Fast-paced like a good old pulp thriller should run, this is excitement in 14 pages (counting cover and title page) - and has a lot more to it than you'd expect.
First, the cover pays homage to the Indiana Jones type of hero. (Though he looks more like Brigham Young with Indy's hat-with-a-funny-hatband.) Nothing wrong with that type of play, and - save for the last one - the Indy movies gave plenty of value for admission price. But you're not limited in the types of characters you can play. I could easily see the Shadow, Doc Savage, or any number of lesser pulp characters (Most pulp stories were, at best, mediocre.) involved in this adventure.
Sure, it's easy to say "Everyone belongs to an anti-Nazi spy agency" but it can be even more exciting to have disparate characters pulled into this evil world-dominating plot.
It has Nazis, chase scenes, the supernatural, traps, a teriffic cover, and a plot so thick you can cut it with your Crocodile Dundee knife. What's not to like?
Troll Lord Games and Jason Vey have given a very good example of what can be done with their Siege Engine rules and the Amazing Adventures game in particular.
[5 of 5 Stars!]