Mystic Empyrean is excellent. As someone who finds themselves being the GM all the time in their play-group, the fact this game is built from the ground up so that everyone is a GM and everyone is a PC is very refreshing and means I have to do a lot less prep-work, while still allowing the campaign to feel original and full of unexpected twists. The generators are brilliant, the Balance is a unique and flavorful means of determining events and resolving actions, and I love that the system awards powers for character development rather than showering the players with abilities and then tasking them with stringing those abilities into a character. The book is a great read, and I can't wait to play-and since set-up is so simple, I don't have to!
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