebar sie einen Sohn – Kor. In den Adern Kors fließt das aufrechte Kriegsblut seiner Mutter, jedoch hat er auch das kalte Karfunkel-Herz seines Vaters geerbt und kennt daher keine Gnade. Er ist der unbarmherzige Wächter über das göttliche Wort und der erste Streiter in den Heerscharen seiner Mutter. Söldner, Gladiatoren und Scharfrichter haben ihn sich zum Gott erwählt und ihm Beinamen, wie Herr der neun tödlichen Streiche, Geifernder Schnitter, Donnernder Himmelsreiter oder Bruder des Blutes verliehen. Neben den Aspekten des „guten Kampfes“, des Sieges und der Kampfeslust werden ihm aber auch die Aspekte des „guten Goldes“, der Vertrags- und Worttreue, der Beute und des Soldes zugeschrieben. Außer dem astrologischen Göttersy...

Rating:
[5 of 5 Stars!]
World of Darkness: God-Machine Rules Update
by Micah H.
Publisher: Onyx Path Publishing
Date Added: 07/26/2016 23:25:54
World of Darkness: God-Machine Rules Update A very nice update to the WoD 2.0 rules. Makes things a little more streamlined mechanically, while anabling players to customize their characters more and encouraging them to seek out character drama in their role-play. Kudos to Onyx Path for making this update free, reading this definitely got me more interested in the WoD 2nd edition Chroincles of Darkness line.

Rating:
[5 of 5 Stars!]
Godbound: A Game of Divine Heroes (Deluxe Edition)
by Jim S.
Publisher: Sine Nomine Publishing
Date Added: 07/26/2016 22:00:08
Godbound: A Game of Divine Heroes (Deluxe Edition) I am very impressed with production quality and writing of this, clear a master, system designer. My children (14 and 8) are able to grasp the concepts in this book (with only very little RPG experience) and had an absolute ball playing Godbound characters. The simple mechanics and storytelling descriptions of the characters actions make for a great story, and there is a lot of hidden depth in the extras (I backed the deluxe edition). Well done.

Rating:
[5 of 5 Stars!]
MechaForce Tactical Combat Game
by Jeremy F.
Publisher: Robertson Games
Date Added: 07/26/2016 21:27:46
MechaForce Tactical Combat Game The core ideas make for a nice, light, mecha game, packed down to a 6 page rulebook. The game could use some scenerios, but is worth the cost. One rules problem, what is the cost of non mecha troops? They are stat blocked and treated like mecha (but can't brawl,) but there is no cost listed for them and they don't fit in the mecha construction rules. As someone with lots of A&A Minis, I would love to have them fight my mechs. Also if someone could make a excel sheet to make mechs, that would be AWESOME....

Rating:
[4 of 5 Stars!]
The Hunter - A Dungeon World Playbook
by Christian H.
Publisher: Dwarfare Games
Date Added: 07/26/2016 12:15:36
The Hunter - A Dungeon World Playbook With a good base class and tons of extras this might be my favourite of Dwarfare Games' playbooks. The book opens up with a cmall text writeen from a hunter's point of view, which gives a nice feel for what this class is all about. I would have liked a few lines of introduction on sources of inspiration, design philosophy and style but there is nothing lacking as such. We move right to the class, which moves make me think of a Hammer Horror version of the Ranger. There is a feel to this class not unlike the world of Geralt's 'Witcher' universe or the Winchester brothers' 'Supernatural'. A flexible class that can see a lot of different uses. The Hunter's base damage seem a bit on the low side. I would personally raise it by a dice type. This might be because the Hunter is intended to work in accord with a more hardcore warrior type, for me it stuck out. The Artowrk is limited to the frontpage impression of a Hunter (nice!) and some watermarks showing preusmeably also Hunter type...

Rating:
[5 of 5 Stars!]
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