The product has some good content, but the design feels a lot more like Pathfinder than 5e, especially with the races. Only one of the new class options is really a new subclass (the sorcerer) and there is some awkward working in several of the racial features.
I wanted to like this but sadly cannot recommend this product.
Excellent module for 5th edition Dungeons and Dragons. Going to run my players through it sometime, plus the Village of Hommlet is great to just insert into any campaign. Overall a great product and hope we see more scans of old modules.
The White Star rpg has been based on the Swords and Wizardry engine pretty much catters to the pulp and Star Wars style space opera genre. It also has one of the most active and passionate fan bases imaginable pumping out incredible content for the game as fast as possible. But much of the OSR material for the game has centered around this style of space opera and Star Trek style adventuring has been lacking. And yes there are a number of OSR products and retroclone that meet that need. This isn't what Five Year Mission by Kirt A. Dankmyer is, instead this is an add on tool kit support system for adding in federation style star ships casts and crew to your White Star Games. But Kirt this isn't a complete product, its a product that has some development and the designer/writer wants to share it with you! And at .70 cents can you go wrong?
Five Year Mission adds in tongue and cheek elements to the game in Kirt's solid writing style and it adds in a whole other dimension to your White ...
Own a part of gaming history in beautiful digital format. This looks great on my tablet. Fonts and charts are better than my original book on the shelf. I just hope OD&D reprint shows up soon so I can buy it. Don't hesitate getting this.
I was a big fan of the previous edition, but also felt it lacked substance and a bit flimsy. This edition and it's add-ons and changes create a more meaty, juicy game that fans and interested people alike can enjoy.
Also, now I'm hungry.
Date Added: 07/31/2015 12:47:46
I would have liked these to be arranged on single, printable sheets so it would easy to just cut out. Since they are all individual pieces/files, I would need to either print one at a time a waste a ton of paper, or take them into Photoshop and make a single file to print.
Date Added: 07/31/2015 12:12:24
The book is really good except it was written by a non-english speaker for sure.
There are many places where its just plain hard to read. But never really impossible to understand.
The world and setting is awesome as far as I am concerned. I like the history and background.
What I dont like so much is the HUGE countries and cities and so on that have survived. The world is FULL of people and the New World AKA America was not touched by the plague.
Overall Id say 3 out of 5 stars.
Really great book, does a wonderfull job explaining it's version of Fate Core with examples in mini comic form. And now that the Atomic Robo comic went webcomic you can check the tone and a lot of the setting before you buy it.
This product has some good features that make up for the mediocre rest.
- interesting list of armor types that include some ideas about not so common armor types (e.g. spider silk).
- two tables for weapon and armor traits are very good. I would definitely use them if I were to GM some OSR.
- the whole layout is nice
- I have a feeling, that some weapons presented in this product were added just to fill up the weapon table. Quite many of those weapons have additional micro-rules, such as +1 to hit when X or if critical hit occurs then Y. Those rules are not really intuitive and to be honest, I don't really think that some of them would even be some kind of competition against boring one handed 1d8 damage sword.
- magical gems... let's just skip this one
Overall this a very good product. I would recommend buying this one if just for those armor and weapon trait tables....
Nice little old school supplement that you can tack on D&D or play by itself. It has fantastic art and a real gonzo without going the way of Monty Haul dungeon to it. I full hope that the author will continue to turn this into a full fledged game.
Few weak points of this PDF:
- classes are just plain out of place and silly, they are not really fitting into an OSR in my oppinion.
- taboo class is a nice idea, but those presented here are somewhat shallow as I see it.
- generator for deities is just another set of tables for generating deities. You can find better here and there.
In my opinion this product is not worth the buck. Ideas lack playtesting, and the whole lacks depth.
It is better to take a look at the other PDF from this author, available for the moment - Rearm yourself!, which is actually quite good....
To begin with, this is more of an EXCELLENT essay on the topic and addresses some issues in both paper and pencil and MMO RPGs.
It does do a really good write up of how it could be covered with 3 rules systems. If you are unfamiliar with any of the three, this is perhaps the best review of them I have read.
What it covers
Any version of "Toto, we ain't in Kansas!" All kinds of ideas for how a little reality can affect a campaign.
It also points out some "elephants" that have been hiding in the game room. Ol' School D&D and almost every game sense has used Hit points or some variant. It stated in the players handbook that this was not actual 'damage' but sprains and strains until the death blow. But healing time was best expressed in weeks without a healer. MMOs got that part right. In just a HP system they should regenerate at most by hours and not days.
Likewise in MMOs (Yes, I play those too), I was on an RP server and someone asked how RP was possible. We were "debat...