This adventure contains some innovative systems, and a somewhat unorthodox story, but unfortunately I was still disappointed with it, because frankly the mission itself is a little repulsive.
On the surface, it almost sounds like something out of the early days of Shadowrun - help an oppressed artist leave the claws of her evil corporate masters! Except you're "helping" her through a smear campaign that involves selling a baby clone of her to the black market, and the final goal is to deliver the artist into the claws of another corporate master. For an adventure that claims to bring the punk back into Shadowrun, it sure makes you sell out big time.
Like the first Horizon adventure, it hides the seeds of something good, but making them bloom properly would require extensive reworking. But while you could at least use the first half of the previous adventure basically unchanged, you'll have to rework all of Anarchy Subsizided if you're not okay with its basic plot. I'm not sure it's worth even the discounted PDF price.
[2 of 5 Stars!]