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Shadowrun: Safehouses $4.95
Publisher: Catalyst Game Labs
by Russell P. [Verified Purchaser] Date Added: 03/02/2012 07:24:35

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Safehouses. All runners need safe houses to operate from or hole up in. Over the years, I thrown a number of them together off the top of my head as a team has reached out to fixers or landlords or similar contacts. At $5.00, I snapped this up as soon as it came up. Initial impressions of artwork and content were very positive. Initial impression of quantity left me with a "what?". For $5.00, I didn't expect 250 pages, but neither did I expect 18. This under 20 page count is becoming a disturbing trend from CGL. For example, Burn, the latest Missions module weighs in at 32 pages for $3.95. I like bite sized content, but I feel like the bags of chips that are over 1/2 full of air... deep down I feel wronged for paying for air.

That out of the way, let's dig into the content. The artwork was very good and relevant to the product; the latter is just as important to me. Several short fictions to wet your appetite. I liked Wedge's list; it even covered the thing most people forget about: entertainment. The safehouse Point cost was a good addition. I haven't crunched the numbers, but at a glance they look reasonable enough. I especially like the qualities.

4.5/5 Artwork: Seven, good quality, mostly relevant pieces including the cover. 5/5 Content: Just what the runner ordered. 4/5 Additional Features: Qualities, cost tables, descriptions all in the format used in Runner's Companion. No new equipment/sensors/gear. frown.gif 4/5 Overall Value: Page count is way low comparably. A well written rules book for a relatively frequently used topic combine to raise the value to me.

[4 of 5 Stars!]
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Shadowrun: Safehouses
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