I first played the Savage Worlds system in 2011. I was instantly compelled by it's streamlined character creation and rules flexibility. I could immediately see how this system could work in fantasy, modern, sci-fi, or any number of settings in between. The single largest compliment I can give the system is that the rules are simple, fun, and seem to disappear in favour of the story. This does not mean the rules are watered down. Grant it, they are not punchy like GURPS but that's not necessarily a bad thing. If anything, Savage Worlds seems to have found a great balance between the story and the rules.
For the time being, Savage Worlds will be our system of choice in our gaming group.
[5 of 5 Stars!]