The book suffers from some bizarre organizational issues, not unlike someone who was working on little sleep suddenly remembering to discuss something a few pages after he had mentioned it. However, this is easily forgiven as the book includes oodles of page references, a functional table of contents and a very useful index. The art is, apparently, largely clipart and photoshopped, and very evocative of the setting, though its still a larger strain on my printer than I really wanted in the Printer Friendly version. Fred took great pains at various points to explain why things were important, how they impacted the game mechanically, and how they influenced other factors. This was some of the clearest RPG writing I have personally read in a while, and if this is the quality found in Spirit of the Century, then I’m sold.
On the downside, all the extra dice, two bowls, and a bunch of pocket change is kind of an inconvenience, but the gameplay seems like it could be well worth it. This is one of the best, if not THE best “taint” systems I have ever seen…tempting PCs to dip a little into the dark side, as it were, and then fighting like Hell to get out. I could see using this system to run a scenario not unlike the Suffering video game, and I certainly wouldn’t mind if more taint systems played out this way. That said, the system is designed to do one thing very well…if you’re not buying into the concept, there’s not much for you here. However, Fred Hicks and Evil Hat have, at no point, tried to claim otherwise, but I felt it worth mentioning.
If you like horror RPGs, unique systems and indy RPGs, its definitely worth picking up. It has a great hook and a unique system that feeds the flavor of the setting, making the sense of desperation a very real thing as you fight and explore the Mad City. Highly recommended.
For my full review, please visit http://mostunreadblogever.-
[5 of 5 Stars!]