The author of The Diviner had a tough task as divination has never been a glamourous specialty in D&D. But this is a good attempt, it has new feats (including specialist feats that can only be taken by diviners) and a new skill use, False Prophecy, which is perfect for those who wish to run ?fortune teller? con-games.
The core class itself is interesting, using Wisdom rather than Intelligence as their key attribute, it receives an interesting bag of tricks but perhaps not enough to compensate for the loss of bonus spells per day and three bonus feats (including the amazingly useful Scribe Scroll at 1st level). The prestige classes are the monk-diviner Cosmic Fist and Oracle. Both seem on the upper edge of the power curve but interesting.
A few magic items round out the book. Overall, this is a useful expansion of options for diviners.<br><br><b>LIKED</b>: The 'false prophecy' rules made me smile. And see above.<br><br><b>DISLIKED</b>: Worried about the balance of the classes.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
[4 of 5 Stars!]