Important: The product is to be used with D20 AD&D (i missed this point myself, but no harm done :-)
This supplement will take your players into the dream realms, where everything will be a bit more fantastic / heroic / cinematic ... and with a very "plausible" explanation - their inside a dream. Buy spending points from their "dreampool" the players will be able to buff up almost any possible skill, spell, feat or diceroll. Even the most conservative, lowmagic, feudal world GM should be able to find some inspiration in this book.
The material is very closely aligned to existing AD&D classes, feats and skills, but also contain new dream specific versions. Also the descriptions of the example dream "planes", have a high degree of consistence towards the description "language" from Manual of the Planes. I havent actually played this yet, but the rules and the fluff seems very easy to apply to an existing campaign.
The material is generally very well written, and you'll find nice artwork and poetry in a balanced amount.
I like this, I really do ... but where is the GM screen / basic rules summary ? Now I'll have to rate this 5 stars, allthough it's only entitled to 4?, and i will have to do a rules summary myself. <br><br>
<b>LIKED</b>: - Nice look and feel
- Clear separation of "recommended" and "optional" rules
- Very consistent with D20 AD&D and PlaneScape<br><br><b>DISLIKED</b>: - DM's screen missing would have been nice
- Player add-on sheet and/or rules summary would have been nice
- Cover page drawing is a bit ... uhm ... girlish<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
[5 of 5 Stars!]